new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Mar 9

SERN: Simulation-Enhanced Realistic Navigation for Multi-Agent Robotic Systems in Contested Environments

The increasing deployment of autonomous systems in complex environments necessitates efficient communication and task completion among multiple agents. This paper presents SERN (Simulation-Enhanced Realistic Navigation), a novel framework integrating virtual and physical environments for real-time collaborative decision-making in multi-robot systems. SERN addresses key challenges in asset deployment and coordination through our bi-directional SERN ROS Bridge communication framework. Our approach advances the SOTA through: accurate real-world representation in virtual environments using Unity high-fidelity simulator; synchronization of physical and virtual robot movements; efficient ROS data distribution between remote locations; and integration of SOTA semantic segmentation for enhanced environmental perception. Additionally, we introduce a Multi-Metric Cost Function (MMCF) that dynamically balances latency, reliability, computational overhead, and bandwidth consumption to optimize system performance in contested environments. We further provide theoretical justification for synchronization accuracy by proving that the positional error between physical and virtual robots remains bounded under varying network conditions. Our evaluations show a 15% to 24% improvement in latency and up to a 15% increase in processing efficiency compared to traditional ROS setups. Real-world and virtual simulation experiments with multiple robots (Clearpath Jackal and Husky) demonstrate synchronization accuracy, achieving less than 5 cm positional error and under 2^circ rotational error. These results highlight SERN's potential to enhance situational awareness and multi-agent coordination in diverse, contested environments.

  • 19 authors
·
Oct 22, 2024

Experimental Evaluation of ROS-Causal in Real-World Human-Robot Spatial Interaction Scenarios

Deploying robots in human-shared environments requires a deep understanding of how nearby agents and objects interact. Employing causal inference to model cause-and-effect relationships facilitates the prediction of human behaviours and enables the anticipation of robot interventions. However, a significant challenge arises due to the absence of implementation of existing causal discovery methods within the ROS ecosystem, the standard de-facto framework in robotics, hindering effective utilisation on real robots. To bridge this gap, in our previous work we proposed ROS-Causal, a ROS-based framework designed for onboard data collection and causal discovery in human-robot spatial interactions. In this work, we present an experimental evaluation of ROS-Causal both in simulation and on a new dataset of human-robot spatial interactions in a lab scenario, to assess its performance and effectiveness. Our analysis demonstrates the efficacy of this approach, showcasing how causal models can be extracted directly onboard by robots during data collection. The online causal models generated from the simulation are consistent with those from lab experiments. These findings can help researchers to enhance the performance of robotic systems in shared environments, firstly by studying the causal relations between variables in simulation without real people, and then facilitating the actual robot deployment in real human environments. ROS-Causal: https://lcastri.github.io/roscausal

  • 5 authors
·
Jun 7, 2024

M3Kang: Evaluating Multilingual Multimodal Mathematical Reasoning in Vision-Language Models

Despite state-of-the-art vision-language models (VLMs) have demonstrated strong reasoning capabilities, their performance in multilingual mathematical reasoning remains underexplored, particularly when compared to human performance. To bridge this gap, we introduce M3Kang, the first massively multilingual, multimodal mathematical reasoning dataset for VLMs. It is derived from the Kangaroo Math Competition, the world's largest mathematics contest, which annually engages over six million participants under the age of 18 across more than 90 countries. M3Kang includes 1,747 unique multiple-choice problems organized by grade-level difficulty, with translations into 108 culturally diverse languages, some of them including diagrams essential for solving them. Using this dataset, we conduct extensive benchmarking on both closed- and open-source SOTA models. We observe that, despite recent advances, models still struggle with basic math and diagram-based reasoning, with performance scaling with language presence and model size, but not with grade level. We also find that multilingual techniques can be effectively extended to the multimodal setting, resulting in significant improvements over baseline approaches. Our analysis also incorporates performance data from over 68,000 students, enabling direct comparison with human performance. We are open-sourcing M3Kang, including the English-only subset M2Kang, along with the framework and codebase used to construct the dataset.

  • 6 authors
·
Jan 2