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Browse files- .gitattributes +2 -0
- STScI-01G8H1NK4W8CJYHF2DDFD1W0DQ.png +3 -0
- app (31).py +418 -0
- ear0xuu2.jpg +3 -0
- mar0kuu2 (1).jpg +0 -0
- packages (1).txt +2 -0
- requirements (20).txt +3 -0
.gitattributes
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@@ -33,3 +33,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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ear0xuu2.jpg filter=lfs diff=lfs merge=lfs -text
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STScI-01G8H1NK4W8CJYHF2DDFD1W0DQ.png filter=lfs diff=lfs merge=lfs -text
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STScI-01G8H1NK4W8CJYHF2DDFD1W0DQ.png
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Git LFS Details
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app (31).py
ADDED
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@@ -0,0 +1,418 @@
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| 1 |
+
import bpy
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import gradio as gr
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| 3 |
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import math
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| 4 |
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import os
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import random
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| 6 |
+
from diffusers.utils import load_image
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from PIL import Image
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import PIL.Image
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| 9 |
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##from io_scene_gltf2.blender.exp import gltf2_blender_export
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+
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os.putenv("XDG_RUNTIME_DIR", '.')
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| 12 |
+
fin_rend = './rendered_scene.png'
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fin_pth = './path_to_exp.blend'
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| 14 |
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fin_blend = './exp_scene.blend'
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| 15 |
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fin_obj = './exp_scene.obj'
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| 16 |
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fin_glb = './exp_scene.glb'
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| 17 |
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fin_gltf = './exp_scene.gltf'
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| 18 |
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fin_anim = './animation.mp4'
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| 19 |
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img = bpy.data.images.load('./STScI-01G8H1NK4W8CJYHF2DDFD1W0DQ.png')
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| 20 |
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earth_texture = bpy.data.images.load('./ear0xuu2.jpg')
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| 21 |
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mars_texture = bpy.data.images.load('mar0kuu2.jpg')
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| 22 |
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apol=[]
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| 23 |
+
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| 24 |
+
def add_planet(name, radius, mass, distance_from_sun):
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material = bpy.data.materials.new(name="Mymarsmat"+str(random.randint(1,36)))
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| 26 |
+
##material = bpy.data.materials.new(name="MyMaterial")
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| 27 |
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material.use_nodes = True
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| 28 |
+
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| 29 |
+
##for node in material.node_tree.nodes:
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## material.node_tree.nodes.remove(node)
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| 31 |
+
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| 32 |
+
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| 33 |
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image_texture_node = material.node_tree.nodes.new('ShaderNodeTexImage')
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| 34 |
+
if name=="mars":
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| 35 |
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image_texture_node.image = bpy.data.images.load("mar0kuu2.jpg")
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| 36 |
+
else:
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| 37 |
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image_texture_node.image = bpy.data.images.load("ear0xuu2.jpg")
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| 38 |
+
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| 39 |
+
# Link the image texture node to the principled shader
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| 40 |
+
bsdf_node = material.node_tree.nodes.get('Principled BSDF')
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| 41 |
+
material.node_tree.links.new(bsdf_node.inputs['Base Color'], image_texture_node.outputs['Color'])
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| 42 |
+
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| 43 |
+
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| 44 |
+
bpy.ops.mesh.primitive_uv_sphere_add(radius=radius, location=(distance_from_sun * random.uniform(-8, 8), random.uniform(-8, 8), random.uniform(-8, 3)))
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| 45 |
+
planet = bpy.context.active_object
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| 46 |
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planet.name = name
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| 47 |
+
##planet_material = bpy.data.materials.new(name=name + "_texture")
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| 48 |
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planet.data.materials.append(material)
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| 49 |
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planet["mass"] = mass
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| 50 |
+
return planet
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| 51 |
+
|
| 52 |
+
def visualize_planets():
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| 53 |
+
bpy.ops.object.select_all(action='DESELECT')
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| 54 |
+
for obj in bpy.context.scene.objects:
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| 55 |
+
if obj.type == 'MESH' and "mass" in obj:
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| 56 |
+
obj.select_set(True)
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| 57 |
+
bpy.ops.view3d.snap_cursor_to_selected()
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| 58 |
+
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
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| 59 |
+
bpy.context.scene.cursor.location = (0, 0, 0)
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| 60 |
+
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| 61 |
+
##visualize_planets()
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| 62 |
+
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| 63 |
+
def create_planet_flyby_animation(planet, radius, duration):
|
| 64 |
+
bpy.context.view_layer.objects.active = planet
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| 65 |
+
planet.select_set(True)
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| 66 |
+
planet.animation_data_create()
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| 67 |
+
planet.animation_data.action = bpy.data.actions.new(name="OrbitAction")
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| 68 |
+
start_frame = 1
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| 69 |
+
end_frame = int(duration * 10)
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| 70 |
+
for frame in range(start_frame, end_frame + 1):
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| 71 |
+
angle = (frame / end_frame) * 2 * math.pi
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| 72 |
+
x = radius * math.cos(angle)
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| 73 |
+
y = radius * math.sin(angle)
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| 74 |
+
z = planet.location.z # Maintain the planet's z-coordinate
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| 75 |
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planet.location = (x, y, z)
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| 76 |
+
planet.keyframe_insert(data_path="location", index=-1, frame=frame)
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| 77 |
+
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| 78 |
+
##create_planet_flyby_animation(planet, radius, 2)
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| 79 |
+
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| 80 |
+
def add_animated_space_rocks():
|
| 81 |
+
bpy.context.scene.render.fps = 10
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| 82 |
+
duration = 2
|
| 83 |
+
for i in range(30):
|
| 84 |
+
bpy.ops.mesh.primitive_uv_sphere_add(radius=random.uniform(0.01, 0.1), location=(random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-4, 9)))
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| 85 |
+
space_rock = bpy.context.active_object
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| 86 |
+
space_rock.keyframe_insert(data_path="location", frame=1)
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| 87 |
+
space_rock.location = (random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10))
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| 88 |
+
space_rock.keyframe_insert(data_path="location", frame=duration * bpy.context.scene.render.fps)
|
| 89 |
+
|
| 90 |
+
def create_particle_effects_animation():
|
| 91 |
+
bpy.context.scene.render.fps = 10
|
| 92 |
+
duration = 2
|
| 93 |
+
|
| 94 |
+
bpy.ops.mesh.primitive_uv_sphere_add(radius=random.uniform(0.05, 0.10), location=(random.uniform(-1, 1), random.uniform(-1, 1), 1))
|
| 95 |
+
emitter = bpy.context.active_object
|
| 96 |
+
emitter.name = "ParticleEmitter"
|
| 97 |
+
|
| 98 |
+
particle_system = emitter.modifiers.new(name="ParticleSettings", type='PARTICLE_SYSTEM')
|
| 99 |
+
particle_system.particle_system.settings.count = 30
|
| 100 |
+
particle_system.particle_system.settings.frame_start = 1
|
| 101 |
+
particle_system.particle_system.settings.frame_end = duration * bpy.context.scene.render.fps
|
| 102 |
+
|
| 103 |
+
# Set the particle system to be rendered as an object
|
| 104 |
+
particle_system.particle_system.settings.render_type = 'OBJECT'
|
| 105 |
+
particle_system.particle_system.settings.instance_object = bpy.data.objects["ParticleOne"]
|
| 106 |
+
|
| 107 |
+
# Animate the emitter's location, rotation, and scale
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| 108 |
+
emitter.keyframe_insert(data_path="location", index=-1, frame=1)
|
| 109 |
+
emitter.location = (random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10)) # Set the new location for the end of the animation
|
| 110 |
+
emitter.keyframe_insert(data_path="location", index=-1, frame=duration * bpy.context.scene.render.fps)
|
| 111 |
+
|
| 112 |
+
def create_meteor_with_particle_system():
|
| 113 |
+
# Create a mesh object to serve as the meteor
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| 114 |
+
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=0.25, location=(random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10)))
|
| 115 |
+
meteor = bpy.context.active_object
|
| 116 |
+
meteor.name = "Meteor"
|
| 117 |
+
meteor_material = bpy.data.materials.new(name="MeteorMaterial")
|
| 118 |
+
meteor.data.materials.append(meteor_material)
|
| 119 |
+
meteor.active_material.use_nodes = True
|
| 120 |
+
nodes = meteor.active_material.node_tree.nodes
|
| 121 |
+
emission_node = nodes.new(type='ShaderNodeEmission')
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| 122 |
+
emission_node.inputs[0].default_value = (0.0, 0.0, 1.0, 1) # Blue color
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| 123 |
+
output_node = nodes.get("Material Output")
|
| 124 |
+
material_link = meteor.active_material.node_tree.links.new
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| 125 |
+
material_link(emission_node.outputs[0], output_node.inputs[0])
|
| 126 |
+
|
| 127 |
+
bpy.ops.mesh.primitive_uv_sphere_add(radius=random.uniform(0.01, 0.04), location=(random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10)))
|
| 128 |
+
partone = bpy.context.active_object
|
| 129 |
+
partone.name = "ParticleOne"
|
| 130 |
+
|
| 131 |
+
particle_settings = meteor.modifiers.new(name="EnergySpheres", type='PARTICLE_SYSTEM')
|
| 132 |
+
particle_settings.particle_system.settings.count = 100
|
| 133 |
+
particle_settings.particle_system.settings.lifetime = random.uniform(10, 20)
|
| 134 |
+
particle_settings.particle_system.settings.frame_start = 1
|
| 135 |
+
particle_settings.particle_system.settings.frame_end = 20
|
| 136 |
+
particle_settings.particle_system.settings.use_emit_random = True
|
| 137 |
+
particle_settings.particle_system.settings.render_type = 'OBJECT'
|
| 138 |
+
particle_settings.particle_system.settings.instance_object = bpy.data.objects["ParticleOne"]
|
| 139 |
+
|
| 140 |
+
meteor.keyframe_insert(data_path="location", index=-1, frame=1)
|
| 141 |
+
meteor.location = (random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10))
|
| 142 |
+
meteor.keyframe_insert(data_path="location", index=-1, frame=20)
|
| 143 |
+
|
| 144 |
+
def create_scene():
|
| 145 |
+
scene = bpy.context.scene
|
| 146 |
+
render = scene.render
|
| 147 |
+
render.resolution_x = 1920
|
| 148 |
+
render.resolution_y = 1080
|
| 149 |
+
render.engine = 'BLENDER_EEVEE'
|
| 150 |
+
|
| 151 |
+
##world = bpy.context.scene.world
|
| 152 |
+
##bg_node = world.node_tree.nodes['Background']
|
| 153 |
+
##bg_node.image = img
|
| 154 |
+
|
| 155 |
+
##env_data = bpy.data.worlds['World'].node_tree.nodes['Background'].input
|
| 156 |
+
##env_data.default_value = img
|
| 157 |
+
|
| 158 |
+
##tex_environment = bpy.data.worlds['World'].node_tree.nodes.new('ShaderNodeTexEnvironment')
|
| 159 |
+
##tex_environment.image = img
|
| 160 |
+
##world = bpy.context.scene.world
|
| 161 |
+
##bg_node = world.node_tree.nodes['Background']
|
| 162 |
+
##world.node_tree.links.new(tex_environment.outputs[0], bg_node.inputs[0])
|
| 163 |
+
|
| 164 |
+
##img = bpy.data.images.load(image_path)
|
| 165 |
+
world = bpy.context.scene.world
|
| 166 |
+
if not world.use_nodes:
|
| 167 |
+
world.use_nodes = True
|
| 168 |
+
tree = world.node_tree
|
| 169 |
+
bg_node = tree.nodes.new(type='ShaderNodeTexEnvironment')
|
| 170 |
+
bg_node.image = img
|
| 171 |
+
tree.links.new(bg_node.outputs[0], tree.nodes['Background'].inputs[0])
|
| 172 |
+
|
| 173 |
+
##world.light_settings.use_ambient_occlusion = True
|
| 174 |
+
##world.light_settings.ao_factor = 0.5
|
| 175 |
+
##world.light_settings.ao_factor = 0.5
|
| 176 |
+
##world.light_settings.use_environment_light = True
|
| 177 |
+
##world.light_settings.environment_energy = 0.5
|
| 178 |
+
|
| 179 |
+
bpy.data.objects['Cube'].select_set(True)
|
| 180 |
+
bpy.ops.object.delete()
|
| 181 |
+
bpy.data.objects['Camera'].select_set(True)
|
| 182 |
+
bpy.ops.object.delete()
|
| 183 |
+
|
| 184 |
+
light_data = bpy.data.lights.new(name="NewLight", type='SUN')
|
| 185 |
+
light_data.energy = 30
|
| 186 |
+
light_object = bpy.data.objects.new(name="NewLight", object_data=light_data)
|
| 187 |
+
scene.collection.objects.link(light_object)
|
| 188 |
+
light_object.location = (3.0, 5.0, 11.0)
|
| 189 |
+
|
| 190 |
+
camera_data = bpy.data.cameras.new(name='Camera')
|
| 191 |
+
camera = bpy.data.objects.new('Camera', camera_data)
|
| 192 |
+
bpy.context.collection.objects.link(camera)
|
| 193 |
+
bpy.context.scene.camera = camera
|
| 194 |
+
camera.location = (0, 0, 10)
|
| 195 |
+
camera.rotation_euler = (0, 0, 0)
|
| 196 |
+
##planet1 = add_planet("earth", 2.5, 1, 0)
|
| 197 |
+
##planet2 = add_planet("mars", 1.75, 0.5, 1.5)
|
| 198 |
+
add_planet("earth", 2.5, 1, 0)
|
| 199 |
+
add_planet("mars", 1.75, 0.5, 1.5)
|
| 200 |
+
##bpy.context.active_object=None
|
| 201 |
+
|
| 202 |
+
|
| 203 |
+
|
| 204 |
+
add_animated_space_rocks()
|
| 205 |
+
create_meteor_with_particle_system()
|
| 206 |
+
create_particle_effects_animation()
|
| 207 |
+
##create_planet_flyby_animation(planet1, 4, 2)
|
| 208 |
+
create_scene()
|
| 209 |
+
|
| 210 |
+
def export_blend():
|
| 211 |
+
##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
|
| 212 |
+
bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
|
| 213 |
+
##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
|
| 214 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', check_existing=False, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
|
| 215 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf', export_selected=False)
|
| 216 |
+
##cntxt = bpy.context
|
| 217 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
|
| 218 |
+
##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
|
| 219 |
+
last_created_time = 0
|
| 220 |
+
last_created_file = None
|
| 221 |
+
apol=[]
|
| 222 |
+
|
| 223 |
+
for root, dirs, files in os.walk('.'):
|
| 224 |
+
for file in files:
|
| 225 |
+
file_path = os.path.join(root, file)
|
| 226 |
+
created_time = os.path.getctime(file_path)
|
| 227 |
+
if created_time > last_created_time:
|
| 228 |
+
last_created_time = created_time
|
| 229 |
+
last_created_file = file_path
|
| 230 |
+
|
| 231 |
+
##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
| 232 |
+
apol.append(last_created_file)
|
| 233 |
+
##return last_created_file
|
| 234 |
+
##return fin_rend
|
| 235 |
+
##return apol
|
| 236 |
+
return last_created_file
|
| 237 |
+
|
| 238 |
+
def render_scene(blk,sny):
|
| 239 |
+
bpy.context.scene.render.filepath = './rendered_scene.png'
|
| 240 |
+
bpy.ops.render.render(animation=False, write_still=True)
|
| 241 |
+
##bpy.ops.render.opengl(animation=False, render_keyed_only=False, sequencer=False, write_still=True, view_context=False)
|
| 242 |
+
##imoge = load_image(fin_rend)
|
| 243 |
+
##imoge.save('./rendered_scene.png', 'PNG')
|
| 244 |
+
##imoge = PIL.Image(fin_rend)
|
| 245 |
+
##imoge = load_image().convert('RGB').resize((512, 512))
|
| 246 |
+
last_created_time = 0
|
| 247 |
+
last_created_file = None
|
| 248 |
+
apol=[]
|
| 249 |
+
|
| 250 |
+
for root, dirs, files in os.walk('.'):
|
| 251 |
+
for file in files:
|
| 252 |
+
file_path = os.path.join(root, file)
|
| 253 |
+
created_time = os.path.getctime(file_path)
|
| 254 |
+
if created_time > last_created_time:
|
| 255 |
+
last_created_time = created_time
|
| 256 |
+
last_created_file = file_path
|
| 257 |
+
|
| 258 |
+
imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
| 259 |
+
apol.append(imoge)
|
| 260 |
+
##blk=gr.HTML(value="""<html><head><title>Three.js Blender Scene Viewer</title><style>body { margin: 0; } canvas { display: block; } </style></head><body><script src='https://threejs.org/build/three.js'></script><script src='https://threejs.org/examples/jsm/loaders/GLTFLoader.js'></script><script> var scene, camera, renderer; function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); var loader = new THREE.GLTFLoader(); loader.load('"""+sny+"""', function(gltf) { scene.add(gltf.scene); }, undefined, function(error) { console.error(error); }); }; function animate(){ requestAnimationFrame(animate); renderer.render(scene, camera); }; init(); animate();</script></body></html>""")
|
| 261 |
+
pckg = f"/file={sny}"
|
| 262 |
+
moog = gr.Model3D(value=sny)
|
| 263 |
+
return apol, f"""<iframe src="file=frame.html" width="100%" height="200px" data-glb="exp_scene.glb"></iframe>""", sny, moog
|
| 264 |
+
|
| 265 |
+
##blk=gr.HTML(value=html)
|
| 266 |
+
##return last_created_file
|
| 267 |
+
##return fin_rend
|
| 268 |
+
##return apol,blk,sny
|
| 269 |
+
|
| 270 |
+
def export_obj():
|
| 271 |
+
##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
|
| 272 |
+
##bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
|
| 273 |
+
##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
|
| 274 |
+
bpy.ops.export_scene.gltf(filepath="./exp_scene.obj", export_format='OBJ', export_selected=False, export_apply=False, export_texcoords='TANGENT', export_normals='FACE', export_materials='EXPORT', export_colors='EXPORT', export_cameras='EXPORT', export_lights='EXPORT', export_displacement='NONE', export_animations=True, export_frame_range=True, export_frame_step=1, export_force_sampling=False, export_current_frame=False, export_extras=True)
|
| 275 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', check_existing=False, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
|
| 276 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf', export_selected=False)
|
| 277 |
+
##cntxt = bpy.context
|
| 278 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
|
| 279 |
+
##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
|
| 280 |
+
last_created_time = 0
|
| 281 |
+
last_created_file = None
|
| 282 |
+
apol=[]
|
| 283 |
+
|
| 284 |
+
for root, dirs, files in os.walk('.'):
|
| 285 |
+
for file in files:
|
| 286 |
+
file_path = os.path.join(root, file)
|
| 287 |
+
created_time = os.path.getctime(file_path)
|
| 288 |
+
if created_time > last_created_time:
|
| 289 |
+
last_created_time = created_time
|
| 290 |
+
last_created_file = file_path
|
| 291 |
+
|
| 292 |
+
##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
| 293 |
+
apol.append(last_created_file)
|
| 294 |
+
##return last_created_file
|
| 295 |
+
##return fin_rend
|
| 296 |
+
return apol
|
| 297 |
+
|
| 298 |
+
def export_glb():
|
| 299 |
+
##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
|
| 300 |
+
##bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
|
| 301 |
+
##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
|
| 302 |
+
##for ob in bpy.context.scene.objects:
|
| 303 |
+
## ob.select_set(False)
|
| 304 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', export_image_format='NONE', export_materials='NONE', export_cameras=True, export_lights=True)
|
| 305 |
+
bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')##, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
|
| 306 |
+
##export_settings = {
|
| 307 |
+
##'filepath': './exp_scene.glb',
|
| 308 |
+
##'export_format': 'GLB',
|
| 309 |
+
##'gltf_current_frame': 1,
|
| 310 |
+
##}
|
| 311 |
+
|
| 312 |
+
##gltf2_blender_export.save(bpy.context, export_settings)
|
| 313 |
+
##bpy.ops.export_scene.gltf(filepath="./exp_scene.glb", export_format='GLB', export_selected=False, export_apply=False, export_texcoords=True, export_normals=True, export_materials=True, export_colors=True, export_cameras=True, export_lights=True, export_displacement=False, export_animations=True, export_frame_range=True, export_frame_step=1, export_force_sampling=False, export_current_frame=False, export_extras=True)
|
| 314 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf', export_selected=False)
|
| 315 |
+
##cntxt = bpy.context
|
| 316 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
|
| 317 |
+
##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
|
| 318 |
+
last_created_time = 0
|
| 319 |
+
last_created_file = None
|
| 320 |
+
apol=[]
|
| 321 |
+
|
| 322 |
+
for root, dirs, files in os.walk('.'):
|
| 323 |
+
for file in files:
|
| 324 |
+
file_path = os.path.join(root, file)
|
| 325 |
+
created_time = os.path.getctime(file_path)
|
| 326 |
+
if created_time > last_created_time:
|
| 327 |
+
last_created_time = created_time
|
| 328 |
+
last_created_file = file_path
|
| 329 |
+
|
| 330 |
+
##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
| 331 |
+
apol.append(last_created_file)
|
| 332 |
+
##return last_created_file
|
| 333 |
+
##return fin_rend
|
| 334 |
+
##return apol
|
| 335 |
+
return last_created_file
|
| 336 |
+
|
| 337 |
+
def export_gltf():
|
| 338 |
+
##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
|
| 339 |
+
##bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
|
| 340 |
+
##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
|
| 341 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', check_existing=False, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
|
| 342 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf',export_format='GLTF_SEPARATE')
|
| 343 |
+
bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf',export_format='GLB')
|
| 344 |
+
##cntxt = bpy.context
|
| 345 |
+
##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
|
| 346 |
+
##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
|
| 347 |
+
last_created_time = 0
|
| 348 |
+
last_created_file = None
|
| 349 |
+
apol=[]
|
| 350 |
+
|
| 351 |
+
for root, dirs, files in os.walk('.'):
|
| 352 |
+
for file in files:
|
| 353 |
+
file_path = os.path.join(root, file)
|
| 354 |
+
created_time = os.path.getctime(file_path)
|
| 355 |
+
if created_time > last_created_time:
|
| 356 |
+
last_created_time = created_time
|
| 357 |
+
last_created_file = file_path
|
| 358 |
+
|
| 359 |
+
##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
| 360 |
+
apol.append(last_created_file)
|
| 361 |
+
##return last_created_file
|
| 362 |
+
##return fin_rend
|
| 363 |
+
##return apol
|
| 364 |
+
return last_created_file
|
| 365 |
+
|
| 366 |
+
def render_anim():
|
| 367 |
+
bpy.context.scene.render.image_settings.file_format = 'FFMPEG'
|
| 368 |
+
bpy.context.scene.render.ffmpeg.format = 'MPEG4'
|
| 369 |
+
bpy.context.scene.render.ffmpeg.codec = 'H264'
|
| 370 |
+
bpy.context.scene.render.ffmpeg.constant_rate_factor = 'HIGH'
|
| 371 |
+
bpy.context.scene.frame_start = 1
|
| 372 |
+
bpy.context.scene.frame_end = 20
|
| 373 |
+
bpy.context.scene.render.filepath = './animation.mp4'
|
| 374 |
+
bpy.ops.render.render(animation=True)
|
| 375 |
+
|
| 376 |
+
last_created_time = 0
|
| 377 |
+
last_created_file = None
|
| 378 |
+
apol=[]
|
| 379 |
+
|
| 380 |
+
for root, dirs, files in os.walk('.'):
|
| 381 |
+
for file in files:
|
| 382 |
+
file_path = os.path.join(root, file)
|
| 383 |
+
created_time = os.path.getctime(file_path)
|
| 384 |
+
if created_time > last_created_time:
|
| 385 |
+
last_created_time = created_time
|
| 386 |
+
last_created_file = file_path
|
| 387 |
+
|
| 388 |
+
##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
| 389 |
+
apol.append(last_created_file)
|
| 390 |
+
##return last_created_file
|
| 391 |
+
##return fin_rend
|
| 392 |
+
return apol[0]
|
| 393 |
+
|
| 394 |
+
##return fin_anim
|
| 395 |
+
|
| 396 |
+
##export_glb()
|
| 397 |
+
##export_gltf()
|
| 398 |
+
##export_blend()
|
| 399 |
+
|
| 400 |
+
with gr.Blocks() as iface:
|
| 401 |
+
with gr.Column():
|
| 402 |
+
# HTML block to view the exported scene using Three.js
|
| 403 |
+
|
| 404 |
+
moog = gr.Model3D()
|
| 405 |
+
##zery = gr.Button("create Scene")
|
| 406 |
+
ony = gr.Button("render Image")
|
| 407 |
+
twy = gr.Button("render Animation")
|
| 408 |
+
rani = gr.Video()
|
| 409 |
+
rdr = gr.Gallery(columns=1)
|
| 410 |
+
sny = gr.File(value=export_glb(),interactive=False)
|
| 411 |
+
##sey = gr.File(value=export_gltf(),interactive=False)
|
| 412 |
+
siy = gr.File(value=export_blend(),interactive=False)
|
| 413 |
+
blk=gr.HTML(value="")
|
| 414 |
+
|
| 415 |
+
ony.click(render_scene, [blk,sny], [rdr,blk,sny,moog])
|
| 416 |
+
twy.click(render_anim, None, rani)
|
| 417 |
+
|
| 418 |
+
iface.launch()
|
ear0xuu2.jpg
ADDED
|
Git LFS Details
|
mar0kuu2 (1).jpg
ADDED
|
packages (1).txt
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
libegl1-mesa-dev
|
| 2 |
+
libgl1-mesa-dev
|
requirements (20).txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gradio
|
| 2 |
+
bpy
|
| 3 |
+
diffusers
|