Spaces:
Running
Running
Update to add shiny-border part 1
Browse files- gradio_app.py +25 -0
- requirements.txt +2 -1
- style_wrdler.css +651 -0
- wrdler/assets/audio/effects/congratulations.mp3 +3 -0
- wrdler/gradio_ui.py +1154 -0
gradio_app.py
ADDED
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@@ -0,0 +1,25 @@
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| 1 |
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"""
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Wrdler - Gradio Application Entry Point
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A vocabulary puzzle game with an 8x6 grid and 6 hidden words.
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This is the Gradio version, running alongside the Streamlit app.
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Usage:
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python gradio_app.py
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# or
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gradio gradio_app.py
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"""
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import gradio as gr
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from wrdler.gradio_ui import create_app
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# Create the Gradio app
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demo = create_app()
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if __name__ == "__main__":
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demo.launch(
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server_name="0.0.0.0",
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server_port=7860,
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share=False,
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show_error=True
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)
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requirements.txt
CHANGED
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@@ -12,4 +12,5 @@ mypy
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requests
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huggingface_hub
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python-dotenv
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google-api-core
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requests
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huggingface_hub
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python-dotenv
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google-api-core
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gradio>=4.0.0
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style_wrdler.css
ADDED
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@@ -0,0 +1,651 @@
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| 1 |
+
/* Wrdler - Custom CSS for Gradio App */
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| 2 |
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/* Based on Surn/beeuty theme patterns */
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| 3 |
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.interface-wrapper {
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max-width: 1200px;
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margin: 0 auto;
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}
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| 8 |
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.centered {
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margin: 0 auto;
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| 11 |
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display: block;
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| 12 |
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text-align: center;
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}
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| 14 |
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| 15 |
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/* Grid Container - for native Gradio buttons with shiny-border */
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| 16 |
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.wrdler-grid-container {
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| 17 |
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position: relative;
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| 18 |
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padding: 4px;
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| 19 |
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background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666);
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| 20 |
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border-radius: 1.25rem;
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| 21 |
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overflow: hidden;
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| 22 |
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
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| 23 |
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max-width: 520px;
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| 24 |
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margin: 0 auto 16px auto;
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font-weight: 600;
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}
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/* Inner container with original grid colors */
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| 29 |
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.wrdler-grid-container > div {
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background: linear-gradient(145deg, #1a1a2e, #16213e);
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| 31 |
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border-radius: 1rem;
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| 32 |
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padding: 12px;
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}
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| 34 |
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| 35 |
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/* Shiny hover effect for grid */
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| 36 |
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.wrdler-grid-container::before {
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| 37 |
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content: '';
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| 38 |
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position: absolute;
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| 39 |
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top: 0;
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| 40 |
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left: -100%;
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| 41 |
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width: 100%;
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| 42 |
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height: 100%;
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| 43 |
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background: linear-gradient(90deg, transparent, rgba(255,255,255,0.4), transparent);
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| 44 |
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transition: left 0.5s;
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| 45 |
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z-index: 1;
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| 46 |
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pointer-events: none;
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| 47 |
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}
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| 48 |
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| 49 |
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.wrdler-grid-container:hover::before {
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| 50 |
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left: 100%;
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| 51 |
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}
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| 52 |
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.prose table, .wrdler-score-panel-container tr.hidden td {
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| 53 |
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border: none;
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| 54 |
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color: #ffffff;
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| 55 |
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font-weight: 600;
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| 56 |
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}
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| 57 |
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.wrdler-grid-container .shiny-border {
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| 58 |
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position: relative;
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| 59 |
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padding: 12px;
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| 60 |
+
background: #333;
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| 61 |
+
color: #ffffff !important;
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| 62 |
+
border-radius: 1.25rem;
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| 63 |
+
overflow: hidden;
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| 64 |
+
/*background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666);*/
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| 65 |
+
border-width: 12px !important;
|
| 66 |
+
border-image: linear-gradient(-45deg, #a1a1a1, #fff, #a1a1a1, #666) !important;
|
| 67 |
+
}
|
| 68 |
+
.metal-border { position: relative; padding: 20px; background: #333; color: white; border: 4px solid; border-image: linear-gradient(45deg, #a1a1a1, #ffffff, #a1a1a1, #666666) 1; border-radius: 8px; }
|
| 69 |
+
.shiny-border { position: relative; padding: 12px; background: #333; color: white; border-radius: 1.25rem; overflow: hidden; }
|
| 70 |
+
.shiny-border::before { content: ''; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255,255,255,0.4), transparent); transition: left 0.5s; }
|
| 71 |
+
.bw-score-panel-container { height: 100%; overflow: hidden; text-align:center;}
|
| 72 |
+
.bw-score-panel-container table tbody tr h3 {display: flex;flex-direction: row;justify-content: space-evenly;flex-wrap: wrap;}
|
| 73 |
+
.shiny-border:hover::before { left: 100%; }
|
| 74 |
+
|
| 75 |
+
.wrdler-grid-row {
|
| 76 |
+
gap: 4px 8px !important;
|
| 77 |
+
justify-content: center !important;
|
| 78 |
+
flex-wrap: nowrap !important;
|
| 79 |
+
margin-bottom: 6px !important;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.wrdler-grid-row:last-child {
|
| 83 |
+
margin-bottom: 0 !important;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.wrdler-grid-row > div {
|
| 87 |
+
flex: 0 0 auto !important;
|
| 88 |
+
min-width: 50px !important;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
/* Grid cell buttons - unrevealed (clickable) */
|
| 92 |
+
.grid-cell-unrevealed button {
|
| 93 |
+
min-width: 50px !important;
|
| 94 |
+
height: 48px !important;
|
| 95 |
+
font-size: 1.3rem !important;
|
| 96 |
+
font-weight: 700 !important;
|
| 97 |
+
border-radius: 6px !important;
|
| 98 |
+
padding: 0 !important;
|
| 99 |
+
background: linear-gradient(145deg, #3a7bd5, #00d2ff) !important;
|
| 100 |
+
border: 2px solid #00d2ff !important;
|
| 101 |
+
color: #ffffff !important;
|
| 102 |
+
cursor: pointer !important;
|
| 103 |
+
box-shadow: 0 2px 8px rgba(0, 210, 255, 0.3) !important;
|
| 104 |
+
transition: all 0.2s ease !important;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.grid-cell-unrevealed button:hover {
|
| 108 |
+
background: linear-gradient(145deg, #00d2ff, #3a7bd5) !important;
|
| 109 |
+
transform: translateY(-2px);
|
| 110 |
+
box-shadow: 0 4px 12px rgba(0, 210, 255, 0.5) !important;
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
/* Grid cell buttons - revealed */
|
| 114 |
+
.grid-cell-revealed button {
|
| 115 |
+
min-width: 50px !important;
|
| 116 |
+
height: 48px !important;
|
| 117 |
+
font-size: 1.3rem !important;
|
| 118 |
+
font-weight: 700 !important;
|
| 119 |
+
border-radius: 6px !important;
|
| 120 |
+
padding: 0 !important;
|
| 121 |
+
background: linear-gradient(145deg, #d4f1f9, #a8e6cf) !important;
|
| 122 |
+
border: 2px solid #00bfa5 !important;
|
| 123 |
+
color: #1a1a2e !important;
|
| 124 |
+
cursor: default !important;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
/* Empty revealed cells (middle dot) */
|
| 128 |
+
.grid-cell-revealed button:has(span:empty),
|
| 129 |
+
.grid-cell-revealed button[value="·"] {
|
| 130 |
+
background: #2d2d44 !important;
|
| 131 |
+
border: 2px solid #3d3d5c !important;
|
| 132 |
+
color: #5d5d7c !important;
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
/* Legacy CSS for HTML grid (kept for compatibility) */
|
| 136 |
+
.wrdler-grid {
|
| 137 |
+
display: flex;
|
| 138 |
+
flex-direction: column;
|
| 139 |
+
gap: 4px 8px;
|
| 140 |
+
padding: 12px;
|
| 141 |
+
background: linear-gradient(145deg, #1a1a2e, #16213e);
|
| 142 |
+
border-radius: 12px;
|
| 143 |
+
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
|
| 144 |
+
max-width: 480px;
|
| 145 |
+
margin: 0 auto;
|
| 146 |
+
font-weight: 700;
|
| 147 |
+
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
.wrdler-row {
|
| 151 |
+
display: flex;
|
| 152 |
+
gap: 4px 8px;
|
| 153 |
+
justify-content: center;
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
/* Grid Cells (HTML version) */
|
| 157 |
+
.wrdler-cell {
|
| 158 |
+
width: 56px;
|
| 159 |
+
height: 52px;
|
| 160 |
+
display: flex;
|
| 161 |
+
align-items: center;
|
| 162 |
+
justify-content: center;
|
| 163 |
+
font-size: 1.4rem;
|
| 164 |
+
font-weight: 700;
|
| 165 |
+
border-radius: 6px;
|
| 166 |
+
transition: all 0.2s ease;
|
| 167 |
+
user-select: none;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
/* Letter buttons row */
|
| 171 |
+
.letter-buttons-row {
|
| 172 |
+
gap: 4px !important;
|
| 173 |
+
flex-wrap: wrap !important;
|
| 174 |
+
justify-content: center !important;
|
| 175 |
+
margin-bottom: 12px !important;
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
.letter-buttons-row > div {
|
| 179 |
+
flex: 0 0 auto !important;
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
/* Letter button - available */
|
| 183 |
+
.letter-btn-available button {
|
| 184 |
+
min-width: 36px !important;
|
| 185 |
+
height: 36px !important;
|
| 186 |
+
font-size: 1rem !important;
|
| 187 |
+
font-weight: 700 !important;
|
| 188 |
+
border-radius: 50% !important;
|
| 189 |
+
padding: 0 !important;
|
| 190 |
+
background: linear-gradient(145deg, #00bfa5, #00d2ff) !important;
|
| 191 |
+
border: 2px solid #00bfa5 !important;
|
| 192 |
+
color: #ffffff !important;
|
| 193 |
+
cursor: pointer !important;
|
| 194 |
+
box-shadow: 0 2px 8px rgba(0, 191, 165, 0.3) !important;
|
| 195 |
+
transition: all 0.2s ease !important;
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
.letter-btn-available button:hover {
|
| 199 |
+
background: linear-gradient(145deg, #00d2ff, #00bfa5) !important;
|
| 200 |
+
transform: translateY(-2px) scale(1.1);
|
| 201 |
+
box-shadow: 0 4px 12px rgba(0, 191, 165, 0.5) !important;
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
/* Letter button - used */
|
| 205 |
+
.letter-btn-used button {
|
| 206 |
+
min-width: 36px !important;
|
| 207 |
+
height: 36px !important;
|
| 208 |
+
font-size: 1rem !important;
|
| 209 |
+
font-weight: 700 !important;
|
| 210 |
+
border-radius: 50% !important;
|
| 211 |
+
padding: 0 !important;
|
| 212 |
+
background: #3d3d5c !important;
|
| 213 |
+
border: 2px solid #5d5d7c !important;
|
| 214 |
+
color: #7d7d9c !important;
|
| 215 |
+
cursor: not-allowed !important;
|
| 216 |
+
opacity: 0.7 !important;
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
/* Free Letter Selection (legacy) */
|
| 220 |
+
.wrdler-free-letters {
|
| 221 |
+
background: linear-gradient(145deg, rgba(26, 26, 46, 0.9), rgba(22, 33, 62, 0.9));
|
| 222 |
+
border-radius: 12px;
|
| 223 |
+
padding: 16px;
|
| 224 |
+
margin-bottom: 16px;
|
| 225 |
+
border: 2px solid rgba(0, 210, 255, 0.3);
|
| 226 |
+
font-weight:bolder;
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
.free-letter-header {
|
| 230 |
+
text-align: center;
|
| 231 |
+
font-size: 1.1rem;
|
| 232 |
+
font-weight: 600;
|
| 233 |
+
color: #00d2ff;
|
| 234 |
+
margin-bottom: 12px;
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
.free-letter-buttons {
|
| 238 |
+
display: flex;
|
| 239 |
+
flex-wrap: wrap;
|
| 240 |
+
gap: 8px;
|
| 241 |
+
justify-content: center;
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
.wrdler-free-btn {
|
| 245 |
+
width: 40px;
|
| 246 |
+
height: 40px;
|
| 247 |
+
border-radius: 50%;
|
| 248 |
+
border: 2px solid #00bfa5;
|
| 249 |
+
background: linear-gradient(145deg, #00bfa5, #00d2ff);
|
| 250 |
+
color: #ffffff;
|
| 251 |
+
font-weight: 700;
|
| 252 |
+
font-size: 1rem;
|
| 253 |
+
cursor: pointer;
|
| 254 |
+
transition: all 0.2s ease;
|
| 255 |
+
box-shadow: 0 2px 8px rgba(0, 191, 165, 0.3);
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
.wrdler-free-btn:hover {
|
| 259 |
+
background: linear-gradient(145deg, #00d2ff, #00bfa5);
|
| 260 |
+
transform: translateY(-2px) scale(1.1);
|
| 261 |
+
box-shadow: 0 4px 12px rgba(0, 191, 165, 0.5);
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
.wrdler-free-btn.used {
|
| 265 |
+
background: #3d3d5c;
|
| 266 |
+
border-color: #5d5d7c;
|
| 267 |
+
color: #7d7d9c;
|
| 268 |
+
cursor: not-allowed;
|
| 269 |
+
opacity: 0.6;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
.wrdler-free-letters-done {
|
| 273 |
+
text-align: center;
|
| 274 |
+
padding: 12px;
|
| 275 |
+
background: rgba(0, 191, 165, 0.2);
|
| 276 |
+
border-radius: 8px;
|
| 277 |
+
color: #00bfa5;
|
| 278 |
+
font-weight: 600;
|
| 279 |
+
margin-bottom: 16px;
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
/* Score Panel */
|
| 283 |
+
.wrdler-score-panel {
|
| 284 |
+
background: linear-gradient(145deg, #1a1a2e, #16213e);
|
| 285 |
+
border-radius: 12px;
|
| 286 |
+
padding: 16px;
|
| 287 |
+
border: 2px solid rgba(0, 210, 255, 0.3);
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
.score-header {
|
| 291 |
+
text-align: center;
|
| 292 |
+
font-size: 1.5rem;
|
| 293 |
+
font-weight: 700;
|
| 294 |
+
color: #ffffff;
|
| 295 |
+
margin-bottom: 12px;
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
.score-value {
|
| 299 |
+
color: #00d2ff;
|
| 300 |
+
font-size: 2rem;
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
.timer {
|
| 304 |
+
text-align: center;
|
| 305 |
+
font-size: 1.1rem;
|
| 306 |
+
color: #a8e6cf;
|
| 307 |
+
margin-bottom: 16px;
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
.time-value {
|
| 311 |
+
font-family: monospace;
|
| 312 |
+
font-weight: 700;
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
.words-table {
|
| 316 |
+
margin-top: 16px;
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
.words-table table {
|
| 320 |
+
width: 100%;
|
| 321 |
+
border-collapse: collapse;
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
.words-table th,
|
| 325 |
+
.words-table td {
|
| 326 |
+
padding: 8px 12px;
|
| 327 |
+
text-align: center;
|
| 328 |
+
border-bottom: 1px solid rgba(0, 210, 255, 0.2);
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
.words-table th {
|
| 332 |
+
color: #00d2ff;
|
| 333 |
+
font-weight: 600;
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
.words-table tr.found td {
|
| 337 |
+
color: #00bfa5;
|
| 338 |
+
font-weight: 600;
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
.words-table tr.hidden td {
|
| 342 |
+
color: #7d7d9c;
|
| 343 |
+
font-family: monospace;
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
/* Game Over Display */
|
| 347 |
+
.wrdler-game-over {
|
| 348 |
+
background: linear-gradient(145deg, rgba(0, 191, 165, 0.1), rgba(0, 210, 255, 0.1));
|
| 349 |
+
border: 2px solid #00bfa5;
|
| 350 |
+
border-radius: 12px;
|
| 351 |
+
padding: 24px;
|
| 352 |
+
margin-top: 16px;
|
| 353 |
+
text-align: center;
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
.wrdler-game-over h2 {
|
| 357 |
+
color: #00d2ff;
|
| 358 |
+
font-size: 1.8rem;
|
| 359 |
+
margin-bottom: 16px;
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
.final-score {
|
| 363 |
+
font-size: 2rem;
|
| 364 |
+
font-weight: 700;
|
| 365 |
+
color: #00bfa5;
|
| 366 |
+
margin-bottom: 8px;
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
.tier {
|
| 370 |
+
font-size: 1.3rem;
|
| 371 |
+
color: #ffd700;
|
| 372 |
+
font-weight: 600;
|
| 373 |
+
margin-bottom: 8px;
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
.final-time {
|
| 377 |
+
font-size: 1.1rem;
|
| 378 |
+
color: #a8e6cf;
|
| 379 |
+
margin-bottom: 16px;
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
.breakdown {
|
| 383 |
+
margin-top: 16px;
|
| 384 |
+
}
|
| 385 |
+
|
| 386 |
+
.breakdown h3 {
|
| 387 |
+
color: #00d2ff;
|
| 388 |
+
margin-bottom: 12px;
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
.breakdown table {
|
| 392 |
+
width: 100%;
|
| 393 |
+
border-collapse: collapse;
|
| 394 |
+
margin: 0 auto;
|
| 395 |
+
max-width: 400px;
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
.breakdown th,
|
| 399 |
+
.breakdown td {
|
| 400 |
+
padding: 6px 10px;
|
| 401 |
+
text-align: center;
|
| 402 |
+
border-bottom: 1px solid rgba(0, 210, 255, 0.2);
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
.breakdown th {
|
| 406 |
+
color: #00d2ff;
|
| 407 |
+
font-size: 0.9rem;
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
.breakdown td {
|
| 411 |
+
color: #a8e6cf;
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
/* Guess Input Styling */
|
| 415 |
+
#guess-input {
|
| 416 |
+
font-size: 1.2rem;
|
| 417 |
+
}
|
| 418 |
+
|
| 419 |
+
#guess-btn {
|
| 420 |
+
min-width: 100px;
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
/* Status Message */
|
| 424 |
+
.status-msg {
|
| 425 |
+
text-align: center;
|
| 426 |
+
padding: 12px;
|
| 427 |
+
background: rgba(0, 210, 255, 0.1);
|
| 428 |
+
border-radius: 8px;
|
| 429 |
+
margin-top: 12px;
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
/* Responsive Design */
|
| 433 |
+
@media (max-width: 768px) {
|
| 434 |
+
.wrdler-grid {
|
| 435 |
+
max-width: 100%;
|
| 436 |
+
padding: 8px;
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
.wrdler-cell {
|
| 440 |
+
width: 42px;
|
| 441 |
+
height: 38px;
|
| 442 |
+
font-size: 1.1rem;
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
.wrdler-free-btn {
|
| 446 |
+
width: 32px;
|
| 447 |
+
height: 32px;
|
| 448 |
+
font-size: 0.9rem;
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
.score-header {
|
| 452 |
+
font-size: 1.2rem;
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
.score-value {
|
| 456 |
+
font-size: 1.5rem;
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
@media (max-width: 480px) {
|
| 461 |
+
.wrdler-cell {
|
| 462 |
+
width: 36px;
|
| 463 |
+
height: 32px;
|
| 464 |
+
font-size: 1rem;
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
.wrdler-row {
|
| 468 |
+
gap: 2px;
|
| 469 |
+
}
|
| 470 |
+
|
| 471 |
+
.wrdler-grid {
|
| 472 |
+
gap: 2px;
|
| 473 |
+
}
|
| 474 |
+
}
|
| 475 |
+
|
| 476 |
+
/* Dark mode adjustments (Beeuty theme compatibility) */
|
| 477 |
+
.dark .wrdler-grid {
|
| 478 |
+
background: linear-gradient(145deg, #0d0d1a, #1a1a2e);
|
| 479 |
+
}
|
| 480 |
+
|
| 481 |
+
.dark .wrdler-score-panel {
|
| 482 |
+
background: linear-gradient(145deg, #0d0d1a, #1a1a2e);
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
/* Toast notifications */
|
| 486 |
+
.toast-body.info {
|
| 487 |
+
background-color: rgba(0, 210, 255, 0.75);
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
.dark .toast-body.info {
|
| 491 |
+
background-color: rgba(0, 191, 165, 0.75);
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
/* Accordion styling */
|
| 495 |
+
.accordion {
|
| 496 |
+
border-radius: 8px;
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
/* Hide bridge elements - keep functional but visually hidden */
|
| 500 |
+
/* Using clip-rect to hide visually while maintaining DOM accessibility */
|
| 501 |
+
.hidden-bridge {
|
| 502 |
+
position: absolute !important;
|
| 503 |
+
width: 1px !important;
|
| 504 |
+
height: 1px !important;
|
| 505 |
+
padding: 0 !important;
|
| 506 |
+
margin: -1px !important;
|
| 507 |
+
overflow: hidden !important;
|
| 508 |
+
clip: rect(0, 0, 0, 0) !important;
|
| 509 |
+
white-space: nowrap !important;
|
| 510 |
+
border: 0 !important;
|
| 511 |
+
/* Keep opacity at 1 and pointer-events enabled for JS interaction */
|
| 512 |
+
opacity: 1 !important;
|
| 513 |
+
pointer-events: auto !important;
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
/* Ensure the actual input/button inside bridge can receive events */
|
| 517 |
+
.hidden-bridge input,
|
| 518 |
+
.hidden-bridge textarea,
|
| 519 |
+
.hidden-bridge button {
|
| 520 |
+
pointer-events: auto !important;
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
/* Challenge Mode Leaderboard */
|
| 524 |
+
.wrdler-challenge-banner {
|
| 525 |
+
background: linear-gradient(145deg, rgba(0, 191, 165, 0.15), rgba(0, 210, 255, 0.15));
|
| 526 |
+
border: 2px solid #00bfa5;
|
| 527 |
+
border-radius: 12px;
|
| 528 |
+
padding: 16px;
|
| 529 |
+
margin-bottom: 16px;
|
| 530 |
+
text-align: center;
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
.wrdler-challenge-banner h3 {
|
| 534 |
+
color: #00d2ff;
|
| 535 |
+
margin: 0 0 8px 0;
|
| 536 |
+
font-size: 1.3rem;
|
| 537 |
+
}
|
| 538 |
+
|
| 539 |
+
.challenge-id {
|
| 540 |
+
color: #a8e6cf;
|
| 541 |
+
font-family: monospace;
|
| 542 |
+
font-size: 0.9rem;
|
| 543 |
+
margin-bottom: 12px;
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
.wrdler-challenge-banner .leaderboard table {
|
| 547 |
+
width: 100%;
|
| 548 |
+
max-width: 400px;
|
| 549 |
+
margin: 0 auto;
|
| 550 |
+
border-collapse: collapse;
|
| 551 |
+
}
|
| 552 |
+
|
| 553 |
+
.wrdler-challenge-banner .leaderboard th,
|
| 554 |
+
.wrdler-challenge-banner .leaderboard td {
|
| 555 |
+
padding: 6px 10px;
|
| 556 |
+
text-align: center;
|
| 557 |
+
border-bottom: 1px solid rgba(0, 210, 255, 0.2);
|
| 558 |
+
}
|
| 559 |
+
|
| 560 |
+
.wrdler-challenge-banner .leaderboard th {
|
| 561 |
+
color: #00d2ff;
|
| 562 |
+
font-size: 0.85rem;
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
.wrdler-challenge-banner .leaderboard td {
|
| 566 |
+
color: #ffffff;
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
/* Share Challenge Section */
|
| 570 |
+
.share-challenge {
|
| 571 |
+
margin-top: 16px;
|
| 572 |
+
padding: 12px;
|
| 573 |
+
background: rgba(0, 191, 165, 0.1);
|
| 574 |
+
border-radius: 8px;
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
.share-challenge input {
|
| 578 |
+
width: 100%;
|
| 579 |
+
padding: 8px;
|
| 580 |
+
border: 1px solid #00bfa5;
|
| 581 |
+
border-radius: 4px;
|
| 582 |
+
background: rgba(26, 26, 46, 0.9);
|
| 583 |
+
color: #ffffff;
|
| 584 |
+
font-family: monospace;
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
.share-challenge-btn {
|
| 588 |
+
margin-top: 8px;
|
| 589 |
+
padding: 8px 16px;
|
| 590 |
+
background: linear-gradient(145deg, #00bfa5, #00d2ff);
|
| 591 |
+
border: none;
|
| 592 |
+
border-radius: 6px;
|
| 593 |
+
color: #ffffff;
|
| 594 |
+
font-weight: 600;
|
| 595 |
+
cursor: pointer;
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
.share-challenge-btn:hover {
|
| 599 |
+
background: linear-gradient(145deg, #00d2ff, #00bfa5);
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
/* Tab Styling */
|
| 603 |
+
.tabs {
|
| 604 |
+
background: transparent !important;
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
.tab-nav {
|
| 608 |
+
background: linear-gradient(145deg, #1a1a2e, #16213e) !important;
|
| 609 |
+
border-radius: 12px 12px 0 0 !important;
|
| 610 |
+
padding: 8px 8px 0 8px !important;
|
| 611 |
+
border: none !important;
|
| 612 |
+
}
|
| 613 |
+
|
| 614 |
+
.tab-nav button {
|
| 615 |
+
background: transparent !important;
|
| 616 |
+
color: #a8e6cf !important;
|
| 617 |
+
border: none !important;
|
| 618 |
+
padding: 12px 24px !important;
|
| 619 |
+
font-weight: 600 !important;
|
| 620 |
+
border-radius: 8px 8px 0 0 !important;
|
| 621 |
+
transition: all 0.2s ease !important;
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
.tab-nav button:hover {
|
| 625 |
+
background: rgba(0, 210, 255, 0.1) !important;
|
| 626 |
+
color: #00d2ff !important;
|
| 627 |
+
}
|
| 628 |
+
|
| 629 |
+
.tab-nav button.selected {
|
| 630 |
+
background: linear-gradient(145deg, #00bfa5, #00d2ff) !important;
|
| 631 |
+
color: #ffffff !important;
|
| 632 |
+
}
|
| 633 |
+
|
| 634 |
+
.tabitem {
|
| 635 |
+
background: linear-gradient(145deg, rgba(26, 26, 46, 0.5), rgba(22, 33, 62, 0.5)) !important;
|
| 636 |
+
border-radius: 0 0 12px 12px !important;
|
| 637 |
+
padding: 16px !important;
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
/* Settings Tab Specific */
|
| 641 |
+
.settings-section h3,
|
| 642 |
+
.tabitem h3 {
|
| 643 |
+
color: #00d2ff !important;
|
| 644 |
+
margin-bottom: 16px !important;
|
| 645 |
+
font-size: 1.2rem !important;
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
.tabitem .gr-button-lg {
|
| 649 |
+
min-width: 200px !important;
|
| 650 |
+
margin-top: 16px !important;
|
| 651 |
+
}
|
wrdler/assets/audio/effects/congratulations.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:232ca809d3940e7d3491f29ac97230fe0691f21e46993d6d3f42f905c9d225bf
|
| 3 |
+
size 1811619
|
wrdler/gradio_ui.py
ADDED
|
@@ -0,0 +1,1154 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
| 1 |
+
"""
|
| 2 |
+
Wrdler - Gradio UI Module
|
| 3 |
+
|
| 4 |
+
Main Gradio interface for the Wrdler vocabulary puzzle game.
|
| 5 |
+
Implements the same gameplay as the Streamlit version with Gradio components.
|
| 6 |
+
"""
|
| 7 |
+
|
| 8 |
+
from __future__ import annotations
|
| 9 |
+
|
| 10 |
+
import os
|
| 11 |
+
import json
|
| 12 |
+
import copy
|
| 13 |
+
from datetime import datetime
|
| 14 |
+
from typing import Dict, List, Optional, Set, Tuple, Any
|
| 15 |
+
from functools import lru_cache, partial
|
| 16 |
+
import base64
|
| 17 |
+
import mimetypes
|
| 18 |
+
|
| 19 |
+
import gradio as gr
|
| 20 |
+
|
| 21 |
+
from .models import Coord, Word, Puzzle, GameState
|
| 22 |
+
from .logic import (
|
| 23 |
+
build_letter_map,
|
| 24 |
+
reveal_cell,
|
| 25 |
+
reveal_free_letter,
|
| 26 |
+
guess_word,
|
| 27 |
+
is_game_over,
|
| 28 |
+
auto_mark_completed_words,
|
| 29 |
+
compute_tier,
|
| 30 |
+
)
|
| 31 |
+
from .generator import generate_puzzle
|
| 32 |
+
|
| 33 |
+
# Version info
|
| 34 |
+
from . import __version__
|
| 35 |
+
|
| 36 |
+
# Constants
|
| 37 |
+
GRID_ROWS = 6
|
| 38 |
+
GRID_COLS = 8
|
| 39 |
+
MAX_FREE_LETTERS = 2
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
# ---------------------------------------------------------------------------
|
| 43 |
+
# Word Loading (Gradio-compatible, no Streamlit dependencies)
|
| 44 |
+
# ---------------------------------------------------------------------------
|
| 45 |
+
|
| 46 |
+
FALLBACK_WORDS: Dict[int, List[str]] = {
|
| 47 |
+
4: ["TREE", "BOAT", "WIND", "FROG", "LION", "MOON", "FORK", "GLOW", "GAME", "CODE",
|
| 48 |
+
"DATA", "BLUE", "GOLD", "ROAD", "STAR", "FISH", "BIRD", "RAIN", "SNOW", "LEAF",
|
| 49 |
+
"ROCK", "WAVE", "FIRE", "SAND", "LAKE"],
|
| 50 |
+
5: ["APPLE", "RIVER", "STONE", "PLANT", "MOUSE", "BOARD", "CHAIR", "SCALE", "SMILE",
|
| 51 |
+
"CLOUD", "DRONE", "LEVEL", "ZEBRA", "BRAVE", "CROWN", "GRAPE", "LEMON", "PEARL",
|
| 52 |
+
"STORM", "TIGER", "WHALE", "BEACH", "DREAM", "FLAME", "OCEAN"],
|
| 53 |
+
6: ["ORANGE", "PYTHON", "STREAM", "MARKET", "FOREST", "THRIVE", "LOGGER", "BREATH",
|
| 54 |
+
"DOMAIN", "GALAXY", "BUTTON", "JUNGLE", "PLANET", "PUZZLE", "QUARTZ", "ROCKET",
|
| 55 |
+
"SALMON", "TEMPLE", "VALLEY", "WINTER", "BRANCH", "CASTLE", "FLOWER", "ISLAND",
|
| 56 |
+
"SUNSET"],
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
MIN_REQUIRED = 25
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
# ---------------------------------------------------------------------------
|
| 63 |
+
# Audio Utilities (Gradio-compatible)
|
| 64 |
+
# ---------------------------------------------------------------------------
|
| 65 |
+
|
| 66 |
+
def _get_music_dir() -> str:
|
| 67 |
+
return os.path.join(os.path.dirname(__file__), "assets", "audio", "music")
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
def _get_effects_dir() -> str:
|
| 71 |
+
return os.path.join(os.path.dirname(__file__), "assets", "audio", "effects")
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
def get_audio_tracks() -> List[Tuple[str, str]]:
|
| 75 |
+
"""Return list of (label, path) for music files."""
|
| 76 |
+
audio_dir = _get_music_dir()
|
| 77 |
+
if not os.path.isdir(audio_dir):
|
| 78 |
+
return []
|
| 79 |
+
tracks = []
|
| 80 |
+
for fname in os.listdir(audio_dir):
|
| 81 |
+
if fname.lower().endswith('.mp3'):
|
| 82 |
+
path = os.path.join(audio_dir, fname)
|
| 83 |
+
name = os.path.splitext(fname)[0]
|
| 84 |
+
tracks.append((name, path))
|
| 85 |
+
return sorted(tracks)
|
| 86 |
+
|
| 87 |
+
|
| 88 |
+
def get_sound_effect_files() -> Dict[str, str]:
|
| 89 |
+
"""Return dict of effect_name -> path."""
|
| 90 |
+
audio_dir = _get_effects_dir()
|
| 91 |
+
if not os.path.isdir(audio_dir):
|
| 92 |
+
return {}
|
| 93 |
+
|
| 94 |
+
effect_names = ["correct_guess", "incorrect_guess", "hit", "miss", "congratulations"]
|
| 95 |
+
result = {}
|
| 96 |
+
for name in effect_names:
|
| 97 |
+
for ext in (".mp3", ".wav"):
|
| 98 |
+
path = os.path.join(audio_dir, f"{name}{ext}")
|
| 99 |
+
if os.path.exists(path):
|
| 100 |
+
result[name] = path
|
| 101 |
+
break
|
| 102 |
+
return result
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
@lru_cache(maxsize=32)
|
| 106 |
+
def load_audio_data_url(path: str) -> str:
|
| 107 |
+
"""Convert audio file to data URL for browser playback."""
|
| 108 |
+
mime, _ = mimetypes.guess_type(path)
|
| 109 |
+
if not mime:
|
| 110 |
+
mime = "audio/mpeg"
|
| 111 |
+
try:
|
| 112 |
+
with open(path, "rb") as fp:
|
| 113 |
+
encoded = base64.b64encode(fp.read()).decode("ascii")
|
| 114 |
+
return f"data:{mime};base64,{encoded}"
|
| 115 |
+
except Exception:
|
| 116 |
+
return ""
|
| 117 |
+
|
| 118 |
+
|
| 119 |
+
def render_audio_player_html(
|
| 120 |
+
effect_name: Optional[str] = None,
|
| 121 |
+
volume: float = 0.5,
|
| 122 |
+
enabled: bool = True
|
| 123 |
+
) -> str:
|
| 124 |
+
"""Generate HTML to play a sound effect."""
|
| 125 |
+
if not enabled or not effect_name:
|
| 126 |
+
return ""
|
| 127 |
+
|
| 128 |
+
sound_files = get_sound_effect_files()
|
| 129 |
+
if effect_name not in sound_files:
|
| 130 |
+
return ""
|
| 131 |
+
|
| 132 |
+
data_url = load_audio_data_url(sound_files[effect_name])
|
| 133 |
+
if not data_url:
|
| 134 |
+
return ""
|
| 135 |
+
|
| 136 |
+
vol = max(0.0, min(1.0, float(volume)))
|
| 137 |
+
|
| 138 |
+
return f'''
|
| 139 |
+
<script>
|
| 140 |
+
(function(){{
|
| 141 |
+
const audio = new Audio("{data_url}");
|
| 142 |
+
audio.volume = {vol:.3f};
|
| 143 |
+
audio.play().catch(e => console.log('Audio play blocked'));
|
| 144 |
+
}})();
|
| 145 |
+
</script>
|
| 146 |
+
'''
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
# ---------------------------------------------------------------------------
|
| 150 |
+
# Word Loading (Gradio-compatible, no Streamlit dependencies)
|
| 151 |
+
# ---------------------------------------------------------------------------
|
| 152 |
+
|
| 153 |
+
def get_wordlist_files() -> List[str]:
|
| 154 |
+
"""Get available word list files."""
|
| 155 |
+
words_dir = os.path.join(os.path.dirname(__file__), "words")
|
| 156 |
+
if not os.path.isdir(words_dir):
|
| 157 |
+
return []
|
| 158 |
+
files = [f for f in os.listdir(words_dir) if f.lower().endswith(".txt")]
|
| 159 |
+
return sorted(files)
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
@lru_cache(maxsize=32)
|
| 163 |
+
def load_word_list_gradio(selected_file: Optional[str] = None) -> Dict[int, List[str]]:
|
| 164 |
+
"""Load word list without Streamlit dependencies."""
|
| 165 |
+
import re
|
| 166 |
+
|
| 167 |
+
words_by_len: Dict[int, List[str]] = {4: [], 5: [], 6: []}
|
| 168 |
+
|
| 169 |
+
try:
|
| 170 |
+
words_dir = os.path.join(os.path.dirname(__file__), "words")
|
| 171 |
+
|
| 172 |
+
if selected_file:
|
| 173 |
+
path = os.path.join(words_dir, selected_file)
|
| 174 |
+
else:
|
| 175 |
+
path = os.path.join(words_dir, "wordlist.txt")
|
| 176 |
+
|
| 177 |
+
with open(path, "r", encoding="utf-8") as f:
|
| 178 |
+
text = f.read()
|
| 179 |
+
|
| 180 |
+
seen = {4: set(), 5: set(), 6: set()}
|
| 181 |
+
for raw in text.splitlines():
|
| 182 |
+
line = raw.strip()
|
| 183 |
+
if not line or line.startswith("#"):
|
| 184 |
+
continue
|
| 185 |
+
if "#" in line:
|
| 186 |
+
line = line.split("#", 1)[0].strip()
|
| 187 |
+
word = line.upper()
|
| 188 |
+
if not re.fullmatch(r"[A-Z]+", word):
|
| 189 |
+
continue
|
| 190 |
+
L = len(word)
|
| 191 |
+
if L in (4, 5, 6) and word not in seen[L]:
|
| 192 |
+
words_by_len[L].append(word)
|
| 193 |
+
seen[L].add(word)
|
| 194 |
+
|
| 195 |
+
# Check minimum requirements
|
| 196 |
+
counts = {k: len(v) for k, v in words_by_len.items()}
|
| 197 |
+
if all(counts[k] >= MIN_REQUIRED for k in (4, 5, 6)):
|
| 198 |
+
return words_by_len
|
| 199 |
+
|
| 200 |
+
# Fallback for insufficient words
|
| 201 |
+
return {
|
| 202 |
+
4: words_by_len[4] if counts[4] >= MIN_REQUIRED else FALLBACK_WORDS[4],
|
| 203 |
+
5: words_by_len[5] if counts[5] >= MIN_REQUIRED else FALLBACK_WORDS[5],
|
| 204 |
+
6: words_by_len[6] if counts[6] >= MIN_REQUIRED else FALLBACK_WORDS[6],
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
except Exception:
|
| 208 |
+
return FALLBACK_WORDS.copy()
|
| 209 |
+
|
| 210 |
+
|
| 211 |
+
# ---------------------------------------------------------------------------
|
| 212 |
+
# Game State Management
|
| 213 |
+
# ---------------------------------------------------------------------------
|
| 214 |
+
|
| 215 |
+
def create_new_game_state(
|
| 216 |
+
wordlist: str = "classic.txt",
|
| 217 |
+
game_mode: str = "classic",
|
| 218 |
+
seed: Optional[int] = None
|
| 219 |
+
) -> Dict[str, Any]:
|
| 220 |
+
"""Create a new game state dictionary for gr.State."""
|
| 221 |
+
words_by_len = load_word_list_gradio(wordlist)
|
| 222 |
+
puzzle = generate_puzzle(
|
| 223 |
+
grid_rows=GRID_ROWS,
|
| 224 |
+
grid_cols=GRID_COLS,
|
| 225 |
+
words_by_len=words_by_len,
|
| 226 |
+
seed=seed
|
| 227 |
+
)
|
| 228 |
+
letter_map = build_letter_map(puzzle)
|
| 229 |
+
|
| 230 |
+
# Convert Coord keys to string for JSON serialization
|
| 231 |
+
letter_map_serializable = {f"{c.x},{c.y}": v for c, v in letter_map.items()}
|
| 232 |
+
|
| 233 |
+
# Get unique letters in the puzzle (sorted for consistent button order)
|
| 234 |
+
puzzle_letters = sorted(set(letter for word in puzzle.words for letter in word.text.upper()))
|
| 235 |
+
|
| 236 |
+
return {
|
| 237 |
+
"puzzle_uid": puzzle.uid,
|
| 238 |
+
"puzzle_words": [(w.text, w.start.x, w.start.y, w.direction) for w in puzzle.words],
|
| 239 |
+
"puzzle_letters": puzzle_letters, # Letters available for free letter selection
|
| 240 |
+
"grid_rows": GRID_ROWS,
|
| 241 |
+
"grid_cols": GRID_COLS,
|
| 242 |
+
"revealed": [], # List of "x,y" strings
|
| 243 |
+
"guessed": [], # List of guessed words
|
| 244 |
+
"score": 0,
|
| 245 |
+
"last_action": "Welcome! Choose your 2 free letters to start.",
|
| 246 |
+
"can_guess": False,
|
| 247 |
+
"game_mode": game_mode,
|
| 248 |
+
"points_by_word": {},
|
| 249 |
+
"start_time": datetime.now().isoformat(),
|
| 250 |
+
"end_time": None,
|
| 251 |
+
"free_letters": [],
|
| 252 |
+
"free_letters_used": 0,
|
| 253 |
+
"letter_map": letter_map_serializable,
|
| 254 |
+
"wordlist": wordlist,
|
| 255 |
+
"incorrect_guesses": [],
|
| 256 |
+
"game_over": False,
|
| 257 |
+
# Audio settings
|
| 258 |
+
"sound_effects_enabled": True,
|
| 259 |
+
"sound_effects_volume": 50,
|
| 260 |
+
"music_enabled": False,
|
| 261 |
+
"music_volume": 30,
|
| 262 |
+
"pending_sound": None, # Sound effect to play on next render
|
| 263 |
+
# Challenge mode
|
| 264 |
+
"challenge_mode": False,
|
| 265 |
+
"challenge_sid": None,
|
| 266 |
+
"challenge_settings": None,
|
| 267 |
+
"challenge_leaderboard": [],
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
|
| 271 |
+
def state_to_gamestate(state: Dict[str, Any]) -> Tuple[GameState, Dict[Coord, str]]:
|
| 272 |
+
"""Convert state dict to GameState object and letter_map."""
|
| 273 |
+
# Reconstruct puzzle
|
| 274 |
+
words = []
|
| 275 |
+
for text, x, y, direction in state["puzzle_words"]:
|
| 276 |
+
words.append(Word(text=text, start=Coord(x, y), direction=direction))
|
| 277 |
+
|
| 278 |
+
puzzle = Puzzle(
|
| 279 |
+
words=words,
|
| 280 |
+
uid=state["puzzle_uid"],
|
| 281 |
+
grid_rows=state["grid_rows"],
|
| 282 |
+
grid_cols=state["grid_cols"]
|
| 283 |
+
)
|
| 284 |
+
|
| 285 |
+
# Reconstruct letter map
|
| 286 |
+
letter_map = {}
|
| 287 |
+
for coord_str, letter in state["letter_map"].items():
|
| 288 |
+
x, y = map(int, coord_str.split(","))
|
| 289 |
+
letter_map[Coord(x, y)] = letter
|
| 290 |
+
|
| 291 |
+
# Reconstruct revealed set
|
| 292 |
+
revealed = set()
|
| 293 |
+
for coord_str in state["revealed"]:
|
| 294 |
+
x, y = map(int, coord_str.split(","))
|
| 295 |
+
revealed.add(Coord(x, y))
|
| 296 |
+
|
| 297 |
+
# Parse times
|
| 298 |
+
start_time = datetime.fromisoformat(state["start_time"]) if state["start_time"] else None
|
| 299 |
+
end_time = datetime.fromisoformat(state["end_time"]) if state["end_time"] else None
|
| 300 |
+
|
| 301 |
+
game_state = GameState(
|
| 302 |
+
grid_rows=state["grid_rows"],
|
| 303 |
+
grid_cols=state["grid_cols"],
|
| 304 |
+
puzzle=puzzle,
|
| 305 |
+
revealed=revealed,
|
| 306 |
+
guessed=set(state["guessed"]),
|
| 307 |
+
score=state["score"],
|
| 308 |
+
last_action=state["last_action"],
|
| 309 |
+
can_guess=state["can_guess"],
|
| 310 |
+
game_mode=state["game_mode"],
|
| 311 |
+
points_by_word=state["points_by_word"].copy(),
|
| 312 |
+
start_time=start_time,
|
| 313 |
+
end_time=end_time,
|
| 314 |
+
free_letters=set(state["free_letters"]),
|
| 315 |
+
free_letters_used=state["free_letters_used"]
|
| 316 |
+
)
|
| 317 |
+
|
| 318 |
+
return game_state, letter_map
|
| 319 |
+
|
| 320 |
+
|
| 321 |
+
def gamestate_to_dict(gs: GameState, state: Dict[str, Any]) -> Dict[str, Any]:
|
| 322 |
+
"""Update state dict from GameState object."""
|
| 323 |
+
state["revealed"] = [f"{c.x},{c.y}" for c in gs.revealed]
|
| 324 |
+
state["guessed"] = list(gs.guessed)
|
| 325 |
+
state["score"] = gs.score
|
| 326 |
+
state["last_action"] = gs.last_action
|
| 327 |
+
state["can_guess"] = gs.can_guess
|
| 328 |
+
state["points_by_word"] = gs.points_by_word.copy()
|
| 329 |
+
state["free_letters"] = list(gs.free_letters)
|
| 330 |
+
state["free_letters_used"] = gs.free_letters_used
|
| 331 |
+
state["game_over"] = is_game_over(gs)
|
| 332 |
+
if state["game_over"] and gs.end_time is None:
|
| 333 |
+
state["end_time"] = datetime.now().isoformat()
|
| 334 |
+
return state
|
| 335 |
+
|
| 336 |
+
|
| 337 |
+
# ---------------------------------------------------------------------------
|
| 338 |
+
# Grid Button Labels
|
| 339 |
+
# ---------------------------------------------------------------------------
|
| 340 |
+
|
| 341 |
+
def get_cell_label(state: Dict[str, Any], row: int, col: int) -> str:
|
| 342 |
+
"""Get the display label for a grid cell button."""
|
| 343 |
+
coord_str = f"{row},{col}"
|
| 344 |
+
revealed_set = set(state.get("revealed", []))
|
| 345 |
+
letter_map = state.get("letter_map", {})
|
| 346 |
+
|
| 347 |
+
if coord_str in revealed_set:
|
| 348 |
+
letter = letter_map.get(coord_str, "")
|
| 349 |
+
return letter if letter else "·" # Middle dot for empty revealed cells
|
| 350 |
+
else:
|
| 351 |
+
return "?"
|
| 352 |
+
|
| 353 |
+
|
| 354 |
+
def get_cell_variant(state: Dict[str, Any], row: int, col: int) -> str:
|
| 355 |
+
"""Get the button variant for a grid cell."""
|
| 356 |
+
coord_str = f"{row},{col}"
|
| 357 |
+
revealed_set = set(state.get("revealed", []))
|
| 358 |
+
guessed_words = set(state.get("guessed", []))
|
| 359 |
+
letter_map = state.get("letter_map", {})
|
| 360 |
+
|
| 361 |
+
# Check if cell is part of a completed word
|
| 362 |
+
completed_cells = set()
|
| 363 |
+
for text, x, y, direction in state.get("puzzle_words", []):
|
| 364 |
+
if text in guessed_words:
|
| 365 |
+
for i in range(len(text)):
|
| 366 |
+
if direction == "H":
|
| 367 |
+
completed_cells.add(f"{x},{y+i}")
|
| 368 |
+
else:
|
| 369 |
+
completed_cells.add(f"{x+i},{y}")
|
| 370 |
+
|
| 371 |
+
if coord_str in revealed_set:
|
| 372 |
+
if coord_str in completed_cells:
|
| 373 |
+
return "secondary" # Completed word
|
| 374 |
+
elif letter_map.get(coord_str, ""):
|
| 375 |
+
return "secondary" # Revealed letter
|
| 376 |
+
else:
|
| 377 |
+
return "secondary" # Empty cell
|
| 378 |
+
else:
|
| 379 |
+
return "primary" # Unrevealed - clickable
|
| 380 |
+
|
| 381 |
+
|
| 382 |
+
def get_all_button_updates(state: Dict[str, Any]) -> List[gr.Button]:
|
| 383 |
+
"""Generate button updates for all 48 grid cells."""
|
| 384 |
+
updates = []
|
| 385 |
+
for row in range(GRID_ROWS):
|
| 386 |
+
for col in range(GRID_COLS):
|
| 387 |
+
coord_str = f"{row},{col}"
|
| 388 |
+
revealed_set = set(state.get("revealed", []))
|
| 389 |
+
is_revealed = coord_str in revealed_set
|
| 390 |
+
|
| 391 |
+
label = get_cell_label(state, row, col)
|
| 392 |
+
variant = get_cell_variant(state, row, col)
|
| 393 |
+
|
| 394 |
+
updates.append(gr.Button(
|
| 395 |
+
value=label,
|
| 396 |
+
variant=variant,
|
| 397 |
+
interactive=not is_revealed,
|
| 398 |
+
elem_classes=["grid-cell-revealed"] if is_revealed else ["grid-cell-unrevealed"]
|
| 399 |
+
))
|
| 400 |
+
return updates
|
| 401 |
+
|
| 402 |
+
|
| 403 |
+
def get_puzzle_letters(state: Dict[str, Any]) -> Set[str]:
|
| 404 |
+
"""Get set of unique letters that exist in the puzzle words."""
|
| 405 |
+
letters = set()
|
| 406 |
+
for text, x, y, direction in state.get("puzzle_words", []):
|
| 407 |
+
letters.update(text.upper())
|
| 408 |
+
return letters
|
| 409 |
+
|
| 410 |
+
|
| 411 |
+
def get_available_letters(state: Dict[str, Any]) -> List[str]:
|
| 412 |
+
"""Get list of available letters for free letter selection (only letters in puzzle)."""
|
| 413 |
+
used_letters = set(state.get("free_letters", []))
|
| 414 |
+
letters_used = state.get("free_letters_used", 0)
|
| 415 |
+
|
| 416 |
+
if letters_used >= MAX_FREE_LETTERS:
|
| 417 |
+
return []
|
| 418 |
+
|
| 419 |
+
# Only show letters that exist in the puzzle and haven't been used
|
| 420 |
+
puzzle_letters = get_puzzle_letters(state)
|
| 421 |
+
return sorted([letter for letter in puzzle_letters if letter not in used_letters])
|
| 422 |
+
|
| 423 |
+
|
| 424 |
+
def get_all_letter_button_updates(state: Dict[str, Any], all_puzzle_letters: List[str]) -> List[gr.Button]:
|
| 425 |
+
"""Generate button updates for all letter buttons."""
|
| 426 |
+
used_letters = set(state.get("free_letters", []))
|
| 427 |
+
letters_used = state.get("free_letters_used", 0)
|
| 428 |
+
available = letters_used < MAX_FREE_LETTERS
|
| 429 |
+
|
| 430 |
+
updates = []
|
| 431 |
+
for letter in all_puzzle_letters:
|
| 432 |
+
is_used = letter in used_letters
|
| 433 |
+
updates.append(gr.Button(
|
| 434 |
+
value=letter,
|
| 435 |
+
variant="secondary" if is_used else "primary",
|
| 436 |
+
interactive=available and not is_used,
|
| 437 |
+
elem_classes=["letter-btn-used"] if is_used else ["letter-btn-available"]
|
| 438 |
+
))
|
| 439 |
+
return updates
|
| 440 |
+
|
| 441 |
+
|
| 442 |
+
def render_free_letters_status(state: Dict[str, Any]) -> str:
|
| 443 |
+
"""Generate status message for free letter selection."""
|
| 444 |
+
letters_used = state.get("free_letters_used", 0)
|
| 445 |
+
|
| 446 |
+
if letters_used >= MAX_FREE_LETTERS:
|
| 447 |
+
return "Free letters used! Click grid cells to reveal more."
|
| 448 |
+
|
| 449 |
+
remaining = MAX_FREE_LETTERS - letters_used
|
| 450 |
+
return f"Choose {remaining} free letter{'s' if remaining > 1 else ''}:"
|
| 451 |
+
|
| 452 |
+
|
| 453 |
+
def render_score_panel_html(state: Dict[str, Any]) -> str:
|
| 454 |
+
"""Generate HTML for the score panel with shiny-border styling."""
|
| 455 |
+
score = state["score"]
|
| 456 |
+
guessed = set(state["guessed"])
|
| 457 |
+
points_by_word = state["points_by_word"]
|
| 458 |
+
start_time = state["start_time"]
|
| 459 |
+
end_time = state["end_time"]
|
| 460 |
+
game_over = state["game_over"]
|
| 461 |
+
|
| 462 |
+
# Calculate elapsed time
|
| 463 |
+
if end_time:
|
| 464 |
+
start = datetime.fromisoformat(start_time)
|
| 465 |
+
end = datetime.fromisoformat(end_time)
|
| 466 |
+
elapsed = (end - start).total_seconds()
|
| 467 |
+
else:
|
| 468 |
+
elapsed = 0 # Will be updated by JS
|
| 469 |
+
|
| 470 |
+
minutes = int(elapsed // 60)
|
| 471 |
+
seconds = int(elapsed % 60)
|
| 472 |
+
time_str = f"{minutes:02d}:{seconds:02d}"
|
| 473 |
+
|
| 474 |
+
# Build table rows
|
| 475 |
+
table_rows = []
|
| 476 |
+
table_rows.append('<tr><th>Word</th><th>Len</th><th>Bonus</th></tr>')
|
| 477 |
+
|
| 478 |
+
for text, x, y, direction in state["puzzle_words"]:
|
| 479 |
+
if text in guessed:
|
| 480 |
+
total_points = points_by_word.get(text, len(text))
|
| 481 |
+
base_points = len(text)
|
| 482 |
+
bonus_points = total_points - base_points
|
| 483 |
+
table_rows.append(
|
| 484 |
+
f'<tr class="found">'
|
| 485 |
+
f'<td>{text}</td>'
|
| 486 |
+
f'<td>{base_points}</td>'
|
| 487 |
+
f'<td>+{bonus_points}</td>'
|
| 488 |
+
f'</tr>'
|
| 489 |
+
)
|
| 490 |
+
else:
|
| 491 |
+
hidden = "?" * len(text)
|
| 492 |
+
base_points = len(text)
|
| 493 |
+
table_rows.append(
|
| 494 |
+
f'<tr class="hidden">'
|
| 495 |
+
f'<td>{hidden}</td>'
|
| 496 |
+
f'<td>{base_points}</td>'
|
| 497 |
+
f'<td>-</td>'
|
| 498 |
+
f'</tr>'
|
| 499 |
+
)
|
| 500 |
+
|
| 501 |
+
table_inner = "\n".join(table_rows)
|
| 502 |
+
|
| 503 |
+
# Timer HTML
|
| 504 |
+
if not game_over:
|
| 505 |
+
timer_html = f'''
|
| 506 |
+
<div class="timer" id="wrdler-timer" data-start="{start_time}">
|
| 507 |
+
Time: <span class="time-value">{time_str}</span>
|
| 508 |
+
</div>
|
| 509 |
+
<script>
|
| 510 |
+
(function() {{
|
| 511 |
+
const timerEl = document.getElementById('wrdler-timer');
|
| 512 |
+
if (!timerEl) return;
|
| 513 |
+
const startTime = new Date(timerEl.dataset.start);
|
| 514 |
+
function updateTimer() {{
|
| 515 |
+
const now = new Date();
|
| 516 |
+
const elapsed = Math.floor((now - startTime) / 1000);
|
| 517 |
+
const mins = Math.floor(elapsed / 60);
|
| 518 |
+
const secs = elapsed % 60;
|
| 519 |
+
const timeSpan = timerEl.querySelector('.time-value');
|
| 520 |
+
if (timeSpan) {{
|
| 521 |
+
timeSpan.textContent = String(mins).padStart(2, '0') + ':' + String(secs).padStart(2, '0');
|
| 522 |
+
}}
|
| 523 |
+
}}
|
| 524 |
+
setInterval(updateTimer, 1000);
|
| 525 |
+
updateTimer();
|
| 526 |
+
}})();
|
| 527 |
+
</script>
|
| 528 |
+
'''
|
| 529 |
+
else:
|
| 530 |
+
timer_html = f'<div class="timer">Time: <span class="time-value">{time_str}</span></div>'
|
| 531 |
+
|
| 532 |
+
html = f'''
|
| 533 |
+
<div class='wrdler-score-panel-container'>
|
| 534 |
+
<style>
|
| 535 |
+
.bold-text {{ font-weight: 700; }}
|
| 536 |
+
.metal-border {{ position: relative; padding: 20px; background: #333; color: white; border: 4px solid; border-image: linear-gradient(45deg, #a1a1a1, #ffffff, #a1a1a1, #666666) 1; border-radius: 8px; }}
|
| 537 |
+
.shiny-border {{ position: relative; padding: 12px; color: white; border-radius: 1.25rem; overflow: hidden; background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666); transition: left 0.5s;}}
|
| 538 |
+
.shiny-border::before {{ content: ''; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255,255,255,0.4), transparent); transition: left 0.5s; }}
|
| 539 |
+
.wrdler-score-panel-container {{ height: 100%; overflow: hidden; text-align:center;}}
|
| 540 |
+
.wrdler-score-panel-container table tbody tr h3 {{display: flex;flex-direction: row;justify-content: space-evenly;flex-wrap: wrap;}}
|
| 541 |
+
.shiny-border:hover::before {{ left: 100%; }}
|
| 542 |
+
.wrdler-score-panel-container {{ height: 100%; overflow: hidden; text-align:center;}}
|
| 543 |
+
.wrdler-score-panel-container table {{ width: 100%; margin: 0 auto; border-collapse: separate; border-spacing: 0; }}
|
| 544 |
+
.wrdler-score-panel-container th, .wrdler-score-panel-container td {{ padding: 6px 8px; }}
|
| 545 |
+
.wrdler-score-panel-container .score-header {{ font-size: 1.5rem; font-weight: 700; color: #1a1a2e; margin-bottom: 8px; }}
|
| 546 |
+
.wrdler-score-panel-container .score-value {{ color: #00bfa5; font-size: 2rem; }}
|
| 547 |
+
.wrdler-score-panel-container .timer {{ font-size: 1.1rem; color: #1a1a2e; margin-bottom: 12px; }}
|
| 548 |
+
.wrdler-score-panel-container .time-value {{ font-family: monospace; font-weight: 700; }}
|
| 549 |
+
.wrdler-score-panel-container th {{ color: #1a1a2e; font-weight: 600; border-bottom: 2px solid rgba(0, 0, 0, 0.2); background: #000;}}
|
| 550 |
+
.wrdler-score-panel-container tr {{ border-bottom: 1px solid rgba(0, 0, 0, 0.1); background: #000;}}
|
| 551 |
+
.wrdler-score-panel-container tr.found td {{ font-weight: 600; background: #000;}}
|
| 552 |
+
.wrdler-score-panel-container tr.hidden td {{ color: #333; }}
|
| 553 |
+
</style>
|
| 554 |
+
<div class="score-header">Score: <span class="score-value">{score}</span></div>
|
| 555 |
+
{timer_html}
|
| 556 |
+
<table class='shiny-border' style=\"border-radius:0.75rem; overflow:hidden; width:100%; margin:0 auto; border-collapse:separate; border-spacing: 0;\">
|
| 557 |
+
{table_inner}
|
| 558 |
+
</table>
|
| 559 |
+
</div>
|
| 560 |
+
'''
|
| 561 |
+
|
| 562 |
+
return html
|
| 563 |
+
|
| 564 |
+
|
| 565 |
+
def render_pending_audio_html(state: Dict[str, Any]) -> str:
|
| 566 |
+
"""Render audio HTML for any pending sound effect."""
|
| 567 |
+
pending = state.get("pending_sound")
|
| 568 |
+
if not pending:
|
| 569 |
+
return ""
|
| 570 |
+
|
| 571 |
+
enabled = state.get("sound_effects_enabled", True)
|
| 572 |
+
volume = state.get("sound_effects_volume", 50) / 100.0
|
| 573 |
+
|
| 574 |
+
# Clear pending sound
|
| 575 |
+
state["pending_sound"] = None
|
| 576 |
+
|
| 577 |
+
return render_audio_player_html(pending, volume, enabled)
|
| 578 |
+
|
| 579 |
+
|
| 580 |
+
def render_challenge_leaderboard_html(state: Dict[str, Any]) -> str:
|
| 581 |
+
"""Generate HTML for challenge mode leaderboard."""
|
| 582 |
+
if not state.get("challenge_mode") or not state.get("challenge_leaderboard"):
|
| 583 |
+
return ""
|
| 584 |
+
|
| 585 |
+
leaderboard = state["challenge_leaderboard"]
|
| 586 |
+
sid = state.get("challenge_sid", "")
|
| 587 |
+
|
| 588 |
+
html = [
|
| 589 |
+
'<div class="wrdler-challenge-banner">',
|
| 590 |
+
'<h3>Challenge Mode</h3>',
|
| 591 |
+
f'<div class="challenge-id">Challenge: {sid}</div>',
|
| 592 |
+
'<div class="leaderboard">',
|
| 593 |
+
'<table>',
|
| 594 |
+
'<tr><th>#</th><th>Player</th><th>Score</th><th>Time</th></tr>'
|
| 595 |
+
]
|
| 596 |
+
|
| 597 |
+
# Sort by score desc, then time asc
|
| 598 |
+
sorted_lb = sorted(leaderboard, key=lambda x: (-x.get("score", 0), x.get("time", 9999)))
|
| 599 |
+
|
| 600 |
+
medals = ["🥇", "🥈", "🥉"]
|
| 601 |
+
for i, entry in enumerate(sorted_lb[:5]): # Top 5
|
| 602 |
+
medal = medals[i] if i < 3 else str(i + 1)
|
| 603 |
+
name = entry.get("username", "Anonymous")
|
| 604 |
+
score = entry.get("score", 0)
|
| 605 |
+
time_sec = entry.get("time", 0)
|
| 606 |
+
mins = time_sec // 60
|
| 607 |
+
secs = time_sec % 60
|
| 608 |
+
time_str = f"{mins}:{secs:02d}"
|
| 609 |
+
html.append(f'<tr><td>{medal}</td><td>{name}</td><td>{score}</td><td>{time_str}</td></tr>')
|
| 610 |
+
|
| 611 |
+
html.append('</table></div></div>')
|
| 612 |
+
return "\n".join(html)
|
| 613 |
+
|
| 614 |
+
|
| 615 |
+
def render_game_over_html(state: Dict[str, Any]) -> str:
|
| 616 |
+
"""Generate HTML for game over display."""
|
| 617 |
+
if not state["game_over"]:
|
| 618 |
+
return ""
|
| 619 |
+
|
| 620 |
+
score = state["score"]
|
| 621 |
+
tier = compute_tier(score)
|
| 622 |
+
points_by_word = state["points_by_word"]
|
| 623 |
+
start_time = state["start_time"]
|
| 624 |
+
end_time = state["end_time"]
|
| 625 |
+
|
| 626 |
+
# Calculate final time
|
| 627 |
+
if end_time and start_time:
|
| 628 |
+
start = datetime.fromisoformat(start_time)
|
| 629 |
+
end = datetime.fromisoformat(end_time)
|
| 630 |
+
elapsed = (end - start).total_seconds()
|
| 631 |
+
minutes = int(elapsed // 60)
|
| 632 |
+
seconds = int(elapsed % 60)
|
| 633 |
+
time_str = f"{minutes:02d}:{seconds:02d}"
|
| 634 |
+
else:
|
| 635 |
+
time_str = "--:--"
|
| 636 |
+
|
| 637 |
+
html = [
|
| 638 |
+
'<div class="wrdler-game-over">',
|
| 639 |
+
'<h2>Game Over!</h2>',
|
| 640 |
+
f'<div class="final-score">Score: {score}</div>',
|
| 641 |
+
f'<div class="tier">{tier}</div>',
|
| 642 |
+
f'<div class="final-time">Time: {time_str}</div>',
|
| 643 |
+
'<div class="breakdown"><h3>Score Breakdown</h3><table>',
|
| 644 |
+
'<tr><th>Word</th><th>Length</th><th>Bonus</th><th>Total</th></tr>'
|
| 645 |
+
]
|
| 646 |
+
|
| 647 |
+
for text, x, y, direction in state["puzzle_words"]:
|
| 648 |
+
points = points_by_word.get(text, len(text))
|
| 649 |
+
base = len(text)
|
| 650 |
+
bonus = points - base
|
| 651 |
+
html.append(f'<tr><td>{text}</td><td>{base}</td><td>+{bonus}</td><td>{points}</td></tr>')
|
| 652 |
+
|
| 653 |
+
html.append('</table></div>')
|
| 654 |
+
html.append('</div>')
|
| 655 |
+
|
| 656 |
+
return "\n".join(html)
|
| 657 |
+
|
| 658 |
+
|
| 659 |
+
# ---------------------------------------------------------------------------
|
| 660 |
+
# Event Handlers
|
| 661 |
+
# ---------------------------------------------------------------------------
|
| 662 |
+
|
| 663 |
+
# All 26 letters for consistent button count
|
| 664 |
+
ALL_LETTERS = list("ABCDEFGHIJKLMNOPQRSTUVWXYZ")
|
| 665 |
+
|
| 666 |
+
|
| 667 |
+
def get_letter_button_updates(state: Dict[str, Any]) -> List[gr.Button]:
|
| 668 |
+
"""Generate button updates for all 26 letter buttons."""
|
| 669 |
+
puzzle_letters = set(state.get("puzzle_letters", []))
|
| 670 |
+
used_letters = set(state.get("free_letters", []))
|
| 671 |
+
letters_used = state.get("free_letters_used", 0)
|
| 672 |
+
can_select = letters_used < MAX_FREE_LETTERS
|
| 673 |
+
|
| 674 |
+
updates = []
|
| 675 |
+
for letter in ALL_LETTERS:
|
| 676 |
+
in_puzzle = letter in puzzle_letters
|
| 677 |
+
is_used = letter in used_letters
|
| 678 |
+
|
| 679 |
+
if not in_puzzle:
|
| 680 |
+
# Letter not in puzzle - hide it
|
| 681 |
+
updates.append(gr.Button(
|
| 682 |
+
value=letter,
|
| 683 |
+
visible=False,
|
| 684 |
+
interactive=False
|
| 685 |
+
))
|
| 686 |
+
elif is_used:
|
| 687 |
+
# Letter already used
|
| 688 |
+
updates.append(gr.Button(
|
| 689 |
+
value=letter,
|
| 690 |
+
visible=True,
|
| 691 |
+
variant="secondary",
|
| 692 |
+
interactive=False,
|
| 693 |
+
elem_classes=["letter-btn-used"]
|
| 694 |
+
))
|
| 695 |
+
else:
|
| 696 |
+
# Letter available
|
| 697 |
+
updates.append(gr.Button(
|
| 698 |
+
value=letter,
|
| 699 |
+
visible=True,
|
| 700 |
+
variant="primary",
|
| 701 |
+
interactive=can_select,
|
| 702 |
+
elem_classes=["letter-btn-available"]
|
| 703 |
+
))
|
| 704 |
+
return updates
|
| 705 |
+
|
| 706 |
+
|
| 707 |
+
def build_ui_outputs(state: Dict[str, Any], audio_html: str = "") -> tuple:
|
| 708 |
+
"""Build the complete UI output tuple for all handlers.
|
| 709 |
+
|
| 710 |
+
Returns: (48 grid buttons, 26 letter buttons, score_panel, status_msg, audio, game_over, free_letter_status, state)
|
| 711 |
+
"""
|
| 712 |
+
grid_button_updates = get_all_button_updates(state)
|
| 713 |
+
letter_button_updates = get_letter_button_updates(state)
|
| 714 |
+
|
| 715 |
+
return (
|
| 716 |
+
*grid_button_updates, # 48 grid button updates
|
| 717 |
+
*letter_button_updates, # 26 letter button updates
|
| 718 |
+
render_score_panel_html(state),
|
| 719 |
+
state.get("last_action", ""),
|
| 720 |
+
audio_html,
|
| 721 |
+
render_game_over_html(state),
|
| 722 |
+
render_free_letters_status(state),
|
| 723 |
+
state
|
| 724 |
+
)
|
| 725 |
+
|
| 726 |
+
|
| 727 |
+
def ensure_state(state: Dict[str, Any]) -> Dict[str, Any]:
|
| 728 |
+
"""Ensure state is a dict, not the initializer function."""
|
| 729 |
+
if callable(state):
|
| 730 |
+
return state()
|
| 731 |
+
return state
|
| 732 |
+
|
| 733 |
+
|
| 734 |
+
def handle_cell_click(row: int, col: int, state: Dict[str, Any]) -> tuple:
|
| 735 |
+
"""Handle grid cell click."""
|
| 736 |
+
state = ensure_state(state)
|
| 737 |
+
if state.get("game_over"):
|
| 738 |
+
return build_ui_outputs(state)
|
| 739 |
+
|
| 740 |
+
# Check if free letters required first
|
| 741 |
+
if state["free_letters_used"] < MAX_FREE_LETTERS:
|
| 742 |
+
state["last_action"] = f"Please choose {MAX_FREE_LETTERS - state['free_letters_used']} more free letter(s) first."
|
| 743 |
+
return build_ui_outputs(state)
|
| 744 |
+
|
| 745 |
+
coord = Coord(row, col)
|
| 746 |
+
|
| 747 |
+
# Convert to GameState for logic operations
|
| 748 |
+
gs, letter_map = state_to_gamestate(state)
|
| 749 |
+
|
| 750 |
+
# Check if cell has a letter (for sound effect)
|
| 751 |
+
has_letter = coord in letter_map
|
| 752 |
+
|
| 753 |
+
# Reveal the cell
|
| 754 |
+
reveal_cell(gs, letter_map, coord)
|
| 755 |
+
auto_mark_completed_words(gs)
|
| 756 |
+
|
| 757 |
+
# Update state dict
|
| 758 |
+
state = gamestate_to_dict(gs, state)
|
| 759 |
+
|
| 760 |
+
# Set sound effect
|
| 761 |
+
state["pending_sound"] = "hit" if has_letter else "miss"
|
| 762 |
+
audio_html = render_pending_audio_html(state)
|
| 763 |
+
|
| 764 |
+
return build_ui_outputs(state, audio_html)
|
| 765 |
+
|
| 766 |
+
|
| 767 |
+
def handle_free_letter(letter: str, state: Dict[str, Any]) -> tuple:
|
| 768 |
+
"""Handle free letter selection from dropdown."""
|
| 769 |
+
state = ensure_state(state)
|
| 770 |
+
if not letter or state.get("game_over"):
|
| 771 |
+
return build_ui_outputs(state)
|
| 772 |
+
|
| 773 |
+
letter = letter.upper().strip()
|
| 774 |
+
if len(letter) != 1 or not letter.isalpha():
|
| 775 |
+
state["last_action"] = "Invalid letter selection"
|
| 776 |
+
return build_ui_outputs(state)
|
| 777 |
+
|
| 778 |
+
# Check if already at max free letters
|
| 779 |
+
if state.get("free_letters_used", 0) >= MAX_FREE_LETTERS:
|
| 780 |
+
state["last_action"] = "Already used both free letters. Click cells to reveal more."
|
| 781 |
+
return build_ui_outputs(state)
|
| 782 |
+
|
| 783 |
+
# Convert to GameState for logic operations
|
| 784 |
+
gs, letter_map = state_to_gamestate(state)
|
| 785 |
+
|
| 786 |
+
# Count how many letters will be revealed
|
| 787 |
+
count_before = len(gs.revealed)
|
| 788 |
+
|
| 789 |
+
# Reveal free letter
|
| 790 |
+
reveal_free_letter(gs, letter_map, letter)
|
| 791 |
+
auto_mark_completed_words(gs)
|
| 792 |
+
|
| 793 |
+
# Check if any letters were revealed
|
| 794 |
+
count_after = len(gs.revealed)
|
| 795 |
+
revealed_count = count_after - count_before
|
| 796 |
+
|
| 797 |
+
# Update state dict
|
| 798 |
+
state = gamestate_to_dict(gs, state)
|
| 799 |
+
|
| 800 |
+
# Set sound effect
|
| 801 |
+
state["pending_sound"] = "hit" if revealed_count > 0 else "miss"
|
| 802 |
+
audio_html = render_pending_audio_html(state)
|
| 803 |
+
|
| 804 |
+
return build_ui_outputs(state, audio_html)
|
| 805 |
+
|
| 806 |
+
|
| 807 |
+
def build_guess_outputs(state: Dict[str, Any], audio_html: str = "", clear_input: bool = False) -> tuple:
|
| 808 |
+
"""Build UI outputs for guess handler (includes guess input clear)."""
|
| 809 |
+
grid_button_updates = get_all_button_updates(state)
|
| 810 |
+
letter_button_updates = get_letter_button_updates(state)
|
| 811 |
+
|
| 812 |
+
return (
|
| 813 |
+
*grid_button_updates, # 48 grid button updates
|
| 814 |
+
*letter_button_updates, # 26 letter button updates
|
| 815 |
+
render_score_panel_html(state),
|
| 816 |
+
state.get("last_action", ""),
|
| 817 |
+
"" if clear_input else gr.update(), # guess input - clear or no change
|
| 818 |
+
audio_html,
|
| 819 |
+
render_game_over_html(state),
|
| 820 |
+
render_free_letters_status(state),
|
| 821 |
+
state
|
| 822 |
+
)
|
| 823 |
+
|
| 824 |
+
|
| 825 |
+
def handle_guess(guess_text: str, state: Dict[str, Any]) -> tuple:
|
| 826 |
+
"""Handle word guess submission."""
|
| 827 |
+
state = ensure_state(state)
|
| 828 |
+
if not guess_text or state.get("game_over"):
|
| 829 |
+
return build_guess_outputs(state, "", True)
|
| 830 |
+
|
| 831 |
+
guess_text = guess_text.strip().upper()
|
| 832 |
+
|
| 833 |
+
# Convert to GameState for logic operations
|
| 834 |
+
gs, letter_map = state_to_gamestate(state)
|
| 835 |
+
|
| 836 |
+
# Try to guess
|
| 837 |
+
success, points = guess_word(gs, guess_text)
|
| 838 |
+
|
| 839 |
+
if not success:
|
| 840 |
+
# Track incorrect guess
|
| 841 |
+
if guess_text not in state["incorrect_guesses"]:
|
| 842 |
+
state["incorrect_guesses"].append(guess_text)
|
| 843 |
+
if len(state["incorrect_guesses"]) > 10:
|
| 844 |
+
state["incorrect_guesses"] = state["incorrect_guesses"][-10:]
|
| 845 |
+
|
| 846 |
+
auto_mark_completed_words(gs)
|
| 847 |
+
|
| 848 |
+
# Update state dict
|
| 849 |
+
state = gamestate_to_dict(gs, state)
|
| 850 |
+
|
| 851 |
+
# Set sound effect
|
| 852 |
+
if success:
|
| 853 |
+
state["pending_sound"] = "correct_guess"
|
| 854 |
+
else:
|
| 855 |
+
state["pending_sound"] = "incorrect_guess"
|
| 856 |
+
|
| 857 |
+
# Check for game over - play congratulations
|
| 858 |
+
if state["game_over"]:
|
| 859 |
+
state["pending_sound"] = "congratulations"
|
| 860 |
+
|
| 861 |
+
audio_html = render_pending_audio_html(state)
|
| 862 |
+
|
| 863 |
+
return build_guess_outputs(state, audio_html, True)
|
| 864 |
+
|
| 865 |
+
|
| 866 |
+
def handle_new_game(
|
| 867 |
+
wordlist: str,
|
| 868 |
+
game_mode: str,
|
| 869 |
+
sfx_enabled: bool,
|
| 870 |
+
sfx_volume: int,
|
| 871 |
+
music_enabled: bool,
|
| 872 |
+
music_volume: int,
|
| 873 |
+
state: Dict[str, Any]
|
| 874 |
+
) -> tuple:
|
| 875 |
+
"""Handle new game creation."""
|
| 876 |
+
state = ensure_state(state)
|
| 877 |
+
new_state = create_new_game_state(wordlist=wordlist, game_mode=game_mode)
|
| 878 |
+
|
| 879 |
+
# Preserve audio settings from UI components
|
| 880 |
+
new_state["sound_effects_enabled"] = sfx_enabled
|
| 881 |
+
new_state["sound_effects_volume"] = sfx_volume
|
| 882 |
+
new_state["music_enabled"] = music_enabled
|
| 883 |
+
new_state["music_volume"] = music_volume
|
| 884 |
+
|
| 885 |
+
return build_ui_outputs(new_state)
|
| 886 |
+
|
| 887 |
+
|
| 888 |
+
def handle_audio_settings_change(
|
| 889 |
+
sfx_enabled: bool,
|
| 890 |
+
sfx_volume: int,
|
| 891 |
+
music_enabled: bool,
|
| 892 |
+
music_volume: int,
|
| 893 |
+
state: Dict[str, Any]
|
| 894 |
+
) -> Dict[str, Any]:
|
| 895 |
+
"""Handle audio settings changes."""
|
| 896 |
+
state = ensure_state(state)
|
| 897 |
+
|
| 898 |
+
# Create a deep copy to ensure Gradio detects the change
|
| 899 |
+
new_state = copy.deepcopy(state)
|
| 900 |
+
new_state["sound_effects_enabled"] = sfx_enabled
|
| 901 |
+
new_state["sound_effects_volume"] = sfx_volume
|
| 902 |
+
new_state["music_enabled"] = music_enabled
|
| 903 |
+
new_state["music_volume"] = music_volume
|
| 904 |
+
return new_state
|
| 905 |
+
|
| 906 |
+
|
| 907 |
+
# ---------------------------------------------------------------------------
|
| 908 |
+
# Main App Creation
|
| 909 |
+
# ---------------------------------------------------------------------------
|
| 910 |
+
|
| 911 |
+
def create_app() -> gr.Blocks:
|
| 912 |
+
"""Create the Gradio Blocks application."""
|
| 913 |
+
|
| 914 |
+
# Get available wordlists
|
| 915 |
+
wordlist_files = get_wordlist_files()
|
| 916 |
+
if not wordlist_files:
|
| 917 |
+
wordlist_files = ["classic.txt"]
|
| 918 |
+
|
| 919 |
+
# CSS file path
|
| 920 |
+
css_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "style_wrdler.css")
|
| 921 |
+
|
| 922 |
+
with gr.Blocks(
|
| 923 |
+
css=css_path if os.path.exists(css_path) else None,
|
| 924 |
+
theme="Surn/beeuty",
|
| 925 |
+
title=f"Wrdler v{__version__}"
|
| 926 |
+
) as demo:
|
| 927 |
+
|
| 928 |
+
# Game state
|
| 929 |
+
game_state = gr.State(value=create_new_game_state)
|
| 930 |
+
|
| 931 |
+
# Header
|
| 932 |
+
gr.Markdown(f"# Wrdler v{__version__}")
|
| 933 |
+
gr.Markdown("Find all 6 hidden words in the 8×6 grid!")
|
| 934 |
+
|
| 935 |
+
# Tab layout
|
| 936 |
+
with gr.Tabs():
|
| 937 |
+
# Game Tab
|
| 938 |
+
with gr.TabItem("Game"):
|
| 939 |
+
with gr.Row():
|
| 940 |
+
# Left column - Game area
|
| 941 |
+
with gr.Column(scale=5):
|
| 942 |
+
# Challenge mode leaderboard (if in challenge mode)
|
| 943 |
+
challenge_leaderboard_html = gr.HTML(
|
| 944 |
+
value="",
|
| 945 |
+
elem_id="challenge-leaderboard-container"
|
| 946 |
+
)
|
| 947 |
+
|
| 948 |
+
# Free letter selection using button grid
|
| 949 |
+
free_letter_status = gr.Markdown(
|
| 950 |
+
value="Choose 2 free letters:",
|
| 951 |
+
elem_id="free-letter-status"
|
| 952 |
+
)
|
| 953 |
+
# Create 26 letter buttons (only puzzle letters will be visible)
|
| 954 |
+
letter_buttons: List[gr.Button] = []
|
| 955 |
+
with gr.Row(elem_classes=["letter-buttons-row"]):
|
| 956 |
+
for letter in ALL_LETTERS:
|
| 957 |
+
btn = gr.Button(
|
| 958 |
+
value=letter,
|
| 959 |
+
variant="primary",
|
| 960 |
+
size="sm",
|
| 961 |
+
min_width=36,
|
| 962 |
+
visible=False, # Will be shown for letters in puzzle
|
| 963 |
+
elem_classes=["letter-btn-available"],
|
| 964 |
+
elem_id=f"letter-{letter}"
|
| 965 |
+
)
|
| 966 |
+
letter_buttons.append(btn)
|
| 967 |
+
|
| 968 |
+
# Game grid using native Gradio buttons
|
| 969 |
+
# Create 48 buttons (6 rows x 8 cols) in a CSS grid
|
| 970 |
+
grid_buttons: List[gr.Button] = []
|
| 971 |
+
with gr.Group(elem_classes=["wrdler-grid-container"]):
|
| 972 |
+
for row in range(GRID_ROWS):
|
| 973 |
+
with gr.Row(elem_classes=["wrdler-grid-row"]):
|
| 974 |
+
for col in range(GRID_COLS):
|
| 975 |
+
btn = gr.Button(
|
| 976 |
+
value="?",
|
| 977 |
+
variant="primary",
|
| 978 |
+
size="sm",
|
| 979 |
+
min_width=50,
|
| 980 |
+
elem_classes=["grid-cell-unrevealed"],
|
| 981 |
+
elem_id=f"cell-{row}-{col}"
|
| 982 |
+
)
|
| 983 |
+
grid_buttons.append(btn)
|
| 984 |
+
|
| 985 |
+
# Guess form
|
| 986 |
+
with gr.Row():
|
| 987 |
+
guess_input = gr.Textbox(
|
| 988 |
+
label="Your Guess",
|
| 989 |
+
placeholder="Enter a word...",
|
| 990 |
+
max_lines=1,
|
| 991 |
+
elem_id="guess-input"
|
| 992 |
+
)
|
| 993 |
+
guess_btn = gr.Button("Guess", variant="primary", elem_id="guess-btn")
|
| 994 |
+
|
| 995 |
+
# Status message
|
| 996 |
+
status_msg = gr.Markdown(value="Welcome! Choose your 2 free letters to start.")
|
| 997 |
+
|
| 998 |
+
# Game over display
|
| 999 |
+
game_over_html = gr.HTML(value="", elem_id="game-over-container")
|
| 1000 |
+
|
| 1001 |
+
# Right column - Score panel and New Game
|
| 1002 |
+
with gr.Column(scale=3):
|
| 1003 |
+
# Score panel
|
| 1004 |
+
score_panel_html = gr.HTML(
|
| 1005 |
+
value=lambda: render_score_panel_html(create_new_game_state()),
|
| 1006 |
+
elem_id="score-panel-container"
|
| 1007 |
+
)
|
| 1008 |
+
# New Game button
|
| 1009 |
+
new_game_btn = gr.Button("New Game", variant="primary", size="lg")
|
| 1010 |
+
|
| 1011 |
+
# Settings Tab
|
| 1012 |
+
with gr.TabItem("Settings"):
|
| 1013 |
+
with gr.Row():
|
| 1014 |
+
with gr.Column():
|
| 1015 |
+
gr.Markdown("### Game Settings")
|
| 1016 |
+
wordlist_dropdown = gr.Dropdown(
|
| 1017 |
+
choices=wordlist_files,
|
| 1018 |
+
value=wordlist_files[0] if wordlist_files else "classic.txt",
|
| 1019 |
+
label="Word List"
|
| 1020 |
+
)
|
| 1021 |
+
game_mode_dropdown = gr.Dropdown(
|
| 1022 |
+
choices=["classic", "easy", "too easy"],
|
| 1023 |
+
value="classic",
|
| 1024 |
+
label="Game Mode"
|
| 1025 |
+
)
|
| 1026 |
+
|
| 1027 |
+
with gr.Column():
|
| 1028 |
+
gr.Markdown("### Audio Settings")
|
| 1029 |
+
sfx_enabled = gr.Checkbox(
|
| 1030 |
+
value=True,
|
| 1031 |
+
label="Enable Sound Effects"
|
| 1032 |
+
)
|
| 1033 |
+
sfx_volume = gr.Slider(
|
| 1034 |
+
minimum=0,
|
| 1035 |
+
maximum=100,
|
| 1036 |
+
value=50,
|
| 1037 |
+
step=1,
|
| 1038 |
+
label="Sound Effects Volume"
|
| 1039 |
+
)
|
| 1040 |
+
music_enabled = gr.Checkbox(
|
| 1041 |
+
value=False,
|
| 1042 |
+
label="Enable Background Music"
|
| 1043 |
+
)
|
| 1044 |
+
music_volume = gr.Slider(
|
| 1045 |
+
minimum=0,
|
| 1046 |
+
maximum=100,
|
| 1047 |
+
value=30,
|
| 1048 |
+
step=1,
|
| 1049 |
+
label="Music Volume"
|
| 1050 |
+
)
|
| 1051 |
+
|
| 1052 |
+
# Hidden audio player for sound effects
|
| 1053 |
+
audio_player_html = gr.HTML(value="", elem_id="audio-player", visible=False)
|
| 1054 |
+
|
| 1055 |
+
# Define common outputs for handlers
|
| 1056 |
+
# Order: 48 grid buttons, 26 letter buttons, score_panel, status_msg, audio, game_over, free_letter_status, state
|
| 1057 |
+
common_outputs = [
|
| 1058 |
+
*grid_buttons,
|
| 1059 |
+
*letter_buttons,
|
| 1060 |
+
score_panel_html,
|
| 1061 |
+
status_msg,
|
| 1062 |
+
audio_player_html,
|
| 1063 |
+
game_over_html,
|
| 1064 |
+
free_letter_status,
|
| 1065 |
+
game_state
|
| 1066 |
+
]
|
| 1067 |
+
|
| 1068 |
+
# Outputs for guess handler (includes guess_input clear)
|
| 1069 |
+
guess_outputs = [
|
| 1070 |
+
*grid_buttons,
|
| 1071 |
+
*letter_buttons,
|
| 1072 |
+
score_panel_html,
|
| 1073 |
+
status_msg,
|
| 1074 |
+
guess_input, # Will be cleared
|
| 1075 |
+
audio_player_html,
|
| 1076 |
+
game_over_html,
|
| 1077 |
+
free_letter_status,
|
| 1078 |
+
game_state
|
| 1079 |
+
]
|
| 1080 |
+
|
| 1081 |
+
# Wire up each grid button to handle_cell_click
|
| 1082 |
+
for idx, btn in enumerate(grid_buttons):
|
| 1083 |
+
row = idx // GRID_COLS
|
| 1084 |
+
col = idx % GRID_COLS
|
| 1085 |
+
btn.click(
|
| 1086 |
+
fn=partial(handle_cell_click, row, col),
|
| 1087 |
+
inputs=[game_state],
|
| 1088 |
+
outputs=common_outputs
|
| 1089 |
+
)
|
| 1090 |
+
|
| 1091 |
+
# Wire up each letter button to handle_free_letter
|
| 1092 |
+
for idx, btn in enumerate(letter_buttons):
|
| 1093 |
+
letter = ALL_LETTERS[idx]
|
| 1094 |
+
btn.click(
|
| 1095 |
+
fn=partial(handle_free_letter, letter),
|
| 1096 |
+
inputs=[game_state],
|
| 1097 |
+
outputs=common_outputs
|
| 1098 |
+
)
|
| 1099 |
+
|
| 1100 |
+
# Guess button and enter key
|
| 1101 |
+
guess_btn.click(
|
| 1102 |
+
fn=handle_guess,
|
| 1103 |
+
inputs=[guess_input, game_state],
|
| 1104 |
+
outputs=guess_outputs
|
| 1105 |
+
)
|
| 1106 |
+
|
| 1107 |
+
guess_input.submit(
|
| 1108 |
+
fn=handle_guess,
|
| 1109 |
+
inputs=[guess_input, game_state],
|
| 1110 |
+
outputs=guess_outputs
|
| 1111 |
+
)
|
| 1112 |
+
|
| 1113 |
+
# New game button
|
| 1114 |
+
new_game_btn.click(
|
| 1115 |
+
fn=handle_new_game,
|
| 1116 |
+
inputs=[wordlist_dropdown, game_mode_dropdown, sfx_enabled, sfx_volume, music_enabled, music_volume, game_state],
|
| 1117 |
+
outputs=common_outputs
|
| 1118 |
+
)
|
| 1119 |
+
|
| 1120 |
+
# Audio settings change handlers
|
| 1121 |
+
sfx_enabled.change(
|
| 1122 |
+
fn=handle_audio_settings_change,
|
| 1123 |
+
inputs=[sfx_enabled, sfx_volume, music_enabled, music_volume, game_state],
|
| 1124 |
+
outputs=[game_state]
|
| 1125 |
+
)
|
| 1126 |
+
sfx_volume.change(
|
| 1127 |
+
fn=handle_audio_settings_change,
|
| 1128 |
+
inputs=[sfx_enabled, sfx_volume, music_enabled, music_volume, game_state],
|
| 1129 |
+
outputs=[game_state]
|
| 1130 |
+
)
|
| 1131 |
+
music_enabled.change(
|
| 1132 |
+
fn=handle_audio_settings_change,
|
| 1133 |
+
inputs=[sfx_enabled, sfx_volume, music_enabled, music_volume, game_state],
|
| 1134 |
+
outputs=[game_state]
|
| 1135 |
+
)
|
| 1136 |
+
music_volume.change(
|
| 1137 |
+
fn=handle_audio_settings_change,
|
| 1138 |
+
inputs=[sfx_enabled, sfx_volume, music_enabled, music_volume, game_state],
|
| 1139 |
+
outputs=[game_state]
|
| 1140 |
+
)
|
| 1141 |
+
|
| 1142 |
+
# Initialize UI on app load
|
| 1143 |
+
def initialize_ui(state):
|
| 1144 |
+
"""Initialize UI components on app load."""
|
| 1145 |
+
state = ensure_state(state)
|
| 1146 |
+
return build_ui_outputs(state)
|
| 1147 |
+
|
| 1148 |
+
demo.load(
|
| 1149 |
+
fn=initialize_ui,
|
| 1150 |
+
inputs=[game_state],
|
| 1151 |
+
outputs=common_outputs
|
| 1152 |
+
)
|
| 1153 |
+
|
| 1154 |
+
return demo
|