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| cmake_minimum_required(VERSION 3.19) | |
| cmake_policy(SET CMP0114 NEW) | |
| find_package(Vulkan COMPONENTS glslc REQUIRED) | |
| function(detect_host_compiler) | |
| if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows") | |
| find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH) | |
| find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH) | |
| else() | |
| find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH) | |
| find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH) | |
| endif() | |
| set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE) | |
| set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE) | |
| endfunction() | |
| if (Vulkan_FOUND) | |
| message(STATUS "Vulkan found") | |
| ggml_add_backend_library(ggml-vulkan | |
| ggml-vulkan.cpp | |
| ../../include/ggml-vulkan.h | |
| ) | |
| # Compile a test shader to determine whether GL_KHR_cooperative_matrix is supported. | |
| # If it's not, there will be an error to stderr. | |
| # If it's supported, set a define to indicate that we should compile those shaders | |
| execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat_support.comp" | |
| OUTPUT_VARIABLE glslc_output | |
| ERROR_VARIABLE glslc_error) | |
| if (${glslc_error} MATCHES ".*extension not supported: GL_KHR_cooperative_matrix.*") | |
| message(STATUS "GL_KHR_cooperative_matrix not supported by glslc") | |
| else() | |
| message(STATUS "GL_KHR_cooperative_matrix supported by glslc") | |
| add_compile_definitions(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT) | |
| endif() | |
| # Compile a test shader to determine whether GL_NV_cooperative_matrix2 is supported. | |
| # If it's not, there will be an error to stderr. | |
| # If it's supported, set a define to indicate that we should compile those shaders | |
| execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp" | |
| OUTPUT_VARIABLE glslc_output | |
| ERROR_VARIABLE glslc_error) | |
| if (${glslc_error} MATCHES ".*extension not supported: GL_NV_cooperative_matrix2.*") | |
| message(STATUS "GL_NV_cooperative_matrix2 not supported by glslc") | |
| else() | |
| message(STATUS "GL_NV_cooperative_matrix2 supported by glslc") | |
| add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT) | |
| endif() | |
| target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan) | |
| target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) | |
| # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build | |
| # Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector | |
| if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang") | |
| add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0) | |
| endif() | |
| if (GGML_VULKAN_CHECK_RESULTS) | |
| add_compile_definitions(GGML_VULKAN_CHECK_RESULTS) | |
| endif() | |
| if (GGML_VULKAN_DEBUG) | |
| add_compile_definitions(GGML_VULKAN_DEBUG) | |
| endif() | |
| if (GGML_VULKAN_MEMORY_DEBUG) | |
| add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG) | |
| endif() | |
| if (GGML_VULKAN_SHADER_DEBUG_INFO) | |
| add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO) | |
| endif() | |
| if (GGML_VULKAN_PERF) | |
| add_compile_definitions(GGML_VULKAN_PERF) | |
| endif() | |
| if (GGML_VULKAN_VALIDATE) | |
| add_compile_definitions(GGML_VULKAN_VALIDATE) | |
| endif() | |
| if (GGML_VULKAN_RUN_TESTS) | |
| add_compile_definitions(GGML_VULKAN_RUN_TESTS) | |
| endif() | |
| if (NOT CMAKE_CROSSCOMPILING) | |
| add_subdirectory(vulkan-shaders) | |
| if (MSVC) | |
| foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES}) | |
| string(TOUPPER ${CONFIG} CONFIG) | |
| set_target_properties(vulkan-shaders-gen PROPERTIES | |
| RUNTIME_OUTPUT_DIRECTORY_${CONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) | |
| endforeach() | |
| endif() | |
| else() | |
| if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN) | |
| set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN}) | |
| else() | |
| detect_host_compiler() | |
| if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER) | |
| message(FATAL_ERROR "Host compiler not found") | |
| else() | |
| message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}") | |
| endif() | |
| configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY) | |
| set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake) | |
| endif() | |
| message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}") | |
| include(ExternalProject) | |
| # Native build through ExternalProject_Add | |
| ExternalProject_Add( | |
| vulkan-shaders-gen | |
| SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders | |
| CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE} | |
| -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR} | |
| BUILD_COMMAND ${CMAKE_COMMAND} --build . | |
| INSTALL_COMMAND ${CMAKE_COMMAND} --install . | |
| INSTALL_DIR ${CMAKE_BINARY_DIR} | |
| ) | |
| ExternalProject_Add_StepTargets(vulkan-shaders-gen build install) | |
| endif() | |
| set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>) | |
| set (_ggml_vk_genshaders_cmd ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vulkan-shaders-gen${_ggml_vk_host_suffix}) | |
| set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp) | |
| set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp) | |
| set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders) | |
| set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv) | |
| file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp") | |
| set (_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen) | |
| if (CMAKE_CROSSCOMPILING) | |
| set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install) | |
| endif() | |
| add_custom_command( | |
| OUTPUT ${_ggml_vk_header} | |
| ${_ggml_vk_source} | |
| COMMAND ${_ggml_vk_genshaders_cmd} | |
| --glslc ${Vulkan_GLSLC_EXECUTABLE} | |
| --input-dir ${_ggml_vk_input_dir} | |
| --output-dir ${_ggml_vk_output_dir} | |
| --target-hpp ${_ggml_vk_header} | |
| --target-cpp ${_ggml_vk_source} | |
| --no-clean | |
| DEPENDS ${_ggml_vk_shader_deps} | |
| COMMENT "Generate vulkan shaders" | |
| ) | |
| target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header}) | |
| else() | |
| message(WARNING "Vulkan not found") | |
| endif() | |