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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5bb99e4934fdde31856d7e0bb0f0eafb102b45f1 | 1,065 | cpp | C++ | engine/src/Graphics/Light.cpp | Trypio/Aeyon3D | 6e630228fe8f8fe269ab1dfc835a7c7c5d314c2b | [
"MIT"
] | null | null | null | engine/src/Graphics/Light.cpp | Trypio/Aeyon3D | 6e630228fe8f8fe269ab1dfc835a7c7c5d314c2b | [
"MIT"
] | null | null | null | engine/src/Graphics/Light.cpp | Trypio/Aeyon3D | 6e630228fe8f8fe269ab1dfc835a7c7c5d314c2b | [
"MIT"
] | null | null | null | //
//
//
#include "Graphics/Light.hpp"
namespace aeyon
{
Light::Light()
: m_type(Type::Directional), m_renderMode(RenderMode::Auto), m_color(Color::White), m_intensity(1.0f),
m_range(10.0f), m_spotAngle(30.0f)
{
}
void Light::setType(Light::Type type)
{
m_type = type;
}
void Light::setRenderMode(Light::RenderMode renderMode)
{
m_renderMode = renderMode;
}
void Light::setColor(Color color)
{
m_color = color;
}
void Light::setIntensity(float intensity)
{
m_intensity = intensity;
}
void Light::setRange(float range)
{
m_range = range;
}
void Light::setSpotAngle(float spotAngle)
{
m_spotAngle = glm::clamp(spotAngle, 1.0f, 179.0f);
}
Light::Type Light::getType() const
{
return m_type;
}
Light::RenderMode Light::getRenderMode() const
{
return m_renderMode;
}
Color Light::getColor() const
{
return m_color;
}
float Light::getIntensity() const
{
return m_intensity;
}
float Light::getRange() const
{
return m_range;
}
float Light::getSpotAngle() const
{
return m_spotAngle;
}
} | 14.013158 | 105 | 0.673239 | Trypio |
5bb9bfcdcd7d0d8fd4502d33647d8d8e1d387953 | 1,344 | hpp | C++ | includes/flux/FluxNormalMaterial.hpp | LightCollective/OneLight | 523678cacdc027efe3d4afa5d2558ad85b739d7f | [
"MIT"
] | null | null | null | includes/flux/FluxNormalMaterial.hpp | LightCollective/OneLight | 523678cacdc027efe3d4afa5d2558ad85b739d7f | [
"MIT"
] | null | null | null | includes/flux/FluxNormalMaterial.hpp | LightCollective/OneLight | 523678cacdc027efe3d4afa5d2558ad85b739d7f | [
"MIT"
] | null | null | null | #ifndef FLUX_NORMALMATERIAL_H
#define FLUX_NORMALMATERIAL_H
#include <iostream>
#include <cassert>
#include <string>
#include <array>
#include "FluxMaterial.hpp"
#include "FluxRectangle2D.hpp"
#include "FluxTexture.hpp"
#include "FluxUtils.hpp"
#include "FluxError.hpp"
#include "SDL_image.h"
class Sprite;
namespace Flux
{
/** A Material with a colouri, texture and normal map attribute.
* @see
* Material
*/
class NormalMaterial : public Material
{
public:
NormalMaterial(std::shared_ptr<Texture> texture, std::shared_ptr<Texture> normalMap);
virtual ~NormalMaterial();
virtual FluxError loadAttributes(const unsigned int offset);
virtual FluxError loadUniforms();
virtual unsigned int vboOffset() const;
virtual FluxError fillVBO(const Sprite *sprite, GLfloat *vbo);
Texture *getTexture();
Texture* getNormalMap();
private:
FluxError initialise();
std::shared_ptr<Texture> texture, normalMap;
GLuint vertexAttribLocation;
GLuint colourAttribLocation;
GLuint textureAttribLocation;
GLuint normalAttribLocation;
GLuint rotationAttribLocation;
GLint textureSamplerUniformLocation;
};
}
#endif
| 24.888889 | 97 | 0.65253 | LightCollective |
5bbbaddab8dc336f6e06ff3808cfa0dac343e479 | 1,602 | cpp | C++ | src/sprite/fix_single_picture_clothe.cpp | Damdoshi/LibLapin | 800e0f17ed8f3c47797c48feea4c280bb0e4bdc9 | [
"BSD-3-Clause"
] | 38 | 2016-07-30T09:35:19.000Z | 2022-03-04T10:13:48.000Z | src/sprite/fix_single_picture_clothe.cpp | Elania-Marvers/LibLapin | 800e0f17ed8f3c47797c48feea4c280bb0e4bdc9 | [
"BSD-3-Clause"
] | 15 | 2017-02-12T19:20:52.000Z | 2021-06-09T09:30:52.000Z | src/sprite/fix_single_picture_clothe.cpp | Elania-Marvers/LibLapin | 800e0f17ed8f3c47797c48feea4c280bb0e4bdc9 | [
"BSD-3-Clause"
] | 12 | 2016-10-06T09:06:59.000Z | 2022-03-04T10:14:00.000Z | // Jason Brillante "Damdoshi"
// Hanged Bunny Studio 2014-2019
//
// Lapin library
#include "lapin_private.h"
// This function turn into a copy of the sent sprite all defaulty filled closet sprites
// EXCEPT for the underlying picture.
// It is used by dressed sprite to avoid having to repeat big chunks of configuration
bool bunny_fix_single_picture_clothe(t_bunny_dressed_sprite *sprite,
t_bunny_closet *closet)
{
t_bunny_map **nod;
for (bunny_map_all(closet->clothes, nod))
{
t_bunny_clothe *clt = bunny_map_data(*nod, t_bunny_clothe*);
t_bunny_sprite *spr = clt->sprite;
if (bunny_map_size(spr->hashname_id) != 1)
continue ;
if (!bunny_map_get_subtree(spr->hashname_id, (void*)(size_t)bunny_sprite_animation_name("Idle"), false))
continue ;
clt->sprite = bunny_duplicate_sprite(&sprite->sprite);
if (bunny_make_clipable_unique(&clt->sprite->clipable) == false)
{
bunny_delete_clipable(&clt->sprite->clipable);
clt->sprite = spr;
return (false);
}
struct bunny_sprite *oldsprite = (struct bunny_sprite*)spr;
struct bunny_sprite *newsprite = (struct bunny_sprite*)clt->sprite;
delete newsprite->texture;
delete newsprite->sprite;
newsprite->texture = oldsprite->texture;
newsprite->tex = oldsprite->tex;
newsprite->sprite = oldsprite->sprite;
newsprite->res_id = oldsprite->res_id;
oldsprite->texture = NULL;
oldsprite->tex = NULL;
oldsprite->sprite = NULL;
oldsprite->res_id = 0;
bunny_delete_clipable(&spr->clipable);
}
return (true);
}
| 31.411765 | 110 | 0.691635 | Damdoshi |
5bbc9a3412b37287ed8fcb2281704c4301529b41 | 225 | cpp | C++ | CodeForces-Solution/1331D.cpp | Tech-Intellegent/CodeForces-Solution | 2f291a38b80b8ff2a2595b2e526716468ff26bf8 | [
"MIT"
] | 1 | 2022-01-23T07:18:07.000Z | 2022-01-23T07:18:07.000Z | CodeForces-Solution/1331D.cpp | Tech-Intellegent/CodeForces-Solution | 2f291a38b80b8ff2a2595b2e526716468ff26bf8 | [
"MIT"
] | null | null | null | CodeForces-Solution/1331D.cpp | Tech-Intellegent/CodeForces-Solution | 2f291a38b80b8ff2a2595b2e526716468ff26bf8 | [
"MIT"
] | 1 | 2022-02-05T11:53:04.000Z | 2022-02-05T11:53:04.000Z | #include <stdio.h>
#include <string.h>
int main()
{
char a[20];
gets(a);
int len=strlen(a);
if((a[len-1]-48)%2!=0)
{
printf("1\n");
}
else
{
printf("0\n");
}
return 0;
} | 13.235294 | 26 | 0.431111 | Tech-Intellegent |
5bbd7208c2480752d8b35039a58d350ff1c306a9 | 5,360 | hpp | C++ | addons/remass/CUP.hpp | SynixeContractors/GTArmory | 4e00e750d657767342d62291dac37a80f0d33b08 | [
"MIT"
] | 2 | 2020-02-11T08:08:00.000Z | 2020-11-06T13:51:29.000Z | addons/remass/CUP.hpp | SynixeContractors/GTArmory | 4e00e750d657767342d62291dac37a80f0d33b08 | [
"MIT"
] | 13 | 2020-02-10T19:04:32.000Z | 2021-05-25T14:38:30.000Z | addons/remass/CUP.hpp | SynixeContractors/GTArmory | 4e00e750d657767342d62291dac37a80f0d33b08 | [
"MIT"
] | 1 | 2021-04-24T20:40:31.000Z | 2021-04-24T20:40:31.000Z | // 5.45 AK Magazine
class CUP_30Rnd_545x39_AK_M: CA_Magazine {
mass = 10;
};
class CUP_60Rnd_545x39_AK74M_M: CUP_30Rnd_545x39_AK_M {
mass = 20;
};
// 762 AK Magazine
class CUP_30Rnd_762x39_AK47_M: CA_Magazine {
mass = 11;
};
class CUP_30Rnd_762x39_AK47_bakelite_M: CUP_30Rnd_762x39_AK47_M {
mass = 11;
};
class CUP_30Rnd_762x39_AKM_bakelite_desert_M: CUP_30Rnd_762x39_AK47_M {
mass = 11;
};
class CUP_30Rnd_762x39_AK103_bakelite_M: CUP_30Rnd_762x39_AK47_M {
mass = 11;
};
class CUP_30Rnd_Sa58_M: CUP_30Rnd_762x39_AK47_M {
mass = 11;
};
// 556 STANAG Magazine
class CUP_30Rnd_556x45_Stanag: CA_Magazine {
mass = 10;
};
class CUP_30Rnd_556x45_Emag: CUP_30Rnd_556x45_Stanag {
mass = 10;
};
class CUP_30Rnd_556x45_PMAG_QP: CUP_30Rnd_556x45_Stanag {
mass = 10;
};
class CUP_60Rnd_556x45_SureFire: CUP_30Rnd_556x45_Stanag {
mass = 20;
};
class CUP_30Rnd_556x45_Stanag_Mk16: CUP_30Rnd_556x45_Stanag {
mass = 10;
};
class CUP_30Rnd_556x45_Stanag_L85: CUP_30Rnd_556x45_Stanag {
mass = 10;
};
class CUP_30Rnd_556x45_G36: CUP_30Rnd_556x45_Stanag {
mass = 10;
};
// Beta-C Magazine
class CUP_100Rnd_556x45_BetaCMag: CUP_30Rnd_556x45_Stanag {
mass = 30;
};
class CUP_30Rnd_556x45_XM8: CUP_30Rnd_556x45_G36 {
mass = 10;
};
class CUP_30Rnd_556x45_AUG: CUP_30Rnd_556x45_Stanag {
mass = 10;
};
// 556 AK Magazine
class CUP_30Rnd_556x45_AK: CA_Magazine {
mass = 10;
};
// 762x51 Magazines
class CUP_20Rnd_762x51_FNFAL_M: CA_Magazine {
mass = 11;
};
class CUP_20Rnd_762x51_G3: CA_Magazine {
mass = 11;
};
class CUP_20Rnd_762x51_L129_M: CA_Magazine {
mass = 11;
};
class CUP_20Rnd_762x51_B_SCAR: CA_Magazine {
mass = 11;
};
class CUP_30Rnd_762x51_1_B_SCAR: CA_Magazine {
mass = 13;
};
class CUP_30Rnd_762x51_2_B_SCAR: CA_Magazine {
mass = 13;
};
class CUP_50Rnd_762x51_B_SCAR: CA_Magazine {
mass = 20;
};
class CUP_30Rnd_762x39_CZ807: CA_Magazine {
mass = 11;
};
class CUP_20Rnd_762x51_HK417: CA_Magazine {
mass = 11;
};
class CUP_30Rnd_545x39_Fort224_M: CA_Magazine {
mass = 10;
};
class CUP_30Rnd_556x45_X95: CA_Magazine {
mass = 10;
};
class CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M: CA_Magazine {
mass = 25;
};
class CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M: CA_Magazine {
mass = 25;
};
class CUP_40Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M: CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M {
mass = 16;
};
class CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M: CA_Magazine {
mass = 40;
};
class CUP_200Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M {
mass = 80;
};
class CUP_200Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M {
mass = 80;
};
class CUP_200Rnd_TE1_LRT4_Red_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M {
mass = 80;
};
class CUP_100Rnd_TE4_LRT4_Green_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M {
mass = 40;
};
class CUP_100Rnd_TE4_LRT4_Yellow_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M {
mass = 40;
};
class CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M: CA_Magazine {
mass = 40;
};
// LMG Magazines
class CUP_200Rnd_TE4_Green_Tracer_556x45_M249: CA_Magazine {
mass = 40;
};
class CUP_100Rnd_TE4_Green_Tracer_556x45_M249: CUP_200Rnd_TE4_Green_Tracer_556x45_M249 {
mass = 30;
};
class CUP_50Rnd_UK59_762x54R_Tracer: CA_Magazine {
mass = 25;
};
class CUP_120Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M: CA_Magazine {
mass = 48;
};
// 9x19
class CUP_64Rnd_Green_Tracer_9x19_Bizon_M: CA_Magazine {
mass = 19;
};
class CUP_64Rnd_Red_Tracer_9x19_Bizon_M: CA_Magazine {
mass = 19;
};
class CUP_64Rnd_White_Tracer_9x19_Bizon_M: CA_Magazine {
mass = 19;
};
class CUP_64Rnd_Yellow_Tracer_9x19_Bizon_M: CA_Magazine {
mass = 19;
};
class CUP_30Rnd_9x19_MP5: CA_Magazine {
mass = 9;
};
class CUP_30Rnd_9x19_EVO: CA_Magazine {
mass = 9;
};
class CUP_30Rnd_9x19_UZI: CA_Magazine {
mass = 9;
};
class CUP_30Rnd_9x19AP_Vityaz: CA_Magazine {
mass = 9;
};
class CUP_30Rnd_9x19_Vityaz: CA_Magazine {
mass = 9;
};
class CUP_40Rnd_46x30_MP7: CA_Magazine {
mass = 7;
};
class CUP_20Rnd_46x30_MP7: CUP_40Rnd_46x30_MP7 {
mass = 3.5;
};
class CUP_30Rnd_45ACP_MAC10_M: CA_Magazine {
mass = 9;
};
class CUP_10Rnd_762x54_SVD_M: CA_Magazine {
mass = 8;
};
class CUP_20Rnd_762x51_DMR: CA_Magazine {
mass = 11;
};
class CUP_20Rnd_762x51_B_M110: CA_Magazine {
mass = 11;
};
// 9x39 Magazines
class CUP_30Rnd_9x39_SP5_VIKHR_M: CA_Magazine {
mass = 10;
};
| 27.208122 | 107 | 0.651679 | SynixeContractors |
5bc82887e54501ec6502d9ea13c9631ddd38d84f | 1,788 | hpp | C++ | rmoss_ign_base/include/rmoss_ign_base/lidar_publisher.hpp | robomaster-oss/rmoss_ign | 7302d6101489554385e83e2a99237d19f797c5fb | [
"Apache-2.0"
] | 8 | 2020-11-26T08:58:55.000Z | 2021-11-13T10:57:55.000Z | rmoss_ign_base/include/rmoss_ign_base/lidar_publisher.hpp | robomaster-oss/rmoss_ign | 7302d6101489554385e83e2a99237d19f797c5fb | [
"Apache-2.0"
] | null | null | null | rmoss_ign_base/include/rmoss_ign_base/lidar_publisher.hpp | robomaster-oss/rmoss_ign | 7302d6101489554385e83e2a99237d19f797c5fb | [
"Apache-2.0"
] | null | null | null | // Copyright 2021 RoboMaster-OSS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef RMOSS_IGN_BASE__LIDAR_PUBLISHER_HPP_
#define RMOSS_IGN_BASE__LIDAR_PUBLISHER_HPP_
#include <memory>
#include <string>
#include <mutex>
#include "rclcpp/rclcpp.hpp"
#include "ignition/transport/Node.hh"
#include "sensor_msgs/msg/laser_scan.hpp"
namespace rmoss_ign_base
{
class LidarPublisher
{
public:
LidarPublisher(
rclcpp::Node::SharedPtr ros_node,
std::shared_ptr<ignition::transport::Node> ign_node,
const std::string & ign_lidar_topic,
const std::string & ros_lidar_topic = "scan",
int update_rate = 30);
~LidarPublisher() {}
void set_frame_id(const std::string & frame_id);
private:
void ign_lidar_cb(const ignition::msgs::LaserScan & msg);
void timer_callback();
private:
rclcpp::Node::SharedPtr ros_node_;
std::shared_ptr<ignition::transport::Node> ign_node_;
// ros pub and sub
rclcpp::Publisher<sensor_msgs::msg::LaserScan>::SharedPtr laser_pub_;
rclcpp::TimerBase::SharedPtr timer_;
// sensor data
std::mutex msg_mut_;
ignition::msgs::LaserScan laser_msg_;
rclcpp::Time laser_msg_time_;
std::string frame_id_;
bool init_frame_{false};
};
} // namespace rmoss_ign_base
#endif // RMOSS_IGN_BASE__LIDAR_PUBLISHER_HPP_
| 29.311475 | 75 | 0.750559 | robomaster-oss |
5bc82ab3d81ac76d5faeba692edd565987e101a9 | 509 | cpp | C++ | UAlbertaBot/Source/strategies/terrain/FourBarracksMarine.cpp | kant2002/ualbertabot | b4c75be8bf023f289f2e58e49ad600a9bda38fcd | [
"MIT"
] | 2 | 2017-07-06T18:27:41.000Z | 2018-03-14T06:19:43.000Z | UAlbertaBot/Source/strategies/terrain/FourBarracksMarine.cpp | kant2002/ualbertabot | b4c75be8bf023f289f2e58e49ad600a9bda38fcd | [
"MIT"
] | 18 | 2017-10-29T20:37:47.000Z | 2019-08-25T16:01:28.000Z | UAlbertaBot/Source/strategies/terrain/FourBarracksMarine.cpp | kant2002/ualbertabot | b4c75be8bf023f289f2e58e49ad600a9bda38fcd | [
"MIT"
] | 1 | 2017-09-13T07:02:23.000Z | 2017-09-13T07:02:23.000Z | #include "FourBarracksMarine.h"
#include "..\..\UnitUtil.h"
using UAlbertaBot::MetaPairVector;
using UAlbertaBot::MetaPair;
using UAlbertaBot::UnitUtil::GetAllUnitCount;
AKBot::FourBarracksMarine::FourBarracksMarine(BWAPI::Player self)
: _self(self)
{
}
void AKBot::FourBarracksMarine::getBuildOrderGoal(MetaPairVector& goal, int currentFrame) const
{
int numMarines = GetAllUnitCount(_self, BWAPI::UnitTypes::Terran_Marine);
goal.push_back(MetaPair(BWAPI::UnitTypes::Terran_Marine, numMarines + 8));
}
| 28.277778 | 95 | 0.787819 | kant2002 |
5bc8b174cbfb092c780ac0cdfaa72ab30645cdd9 | 923 | hpp | C++ | src/app/shady.hpp | JacobDomagala/Shady | cdb8b07a83d179f58bd70c42957e987ddd201eb4 | [
"MIT"
] | 2 | 2020-10-27T00:16:18.000Z | 2021-03-29T12:59:48.000Z | src/app/shady.hpp | JacobDomagala/DEngine | cdb8b07a83d179f58bd70c42957e987ddd201eb4 | [
"MIT"
] | 58 | 2020-08-23T21:38:21.000Z | 2021-08-05T16:12:31.000Z | src/app/shady.hpp | JacobDomagala/Shady | cdb8b07a83d179f58bd70c42957e987ddd201eb4 | [
"MIT"
] | null | null | null | #pragma once
#include "app/window.hpp"
#include "input/input_listener.hpp"
#include "scene/scene.hpp"
#include <memory>
namespace shady::app {
class Shady : public input::InputListener
{
public:
~Shady() override = default;
void
Init();
void
MainLoop();
// InputListener overrides
public:
void
KeyCallback(const input::KeyEvent& event) override;
void
MouseButtonCallback(const input::MouseButtonEvent& event) override;
void
CursorPositionCallback(const input::CursorPositionEvent& event) override;
void
MouseScrollCallback(const input::MouseScrollEvent& event) override;
private:
void
OnUpdate();
private:
// Application settings
Window m_window;
int32_t m_windowWidth = 1920;
int32_t m_windowHeight = 1080;
scene::Scene m_currentScene;
bool m_active = true;
};
} // namespace shady::app
| 17.75 | 77 | 0.670639 | JacobDomagala |
5bc8cbd7a0d5107c2cce44332aa4e5e09684301d | 4,308 | cc | C++ | mediapipe/calculators/milad/or_calculator.cc | milad-4274/mediapipe | 6c261a16ea078b5e81170f5766b89b7eb2f42c31 | [
"Apache-2.0"
] | null | null | null | mediapipe/calculators/milad/or_calculator.cc | milad-4274/mediapipe | 6c261a16ea078b5e81170f5766b89b7eb2f42c31 | [
"Apache-2.0"
] | null | null | null | mediapipe/calculators/milad/or_calculator.cc | milad-4274/mediapipe | 6c261a16ea078b5e81170f5766b89b7eb2f42c31 | [
"Apache-2.0"
] | 1 | 2021-02-02T06:19:24.000Z | 2021-02-02T06:19:24.000Z | #include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/port/logging.h"
// #include "mediapipe/framework/formats/image_frame.h"
// #include "mediapipe/framework/formats/image_frame_opencv.h"
// #include "mediapipe/gpu/gpu_buffer.h"
#if !defined(MEDIAPIPE_DISABLE_GPU)
// #include "mediapipe/gpu/gl_calculator_helper.h"
// #include "mediapipe/gpu/gl_simple_shaders.h"
// #include "mediapipe/gpu/gpu_buffer.h"
// #include "mediapipe/gpu/shader_util.h"
#endif // !MEDIAPIPE_DISABLE_GPU
// #include "mediapipe/framework/port/opencv_highgui_inc.h"
// #include "mediapipe/framework/port/opencv_imgproc_inc.h"
// #include "mediapipe/framework/port/opencv_video_inc.h"
// #include "mediapipe/calculators/tflite/tflite_inference_calculator.pb.h"
namespace {
constexpr char kInputTag[] = "BOOL";
constexpr char kOutputTag[] = "BOOL";
}
//only support gpu currently
namespace mediapipe {
class OrCalculator : public CalculatorBase
{
// private:
// bool return_bool(CalculatorContext* cc, bool inp);
public:
OrCalculator(){};
~OrCalculator(){};
static ::mediapipe::Status GetContract(CalculatorContract* cc)
{
// cc->Inputs().Tag("TAG_NAME")->set<CLASS_TYPE>();
// cc->Inputs().Tag(kInputTag).Set<mediapipe::ImageFrame>();
LOG(INFO) << "im here open and";
cc->Inputs().Tag(kInputTag).Set<bool>();
for (CollectionItemId id = cc->Inputs().BeginId(); id < cc->Inputs().EndId();
++id) {
auto tag_and_index = cc->Inputs().TagAndIndexFromId(id);
std::string tag = tag_and_index.first;
if (tag == kInputTag) {
cc->Inputs().Get(id).Set<bool>();
} else if (tag.empty()) {
LOG(INFO) << "tag with id " << id << " is empty";
cc->Inputs().Get(id).Set<bool>();
}
}
// cc->Outputs().Tag("TAG_NAME")->set<CLASS_TYPE>();
cc->Outputs().Tag(kOutputTag).Set<bool>();
return ::mediapipe::OkStatus();
}
::mediapipe::Status Open(CalculatorContext *cc)
{
return ::mediapipe::OkStatus();
}
::mediapipe::Status Process(CalculatorContext *cc)
{
// LOG(INFO) << "im here in and calculator process";
for (CollectionItemId id = cc->Inputs().BeginId(); id < cc->Inputs().EndId();
++id) {
auto tag_and_index = cc->Inputs().TagAndIndexFromId(id);
std::string tag = tag_and_index.first;
if (!tag.empty() && tag != kInputTag) {
continue;
}
if (cc->Inputs().Get(id).IsEmpty()) {
LOG(INFO) << "tag is empty";
continue;
}
if (tag.empty()) {
// Empty tag defaults to accepting a single object of RenderData type.
// const RenderData& render_data = cc->Inputs().Get(id).Get<RenderData>();
// renderer_->RenderDataOnImage(render_data);
LOG(INFO) << "tag is empty";
continue;
} else {
RET_CHECK_EQ(kInputTag, tag);
const bool& inp = cc->Inputs().Get(id).Get<bool>();
// LOG(INFO) << "id and value: " << id << inp;
if(inp == true)
{
// this->return_bool(cc,false);
std::unique_ptr<bool> output_stream = std::make_unique<bool>(true);
cc->Outputs().Tag(kOutputTag).Add(output_stream.release(), cc->InputTimestamp());
return ::mediapipe::OkStatus();
}
}
}
// this->return_bool(cc,true);
std::unique_ptr<bool> output_stream = std::make_unique<bool>(false);
cc->Outputs().Tag(kOutputTag).Add(output_stream.release(), cc->InputTimestamp());
return ::mediapipe::OkStatus();
}
::mediapipe::Status Close(CalculatorContext *cc)
{
return ::mediapipe::OkStatus();
}
};
REGISTER_CALCULATOR(OrCalculator);
}
| 34.190476 | 101 | 0.539461 | milad-4274 |
5bcb04a9abf5ae86e5f923df933b641ce434e06b | 940 | cpp | C++ | EZOJ/Contests/1353/C.cpp | sshockwave/Online-Judge-Solutions | 9d0bc7fd68c3d1f661622929c1cb3752601881d3 | [
"MIT"
] | 6 | 2019-09-30T16:11:00.000Z | 2021-11-01T11:42:33.000Z | EZOJ/Contests/1353/C.cpp | sshockwave/Online-Judge-Solutions | 9d0bc7fd68c3d1f661622929c1cb3752601881d3 | [
"MIT"
] | 4 | 2017-11-21T08:17:42.000Z | 2020-07-28T12:09:52.000Z | EZOJ/Contests/1353/C.cpp | sshockwave/Online-Judge-Solutions | 9d0bc7fd68c3d1f661622929c1cb3752601881d3 | [
"MIT"
] | 4 | 2017-07-26T05:54:06.000Z | 2020-09-30T13:35:38.000Z | #include <iostream>
#include <cstdio>
#include <cstring>
#include <cassert>
#include <cctype>
using namespace std;
typedef long long lint;
typedef unsigned int uint;
#define cout cerr
#define ni (next_num<int>())
template<class T>inline T next_num(){
T i=0;char c;
while(!isdigit(c=getchar())&&c!='-');
bool flag=c=='-';
flag?(c=getchar()):0;
while(i=i*10-'0'+c,isdigit(c=getchar()));
return flag?-i:i;
}
inline uint fpow(uint x,int n){
uint a=1;
for(;n;n>>=1,x*=x){
if(n&1){
a*=x;
}
}
return a;
}
inline int Main(){
uint a=ni;
int n=ni,ans=0;
if(a&1){
return 1;
}
uint sed=1u<<n,sed1=sed-1,l=1;
uint tb=min((uint)n,sed);
for(uint b=1;b<=tb;b++){
l*=a;
ans+=(l&sed1)==(fpow(b,a)&sed1);
}
int tmp=1<<(n/a+(n%a!=0));
return ans+sed/tmp-tb/tmp;
}
int main(){
#ifndef ONLINE_JUDGE
freopen("math.in","r",stdin);
freopen("math.out","w",stdout);
#endif
for(int tot=ni;tot--;printf("%d\n",Main()));
return 0;
}
| 18.431373 | 45 | 0.610638 | sshockwave |
5bcd206e9835466a5120b4089c129d50f349fe17 | 386 | cpp | C++ | cmake/tests/cxx14_variable_templates.cpp | bremerm31/hpx | a9d22b8eb2e443d2e95991da9b1a621f94d4ebaa | [
"BSL-1.0"
] | 1 | 2019-04-29T08:34:59.000Z | 2019-04-29T08:34:59.000Z | cmake/tests/cxx14_variable_templates.cpp | bremerm31/hpx | a9d22b8eb2e443d2e95991da9b1a621f94d4ebaa | [
"BSL-1.0"
] | 1 | 2017-07-24T07:16:26.000Z | 2017-07-24T08:03:33.000Z | cmake/tests/cxx14_variable_templates.cpp | biddisco/hpx | 2d244e1e27c6e014189a6cd59c474643b31fad4b | [
"BSL-1.0"
] | 1 | 2019-03-13T04:53:43.000Z | 2019-03-13T04:53:43.000Z | // Copyright (C) 2017 Hartmut Kaiser
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
struct true_type
{
enum { value = 1; }
}
template <typename T>
struct is_foobar : true_type {};
template <typename T>
constexpr bool is_foobar_v = is_foobar<T>::value;
int main() {}
| 21.444444 | 80 | 0.709845 | bremerm31 |
5bd1983220b8653b058e44faf0c7964ae1015047 | 1,672 | cpp | C++ | tools/sources/cws80_data_plot.cpp | jpcima/cws80 | ce37a49caed50a4b7baccfed288c2f5555af91c7 | [
"BSL-1.0"
] | 4 | 2019-05-20T19:27:09.000Z | 2019-11-03T04:21:53.000Z | tools/sources/cws80_data_plot.cpp | jpcima/cws80 | ce37a49caed50a4b7baccfed288c2f5555af91c7 | [
"BSL-1.0"
] | 5 | 2019-05-21T12:56:22.000Z | 2019-06-23T21:33:33.000Z | tools/sources/cws80_data_plot.cpp | jpcima/cws80 | ce37a49caed50a4b7baccfed288c2f5555af91c7 | [
"BSL-1.0"
] | null | null | null | #include "cws80_data_plot.h"
#include "utility/dynarray.h"
#include "utility/scope_guard.h"
#include "utility/c++std/string_view.h"
#include <memory>
namespace cws80 {
static std::string escape(cxx::string_view str)
{
size_t len = str.size();
std::string result;
result.reserve(len * 2);
for (size_t i = 0; i < len; ++i) {
char buf[8];
uint nchars = sprintf(buf, "\\%.3o", (u8)str[i]);
result.append(buf, nchars);
}
return result;
}
bool plot_waves(const Wave waves[], const char *titles[], uint count)
{
FILE *gp = popen("gnuplot -d", "w");
if (!gp)
return false;
SCOPE(exit) { pclose(gp); };
fputs("set terminal wxt size 1024,480\n", gp);
fprintf(gp, "set xrange [0:1]\n");
fputs("plot", gp);
for (uint i = 0; i < count; ++i)
fprintf(gp, "%s '-' using 1:2 title \"%s\" with lines",
(i == 0) ? "" : ",", escape(titles[i]).c_str());
fputc('\n', gp);
for (uint i = 0; i < count; ++i) {
Sample sample = wave_sample(waves[i]);
for (uint i = 0, n = sample.length(); i < n; ++i)
fprintf(gp, "%f %d\n", i / (f64)(n - 1), (int)sample.data[i] - 128);
fputs("e\n", gp);
}
fputs("pause mouse close\n", gp);
fflush(gp);
return true;
}
bool plot_waveset(Waveset waveset)
{
Wave waves[16];
dynarray<const char *> names(16);
dynarray<char> namebuf(16 * 16);
for (uint i = 0; i < 16; ++i) {
uint id = waveset.wavenum[i];
waves[i] = wave_by_id(id);
names[i] = wave_name(id, &namebuf[i * 16]);
}
return plot_waves(waves, names.data(), 16);
}
} // namespace cws80
| 26.125 | 80 | 0.546053 | jpcima |
5bd806f42789913af748eb5eeb16f939325577bf | 344 | hpp | C++ | calibration/src/Windows/ProjectionWindow.hpp | fbredius/IMOVE | 912b4d0696e88acfc0ce7bc556eecf8fc423c4d3 | [
"MIT"
] | 3 | 2018-04-24T10:04:37.000Z | 2018-05-11T08:27:03.000Z | calibration/src/Windows/ProjectionWindow.hpp | fbredius/IMOVE | 912b4d0696e88acfc0ce7bc556eecf8fc423c4d3 | [
"MIT"
] | null | null | null | calibration/src/Windows/ProjectionWindow.hpp | fbredius/IMOVE | 912b4d0696e88acfc0ce7bc556eecf8fc423c4d3 | [
"MIT"
] | 3 | 2018-05-16T08:44:19.000Z | 2020-12-04T16:04:32.000Z | #include <opencv2/opencv.hpp>
#include "../../../util/src/OpenCVWindow.hpp"
#include "../../../util/src/Projection.hpp"
class ProjectionWindow : public OpenCVWindow {
public:
ProjectionWindow(cv::Point2i position, cv::Size size, Projection& projection);
void drawImage(cv::Mat image_camera);
protected:
Projection& projection;
};
| 22.933333 | 80 | 0.715116 | fbredius |
5bd82e7c893eca589657ac7020b43b620c7bbaba | 4,694 | cpp | C++ | bluedroid/BluetoothA2dpHALInterface.cpp | luisivan/bt-serialport-fxos | ec0e99ccb78e900fca4679cd58fbcceca5c0f661 | [
"MIT"
] | null | null | null | bluedroid/BluetoothA2dpHALInterface.cpp | luisivan/bt-serialport-fxos | ec0e99ccb78e900fca4679cd58fbcceca5c0f661 | [
"MIT"
] | null | null | null | bluedroid/BluetoothA2dpHALInterface.cpp | luisivan/bt-serialport-fxos | ec0e99ccb78e900fca4679cd58fbcceca5c0f661 | [
"MIT"
] | null | null | null | /* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BluetoothA2dpHALInterface.h"
#include "BluetoothHALHelpers.h"
BEGIN_BLUETOOTH_NAMESPACE
typedef
BluetoothHALInterfaceRunnable0<BluetoothA2dpResultHandler, void>
BluetoothA2dpHALResultRunnable;
typedef
BluetoothHALInterfaceRunnable1<BluetoothA2dpResultHandler, void,
BluetoothStatus, BluetoothStatus>
BluetoothA2dpHALErrorRunnable;
static nsresult
DispatchBluetoothA2dpHALResult(
BluetoothA2dpResultHandler* aRes,
void (BluetoothA2dpResultHandler::*aMethod)(),
BluetoothStatus aStatus)
{
MOZ_ASSERT(aRes);
nsRunnable* runnable;
if (aStatus == STATUS_SUCCESS) {
runnable = new BluetoothA2dpHALResultRunnable(aRes, aMethod);
} else {
runnable = new BluetoothA2dpHALErrorRunnable(aRes,
&BluetoothA2dpResultHandler::OnError, aStatus);
}
nsresult rv = NS_DispatchToMainThread(runnable);
if (NS_FAILED(rv)) {
BT_WARNING("NS_DispatchToMainThread failed: %X", rv);
}
return rv;
}
// Notification handling
//
static BluetoothA2dpNotificationHandler* sA2dpNotificationHandler;
struct BluetoothA2dpHALCallback
{
class A2dpNotificationHandlerWrapper
{
public:
typedef BluetoothA2dpNotificationHandler ObjectType;
static ObjectType* GetInstance()
{
MOZ_ASSERT(NS_IsMainThread());
return sA2dpNotificationHandler;
}
};
// Notifications
typedef BluetoothNotificationHALRunnable2<
A2dpNotificationHandlerWrapper, void,
BluetoothA2dpConnectionState, nsString,
BluetoothA2dpConnectionState, const nsAString&>
ConnectionStateNotification;
typedef BluetoothNotificationHALRunnable2<
A2dpNotificationHandlerWrapper, void,
BluetoothA2dpAudioState, nsString,
BluetoothA2dpAudioState, const nsAString&>
AudioStateNotification;
// Bluedroid A2DP callbacks
static void
ConnectionState(btav_connection_state_t aState, bt_bdaddr_t* aBdAddr)
{
ConnectionStateNotification::Dispatch(
&BluetoothA2dpNotificationHandler::ConnectionStateNotification,
aState, aBdAddr);
}
static void
AudioState(btav_audio_state_t aState, bt_bdaddr_t* aBdAddr)
{
AudioStateNotification::Dispatch(
&BluetoothA2dpNotificationHandler::AudioStateNotification,
aState, aBdAddr);
}
};
// Interface
//
BluetoothA2dpHALInterface::BluetoothA2dpHALInterface(
const btav_interface_t* aInterface)
: mInterface(aInterface)
{
MOZ_ASSERT(mInterface);
}
BluetoothA2dpHALInterface::~BluetoothA2dpHALInterface()
{ }
void
BluetoothA2dpHALInterface::Init(
BluetoothA2dpNotificationHandler* aNotificationHandler,
BluetoothA2dpResultHandler* aRes)
{
static btav_callbacks_t sCallbacks = {
sizeof(sCallbacks),
BluetoothA2dpHALCallback::ConnectionState,
BluetoothA2dpHALCallback::AudioState
};
sA2dpNotificationHandler = aNotificationHandler;
bt_status_t status = mInterface->init(&sCallbacks);
if (aRes) {
DispatchBluetoothA2dpHALResult(aRes,
&BluetoothA2dpResultHandler::Init,
ConvertDefault(status, STATUS_FAIL));
}
}
void
BluetoothA2dpHALInterface::Cleanup(BluetoothA2dpResultHandler* aRes)
{
mInterface->cleanup();
if (aRes) {
DispatchBluetoothA2dpHALResult(aRes,
&BluetoothA2dpResultHandler::Cleanup,
STATUS_SUCCESS);
}
}
void
BluetoothA2dpHALInterface::Connect(const nsAString& aBdAddr,
BluetoothA2dpResultHandler* aRes)
{
bt_status_t status;
bt_bdaddr_t bdAddr;
if (NS_SUCCEEDED(Convert(aBdAddr, bdAddr))) {
status = mInterface->connect(&bdAddr);
} else {
status = BT_STATUS_PARM_INVALID;
}
if (aRes) {
DispatchBluetoothA2dpHALResult(
aRes, &BluetoothA2dpResultHandler::Connect,
ConvertDefault(status, STATUS_FAIL));
}
}
void
BluetoothA2dpHALInterface::Disconnect(const nsAString& aBdAddr,
BluetoothA2dpResultHandler* aRes)
{
bt_status_t status;
bt_bdaddr_t bdAddr;
if (NS_SUCCEEDED(Convert(aBdAddr, bdAddr))) {
status = mInterface->disconnect(&bdAddr);
} else {
status = BT_STATUS_PARM_INVALID;
}
if (aRes) {
DispatchBluetoothA2dpHALResult(
aRes, &BluetoothA2dpResultHandler::Disconnect,
ConvertDefault(status, STATUS_FAIL));
}
}
END_BLUETOOTH_NAMESPACE
| 25.372973 | 80 | 0.722625 | luisivan |
5be2ffad3758934f15928b7bb11b0380c0c2bdb4 | 638 | cpp | C++ | source/fileRemove.cpp | Linux-pt/escan-backup | bfaed321201e512974e70c305beba53892428efc | [
"Unlicense"
] | null | null | null | source/fileRemove.cpp | Linux-pt/escan-backup | bfaed321201e512974e70c305beba53892428efc | [
"Unlicense"
] | null | null | null | source/fileRemove.cpp | Linux-pt/escan-backup | bfaed321201e512974e70c305beba53892428efc | [
"Unlicense"
] | null | null | null | #include<stdio.h>
#include<string>
#include<string.h>
#include<iostream>
#include<stdlib.h>
#include<signal.h>
#include<unistd.h>
#include<sqlite3.h>
#include<signal.h>
#include"HandleSigint.h"
#include"fileRemove.h"
using namespace std;
/*this function will remove files after year*/
extern sqlite3 *db;
void fileRemove(char *unzip)
{
//WriteLogForlibmwshare(2,"fileRemove started" );
signal(SIGINT, HandleSigint);
signal(SIGTERM, HandleSigint);
char file_name_remove[1024]="";
sprintf(file_name_remove,"/tmpdata/escanAV/escanIncremental/%s",unzip);
remove(file_name_remove);
//WriteLogForlibmwshare(2,"fileRemove ended" );
}
| 22 | 72 | 0.760188 | Linux-pt |
5be410cbc70bb1984ca3c0ecc7a8ef02d9c55287 | 1,907 | cpp | C++ | 4. Inheritance/8.InheritedPrivateVaribles.cpp | Imran4424/C-Plus-Plus-Object-Oriented | a9c16ce6506b4cc0f3ec82fdf2e750bec50aab79 | [
"MIT"
] | 3 | 2019-11-06T15:43:06.000Z | 2020-06-05T10:47:28.000Z | 4. Inheritance/8.InheritedPrivateVaribles.cpp | Imran4424/C-Plus-Plus-Object-Oriented | a9c16ce6506b4cc0f3ec82fdf2e750bec50aab79 | [
"MIT"
] | null | null | null | 4. Inheritance/8.InheritedPrivateVaribles.cpp | Imran4424/C-Plus-Plus-Object-Oriented | a9c16ce6506b4cc0f3ec82fdf2e750bec50aab79 | [
"MIT"
] | 1 | 2019-09-06T03:37:08.000Z | 2019-09-06T03:37:08.000Z | /*
write a program to demonstrate private inherited variables access permission
*/
#include <iostream>
using namespace std;
class A
{
private: int id;
public: A(): id(0)
{
cout << "Calling from A" << endl;
}
public: A(int p_id): id(p_id)
{
}
public: int GetId()
{
return id;
}
};
class B: public A
{
private: int count;
public: B(): count(0)
{
cout << "Calling from B" << endl;
}
public: B(int p_id, int p_count): A(p_id), count(p_count)
{
}
public: int GetCount()
{
return count;
}
};
class C: public B
{
private: double cost;
public: C(): cost(0)
{
cout << "Calling from C" << endl;
}
public: C(int p_id, int p_count, double p_cost): B(p_id, p_count), cost(p_cost)
{ // now this code will just work fine
// here we call the constructor of the inherited class
}
public: double GetCost()
{
return cost;
}
public: double GetTotalCost()
{
return cost * count; // this statement will give you error, because you can't access inherited
// private variables
// this is also true for assigning values within constructor
}
};
int main(int argc, char const *argv[])
{
C derived(1, 5, 20);
cout << "Id: " << derived.GetId() << endl;
cout << "Number of Item: " << derived.GetCount() << endl;
cout << "Cost: " << derived.GetCost() << endl;
cout << "Total Cost: " << derived.GetTotalCost() << endl;
return 0;
}
/*
derived class can access public inherited variables easily
that's why they can also assign inherited public variables
but thing's get little complex when you try to access private inherited variables
derived class can't access private inherited variables, this will generate error
that's why it also can't assign inherited private variables
it can call inherit class constructor from the initializer list to initialize inherited private
variables
*/ | 17.82243 | 97 | 0.65076 | Imran4424 |
5bea5f5e6bf1779dc4096ee2588acd72e2ed5184 | 383 | cpp | C++ | Codeforces/545D - Queue.cpp | wgarcia1309/competitive-programming | a1788c8a7cbddaa753c2f468859581c1bac9e322 | [
"MIT"
] | null | null | null | Codeforces/545D - Queue.cpp | wgarcia1309/competitive-programming | a1788c8a7cbddaa753c2f468859581c1bac9e322 | [
"MIT"
] | null | null | null | Codeforces/545D - Queue.cpp | wgarcia1309/competitive-programming | a1788c8a7cbddaa753c2f468859581c1bac9e322 | [
"MIT"
] | null | null | null | //545D - Queue
#include<stdio.h>
#include <algorithm>
using namespace std;
int main(){
int n;
int que[100000],p=0;
scanf("%d",&n);
for(int i=0;i<n;i++)scanf("%d",&que[i]);
sort(que,que+n);
long long suma=0;
for(int i=0;i<n;i++){
if(suma<=que[i]){
p++;
suma+=que[i];
}
}
printf("%d",p);
return 0;
}
| 17.409091 | 44 | 0.462141 | wgarcia1309 |
5bf1edef9eff26c7e93c255bced0cf2f11366586 | 1,800 | cpp | C++ | lzma/lzma922/CPP/Common/StringToInt.cpp | LiveMirror/uncompression | 2cdef0ed9c6281b2c0542a9d17441dd0f551ed4d | [
"Apache-2.0"
] | 1 | 2016-10-18T02:29:20.000Z | 2016-10-18T02:29:20.000Z | lzma/lzma922/CPP/Common/StringToInt.cpp | LiveMirror/uncompression | 2cdef0ed9c6281b2c0542a9d17441dd0f551ed4d | [
"Apache-2.0"
] | null | null | null | lzma/lzma922/CPP/Common/StringToInt.cpp | LiveMirror/uncompression | 2cdef0ed9c6281b2c0542a9d17441dd0f551ed4d | [
"Apache-2.0"
] | null | null | null | // Common/StringToInt.cpp
#include "StdAfx.h"
#include "StringToInt.h"
UInt64 ConvertStringToUInt64(const char *s, const char **end)
{
UInt64 result = 0;
for (;;)
{
char c = *s;
if (c < '0' || c > '9')
{
if (end != NULL)
*end = s;
return result;
}
result *= 10;
result += (c - '0');
s++;
}
}
UInt64 ConvertOctStringToUInt64(const char *s, const char **end)
{
UInt64 result = 0;
for (;;)
{
char c = *s;
if (c < '0' || c > '7')
{
if (end != NULL)
*end = s;
return result;
}
result <<= 3;
result += (c - '0');
s++;
}
}
UInt64 ConvertHexStringToUInt64(const char *s, const char **end)
{
UInt64 result = 0;
for (;;)
{
char c = *s;
UInt32 v;
if (c >= '0' && c <= '9') v = (c - '0');
else if (c >= 'A' && c <= 'F') v = 10 + (c - 'A');
else if (c >= 'a' && c <= 'f') v = 10 + (c - 'a');
else
{
if (end != NULL)
*end = s;
return result;
}
result <<= 4;
result |= v;
s++;
}
}
UInt64 ConvertStringToUInt64(const wchar_t *s, const wchar_t **end)
{
UInt64 result = 0;
for (;;)
{
wchar_t c = *s;
if (c < '0' || c > '9')
{
if (end != NULL)
*end = s;
return result;
}
result *= 10;
result += (c - '0');
s++;
}
}
Int64 ConvertStringToInt64(const char *s, const char **end)
{
if (*s == '-')
return -(Int64)ConvertStringToUInt64(s + 1, end);
return ConvertStringToUInt64(s, end);
}
Int64 ConvertStringToInt64(const wchar_t *s, const wchar_t **end)
{
if (*s == L'-')
return -(Int64)ConvertStringToUInt64(s + 1, end);
return ConvertStringToUInt64(s, end);
}
| 18.367347 | 68 | 0.46 | LiveMirror |
5bff29986e5e26f27a8f4a9811d4b3a62c335423 | 194 | cpp | C++ | BASIC-14/main.cpp | codexvn/lanqiao | 16fbbecaa4e0f042dd2d402469aeda552149a1f7 | [
"MIT"
] | null | null | null | BASIC-14/main.cpp | codexvn/lanqiao | 16fbbecaa4e0f042dd2d402469aeda552149a1f7 | [
"MIT"
] | null | null | null | BASIC-14/main.cpp | codexvn/lanqiao | 16fbbecaa4e0f042dd2d402469aeda552149a1f7 | [
"MIT"
] | null | null | null | #include<iostream>
using namespace std;
int main()
{
int H,M,S,time;
cin>>time;
H=time/3600;
time%=3600;
M=time/60;
time%=60;
S=time;
cout<<H<<':'<<M<<':'<<S;
return 0;
}
| 12.933333 | 26 | 0.541237 | codexvn |
7502e62de121ada92a815e67c913fb52a43ed365 | 1,624 | inl | C++ | src/ECS/entitiesTemplateStorage.inl | MirrasHue/PopHead | f6bfe51059723bc6567a057028b7a83fabf7a015 | [
"MIT"
] | 117 | 2019-03-18T20:09:54.000Z | 2022-03-27T22:40:52.000Z | src/ECS/entitiesTemplateStorage.inl | MirrasHue/PopHead | f6bfe51059723bc6567a057028b7a83fabf7a015 | [
"MIT"
] | 443 | 2019-04-07T19:59:56.000Z | 2020-05-23T12:25:28.000Z | src/ECS/entitiesTemplateStorage.inl | MirrasHue/PopHead | f6bfe51059723bc6567a057028b7a83fabf7a015 | [
"MIT"
] | 19 | 2019-03-20T19:57:34.000Z | 2020-11-21T15:35:02.000Z | namespace ph {
template<typename T, typename... Args>
void EntitiesTemplateStorage::assign(const std::string& templateName, Args&&... arguments)
{
auto entityTemplate = mTemplatesMap.at(templateName);
mTemplatesRegistry.assign<T>(entityTemplate, arguments...);
}
template<typename T, typename... Args>
void EntitiesTemplateStorage::assign(entt::entity& templateEntity, Args&&... arguments)
{
mTemplatesRegistry.assign<T>(templateEntity, arguments...);
}
template<typename T, typename... Args>
void EntitiesTemplateStorage::assign_or_replace(const std::string& templateName, Args&&... arguments)
{
auto entityTemplate = mTemplatesMap.at(templateName);
mTemplatesRegistry.assign_or_replace<T>(entityTemplate, arguments...);
}
template<typename T, typename... Args>
void EntitiesTemplateStorage::assign_or_replace(entt::entity& templateEntity, Args&&... arguments)
{
mTemplatesRegistry.assign_or_replace<T>(templateEntity, arguments...);
}
template<typename T>
bool EntitiesTemplateStorage::has(entt::entity& templateEntity)
{
return mTemplatesRegistry.has<T>(templateEntity);
}
template<typename T>
bool EntitiesTemplateStorage::has(const std::string& templateName)
{
auto templateEntity = mTemplatesMap.at(templateName);
return mTemplatesRegistry.has<T>(templateEntity);
}
template<typename T>
T EntitiesTemplateStorage::get(const std::string& templateName)
{
auto entityTemplate = mTemplatesMap.at(templateName);
return mTemplatesRegistry.get<T>(entityTemplate);
}
template<typename T>
T EntitiesTemplateStorage::get(entt::entity& templateEntity)
{
return mTemplatesRegistry.get<T>(templateEntity);
}
}
| 29 | 101 | 0.78633 | MirrasHue |
75043a97fd2b37be88b853d11ae47972b47c2e83 | 3,204 | cpp | C++ | libs/base/src/logger.cpp | blagodarin/yttrium | 534289c3082355e5537a03c0b5855b60f0c344ad | [
"Apache-2.0"
] | null | null | null | libs/base/src/logger.cpp | blagodarin/yttrium | 534289c3082355e5537a03c0b5855b60f0c344ad | [
"Apache-2.0"
] | null | null | null | libs/base/src/logger.cpp | blagodarin/yttrium | 534289c3082355e5537a03c0b5855b60f0c344ad | [
"Apache-2.0"
] | null | null | null | // This file is part of the Yttrium toolkit.
// Copyright (C) Sergei Blagodarin.
// SPDX-License-Identifier: Apache-2.0
#include <yttrium/base/logger.h>
#include "ring_log.h"
#include <atomic>
#include <cassert>
#include <condition_variable>
#include <iostream>
#include <mutex>
#include <thread>
namespace
{
static_assert(Yt::Logger::MaxMessageSize == Yt::RingLog::MaxStringSize);
std::atomic<bool> _global_logger_created{ false }; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
std::atomic<Yt::LoggerPrivate*> _global_logger_private{ nullptr }; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
}
namespace Yt
{
class LoggerPrivate
{
public:
[[nodiscard]] static std::unique_ptr<LoggerPrivate> create(std::function<void(std::string_view)>&& callback)
{
bool expected = false;
return _global_logger_created.compare_exchange_strong(expected, true)
? std::make_unique<LoggerPrivate>(std::move(callback))
: nullptr;
}
explicit LoggerPrivate(std::function<void(std::string_view)>&& callback) //-V730
: _thread{ [this, cb = std::move(callback)] { run(cb ? cb : [](std::string_view message) { std::cerr << message << '\n'; }); } }
{
_global_logger_private = this;
}
~LoggerPrivate() noexcept
{
_global_logger_private = nullptr;
{
std::scoped_lock lock{ _mutex };
_stop = true;
}
_flushed.notify_all();
_can_process.notify_one();
_thread.join();
_global_logger_created = false;
}
void flush() noexcept
{
std::unique_lock lock{ _mutex };
++_flushing;
_flushed.wait(lock, [this] { return (_ring_log.empty() && !_processing) || _stop; });
--_flushing;
}
void push(std::string_view message) noexcept
{
{
std::scoped_lock lock{ _mutex };
const auto need_notify = _ring_log.empty() && !_processing && !_flushing;
_ring_log.push(message);
if (!need_notify)
return;
}
_can_process.notify_one();
}
private:
void run(const std::function<void(std::string_view)>& callback)
{
std::string message;
for (std::unique_lock lock{ _mutex };;)
{
_can_process.wait(lock, [this] { return !_ring_log.empty() || _stop; });
if (_stop && _ring_log.empty())
break;
assert(!_ring_log.empty());
_ring_log.pop(message);
_processing = true;
lock.unlock();
callback(message);
lock.lock();
_processing = false;
if (_flushing > 0 && _ring_log.empty())
{
lock.unlock();
_flushed.notify_all();
lock.lock();
}
}
}
private:
std::mutex _mutex;
bool _stop = false;
bool _processing = false;
size_t _flushing = 0;
std::condition_variable _can_process;
std::condition_variable _flushed;
RingLog _ring_log;
std::thread _thread;
};
Logger::Logger(std::function<void(std::string_view)>&& callback)
: _private{ LoggerPrivate::create(std::move(callback)) }
{
}
Logger::~Logger() noexcept = default;
void Logger::flush() noexcept
{
if (const auto logger = _global_logger_private.load())
logger->flush();
}
void Logger::write(std::string_view message) noexcept
{
if (const auto logger = _global_logger_private.load())
logger->push(message);
}
}
| 24.458015 | 131 | 0.669164 | blagodarin |
7506eb9c65e13225df00efd8f07260a6c9016d1f | 512 | hpp | C++ | source/xyo/xyo-datastructures-tgetclassofmember.hpp | g-stefan/xyo | e203cb699d6bba46eae6c8157f27ea29ab7506f1 | [
"MIT",
"Unlicense"
] | null | null | null | source/xyo/xyo-datastructures-tgetclassofmember.hpp | g-stefan/xyo | e203cb699d6bba46eae6c8157f27ea29ab7506f1 | [
"MIT",
"Unlicense"
] | null | null | null | source/xyo/xyo-datastructures-tgetclassofmember.hpp | g-stefan/xyo | e203cb699d6bba46eae6c8157f27ea29ab7506f1 | [
"MIT",
"Unlicense"
] | null | null | null | //
// XYO
//
// Copyright (c) 2020-2021 Grigore Stefan <[email protected]>
// Created by Grigore Stefan <[email protected]>
//
// MIT License (MIT) <http://opensource.org/licenses/MIT>
//
#ifndef XYO_DATASTRUCTURES_TGETCLASSOFMEMBER_HPP
#define XYO_DATASTRUCTURES_TGETCLASSOFMEMBER_HPP
#ifndef XYO__DEPENDENCY_HPP
#include "xyo--dependency.hpp"
#endif
namespace XYO {
namespace DataStructures {
template<typename T, typename X>
T TGetClassOfMember(X T::*);
};
};
#endif
| 18.285714 | 63 | 0.703125 | g-stefan |
750723c6225ceb501ee7042e102824b9504268d1 | 3,801 | cpp | C++ | include/comm/metastream/metastream.cpp | Outerra/anteworld | 7c95cd0a4c53937c7572387333a00f8542ebf236 | [
"Unlicense"
] | 16 | 2017-02-28T20:03:06.000Z | 2021-01-25T05:27:05.000Z | include/comm/metastream/metastream.cpp | Outerra/anteworld | 7c95cd0a4c53937c7572387333a00f8542ebf236 | [
"Unlicense"
] | null | null | null | include/comm/metastream/metastream.cpp | Outerra/anteworld | 7c95cd0a4c53937c7572387333a00f8542ebf236 | [
"Unlicense"
] | 7 | 2019-09-25T17:48:51.000Z | 2021-10-05T08:43:37.000Z | /* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is COID/comm module.
*
* The Initial Developer of the Original Code is
* PosAm.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brano Kemen
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "metastream.h"
#include "../local.h"
#include "../hash/hashkeyset.h"
#include "../log/logger.h"
COID_NAMESPACE_BEGIN
////////////////////////////////////////////////////////////////////////////////
void metastream::warn_obsolete(const token& name)
{
(_err = "warning: obsolete variable '") << name << '\'';
fmt_error(false);
coidlog_warning("metastream", _err);
}
////////////////////////////////////////////////////////////////////////////////
struct SMReg {
typedef hash_keyset<MetaDesc,_Select_Copy<MetaDesc,token>> map_t;
map_t _map;
dynarray<local<MetaDesc>> _anon;
};
////////////////////////////////////////////////////////////////////////////////
void metastream::structure_map::get_all_types( dynarray<const MetaDesc*>& dst ) const
{
SMReg& smr = *(SMReg*)pimpl;
SMReg::map_t::const_iterator b,e;
b = smr._map.begin();
e = smr._map.end();
dst.reset();
dst.reserve( smr._map.size(), false );
for(; b!=e; ++b )
*dst.add() = &(*b);
}
////////////////////////////////////////////////////////////////////////////////
metastream::structure_map::structure_map()
{
pimpl = new SMReg;
}
////////////////////////////////////////////////////////////////////////////////
metastream::structure_map::~structure_map()
{
delete (SMReg*)pimpl;
pimpl = 0;
}
////////////////////////////////////////////////////////////////////////////////
MetaDesc* metastream::structure_map::insert( MetaDesc&& v )
{
SMReg& smr = *(SMReg*)pimpl;
return (MetaDesc*) smr._map.insert_value(std::forward<MetaDesc>(v));
}
////////////////////////////////////////////////////////////////////////////////
MetaDesc* metastream::structure_map::insert_anon()
{
SMReg& smr = *(SMReg*)pimpl;
return (*smr._anon.add() = new MetaDesc()).ptr();
}
////////////////////////////////////////////////////////////////////////////////
MetaDesc* metastream::structure_map::find( const token& k ) const
{
const SMReg& smr = *(const SMReg*)pimpl;
const MetaDesc* md = smr._map.find_value(k);
return (MetaDesc*)md;
}
COID_NAMESPACE_END
| 32.487179 | 85 | 0.572481 | Outerra |
750e410c6d3a5070660bcb480b0dbca3cf91cdc3 | 3,073 | cxx | C++ | 207_course_schedule/207_course_schedule.cxx | MonikaBhasin7/leetcode | a771c38242413e3ac0aacf08db43917bbc564765 | [
"MIT"
] | 12 | 2019-09-20T18:16:42.000Z | 2022-01-08T23:58:16.000Z | 207_course_schedule/207_course_schedule.cxx | Mogileeswaran/leetcode | 532d6f88b65440a81c4bb0985d3688eee6414ac8 | [
"MIT"
] | null | null | null | 207_course_schedule/207_course_schedule.cxx | Mogileeswaran/leetcode | 532d6f88b65440a81c4bb0985d3688eee6414ac8 | [
"MIT"
] | 3 | 2019-10-08T21:26:31.000Z | 2021-09-18T13:29:38.000Z | // Copyright (c) 2018-2019 Philip Deljanov
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <vector>
using namespace std;
class Solution {
public:
enum class State {
Unvisited = 0,
Visited,
Recursing,
};
bool checkCycle(vector<vector<int>>& prereqs, vector<State>& states, int i) {
// If the course is currently part of the recursion tree and is being checked again,
// then a cycle is present.
if(states[i] == State::Recursing) {
return true;
}
// If the course is unvisited, the course pre-requisite(s) must be traversed to
// detect cycles.
else if(states[i] == State::Unvisited) {
// Mark the course as part of the recursion tree.
states[i] = State::Recursing;
for(int prereq : prereqs[i]) {
if(checkCycle(prereqs, states, prereq)) {
return true;
}
}
// Course is no longer being recursed, but it is has been visited.
states[i] = State::Visited;
}
return false;
}
bool canFinish(int numCourses, vector<vector<int>>& prerequisites) {
vector<vector<int>> prereqs(numCourses);
vector<State> states(numCourses, State::Unvisited);
// Convert edge-list to a sparse adjacency matrix.
for(auto& pair : prerequisites) {
int course = pair[0];
int prereq = pair[1];
prereqs[course].push_back(prereq);
}
// Check for cycles starting at the first course. If other courses are incidently visited
// while checking a course, then those courses have been implicitly checked for cycles and
// can be safely skipped.
for(int i = 0; i < prereqs.size(); ++i) {
if(states[i] == State::Visited) {
continue;
}
if(checkCycle(prereqs, states, i)) {
return false;
}
}
return true;
}
};
| 35.321839 | 98 | 0.627075 | MonikaBhasin7 |
750e9a995ec127b04ba7b8b5c066e87f225ae54a | 1,023 | hpp | C++ | libs/core/include/fcppt/function_impl.hpp | freundlich/fcppt | 17df1b1ad08bf2435f6902d5465e3bc3fe5e3022 | [
"BSL-1.0"
] | 13 | 2015-02-21T18:35:14.000Z | 2019-12-29T14:08:29.000Z | libs/core/include/fcppt/function_impl.hpp | cpreh/fcppt | 17df1b1ad08bf2435f6902d5465e3bc3fe5e3022 | [
"BSL-1.0"
] | 5 | 2016-08-27T07:35:47.000Z | 2019-04-21T10:55:34.000Z | libs/core/include/fcppt/function_impl.hpp | freundlich/fcppt | 17df1b1ad08bf2435f6902d5465e3bc3fe5e3022 | [
"BSL-1.0"
] | 8 | 2015-01-10T09:22:37.000Z | 2019-12-01T08:31:12.000Z | // Copyright Carl Philipp Reh 2009 - 2021.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef FCPPT_FUNCTION_IMPL_HPP_INCLUDED
#define FCPPT_FUNCTION_IMPL_HPP_INCLUDED
#include <fcppt/function_decl.hpp>
#include <fcppt/config/external_begin.hpp>
#include <memory>
#include <utility>
#include <fcppt/config/external_end.hpp>
template <typename Ret, typename... Args>
template <typename F>
fcppt::function<Ret(Args...)>::function(F _function) : impl_{_function}
{
}
template <typename Ret, typename... Args>
template <typename F, typename Alloc>
fcppt::function<Ret(Args...)>::function(
std::allocator_arg_t const _allocator_arg, Alloc const &_alloc, F _function)
: impl_(_allocator_arg, _alloc, _function)
{
}
template <typename Ret, typename... Args>
Ret fcppt::function<Ret(Args...)>::operator()(Args... _args) const
{
return impl_(std::forward<Args>(_args)...);
}
#endif
| 28.416667 | 80 | 0.72825 | freundlich |
75137404f640283d792df4e96e99350df1ea95c5 | 5,511 | hh | C++ | src/sparse_tool/interfaces/UMF.hh | ceccocats/LapackWrapper | fea6aa41849ffe5440fa3195c36f74e45e36b414 | [
"BSD-4-Clause"
] | 3 | 2021-05-19T14:33:59.000Z | 2022-03-14T02:12:47.000Z | src/sparse_tool/interfaces/UMF.hh | ceccocats/LapackWrapper | fea6aa41849ffe5440fa3195c36f74e45e36b414 | [
"BSD-4-Clause"
] | null | null | null | src/sparse_tool/interfaces/UMF.hh | ceccocats/LapackWrapper | fea6aa41849ffe5440fa3195c36f74e45e36b414 | [
"BSD-4-Clause"
] | 1 | 2020-01-24T15:10:34.000Z | 2020-01-24T15:10:34.000Z | /*--------------------------------------------------------------------------*\
| |
| SparseTool : DRIVER FOR TESTING THE TOOLKIT INTERFACING WITH UMFPACK |
| |
| date : 2008, 6 May |
| version : 1.0.1 |
| file : SparseTool_Umf.hh |
| authors : Enrico Bertolazzi |
| affiliations : Dipartimento di Ingegneria Industriale |
| Universita` degli Studi di Trento |
| email: [email protected] |
| |
\*--------------------------------------------------------------------------*/
#ifndef SPARSETOOL_UMF_HH
#define SPARSETOOL_UMF_HH
#include "../sparse_tool.hh"
#include <umfpack.h>
#include <complex>
namespace SparseTool {
template <typename T>
class UMF {
public:
typedef int integer;
typedef T real_type;
private:
// for UMF =====================
real_type Info[UMFPACK_INFO];
real_type Control[UMFPACK_CONTROL];
void * Symbolic;
void * Numeric;
// for UMF ===================== END
CColMatrix<T> A_stored;
public:
UMF()
: Symbolic(nullptr)
, Numeric(nullptr)
{
/* get the default control parameters */
umfpack_di_defaults( Control );
/* change the default print level for this demo */
/* (otherwise, nothing will print) */
Control[UMFPACK_PRL] = 6;
}
~UMF() {
umfpack_di_free_numeric(&Numeric); Numeric = nullptr;
umfpack_di_free_symbolic(&Symbolic); Symbolic = nullptr;
}
template <typename MT>
int
load( Sparse<T,MT> const & Mat ) {
if ( Numeric != nullptr ) {
umfpack_di_free_numeric(&Numeric);
Numeric = nullptr;
}
if ( Symbolic != nullptr ) {
umfpack_di_free_symbolic(&Symbolic);
Symbolic = nullptr;
}
A_stored = Mat;
int status = umfpack_di_symbolic(
A_stored.numRows(), A_stored.numCols(),
(int const *)&A_stored.getC().front(),
(int const *)&A_stored.getI().front(),
&A_stored.getA().front(),
&Symbolic, Control, Info
);
if (status < 0) {
umfpack_di_report_info( Control, Info ) ;
umfpack_di_report_status( Control, status ) ;
}
status = umfpack_di_numeric(
(int const *)&A_stored.getC().front(),
(int const *)&A_stored.getI().front(),
&A_stored.getA().front(),
Symbolic, &Numeric, Control, Info
);
if ( status < 0 ) {
umfpack_di_report_info( Control, Info );
umfpack_di_report_status( Control, status );
}
// Free un-wanted storage
umfpack_di_free_symbolic( &Symbolic );
return status;
}
int
solve(
Vector<T> const & b,
Vector<T> & x,
bool transpose = false
) {
return this->solve( &b.front(), &x.front(), transpose );
}
int
solve(
real_type const b[],
real_type x[],
bool transpose = false
) {
int status = umfpack_di_solve (
(transpose ? UMFPACK_At : UMFPACK_A),
(int const *)&A_stored.getC().front(),
(int const *)&A_stored.getI().front(),
&A_stored.getA().front(),
x, b, Numeric, Control, Info
);
if ( status < 0 ) {
umfpack_di_report_info( Control, Info );
umfpack_di_report_status( Control, status );
}
return status;
}
};
/*
// ### # # #
// # # # #
// # # # #
// # # # #
// # # # #
// # # # #
// ### ####### #####
*/
/*! \class UMFpreconditioner
\brief Incomplete \c LU preconditioner
*/
template <typename T>
class UMFpreconditioner : public Preco<UMFpreconditioner<T> > {
public:
// \cond NODOC
typedef UMFpreconditioner<T> UMFPRECO;
typedef Preco<UMFPRECO> PRECO;
// \endcond
typedef T valueType; //!< type of the element of the preconditioner
typedef typename return_trait<T>::valueType realType;
private:
mutable UMF<T> ILU;
public:
UMFpreconditioner(void) : Preco<UMFPRECO>() {}
template <typename MAT>
UMFpreconditioner( MAT const & M, realType const dropTolerance ) : Preco<UMFPRECO>()
{ ILU.load( M, dropTolerance ); }
//! build the preconditioner from matrix \c M
template <typename MAT>
void
build( MAT const & M, realType const dropTolerance )
{ ILU.load( M, dropTolerance ); }
//! apply preconditioner to vector \c v and store result to vector \c res
template <typename VECTOR>
void
assPreco( VECTOR & res, VECTOR const & v ) const
{ ILU.solve( v, res, false ); }
};
//! \cond NODOC
template <typename T, typename TP> inline
Vector_V_div_P<Vector<T>,UMFpreconditioner<TP> >
operator / (Vector<T> const & v, UMFpreconditioner<TP> const & P)
{ return Vector_V_div_P<Vector<T>,UMFpreconditioner<TP> >(v,P); }
//! \endcond
}
namespace SparseToolLoad {
using ::SparseTool::UMF;
using ::SparseTool::UMFpreconditioner;
}
#endif
| 27.147783 | 89 | 0.506986 | ceccocats |
75141c854073599766c07027f50bbc9989a95064 | 3,883 | hpp | C++ | include/jvm.hpp | lem0nez/apm | 2e0cffca83f5061f548abf053bf39be69027a823 | [
"Apache-2.0"
] | 1 | 2019-05-17T05:00:37.000Z | 2019-05-17T05:00:37.000Z | include/jvm.hpp | lem0nez/apm | 2e0cffca83f5061f548abf053bf39be69027a823 | [
"Apache-2.0"
] | null | null | null | include/jvm.hpp | lem0nez/apm | 2e0cffca83f5061f548abf053bf39be69027a823 | [
"Apache-2.0"
] | 2 | 2019-05-17T13:00:26.000Z | 2019-08-08T11:40:52.000Z | /*
* Copyright © 2021 Nikita Dudko. All rights reserved.
* Contacts: <[email protected]>
* Licensed under the Apache License, Version 2.0
*/
#pragma once
#include <cstddef>
#include <functional>
#include <memory>
#include <stdexcept>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include <jni/jni.hpp>
#include "sdk.hpp"
namespace jvm_tools {
using flags_t = std::byte;
static constexpr flags_t
JAVAC{1U},
D8{1U << 1U},
APKSIGNER{1U << 2U},
ALL{JAVAC | D8 | APKSIGNER};
}
class java_error : public std::runtime_error {
public:
explicit java_error(const std::string_view what_arg):
runtime_error(std::string(what_arg)) {}
};
/*
* IMPORTANT NOTES:
* 1. due to JNI limitations, only one JVM can be created per a process;
* 2. tools must only be called from a thread that instantiated Jvm.
*/
class Jvm {
using tool_t = auto (const std::vector<std::string>& args,
std::string& out, std::string& err) const -> int;
public:
// Throws an exception on failure.
Jvm(jvm_tools::flags_t init_tools, std::shared_ptr<const Sdk> sdk);
~Jvm();
Jvm(const Jvm&) = delete;
auto operator=(const Jvm&) -> Jvm& = delete;
Jvm(Jvm&&) = default;
auto operator=(Jvm&&) -> Jvm& = default;
// If a tool isn't initialized by the
// constructor, runtime_error will be thrown.
tool_t
javac,
d8,
apksigner;
private:
struct Throwable {
static constexpr auto Name() { return "java/lang/Throwable"; }
};
struct InputStream {
static constexpr auto Name() { return "java/io/InputStream"; }
};
struct OutputStream {
static constexpr auto Name() { return "java/io/OutputStream"; }
};
struct JavaCompiler {
static constexpr auto Name() { return "javax/tools/JavaCompiler"; }
};
struct Output {
static constexpr auto Name() { return "com/github/lem0nez/apm/Output"; }
};
struct Tool {
static constexpr auto Name() { return "com/github/lem0nez/apm/Tool"; }
};
static constexpr auto JNI_VERSION{JNI_VERSION_1_8};
// Redirects Java's standard output streams.
void redirect_output();
void set_security_manager() const;
void init_javac();
void init_android_tools(
jvm_tools::flags_t tools, std::shared_ptr<const Sdk> sdk);
[[nodiscard]] auto make_args(const std::vector<std::string>& args) const ->
jni::Local<jni::Array<jni::String>>;
void reset_output() const;
// Assigns captured outputs since the last reset_output call.
void get_output(std::string& out, std::string& err) const;
// If PendingJavaException will be caught, java_error with the
// provided error message and exception details will be thrown.
template<typename R> auto safe_java_exec(
const std::function<R()>& fun, std::string_view err_msg) const -> R;
// Returns options pair of minimum and maximum heap sizes.
[[nodiscard]] static auto get_heap_opts() ->
std::pair<std::string, std::string>;
// Memory management isn't required, since
// content of this pointers are owned by JNI.
jni::JavaVM* m_vm{};
jni::JNIEnv* m_env{};
jni::Local<jni::Class<Output>> m_output;
std::unique_ptr<const jni::StaticMethod<Output, void()>> m_output_reset;
std::unique_ptr<const jni::StaticMethod<Output, jni::String()>>
m_output_get_out,
m_output_get_err;
jni::Local<jni::Object<JavaCompiler>> m_javac_obj;
using javac_run_t = jni::jint(
// Parameters: in, out, err, arguments.
jni::Object<InputStream>, jni::Object<OutputStream>,
jni::Object<OutputStream>, jni::Array<jni::String>);
std::unique_ptr<const jni::Method<JavaCompiler, javac_run_t>> m_javac_run;
jni::Local<jni::Object<Tool>>
m_d8_obj,
m_apksigner_obj;
std::unique_ptr<const jni::Method<Tool,
jni::jint(jni::Array<jni::String>)>> m_tool_run;
};
#include "jvm.inl"
| 29.416667 | 77 | 0.679887 | lem0nez |
75166c6ae44d0e14e858b02a5b7a8807cb73d6e4 | 648 | cpp | C++ | test/2020/Day05PuzzleTests.cpp | MarkRDavison/AdventOfCode | 640ae6de76709367be8dfeb86b9f1f7d21908946 | [
"MIT"
] | null | null | null | test/2020/Day05PuzzleTests.cpp | MarkRDavison/AdventOfCode | 640ae6de76709367be8dfeb86b9f1f7d21908946 | [
"MIT"
] | null | null | null | test/2020/Day05PuzzleTests.cpp | MarkRDavison/AdventOfCode | 640ae6de76709367be8dfeb86b9f1f7d21908946 | [
"MIT"
] | null | null | null | #include <catch/catch.hpp>
#include <2020/Day05Puzzle.hpp>
namespace TwentyTwenty {
TEST_CASE("Day 5 getSeatInfo works", "[2020][Day05]") {
const auto indexes = Day05Puzzle::getSeatInfo("FBFBBFFRLR");
REQUIRE(44 == indexes.row);
REQUIRE(5 == indexes.column);
REQUIRE(357 == indexes.seatId);
}
TEST_CASE("Day 5 Part 1 Example work", "[2020][Day05]") {
const std::vector<std::string> input = {
"BFFFBBFRRR",
"FFFBBBFRRR",
"BBFFBBFRLL"
};
Day05Puzzle puzzle{};
puzzle.setVerbose(true);
puzzle.setInputLines(input);
auto answers = puzzle.fastSolve();
REQUIRE("820" == answers.first);
}
}
| 20.25 | 62 | 0.648148 | MarkRDavison |
7518c409840daa6eb4498fd901ce4eeccaf7d95d | 1,146 | cpp | C++ | Cpp_primer_5th/code_part12/prog12_2.cpp | Links789/Cpp_primer_5th | 18a60b75c358a79fdf006f8cb978c9be6e6aedd5 | [
"MIT"
] | null | null | null | Cpp_primer_5th/code_part12/prog12_2.cpp | Links789/Cpp_primer_5th | 18a60b75c358a79fdf006f8cb978c9be6e6aedd5 | [
"MIT"
] | null | null | null | Cpp_primer_5th/code_part12/prog12_2.cpp | Links789/Cpp_primer_5th | 18a60b75c358a79fdf006f8cb978c9be6e6aedd5 | [
"MIT"
] | null | null | null | #include <iostream>
#include <vector>
#include <initializer_list>
#include <string>
#include <memory>
using namespace std;
class StrBlob {
public:
typedef vector<string>::size_type size_type;
StrBlob(): data(make_shared<vector<string>>()) { };
StrBlob(initializer_list<string> il):
data(make_shared<vector<string>>(il)) { };
size_type size() const { return data->size(); }
bool empty() const { return data->empty(); }
void push_back(const string &t) { data->push_back(t); }
void pop_back(){
check(0, "pop_back on empty StrBlob");
data->pop_back();
}
string& front(){
check(0, "front on empty StrBlob");
return data->front();
}
string& back(){
check(0, "back on empty StrBlob");
return data->back();
}
const string& back() const{
check(0, "back on empty StrBlob");
return data->back();
}
const string& front() const{
check(0, "front on empty StrBlob");
return data->front();
}
private:
shared_ptr<vector<string>> data;
void check(size_type i, const string &msg) const{
if(i >= data->size())
throw out_of_range(msg);
}
};
//int main(){}
| 22.038462 | 57 | 0.630017 | Links789 |
752318ebdaf95cddb8d6023cbdf05e11e4832007 | 6,885 | hpp | C++ | packages/utility/core/src/Utility_TetrahedronHelpers.hpp | lkersting/SCR-2123 | 06ae3d92998664a520dc6a271809a5aeffe18f72 | [
"BSD-3-Clause"
] | null | null | null | packages/utility/core/src/Utility_TetrahedronHelpers.hpp | lkersting/SCR-2123 | 06ae3d92998664a520dc6a271809a5aeffe18f72 | [
"BSD-3-Clause"
] | null | null | null | packages/utility/core/src/Utility_TetrahedronHelpers.hpp | lkersting/SCR-2123 | 06ae3d92998664a520dc6a271809a5aeffe18f72 | [
"BSD-3-Clause"
] | null | null | null | //---------------------------------------------------------------------------//
//!
//! \file Utility_TetrahedronHelpers.hpp
//! \author Alex Robinson, Eli Moll
//! \brief Tetrahedron helper functions
//!
//---------------------------------------------------------------------------//
#ifndef UTILITY_TETRAHEDRON_HELPERS_HPP
#define UTILITY_TETRAHEDRON_HELPERS_HPP
// Trilinos Includes
#include <Teuchos_SerialDenseMatrix.hpp>
// Moab Includes
#include <moab/CartVect.hpp>
#include <moab/Matrix3.hpp>
namespace Utility{
//! Calculate the volume of a tetrahedron
double calculateTetrahedronVolume( const double vertex_a[3],
const double vertex_b[3],
const double vertex_c[3],
const double reference_vertex[3] );
//! Calculate the volume of a tetrahedron
double calculateTetrahedronVolume( const moab::CartVect& vertex_a,
const moab::CartVect& vertex_b,
const moab::CartVect& vertex_c,
const moab::CartVect& reference_vertex );
//! Calculate tetrahedron barycentric transform matrix
template<typename Matrix>
void calculateBarycentricTransformMatrix( const double vertex_a[3],
const double vertex_b[3],
const double vertex_c[3],
const double reference_vertex[3],
Matrix& matrix );
//! Calculate tetrahedron barycentric transform matrix
template<typename Matrix>
void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a,
const moab::CartVect& vertex_b,
const moab::CartVect& vertex_c,
const moab::CartVect& reference_vertex,
Matrix& matrix );
//! Calculate tetrahedron barycentric transform matrix
template<>
void calculateBarycentricTransformMatrix<moab::Matrix3>(
const double vertex_a[3],
const double vertex_b[3],
const double vertex_c[3],
const double reference_vertex[3],
moab::Matrix3& matrix );
//! Calculate tetrahedron barycentric transform matrix
void calculateBarycentricTransformMatrix( const double vertex_a[3],
const double vertex_b[3],
const double vertex_c[3],
const double reference_vertex[3],
double transform_arrays[9] );
//! Calculate the volume of a tetrahedron
void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a,
const moab::CartVect& vertex_b,
const moab::CartVect& vertex_c,
const moab::CartVect& reference_vertex,
double transform_arrays[9] );
//! Return if a point is in a tet
template<typename TestPoint, typename ReferencePoint, typename Matrix>
bool isPointInTet( const TestPoint& point,
const ReferencePoint& reference_vertex,
const Matrix& matrix,
const double tol = 1e-6 );
//! Return if a point is in a tet
template<typename TestPoint, typename ReferencePoint>
bool isPointInTet( const TestPoint& point,
const ReferencePoint& reference_vertex,
const double barycentric_array[9] );
// Calculate the volume of a tetrahedron
inline double calculateTetrahedronVolume( const moab::CartVect& vertex_a,
const moab::CartVect& vertex_b,
const moab::CartVect& vertex_c,
const moab::CartVect& reference_vertex )
{
return calculateTetrahedronVolume( vertex_a.array(),
vertex_b.array(),
vertex_c.array(),
reference_vertex.array() );
}
// Calculate tetrahedron barycentric transform matrix
template<typename Matrix>
inline void calculateBarycentricTransformMatrix(
const moab::CartVect& vertex_a,
const moab::CartVect& vertex_b,
const moab::CartVect& vertex_c,
const moab::CartVect& reference_vertex,
Matrix& matrix )
{
calculateBarycentricTransformMatrix( vertex_a.array(),
vertex_b.array(),
vertex_c.array(),
reference_vertex.array(),
matrix );
}
// Calculate tetrahedron barycentric transform matrix
inline void calculateBarycentricTransformMatrix( const double vertex_a[3],
const double vertex_b[3],
const double vertex_c[3],
const double reference_vertex[3],
double transform_arrays[9] )
{
// Create temporary matrix
Teuchos::SerialDenseMatrix<int,double> tmp_matrix( 3, 3 );
calculateBarycentricTransformMatrix( vertex_a,
vertex_b,
vertex_c,
reference_vertex,
tmp_matrix );
// Copy the matrix into the array
transform_arrays[0] = tmp_matrix( 0, 0 );
transform_arrays[1] = tmp_matrix( 0, 1 );
transform_arrays[2] = tmp_matrix( 0, 2 );
transform_arrays[3] = tmp_matrix( 1, 0 );
transform_arrays[4] = tmp_matrix( 1, 1 );
transform_arrays[5] = tmp_matrix( 1, 2 );
transform_arrays[6] = tmp_matrix( 2, 0 );
transform_arrays[7] = tmp_matrix( 2, 1 );
transform_arrays[8] = tmp_matrix( 2, 2 );
}
// Calculate the volume of a tetrahedron
inline void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a,
const moab::CartVect& vertex_b,
const moab::CartVect& vertex_c,
const moab::CartVect& reference_vertex,
double transform_arrays[9] )
{
return calculateBarycentricTransformMatrix( vertex_a.array(),
vertex_b.array(),
vertex_c.array(),
reference_vertex.array(),
transform_arrays );
}
// Return if a point is in a tet
template<typename TestPoint, typename ReferencePoint>
inline bool isPointInTet( const TestPoint& point,
const ReferencePoint& reference_vertex,
double barycentric_array[9] )
{
// Create temporary matrix
Teuchos::SerialDenseMatrix<int,double> tmp_matrix( 3, 3 );
tmp_matrix( 0, 0 ) = barycentric_array[0];
tmp_matrix( 0, 1 ) = barycentric_array[1];
tmp_matrix( 0, 2 ) = barycentric_array[2];
tmp_matrix( 1, 0 ) = barycentric_array[3];
tmp_matrix( 1, 1 ) = barycentric_array[4];
tmp_matrix( 1, 2 ) = barycentric_array[5];
tmp_matrix( 2, 0 ) = barycentric_array[6];
tmp_matrix( 2, 1 ) = barycentric_array[7];
tmp_matrix( 2, 2 ) = barycentric_array[8];
return isPointInTet( point, reference_vertex, tmp_matrix );
}
} // end Utility namespace
//---------------------------------------------------------------------------//
// Template Includes.
//---------------------------------------------------------------------------//
#include "Utility_TetrahedronHelpers_def.hpp"
//---------------------------------------------------------------------------//
#endif // end UTILITY_TETRAHEDRON_HELPERS_HPP
//---------------------------------------------------------------------------//
// end Utility_TetrahedronHelpers.hpp
//---------------------------------------------------------------------------//
| 35.673575 | 80 | 0.620625 | lkersting |
970cb03d6ee4217ba5ea5004c6fcebc2d5abdc5e | 2,718 | hpp | C++ | include/Pothos/Archive/ArchiveEntry.hpp | lsbharadwaj/PothosCore | 02b3491ed06f23924a4c749f35b7fade88b81a14 | [
"BSL-1.0"
] | 180 | 2017-09-11T00:44:36.000Z | 2022-03-25T09:23:47.000Z | include/Pothos/Archive/ArchiveEntry.hpp | lsbharadwaj/PothosCore | 02b3491ed06f23924a4c749f35b7fade88b81a14 | [
"BSL-1.0"
] | 109 | 2015-01-19T07:33:38.000Z | 2017-08-12T00:29:13.000Z | include/Pothos/Archive/ArchiveEntry.hpp | lsbharadwaj/PothosCore | 02b3491ed06f23924a4c749f35b7fade88b81a14 | [
"BSL-1.0"
] | 32 | 2017-09-20T10:47:29.000Z | 2022-03-24T06:13:03.000Z | ///
/// \file Archive/ArchiveEntry.hpp
///
/// Library storage for archive entries.
/// Entries are used for polymorphic factories.
///
/// \copyright
/// Copyright (c) 2016-2017 Josh Blum
/// SPDX-License-Identifier: BSL-1.0
///
#pragma once
#include <Pothos/Config.hpp>
#include <Pothos/Archive/StreamArchiver.hpp>
#include <type_traits>
#include <typeinfo>
#include <iosfwd>
#include <string>
namespace Pothos {
namespace Archive {
/*!
* Base class for an archive entry.
* Stores and ID and overloads for polymorphic support.
*/
class POTHOS_API ArchiveEntry
{
public:
//! Create and register an entry given the type and unique ID
ArchiveEntry(const std::type_info &type, const std::string &id);
//! Virtual destructor for derived type classes
virtual ~ArchiveEntry(void);
//! Save a pointer to the archive in a derived class
virtual void save(OStreamArchiver &ar, const void *t) const = 0;
//! Load a pointer from the archive in a derived class
virtual void *load(IStreamArchiver &ar) const = 0;
//! Lookup the entry given the type info or throw if not found
static const ArchiveEntry &find(const std::type_info &type);
//! Lookup the entry given the unique id or throw if not found
static const ArchiveEntry &find(const std::string &id);
//! Lookup the entry given the the id hash or throw if not found
static const ArchiveEntry &find(const unsigned long long &hash);
//! Get the associated unique ID
const std::string &getId(void) const;
//! Get a reproducible hash for this entry
const unsigned long long &getHash(void) const;
private:
const std::string _id;
const unsigned long long _hash;
};
/*!
* Archive entry for specific types.
* When instantiated, the library can
* save, create, and load this type.
*/
template <typename T>
struct ArchiveEntryT : ArchiveEntry
{
ArchiveEntryT(const std::string &id);
void save(OStreamArchiver &ar, const void *t) const;
void *load(IStreamArchiver &ar) const;
};
} //namespace Archive
} //namespace Pothos
inline const std::string &Pothos::Archive::ArchiveEntry::getId(void) const
{
return _id;
}
inline const unsigned long long &Pothos::Archive::ArchiveEntry::getHash(void) const
{
return _hash;
}
template <typename T>
Pothos::Archive::ArchiveEntryT<T>::ArchiveEntryT(const std::string &id):
ArchiveEntry(typeid(T), id)
{
return;
}
template <typename T>
void Pothos::Archive::ArchiveEntryT<T>::save(OStreamArchiver &ar, const void *t) const
{
ar << (*static_cast<const T *>(t));
}
template <typename T>
void *Pothos::Archive::ArchiveEntryT<T>::load(IStreamArchiver &ar) const
{
T *t = new T();
ar >> *t;
return t;
}
| 24.486486 | 86 | 0.69794 | lsbharadwaj |
9711cbf792a9b7244e3a13751f0ad904f5f13f7d | 253 | cpp | C++ | Code full house/buoi20 nguyen dinh trung duc/implement/bai 11 1352C.cpp | ducyb2001/CbyTrungDuc | 0e93394dce600876a098b90ae969575bac3788e1 | [
"Apache-2.0"
] | null | null | null | Code full house/buoi20 nguyen dinh trung duc/implement/bai 11 1352C.cpp | ducyb2001/CbyTrungDuc | 0e93394dce600876a098b90ae969575bac3788e1 | [
"Apache-2.0"
] | null | null | null | Code full house/buoi20 nguyen dinh trung duc/implement/bai 11 1352C.cpp | ducyb2001/CbyTrungDuc | 0e93394dce600876a098b90ae969575bac3788e1 | [
"Apache-2.0"
] | null | null | null | /* bai 11 1352 C */
#include<stdio.h>
#include<math.h>
int so(int n, int k){
return (k + floor(k - 1) / (n - 1));
}
int main(){
int T;
scanf("%d",&T);
while(T--){
int n,k;
scanf("%d%d",&n,&k);
printf("%d\n", so(n, k));
}
return 0;
}
| 14.055556 | 37 | 0.478261 | ducyb2001 |
971299468b75fc123ae03dff111f16d042561e6f | 1,096 | hpp | C++ | tests/TST_baseSocket/helper/SocketImpl.hpp | embtom/networkAdapter- | cdb5f11a0033773223e4298995c10b164ba53b64 | [
"MIT"
] | 2 | 2020-05-04T15:19:33.000Z | 2020-05-22T21:49:47.000Z | tests/TST_baseSocket/helper/SocketImpl.hpp | embtom/networkAdapter- | cdb5f11a0033773223e4298995c10b164ba53b64 | [
"MIT"
] | null | null | null | tests/TST_baseSocket/helper/SocketImpl.hpp | embtom/networkAdapter- | cdb5f11a0033773223e4298995c10b164ba53b64 | [
"MIT"
] | null | null | null |
#include <BaseSocket.hpp>
#include <sys/socket.h>
using namespace EtNet;
class CSocketImpl : public EtNet::CBaseSocket
{
public:
CSocketImpl() = default;
CSocketImpl(EtNet::ESocketMode opMode) :
CBaseSocket(opMode)
{}
EtNet::ESocketMode testSocketMode()
{
int type, domain;
int length = sizeof( int );
int fd = getFd();
getsockopt( fd, SOL_SOCKET, SO_TYPE, &type, (socklen_t*)&length);
getsockopt( fd, SOL_SOCKET, SO_DOMAIN, &domain, (socklen_t*)&length);
if ((type == SOCK_DGRAM) && (domain == PF_INET)) {
return ESocketMode::INET_DGRAM;
}
else if ((type == SOCK_STREAM) && (domain == PF_INET)) {
return ESocketMode::INET_STREAM;
}
else if ((type == SOCK_DGRAM) && (domain == PF_INET6)) {
return ESocketMode::INET6_DGRAM;
}
else if ((type == SOCK_STREAM) && (domain == PF_INET6)) {
return ESocketMode::INET6_STREAM;
}
else {
return ESocketMode::NO_MODE;
}
}
}; | 24.355556 | 77 | 0.557482 | embtom |
9715ac81c1e685e6887f766760088de5dc2472e9 | 4,247 | cpp | C++ | DL/model_config.cpp | dhkdnduq/dnn_c | a85c057eb5ebf838ba5294aa6a2608f492e23c68 | [
"MIT"
] | 1 | 2022-02-05T13:49:09.000Z | 2022-02-05T13:49:09.000Z | DL/model_config.cpp | dhkdnduq/dnn_c | a85c057eb5ebf838ba5294aa6a2608f492e23c68 | [
"MIT"
] | 1 | 2022-03-15T06:54:37.000Z | 2022-03-16T05:31:24.000Z | DL/model_config.cpp | dhkdnduq/dnn_c | a85c057eb5ebf838ba5294aa6a2608f492e23c68 | [
"MIT"
] | null | null | null | #include "pch.h"
#include "model_config.h"
#include "json/json.h"
template <typename T>
vector<T> tokenize(const string& data, const char delimiter) {
vector<T> result;
std::string token;
std::stringstream ss(data);
while (getline(ss, token, delimiter)) {
if (std::is_same_v<T, float>)
result.push_back(std::stof(token));
else if (std::is_same_v<T, double>)
result.push_back(std::stod(token));
else if (std::is_same_v<T, int>)
result.push_back(std::stoi(token));
}
return result;
}
model_config::model_config()
{
dnn_width = 224;
dnn_height = 224;
dnn_chnnel = 3;
dnn_scale_div = 255.;
threshold = 0.5f;
}
bool model_config::load_config(string configpath)
{
std::ifstream ifs;
ifs.open(configpath, ios_base::in);
if (!ifs.is_open())
return false;
stringstream ss;
string errors;
ss << ifs.rdbuf();
Json::CharReaderBuilder builder;
std::unique_ptr<Json::CharReader> const reader(builder.newCharReader());
Json::Value root;
if (reader->parse(ss.str().c_str(),
ss.str().c_str() + ss.str().length(), &root,
&errors)) {
Json::Value& jcommon = root["common"];
if (jcommon) {
this->dnn_width = std::stoi(jcommon.get("width", "100").asString().c_str());
this->dnn_height =std::stoi(jcommon.get("height", "100").asString().c_str());
this->dnn_scale_div =std::stof(jcommon.get("scale_div", "1").asString().c_str());
this->dnn_chnnel = std::stoi(jcommon.get("chn", "3").asString().c_str());
this->modelFileName = jcommon["model_path"].asString();
this->threshold =std::stof(jcommon.get("threshold", "0.5").asString().c_str());
this->iou_threshold =std::stof(jcommon.get("iou_threshold", "0.5").asString().c_str());
this->batchSize = std::stoi(jcommon.get("batchsize", "1").asString().c_str());
this->is_use_mean_sub = jcommon.get("mean_sub_enable", "false").asString() == "true" ? true : false;
string s_mean = jcommon.get("mean", "0.5,0.5,0.5").asString();
this->mean = tokenize<double>(s_mean,',');
string s_std = jcommon.get("std", "0.5,0.5,0.5").asString();
this->std = tokenize<double>(s_std, ',');
}
Json::Value& jyolact = root["yolact"];
if (jyolact) {
this->fp16 = jyolact.get("fp16", "false").asString() == "true" ? true : false;
this->yolact_max_size = std::stoi(jyolact.get("max_size", "550").asString());
this->yolact_min_size = std::stoi(jyolact.get("min_size", "200").asString());
}
Json::Value& janomaly = root["anomaly"];
anomaly_feature.clear();
order_of_feature_index_to_batch.clear();
if (janomaly) {
this->anomalyEnable = janomaly.get("enable", "false").asString() == "true" ? true : false;
string s_order_index = janomaly.get("order_of_feature_index_to_batch", "0").asString();
this->order_of_feature_index_to_batch = tokenize<int>(s_order_index, ',');
for(auto featit :janomaly["features"]) {
anomaly_var anomaly_temp;
anomaly_temp.anomalyFeatureFileName =
featit.get("feature", "").asString();
anomaly_temp.anomalyMaxScore =
std::stof(featit.get("max_score", "32").asString().c_str());
anomaly_temp.anomalyMinScore =
std::stof(featit.get("min_score", "7").asString().c_str());
anomaly_temp.anomalyThreshold =
std::stof(featit.get("threshold", "20").asString().c_str());
anomaly_temp.batch_idx =
std::stoi(featit.get("index", "0").asString().c_str());
auto jdef_threshold = featit["defect_extraction"];
if (jdef_threshold) {
anomaly_temp.defect_extraction_enable =
jdef_threshold.get("enable", "false").asString() == "true" ? true : false;
anomaly_temp.defect_extraction_threshold = std::stof(
jdef_threshold.get("threshold", "0.8").asString().c_str());
anomaly_temp.defect_extraction_jud_area_ratio = std::stof(
jdef_threshold.get("judge_area_ratio", "8").asString().c_str());
}
anomaly_feature.push_back(anomaly_temp);
}
}
ifs.close();
}
else
{
return false;
}
return true;
}
| 35.099174 | 107 | 0.61879 | dhkdnduq |
9715f950c7d0dfec6cfed867e052a4f75942baef | 1,282 | cpp | C++ | source/base/CommonFunc.cpp | hana-alice/GraphicsRenderer | 66e8052b1cb1c1f3b37592f22c69558843b48517 | [
"MIT"
] | 2 | 2019-06-28T08:07:18.000Z | 2019-06-28T09:11:00.000Z | source/base/CommonFunc.cpp | hana-alice/GraphicsRenderer | 66e8052b1cb1c1f3b37592f22c69558843b48517 | [
"MIT"
] | 1 | 2019-08-26T09:13:39.000Z | 2019-08-26T09:13:39.000Z | source/base/CommonFunc.cpp | hana-alice/GraphicsRenderer | 66e8052b1cb1c1f3b37592f22c69558843b48517 | [
"MIT"
] | null | null | null | #ifdef _WIN64 || _WIN32
#include <windows.h>
#elif __APPLE__
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE && TARGET_IPHONE_SIMULATOR
// define something for simulator
#elif TARGET_OS_IPHONE
// define something for iphone
#else
#define TARGET_OS_OSX 1
// define something for OSX
#endif
#elif __linux
#include <limits.h>
#include <unistd.h>
#elif __unix // all unices not caught above
// Unix
#elif __posix
// POSIX
#endif
#include "CommonFunc.h"
using namespace std;
static const int Maxpath = 128;
string CommonFunc::getCurrentDirectory()
{
#ifdef _WIN64 || _WIN32
char result[Maxpath];
return string( result, GetModuleFileName( NULL, result, Maxpath) );
#elif __linux
char result[Maxpath];
ssize_t count = readlink( "/proc/self/exe", result, Maxpath);
return string( result, (count > 0) ? count : 0 );
#endif
}
string CommonFunc::getResourceDirectory()
{
std::string str = getCurrentDirectory();
#ifdef _WIN64 || _WIN32
str = str.substr(0, str.find_last_of("/\\"));
str = str.substr(0, str.find_last_of("/\\"));
#elif __linux
str = str.substr(0, str.find_last_of("/"));
str = str.substr(0, str.find_last_of("/"));
#endif
return str;
} | 25.137255 | 71 | 0.653666 | hana-alice |
97214b83a74b0f043d57a6df8a4bceac33d44a54 | 1,759 | hh | C++ | Source/Shape/CircleUtilities.hh | vibraphone/Delaunay | 9be71fd06f6ded522de28cedc718e70b7ceee6c4 | [
"BSD-3-Clause"
] | 3 | 2016-10-05T17:57:53.000Z | 2021-01-13T04:12:20.000Z | Source/Shape/CircleUtilities.hh | vibraphone/Delaunay | 9be71fd06f6ded522de28cedc718e70b7ceee6c4 | [
"BSD-3-Clause"
] | 2 | 2019-08-23T12:05:46.000Z | 2019-08-23T12:24:31.000Z | Source/Shape/CircleUtilities.hh | vibraphone/Delaunay | 9be71fd06f6ded522de28cedc718e70b7ceee6c4 | [
"BSD-3-Clause"
] | 4 | 2018-01-26T05:20:00.000Z | 2022-03-30T21:59:55.000Z | /******************************************************************************
This source file is part of the Delaunay project.
Copyright T.J. Corona
This source code is released under the New BSD License, (the "License").
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
******************************************************************************/
#ifndef DELAUNAY_SHAPE_CIRCLEUTILITIES_HH
#define DELAUNAY_SHAPE_CIRCLEUTILITIES_HH
#include <tuple>
#include "Shape/Export.hh"
namespace Delaunay
{
namespace Shape
{
class Circle;
class LineSegment;
class Point;
class Triangle;
// Does the point lie within the circle?
DELAUNAYSHAPE_EXPORT
bool Contains(const Circle&, const Point&);
// Does the circle intersect with the line segment?
DELAUNAYSHAPE_EXPORT
bool Intersect(const Circle&, const LineSegment&);
// Does the line segment intersect with the circle?
DELAUNAYSHAPE_EXPORT
bool Intersect(const LineSegment&, const Circle&);
// Does the circle intersect with the triangle?
DELAUNAYSHAPE_EXPORT
bool Intersect(const Circle&, const Triangle&);
// Does the triangle intersect with the circle?
DELAUNAYSHAPE_EXPORT
bool Intersect(const Triangle&, const Circle&);
// Do a line segment and a circle intersect? If so, how many times and where?
DELAUNAYSHAPE_EXPORT
std::tuple<unsigned, Point, Point> Intersection(const LineSegment&, const Circle&);
DELAUNAYSHAPE_EXPORT
std::tuple<unsigned, Point, Point> Intersection(const Circle&, const LineSegment&);
}
}
#endif
| 28.370968 | 83 | 0.715179 | vibraphone |
972496eac115fa86f80f44223afdb4486f3ae126 | 53 | hxx | C++ | src/interfaces/python/opengm/inference/pyMpBased.hxx | amueller/opengm | bf2d0c611ade9bbf1d2ae537fee0df4cb6553777 | [
"Unlicense"
] | 1 | 2020-03-13T20:56:48.000Z | 2020-03-13T20:56:48.000Z | src/interfaces/python/opengm/inference/pyMpBased.hxx | amueller/opengm | bf2d0c611ade9bbf1d2ae537fee0df4cb6553777 | [
"Unlicense"
] | null | null | null | src/interfaces/python/opengm/inference/pyMpBased.hxx | amueller/opengm | bf2d0c611ade9bbf1d2ae537fee0df4cb6553777 | [
"Unlicense"
] | null | null | null | template<class GM,class ACC>
void export_mp_based();
| 17.666667 | 28 | 0.792453 | amueller |
9725a8400863d68e0996631352808776e194afe9 | 898 | cpp | C++ | GameEngine/CoreEngine/CoreEngine/src/TerrainTypes.cpp | mettaursp/SuddenlyGames | e2ff1c2771d4ca54824650e4f1a33a527536ca61 | [
"Apache-2.0"
] | 1 | 2021-01-17T13:05:20.000Z | 2021-01-17T13:05:20.000Z | GameEngine/CoreEngine/CoreEngine/src/TerrainTypes.cpp | suddenly-games/SuddenlyGames | e2ff1c2771d4ca54824650e4f1a33a527536ca61 | [
"Apache-2.0"
] | null | null | null | GameEngine/CoreEngine/CoreEngine/src/TerrainTypes.cpp | suddenly-games/SuddenlyGames | e2ff1c2771d4ca54824650e4f1a33a527536ca61 | [
"Apache-2.0"
] | null | null | null | #include "TerrainTypes.h"
namespace TerrainTypes
{
std::shared_ptr<Status> Status::Unloaded()
{
static Status status;
static std::shared_ptr<Status> state(&status, [] (void*) {});
status.State = Enum::ChunkStatus::Unloaded;
return state;
}
float VoxelData::GetOccupancy() const
{
if (Data & 0x8000)
return 1;
else
return float(Occupancy) / 0x100;
}
void VoxelData::SetOccupancy(float occupancy)
{
if (occupancy > float(0xFF) / float(0x100))
Data |= 0x8000;
else
{
Data &= 0x7FFF;
Occupancy = char(occupancy * float(0x100));
}
}
int VoxelData::GetDataIndex() const
{
return Data & 0xFFF;
}
void VoxelData::SetDataIndex(int index)
{
Data &= 0x8000;
Data |= index;
}
VoxelData& VoxelData::operator=(const VoxelData& other)
{
Occupancy = other.Occupancy;
MaterialData = other.MaterialData;
Data = other.Data;
return *this;
}
} | 16.943396 | 63 | 0.664811 | mettaursp |
9725f9a2ff65e05b46379a1bdd7fa6886c9a76c8 | 1,018,452 | cpp | C++ | src/main_8500.cpp | Fernthedev/BeatSaber-Quest-Codegen | 716e4ff3f8608f7ed5b83e2af3be805f69e26d9e | [
"Unlicense"
] | null | null | null | src/main_8500.cpp | Fernthedev/BeatSaber-Quest-Codegen | 716e4ff3f8608f7ed5b83e2af3be805f69e26d9e | [
"Unlicense"
] | null | null | null | src/main_8500.cpp | Fernthedev/BeatSaber-Quest-Codegen | 716e4ff3f8608f7ed5b83e2af3be805f69e26d9e | [
"Unlicense"
] | null | null | null | // Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshHandles
#include "UnityEngine/ProBuilder/MeshHandles.hpp"
// Including type: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/MeshHandles_--c.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.Mesh
#include "UnityEngine/Mesh.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: System.Collections.Generic.ICollection`1
#include "System/Collections/Generic/ICollection_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector2List
System::Collections::Generic::List_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::MeshHandles::_get_s_Vector2List() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_Vector2List");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "MeshHandles", "s_Vector2List"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector2List
void UnityEngine::ProBuilder::MeshHandles::_set_s_Vector2List(System::Collections::Generic::List_1<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_Vector2List");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_Vector2List", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector3List
System::Collections::Generic::List_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::MeshHandles::_get_s_Vector3List() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_Vector3List");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "MeshHandles", "s_Vector3List"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector3List
void UnityEngine::ProBuilder::MeshHandles::_set_s_Vector3List(System::Collections::Generic::List_1<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_Vector3List");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_Vector3List", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<UnityEngine.Vector4> s_Vector4List
System::Collections::Generic::List_1<UnityEngine::Vector4>* UnityEngine::ProBuilder::MeshHandles::_get_s_Vector4List() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_Vector4List");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::Vector4>*>("UnityEngine.ProBuilder", "MeshHandles", "s_Vector4List"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<UnityEngine.Vector4> s_Vector4List
void UnityEngine::ProBuilder::MeshHandles::_set_s_Vector4List(System::Collections::Generic::List_1<UnityEngine::Vector4>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_Vector4List");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_Vector4List", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<System.Int32> s_IndexList
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshHandles::_get_s_IndexList() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_IndexList");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "MeshHandles", "s_IndexList"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<System.Int32> s_IndexList
void UnityEngine::ProBuilder::MeshHandles::_set_s_IndexList(System::Collections::Generic::List_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_IndexList");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_IndexList", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<System.Int32> s_SharedVertexIndexList
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshHandles::_get_s_SharedVertexIndexList() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_SharedVertexIndexList");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "MeshHandles", "s_SharedVertexIndexList"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<System.Int32> s_SharedVertexIndexList
void UnityEngine::ProBuilder::MeshHandles::_set_s_SharedVertexIndexList(System::Collections::Generic::List_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_SharedVertexIndexList");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_SharedVertexIndexList", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector2 k_Billboard0
UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard0");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard0"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector2 k_Billboard0
void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard0(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard0");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard0", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector2 k_Billboard1
UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard1");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard1"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector2 k_Billboard1
void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard1(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard1");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard1", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector2 k_Billboard2
UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard2");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard2"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector2 k_Billboard2
void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard2(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard2");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard2", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector2 k_Billboard3
UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard3");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard3"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector2 k_Billboard3
void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard3(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard3");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard3", value));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles..cctor
void UnityEngine::ProBuilder::MeshHandles::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateFaceMesh
void UnityEngine::ProBuilder::MeshHandles::CreateFaceMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateFaceMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateFaceMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeMesh
void UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeMesh
void UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target, ::Array<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(edges)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateVertexMesh
void UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateVertexMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateVertexMesh
void UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateVertexMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(indexes)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreatePointMesh
void UnityEngine::ProBuilder::MeshHandles::CreatePointMesh(::Array<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreatePointMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreatePointMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreatePointBillboardMesh
void UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreatePointBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreatePointBillboardMesh
void UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreatePointBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeBillboardMesh
void UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeBillboardMesh
void UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target, System::Collections::Generic::ICollection_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(edges)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target, edges);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/MeshHandles_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::MeshHandles::$$c* UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshHandles::$$c*>("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9(UnityEngine::ProBuilder::MeshHandles::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__9_0
System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9__9_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9__9_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>*>("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9__9_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__9_0
void UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9__9_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9__9_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9__9_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::MeshHandles::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c.<CreateFaceMesh>b__9_0
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::MeshHandles::$$c::$CreateFaceMesh$b__9_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::<CreateFaceMesh>b__9_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CreateFaceMesh>b__9_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshUtility
#include "UnityEngine/ProBuilder/MeshUtility.hpp"
// Including type: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/MeshUtility_--c.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: UnityEngine.Mesh
#include "UnityEngine/Mesh.hpp"
// Including type: System.Collections.IList
#include "System/Collections/IList.hpp"
// Including type: UnityEngine.GameObject
#include "UnityEngine/GameObject.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.MeshTopology
#include "UnityEngine/MeshTopology.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GeneratePerTriangleMesh
::Array<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshUtility::GeneratePerTriangleMesh(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GeneratePerTriangleMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GeneratePerTriangleMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Vertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GenerateTangent
void UnityEngine::ProBuilder::MeshUtility::GenerateTangent(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GenerateTangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GenerateTangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.DeepCopy
UnityEngine::Mesh* UnityEngine::ProBuilder::MeshUtility::DeepCopy(UnityEngine::Mesh* source) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::DeepCopy");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "DeepCopy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(source)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, source);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.CopyTo
void UnityEngine::ProBuilder::MeshUtility::CopyTo(UnityEngine::Mesh* source, UnityEngine::Mesh* destination) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::CopyTo");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "CopyTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(source), ::il2cpp_utils::ExtractType(destination)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, source, destination);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.Print
::Il2CppString* UnityEngine::ProBuilder::MeshUtility::Print(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::Print");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "Print", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GetIndexCount
uint UnityEngine::ProBuilder::MeshUtility::GetIndexCount(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GetIndexCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GetIndexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<uint, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GetPrimitiveCount
uint UnityEngine::ProBuilder::MeshUtility::GetPrimitiveCount(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GetPrimitiveCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GetPrimitiveCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<uint, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.Compile
void UnityEngine::ProBuilder::MeshUtility::Compile(UnityEngine::ProBuilder::ProBuilderMesh* probuilderMesh, UnityEngine::Mesh* targetMesh, UnityEngine::MeshTopology preferredTopology) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::Compile");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "Compile", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(probuilderMesh), ::il2cpp_utils::ExtractType(targetMesh), ::il2cpp_utils::ExtractType(preferredTopology)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, probuilderMesh, targetMesh, preferredTopology);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GetVertices
::Array<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshUtility::GetVertices(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GetVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GetVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Vertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.CollapseSharedVertices
void UnityEngine::ProBuilder::MeshUtility::CollapseSharedVertices(UnityEngine::Mesh* mesh, ::Array<UnityEngine::ProBuilder::Vertex*>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::CollapseSharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "CollapseSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(vertices)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.SanityCheck
::Il2CppString* UnityEngine::ProBuilder::MeshUtility::SanityCheck(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::SanityCheck");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "SanityCheck", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.SanityCheck
::Il2CppString* UnityEngine::ProBuilder::MeshUtility::SanityCheck(UnityEngine::Mesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::SanityCheck");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "SanityCheck", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility.SanityCheck
::Il2CppString* UnityEngine::ProBuilder::MeshUtility::SanityCheck(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::SanityCheck");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "SanityCheck", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)})));
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/MeshUtility_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::MeshUtility::$$c* UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshUtility::$$c*>("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9(UnityEngine::ProBuilder::MeshUtility::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Vertex,System.Int32>,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Vertex>> <>9__10_0
System::Func_2<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*>* UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9__10_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9__10_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*>*>("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9__10_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Vertex,System.Int32>,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Vertex>> <>9__10_0
void UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9__10_0(System::Func_2<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9__10_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9__10_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::MeshUtility::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c.<CollapseSharedVertices>b__10_0
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshUtility::$$c::$CollapseSharedVertices$b__10_0(System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::<CollapseSharedVertices>b__10_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CollapseSharedVertices>b__10_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Normal
#include "UnityEngine/ProBuilder/Normal.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector3 <normal>k__BackingField
UnityEngine::Vector3& UnityEngine::ProBuilder::Normal::dyn_$normal$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::dyn_$normal$k__BackingField");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<normal>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector4 <tangent>k__BackingField
UnityEngine::Vector4& UnityEngine::ProBuilder::Normal::dyn_$tangent$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::dyn_$tangent$k__BackingField");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<tangent>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector3 <bitangent>k__BackingField
UnityEngine::Vector3& UnityEngine::ProBuilder::Normal::dyn_$bitangent$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::dyn_$bitangent$k__BackingField");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<bitangent>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.get_normal
UnityEngine::Vector3 UnityEngine::ProBuilder::Normal::get_normal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::get_normal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.set_normal
void UnityEngine::ProBuilder::Normal::set_normal(UnityEngine::Vector3 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::set_normal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.get_tangent
UnityEngine::Vector4 UnityEngine::ProBuilder::Normal::get_tangent() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::get_tangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.set_tangent
void UnityEngine::ProBuilder::Normal::set_tangent(UnityEngine::Vector4 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::set_tangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.get_bitangent
UnityEngine::Vector3 UnityEngine::ProBuilder::Normal::get_bitangent() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::get_bitangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_bitangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.set_bitangent
void UnityEngine::ProBuilder::Normal::set_bitangent(UnityEngine::Vector3 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::set_bitangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_bitangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.Equals
bool UnityEngine::ProBuilder::Normal::Equals(UnityEngine::ProBuilder::Normal other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.Equals
bool UnityEngine::ProBuilder::Normal::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.GetHashCode
int UnityEngine::ProBuilder::Normal::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.op_Equality
bool UnityEngine::ProBuilder::operator ==(const UnityEngine::ProBuilder::Normal& a, const UnityEngine::ProBuilder::Normal& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::op_Equality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normal", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b);
}
// Autogenerated method: UnityEngine.ProBuilder.Normal.op_Inequality
bool UnityEngine::ProBuilder::operator !=(const UnityEngine::ProBuilder::Normal& a, const UnityEngine::ProBuilder::Normal& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::op_Inequality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normal", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Normals
#include "UnityEngine/ProBuilder/Normals.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private UnityEngine.Vector3[] s_SmoothAvg
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::Normals::_get_s_SmoothAvg() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_get_s_SmoothAvg");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "Normals", "s_SmoothAvg"));
}
// Autogenerated static field setter
// Set static field: static private UnityEngine.Vector3[] s_SmoothAvg
void UnityEngine::ProBuilder::Normals::_set_s_SmoothAvg(::Array<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_set_s_SmoothAvg");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Normals", "s_SmoothAvg", value));
}
// Autogenerated static field getter
// Get static field: static private System.Single[] s_SmoothAvgCount
::Array<float>* UnityEngine::ProBuilder::Normals::_get_s_SmoothAvgCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_get_s_SmoothAvgCount");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<float>*>("UnityEngine.ProBuilder", "Normals", "s_SmoothAvgCount"));
}
// Autogenerated static field setter
// Set static field: static private System.Single[] s_SmoothAvgCount
void UnityEngine::ProBuilder::Normals::_set_s_SmoothAvgCount(::Array<float>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_set_s_SmoothAvgCount");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Normals", "s_SmoothAvgCount", value));
}
// Autogenerated static field getter
// Get static field: static private System.Int32[] s_CachedIntArray
::Array<int>* UnityEngine::ProBuilder::Normals::_get_s_CachedIntArray() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_get_s_CachedIntArray");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "Normals", "s_CachedIntArray"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32[] s_CachedIntArray
void UnityEngine::ProBuilder::Normals::_set_s_CachedIntArray(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_set_s_CachedIntArray");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Normals", "s_CachedIntArray", value));
}
// Autogenerated method: UnityEngine.ProBuilder.Normals..cctor
void UnityEngine::ProBuilder::Normals::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Normals.ClearIntArray
void UnityEngine::ProBuilder::Normals::ClearIntArray(int count) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::ClearIntArray");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "ClearIntArray", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(count)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, count);
}
// Autogenerated method: UnityEngine.ProBuilder.Normals.CalculateTangents
void UnityEngine::ProBuilder::Normals::CalculateTangents(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::CalculateTangents");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "CalculateTangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.Normals.CalculateHardNormals
void UnityEngine::ProBuilder::Normals::CalculateHardNormals(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::CalculateHardNormals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "CalculateHardNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.Normals.CalculateNormals
void UnityEngine::ProBuilder::Normals::CalculateNormals(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::CalculateNormals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "CalculateNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.PivotPoint
#include "UnityEngine/ProBuilder/PivotPoint.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PivotPoint Center
UnityEngine::ProBuilder::PivotPoint UnityEngine::ProBuilder::PivotPoint::_get_Center() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_get_Center");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotPoint>("UnityEngine.ProBuilder", "PivotPoint", "Center"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PivotPoint Center
void UnityEngine::ProBuilder::PivotPoint::_set_Center(UnityEngine::ProBuilder::PivotPoint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_set_Center");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotPoint", "Center", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PivotPoint IndividualOrigins
UnityEngine::ProBuilder::PivotPoint UnityEngine::ProBuilder::PivotPoint::_get_IndividualOrigins() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_get_IndividualOrigins");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotPoint>("UnityEngine.ProBuilder", "PivotPoint", "IndividualOrigins"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PivotPoint IndividualOrigins
void UnityEngine::ProBuilder::PivotPoint::_set_IndividualOrigins(UnityEngine::ProBuilder::PivotPoint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_set_IndividualOrigins");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotPoint", "IndividualOrigins", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PivotPoint ActiveElement
UnityEngine::ProBuilder::PivotPoint UnityEngine::ProBuilder::PivotPoint::_get_ActiveElement() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_get_ActiveElement");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotPoint>("UnityEngine.ProBuilder", "PivotPoint", "ActiveElement"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PivotPoint ActiveElement
void UnityEngine::ProBuilder::PivotPoint::_set_ActiveElement(UnityEngine::ProBuilder::PivotPoint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_set_ActiveElement");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotPoint", "ActiveElement", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::PivotPoint::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.PolyShape
#include "UnityEngine/ProBuilder/PolyShape.hpp"
// Including type: System.Collections.ObjectModel.ReadOnlyCollection`1
#include "System/Collections/ObjectModel/ReadOnlyCollection_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.ProBuilderMesh m_Mesh
UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::PolyShape::dyn_m_Mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_Mesh");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mesh"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: System.Collections.Generic.List`1<UnityEngine.Vector3> m_Points
System::Collections::Generic::List_1<UnityEngine::Vector3>*& UnityEngine::ProBuilder::PolyShape::dyn_m_Points() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_Points");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Points"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Single m_Extrude
float& UnityEngine::ProBuilder::PolyShape::dyn_m_Extrude() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_Extrude");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Extrude"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode m_EditMode
UnityEngine::ProBuilder::PolyShape::PolyEditMode& UnityEngine::ProBuilder::PolyShape::dyn_m_EditMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_EditMode");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_EditMode"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::PolyShape::PolyEditMode*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Boolean m_FlipNormals
bool& UnityEngine::ProBuilder::PolyShape::dyn_m_FlipNormals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_FlipNormals");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_FlipNormals"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: System.Boolean isOnGrid
bool& UnityEngine::ProBuilder::PolyShape::dyn_isOnGrid() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_isOnGrid");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "isOnGrid"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_controlPoints
System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::PolyShape::get_controlPoints() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_controlPoints");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_controlPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_extrude
float UnityEngine::ProBuilder::PolyShape::get_extrude() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_extrude");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_extrude
void UnityEngine::ProBuilder::PolyShape::set_extrude(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_extrude");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_polyEditMode
UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::get_polyEditMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_polyEditMode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_polyEditMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::PolyShape::PolyEditMode, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_polyEditMode
void UnityEngine::ProBuilder::PolyShape::set_polyEditMode(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_polyEditMode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_polyEditMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_flipNormals
bool UnityEngine::ProBuilder::PolyShape::get_flipNormals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_flipNormals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_flipNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_flipNormals
void UnityEngine::ProBuilder::PolyShape::set_flipNormals(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_flipNormals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_flipNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_mesh
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::PolyShape::get_mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_mesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_mesh
void UnityEngine::ProBuilder::PolyShape::set_mesh(UnityEngine::ProBuilder::ProBuilderMesh* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_mesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.SetControlPoints
void UnityEngine::ProBuilder::PolyShape::SetControlPoints(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::SetControlPoints");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetControlPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, points);
}
// Autogenerated method: UnityEngine.ProBuilder.PolyShape.IsSnapEnabled
bool UnityEngine::ProBuilder::PolyShape::IsSnapEnabled() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::IsSnapEnabled");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "IsSnapEnabled", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode
#include "UnityEngine/ProBuilder/PolyShape.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode None
UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_None() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_None");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "None"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode None
void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_None(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_None");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "None", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Path
UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Path() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Path");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Path"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Path
void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Path(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Path");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Path", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Height
UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Height() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Height");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Height"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Height
void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Height(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Height");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Height", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Edit
UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Edit() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Edit");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Edit"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Edit
void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Edit(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Edit");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Edit", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::PolyShape::PolyEditMode::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.PreferenceDictionary
#include "UnityEngine/ProBuilder/PreferenceDictionary.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.Material
#include "UnityEngine/Material.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.Boolean> m_Bool
System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Bool"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.Int32> m_Int
System::Collections::Generic::Dictionary_2<::Il2CppString*, int>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Int"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.Single> m_Float
System::Collections::Generic::Dictionary_2<::Il2CppString*, float>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Float"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, float>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.String> m_String
System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_String"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.String,UnityEngine.Color> m_Color
System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.String,UnityEngine.Material> m_Material
System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Material"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_Bool_keys
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_keys() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_keys");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Bool_keys"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_Int_keys
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_keys() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_keys");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Int_keys"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_Float_keys
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_keys() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_keys");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Float_keys"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_String_keys
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_keys() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_keys");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_String_keys"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_Color_keys
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_keys() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_keys");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color_keys"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_Material_keys
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_keys() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_keys");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Material_keys"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.Boolean> m_Bool_values
System::Collections::Generic::List_1<bool>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_values() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_values");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Bool_values"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<bool>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.Int32> m_Int_values
System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_values() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_values");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Int_values"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.Single> m_Float_values
System::Collections::Generic::List_1<float>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_values() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_values");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Float_values"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<float>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.String> m_String_values
System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_values() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_values");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_String_values"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<UnityEngine.Color> m_Color_values
System::Collections::Generic::List_1<UnityEngine::Color>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_values() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_values");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color_values"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Color>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<UnityEngine.Material> m_Material_values
System::Collections::Generic::List_1<UnityEngine::Material*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_values() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_values");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Material_values"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Material*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.OnBeforeSerialize
void UnityEngine::ProBuilder::PreferenceDictionary::OnBeforeSerialize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::OnBeforeSerialize");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnBeforeSerialize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.OnAfterDeserialize
void UnityEngine::ProBuilder::PreferenceDictionary::OnAfterDeserialize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::OnAfterDeserialize");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnAfterDeserialize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetDefaultValues
void UnityEngine::ProBuilder::PreferenceDictionary::SetDefaultValues() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetDefaultValues");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetDefaultValues", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.HasKey
bool UnityEngine::ProBuilder::PreferenceDictionary::HasKey(::Il2CppString* key) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::HasKey");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "HasKey", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, key);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.DeleteKey
void UnityEngine::ProBuilder::PreferenceDictionary::DeleteKey(::Il2CppString* key) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::DeleteKey");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "DeleteKey", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetBool
bool UnityEngine::ProBuilder::PreferenceDictionary::GetBool(::Il2CppString* key, bool fallback) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetBool");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetBool", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, key, fallback);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetInt
int UnityEngine::ProBuilder::PreferenceDictionary::GetInt(::Il2CppString* key, int fallback) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetInt");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetInt", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, key, fallback);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetFloat
float UnityEngine::ProBuilder::PreferenceDictionary::GetFloat(::Il2CppString* key, float fallback) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetFloat");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetFloat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method, key, fallback);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetString
::Il2CppString* UnityEngine::ProBuilder::PreferenceDictionary::GetString(::Il2CppString* key, ::Il2CppString* fallback) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetString");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method, key, fallback);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetColor
UnityEngine::Color UnityEngine::ProBuilder::PreferenceDictionary::GetColor(::Il2CppString* key, UnityEngine::Color fallback) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetColor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Color, false>(___instance_arg, ___internal__method, key, fallback);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetMaterial
UnityEngine::Material* UnityEngine::ProBuilder::PreferenceDictionary::GetMaterial(::Il2CppString* key, UnityEngine::Material* fallback) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetMaterial");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetMaterial", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Material*, false>(___instance_arg, ___internal__method, key, fallback);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetBool
void UnityEngine::ProBuilder::PreferenceDictionary::SetBool(::Il2CppString* key, bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetBool");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetBool", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetInt
void UnityEngine::ProBuilder::PreferenceDictionary::SetInt(::Il2CppString* key, int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetInt");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetInt", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetFloat
void UnityEngine::ProBuilder::PreferenceDictionary::SetFloat(::Il2CppString* key, float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetFloat");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetFloat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetString
void UnityEngine::ProBuilder::PreferenceDictionary::SetString(::Il2CppString* key, ::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetString");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetColor
void UnityEngine::ProBuilder::PreferenceDictionary::SetColor(::Il2CppString* key, UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetColor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetMaterial
void UnityEngine::ProBuilder::PreferenceDictionary::SetMaterial(::Il2CppString* key, UnityEngine::Material* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetMaterial");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetMaterial", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetBoolDictionary
System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>* UnityEngine::ProBuilder::PreferenceDictionary::GetBoolDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetBoolDictionary");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetBoolDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetIntDictionary
System::Collections::Generic::Dictionary_2<::Il2CppString*, int>* UnityEngine::ProBuilder::PreferenceDictionary::GetIntDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetIntDictionary");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetIntDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetFloatDictionary
System::Collections::Generic::Dictionary_2<::Il2CppString*, float>* UnityEngine::ProBuilder::PreferenceDictionary::GetFloatDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetFloatDictionary");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetFloatDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, float>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetStringDictionary
System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>* UnityEngine::ProBuilder::PreferenceDictionary::GetStringDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetStringDictionary");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetStringDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetColorDictionary
System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>* UnityEngine::ProBuilder::PreferenceDictionary::GetColorDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetColorDictionary");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetColorDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetMaterialDictionary
System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>* UnityEngine::ProBuilder::PreferenceDictionary::GetMaterialDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetMaterialDictionary");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetMaterialDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.Clear
void UnityEngine::ProBuilder::PreferenceDictionary::Clear() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::Clear");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.PreferenceKeys
#include "UnityEngine/ProBuilder/PreferenceKeys.hpp"
// Including type: System.String
#include "System/String.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public System.String pluginTitle
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pluginTitle() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pluginTitle");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pluginTitle"));
}
// Autogenerated static field setter
// Set static field: static public System.String pluginTitle
void UnityEngine::ProBuilder::PreferenceKeys::_set_pluginTitle(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pluginTitle");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pluginTitle", value));
}
// Autogenerated static field getter
// Get static field: static System.Single k_MaxPointDistanceFromControl
float UnityEngine::ProBuilder::PreferenceKeys::_get_k_MaxPointDistanceFromControl() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_k_MaxPointDistanceFromControl");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "PreferenceKeys", "k_MaxPointDistanceFromControl"));
}
// Autogenerated static field setter
// Set static field: static System.Single k_MaxPointDistanceFromControl
void UnityEngine::ProBuilder::PreferenceKeys::_set_k_MaxPointDistanceFromControl(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_k_MaxPointDistanceFromControl");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "k_MaxPointDistanceFromControl", value));
}
// Autogenerated static field getter
// Get static field: static System.Char DEGREE_SYMBOL
::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_DEGREE_SYMBOL() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_DEGREE_SYMBOL");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "DEGREE_SYMBOL"));
}
// Autogenerated static field setter
// Set static field: static System.Char DEGREE_SYMBOL
void UnityEngine::ProBuilder::PreferenceKeys::_set_DEGREE_SYMBOL(::Il2CppChar value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_DEGREE_SYMBOL");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "DEGREE_SYMBOL", value));
}
// Autogenerated static field getter
// Get static field: static System.Char CMD_SUPER
::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SUPER() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SUPER");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SUPER"));
}
// Autogenerated static field setter
// Set static field: static System.Char CMD_SUPER
void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SUPER(::Il2CppChar value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SUPER");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SUPER", value));
}
// Autogenerated static field getter
// Get static field: static System.Char CMD_SHIFT
::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SHIFT() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SHIFT");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SHIFT"));
}
// Autogenerated static field setter
// Set static field: static System.Char CMD_SHIFT
void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SHIFT(::Il2CppChar value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SHIFT");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SHIFT", value));
}
// Autogenerated static field getter
// Get static field: static System.Char CMD_OPTION
::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_OPTION() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_OPTION");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_OPTION"));
}
// Autogenerated static field setter
// Set static field: static System.Char CMD_OPTION
void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_OPTION(::Il2CppChar value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_OPTION");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_OPTION", value));
}
// Autogenerated static field getter
// Get static field: static System.Char CMD_ALT
::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_ALT() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_ALT");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_ALT"));
}
// Autogenerated static field setter
// Set static field: static System.Char CMD_ALT
void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_ALT(::Il2CppChar value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_ALT");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_ALT", value));
}
// Autogenerated static field getter
// Get static field: static System.Char CMD_DELETE
::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_DELETE() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_DELETE");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_DELETE"));
}
// Autogenerated static field setter
// Set static field: static System.Char CMD_DELETE
void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_DELETE(::Il2CppChar value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_DELETE");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_DELETE", value));
}
// Autogenerated static field getter
// Get static field: static readonly UnityEngine.Color proBuilderBlue
UnityEngine::Color UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderBlue() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderBlue");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderBlue"));
}
// Autogenerated static field setter
// Set static field: static readonly UnityEngine.Color proBuilderBlue
void UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderBlue(UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderBlue");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderBlue", value));
}
// Autogenerated static field getter
// Get static field: static readonly UnityEngine.Color proBuilderLightGray
UnityEngine::Color UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderLightGray() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderLightGray");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderLightGray"));
}
// Autogenerated static field setter
// Set static field: static readonly UnityEngine.Color proBuilderLightGray
void UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderLightGray(UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderLightGray");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderLightGray", value));
}
// Autogenerated static field getter
// Get static field: static readonly UnityEngine.Color proBuilderDarkGray
UnityEngine::Color UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderDarkGray() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderDarkGray");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderDarkGray"));
}
// Autogenerated static field setter
// Set static field: static readonly UnityEngine.Color proBuilderDarkGray
void UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderDarkGray(UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderDarkGray");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderDarkGray", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuEditor
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuEditor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuEditor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuEditor"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuEditor
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuEditor(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuEditor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuEditor", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuSelection
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuSelection() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuSelection");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuSelection"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuSelection
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuSelection(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuSelection");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuSelection", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuGeometry
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuGeometry() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuGeometry");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuGeometry"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuGeometry
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuGeometry(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuGeometry");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuGeometry", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuActions
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuActions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuActions");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuActions"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuActions
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuActions(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuActions");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuActions", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuMaterialColors
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuMaterialColors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuMaterialColors");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuMaterialColors"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuMaterialColors
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuMaterialColors(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuMaterialColors");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuMaterialColors", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuVertexColors
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuVertexColors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuVertexColors");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuVertexColors"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuVertexColors
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuVertexColors(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuVertexColors");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuVertexColors", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuRepair
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuRepair() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuRepair");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuRepair"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuRepair
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuRepair(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuRepair");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuRepair", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuMisc
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuMisc() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuMisc");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuMisc"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuMisc
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuMisc(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuMisc");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuMisc", value));
}
// Autogenerated static field getter
// Get static field: static public System.Int32 menuExport
int UnityEngine::ProBuilder::PreferenceKeys::_get_menuExport() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuExport");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuExport"));
}
// Autogenerated static field setter
// Set static field: static public System.Int32 menuExport
void UnityEngine::ProBuilder::PreferenceKeys::_set_menuExport(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuExport");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuExport", value));
}
// [ObsoleteAttribute] Offset: 0xE5C34C
// Autogenerated static field getter
// Get static field: static System.String pbDefaultEditLevel
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEditLevel() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEditLevel");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEditLevel"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultEditLevel
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEditLevel(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEditLevel");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEditLevel", value));
}
// [ObsoleteAttribute] Offset: 0xE5C384
// Autogenerated static field getter
// Get static field: static System.String pbDefaultSelectionMode
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultSelectionMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultSelectionMode");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultSelectionMode"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultSelectionMode
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultSelectionMode(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultSelectionMode");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultSelectionMode", value));
}
// [ObsoleteAttribute] Offset: 0xE5C3BC
// Autogenerated static field getter
// Get static field: static System.String pbHandleAlignment
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbHandleAlignment() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbHandleAlignment");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbHandleAlignment"));
}
// Autogenerated static field setter
// Set static field: static System.String pbHandleAlignment
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbHandleAlignment(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbHandleAlignment");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbHandleAlignment", value));
}
// [ObsoleteAttribute] Offset: 0xE5C3F4
// Autogenerated static field getter
// Get static field: static System.String pbVertexColorTool
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorTool() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorTool");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorTool"));
}
// Autogenerated static field setter
// Set static field: static System.String pbVertexColorTool
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorTool(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorTool");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorTool", value));
}
// [ObsoleteAttribute] Offset: 0xE5C42C
// Autogenerated static field getter
// Get static field: static System.String pbToolbarLocation
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbToolbarLocation() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbToolbarLocation");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbToolbarLocation"));
}
// Autogenerated static field setter
// Set static field: static System.String pbToolbarLocation
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbToolbarLocation(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbToolbarLocation");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbToolbarLocation", value));
}
// [ObsoleteAttribute] Offset: 0xE5C464
// Autogenerated static field getter
// Get static field: static System.String pbDefaultEntity
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEntity() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEntity");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEntity"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultEntity
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEntity(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEntity");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEntity", value));
}
// [ObsoleteAttribute] Offset: 0xE5C49C
// Autogenerated static field getter
// Get static field: static System.String pbExtrudeMethod
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeMethod() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeMethod");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeMethod"));
}
// Autogenerated static field setter
// Set static field: static System.String pbExtrudeMethod
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeMethod(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeMethod");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeMethod", value));
}
// [ObsoleteAttribute] Offset: 0xE5C4D4
// Autogenerated static field getter
// Get static field: static System.String pbDefaultStaticFlags
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultStaticFlags() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultStaticFlags");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultStaticFlags"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultStaticFlags
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultStaticFlags(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultStaticFlags");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultStaticFlags", value));
}
// [ObsoleteAttribute] Offset: 0xE5C50C
// Autogenerated static field getter
// Get static field: static System.String pbSelectedFaceColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbSelectedFaceColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C544
// Autogenerated static field getter
// Get static field: static System.String pbWireframeColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbWireframeColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C57C
// Autogenerated static field getter
// Get static field: static System.String pbUnselectedEdgeColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedEdgeColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedEdgeColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedEdgeColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUnselectedEdgeColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedEdgeColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedEdgeColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedEdgeColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C5B4
// Autogenerated static field getter
// Get static field: static System.String pbSelectedEdgeColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedEdgeColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedEdgeColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedEdgeColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbSelectedEdgeColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedEdgeColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedEdgeColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedEdgeColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C5EC
// Autogenerated static field getter
// Get static field: static System.String pbSelectedVertexColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedVertexColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedVertexColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedVertexColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbSelectedVertexColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedVertexColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedVertexColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedVertexColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C624
// Autogenerated static field getter
// Get static field: static System.String pbUnselectedVertexColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedVertexColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedVertexColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedVertexColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUnselectedVertexColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedVertexColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedVertexColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedVertexColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C65C
// Autogenerated static field getter
// Get static field: static System.String pbPreselectionColor
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreselectionColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreselectionColor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreselectionColor"));
}
// Autogenerated static field setter
// Set static field: static System.String pbPreselectionColor
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreselectionColor(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreselectionColor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreselectionColor", value));
}
// [ObsoleteAttribute] Offset: 0xE5C694
// Autogenerated static field getter
// Get static field: static System.String pbDefaultOpenInDockableWindow
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultOpenInDockableWindow() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultOpenInDockableWindow");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultOpenInDockableWindow"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultOpenInDockableWindow
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultOpenInDockableWindow(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultOpenInDockableWindow");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultOpenInDockableWindow", value));
}
// [ObsoleteAttribute] Offset: 0xE5C6CC
// Autogenerated static field getter
// Get static field: static System.String pbEditorPrefVersion
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorPrefVersion() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorPrefVersion");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorPrefVersion"));
}
// Autogenerated static field setter
// Set static field: static System.String pbEditorPrefVersion
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorPrefVersion(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorPrefVersion");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorPrefVersion", value));
}
// [ObsoleteAttribute] Offset: 0xE5C704
// Autogenerated static field getter
// Get static field: static System.String pbEditorShortcutsVersion
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorShortcutsVersion() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorShortcutsVersion");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorShortcutsVersion"));
}
// Autogenerated static field setter
// Set static field: static System.String pbEditorShortcutsVersion
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorShortcutsVersion(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorShortcutsVersion");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorShortcutsVersion", value));
}
// [ObsoleteAttribute] Offset: 0xE5C73C
// Autogenerated static field getter
// Get static field: static System.String pbDefaultCollider
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultCollider() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultCollider");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultCollider"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultCollider
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultCollider(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultCollider");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultCollider", value));
}
// [ObsoleteAttribute] Offset: 0xE5C774
// Autogenerated static field getter
// Get static field: static System.String pbForceConvex
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceConvex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceConvex");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceConvex"));
}
// Autogenerated static field setter
// Set static field: static System.String pbForceConvex
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceConvex(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceConvex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceConvex", value));
}
// [ObsoleteAttribute] Offset: 0xE5C7AC
// Autogenerated static field getter
// Get static field: static System.String pbVertexColorPrefs
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorPrefs() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorPrefs");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorPrefs"));
}
// Autogenerated static field setter
// Set static field: static System.String pbVertexColorPrefs
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorPrefs(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorPrefs");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorPrefs", value));
}
// [ObsoleteAttribute] Offset: 0xE5C7E4
// Autogenerated static field getter
// Get static field: static System.String pbShowEditorNotifications
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowEditorNotifications() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowEditorNotifications");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowEditorNotifications"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowEditorNotifications
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowEditorNotifications(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowEditorNotifications");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowEditorNotifications", value));
}
// [ObsoleteAttribute] Offset: 0xE5C81C
// Autogenerated static field getter
// Get static field: static System.String pbDragCheckLimit
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragCheckLimit() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragCheckLimit");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragCheckLimit"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDragCheckLimit
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragCheckLimit(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragCheckLimit");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragCheckLimit", value));
}
// [ObsoleteAttribute] Offset: 0xE5C854
// Autogenerated static field getter
// Get static field: static System.String pbForceVertexPivot
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceVertexPivot() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceVertexPivot");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceVertexPivot"));
}
// Autogenerated static field setter
// Set static field: static System.String pbForceVertexPivot
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceVertexPivot(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceVertexPivot");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceVertexPivot", value));
}
// [ObsoleteAttribute] Offset: 0xE5C88C
// Autogenerated static field getter
// Get static field: static System.String pbForceGridPivot
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceGridPivot() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceGridPivot");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceGridPivot"));
}
// Autogenerated static field setter
// Set static field: static System.String pbForceGridPivot
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceGridPivot(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceGridPivot");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceGridPivot", value));
}
// [ObsoleteAttribute] Offset: 0xE5C8C4
// Autogenerated static field getter
// Get static field: static System.String pbManifoldEdgeExtrusion
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbManifoldEdgeExtrusion() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbManifoldEdgeExtrusion");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbManifoldEdgeExtrusion"));
}
// Autogenerated static field setter
// Set static field: static System.String pbManifoldEdgeExtrusion
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbManifoldEdgeExtrusion(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbManifoldEdgeExtrusion");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbManifoldEdgeExtrusion", value));
}
// [ObsoleteAttribute] Offset: 0xE5C8FC
// Autogenerated static field getter
// Get static field: static System.String pbPerimeterEdgeBridgeOnly
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPerimeterEdgeBridgeOnly() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPerimeterEdgeBridgeOnly");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPerimeterEdgeBridgeOnly"));
}
// Autogenerated static field setter
// Set static field: static System.String pbPerimeterEdgeBridgeOnly
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPerimeterEdgeBridgeOnly(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPerimeterEdgeBridgeOnly");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPerimeterEdgeBridgeOnly", value));
}
// [ObsoleteAttribute] Offset: 0xE5C934
// Autogenerated static field getter
// Get static field: static System.String pbPBOSelectionOnly
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPBOSelectionOnly() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPBOSelectionOnly");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPBOSelectionOnly"));
}
// Autogenerated static field setter
// Set static field: static System.String pbPBOSelectionOnly
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPBOSelectionOnly(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPBOSelectionOnly");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPBOSelectionOnly", value));
}
// [ObsoleteAttribute] Offset: 0xE5C96C
// Autogenerated static field getter
// Get static field: static System.String pbCloseShapeWindow
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCloseShapeWindow() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCloseShapeWindow");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCloseShapeWindow"));
}
// Autogenerated static field setter
// Set static field: static System.String pbCloseShapeWindow
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCloseShapeWindow(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCloseShapeWindow");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCloseShapeWindow", value));
}
// [ObsoleteAttribute] Offset: 0xE5C9A4
// Autogenerated static field getter
// Get static field: static System.String pbUVEditorFloating
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVEditorFloating() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVEditorFloating");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVEditorFloating"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUVEditorFloating
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVEditorFloating(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVEditorFloating");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVEditorFloating", value));
}
// [ObsoleteAttribute] Offset: 0xE5C9DC
// Autogenerated static field getter
// Get static field: static System.String pbUVMaterialPreview
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVMaterialPreview() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVMaterialPreview");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVMaterialPreview"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUVMaterialPreview
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVMaterialPreview(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVMaterialPreview");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVMaterialPreview", value));
}
// [ObsoleteAttribute] Offset: 0xE5CA14
// Autogenerated static field getter
// Get static field: static System.String pbShowSceneToolbar
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneToolbar() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneToolbar");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneToolbar"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowSceneToolbar
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneToolbar(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneToolbar");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneToolbar", value));
}
// [ObsoleteAttribute] Offset: 0xE5CA4C
// Autogenerated static field getter
// Get static field: static System.String pbNormalizeUVsOnPlanarProjection
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbNormalizeUVsOnPlanarProjection() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbNormalizeUVsOnPlanarProjection");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbNormalizeUVsOnPlanarProjection"));
}
// Autogenerated static field setter
// Set static field: static System.String pbNormalizeUVsOnPlanarProjection
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbNormalizeUVsOnPlanarProjection(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbNormalizeUVsOnPlanarProjection");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbNormalizeUVsOnPlanarProjection", value));
}
// [ObsoleteAttribute] Offset: 0xE5CA84
// Autogenerated static field getter
// Get static field: static System.String pbStripProBuilderOnBuild
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbStripProBuilderOnBuild() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbStripProBuilderOnBuild");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbStripProBuilderOnBuild"));
}
// Autogenerated static field setter
// Set static field: static System.String pbStripProBuilderOnBuild
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbStripProBuilderOnBuild(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbStripProBuilderOnBuild");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbStripProBuilderOnBuild", value));
}
// [ObsoleteAttribute] Offset: 0xE5CABC
// Autogenerated static field getter
// Get static field: static System.String pbDisableAutoUV2Generation
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDisableAutoUV2Generation() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDisableAutoUV2Generation");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDisableAutoUV2Generation"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDisableAutoUV2Generation
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDisableAutoUV2Generation(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDisableAutoUV2Generation");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDisableAutoUV2Generation", value));
}
// [ObsoleteAttribute] Offset: 0xE5CAF4
// Autogenerated static field getter
// Get static field: static System.String pbShowSceneInfo
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneInfo() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneInfo");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneInfo"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowSceneInfo
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneInfo(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneInfo");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneInfo", value));
}
// [ObsoleteAttribute] Offset: 0xE5CB2C
// Autogenerated static field getter
// Get static field: static System.String pbEnableBackfaceSelection
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableBackfaceSelection() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableBackfaceSelection");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableBackfaceSelection"));
}
// Autogenerated static field setter
// Set static field: static System.String pbEnableBackfaceSelection
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableBackfaceSelection(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableBackfaceSelection");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableBackfaceSelection", value));
}
// [ObsoleteAttribute] Offset: 0xE5CB64
// Autogenerated static field getter
// Get static field: static System.String pbVertexPaletteDockable
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexPaletteDockable() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexPaletteDockable");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexPaletteDockable"));
}
// Autogenerated static field setter
// Set static field: static System.String pbVertexPaletteDockable
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexPaletteDockable(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexPaletteDockable");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexPaletteDockable", value));
}
// [ObsoleteAttribute] Offset: 0xE5CB9C
// Autogenerated static field getter
// Get static field: static System.String pbExtrudeAsGroup
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeAsGroup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeAsGroup");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeAsGroup"));
}
// Autogenerated static field setter
// Set static field: static System.String pbExtrudeAsGroup
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeAsGroup(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeAsGroup");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeAsGroup", value));
}
// [ObsoleteAttribute] Offset: 0xE5CBD4
// Autogenerated static field getter
// Get static field: static System.String pbUniqueModeShortcuts
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUniqueModeShortcuts() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUniqueModeShortcuts");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUniqueModeShortcuts"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUniqueModeShortcuts
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUniqueModeShortcuts(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUniqueModeShortcuts");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUniqueModeShortcuts", value));
}
// [ObsoleteAttribute] Offset: 0xE5CC0C
// Autogenerated static field getter
// Get static field: static System.String pbMaterialEditorFloating
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbMaterialEditorFloating() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbMaterialEditorFloating");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbMaterialEditorFloating"));
}
// Autogenerated static field setter
// Set static field: static System.String pbMaterialEditorFloating
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbMaterialEditorFloating(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbMaterialEditorFloating");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbMaterialEditorFloating", value));
}
// [ObsoleteAttribute] Offset: 0xE5CC44
// Autogenerated static field getter
// Get static field: static System.String pbShapeWindowFloating
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShapeWindowFloating() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShapeWindowFloating");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShapeWindowFloating"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShapeWindowFloating
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShapeWindowFloating(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShapeWindowFloating");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShapeWindowFloating", value));
}
// [ObsoleteAttribute] Offset: 0xE5CC7C
// Autogenerated static field getter
// Get static field: static System.String pbIconGUI
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbIconGUI() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbIconGUI");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbIconGUI"));
}
// Autogenerated static field setter
// Set static field: static System.String pbIconGUI
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbIconGUI(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbIconGUI");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbIconGUI", value));
}
// [ObsoleteAttribute] Offset: 0xE5CCB4
// Autogenerated static field getter
// Get static field: static System.String pbShiftOnlyTooltips
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShiftOnlyTooltips() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShiftOnlyTooltips");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShiftOnlyTooltips"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShiftOnlyTooltips
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShiftOnlyTooltips(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShiftOnlyTooltips");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShiftOnlyTooltips", value));
}
// [ObsoleteAttribute] Offset: 0xE5CCEC
// Autogenerated static field getter
// Get static field: static System.String pbDrawAxisLines
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDrawAxisLines() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDrawAxisLines");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDrawAxisLines"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDrawAxisLines
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDrawAxisLines(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDrawAxisLines");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDrawAxisLines", value));
}
// [ObsoleteAttribute] Offset: 0xE5CD24
// Autogenerated static field getter
// Get static field: static System.String pbCollapseVertexToFirst
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCollapseVertexToFirst() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCollapseVertexToFirst");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCollapseVertexToFirst"));
}
// Autogenerated static field setter
// Set static field: static System.String pbCollapseVertexToFirst
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCollapseVertexToFirst(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCollapseVertexToFirst");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCollapseVertexToFirst", value));
}
// [ObsoleteAttribute] Offset: 0xE5CD5C
// Autogenerated static field getter
// Get static field: static System.String pbMeshesAreAssets
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbMeshesAreAssets() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbMeshesAreAssets");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbMeshesAreAssets"));
}
// Autogenerated static field setter
// Set static field: static System.String pbMeshesAreAssets
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbMeshesAreAssets(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbMeshesAreAssets");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbMeshesAreAssets", value));
}
// [ObsoleteAttribute] Offset: 0xE5CD94
// Autogenerated static field getter
// Get static field: static System.String pbElementSelectIsHamFisted
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbElementSelectIsHamFisted() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbElementSelectIsHamFisted");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbElementSelectIsHamFisted"));
}
// Autogenerated static field setter
// Set static field: static System.String pbElementSelectIsHamFisted
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbElementSelectIsHamFisted(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbElementSelectIsHamFisted");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbElementSelectIsHamFisted", value));
}
// [ObsoleteAttribute] Offset: 0xE5CDCC
// Autogenerated static field getter
// Get static field: static System.String pbFillHoleSelectsEntirePath
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbFillHoleSelectsEntirePath() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbFillHoleSelectsEntirePath");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbFillHoleSelectsEntirePath"));
}
// Autogenerated static field setter
// Set static field: static System.String pbFillHoleSelectsEntirePath
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbFillHoleSelectsEntirePath(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbFillHoleSelectsEntirePath");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbFillHoleSelectsEntirePath", value));
}
// [ObsoleteAttribute] Offset: 0xE5CE04
// Autogenerated static field getter
// Get static field: static System.String pbDetachToNewObject
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDetachToNewObject() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDetachToNewObject");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDetachToNewObject"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDetachToNewObject
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDetachToNewObject(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDetachToNewObject");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDetachToNewObject", value));
}
// [ObsoleteAttribute] Offset: 0xE5CE3C
// Autogenerated static field getter
// Get static field: static System.String pbPreserveFaces
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreserveFaces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreserveFaces");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreserveFaces"));
}
// Autogenerated static field setter
// Set static field: static System.String pbPreserveFaces
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreserveFaces(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreserveFaces");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreserveFaces", value));
}
// [ObsoleteAttribute] Offset: 0xE5CE74
// Autogenerated static field getter
// Get static field: static System.String pbDragSelectWholeElement
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectWholeElement() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectWholeElement");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectWholeElement"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDragSelectWholeElement
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectWholeElement(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectWholeElement");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectWholeElement", value));
}
// [ObsoleteAttribute] Offset: 0xE5CEAC
// Autogenerated static field getter
// Get static field: static System.String pbShowPreselectionHighlight
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowPreselectionHighlight() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowPreselectionHighlight");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowPreselectionHighlight"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowPreselectionHighlight
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowPreselectionHighlight(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowPreselectionHighlight");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowPreselectionHighlight", value));
}
// [ObsoleteAttribute] Offset: 0xE5CEE4
// Autogenerated static field getter
// Get static field: static System.String pbRectSelectMode
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbRectSelectMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbRectSelectMode");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbRectSelectMode"));
}
// Autogenerated static field setter
// Set static field: static System.String pbRectSelectMode
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbRectSelectMode(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbRectSelectMode");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbRectSelectMode", value));
}
// [ObsoleteAttribute] Offset: 0xE5CF1C
// Autogenerated static field getter
// Get static field: static System.String pbDragSelectMode
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectMode");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectMode"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDragSelectMode
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectMode(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectMode");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectMode", value));
}
// [ObsoleteAttribute] Offset: 0xE5CF54
// Autogenerated static field getter
// Get static field: static System.String pbShadowCastingMode
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShadowCastingMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShadowCastingMode");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShadowCastingMode"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShadowCastingMode
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShadowCastingMode(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShadowCastingMode");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShadowCastingMode", value));
}
// [ObsoleteAttribute] Offset: 0xE5CF8C
// Autogenerated static field getter
// Get static field: static System.String pbEnableExperimental
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableExperimental() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableExperimental");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableExperimental"));
}
// Autogenerated static field setter
// Set static field: static System.String pbEnableExperimental
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableExperimental(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableExperimental");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableExperimental", value));
}
// [ObsoleteAttribute] Offset: 0xE5CFC4
// Autogenerated static field getter
// Get static field: static System.String pbCheckForProBuilderUpdates
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCheckForProBuilderUpdates() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCheckForProBuilderUpdates");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCheckForProBuilderUpdates"));
}
// Autogenerated static field setter
// Set static field: static System.String pbCheckForProBuilderUpdates
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCheckForProBuilderUpdates(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCheckForProBuilderUpdates");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCheckForProBuilderUpdates", value));
}
// [ObsoleteAttribute] Offset: 0xE5CFFC
// Autogenerated static field getter
// Get static field: static System.String pbManageLightmappingStaticFlag
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbManageLightmappingStaticFlag() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbManageLightmappingStaticFlag");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbManageLightmappingStaticFlag"));
}
// Autogenerated static field setter
// Set static field: static System.String pbManageLightmappingStaticFlag
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbManageLightmappingStaticFlag(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbManageLightmappingStaticFlag");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbManageLightmappingStaticFlag", value));
}
// [ObsoleteAttribute] Offset: 0xE5D034
// Autogenerated static field getter
// Get static field: static System.String pbShowMissingLightmapUvWarning
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMissingLightmapUvWarning() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMissingLightmapUvWarning");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMissingLightmapUvWarning"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowMissingLightmapUvWarning
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMissingLightmapUvWarning(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMissingLightmapUvWarning");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMissingLightmapUvWarning", value));
}
// [ObsoleteAttribute] Offset: 0xE5D06C
// Autogenerated static field getter
// Get static field: static System.String pbSelectedFaceDither
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceDither() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceDither");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceDither"));
}
// Autogenerated static field setter
// Set static field: static System.String pbSelectedFaceDither
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceDither(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceDither");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceDither", value));
}
// [ObsoleteAttribute] Offset: 0xE5D0A4
// Autogenerated static field getter
// Get static field: static System.String pbUseUnityColors
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUseUnityColors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUseUnityColors");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUseUnityColors"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUseUnityColors
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUseUnityColors(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUseUnityColors");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUseUnityColors", value));
}
// [ObsoleteAttribute] Offset: 0xE5D0DC
// Autogenerated static field getter
// Get static field: static System.String pbVertexHandleSize
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexHandleSize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexHandleSize");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexHandleSize"));
}
// Autogenerated static field setter
// Set static field: static System.String pbVertexHandleSize
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexHandleSize(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexHandleSize");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexHandleSize", value));
}
// [ObsoleteAttribute] Offset: 0xE5D114
// Autogenerated static field getter
// Get static field: static System.String pbUVGridSnapValue
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVGridSnapValue() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVGridSnapValue");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVGridSnapValue"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUVGridSnapValue
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVGridSnapValue(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVGridSnapValue");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVGridSnapValue", value));
}
// [ObsoleteAttribute] Offset: 0xE5D14C
// Autogenerated static field getter
// Get static field: static System.String pbUVWeldDistance
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVWeldDistance() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVWeldDistance");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVWeldDistance"));
}
// Autogenerated static field setter
// Set static field: static System.String pbUVWeldDistance
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVWeldDistance(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVWeldDistance");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVWeldDistance", value));
}
// [ObsoleteAttribute] Offset: 0xE5D184
// Autogenerated static field getter
// Get static field: static System.String pbLineHandleSize
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbLineHandleSize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbLineHandleSize");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbLineHandleSize"));
}
// Autogenerated static field setter
// Set static field: static System.String pbLineHandleSize
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbLineHandleSize(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbLineHandleSize");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbLineHandleSize", value));
}
// [ObsoleteAttribute] Offset: 0xE5D1BC
// Autogenerated static field getter
// Get static field: static System.String pbWireframeSize
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeSize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeSize");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeSize"));
}
// Autogenerated static field setter
// Set static field: static System.String pbWireframeSize
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeSize(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeSize");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeSize", value));
}
// [ObsoleteAttribute] Offset: 0xE5D1F4
// Autogenerated static field getter
// Get static field: static System.String pbWeldDistance
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbWeldDistance() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbWeldDistance");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbWeldDistance"));
}
// Autogenerated static field setter
// Set static field: static System.String pbWeldDistance
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbWeldDistance(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbWeldDistance");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbWeldDistance", value));
}
// [ObsoleteAttribute] Offset: 0xE5D22C
// Autogenerated static field getter
// Get static field: static System.String pbExtrudeDistance
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeDistance() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeDistance");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeDistance"));
}
// Autogenerated static field setter
// Set static field: static System.String pbExtrudeDistance
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeDistance(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeDistance");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeDistance", value));
}
// [ObsoleteAttribute] Offset: 0xE5D264
// Autogenerated static field getter
// Get static field: static System.String pbBevelAmount
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbBevelAmount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbBevelAmount");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbBevelAmount"));
}
// Autogenerated static field setter
// Set static field: static System.String pbBevelAmount
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbBevelAmount(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbBevelAmount");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbBevelAmount", value));
}
// [ObsoleteAttribute] Offset: 0xE5D29C
// Autogenerated static field getter
// Get static field: static System.String pbEdgeSubdivisions
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEdgeSubdivisions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEdgeSubdivisions");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEdgeSubdivisions"));
}
// Autogenerated static field setter
// Set static field: static System.String pbEdgeSubdivisions
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEdgeSubdivisions(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEdgeSubdivisions");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEdgeSubdivisions", value));
}
// [ObsoleteAttribute] Offset: 0xE5D2D4
// Autogenerated static field getter
// Get static field: static System.String pbDefaultShortcuts
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultShortcuts() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultShortcuts");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultShortcuts"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultShortcuts
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultShortcuts(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultShortcuts");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultShortcuts", value));
}
// [ObsoleteAttribute] Offset: 0xE5D30C
// Autogenerated static field getter
// Get static field: static System.String pbDefaultMaterial
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultMaterial() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultMaterial");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultMaterial"));
}
// Autogenerated static field setter
// Set static field: static System.String pbDefaultMaterial
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultMaterial(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultMaterial");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultMaterial", value));
}
// [ObsoleteAttribute] Offset: 0xE5D344
// Autogenerated static field getter
// Get static field: static System.String pbCurrentMaterialPalette
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCurrentMaterialPalette() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCurrentMaterialPalette");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCurrentMaterialPalette"));
}
// Autogenerated static field setter
// Set static field: static System.String pbCurrentMaterialPalette
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCurrentMaterialPalette(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCurrentMaterialPalette");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCurrentMaterialPalette", value));
}
// [ObsoleteAttribute] Offset: 0xE5D37C
// Autogenerated static field getter
// Get static field: static System.String pbGrowSelectionUsingAngle
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionUsingAngle() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionUsingAngle");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionUsingAngle"));
}
// Autogenerated static field setter
// Set static field: static System.String pbGrowSelectionUsingAngle
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionUsingAngle(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionUsingAngle");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionUsingAngle", value));
}
// [ObsoleteAttribute] Offset: 0xE5D3B4
// Autogenerated static field getter
// Get static field: static System.String pbGrowSelectionAngle
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngle() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngle");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngle"));
}
// Autogenerated static field setter
// Set static field: static System.String pbGrowSelectionAngle
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngle(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngle");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngle", value));
}
// [ObsoleteAttribute] Offset: 0xE5D3EC
// Autogenerated static field getter
// Get static field: static System.String pbGrowSelectionAngleIterative
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngleIterative() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngleIterative");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngleIterative"));
}
// Autogenerated static field setter
// Set static field: static System.String pbGrowSelectionAngleIterative
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngleIterative(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngleIterative");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngleIterative", value));
}
// [ObsoleteAttribute] Offset: 0xE5D424
// Autogenerated static field getter
// Get static field: static System.String pbShowDetail
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowDetail() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowDetail");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowDetail"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowDetail
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowDetail(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowDetail");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowDetail", value));
}
// [ObsoleteAttribute] Offset: 0xE5D45C
// Autogenerated static field getter
// Get static field: static System.String pbShowOccluder
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowOccluder() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowOccluder");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowOccluder"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowOccluder
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowOccluder(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowOccluder");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowOccluder", value));
}
// [ObsoleteAttribute] Offset: 0xE5D494
// Autogenerated static field getter
// Get static field: static System.String pbShowMover
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMover() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMover");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMover"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowMover
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMover(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMover");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMover", value));
}
// [ObsoleteAttribute] Offset: 0xE5D4CC
// Autogenerated static field getter
// Get static field: static System.String pbShowCollider
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowCollider() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowCollider");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowCollider"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowCollider
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowCollider(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowCollider");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowCollider", value));
}
// [ObsoleteAttribute] Offset: 0xE5D504
// Autogenerated static field getter
// Get static field: static System.String pbShowTrigger
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowTrigger() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowTrigger");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowTrigger"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowTrigger
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowTrigger(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowTrigger");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowTrigger", value));
}
// [ObsoleteAttribute] Offset: 0xE5D53C
// Autogenerated static field getter
// Get static field: static System.String pbShowNoDraw
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowNoDraw() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowNoDraw");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowNoDraw"));
}
// Autogenerated static field setter
// Set static field: static System.String pbShowNoDraw
void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowNoDraw(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowNoDraw");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowNoDraw", value));
}
// [ObsoleteAttribute] Offset: 0xE5D574
// Autogenerated static field getter
// Get static field: static System.String defaultUnwrapParameters
::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_defaultUnwrapParameters() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_defaultUnwrapParameters");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "defaultUnwrapParameters"));
}
// Autogenerated static field setter
// Set static field: static System.String defaultUnwrapParameters
void UnityEngine::ProBuilder::PreferenceKeys::_set_defaultUnwrapParameters(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_defaultUnwrapParameters");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "defaultUnwrapParameters", value));
}
// Autogenerated method: UnityEngine.ProBuilder.PreferenceKeys..cctor
void UnityEngine::ProBuilder::PreferenceKeys::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PreferenceKeys", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.SelectMode
#include "UnityEngine/ProBuilder/SelectMode.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode None
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_None() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_None");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "None"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode None
void UnityEngine::ProBuilder::SelectMode::_set_None(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_None");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "None", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode Object
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Object() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Object");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Object"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode Object
void UnityEngine::ProBuilder::SelectMode::_set_Object(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Object");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Object", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode Vertex
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Vertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Vertex");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Vertex"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode Vertex
void UnityEngine::ProBuilder::SelectMode::_set_Vertex(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Vertex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Vertex", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode Edge
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Edge() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Edge");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Edge"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode Edge
void UnityEngine::ProBuilder::SelectMode::_set_Edge(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Edge");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Edge", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode Face
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Face() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Face");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Face"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode Face
void UnityEngine::ProBuilder::SelectMode::_set_Face(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Face");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Face", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode TextureFace
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_TextureFace() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_TextureFace");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "TextureFace"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode TextureFace
void UnityEngine::ProBuilder::SelectMode::_set_TextureFace(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_TextureFace");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "TextureFace", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode TextureEdge
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_TextureEdge() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_TextureEdge");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "TextureEdge"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode TextureEdge
void UnityEngine::ProBuilder::SelectMode::_set_TextureEdge(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_TextureEdge");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "TextureEdge", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode TextureVertex
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_TextureVertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_TextureVertex");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "TextureVertex"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode TextureVertex
void UnityEngine::ProBuilder::SelectMode::_set_TextureVertex(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_TextureVertex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "TextureVertex", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode InputTool
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_InputTool() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_InputTool");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "InputTool"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode InputTool
void UnityEngine::ProBuilder::SelectMode::_set_InputTool(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_InputTool");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "InputTool", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectMode Any
UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Any() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Any");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Any"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectMode Any
void UnityEngine::ProBuilder::SelectMode::_set_Any(UnityEngine::ProBuilder::SelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Any");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Any", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::SelectMode::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ComponentMode
#include "UnityEngine/ProBuilder/ComponentMode.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ComponentMode Vertex
UnityEngine::ProBuilder::ComponentMode UnityEngine::ProBuilder::ComponentMode::_get_Vertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_get_Vertex");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ComponentMode>("UnityEngine.ProBuilder", "ComponentMode", "Vertex"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ComponentMode Vertex
void UnityEngine::ProBuilder::ComponentMode::_set_Vertex(UnityEngine::ProBuilder::ComponentMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_set_Vertex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ComponentMode", "Vertex", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ComponentMode Edge
UnityEngine::ProBuilder::ComponentMode UnityEngine::ProBuilder::ComponentMode::_get_Edge() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_get_Edge");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ComponentMode>("UnityEngine.ProBuilder", "ComponentMode", "Edge"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ComponentMode Edge
void UnityEngine::ProBuilder::ComponentMode::_set_Edge(UnityEngine::ProBuilder::ComponentMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_set_Edge");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ComponentMode", "Edge", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ComponentMode Face
UnityEngine::ProBuilder::ComponentMode UnityEngine::ProBuilder::ComponentMode::_get_Face() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_get_Face");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ComponentMode>("UnityEngine.ProBuilder", "ComponentMode", "Face"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ComponentMode Face
void UnityEngine::ProBuilder::ComponentMode::_set_Face(UnityEngine::ProBuilder::ComponentMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_set_Face");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ComponentMode", "Face", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::ComponentMode::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.EditLevel
#include "UnityEngine/ProBuilder/EditLevel.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EditLevel Top
UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Top() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Top");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Top"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EditLevel Top
void UnityEngine::ProBuilder::EditLevel::_set_Top(UnityEngine::ProBuilder::EditLevel value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Top");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Top", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EditLevel Geometry
UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Geometry() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Geometry");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Geometry"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EditLevel Geometry
void UnityEngine::ProBuilder::EditLevel::_set_Geometry(UnityEngine::ProBuilder::EditLevel value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Geometry");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Geometry", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EditLevel Texture
UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Texture() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Texture");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Texture"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EditLevel Texture
void UnityEngine::ProBuilder::EditLevel::_set_Texture(UnityEngine::ProBuilder::EditLevel value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Texture");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Texture", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EditLevel Plugin
UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Plugin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Plugin");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Plugin"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EditLevel Plugin
void UnityEngine::ProBuilder::EditLevel::_set_Plugin(UnityEngine::ProBuilder::EditLevel value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Plugin");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Plugin", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::EditLevel::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.EntityType
#include "UnityEngine/ProBuilder/EntityType.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EntityType Detail
UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Detail() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Detail");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Detail"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EntityType Detail
void UnityEngine::ProBuilder::EntityType::_set_Detail(UnityEngine::ProBuilder::EntityType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Detail");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Detail", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EntityType Occluder
UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Occluder() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Occluder");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Occluder"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EntityType Occluder
void UnityEngine::ProBuilder::EntityType::_set_Occluder(UnityEngine::ProBuilder::EntityType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Occluder");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Occluder", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EntityType Trigger
UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Trigger() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Trigger");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Trigger"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EntityType Trigger
void UnityEngine::ProBuilder::EntityType::_set_Trigger(UnityEngine::ProBuilder::EntityType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Trigger");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Trigger", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EntityType Collider
UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Collider() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Collider");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Collider"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EntityType Collider
void UnityEngine::ProBuilder::EntityType::_set_Collider(UnityEngine::ProBuilder::EntityType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Collider");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Collider", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.EntityType Mover
UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Mover() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Mover");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Mover"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.EntityType Mover
void UnityEngine::ProBuilder::EntityType::_set_Mover(UnityEngine::ProBuilder::EntityType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Mover");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Mover", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::EntityType::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ColliderType
#include "UnityEngine/ProBuilder/ColliderType.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ColliderType None
UnityEngine::ProBuilder::ColliderType UnityEngine::ProBuilder::ColliderType::_get_None() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_get_None");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ColliderType>("UnityEngine.ProBuilder", "ColliderType", "None"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ColliderType None
void UnityEngine::ProBuilder::ColliderType::_set_None(UnityEngine::ProBuilder::ColliderType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_set_None");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ColliderType", "None", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ColliderType BoxCollider
UnityEngine::ProBuilder::ColliderType UnityEngine::ProBuilder::ColliderType::_get_BoxCollider() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_get_BoxCollider");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ColliderType>("UnityEngine.ProBuilder", "ColliderType", "BoxCollider"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ColliderType BoxCollider
void UnityEngine::ProBuilder::ColliderType::_set_BoxCollider(UnityEngine::ProBuilder::ColliderType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_set_BoxCollider");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ColliderType", "BoxCollider", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ColliderType MeshCollider
UnityEngine::ProBuilder::ColliderType UnityEngine::ProBuilder::ColliderType::_get_MeshCollider() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_get_MeshCollider");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ColliderType>("UnityEngine.ProBuilder", "ColliderType", "MeshCollider"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ColliderType MeshCollider
void UnityEngine::ProBuilder::ColliderType::_set_MeshCollider(UnityEngine::ProBuilder::ColliderType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_set_MeshCollider");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ColliderType", "MeshCollider", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::ColliderType::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProjectionAxis
#include "UnityEngine/ProBuilder/ProjectionAxis.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProjectionAxis X
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_X() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_X");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "X"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProjectionAxis X
void UnityEngine::ProBuilder::ProjectionAxis::_set_X(UnityEngine::ProBuilder::ProjectionAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_X");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "X", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProjectionAxis Y
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_Y() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_Y");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "Y"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProjectionAxis Y
void UnityEngine::ProBuilder::ProjectionAxis::_set_Y(UnityEngine::ProBuilder::ProjectionAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_Y");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "Y", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProjectionAxis Z
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_Z() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_Z");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "Z"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProjectionAxis Z
void UnityEngine::ProBuilder::ProjectionAxis::_set_Z(UnityEngine::ProBuilder::ProjectionAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_Z");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "Z", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProjectionAxis XNegative
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_XNegative() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_XNegative");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "XNegative"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProjectionAxis XNegative
void UnityEngine::ProBuilder::ProjectionAxis::_set_XNegative(UnityEngine::ProBuilder::ProjectionAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_XNegative");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "XNegative", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProjectionAxis YNegative
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_YNegative() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_YNegative");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "YNegative"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProjectionAxis YNegative
void UnityEngine::ProBuilder::ProjectionAxis::_set_YNegative(UnityEngine::ProBuilder::ProjectionAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_YNegative");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "YNegative", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProjectionAxis ZNegative
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_ZNegative() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_ZNegative");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "ZNegative"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProjectionAxis ZNegative
void UnityEngine::ProBuilder::ProjectionAxis::_set_ZNegative(UnityEngine::ProBuilder::ProjectionAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_ZNegative");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "ZNegative", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::ProjectionAxis::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.HandleAxis
#include "UnityEngine/ProBuilder/HandleAxis.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.HandleAxis X
UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_X() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_X");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "X"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.HandleAxis X
void UnityEngine::ProBuilder::HandleAxis::_set_X(UnityEngine::ProBuilder::HandleAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_X");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "X", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.HandleAxis Y
UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_Y() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_Y");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "Y"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.HandleAxis Y
void UnityEngine::ProBuilder::HandleAxis::_set_Y(UnityEngine::ProBuilder::HandleAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_Y");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "Y", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.HandleAxis Z
UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_Z() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_Z");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "Z"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.HandleAxis Z
void UnityEngine::ProBuilder::HandleAxis::_set_Z(UnityEngine::ProBuilder::HandleAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_Z");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "Z", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.HandleAxis Free
UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_Free() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_Free");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "Free"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.HandleAxis Free
void UnityEngine::ProBuilder::HandleAxis::_set_Free(UnityEngine::ProBuilder::HandleAxis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_Free");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "Free", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::HandleAxis::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.Shape
#include "UnityEngine/ProBuilder/Shape.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Cube
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Cube() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Cube");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Cube"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Cube
void UnityEngine::ProBuilder::Shape::_set_Cube(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Cube");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Cube", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Stair
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Stair() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Stair");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Stair"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Stair
void UnityEngine::ProBuilder::Shape::_set_Stair(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Stair");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Stair", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Prism
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Prism() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Prism");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Prism"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Prism
void UnityEngine::ProBuilder::Shape::_set_Prism(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Prism");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Prism", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Cylinder
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Cylinder() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Cylinder");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Cylinder"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Cylinder
void UnityEngine::ProBuilder::Shape::_set_Cylinder(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Cylinder");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Cylinder", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Plane
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Plane() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Plane");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Plane"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Plane
void UnityEngine::ProBuilder::Shape::_set_Plane(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Plane");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Plane", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Door
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Door() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Door");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Door"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Door
void UnityEngine::ProBuilder::Shape::_set_Door(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Door");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Door", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Pipe
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Pipe() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Pipe");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Pipe"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Pipe
void UnityEngine::ProBuilder::Shape::_set_Pipe(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Pipe");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Pipe", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Cone
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Cone() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Cone");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Cone"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Cone
void UnityEngine::ProBuilder::Shape::_set_Cone(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Cone");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Cone", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Sprite
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Sprite() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Sprite");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Sprite"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Sprite
void UnityEngine::ProBuilder::Shape::_set_Sprite(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Sprite");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Sprite", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Arch
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Arch() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Arch");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Arch"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Arch
void UnityEngine::ProBuilder::Shape::_set_Arch(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Arch");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Arch", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Icosahedron
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Icosahedron() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Icosahedron");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Icosahedron"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Icosahedron
void UnityEngine::ProBuilder::Shape::_set_Icosahedron(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Icosahedron");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Icosahedron", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Torus
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Torus() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Torus");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Torus"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Torus
void UnityEngine::ProBuilder::Shape::_set_Torus(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Torus");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Torus", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Shape Custom
UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Custom() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Custom");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Custom"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Shape Custom
void UnityEngine::ProBuilder::Shape::_set_Custom(UnityEngine::ProBuilder::Shape value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Custom");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Custom", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::Shape::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.Axis
#include "UnityEngine/ProBuilder/Axis.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Axis Right
UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Right() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Right");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Right"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Axis Right
void UnityEngine::ProBuilder::Axis::_set_Right(UnityEngine::ProBuilder::Axis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Right");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Right", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Axis Left
UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Left() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Left");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Left"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Axis Left
void UnityEngine::ProBuilder::Axis::_set_Left(UnityEngine::ProBuilder::Axis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Left");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Left", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Axis Up
UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Up() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Up");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Up"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Axis Up
void UnityEngine::ProBuilder::Axis::_set_Up(UnityEngine::ProBuilder::Axis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Up");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Up", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Axis Down
UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Down() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Down");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Down"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Axis Down
void UnityEngine::ProBuilder::Axis::_set_Down(UnityEngine::ProBuilder::Axis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Down");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Down", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Axis Forward
UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Forward() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Forward");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Forward"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Axis Forward
void UnityEngine::ProBuilder::Axis::_set_Forward(UnityEngine::ProBuilder::Axis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Forward");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Forward", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.Axis Backward
UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Backward() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Backward");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Backward"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.Axis Backward
void UnityEngine::ProBuilder::Axis::_set_Backward(UnityEngine::ProBuilder::Axis value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Backward");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Backward", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::Axis::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.WindingOrder
#include "UnityEngine/ProBuilder/WindingOrder.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.WindingOrder Unknown
UnityEngine::ProBuilder::WindingOrder UnityEngine::ProBuilder::WindingOrder::_get_Unknown() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_get_Unknown");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WindingOrder>("UnityEngine.ProBuilder", "WindingOrder", "Unknown"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.WindingOrder Unknown
void UnityEngine::ProBuilder::WindingOrder::_set_Unknown(UnityEngine::ProBuilder::WindingOrder value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_set_Unknown");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WindingOrder", "Unknown", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.WindingOrder Clockwise
UnityEngine::ProBuilder::WindingOrder UnityEngine::ProBuilder::WindingOrder::_get_Clockwise() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_get_Clockwise");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WindingOrder>("UnityEngine.ProBuilder", "WindingOrder", "Clockwise"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.WindingOrder Clockwise
void UnityEngine::ProBuilder::WindingOrder::_set_Clockwise(UnityEngine::ProBuilder::WindingOrder value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_set_Clockwise");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WindingOrder", "Clockwise", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.WindingOrder CounterClockwise
UnityEngine::ProBuilder::WindingOrder UnityEngine::ProBuilder::WindingOrder::_get_CounterClockwise() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_get_CounterClockwise");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WindingOrder>("UnityEngine.ProBuilder", "WindingOrder", "CounterClockwise"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.WindingOrder CounterClockwise
void UnityEngine::ProBuilder::WindingOrder::_set_CounterClockwise(UnityEngine::ProBuilder::WindingOrder value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_set_CounterClockwise");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WindingOrder", "CounterClockwise", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::WindingOrder::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.SortMethod
#include "UnityEngine/ProBuilder/SortMethod.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SortMethod Clockwise
UnityEngine::ProBuilder::SortMethod UnityEngine::ProBuilder::SortMethod::_get_Clockwise() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_get_Clockwise");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SortMethod>("UnityEngine.ProBuilder", "SortMethod", "Clockwise"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SortMethod Clockwise
void UnityEngine::ProBuilder::SortMethod::_set_Clockwise(UnityEngine::ProBuilder::SortMethod value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_set_Clockwise");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SortMethod", "Clockwise", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SortMethod CounterClockwise
UnityEngine::ProBuilder::SortMethod UnityEngine::ProBuilder::SortMethod::_get_CounterClockwise() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_get_CounterClockwise");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SortMethod>("UnityEngine.ProBuilder", "SortMethod", "CounterClockwise"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SortMethod CounterClockwise
void UnityEngine::ProBuilder::SortMethod::_set_CounterClockwise(UnityEngine::ProBuilder::SortMethod value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_set_CounterClockwise");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SortMethod", "CounterClockwise", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::SortMethod::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.CullingMode
#include "UnityEngine/ProBuilder/CullingMode.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.CullingMode None
UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_None() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_None");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "None"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.CullingMode None
void UnityEngine::ProBuilder::CullingMode::_set_None(UnityEngine::ProBuilder::CullingMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_None");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "None", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.CullingMode Back
UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_Back() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_Back");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "Back"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.CullingMode Back
void UnityEngine::ProBuilder::CullingMode::_set_Back(UnityEngine::ProBuilder::CullingMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_Back");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "Back", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.CullingMode Front
UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_Front() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_Front");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "Front"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.CullingMode Front
void UnityEngine::ProBuilder::CullingMode::_set_Front(UnityEngine::ProBuilder::CullingMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_Front");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "Front", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.CullingMode FrontBack
UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_FrontBack() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_FrontBack");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "FrontBack"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.CullingMode FrontBack
void UnityEngine::ProBuilder::CullingMode::_set_FrontBack(UnityEngine::ProBuilder::CullingMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_FrontBack");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "FrontBack", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::CullingMode::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.RectSelectMode
#include "UnityEngine/ProBuilder/RectSelectMode.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RectSelectMode Partial
UnityEngine::ProBuilder::RectSelectMode UnityEngine::ProBuilder::RectSelectMode::_get_Partial() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_get_Partial");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RectSelectMode>("UnityEngine.ProBuilder", "RectSelectMode", "Partial"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RectSelectMode Partial
void UnityEngine::ProBuilder::RectSelectMode::_set_Partial(UnityEngine::ProBuilder::RectSelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_set_Partial");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RectSelectMode", "Partial", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RectSelectMode Complete
UnityEngine::ProBuilder::RectSelectMode UnityEngine::ProBuilder::RectSelectMode::_get_Complete() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_get_Complete");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RectSelectMode>("UnityEngine.ProBuilder", "RectSelectMode", "Complete"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RectSelectMode Complete
void UnityEngine::ProBuilder::RectSelectMode::_set_Complete(UnityEngine::ProBuilder::RectSelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_set_Complete");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RectSelectMode", "Complete", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::RectSelectMode::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshSyncState
#include "UnityEngine/ProBuilder/MeshSyncState.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshSyncState Null
UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_Null() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_Null");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "Null"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshSyncState Null
void UnityEngine::ProBuilder::MeshSyncState::_set_Null(UnityEngine::ProBuilder::MeshSyncState value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_Null");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "Null", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshSyncState InstanceIDMismatch
UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_InstanceIDMismatch() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_InstanceIDMismatch");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "InstanceIDMismatch"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshSyncState InstanceIDMismatch
void UnityEngine::ProBuilder::MeshSyncState::_set_InstanceIDMismatch(UnityEngine::ProBuilder::MeshSyncState value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_InstanceIDMismatch");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "InstanceIDMismatch", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshSyncState Lightmap
UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_Lightmap() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_Lightmap");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "Lightmap"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshSyncState Lightmap
void UnityEngine::ProBuilder::MeshSyncState::_set_Lightmap(UnityEngine::ProBuilder::MeshSyncState value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_Lightmap");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "Lightmap", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshSyncState InSync
UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_InSync() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_InSync");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "InSync"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshSyncState InSync
void UnityEngine::ProBuilder::MeshSyncState::_set_InSync(UnityEngine::ProBuilder::MeshSyncState value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_InSync");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "InSync", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::MeshSyncState::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshArrays
#include "UnityEngine/ProBuilder/MeshArrays.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Position
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Position() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Position");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Position"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Position
void UnityEngine::ProBuilder::MeshArrays::_set_Position(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Position");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Position", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture0
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture0");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture0"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture0
void UnityEngine::ProBuilder::MeshArrays::_set_Texture0(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture0");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture0", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture1
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture1");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture1"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture1
void UnityEngine::ProBuilder::MeshArrays::_set_Texture1(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture1");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture1", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Lightmap
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Lightmap() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Lightmap");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Lightmap"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Lightmap
void UnityEngine::ProBuilder::MeshArrays::_set_Lightmap(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Lightmap");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Lightmap", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture2
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture2");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture2"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture2
void UnityEngine::ProBuilder::MeshArrays::_set_Texture2(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture2");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture2", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture3
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture3");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture3"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture3
void UnityEngine::ProBuilder::MeshArrays::_set_Texture3(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture3");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture3", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Color
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Color() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Color");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Color"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Color
void UnityEngine::ProBuilder::MeshArrays::_set_Color(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Color");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Color", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Normal
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Normal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Normal");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Normal"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Normal
void UnityEngine::ProBuilder::MeshArrays::_set_Normal(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Normal");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Normal", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays Tangent
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Tangent() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Tangent");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Tangent"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays Tangent
void UnityEngine::ProBuilder::MeshArrays::_set_Tangent(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Tangent");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Tangent", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.MeshArrays All
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_All() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_All");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "All"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.MeshArrays All
void UnityEngine::ProBuilder::MeshArrays::_set_All(UnityEngine::ProBuilder::MeshArrays value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_All");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "All", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::MeshArrays::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.IndexFormat
#include "UnityEngine/ProBuilder/IndexFormat.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.IndexFormat Local
UnityEngine::ProBuilder::IndexFormat UnityEngine::ProBuilder::IndexFormat::_get_Local() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_get_Local");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::IndexFormat>("UnityEngine.ProBuilder", "IndexFormat", "Local"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.IndexFormat Local
void UnityEngine::ProBuilder::IndexFormat::_set_Local(UnityEngine::ProBuilder::IndexFormat value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_set_Local");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "IndexFormat", "Local", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.IndexFormat Common
UnityEngine::ProBuilder::IndexFormat UnityEngine::ProBuilder::IndexFormat::_get_Common() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_get_Common");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::IndexFormat>("UnityEngine.ProBuilder", "IndexFormat", "Common"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.IndexFormat Common
void UnityEngine::ProBuilder::IndexFormat::_set_Common(UnityEngine::ProBuilder::IndexFormat value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_set_Common");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "IndexFormat", "Common", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.IndexFormat Both
UnityEngine::ProBuilder::IndexFormat UnityEngine::ProBuilder::IndexFormat::_get_Both() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_get_Both");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::IndexFormat>("UnityEngine.ProBuilder", "IndexFormat", "Both"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.IndexFormat Both
void UnityEngine::ProBuilder::IndexFormat::_set_Both(UnityEngine::ProBuilder::IndexFormat value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_set_Both");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "IndexFormat", "Both", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::IndexFormat::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.RefreshMask
#include "UnityEngine/ProBuilder/RefreshMask.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RefreshMask UV
UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_UV() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_UV");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "UV"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RefreshMask UV
void UnityEngine::ProBuilder::RefreshMask::_set_UV(UnityEngine::ProBuilder::RefreshMask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_UV");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "UV", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RefreshMask Colors
UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Colors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Colors");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Colors"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RefreshMask Colors
void UnityEngine::ProBuilder::RefreshMask::_set_Colors(UnityEngine::ProBuilder::RefreshMask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Colors");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Colors", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RefreshMask Normals
UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Normals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Normals");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Normals"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RefreshMask Normals
void UnityEngine::ProBuilder::RefreshMask::_set_Normals(UnityEngine::ProBuilder::RefreshMask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Normals");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Normals", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RefreshMask Tangents
UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Tangents() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Tangents");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Tangents"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RefreshMask Tangents
void UnityEngine::ProBuilder::RefreshMask::_set_Tangents(UnityEngine::ProBuilder::RefreshMask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Tangents");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Tangents", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RefreshMask Collisions
UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Collisions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Collisions");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Collisions"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RefreshMask Collisions
void UnityEngine::ProBuilder::RefreshMask::_set_Collisions(UnityEngine::ProBuilder::RefreshMask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Collisions");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Collisions", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.RefreshMask All
UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_All() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_All");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "All"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.RefreshMask All
void UnityEngine::ProBuilder::RefreshMask::_set_All(UnityEngine::ProBuilder::RefreshMask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_All");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "All", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::RefreshMask::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ExtrudeMethod
#include "UnityEngine/ProBuilder/ExtrudeMethod.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ExtrudeMethod IndividualFaces
UnityEngine::ProBuilder::ExtrudeMethod UnityEngine::ProBuilder::ExtrudeMethod::_get_IndividualFaces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_get_IndividualFaces");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ExtrudeMethod>("UnityEngine.ProBuilder", "ExtrudeMethod", "IndividualFaces"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ExtrudeMethod IndividualFaces
void UnityEngine::ProBuilder::ExtrudeMethod::_set_IndividualFaces(UnityEngine::ProBuilder::ExtrudeMethod value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_set_IndividualFaces");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ExtrudeMethod", "IndividualFaces", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ExtrudeMethod VertexNormal
UnityEngine::ProBuilder::ExtrudeMethod UnityEngine::ProBuilder::ExtrudeMethod::_get_VertexNormal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_get_VertexNormal");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ExtrudeMethod>("UnityEngine.ProBuilder", "ExtrudeMethod", "VertexNormal"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ExtrudeMethod VertexNormal
void UnityEngine::ProBuilder::ExtrudeMethod::_set_VertexNormal(UnityEngine::ProBuilder::ExtrudeMethod value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_set_VertexNormal");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ExtrudeMethod", "VertexNormal", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ExtrudeMethod FaceNormal
UnityEngine::ProBuilder::ExtrudeMethod UnityEngine::ProBuilder::ExtrudeMethod::_get_FaceNormal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_get_FaceNormal");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ExtrudeMethod>("UnityEngine.ProBuilder", "ExtrudeMethod", "FaceNormal"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ExtrudeMethod FaceNormal
void UnityEngine::ProBuilder::ExtrudeMethod::_set_FaceNormal(UnityEngine::ProBuilder::ExtrudeMethod value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_set_FaceNormal");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ExtrudeMethod", "FaceNormal", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::ExtrudeMethod::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/ProBuilderMesh_--c.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass150_0
#include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass150_0.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass152_0
#include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass152_0.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.SharedVertex
#include "UnityEngine/ProBuilder/SharedVertex.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.UnwrapParameters
#include "UnityEngine/ProBuilder/UnwrapParameters.hpp"
// Including type: UnityEngine.Mesh
#include "UnityEngine/Mesh.hpp"
// Including type: UnityEngine.MeshRenderer
#include "UnityEngine/MeshRenderer.hpp"
// Including type: UnityEngine.MeshFilter
#include "UnityEngine/MeshFilter.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: System.Action`1
#include "System/Action_1.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.ProBuilder.MeshSyncState
#include "UnityEngine/ProBuilder/MeshSyncState.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: System.Collections.ObjectModel.ReadOnlyCollection`1
#include "System/Collections/ObjectModel/ReadOnlyCollection_1.hpp"
// Including type: UnityEngine.ProBuilder.MeshArrays
#include "UnityEngine/ProBuilder/MeshArrays.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: UnityEngine.Material
#include "UnityEngine/Material.hpp"
// Including type: UnityEngine.MeshTopology
#include "UnityEngine/MeshTopology.hpp"
// Including type: UnityEngine.ProBuilder.RefreshMask
#include "UnityEngine/ProBuilder/RefreshMask.hpp"
// Including type: UnityEngine.ProBuilder.AutoUnwrapSettings
#include "UnityEngine/ProBuilder/AutoUnwrapSettings.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static UnityEngine.HideFlags k_MeshFilterHideFlags
UnityEngine::HideFlags UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFilterHideFlags() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFilterHideFlags");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::HideFlags>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFilterHideFlags"));
}
// Autogenerated static field setter
// Set static field: static UnityEngine.HideFlags k_MeshFilterHideFlags
void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFilterHideFlags(UnityEngine::HideFlags value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFilterHideFlags");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFilterHideFlags", value));
}
// Autogenerated static field getter
// Get static field: static private System.Int32 k_UVChannelCount
int UnityEngine::ProBuilder::ProBuilderMesh::_get_k_UVChannelCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_UVChannelCount");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_UVChannelCount"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32 k_UVChannelCount
void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_UVChannelCount(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_UVChannelCount");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_UVChannelCount", value));
}
// Autogenerated static field getter
// Get static field: static private System.Int32 k_MeshFormatVersion
int UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersion() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersion");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersion"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32 k_MeshFormatVersion
void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersion(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersion");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersion", value));
}
// Autogenerated static field getter
// Get static field: static private System.Int32 k_MeshFormatVersionSubmeshMaterialRefactor
int UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersionSubmeshMaterialRefactor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersionSubmeshMaterialRefactor");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersionSubmeshMaterialRefactor"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32 k_MeshFormatVersionSubmeshMaterialRefactor
void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersionSubmeshMaterialRefactor(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersionSubmeshMaterialRefactor");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersionSubmeshMaterialRefactor", value));
}
// Autogenerated static field getter
// Get static field: static public System.UInt32 maxVertexCount
uint UnityEngine::ProBuilder::ProBuilderMesh::_get_maxVertexCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_maxVertexCount");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "ProBuilderMesh", "maxVertexCount"));
}
// Autogenerated static field setter
// Set static field: static public System.UInt32 maxVertexCount
void UnityEngine::ProBuilder::ProBuilderMesh::_set_maxVertexCount(uint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_maxVertexCount");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "maxVertexCount", value));
}
// Autogenerated static field getter
// Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> meshWillBeDestroyed
System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_meshWillBeDestroyed() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_meshWillBeDestroyed");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "meshWillBeDestroyed"));
}
// Autogenerated static field setter
// Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> meshWillBeDestroyed
void UnityEngine::ProBuilder::ProBuilderMesh::_set_meshWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_meshWillBeDestroyed");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "meshWillBeDestroyed", value));
}
// Autogenerated static field getter
// Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentWillBeDestroyed
System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_componentWillBeDestroyed() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_componentWillBeDestroyed");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "componentWillBeDestroyed"));
}
// Autogenerated static field setter
// Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentWillBeDestroyed
void UnityEngine::ProBuilder::ProBuilderMesh::_set_componentWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_componentWillBeDestroyed");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "componentWillBeDestroyed", value));
}
// Autogenerated static field getter
// Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentHasBeenReset
System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_componentHasBeenReset() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_componentHasBeenReset");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "componentHasBeenReset"));
}
// Autogenerated static field setter
// Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentHasBeenReset
void UnityEngine::ProBuilder::ProBuilderMesh::_set_componentHasBeenReset(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_componentHasBeenReset");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "componentHasBeenReset", value));
}
// Autogenerated static field getter
// Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> elementSelectionChanged
System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_elementSelectionChanged() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_elementSelectionChanged");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "elementSelectionChanged"));
}
// Autogenerated static field setter
// Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> elementSelectionChanged
void UnityEngine::ProBuilder::ProBuilderMesh::_set_elementSelectionChanged(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_elementSelectionChanged");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "elementSelectionChanged", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.HashSet`1<System.Int32> s_CachedHashSet
System::Collections::Generic::HashSet_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::_get_s_CachedHashSet() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_s_CachedHashSet");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::HashSet_1<int>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "s_CachedHashSet"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.HashSet`1<System.Int32> s_CachedHashSet
void UnityEngine::ProBuilder::ProBuilderMesh::_set_s_CachedHashSet(System::Collections::Generic::HashSet_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_s_CachedHashSet");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "s_CachedHashSet", value));
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_MeshFormatVersion
int& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFormatVersion() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFormatVersion");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_MeshFormatVersion"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.Face[] m_Faces
::Array<UnityEngine::ProBuilder::Face*>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Faces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Faces");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Faces"))->offset;
return *reinterpret_cast<::Array<UnityEngine::ProBuilder::Face*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.SharedVertex[] m_SharedVertices
::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedVertices"))->offset;
return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState m_CacheValid
UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_CacheValid() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_CacheValid");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_CacheValid"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> m_SharedVertexLookup
System::Collections::Generic::Dictionary_2<int, int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertexLookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertexLookup");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedVertexLookup"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.SharedVertex[] m_SharedTextures
::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextures() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextures");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedTextures"))->offset;
return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> m_SharedTextureLookup
System::Collections::Generic::Dictionary_2<int, int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextureLookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextureLookup");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedTextureLookup"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector3[] m_Positions
::Array<UnityEngine::Vector3>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Positions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Positions");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Positions"))->offset;
return *reinterpret_cast<::Array<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector2[] m_Textures0
::Array<UnityEngine::Vector2>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures0");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Textures0"))->offset;
return *reinterpret_cast<::Array<UnityEngine::Vector2>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<UnityEngine.Vector4> m_Textures2
System::Collections::Generic::List_1<UnityEngine::Vector4>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures2");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Textures2"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Vector4>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<UnityEngine.Vector4> m_Textures3
System::Collections::Generic::List_1<UnityEngine::Vector4>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures3");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Textures3"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Vector4>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector4[] m_Tangents
::Array<UnityEngine::Vector4>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Tangents() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Tangents");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Tangents"))->offset;
return *reinterpret_cast<::Array<UnityEngine::Vector4>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector3[] m_Normals
::Array<UnityEngine::Vector3>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Normals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Normals");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Normals"))->offset;
return *reinterpret_cast<::Array<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Color[] m_Colors
::Array<UnityEngine::Color>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Colors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Colors");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Colors"))->offset;
return *reinterpret_cast<::Array<UnityEngine::Color>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Boolean <userCollisions>k__BackingField
bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_$userCollisions$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_$userCollisions$k__BackingField");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<userCollisions>k__BackingField"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.UnwrapParameters m_UnwrapParameters
UnityEngine::ProBuilder::UnwrapParameters*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_UnwrapParameters() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_UnwrapParameters");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UnwrapParameters"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::UnwrapParameters**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Boolean m_PreserveMeshAssetOnDestroy
bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_PreserveMeshAssetOnDestroy() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_PreserveMeshAssetOnDestroy");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_PreserveMeshAssetOnDestroy"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: System.String assetGuid
::Il2CppString*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_assetGuid() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_assetGuid");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "assetGuid"))->offset;
return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Mesh m_Mesh
UnityEngine::Mesh*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Mesh");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mesh"))->offset;
return *reinterpret_cast<UnityEngine::Mesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.MeshRenderer m_MeshRenderer
UnityEngine::MeshRenderer*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshRenderer() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshRenderer");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_MeshRenderer"))->offset;
return *reinterpret_cast<UnityEngine::MeshRenderer**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.MeshFilter m_MeshFilter
UnityEngine::MeshFilter*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFilter() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFilter");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_MeshFilter"))->offset;
return *reinterpret_cast<UnityEngine::MeshFilter**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Boolean m_IsSelectable
bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_IsSelectable() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_IsSelectable");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_IsSelectable"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32[] m_SelectedFaces
::Array<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedFaces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedFaces");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedFaces"))->offset;
return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.Edge[] m_SelectedEdges
::Array<UnityEngine::ProBuilder::Edge>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedEdges() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedEdges");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedEdges"))->offset;
return *reinterpret_cast<::Array<UnityEngine::ProBuilder::Edge>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32[] m_SelectedVertices
::Array<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedVertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedVertices"))->offset;
return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Boolean m_SelectedCacheDirty
bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCacheDirty() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCacheDirty");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedCacheDirty"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_SelectedSharedVerticesCount
int& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVerticesCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVerticesCount");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedSharedVerticesCount"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_SelectedCoincidentVertexCount
int& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertexCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertexCount");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedCoincidentVertexCount"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.HashSet`1<System.Int32> m_SelectedSharedVertices
System::Collections::Generic::HashSet_1<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedSharedVertices"))->offset;
return *reinterpret_cast<System::Collections::Generic::HashSet_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.Int32> m_SelectedCoincidentVertices
System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedCoincidentVertices"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_userCollisions
bool UnityEngine::ProBuilder::ProBuilderMesh::get_userCollisions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_userCollisions");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_userCollisions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_userCollisions
void UnityEngine::ProBuilder::ProBuilderMesh::set_userCollisions(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_userCollisions");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_userCollisions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_unwrapParameters
UnityEngine::ProBuilder::UnwrapParameters* UnityEngine::ProBuilder::ProBuilderMesh::get_unwrapParameters() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_unwrapParameters");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_unwrapParameters", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::UnwrapParameters*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_unwrapParameters
void UnityEngine::ProBuilder::ProBuilderMesh::set_unwrapParameters(UnityEngine::ProBuilder::UnwrapParameters* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_unwrapParameters");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_unwrapParameters", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_renderer
UnityEngine::MeshRenderer* UnityEngine::ProBuilder::ProBuilderMesh::get_renderer() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_renderer");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_renderer", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::MeshRenderer*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_filter
UnityEngine::MeshFilter* UnityEngine::ProBuilder::ProBuilderMesh::get_filter() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_filter");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_filter", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::MeshFilter*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_preserveMeshAssetOnDestroy
bool UnityEngine::ProBuilder::ProBuilderMesh::get_preserveMeshAssetOnDestroy() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_preserveMeshAssetOnDestroy");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_preserveMeshAssetOnDestroy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_preserveMeshAssetOnDestroy
void UnityEngine::ProBuilder::ProBuilderMesh::set_preserveMeshAssetOnDestroy(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_preserveMeshAssetOnDestroy");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_preserveMeshAssetOnDestroy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_facesInternal
::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::get_facesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_facesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_facesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_facesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_facesInternal(::Array<UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_facesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_facesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_faces
System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::get_faces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_faces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_faces
void UnityEngine::ProBuilder::ProBuilderMesh::set_faces(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_faces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVerticesInternal
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVerticesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVerticesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedVerticesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_sharedVerticesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVerticesInternal(::Array<UnityEngine::ProBuilder::SharedVertex*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVerticesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_sharedVerticesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVertices
System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_sharedVertices
void UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVertices(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_sharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVertexLookup
System::Collections::Generic::Dictionary_2<int, int>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertexLookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertexLookup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedVertexLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<int, int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedTextures
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextures() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextures");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedTextures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_sharedTextures
void UnityEngine::ProBuilder::ProBuilderMesh::set_sharedTextures(::Array<UnityEngine::ProBuilder::SharedVertex*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_sharedTextures");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_sharedTextures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedTextureLookup
System::Collections::Generic::Dictionary_2<int, int>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextureLookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextureLookup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedTextureLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<int, int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_positionsInternal
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_positionsInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_positionsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_positionsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_positionsInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_positionsInternal(::Array<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_positionsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_positionsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_positions
System::Collections::Generic::IList_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_positions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_positions");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_positions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_positions
void UnityEngine::ProBuilder::ProBuilderMesh::set_positions(System::Collections::Generic::IList_1<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_positions");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_positions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_normals
System::Collections::Generic::IList_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_normals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_normals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_normals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_normalsInternal
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_normalsInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_normalsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_normalsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_normalsInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_normalsInternal(::Array<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_normalsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_normalsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_colorsInternal
::Array<UnityEngine::Color>* UnityEngine::ProBuilder::ProBuilderMesh::get_colorsInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_colorsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_colorsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Color>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_colorsInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_colorsInternal(::Array<UnityEngine::Color>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_colorsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_colorsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_colors
System::Collections::Generic::IList_1<UnityEngine::Color>* UnityEngine::ProBuilder::ProBuilderMesh::get_colors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_colors");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_colors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Color>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_colors
void UnityEngine::ProBuilder::ProBuilderMesh::set_colors(System::Collections::Generic::IList_1<UnityEngine::Color>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_colors");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_colors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_tangents
System::Collections::Generic::IList_1<UnityEngine::Vector4>* UnityEngine::ProBuilder::ProBuilderMesh::get_tangents() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_tangents");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_tangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector4>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_tangents
void UnityEngine::ProBuilder::ProBuilderMesh::set_tangents(System::Collections::Generic::IList_1<UnityEngine::Vector4>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_tangents");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_tangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_tangentsInternal
::Array<UnityEngine::Vector4>* UnityEngine::ProBuilder::ProBuilderMesh::get_tangentsInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_tangentsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_tangentsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector4>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_tangentsInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_tangentsInternal(::Array<UnityEngine::Vector4>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_tangentsInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_tangentsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_texturesInternal
::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::get_texturesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_texturesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_texturesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_texturesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_texturesInternal(::Array<UnityEngine::Vector2>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_texturesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_texturesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_textures
System::Collections::Generic::IList_1<UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::get_textures() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_textures");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_textures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector2>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_textures
void UnityEngine::ProBuilder::ProBuilderMesh::set_textures(System::Collections::Generic::IList_1<UnityEngine::Vector2>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_textures");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_textures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_faceCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_faceCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_faceCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_faceCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_vertexCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_vertexCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_vertexCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_vertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_edgeCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_edgeCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_edgeCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_edgeCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_indexCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_indexCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_indexCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_indexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_triangleCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_triangleCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_triangleCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_triangleCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_mesh
UnityEngine::Mesh* UnityEngine::ProBuilder::ProBuilderMesh::get_mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_mesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_mesh
void UnityEngine::ProBuilder::ProBuilderMesh::set_mesh(UnityEngine::Mesh* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_mesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_id
int UnityEngine::ProBuilder::ProBuilderMesh::get_id() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_id");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_id", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_meshSyncState
UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::ProBuilderMesh::get_meshSyncState() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_meshSyncState");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_meshSyncState", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::MeshSyncState, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectable
bool UnityEngine::ProBuilder::ProBuilderMesh::get_selectable() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectable");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectable", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectable
void UnityEngine::ProBuilder::ProBuilderMesh::set_selectable(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectable");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectable", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFaceCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFaceCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedVertexCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertexCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertexCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedVertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedEdgeCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgeCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgeCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedEdgeCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedSharedVerticesCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVerticesCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVerticesCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedSharedVerticesCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedCoincidentVertexCount
int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertexCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertexCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedCoincidentVertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedSharedVertices
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedCoincidentVertices
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFaceIndexes
System::Collections::ObjectModel::ReadOnlyCollection_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndexes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndexes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFaceIndexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedVertices
System::Collections::ObjectModel::ReadOnlyCollection_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedEdges
System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdges() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFacesInternal
::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFacesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFacesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFacesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedFacesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFacesInternal(::Array<UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFacesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedFacesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFaceIndicesInternal
::Array<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndicesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndicesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFaceIndicesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedFaceIndicesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFaceIndicesInternal(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFaceIndicesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedFaceIndicesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedEdgesInternal
::Array<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedEdgesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedEdgesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedEdgesInternal(::Array<UnityEngine::ProBuilder::Edge>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedEdgesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedEdgesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedIndexesInternal
::Array<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedIndexesInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedIndexesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedIndexesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedIndexesInternal
void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedIndexesInternal(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedIndexesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedIndexesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_meshWillBeDestroyed
void UnityEngine::ProBuilder::ProBuilderMesh::add_meshWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_meshWillBeDestroyed");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_meshWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_meshWillBeDestroyed
void UnityEngine::ProBuilder::ProBuilderMesh::remove_meshWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_meshWillBeDestroyed");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_meshWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_componentWillBeDestroyed
void UnityEngine::ProBuilder::ProBuilderMesh::add_componentWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_componentWillBeDestroyed");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_componentWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_componentWillBeDestroyed
void UnityEngine::ProBuilder::ProBuilderMesh::remove_componentWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_componentWillBeDestroyed");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_componentWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_componentHasBeenReset
void UnityEngine::ProBuilder::ProBuilderMesh::add_componentHasBeenReset(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_componentHasBeenReset");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_componentHasBeenReset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_componentHasBeenReset
void UnityEngine::ProBuilder::ProBuilderMesh::remove_componentHasBeenReset(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_componentHasBeenReset");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_componentHasBeenReset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_elementSelectionChanged
void UnityEngine::ProBuilder::ProBuilderMesh::add_elementSelectionChanged(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_elementSelectionChanged");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_elementSelectionChanged", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_elementSelectionChanged
void UnityEngine::ProBuilder::ProBuilderMesh::remove_elementSelectionChanged(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_elementSelectionChanged");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_elementSelectionChanged", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.HasArrays
bool UnityEngine::ProBuilder::ProBuilderMesh::HasArrays(UnityEngine::ProBuilder::MeshArrays channels) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::HasArrays");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "HasArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channels)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, channels);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateSharedVertexLookup
void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedVertexLookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedVertexLookup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateSharedVertexLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateSharedTextureLookup
void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedTextureLookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedTextureLookup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateSharedTextureLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateFaces
void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateFaces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateCaches
void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateCaches() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateCaches");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateCaches", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSharedVertices
void UnityEngine::ProBuilder::ProBuilderMesh::SetSharedVertices(System::Collections::Generic::IEnumerable_1<System::Collections::Generic::KeyValuePair_2<int, int>>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(indexes)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSharedTextures
void UnityEngine::ProBuilder::ProBuilderMesh::SetSharedTextures(System::Collections::Generic::IEnumerable_1<System::Collections::Generic::KeyValuePair_2<int, int>>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSharedTextures");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSharedTextures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(indexes)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetVertices
::Array<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::ProBuilderMesh::GetVertices(System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(indexes)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetVertices
void UnityEngine::ProBuilder::ProBuilderMesh::SetVertices(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, bool applyMesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(applyMesh)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices, applyMesh);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetNormals
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::GetNormals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetNormals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetColors
::Array<UnityEngine::Color>* UnityEngine::ProBuilder::ProBuilderMesh::GetColors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetColors");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetColors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Color>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetTangents
::Array<UnityEngine::Vector4>* UnityEngine::ProBuilder::ProBuilderMesh::GetTangents() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetTangents");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetTangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector4>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetUVs
void UnityEngine::ProBuilder::ProBuilderMesh::GetUVs(int channel, System::Collections::Generic::List_1<UnityEngine::Vector4>* uvs) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetUVs");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channel), ::il2cpp_utils::ExtractType(uvs)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, channel, uvs);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetUVs
System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::GetUVs(int channel) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetUVs");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channel)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector2>*, false>(___instance_arg, ___internal__method, channel);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetUVs
void UnityEngine::ProBuilder::ProBuilderMesh::SetUVs(int channel, System::Collections::Generic::List_1<UnityEngine::Vector4>* uvs) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetUVs");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channel), ::il2cpp_utils::ExtractType(uvs)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, channel, uvs);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Awake
void UnityEngine::ProBuilder::ProBuilderMesh::Awake() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Awake");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Awake", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Reset
void UnityEngine::ProBuilder::ProBuilderMesh::Reset() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Reset");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Reset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.OnDestroy
void UnityEngine::ProBuilder::ProBuilderMesh::OnDestroy() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::OnDestroy");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnDestroy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Clear
void UnityEngine::ProBuilder::ProBuilderMesh::Clear() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Clear");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.EnsureMeshFilterIsAssigned
void UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshFilterIsAssigned() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshFilterIsAssigned");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "EnsureMeshFilterIsAssigned", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.CreateInstanceWithPoints
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::CreateInstanceWithPoints(::Array<UnityEngine::Vector3>* positions) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CreateInstanceWithPoints");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "CreateInstanceWithPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Create
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::Create() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Create");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "Create", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Create
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::Create(System::Collections::Generic::IEnumerable_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Create");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "Create", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(faces)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Create
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::Create(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedVertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedTextures, System::Collections::Generic::IList_1<UnityEngine::Material*>* materials) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Create");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "Create", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(sharedTextures), ::il2cpp_utils::ExtractType(materials)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, faces, sharedVertices, sharedTextures, materials);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GeometryWithPoints
void UnityEngine::ProBuilder::ProBuilderMesh::GeometryWithPoints(::Array<UnityEngine::Vector3>* points) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GeometryWithPoints");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GeometryWithPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, points);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RebuildWithPositionsAndFaces
void UnityEngine::ProBuilder::ProBuilderMesh::RebuildWithPositionsAndFaces(System::Collections::Generic::IEnumerable_1<UnityEngine::Vector3>* vertices, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RebuildWithPositionsAndFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RebuildWithPositionsAndFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Rebuild
void UnityEngine::ProBuilder::ProBuilderMesh::Rebuild() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Rebuild");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Rebuild", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.ToMesh
void UnityEngine::ProBuilder::ProBuilderMesh::ToMesh(UnityEngine::MeshTopology preferredTopology) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::ToMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(preferredTopology)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, preferredTopology);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.MakeUnique
void UnityEngine::ProBuilder::ProBuilderMesh::MakeUnique() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::MakeUnique");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "MakeUnique", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.CopyFrom
void UnityEngine::ProBuilder::ProBuilderMesh::CopyFrom(UnityEngine::ProBuilder::ProBuilderMesh* other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CopyFrom");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CopyFrom", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Refresh
void UnityEngine::ProBuilder::ProBuilderMesh::Refresh(UnityEngine::ProBuilder::RefreshMask mask) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Refresh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Refresh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, mask);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.EnsureMeshColliderIsAssigned
void UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshColliderIsAssigned() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshColliderIsAssigned");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "EnsureMeshColliderIsAssigned", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetUnusedTextureGroup
int UnityEngine::ProBuilder::ProBuilderMesh::GetUnusedTextureGroup(int i) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetUnusedTextureGroup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetUnusedTextureGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, i);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.IsValidTextureGroup
bool UnityEngine::ProBuilder::ProBuilderMesh::IsValidTextureGroup(int group) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::IsValidTextureGroup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "IsValidTextureGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(group)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, group);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.UnusedElementGroup
int UnityEngine::ProBuilder::ProBuilderMesh::UnusedElementGroup(int i) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::UnusedElementGroup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "UnusedElementGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, i);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshUV
void UnityEngine::ProBuilder::ProBuilderMesh::RefreshUV(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* facesToRefresh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshUV");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshUV", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(facesToRefresh)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, facesToRefresh);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetGroupUV
void UnityEngine::ProBuilder::ProBuilderMesh::SetGroupUV(UnityEngine::ProBuilder::AutoUnwrapSettings settings, int group) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetGroupUV");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetGroupUV", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(settings), ::il2cpp_utils::ExtractType(group)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, settings, group);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshColors
void UnityEngine::ProBuilder::ProBuilderMesh::RefreshColors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshColors");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshColors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetFaceColor
void UnityEngine::ProBuilder::ProBuilderMesh::SetFaceColor(UnityEngine::ProBuilder::Face* face, UnityEngine::Color color) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetFaceColor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetFaceColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(color)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, face, color);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetMaterial
void UnityEngine::ProBuilder::ProBuilderMesh::SetMaterial(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, UnityEngine::Material* material) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetMaterial");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetMaterial", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(material)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, faces, material);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshNormals
void UnityEngine::ProBuilder::ProBuilderMesh::RefreshNormals() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshNormals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshTangents
void UnityEngine::ProBuilder::ProBuilderMesh::RefreshTangents() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshTangents");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshTangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetSharedVertexHandle
int UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandle(int vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandle");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetSharedVertexHandle", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, vertex);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetSharedVertexHandles
System::Collections::Generic::HashSet_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandles(System::Collections::Generic::IEnumerable_1<int>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandles");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetSharedVertexHandles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<int>*, false>(___instance_arg, ___internal__method, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<int>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices
void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::List_1<int>* coincident) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(coincident)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, faces, coincident);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices
void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, System::Collections::Generic::List_1<int>* coincident) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(coincident)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, edges, coincident);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices
void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<int>* vertices, System::Collections::Generic::List_1<int>* coincident) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(coincident)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices, coincident);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices
void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(int vertex, System::Collections::Generic::List_1<int>* coincident) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex), ::il2cpp_utils::ExtractType(coincident)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertex, coincident);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetVerticesCoincident
void UnityEngine::ProBuilder::ProBuilderMesh::SetVerticesCoincident(System::Collections::Generic::IEnumerable_1<int>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetVerticesCoincident");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetVerticesCoincident", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetTexturesCoincident
void UnityEngine::ProBuilder::ProBuilderMesh::SetTexturesCoincident(System::Collections::Generic::IEnumerable_1<int>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetTexturesCoincident");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetTexturesCoincident", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.AddToSharedVertex
void UnityEngine::ProBuilder::ProBuilderMesh::AddToSharedVertex(int sharedVertexHandle, int vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::AddToSharedVertex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "AddToSharedVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(sharedVertexHandle), ::il2cpp_utils::ExtractType(vertex)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, sharedVertexHandle, vertex);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.AddSharedVertex
void UnityEngine::ProBuilder::ProBuilderMesh::AddSharedVertex(UnityEngine::ProBuilder::SharedVertex* vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::AddSharedVertex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "AddSharedVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertex);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.CacheSelection
void UnityEngine::ProBuilder::ProBuilderMesh::CacheSelection() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheSelection");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CacheSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetSelectedFaces
::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::GetSelectedFaces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetSelectedFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetSelectedFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetActiveFace
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::ProBuilderMesh::GetActiveFace() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetActiveFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetActiveFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetActiveEdge
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::ProBuilderMesh::GetActiveEdge() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetActiveEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetActiveEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetActiveVertex
int UnityEngine::ProBuilder::ProBuilderMesh::GetActiveVertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetActiveVertex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetActiveVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.AddToFaceSelection
void UnityEngine::ProBuilder::ProBuilderMesh::AddToFaceSelection(int index) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::AddToFaceSelection");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "AddToFaceSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(index)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, index);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedFaces
void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* selected) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selected)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, selected);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedFaces
void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces(System::Collections::Generic::IEnumerable_1<int>* selected) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selected)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, selected);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedEdges
void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedEdges(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edges)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedVertices
void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedVertices(System::Collections::Generic::IEnumerable_1<int>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RemoveFromFaceSelectionAtIndex
void UnityEngine::ProBuilder::ProBuilderMesh::RemoveFromFaceSelectionAtIndex(int index) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RemoveFromFaceSelectionAtIndex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RemoveFromFaceSelectionAtIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(index)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, index);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.ClearSelection
void UnityEngine::ProBuilder::ProBuilderMesh::ClearSelection() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::ClearSelection");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ClearSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<set_selectedFacesInternal>b__207_0
int UnityEngine::ProBuilder::ProBuilderMesh::$set_selectedFacesInternal$b__207_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<set_selectedFacesInternal>b__207_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<set_selectedFacesInternal>b__207_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<SetSelectedFaces>b__221_0
int UnityEngine::ProBuilder::ProBuilderMesh::$SetSelectedFaces$b__221_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<SetSelectedFaces>b__221_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetSelectedFaces>b__221_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<SetSelectedFaces>b__222_0
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::$SetSelectedFaces$b__222_0(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<SetSelectedFaces>b__222_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetSelectedFaces>b__222_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<SetSelectedFaces>b__222_1
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::ProBuilderMesh::$SetSelectedFaces$b__222_1(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<SetSelectedFaces>b__222_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetSelectedFaces>b__222_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh..cctor
void UnityEngine::ProBuilder::ProBuilderMesh::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedVertex
UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedVertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedVertex");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState>("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedVertex"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedVertex
void UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedVertex(UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedVertex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedVertex", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedTexture
UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedTexture() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedTexture");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState>("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedTexture"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedTexture
void UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedTexture(UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedTexture");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedTexture", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Byte value__
uint8_t& UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<uint8_t*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/ProBuilderMesh_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::ProBuilderMesh::$$c* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh::$$c*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9(UnityEngine::ProBuilder::ProBuilderMesh::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_0
System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_0
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_0(System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_1
System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_1
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_1(System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__110_0
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__110_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__110_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__110_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__110_0
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__110_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__110_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__110_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__112_0
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__112_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__112_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__112_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__112_0
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__112_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__112_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__112_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,UnityEngine.ProBuilder.Face> <>9__147_0
System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__147_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__147_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__147_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,UnityEngine.ProBuilder.Face> <>9__147_0
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__147_0(System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__147_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__147_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<SetUVs>b__102_0
UnityEngine::Vector2 UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_0(UnityEngine::Vector4 x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<SetUVs>b__102_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetUVs>b__102_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<SetUVs>b__102_1
UnityEngine::Vector2 UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_1(UnityEngine::Vector4 x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<SetUVs>b__102_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetUVs>b__102_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<get_indexCount>b__110_0
int UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_indexCount$b__110_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<get_indexCount>b__110_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<get_indexCount>b__110_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<get_triangleCount>b__112_0
int UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_triangleCount$b__112_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<get_triangleCount>b__112_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<get_triangleCount>b__112_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<CopyFrom>b__147_0
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::ProBuilderMesh::$$c::$CopyFrom$b__147_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<CopyFrom>b__147_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CopyFrom>b__147_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass150_0
#include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass150_0.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Int32 i
int& UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::dyn_i() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::dyn_i");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "i"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass150_0.<GetUnusedTextureGroup>b__0
bool UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::$GetUnusedTextureGroup$b__0(UnityEngine::ProBuilder::Face* element) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::<GetUnusedTextureGroup>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<GetUnusedTextureGroup>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(element)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, element);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass152_0
#include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass152_0.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Int32 i
int& UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::dyn_i() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::dyn_i");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "i"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass152_0.<UnusedElementGroup>b__0
bool UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::$UnusedElementGroup$b__0(UnityEngine::ProBuilder::Face* element) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::<UnusedElementGroup>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<UnusedElementGroup>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(element)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, element);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProBuilderSnapping
#include "UnityEngine/ProBuilder/ProBuilderSnapping.hpp"
// Including type: UnityEngine.Vector3
#include "UnityEngine/Vector3.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.Ray
#include "UnityEngine/Ray.hpp"
// Including type: UnityEngine.ProBuilder.Vector3Mask
#include "UnityEngine/ProBuilder/Vector3Mask.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Single k_MaxRaySnapDistance
float UnityEngine::ProBuilder::ProBuilderSnapping::_get_k_MaxRaySnapDistance() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::_get_k_MaxRaySnapDistance");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "ProBuilderSnapping", "k_MaxRaySnapDistance"));
}
// Autogenerated static field setter
// Set static field: static private System.Single k_MaxRaySnapDistance
void UnityEngine::ProBuilder::ProBuilderSnapping::_set_k_MaxRaySnapDistance(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::_set_k_MaxRaySnapDistance");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderSnapping", "k_MaxRaySnapDistance", value));
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValue
UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue(UnityEngine::Vector3 vertex, float snpVal) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex), ::il2cpp_utils::ExtractType(snpVal)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertex, snpVal);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValue
float UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue(float val, float snpVal) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(val), ::il2cpp_utils::ExtractType(snpVal)})));
return ::il2cpp_utils::RunMethodThrow<float, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, val, snpVal);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValue
UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue(UnityEngine::Vector3 vertex, UnityEngine::Vector3 snap) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex), ::il2cpp_utils::ExtractType(snap)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertex, snap);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapVertices
void UnityEngine::ProBuilder::ProBuilderSnapping::SnapVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indexes, UnityEngine::Vector3 snap) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(snap)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, snap);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector
UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::GetSnappingMaskBasedOnNormalVector(UnityEngine::Vector3 normal) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::GetSnappingMaskBasedOnNormalVector");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "GetSnappingMaskBasedOnNormalVector", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(normal)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, normal);
}
// Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValueOnRay
UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::SnapValueOnRay(UnityEngine::Ray ray, float distance, float snap, UnityEngine::ProBuilder::Vector3Mask mask) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValueOnRay");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValueOnRay", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(ray), ::il2cpp_utils::ExtractType(distance), ::il2cpp_utils::ExtractType(snap), ::il2cpp_utils::ExtractType(mask)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, ray, distance, snap, mask);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProGridsNoSnapAttribute
#include "UnityEngine/ProBuilder/ProGridsNoSnapAttribute.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ProGridsConditionalSnapAttribute
#include "UnityEngine/ProBuilder/ProGridsConditionalSnapAttribute.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Projection
#include "UnityEngine/ProBuilder/Projection.hpp"
// Including type: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/Projection_--c.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.ProBuilder.AutoUnwrapSettings
#include "UnityEngine/ProBuilder/AutoUnwrapSettings.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.SortMethod
#include "UnityEngine/ProBuilder/SortMethod.hpp"
// Including type: UnityEngine.ProBuilder.ProjectionAxis
#include "UnityEngine/ProBuilder/ProjectionAxis.hpp"
// Including type: UnityEngine.Plane
#include "UnityEngine/Plane.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject
::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::PlanarProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject
::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::PlanarProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Vector3 direction) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(direction)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, direction);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject
void UnityEngine::ProBuilder::Projection::PlanarProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Vector3 direction, System::Collections::Generic::List_1<UnityEngine::Vector2>* results) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(direction), ::il2cpp_utils::ExtractType(results)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, direction, results);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject
void UnityEngine::ProBuilder::Projection::PlanarProject(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int textureGroup, UnityEngine::ProBuilder::AutoUnwrapSettings unwrapSettings) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(textureGroup), ::il2cpp_utils::ExtractType(unwrapSettings)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, textureGroup, unwrapSettings);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject
void UnityEngine::ProBuilder::Projection::PlanarProject(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face, UnityEngine::Vector3 projection) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(projection)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face, projection);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.SphericalProject
::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::SphericalProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* vertices, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::SphericalProject");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "SphericalProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.Sort
System::Collections::Generic::IList_1<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::Sort(System::Collections::Generic::IList_1<UnityEngine::Vector2>* verts, UnityEngine::ProBuilder::SortMethod method) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::Sort");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "Sort", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(verts), ::il2cpp_utils::ExtractType(method)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, verts, method);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.GetTangentToAxis
UnityEngine::Vector3 UnityEngine::ProBuilder::Projection::GetTangentToAxis(UnityEngine::ProBuilder::ProjectionAxis axis) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::GetTangentToAxis");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "GetTangentToAxis", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(axis)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, axis);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.ProjectionAxisToVector
UnityEngine::Vector3 UnityEngine::ProBuilder::Projection::ProjectionAxisToVector(UnityEngine::ProBuilder::ProjectionAxis axis) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::ProjectionAxisToVector");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "ProjectionAxisToVector", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(axis)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, axis);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.VectorToProjectionAxis
UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::Projection::VectorToProjectionAxis(UnityEngine::Vector3 direction) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::VectorToProjectionAxis");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "VectorToProjectionAxis", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(direction)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProjectionAxis, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, direction);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.FindBestPlane
UnityEngine::Plane UnityEngine::ProBuilder::Projection::FindBestPlane(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::FindBestPlane");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "FindBestPlane", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Plane, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection.FindBestPlane
UnityEngine::Plane UnityEngine::ProBuilder::Projection::FindBestPlane(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int textureGroup) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::FindBestPlane");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "FindBestPlane", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(textureGroup)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Plane, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, textureGroup);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/Projection_--c.hpp"
// Including type: System.Comparison`1
#include "System/Comparison_1.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::Projection::$$c* UnityEngine::ProBuilder::Projection::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Projection::$$c*>("UnityEngine.ProBuilder", "Projection/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::Projection::$$c::_set_$$9(UnityEngine::ProBuilder::Projection::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Projection/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Comparison`1<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>> <>9__6_0
System::Comparison_1<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>>* UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Comparison_1<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>>*>("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Comparison`1<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>> <>9__6_0
void UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_0(System::Comparison_1<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>,UnityEngine.Vector2> <>9__6_1
System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>, UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>, UnityEngine::Vector2>*>("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>,UnityEngine.Vector2> <>9__6_1
void UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_1(System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>, UnityEngine::Vector2>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_1", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::Projection::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c.<Sort>b__6_0
int UnityEngine::ProBuilder::Projection::$$c::$Sort$b__6_0(UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2> a, UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2> b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::<Sort>b__6_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Sort>b__6_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, a, b);
}
// Autogenerated method: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c.<Sort>b__6_1
UnityEngine::Vector2 UnityEngine::ProBuilder::Projection::$$c::$Sort$b__6_1(UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2> x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::<Sort>b__6_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Sort>b__6_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.RaycastHit
#include "UnityEngine/ProBuilder/RaycastHit.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Single distance
float& UnityEngine::ProBuilder::RaycastHit::dyn_distance() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_distance");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "distance"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.Vector3 point
UnityEngine::Vector3& UnityEngine::ProBuilder::RaycastHit::dyn_point() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_point");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "point"))->offset;
return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.Vector3 normal
UnityEngine::Vector3& UnityEngine::ProBuilder::RaycastHit::dyn_normal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_normal");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "normal"))->offset;
return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 face
int& UnityEngine::ProBuilder::RaycastHit::dyn_face() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_face");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "face"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SelectPathFaces
#include "UnityEngine/ProBuilder/SelectPathFaces.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Int32[] s_cachedPredecessors
::Array<int>* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedPredecessors() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedPredecessors");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedPredecessors"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32[] s_cachedPredecessors
void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedPredecessors(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedPredecessors");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedPredecessors", value));
}
// Autogenerated static field getter
// Get static field: static private System.Int32 s_cachedStart
int UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedStart() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedStart");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedStart"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32 s_cachedStart
void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedStart(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedStart");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedStart", value));
}
// Autogenerated static field getter
// Get static field: static private UnityEngine.ProBuilder.ProBuilderMesh s_cachedMesh
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedMesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedMesh");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedMesh"));
}
// Autogenerated static field setter
// Set static field: static private UnityEngine.ProBuilder.ProBuilderMesh s_cachedMesh
void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedMesh(UnityEngine::ProBuilder::ProBuilderMesh* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedMesh");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedMesh", value));
}
// Autogenerated static field getter
// Get static field: static private System.Int32 s_cachedFacesCount
int UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesCount");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesCount"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32 s_cachedFacesCount
void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesCount(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesCount");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesCount", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<UnityEngine.ProBuilder.WingedEdge> s_cachedWings
System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedWings() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedWings");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedWings"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<UnityEngine.ProBuilder.WingedEdge> s_cachedWings
void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedWings(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedWings");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedWings", value));
}
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Face,System.Int32> s_cachedFacesIndex
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesIndex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesIndex");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesIndex")));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Face,System.Int32> s_cachedFacesIndex
void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesIndex(System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesIndex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesIndex", value));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces..cctor
void UnityEngine::ProBuilder::SelectPathFaces::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.GetPath
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::SelectPathFaces::GetPath(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int start, int end) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::GetPath");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "GetPath", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(end)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, start, end);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.Dijkstra
::Array<int>* UnityEngine::ProBuilder::SelectPathFaces::Dijkstra(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int start) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::Dijkstra");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "Dijkstra", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(start)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, start);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.GetWeight
float UnityEngine::ProBuilder::SelectPathFaces::GetWeight(int face1, int face2, UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::GetWeight");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "GetWeight", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face1), ::il2cpp_utils::ExtractType(face2), ::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<float, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face1, face2, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.GetMinimalPath
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::SelectPathFaces::GetMinimalPath(::Array<int>* predecessors, int start, int end) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::GetMinimalPath");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "GetMinimalPath", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(predecessors), ::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(end)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, predecessors, start, end);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.SelectionModifierBehavior
#include "UnityEngine/ProBuilder/SelectionModifierBehavior.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Add
UnityEngine::ProBuilder::SelectionModifierBehavior UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Add() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Add");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionModifierBehavior>("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Add"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Add
void UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Add(UnityEngine::ProBuilder::SelectionModifierBehavior value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Add");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Add", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Subtract
UnityEngine::ProBuilder::SelectionModifierBehavior UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Subtract() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Subtract");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionModifierBehavior>("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Subtract"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Subtract
void UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Subtract(UnityEngine::ProBuilder::SelectionModifierBehavior value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Subtract");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Subtract", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Difference
UnityEngine::ProBuilder::SelectionModifierBehavior UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Difference() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Difference");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionModifierBehavior>("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Difference"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Difference
void UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Difference(UnityEngine::ProBuilder::SelectionModifierBehavior value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Difference");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Difference", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::SelectionModifierBehavior::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.SelectionPicker
#include "UnityEngine/ProBuilder/SelectionPicker.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: UnityEngine.Camera
#include "UnityEngine/Camera.hpp"
// Including type: UnityEngine.Rect
#include "UnityEngine/Rect.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.ProBuilder.PickerOptions
#include "UnityEngine/ProBuilder/PickerOptions.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.Vector3
#include "UnityEngine/Vector3.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickVerticesInRect
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>* UnityEngine::ProBuilder::SelectionPicker::PickVerticesInRect(UnityEngine::Camera* cam, UnityEngine::Rect rect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selectable, UnityEngine::ProBuilder::PickerOptions options, float pixelsPerPoint) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickVerticesInRect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickVerticesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(cam), ::il2cpp_utils::ExtractType(rect), ::il2cpp_utils::ExtractType(selectable), ::il2cpp_utils::ExtractType(options), ::il2cpp_utils::ExtractType(pixelsPerPoint)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, cam, rect, selectable, options, pixelsPerPoint);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickFacesInRect
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>* UnityEngine::ProBuilder::SelectionPicker::PickFacesInRect(UnityEngine::Camera* cam, UnityEngine::Rect rect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selectable, UnityEngine::ProBuilder::PickerOptions options, float pixelsPerPoint) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickFacesInRect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickFacesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(cam), ::il2cpp_utils::ExtractType(rect), ::il2cpp_utils::ExtractType(selectable), ::il2cpp_utils::ExtractType(options), ::il2cpp_utils::ExtractType(pixelsPerPoint)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, cam, rect, selectable, options, pixelsPerPoint);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickEdgesInRect
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::SelectionPicker::PickEdgesInRect(UnityEngine::Camera* cam, UnityEngine::Rect rect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selectable, UnityEngine::ProBuilder::PickerOptions options, float pixelsPerPoint) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickEdgesInRect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickEdgesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(cam), ::il2cpp_utils::ExtractType(rect), ::il2cpp_utils::ExtractType(selectable), ::il2cpp_utils::ExtractType(options), ::il2cpp_utils::ExtractType(pixelsPerPoint)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, cam, rect, selectable, options, pixelsPerPoint);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickFace
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::SelectionPicker::PickFace(UnityEngine::Camera* camera, UnityEngine::Vector3 mousePosition, UnityEngine::ProBuilder::ProBuilderMesh* pickable) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(mousePosition), ::il2cpp_utils::ExtractType(pickable)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, mousePosition, pickable);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.PickerOptions
#include "UnityEngine/ProBuilder/PickerOptions.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.ProBuilder.PickerOptions k_Default
UnityEngine::ProBuilder::PickerOptions UnityEngine::ProBuilder::PickerOptions::_get_k_Default() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::_get_k_Default");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PickerOptions>("UnityEngine.ProBuilder", "PickerOptions", "k_Default"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.ProBuilder.PickerOptions k_Default
void UnityEngine::ProBuilder::PickerOptions::_set_k_Default(UnityEngine::ProBuilder::PickerOptions value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::_set_k_Default");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PickerOptions", "k_Default", value));
}
// Autogenerated instance field getter
// Get instance field: private System.Boolean <depthTest>k__BackingField
bool& UnityEngine::ProBuilder::PickerOptions::dyn_$depthTest$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::dyn_$depthTest$k__BackingField");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<depthTest>k__BackingField"))->offset;
return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.RectSelectMode <rectSelectMode>k__BackingField
UnityEngine::ProBuilder::RectSelectMode& UnityEngine::ProBuilder::PickerOptions::dyn_$rectSelectMode$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::dyn_$rectSelectMode$k__BackingField");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<rectSelectMode>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::RectSelectMode*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.get_depthTest
bool UnityEngine::ProBuilder::PickerOptions::get_depthTest() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::get_depthTest");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_depthTest", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.set_depthTest
void UnityEngine::ProBuilder::PickerOptions::set_depthTest(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::set_depthTest");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_depthTest", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.get_rectSelectMode
UnityEngine::ProBuilder::RectSelectMode UnityEngine::ProBuilder::PickerOptions::get_rectSelectMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::get_rectSelectMode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_rectSelectMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::RectSelectMode, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.set_rectSelectMode
void UnityEngine::ProBuilder::PickerOptions::set_rectSelectMode(UnityEngine::ProBuilder::RectSelectMode value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::set_rectSelectMode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_rectSelectMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.get_Default
UnityEngine::ProBuilder::PickerOptions UnityEngine::ProBuilder::PickerOptions::get_Default() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::get_Default");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", "get_Default", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::PickerOptions, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions..cctor
void UnityEngine::ProBuilder::PickerOptions::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.Equals
bool UnityEngine::ProBuilder::PickerOptions::Equals(UnityEngine::ProBuilder::PickerOptions other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::Equals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.Equals
bool UnityEngine::ProBuilder::PickerOptions::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.GetHashCode
int UnityEngine::ProBuilder::PickerOptions::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.op_Equality
bool UnityEngine::ProBuilder::operator ==(const UnityEngine::ProBuilder::PickerOptions& a, const UnityEngine::ProBuilder::PickerOptions& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::op_Equality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b);
}
// Autogenerated method: UnityEngine.ProBuilder.PickerOptions.op_Inequality
bool UnityEngine::ProBuilder::operator !=(const UnityEngine::ProBuilder::PickerOptions& a, const UnityEngine::ProBuilder::PickerOptions& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::op_Inequality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer
#include "UnityEngine/ProBuilder/SelectionPickerRenderer.hpp"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_ISelectionPickerRenderer.hpp"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererHDRP
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererHDRP.hpp"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererStandard
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererStandard.hpp"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c__DisplayClass19_0
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c__DisplayClass19_0.hpp"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c.hpp"
// Including type: System.String
#include "System/String.hpp"
// Including type: UnityEngine.TextureFormat
#include "UnityEngine/TextureFormat.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.Camera
#include "UnityEngine/Camera.hpp"
// Including type: UnityEngine.Rect
#include "UnityEngine/Rect.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.Texture2D
#include "UnityEngine/Texture2D.hpp"
// Including type: UnityEngine.GameObject
#include "UnityEngine/GameObject.hpp"
// Including type: UnityEngine.Mesh
#include "UnityEngine/Mesh.hpp"
// Including type: UnityEngine.Color32
#include "UnityEngine/Color32.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.String k_FacePickerOcclusionTintUniform
::Il2CppString* UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_FacePickerOcclusionTintUniform() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_FacePickerOcclusionTintUniform");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_FacePickerOcclusionTintUniform"));
}
// Autogenerated static field setter
// Set static field: static private System.String k_FacePickerOcclusionTintUniform
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_FacePickerOcclusionTintUniform(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_FacePickerOcclusionTintUniform");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_FacePickerOcclusionTintUniform", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Color k_Blackf
UnityEngine::Color UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Blackf() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Blackf");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Blackf"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Color k_Blackf
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Blackf(UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Blackf");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Blackf", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Color k_Whitef
UnityEngine::Color UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Whitef() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Whitef");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Whitef"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Color k_Whitef
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Whitef(UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Whitef");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Whitef", value));
}
// Autogenerated static field getter
// Get static field: static private System.UInt32 k_PickerHashNone
uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashNone() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashNone");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashNone"));
}
// Autogenerated static field setter
// Set static field: static private System.UInt32 k_PickerHashNone
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashNone(uint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashNone");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashNone", value));
}
// Autogenerated static field getter
// Get static field: static private System.UInt32 k_PickerHashMin
uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMin");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMin"));
}
// Autogenerated static field setter
// Set static field: static private System.UInt32 k_PickerHashMin
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMin(uint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMin");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMin", value));
}
// Autogenerated static field getter
// Get static field: static private System.UInt32 k_PickerHashMax
uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMax() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMax");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMax"));
}
// Autogenerated static field setter
// Set static field: static private System.UInt32 k_PickerHashMax
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMax(uint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMax");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMax", value));
}
// Autogenerated static field getter
// Get static field: static private System.UInt32 k_MinEdgePixelsForValidSelection
uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_MinEdgePixelsForValidSelection() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_MinEdgePixelsForValidSelection");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_MinEdgePixelsForValidSelection"));
}
// Autogenerated static field setter
// Set static field: static private System.UInt32 k_MinEdgePixelsForValidSelection
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_MinEdgePixelsForValidSelection(uint value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_MinEdgePixelsForValidSelection");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_MinEdgePixelsForValidSelection", value));
}
// Autogenerated static field getter
// Get static field: static private System.Boolean s_Initialized
bool UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_Initialized() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_Initialized");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<bool>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_Initialized"));
}
// Autogenerated static field setter
// Set static field: static private System.Boolean s_Initialized
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_Initialized(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_Initialized");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_Initialized", value));
}
// Autogenerated static field getter
// Get static field: static private UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer s_PickerRenderer
UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer* UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PickerRenderer() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PickerRenderer");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer*>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PickerRenderer"));
}
// Autogenerated static field setter
// Set static field: static private UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer s_PickerRenderer
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PickerRenderer(UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PickerRenderer");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PickerRenderer", value));
}
// Autogenerated static field getter
// Get static field: static private UnityEngine.RenderTextureFormat s_RenderTextureFormat
UnityEngine::RenderTextureFormat UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_RenderTextureFormat() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_RenderTextureFormat");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::RenderTextureFormat>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_RenderTextureFormat"));
}
// Autogenerated static field setter
// Set static field: static private UnityEngine.RenderTextureFormat s_RenderTextureFormat
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_RenderTextureFormat(UnityEngine::RenderTextureFormat value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_RenderTextureFormat");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_RenderTextureFormat", value));
}
// Autogenerated static field getter
// Get static field: static private UnityEngine.RenderTextureFormat[] s_PreferredFormats
::Array<UnityEngine::RenderTextureFormat>* UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PreferredFormats() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PreferredFormats");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::RenderTextureFormat>*>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PreferredFormats"));
}
// Autogenerated static field setter
// Set static field: static private UnityEngine.RenderTextureFormat[] s_PreferredFormats
void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PreferredFormats(::Array<UnityEngine::RenderTextureFormat>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PreferredFormats");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PreferredFormats", value));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.get_renderTextureFormat
UnityEngine::RenderTextureFormat UnityEngine::ProBuilder::SelectionPickerRenderer::get_renderTextureFormat() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::get_renderTextureFormat");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "get_renderTextureFormat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::RenderTextureFormat, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.get_textureFormat
UnityEngine::TextureFormat UnityEngine::ProBuilder::SelectionPickerRenderer::get_textureFormat() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::get_textureFormat");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "get_textureFormat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::TextureFormat, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.get_pickerRenderer
UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer* UnityEngine::ProBuilder::SelectionPickerRenderer::get_pickerRenderer() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::get_pickerRenderer");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "get_pickerRenderer", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer..cctor
void UnityEngine::ProBuilder::SelectionPickerRenderer::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.PickFacesInRect
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::PickFacesInRect(UnityEngine::Camera* camera, UnityEngine::Rect pickerRect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, int renderTextureWidth, int renderTextureHeight) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::PickFacesInRect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "PickFacesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(pickerRect), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(renderTextureWidth), ::il2cpp_utils::ExtractType(renderTextureHeight)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, pickerRect, selection, renderTextureWidth, renderTextureHeight);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.PickVerticesInRect
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::PickVerticesInRect(UnityEngine::Camera* camera, UnityEngine::Rect pickerRect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, int renderTextureWidth, int renderTextureHeight) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::PickVerticesInRect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "PickVerticesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(pickerRect), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractType(renderTextureWidth), ::il2cpp_utils::ExtractType(renderTextureHeight)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, pickerRect, selection, doDepthTest, renderTextureWidth, renderTextureHeight);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.PickEdgesInRect
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::PickEdgesInRect(UnityEngine::Camera* camera, UnityEngine::Rect pickerRect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, int renderTextureWidth, int renderTextureHeight) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::PickEdgesInRect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "PickEdgesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(pickerRect), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractType(renderTextureWidth), ::il2cpp_utils::ExtractType(renderTextureHeight)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, pickerRect, selection, doDepthTest, renderTextureWidth, renderTextureHeight);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.RenderSelectionPickerTexture
UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture(UnityEngine::Camera* camera, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*> map, int width, int height) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "RenderSelectionPickerTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*&>(), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, selection, byref(map), width, height);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.RenderSelectionPickerTexture
UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture(UnityEngine::Camera* camera, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*> map, int width, int height) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "RenderSelectionPickerTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*&>(), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, selection, doDepthTest, byref(map), width, height);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.RenderSelectionPickerTexture
UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture(UnityEngine::Camera* camera, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*> map, int width, int height) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "RenderSelectionPickerTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*&>(), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, selection, doDepthTest, byref(map), width, height);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.GenerateFacePickingObjects
::Array<UnityEngine::GameObject*>* UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateFacePickingObjects(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*> map) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateFacePickingObjects");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "GenerateFacePickingObjects", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*&>()})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::GameObject*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, selection, byref(map));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.GenerateVertexPickingObjects
void UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateVertexPickingObjects(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*> map, ByRef<::Array<UnityEngine::GameObject*>*> depthObjects, ByRef<::Array<UnityEngine::GameObject*>*> pickerObjects) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateVertexPickingObjects");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "GenerateVertexPickingObjects", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>()})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, selection, doDepthTest, byref(map), byref(depthObjects), byref(pickerObjects));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.GenerateEdgePickingObjects
void UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateEdgePickingObjects(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*> map, ByRef<::Array<UnityEngine::GameObject*>*> depthObjects, ByRef<::Array<UnityEngine::GameObject*>*> pickerObjects) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateEdgePickingObjects");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "GenerateEdgePickingObjects", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>()})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, selection, doDepthTest, byref(map), byref(depthObjects), byref(pickerObjects));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.BuildVertexMesh
UnityEngine::Mesh* UnityEngine::ProBuilder::SelectionPickerRenderer::BuildVertexMesh(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>* map, ByRef<uint> index) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::BuildVertexMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "BuildVertexMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(map), ::il2cpp_utils::ExtractType(index)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, map, byref(index));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.BuildEdgeMesh
UnityEngine::Mesh* UnityEngine::ProBuilder::SelectionPickerRenderer::BuildEdgeMesh(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>* map, ByRef<uint> index) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::BuildEdgeMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "BuildEdgeMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(map), ::il2cpp_utils::ExtractType(index)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, map, byref(index));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.DecodeRGBA
uint UnityEngine::ProBuilder::SelectionPickerRenderer::DecodeRGBA(UnityEngine::Color32 color) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::DecodeRGBA");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "DecodeRGBA", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(color)})));
return ::il2cpp_utils::RunMethodThrow<uint, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, color);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.EncodeRGBA
UnityEngine::Color32 UnityEngine::ProBuilder::SelectionPickerRenderer::EncodeRGBA(uint hash) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::EncodeRGBA");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "EncodeRGBA", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(hash)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Color32, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, hash);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.ShouldUseHDRP
bool UnityEngine::ProBuilder::SelectionPickerRenderer::ShouldUseHDRP() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::ShouldUseHDRP");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "ShouldUseHDRP", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_ISelectionPickerRenderer.hpp"
// Including type: UnityEngine.Texture2D
#include "UnityEngine/Texture2D.hpp"
// Including type: UnityEngine.Camera
#include "UnityEngine/Camera.hpp"
// Including type: UnityEngine.Shader
#include "UnityEngine/Shader.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer.RenderLookupTexture
UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer::RenderLookupTexture(UnityEngine::Camera* camera, UnityEngine::Shader* shader, ::Il2CppString* tag, int width, int height) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer::RenderLookupTexture");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RenderLookupTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(shader), ::il2cpp_utils::ExtractType(tag), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(___instance_arg, ___internal__method, camera, shader, tag, width, height);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererHDRP
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererHDRP.hpp"
// Including type: UnityEngine.Texture2D
#include "UnityEngine/Texture2D.hpp"
// Including type: UnityEngine.Camera
#include "UnityEngine/Camera.hpp"
// Including type: UnityEngine.Shader
#include "UnityEngine/Shader.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererHDRP.RenderLookupTexture
UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererHDRP::RenderLookupTexture(UnityEngine::Camera* camera, UnityEngine::Shader* shader, ::Il2CppString* tag, int width, int height) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererHDRP::RenderLookupTexture");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RenderLookupTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(shader), ::il2cpp_utils::ExtractType(tag), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(___instance_arg, ___internal__method, camera, shader, tag, width, height);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererStandard
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererStandard.hpp"
// Including type: UnityEngine.Texture2D
#include "UnityEngine/Texture2D.hpp"
// Including type: UnityEngine.Camera
#include "UnityEngine/Camera.hpp"
// Including type: UnityEngine.Shader
#include "UnityEngine/Shader.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererStandard.RenderLookupTexture
UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererStandard::RenderLookupTexture(UnityEngine::Camera* camera, UnityEngine::Shader* shader, ::Il2CppString* tag, int width, int height) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererStandard::RenderLookupTexture");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RenderLookupTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(shader), ::il2cpp_utils::ExtractType(tag), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(___instance_arg, ___internal__method, camera, shader, tag, width, height);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c__DisplayClass19_0
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c__DisplayClass19_0.hpp"
// Including type: UnityEngine.ProBuilder.SharedVertex
#include "UnityEngine/ProBuilder/SharedVertex.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public UnityEngine.Vector3[] positions
::Array<UnityEngine::Vector3>*& UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_positions() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_positions");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "positions"))->offset;
return *reinterpret_cast<::Array<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.SharedVertex[] sharedVertices
::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_sharedVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_sharedVertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "sharedVertices"))->offset;
return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c__DisplayClass19_0.<PickVerticesInRect>b__0
int UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::$PickVerticesInRect$b__0(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::<PickVerticesInRect>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<PickVerticesInRect>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::SelectionPickerRenderer::$$c* UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionPickerRenderer::$$c*>("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9(UnityEngine::ProBuilder::SelectionPickerRenderer::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__24_0
System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9__24_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9__24_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>*>("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9__24_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__24_0
void UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9__24_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9__24_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9__24_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c.<GenerateFacePickingObjects>b__24_0
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::$GenerateFacePickingObjects$b__24_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::<GenerateFacePickingObjects>b__24_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<GenerateFacePickingObjects>b__24_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SceneSelection
#include "UnityEngine/ProBuilder/SceneSelection.hpp"
// Including type: UnityEngine.GameObject
#include "UnityEngine/GameObject.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public UnityEngine.GameObject gameObject
UnityEngine::GameObject*& UnityEngine::ProBuilder::SceneSelection::dyn_gameObject() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_gameObject");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "gameObject"))->offset;
return *reinterpret_cast<UnityEngine::GameObject**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.ProBuilderMesh mesh
UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::SceneSelection::dyn_mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_mesh");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "mesh"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<System.Int32> m_Vertices
System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::SceneSelection::dyn_m_Vertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_m_Vertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Vertices"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<UnityEngine.ProBuilder.Edge> m_Edges
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*& UnityEngine::ProBuilder::SceneSelection::dyn_m_Edges() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_m_Edges");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Edges"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Collections.Generic.List`1<UnityEngine.ProBuilder.Face> m_Faces
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*& UnityEngine::ProBuilder::SceneSelection::dyn_m_Faces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_m_Faces");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Faces"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 vertex
int& UnityEngine::ProBuilder::SceneSelection::dyn_vertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_vertex");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "vertex"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.Edge edge
UnityEngine::ProBuilder::Edge& UnityEngine::ProBuilder::SceneSelection::dyn_edge() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_edge");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "edge"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::Edge*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.Face face
UnityEngine::ProBuilder::Face*& UnityEngine::ProBuilder::SceneSelection::dyn_face() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_face");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "face"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::Face**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.get_vertexes
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::SceneSelection::get_vertexes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::get_vertexes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_vertexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.set_vertexes
void UnityEngine::ProBuilder::SceneSelection::set_vertexes(System::Collections::Generic::List_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::set_vertexes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_vertexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.get_edges
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::SceneSelection::get_edges() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::get_edges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_edges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.set_edges
void UnityEngine::ProBuilder::SceneSelection::set_edges(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::set_edges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_edges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.get_faces
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::SceneSelection::get_faces() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::get_faces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.set_faces
void UnityEngine::ProBuilder::SceneSelection::set_faces(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::set_faces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.SetSingleFace
void UnityEngine::ProBuilder::SceneSelection::SetSingleFace(UnityEngine::ProBuilder::Face* face) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::SetSingleFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSingleFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, face);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.SetSingleVertex
void UnityEngine::ProBuilder::SceneSelection::SetSingleVertex(int vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::SetSingleVertex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSingleVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertex);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.SetSingleEdge
void UnityEngine::ProBuilder::SceneSelection::SetSingleEdge(UnityEngine::ProBuilder::Edge edge) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::SetSingleEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSingleEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edge)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, edge);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.Clear
void UnityEngine::ProBuilder::SceneSelection::Clear() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::Clear");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.CopyTo
void UnityEngine::ProBuilder::SceneSelection::CopyTo(UnityEngine::ProBuilder::SceneSelection* dst) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::CopyTo");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CopyTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(dst)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, dst);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.Equals
bool UnityEngine::ProBuilder::SceneSelection::Equals(UnityEngine::ProBuilder::SceneSelection* other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.ToString
::Il2CppString* UnityEngine::ProBuilder::SceneSelection::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.Equals
bool UnityEngine::ProBuilder::SceneSelection::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.GetHashCode
int UnityEngine::ProBuilder::SceneSelection::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.op_Equality
bool UnityEngine::ProBuilder::operator ==(UnityEngine::ProBuilder::SceneSelection* left, UnityEngine::ProBuilder::SceneSelection& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::op_Equality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SceneSelection", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated method: UnityEngine.ProBuilder.SceneSelection.op_Inequality
bool UnityEngine::ProBuilder::operator !=(UnityEngine::ProBuilder::SceneSelection* left, UnityEngine::ProBuilder::SceneSelection& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::op_Inequality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SceneSelection", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SemVer
#include "UnityEngine/ProBuilder/SemVer.hpp"
// Including type: System.String
#include "System/String.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public System.String DefaultStringFormat
::Il2CppString* UnityEngine::ProBuilder::SemVer::_get_DefaultStringFormat() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::_get_DefaultStringFormat");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "SemVer", "DefaultStringFormat"));
}
// Autogenerated static field setter
// Set static field: static public System.String DefaultStringFormat
void UnityEngine::ProBuilder::SemVer::_set_DefaultStringFormat(::Il2CppString* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::_set_DefaultStringFormat");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SemVer", "DefaultStringFormat", value));
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_Major
int& UnityEngine::ProBuilder::SemVer::dyn_m_Major() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Major");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Major"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_Minor
int& UnityEngine::ProBuilder::SemVer::dyn_m_Minor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Minor");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Minor"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_Patch
int& UnityEngine::ProBuilder::SemVer::dyn_m_Patch() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Patch");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Patch"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_Build
int& UnityEngine::ProBuilder::SemVer::dyn_m_Build() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Build");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Build"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.String m_Type
::Il2CppString*& UnityEngine::ProBuilder::SemVer::dyn_m_Type() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Type");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Type"))->offset;
return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.String m_Metadata
::Il2CppString*& UnityEngine::ProBuilder::SemVer::dyn_m_Metadata() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Metadata");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Metadata"))->offset;
return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.String m_Date
::Il2CppString*& UnityEngine::ProBuilder::SemVer::dyn_m_Date() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Date");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Date"))->offset;
return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_major
int UnityEngine::ProBuilder::SemVer::get_major() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_major");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_major", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_minor
int UnityEngine::ProBuilder::SemVer::get_minor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_minor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_minor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_patch
int UnityEngine::ProBuilder::SemVer::get_patch() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_patch");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_patch", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_build
int UnityEngine::ProBuilder::SemVer::get_build() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_build");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_build", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_type
::Il2CppString* UnityEngine::ProBuilder::SemVer::get_type() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_type");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_type", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_metadata
::Il2CppString* UnityEngine::ProBuilder::SemVer::get_metadata() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_metadata");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_metadata", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_date
::Il2CppString* UnityEngine::ProBuilder::SemVer::get_date() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_date");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_date", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.get_MajorMinorPatch
UnityEngine::ProBuilder::SemVer* UnityEngine::ProBuilder::SemVer::get_MajorMinorPatch() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_MajorMinorPatch");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_MajorMinorPatch", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::SemVer*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.IsValid
bool UnityEngine::ProBuilder::SemVer::IsValid() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::IsValid");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "IsValid", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.Equals
bool UnityEngine::ProBuilder::SemVer::Equals(UnityEngine::ProBuilder::SemVer* version) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(version)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, version);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.CompareTo
int UnityEngine::ProBuilder::SemVer::CompareTo(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::CompareTo");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CompareTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.WrapNoValue
int UnityEngine::ProBuilder::SemVer::WrapNoValue(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::WrapNoValue");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "WrapNoValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.CompareTo
int UnityEngine::ProBuilder::SemVer::CompareTo(UnityEngine::ProBuilder::SemVer* version) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::CompareTo");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CompareTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(version)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, version);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.ToString
::Il2CppString* UnityEngine::ProBuilder::SemVer::ToString(::Il2CppString* format) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::ToString");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(format)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method, format);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.TryGetVersionInfo
bool UnityEngine::ProBuilder::SemVer::TryGetVersionInfo(::Il2CppString* input, ByRef<UnityEngine::ProBuilder::SemVer*> version) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::TryGetVersionInfo");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "TryGetVersionInfo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(input), ::il2cpp_utils::ExtractIndependentType<UnityEngine::ProBuilder::SemVer*&>()})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, input, byref(version));
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.GetBuildNumber
int UnityEngine::ProBuilder::SemVer::GetBuildNumber(::Il2CppString* input) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::GetBuildNumber");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "GetBuildNumber", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(input)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, input);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.Equals
bool UnityEngine::ProBuilder::SemVer::Equals(::Il2CppObject* o) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(o)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, o);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.GetHashCode
int UnityEngine::ProBuilder::SemVer::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.ToString
::Il2CppString* UnityEngine::ProBuilder::SemVer::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.op_Equality
bool UnityEngine::ProBuilder::operator ==(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_Equality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.op_Inequality
bool UnityEngine::ProBuilder::operator !=(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_Inequality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.op_LessThan
bool UnityEngine::ProBuilder::operator <(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_LessThan");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_LessThan", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.op_GreaterThan
bool UnityEngine::ProBuilder::operator >(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_GreaterThan");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_GreaterThan", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.op_LessThanOrEqual
bool UnityEngine::ProBuilder::operator <=(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_LessThanOrEqual");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_LessThanOrEqual", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated method: UnityEngine.ProBuilder.SemVer.op_GreaterThanOrEqual
bool UnityEngine::ProBuilder::operator >=(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_GreaterThanOrEqual");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_GreaterThanOrEqual", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.ShapeType
#include "UnityEngine/ProBuilder/ShapeType.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Cube
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Cube() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Cube");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Cube"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Cube
void UnityEngine::ProBuilder::ShapeType::_set_Cube(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Cube");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Cube", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Stair
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Stair() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Stair");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Stair"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Stair
void UnityEngine::ProBuilder::ShapeType::_set_Stair(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Stair");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Stair", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType CurvedStair
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_CurvedStair() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_CurvedStair");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "CurvedStair"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType CurvedStair
void UnityEngine::ProBuilder::ShapeType::_set_CurvedStair(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_CurvedStair");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "CurvedStair", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Prism
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Prism() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Prism");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Prism"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Prism
void UnityEngine::ProBuilder::ShapeType::_set_Prism(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Prism");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Prism", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Cylinder
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Cylinder() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Cylinder");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Cylinder"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Cylinder
void UnityEngine::ProBuilder::ShapeType::_set_Cylinder(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Cylinder");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Cylinder", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Plane
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Plane() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Plane");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Plane"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Plane
void UnityEngine::ProBuilder::ShapeType::_set_Plane(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Plane");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Plane", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Door
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Door() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Door");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Door"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Door
void UnityEngine::ProBuilder::ShapeType::_set_Door(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Door");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Door", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Pipe
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Pipe() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Pipe");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Pipe"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Pipe
void UnityEngine::ProBuilder::ShapeType::_set_Pipe(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Pipe");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Pipe", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Cone
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Cone() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Cone");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Cone"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Cone
void UnityEngine::ProBuilder::ShapeType::_set_Cone(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Cone");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Cone", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Sprite
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Sprite() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Sprite");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Sprite"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Sprite
void UnityEngine::ProBuilder::ShapeType::_set_Sprite(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Sprite");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Sprite", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Arch
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Arch() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Arch");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Arch"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Arch
void UnityEngine::ProBuilder::ShapeType::_set_Arch(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Arch");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Arch", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Sphere
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Sphere() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Sphere");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Sphere"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Sphere
void UnityEngine::ProBuilder::ShapeType::_set_Sphere(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Sphere");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Sphere", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.ShapeType Torus
UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Torus() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Torus");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Torus"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.ShapeType Torus
void UnityEngine::ProBuilder::ShapeType::_set_Torus(UnityEngine::ProBuilder::ShapeType value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Torus");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Torus", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::ShapeType::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.PivotLocation
#include "UnityEngine/ProBuilder/PivotLocation.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PivotLocation Center
UnityEngine::ProBuilder::PivotLocation UnityEngine::ProBuilder::PivotLocation::_get_Center() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_get_Center");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotLocation>("UnityEngine.ProBuilder", "PivotLocation", "Center"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PivotLocation Center
void UnityEngine::ProBuilder::PivotLocation::_set_Center(UnityEngine::ProBuilder::PivotLocation value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_set_Center");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotLocation", "Center", value));
}
// Autogenerated static field getter
// Get static field: static public UnityEngine.ProBuilder.PivotLocation FirstVertex
UnityEngine::ProBuilder::PivotLocation UnityEngine::ProBuilder::PivotLocation::_get_FirstVertex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_get_FirstVertex");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotLocation>("UnityEngine.ProBuilder", "PivotLocation", "FirstVertex"));
}
// Autogenerated static field setter
// Set static field: static public UnityEngine.ProBuilder.PivotLocation FirstVertex
void UnityEngine::ProBuilder::PivotLocation::_set_FirstVertex(UnityEngine::ProBuilder::PivotLocation value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_set_FirstVertex");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotLocation", "FirstVertex", value));
}
// Autogenerated instance field getter
// Get instance field: public System.Int32 value__
int& UnityEngine::ProBuilder::PivotLocation::dyn_value__() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::dyn_value__");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.ShapeGenerator
#include "UnityEngine/ProBuilder/ShapeGenerator.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.ProBuilder.ShapeType
#include "UnityEngine/ProBuilder/ShapeType.hpp"
// Including type: UnityEngine.ProBuilder.PivotLocation
#include "UnityEngine/ProBuilder/PivotLocation.hpp"
// Including type: UnityEngine.ProBuilder.Axis
#include "UnityEngine/ProBuilder/Axis.hpp"
// Including type: UnityEngine.Quaternion
#include "UnityEngine/Quaternion.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector3[] k_IcosphereVertices
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereVertices");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereVertices"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector3[] k_IcosphereVertices
void UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereVertices(::Array<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereVertices");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereVertices", value));
}
// Autogenerated static field getter
// Get static field: static private readonly System.Int32[] k_IcosphereTriangles
::Array<int>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereTriangles() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereTriangles");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereTriangles"));
}
// Autogenerated static field setter
// Set static field: static private readonly System.Int32[] k_IcosphereTriangles
void UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereTriangles(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereTriangles");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereTriangles", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector3[] k_CubeVertices
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeVertices");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeVertices"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector3[] k_CubeVertices
void UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeVertices(::Array<UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeVertices");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeVertices", value));
}
// Autogenerated static field getter
// Get static field: static private readonly System.Int32[] k_CubeTriangles
::Array<int>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeTriangles() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeTriangles");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeTriangles"));
}
// Autogenerated static field setter
// Set static field: static private readonly System.Int32[] k_CubeTriangles
void UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeTriangles(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeTriangles");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeTriangles", value));
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator..cctor
void UnityEngine::ProBuilder::ShapeGenerator::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.CreateShape
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::CreateShape(UnityEngine::ProBuilder::ShapeType shape, UnityEngine::ProBuilder::PivotLocation pivotType) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::CreateShape");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "CreateShape", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(shape), ::il2cpp_utils::ExtractType(pivotType)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, shape, pivotType);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateStair
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateStair(UnityEngine::ProBuilder::PivotLocation pivotType, UnityEngine::Vector3 size, int steps, bool buildSides) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateStair");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateStair", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(size), ::il2cpp_utils::ExtractType(steps), ::il2cpp_utils::ExtractType(buildSides)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, size, steps, buildSides);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCurvedStair
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCurvedStair(UnityEngine::ProBuilder::PivotLocation pivotType, float stairWidth, float height, float innerRadius, float circumference, int steps, bool buildSides) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCurvedStair");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCurvedStair", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(stairWidth), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(innerRadius), ::il2cpp_utils::ExtractType(circumference), ::il2cpp_utils::ExtractType(steps), ::il2cpp_utils::ExtractType(buildSides)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, stairWidth, height, innerRadius, circumference, steps, buildSides);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateStair
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateStair(UnityEngine::ProBuilder::PivotLocation pivotType, int steps, float width, float height, float depth, bool sidesGoToFloor, bool generateBack, bool platformsOnly) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateStair");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateStair", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(steps), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(depth), ::il2cpp_utils::ExtractType(sidesGoToFloor), ::il2cpp_utils::ExtractType(generateBack), ::il2cpp_utils::ExtractType(platformsOnly)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, steps, width, height, depth, sidesGoToFloor, generateBack, platformsOnly);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCube
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCube(UnityEngine::ProBuilder::PivotLocation pivotType, UnityEngine::Vector3 size) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCube");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCube", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(size)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, size);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCylinder
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCylinder(UnityEngine::ProBuilder::PivotLocation pivotType, int axisDivisions, float radius, float height, int heightCuts, int smoothing) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCylinder");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCylinder", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(axisDivisions), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(heightCuts), ::il2cpp_utils::ExtractType(smoothing)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, axisDivisions, radius, height, heightCuts, smoothing);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GeneratePrism
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GeneratePrism(UnityEngine::ProBuilder::PivotLocation pivotType, UnityEngine::Vector3 size) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GeneratePrism");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GeneratePrism", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(size)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, size);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateDoor
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateDoor(UnityEngine::ProBuilder::PivotLocation pivotType, float totalWidth, float totalHeight, float ledgeHeight, float legWidth, float depth) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateDoor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateDoor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(totalWidth), ::il2cpp_utils::ExtractType(totalHeight), ::il2cpp_utils::ExtractType(ledgeHeight), ::il2cpp_utils::ExtractType(legWidth), ::il2cpp_utils::ExtractType(depth)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, totalWidth, totalHeight, ledgeHeight, legWidth, depth);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GeneratePlane
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GeneratePlane(UnityEngine::ProBuilder::PivotLocation pivotType, float width, float height, int widthCuts, int heightCuts, UnityEngine::ProBuilder::Axis axis) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GeneratePlane");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GeneratePlane", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(widthCuts), ::il2cpp_utils::ExtractType(heightCuts), ::il2cpp_utils::ExtractType(axis)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, width, height, widthCuts, heightCuts, axis);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GeneratePipe
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GeneratePipe(UnityEngine::ProBuilder::PivotLocation pivotType, float radius, float height, float thickness, int subdivAxis, int subdivHeight) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GeneratePipe");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GeneratePipe", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(thickness), ::il2cpp_utils::ExtractType(subdivAxis), ::il2cpp_utils::ExtractType(subdivHeight)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, radius, height, thickness, subdivAxis, subdivHeight);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCone
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCone(UnityEngine::ProBuilder::PivotLocation pivotType, float radius, float height, int subdivAxis) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCone");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCone", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(subdivAxis)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, radius, height, subdivAxis);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateArch
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateArch(UnityEngine::ProBuilder::PivotLocation pivotType, float angle, float radius, float width, float depth, int radialCuts, bool insideFaces, bool outsideFaces, bool frontFaces, bool backFaces, bool endCaps) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateArch");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateArch", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(angle), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(depth), ::il2cpp_utils::ExtractType(radialCuts), ::il2cpp_utils::ExtractType(insideFaces), ::il2cpp_utils::ExtractType(outsideFaces), ::il2cpp_utils::ExtractType(frontFaces), ::il2cpp_utils::ExtractType(backFaces), ::il2cpp_utils::ExtractType(endCaps)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, angle, radius, width, depth, radialCuts, insideFaces, outsideFaces, frontFaces, backFaces, endCaps);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateIcosahedron
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateIcosahedron(UnityEngine::ProBuilder::PivotLocation pivotType, float radius, int subdivisions, bool weldVertices, bool manualUvs) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateIcosahedron");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateIcosahedron", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(subdivisions), ::il2cpp_utils::ExtractType(weldVertices), ::il2cpp_utils::ExtractType(manualUvs)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, radius, subdivisions, weldVertices, manualUvs);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.SubdivideIcosahedron
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::SubdivideIcosahedron(::Array<UnityEngine::Vector3>* vertices, float radius) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::SubdivideIcosahedron");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "SubdivideIcosahedron", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(radius)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, radius);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GetCirclePoints
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::GetCirclePoints(int segments, float radius, float circumference, UnityEngine::Quaternion rotation, float offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GetCirclePoints");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GetCirclePoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(segments), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(circumference), ::il2cpp_utils::ExtractType(rotation), ::il2cpp_utils::ExtractType(offset)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, segments, radius, circumference, rotation, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateTorus
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateTorus(UnityEngine::ProBuilder::PivotLocation pivotType, int rows, int columns, float innerRadius, float outerRadius, bool smooth, float horizontalCircumference, float verticalCircumference, bool manualUvs) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateTorus");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateTorus", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(rows), ::il2cpp_utils::ExtractType(columns), ::il2cpp_utils::ExtractType(innerRadius), ::il2cpp_utils::ExtractType(outerRadius), ::il2cpp_utils::ExtractType(smooth), ::il2cpp_utils::ExtractType(horizontalCircumference), ::il2cpp_utils::ExtractType(verticalCircumference), ::il2cpp_utils::ExtractType(manualUvs)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, rows, columns, innerRadius, outerRadius, smooth, horizontalCircumference, verticalCircumference, manualUvs);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.SharedVertex
#include "UnityEngine/ProBuilder/SharedVertex.hpp"
// Including type: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/SharedVertex_--c.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: System.Collections.Generic.IEnumerator`1
#include "System/Collections/Generic/IEnumerator_1.hpp"
// Including type: System.Collections.IEnumerator
#include "System/Collections/IEnumerator.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private System.Int32[] m_Vertices
::Array<int>*& UnityEngine::ProBuilder::SharedVertex::dyn_m_Vertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::dyn_m_Vertices");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Vertices"))->offset;
return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_arrayInternal
::Array<int>* UnityEngine::ProBuilder::SharedVertex::get_arrayInternal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_arrayInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_arrayInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_Item
int UnityEngine::ProBuilder::SharedVertex::get_Item(int i) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_Item");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, i);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.set_Item
void UnityEngine::ProBuilder::SharedVertex::set_Item(int i, int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::set_Item");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i), ::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, i, value);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_Count
int UnityEngine::ProBuilder::SharedVertex::get_Count() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_Count");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_Count", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_IsReadOnly
bool UnityEngine::ProBuilder::SharedVertex::get_IsReadOnly() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_IsReadOnly");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_IsReadOnly", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.GetEnumerator
System::Collections::Generic::IEnumerator_1<int>* UnityEngine::ProBuilder::SharedVertex::GetEnumerator() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::GetEnumerator");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetEnumerator", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerator_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.System.Collections.IEnumerable.GetEnumerator
System::Collections::IEnumerator* UnityEngine::ProBuilder::SharedVertex::System_Collections_IEnumerable_GetEnumerator() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::System.Collections.IEnumerable.GetEnumerator");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "System.Collections.IEnumerable.GetEnumerator", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::IEnumerator*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Add
void UnityEngine::ProBuilder::SharedVertex::Add(int item) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Add");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Add", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(item)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, item);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Clear
void UnityEngine::ProBuilder::SharedVertex::Clear() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Clear");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Contains
bool UnityEngine::ProBuilder::SharedVertex::Contains(int item) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Contains");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Contains", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(item)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, item);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.CopyTo
void UnityEngine::ProBuilder::SharedVertex::CopyTo(::Array<int>* array, int arrayIndex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::CopyTo");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CopyTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(array), ::il2cpp_utils::ExtractType(arrayIndex)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, array, arrayIndex);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Remove
bool UnityEngine::ProBuilder::SharedVertex::Remove(int item) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Remove");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Remove", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(item)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, item);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.GetSharedVertexLookup
void UnityEngine::ProBuilder::SharedVertex::GetSharedVertexLookup(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedVertices, System::Collections::Generic::Dictionary_2<int, int>* lookup) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::GetSharedVertexLookup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "GetSharedVertexLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(lookup)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, sharedVertices, lookup);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ShiftIndexes
void UnityEngine::ProBuilder::SharedVertex::ShiftIndexes(int offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ShiftIndexes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ShiftIndexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(offset)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ToSharedVertices
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::ToSharedVertices(System::Collections::Generic::IEnumerable_1<System::Collections::Generic::KeyValuePair_2<int, int>>* lookup) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ToSharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "ToSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, lookup);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ToSharedVertices
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::ToSharedVertices(System::Collections::Generic::List_1<System::Collections::Generic::List_1<int>*>* list) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ToSharedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "ToSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(list)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, list);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.GetSharedVerticesWithPositions
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::GetSharedVerticesWithPositions(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::GetSharedVerticesWithPositions");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "GetSharedVerticesWithPositions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.RemoveAndShift
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::RemoveAndShift(System::Collections::Generic::Dictionary_2<int, int>* lookup, System::Collections::Generic::IEnumerable_1<int>* remove) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::RemoveAndShift");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "RemoveAndShift", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(remove)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, lookup, remove);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.SortedRemoveAndShift
::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::SortedRemoveAndShift(System::Collections::Generic::Dictionary_2<int, int>* lookup, System::Collections::Generic::List_1<int>* remove) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::SortedRemoveAndShift");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "SortedRemoveAndShift", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(remove)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, lookup, remove);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.SetCoincident
void UnityEngine::ProBuilder::SharedVertex::SetCoincident(ByRef<System::Collections::Generic::Dictionary_2<int, int>*> lookup, System::Collections::Generic::IEnumerable_1<int>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::SetCoincident");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "SetCoincident", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(vertices)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, byref(lookup), vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ToString
::Il2CppString* UnityEngine::ProBuilder::SharedVertex::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/SharedVertex_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::SharedVertex::$$c* UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SharedVertex::$$c*>("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9(UnityEngine::ProBuilder::SharedVertex::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>,System.Boolean> <>9__26_0
System::Func_2<System::Collections::Generic::KeyValuePair_2<int, int>, bool>* UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9__26_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9__26_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<System::Collections::Generic::KeyValuePair_2<int, int>, bool>*>("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9__26_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>,System.Boolean> <>9__26_0
void UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9__26_0(System::Func_2<System::Collections::Generic::KeyValuePair_2<int, int>, bool>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9__26_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9__26_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::SharedVertex::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c.<SortedRemoveAndShift>b__26_0
bool UnityEngine::ProBuilder::SharedVertex::$$c::$SortedRemoveAndShift$b__26_0(System::Collections::Generic::KeyValuePair_2<int, int> x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::<SortedRemoveAndShift>b__26_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortedRemoveAndShift>b__26_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Smoothing
#include "UnityEngine/ProBuilder/Smoothing.hpp"
// Including type: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/Smoothing_--c.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: UnityEngine.ProBuilder.EdgeLookup
#include "UnityEngine/ProBuilder/EdgeLookup.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static System.Int32 smoothingGroupNone
int UnityEngine::ProBuilder::Smoothing::_get_smoothingGroupNone() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_smoothingGroupNone");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "smoothingGroupNone"));
}
// Autogenerated static field setter
// Set static field: static System.Int32 smoothingGroupNone
void UnityEngine::ProBuilder::Smoothing::_set_smoothingGroupNone(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_smoothingGroupNone");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "smoothingGroupNone", value));
}
// Autogenerated static field getter
// Get static field: static System.Int32 smoothRangeMin
int UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMin");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMin"));
}
// Autogenerated static field setter
// Set static field: static System.Int32 smoothRangeMin
void UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMin(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMin");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMin", value));
}
// Autogenerated static field getter
// Get static field: static System.Int32 smoothRangeMax
int UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMax() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMax");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMax"));
}
// Autogenerated static field setter
// Set static field: static System.Int32 smoothRangeMax
void UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMax(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMax");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMax", value));
}
// Autogenerated static field getter
// Get static field: static System.Int32 hardRangeMin
int UnityEngine::ProBuilder::Smoothing::_get_hardRangeMin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_hardRangeMin");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "hardRangeMin"));
}
// Autogenerated static field setter
// Set static field: static System.Int32 hardRangeMin
void UnityEngine::ProBuilder::Smoothing::_set_hardRangeMin(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_hardRangeMin");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "hardRangeMin", value));
}
// Autogenerated static field getter
// Get static field: static System.Int32 hardRangeMax
int UnityEngine::ProBuilder::Smoothing::_get_hardRangeMax() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_hardRangeMax");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "hardRangeMax"));
}
// Autogenerated static field setter
// Set static field: static System.Int32 hardRangeMax
void UnityEngine::ProBuilder::Smoothing::_set_hardRangeMax(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_hardRangeMax");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "hardRangeMax", value));
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.GetUnusedSmoothingGroup
int UnityEngine::ProBuilder::Smoothing::GetUnusedSmoothingGroup(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::GetUnusedSmoothingGroup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "GetUnusedSmoothingGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.GetNextUnusedSmoothingGroup
int UnityEngine::ProBuilder::Smoothing::GetNextUnusedSmoothingGroup(int start, System::Collections::Generic::HashSet_1<int>* used) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::GetNextUnusedSmoothingGroup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "GetNextUnusedSmoothingGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(used)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, start, used);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.IsSmooth
bool UnityEngine::ProBuilder::Smoothing::IsSmooth(int index) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::IsSmooth");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "IsSmooth", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(index)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, index);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.ApplySmoothingGroups
void UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, float angleThreshold) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "ApplySmoothingGroups", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(angleThreshold)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, angleThreshold);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.ApplySmoothingGroups
void UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, float angleThreshold, ::Array<UnityEngine::Vector3>* normals) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "ApplySmoothingGroups", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(angleThreshold), ::il2cpp_utils::ExtractType(normals)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, angleThreshold, normals);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.FindSoftEdgesRecursive
bool UnityEngine::ProBuilder::Smoothing::FindSoftEdgesRecursive(::Array<UnityEngine::Vector3>* normals, UnityEngine::ProBuilder::WingedEdge* wing, float angleThreshold, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* processed) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::FindSoftEdgesRecursive");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "FindSoftEdgesRecursive", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(normals), ::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(angleThreshold), ::il2cpp_utils::ExtractType(processed)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, normals, wing, angleThreshold, processed);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing.IsSoftEdge
bool UnityEngine::ProBuilder::Smoothing::IsSoftEdge(::Array<UnityEngine::Vector3>* normals, UnityEngine::ProBuilder::EdgeLookup left, UnityEngine::ProBuilder::EdgeLookup right, float threshold) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::IsSoftEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "IsSoftEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(normals), ::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right), ::il2cpp_utils::ExtractType(threshold)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, normals, left, right, threshold);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/Smoothing_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::Smoothing::$$c* UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Smoothing::$$c*>("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9(UnityEngine::ProBuilder::Smoothing::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__5_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__5_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__5_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0
void UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__5_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__5_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__5_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__9_0
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__9_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__9_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__9_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__9_0
void UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__9_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__9_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__9_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::Smoothing::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c.<GetUnusedSmoothingGroup>b__5_0
int UnityEngine::ProBuilder::Smoothing::$$c::$GetUnusedSmoothingGroup$b__5_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::<GetUnusedSmoothingGroup>b__5_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<GetUnusedSmoothingGroup>b__5_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c.<ApplySmoothingGroups>b__9_0
int UnityEngine::ProBuilder::Smoothing::$$c::$ApplySmoothingGroups$b__9_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::<ApplySmoothingGroups>b__9_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ApplySmoothingGroups>b__9_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Spline
#include "UnityEngine/ProBuilder/Spline.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.Spline.Extrude
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::Spline::Extrude(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::BezierPoint>* points, float radius, int columns, int rows, bool closeLoop, bool smooth) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::Extrude");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "Extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(columns), ::il2cpp_utils::ExtractType(rows), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(smooth)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, radius, columns, rows, closeLoop, smooth);
}
// Autogenerated method: UnityEngine.ProBuilder.Spline.Extrude
void UnityEngine::ProBuilder::Spline::Extrude(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::BezierPoint>* bezierPoints, float radius, int columns, int rows, bool closeLoop, bool smooth, ByRef<UnityEngine::ProBuilder::ProBuilderMesh*> target) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::Extrude");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "Extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(bezierPoints), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(columns), ::il2cpp_utils::ExtractType(rows), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(smooth), ::il2cpp_utils::ExtractType(target)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, bezierPoints, radius, columns, rows, closeLoop, smooth, byref(target));
}
// Autogenerated method: UnityEngine.ProBuilder.Spline.GetControlPoints
System::Collections::Generic::List_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::Spline::GetControlPoints(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::BezierPoint>* bezierPoints, int subdivisionsPerSegment, bool closeLoop, System::Collections::Generic::List_1<UnityEngine::Quaternion>* rotations) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::GetControlPoints");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "GetControlPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(bezierPoints), ::il2cpp_utils::ExtractType(subdivisionsPerSegment), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(rotations)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, bezierPoints, subdivisionsPerSegment, closeLoop, rotations);
}
// Autogenerated method: UnityEngine.ProBuilder.Spline.Extrude
void UnityEngine::ProBuilder::Spline::Extrude(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float radius, int radiusRows, bool closeLoop, bool smooth, ByRef<UnityEngine::ProBuilder::ProBuilderMesh*> target, System::Collections::Generic::IList_1<UnityEngine::Quaternion>* pointRotations) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::Extrude");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "Extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(radiusRows), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(smooth), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(pointRotations)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, radius, radiusRows, closeLoop, smooth, byref(target), pointRotations);
}
// Autogenerated method: UnityEngine.ProBuilder.Spline.GetRingRotation
UnityEngine::Quaternion UnityEngine::ProBuilder::Spline::GetRingRotation(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, int i, bool closeLoop, ByRef<float> secant) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::GetRingRotation");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "GetRingRotation", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(i), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractIndependentType<float&>()})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Quaternion, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, i, closeLoop, byref(secant));
}
// Autogenerated method: UnityEngine.ProBuilder.Spline.VertexRing
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::Spline::VertexRing(UnityEngine::Quaternion orientation, UnityEngine::Vector3 offset, float radius, int segments) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::VertexRing");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "VertexRing", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(orientation), ::il2cpp_utils::ExtractType(offset), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(segments)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, orientation, offset, radius, segments);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Submesh
#include "UnityEngine/ProBuilder/Submesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.Mesh
#include "UnityEngine/Mesh.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: System.Int32[] m_Indexes
::Array<int>*& UnityEngine::ProBuilder::Submesh::dyn_m_Indexes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::dyn_m_Indexes");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Indexes"))->offset;
return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: UnityEngine.MeshTopology m_Topology
UnityEngine::MeshTopology& UnityEngine::ProBuilder::Submesh::dyn_m_Topology() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::dyn_m_Topology");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Topology"))->offset;
return *reinterpret_cast<UnityEngine::MeshTopology*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: System.Int32 m_SubmeshIndex
int& UnityEngine::ProBuilder::Submesh::dyn_m_SubmeshIndex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::dyn_m_SubmeshIndex");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SubmeshIndex"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.get_indexes
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::Submesh::get_indexes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::get_indexes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_indexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.set_indexes
void UnityEngine::ProBuilder::Submesh::set_indexes(System::Collections::Generic::IEnumerable_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::set_indexes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_indexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.get_topology
UnityEngine::MeshTopology UnityEngine::ProBuilder::Submesh::get_topology() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::get_topology");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_topology", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::MeshTopology, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.set_topology
void UnityEngine::ProBuilder::Submesh::set_topology(UnityEngine::MeshTopology value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::set_topology");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_topology", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.get_submeshIndex
int UnityEngine::ProBuilder::Submesh::get_submeshIndex() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::get_submeshIndex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_submeshIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.set_submeshIndex
void UnityEngine::ProBuilder::Submesh::set_submeshIndex(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::set_submeshIndex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_submeshIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.GetSubmeshCount
int UnityEngine::ProBuilder::Submesh::GetSubmeshCount(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::GetSubmeshCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Submesh", "GetSubmeshCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.GetSubmeshes
::Array<UnityEngine::ProBuilder::Submesh*>* UnityEngine::ProBuilder::Submesh::GetSubmeshes(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, int submeshCount, UnityEngine::MeshTopology preferredTopology) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::GetSubmeshes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Submesh", "GetSubmeshes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(submeshCount), ::il2cpp_utils::ExtractType(preferredTopology)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Submesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, faces, submeshCount, preferredTopology);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.MapFaceMaterialsToSubmeshIndex
void UnityEngine::ProBuilder::Submesh::MapFaceMaterialsToSubmeshIndex(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::MapFaceMaterialsToSubmeshIndex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Submesh", "MapFaceMaterialsToSubmeshIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.Submesh.ToString
::Il2CppString* UnityEngine::ProBuilder::Submesh::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Transform2D
#include "UnityEngine/ProBuilder/Transform2D.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public UnityEngine.Vector2 position
UnityEngine::Vector2& UnityEngine::ProBuilder::Transform2D::dyn_position() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::dyn_position");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "position"))->offset;
return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Single rotation
float& UnityEngine::ProBuilder::Transform2D::dyn_rotation() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::dyn_rotation");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "rotation"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.Vector2 scale
UnityEngine::Vector2& UnityEngine::ProBuilder::Transform2D::dyn_scale() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::dyn_scale");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "scale"))->offset;
return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Transform2D.TransformPoint
UnityEngine::Vector2 UnityEngine::ProBuilder::Transform2D::TransformPoint(UnityEngine::Vector2 p) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::TransformPoint");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "TransformPoint", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(p)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, p);
}
// Autogenerated method: UnityEngine.ProBuilder.Transform2D.ToString
::Il2CppString* UnityEngine::ProBuilder::Transform2D::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.TransformUtility
#include "UnityEngine/ProBuilder/TransformUtility.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.Transform
#include "UnityEngine/Transform.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.Transform,UnityEngine.Transform[]> s_ChildStack
System::Collections::Generic::Dictionary_2<UnityEngine::Transform*, ::Array<UnityEngine::Transform*>*>* UnityEngine::ProBuilder::TransformUtility::_get_s_ChildStack() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::_get_s_ChildStack");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Collections::Generic::Dictionary_2<UnityEngine::Transform*, ::Array<UnityEngine::Transform*>*>*>("UnityEngine.ProBuilder", "TransformUtility", "s_ChildStack")));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.Transform,UnityEngine.Transform[]> s_ChildStack
void UnityEngine::ProBuilder::TransformUtility::_set_s_ChildStack(System::Collections::Generic::Dictionary_2<UnityEngine::Transform*, ::Array<UnityEngine::Transform*>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::_set_s_ChildStack");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "TransformUtility", "s_ChildStack", value));
}
// Autogenerated method: UnityEngine.ProBuilder.TransformUtility..cctor
void UnityEngine::ProBuilder::TransformUtility::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.TransformUtility.UnparentChildren
void UnityEngine::ProBuilder::TransformUtility::UnparentChildren(UnityEngine::Transform* t) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::UnparentChildren");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "UnparentChildren", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(t)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, t);
}
// Autogenerated method: UnityEngine.ProBuilder.TransformUtility.ReparentChildren
void UnityEngine::ProBuilder::TransformUtility::ReparentChildren(UnityEngine::Transform* t) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::ReparentChildren");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "ReparentChildren", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(t)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, t);
}
// Autogenerated method: UnityEngine.ProBuilder.TransformUtility.TransformVertex
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::TransformUtility::TransformVertex(UnityEngine::Transform* transform, UnityEngine::ProBuilder::Vertex* vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::TransformVertex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "TransformVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(transform), ::il2cpp_utils::ExtractType(vertex)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, transform, vertex);
}
// Autogenerated method: UnityEngine.ProBuilder.TransformUtility.InverseTransformVertex
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::TransformUtility::InverseTransformVertex(UnityEngine::Transform* transform, UnityEngine::ProBuilder::Vertex* vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::InverseTransformVertex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "InverseTransformVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(transform), ::il2cpp_utils::ExtractType(vertex)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, transform, vertex);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Triangle
#include "UnityEngine/ProBuilder/Triangle.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.Edge
#include "UnityEngine/ProBuilder/Edge.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_A
int& UnityEngine::ProBuilder::Triangle::dyn_m_A() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::dyn_m_A");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_A"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_B
int& UnityEngine::ProBuilder::Triangle::dyn_m_B() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::dyn_m_B");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_B"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Int32 m_C
int& UnityEngine::ProBuilder::Triangle::dyn_m_C() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::dyn_m_C");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_C"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.get_a
int UnityEngine::ProBuilder::Triangle::get_a() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_a");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_a", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.get_b
int UnityEngine::ProBuilder::Triangle::get_b() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_b");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_b", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.get_c
int UnityEngine::ProBuilder::Triangle::get_c() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_c");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_c", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.get_indices
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::Triangle::get_indices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_indices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_indices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.Equals
bool UnityEngine::ProBuilder::Triangle::Equals(UnityEngine::ProBuilder::Triangle other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.IsAdjacent
bool UnityEngine::ProBuilder::Triangle::IsAdjacent(UnityEngine::ProBuilder::Triangle other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::IsAdjacent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "IsAdjacent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.ContainsEdge
bool UnityEngine::ProBuilder::Triangle::ContainsEdge(UnityEngine::ProBuilder::Edge edge) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::ContainsEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "ContainsEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edge)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, edge);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.Equals
bool UnityEngine::ProBuilder::Triangle::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.Triangle.GetHashCode
int UnityEngine::ProBuilder::Triangle::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.TriggerBehaviour
#include "UnityEngine/ProBuilder/TriggerBehaviour.hpp"
// Including type: UnityEngine.SceneManagement.Scene
#include "UnityEngine/SceneManagement/Scene.hpp"
// Including type: UnityEngine.SceneManagement.LoadSceneMode
#include "UnityEngine/SceneManagement/LoadSceneMode.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.TriggerBehaviour.Initialize
void UnityEngine::ProBuilder::TriggerBehaviour::Initialize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TriggerBehaviour::Initialize");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Initialize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.TriggerBehaviour.OnEnterPlayMode
void UnityEngine::ProBuilder::TriggerBehaviour::OnEnterPlayMode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TriggerBehaviour::OnEnterPlayMode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnEnterPlayMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.TriggerBehaviour.OnSceneLoaded
void UnityEngine::ProBuilder::TriggerBehaviour::OnSceneLoaded(UnityEngine::SceneManagement::Scene scene, UnityEngine::SceneManagement::LoadSceneMode mode) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TriggerBehaviour::OnSceneLoaded");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnSceneLoaded", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(scene), ::il2cpp_utils::ExtractType(mode)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, scene, mode);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.UnwrapParameters
#include "UnityEngine/ProBuilder/UnwrapParameters.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static System.Single k_HardAngle
float UnityEngine::ProBuilder::UnwrapParameters::_get_k_HardAngle() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_HardAngle");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_HardAngle"));
}
// Autogenerated static field setter
// Set static field: static System.Single k_HardAngle
void UnityEngine::ProBuilder::UnwrapParameters::_set_k_HardAngle(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_HardAngle");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_HardAngle", value));
}
// Autogenerated static field getter
// Get static field: static System.Single k_PackMargin
float UnityEngine::ProBuilder::UnwrapParameters::_get_k_PackMargin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_PackMargin");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_PackMargin"));
}
// Autogenerated static field setter
// Set static field: static System.Single k_PackMargin
void UnityEngine::ProBuilder::UnwrapParameters::_set_k_PackMargin(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_PackMargin");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_PackMargin", value));
}
// Autogenerated static field getter
// Get static field: static System.Single k_AngleError
float UnityEngine::ProBuilder::UnwrapParameters::_get_k_AngleError() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_AngleError");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_AngleError"));
}
// Autogenerated static field setter
// Set static field: static System.Single k_AngleError
void UnityEngine::ProBuilder::UnwrapParameters::_set_k_AngleError(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_AngleError");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_AngleError", value));
}
// Autogenerated static field getter
// Get static field: static System.Single k_AreaError
float UnityEngine::ProBuilder::UnwrapParameters::_get_k_AreaError() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_AreaError");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_AreaError"));
}
// Autogenerated static field setter
// Set static field: static System.Single k_AreaError
void UnityEngine::ProBuilder::UnwrapParameters::_set_k_AreaError(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_AreaError");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_AreaError", value));
}
// Autogenerated instance field getter
// Get instance field: private System.Single m_HardAngle
float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_HardAngle() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_HardAngle");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_HardAngle"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Single m_PackMargin
float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_PackMargin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_PackMargin");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_PackMargin"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Single m_AngleError
float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AngleError() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AngleError");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_AngleError"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private System.Single m_AreaError
float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AreaError() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AreaError");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_AreaError"))->offset;
return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_hardAngle
float UnityEngine::ProBuilder::UnwrapParameters::get_hardAngle() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_hardAngle");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hardAngle", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_hardAngle
void UnityEngine::ProBuilder::UnwrapParameters::set_hardAngle(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_hardAngle");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hardAngle", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_packMargin
float UnityEngine::ProBuilder::UnwrapParameters::get_packMargin() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_packMargin");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_packMargin", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_packMargin
void UnityEngine::ProBuilder::UnwrapParameters::set_packMargin(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_packMargin");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_packMargin", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_angleError
float UnityEngine::ProBuilder::UnwrapParameters::get_angleError() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_angleError");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_angleError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_angleError
void UnityEngine::ProBuilder::UnwrapParameters::set_angleError(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_angleError");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_angleError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_areaError
float UnityEngine::ProBuilder::UnwrapParameters::get_areaError() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_areaError");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_areaError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_areaError
void UnityEngine::ProBuilder::UnwrapParameters::set_areaError(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_areaError");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_areaError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.Reset
void UnityEngine::ProBuilder::UnwrapParameters::Reset() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::Reset");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Reset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.ToString
::Il2CppString* UnityEngine::ProBuilder::UnwrapParameters::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.VectorHash
#include "UnityEngine/ProBuilder/VectorHash.hpp"
// Including type: UnityEngine.Vector2
#include "UnityEngine/Vector2.hpp"
// Including type: UnityEngine.Vector3
#include "UnityEngine/Vector3.hpp"
// Including type: UnityEngine.Vector4
#include "UnityEngine/Vector4.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public System.Single FltCompareResolution
float UnityEngine::ProBuilder::VectorHash::_get_FltCompareResolution() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::_get_FltCompareResolution");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "VectorHash", "FltCompareResolution"));
}
// Autogenerated static field setter
// Set static field: static public System.Single FltCompareResolution
void UnityEngine::ProBuilder::VectorHash::_set_FltCompareResolution(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::_set_FltCompareResolution");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "VectorHash", "FltCompareResolution", value));
}
// Autogenerated method: UnityEngine.ProBuilder.VectorHash.HashFloat
int UnityEngine::ProBuilder::VectorHash::HashFloat(float f) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::HashFloat");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "HashFloat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(f)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, f);
}
// Autogenerated method: UnityEngine.ProBuilder.VectorHash.GetHashCode
int UnityEngine::ProBuilder::VectorHash::GetHashCode(UnityEngine::Vector2 v) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::GetHashCode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v);
}
// Autogenerated method: UnityEngine.ProBuilder.VectorHash.GetHashCode
int UnityEngine::ProBuilder::VectorHash::GetHashCode(UnityEngine::Vector3 v) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::GetHashCode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v);
}
// Autogenerated method: UnityEngine.ProBuilder.VectorHash.GetHashCode
int UnityEngine::ProBuilder::VectorHash::GetHashCode(UnityEngine::Vector4 v) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::GetHashCode");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)})));
return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.Vector2Mask
#include "UnityEngine/ProBuilder/Vector2Mask.hpp"
// Including type: UnityEngine.Vector2
#include "UnityEngine/Vector2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Byte X
uint8_t UnityEngine::ProBuilder::Vector2Mask::_get_X() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_get_X");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector2Mask", "X"));
}
// Autogenerated static field setter
// Set static field: static private System.Byte X
void UnityEngine::ProBuilder::Vector2Mask::_set_X(uint8_t value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_set_X");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector2Mask", "X", value));
}
// Autogenerated static field getter
// Get static field: static private System.Byte Y
uint8_t UnityEngine::ProBuilder::Vector2Mask::_get_Y() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_get_Y");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector2Mask", "Y"));
}
// Autogenerated static field setter
// Set static field: static private System.Byte Y
void UnityEngine::ProBuilder::Vector2Mask::_set_Y(uint8_t value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_set_Y");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector2Mask", "Y", value));
}
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.Vector2Mask XY
UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::Vector2Mask::_get_XY() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_get_XY");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Vector2Mask>("UnityEngine.ProBuilder", "Vector2Mask", "XY"));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.Vector2Mask XY
void UnityEngine::ProBuilder::Vector2Mask::_set_XY(UnityEngine::ProBuilder::Vector2Mask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_set_XY");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector2Mask", "XY", value));
}
// Autogenerated instance field getter
// Get instance field: private System.Byte m_Mask
uint8_t& UnityEngine::ProBuilder::Vector2Mask::dyn_m_Mask() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::dyn_m_Mask");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mask"))->offset;
return *reinterpret_cast<uint8_t*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.get_x
float UnityEngine::ProBuilder::Vector2Mask::get_x() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::get_x");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_x", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.get_y
float UnityEngine::ProBuilder::Vector2Mask::get_y() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::get_y");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_y", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask..cctor
void UnityEngine::ProBuilder::Vector2Mask::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_BitwiseOr
UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::operator|(const UnityEngine::ProBuilder::Vector2Mask& left, const UnityEngine::ProBuilder::Vector2Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_BitwiseOr");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_BitwiseOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector2Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_BitwiseAnd
UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::operator&(const UnityEngine::ProBuilder::Vector2Mask& left, const UnityEngine::ProBuilder::Vector2Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_BitwiseAnd");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_BitwiseAnd", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector2Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_ExclusiveOr
UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::operator^(const UnityEngine::ProBuilder::Vector2Mask& left, const UnityEngine::ProBuilder::Vector2Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_ExclusiveOr");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_ExclusiveOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector2Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_Multiply
UnityEngine::Vector2 UnityEngine::ProBuilder::operator*(const UnityEngine::ProBuilder::Vector2Mask& mask, const float& value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mask, value);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Vector3Mask
#include "UnityEngine/ProBuilder/Vector3Mask.hpp"
// Including type: UnityEngine.Quaternion
#include "UnityEngine/Quaternion.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Byte X
uint8_t UnityEngine::ProBuilder::Vector3Mask::_get_X() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_X");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector3Mask", "X"));
}
// Autogenerated static field setter
// Set static field: static private System.Byte X
void UnityEngine::ProBuilder::Vector3Mask::_set_X(uint8_t value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_X");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "X", value));
}
// Autogenerated static field getter
// Get static field: static private System.Byte Y
uint8_t UnityEngine::ProBuilder::Vector3Mask::_get_Y() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_Y");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector3Mask", "Y"));
}
// Autogenerated static field setter
// Set static field: static private System.Byte Y
void UnityEngine::ProBuilder::Vector3Mask::_set_Y(uint8_t value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_Y");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "Y", value));
}
// Autogenerated static field getter
// Get static field: static private System.Byte Z
uint8_t UnityEngine::ProBuilder::Vector3Mask::_get_Z() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_Z");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector3Mask", "Z"));
}
// Autogenerated static field setter
// Set static field: static private System.Byte Z
void UnityEngine::ProBuilder::Vector3Mask::_set_Z(uint8_t value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_Z");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "Z", value));
}
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.Vector3Mask XYZ
UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::Vector3Mask::_get_XYZ() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_XYZ");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Vector3Mask>("UnityEngine.ProBuilder", "Vector3Mask", "XYZ"));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.Vector3Mask XYZ
void UnityEngine::ProBuilder::Vector3Mask::_set_XYZ(UnityEngine::ProBuilder::Vector3Mask value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_XYZ");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "XYZ", value));
}
// Autogenerated instance field getter
// Get instance field: private System.Byte m_Mask
uint8_t& UnityEngine::ProBuilder::Vector3Mask::dyn_m_Mask() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::dyn_m_Mask");
auto ___internal__instance = *this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mask"))->offset;
return *reinterpret_cast<uint8_t*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_x
float UnityEngine::ProBuilder::Vector3Mask::get_x() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_x");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_x", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_y
float UnityEngine::ProBuilder::Vector3Mask::get_y() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_y");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_y", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_z
float UnityEngine::ProBuilder::Vector3Mask::get_z() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_z");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_z", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_active
int UnityEngine::ProBuilder::Vector3Mask::get_active() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_active");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_active", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_Item
float UnityEngine::ProBuilder::Vector3Mask::get_Item(int i) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_Item");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)})));
return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method, i);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.set_Item
void UnityEngine::ProBuilder::Vector3Mask::set_Item(int i, float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::set_Item");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i), ::il2cpp_utils::ExtractType(value)})));
::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, i, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask..cctor
void UnityEngine::ProBuilder::Vector3Mask::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Explicit
UnityEngine::ProBuilder::Vector3Mask::Vector3Mask(UnityEngine::Vector3& v) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Explicit");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Explicit", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)})));
*this = ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.Equals
bool UnityEngine::ProBuilder::Vector3Mask::Equals(UnityEngine::ProBuilder::Vector3Mask other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.ToString
::Il2CppString* UnityEngine::ProBuilder::Vector3Mask::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.Equals
bool UnityEngine::ProBuilder::Vector3Mask::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.GetHashCode
int UnityEngine::ProBuilder::Vector3Mask::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_BitwiseOr
UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::operator|(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_BitwiseOr");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_BitwiseOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_BitwiseAnd
UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::operator&(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_BitwiseAnd");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_BitwiseAnd", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_ExclusiveOr
UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::operator^(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_ExclusiveOr");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_ExclusiveOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Multiply
UnityEngine::Vector3 UnityEngine::ProBuilder::operator*(const UnityEngine::ProBuilder::Vector3Mask& mask, const float& value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mask, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Multiply
UnityEngine::Vector3 UnityEngine::ProBuilder::operator*(const UnityEngine::ProBuilder::Vector3Mask& mask, const UnityEngine::Vector3& value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mask, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Multiply
UnityEngine::Vector3 UnityEngine::ProBuilder::operator*(const UnityEngine::Quaternion& rotation, const UnityEngine::ProBuilder::Vector3Mask& mask) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(rotation), ::il2cpp_utils::ExtractType(mask)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, rotation, mask);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Equality
bool UnityEngine::ProBuilder::operator ==(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Equality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Inequality
bool UnityEngine::ProBuilder::operator !=(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Inequality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.Mesh
#include "UnityEngine/Mesh.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector3 m_Position
UnityEngine::Vector3& UnityEngine::ProBuilder::Vertex::dyn_m_Position() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Position");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Position"))->offset;
return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Color m_Color
UnityEngine::Color& UnityEngine::ProBuilder::Vertex::dyn_m_Color() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Color");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color"))->offset;
return *reinterpret_cast<UnityEngine::Color*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector3 m_Normal
UnityEngine::Vector3& UnityEngine::ProBuilder::Vertex::dyn_m_Normal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Normal");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Normal"))->offset;
return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector4 m_Tangent
UnityEngine::Vector4& UnityEngine::ProBuilder::Vertex::dyn_m_Tangent() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Tangent");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Tangent"))->offset;
return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector2 m_UV0
UnityEngine::Vector2& UnityEngine::ProBuilder::Vertex::dyn_m_UV0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV0");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV0"))->offset;
return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector2 m_UV2
UnityEngine::Vector2& UnityEngine::ProBuilder::Vertex::dyn_m_UV2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV2");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV2"))->offset;
return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector4 m_UV3
UnityEngine::Vector4& UnityEngine::ProBuilder::Vertex::dyn_m_UV3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV3");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV3"))->offset;
return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.Vector4 m_UV4
UnityEngine::Vector4& UnityEngine::ProBuilder::Vertex::dyn_m_UV4() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV4");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV4"))->offset;
return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.MeshArrays m_Attributes
UnityEngine::ProBuilder::MeshArrays& UnityEngine::ProBuilder::Vertex::dyn_m_Attributes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Attributes");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Attributes"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::MeshArrays*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_position
UnityEngine::Vector3 UnityEngine::ProBuilder::Vertex::get_position() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_position");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_position", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_position
void UnityEngine::ProBuilder::Vertex::set_position(UnityEngine::Vector3 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_position");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_position", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_color
UnityEngine::Color UnityEngine::ProBuilder::Vertex::get_color() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_color");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_color", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Color, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_color
void UnityEngine::ProBuilder::Vertex::set_color(UnityEngine::Color value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_color");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_color", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_normal
UnityEngine::Vector3 UnityEngine::ProBuilder::Vertex::get_normal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_normal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_normal
void UnityEngine::ProBuilder::Vertex::set_normal(UnityEngine::Vector3 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_normal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_tangent
UnityEngine::Vector4 UnityEngine::ProBuilder::Vertex::get_tangent() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_tangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_tangent
void UnityEngine::ProBuilder::Vertex::set_tangent(UnityEngine::Vector4 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_tangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv0
UnityEngine::Vector2 UnityEngine::ProBuilder::Vertex::get_uv0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv0
void UnityEngine::ProBuilder::Vertex::set_uv0(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv2
UnityEngine::Vector2 UnityEngine::ProBuilder::Vertex::get_uv2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv2
void UnityEngine::ProBuilder::Vertex::set_uv2(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv3
UnityEngine::Vector4 UnityEngine::ProBuilder::Vertex::get_uv3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv3
void UnityEngine::ProBuilder::Vertex::set_uv3(UnityEngine::Vector4 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv4
UnityEngine::Vector4 UnityEngine::ProBuilder::Vertex::get_uv4() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv4");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv4
void UnityEngine::ProBuilder::Vertex::set_uv4(UnityEngine::Vector4 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv4");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_attributes
UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::Vertex::get_attributes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_attributes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_attributes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::MeshArrays, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasPosition
bool UnityEngine::ProBuilder::Vertex::get_hasPosition() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasPosition");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasPosition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasPosition
void UnityEngine::ProBuilder::Vertex::set_hasPosition(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasPosition");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasPosition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasColor
bool UnityEngine::ProBuilder::Vertex::get_hasColor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasColor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasColor
void UnityEngine::ProBuilder::Vertex::set_hasColor(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasColor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasNormal
bool UnityEngine::ProBuilder::Vertex::get_hasNormal() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasNormal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasNormal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasNormal
void UnityEngine::ProBuilder::Vertex::set_hasNormal(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasNormal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasNormal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasTangent
bool UnityEngine::ProBuilder::Vertex::get_hasTangent() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasTangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasTangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasTangent
void UnityEngine::ProBuilder::Vertex::set_hasTangent(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasTangent");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasTangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV0
bool UnityEngine::ProBuilder::Vertex::get_hasUV0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV0
void UnityEngine::ProBuilder::Vertex::set_hasUV0(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV2
bool UnityEngine::ProBuilder::Vertex::get_hasUV2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV2
void UnityEngine::ProBuilder::Vertex::set_hasUV2(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV3
bool UnityEngine::ProBuilder::Vertex::get_hasUV3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV3
void UnityEngine::ProBuilder::Vertex::set_hasUV3(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV4
bool UnityEngine::ProBuilder::Vertex::get_hasUV4() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV4");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV4
void UnityEngine::ProBuilder::Vertex::set_hasUV4(bool value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV4");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.HasArrays
bool UnityEngine::ProBuilder::Vertex::HasArrays(UnityEngine::ProBuilder::MeshArrays attribute) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::HasArrays");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "HasArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(attribute)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, attribute);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Equals
bool UnityEngine::ProBuilder::Vertex::Equals(UnityEngine::ProBuilder::Vertex* other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Equals
bool UnityEngine::ProBuilder::Vertex::Equals(UnityEngine::ProBuilder::Vertex* other, UnityEngine::ProBuilder::MeshArrays mask) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Equals");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other), ::il2cpp_utils::ExtractType(mask)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other, mask);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Add
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Add(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex* b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Add");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Add", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Add
void UnityEngine::ProBuilder::Vertex::Add(UnityEngine::ProBuilder::Vertex* b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Add");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Add", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(b)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Subtract
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Subtract(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex* b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Subtract");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Subtract", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Subtract
void UnityEngine::ProBuilder::Vertex::Subtract(UnityEngine::ProBuilder::Vertex* b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Subtract");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Subtract", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(b)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Multiply
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Multiply(UnityEngine::ProBuilder::Vertex* a, float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Multiply
void UnityEngine::ProBuilder::Vertex::Multiply(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Divide
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Divide(UnityEngine::ProBuilder::Vertex* a, float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Divide");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Divide", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Divide
void UnityEngine::ProBuilder::Vertex::Divide(float value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Divide");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Divide", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Normalize
void UnityEngine::ProBuilder::Vertex::Normalize() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Normalize");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Normalize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.ToString
::Il2CppString* UnityEngine::ProBuilder::Vertex::ToString(::Il2CppString* args) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::ToString");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(args)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method, args);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.GetArrays
void UnityEngine::ProBuilder::Vertex::GetArrays(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, ByRef<::Array<UnityEngine::Vector3>*> position, ByRef<::Array<UnityEngine::Color>*> color, ByRef<::Array<UnityEngine::Vector2>*> uv0, ByRef<::Array<UnityEngine::Vector3>*> normal, ByRef<::Array<UnityEngine::Vector4>*> tangent, ByRef<::Array<UnityEngine::Vector2>*> uv2, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv3, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv4) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::GetArrays");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "GetArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Color>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>()})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, byref(position), byref(color), byref(uv0), byref(normal), byref(tangent), byref(uv2), byref(uv3), byref(uv4));
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.GetArrays
void UnityEngine::ProBuilder::Vertex::GetArrays(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, ByRef<::Array<UnityEngine::Vector3>*> position, ByRef<::Array<UnityEngine::Color>*> color, ByRef<::Array<UnityEngine::Vector2>*> uv0, ByRef<::Array<UnityEngine::Vector3>*> normal, ByRef<::Array<UnityEngine::Vector4>*> tangent, ByRef<::Array<UnityEngine::Vector2>*> uv2, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv3, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv4, UnityEngine::ProBuilder::MeshArrays attributes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::GetArrays");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "GetArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Color>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractType(attributes)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, byref(position), byref(color), byref(uv0), byref(normal), byref(tangent), byref(uv2), byref(uv3), byref(uv4), attributes);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.SetMesh
void UnityEngine::ProBuilder::Vertex::SetMesh(UnityEngine::Mesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::SetMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "SetMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(vertices)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Average
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Average(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Average");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Average", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Mix
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Mix(UnityEngine::ProBuilder::Vertex* x, UnityEngine::ProBuilder::Vertex* y, float weight) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Mix");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Mix", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x), ::il2cpp_utils::ExtractType(y), ::il2cpp_utils::ExtractType(weight)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, x, y, weight);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.Equals
bool UnityEngine::ProBuilder::Vertex::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.GetHashCode
int UnityEngine::ProBuilder::Vertex::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Equality
bool UnityEngine::ProBuilder::operator ==(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Equality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Inequality
bool UnityEngine::ProBuilder::operator !=(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Inequality");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Addition
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator+(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Addition");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Addition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Subtraction
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator-(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Subtraction");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Subtraction", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Multiply
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator*(UnityEngine::ProBuilder::Vertex& a, const float& value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Multiply");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(&a), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, &a, value);
}
// Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Division
UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator/(UnityEngine::ProBuilder::Vertex& a, const float& value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Division");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Division", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(&a), ::il2cpp_utils::ExtractType(value)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, &a, value);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.VertexPositioning
#include "UnityEngine/ProBuilder/VertexPositioning.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Collections.Generic.List`1<System.Int32> s_CoincidentVertices
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::VertexPositioning::_get_s_CoincidentVertices() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::_get_s_CoincidentVertices");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "VertexPositioning", "s_CoincidentVertices"));
}
// Autogenerated static field setter
// Set static field: static private System.Collections.Generic.List`1<System.Int32> s_CoincidentVertices
void UnityEngine::ProBuilder::VertexPositioning::_set_s_CoincidentVertices(System::Collections::Generic::List_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::_set_s_CoincidentVertices");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "VertexPositioning", "s_CoincidentVertices", value));
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning..cctor
void UnityEngine::ProBuilder::VertexPositioning::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.VerticesInWorldSpace
::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::VertexPositioning::VerticesInWorldSpace(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::VerticesInWorldSpace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "VerticesInWorldSpace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVerticesInWorldSpace
void UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes, UnityEngine::Vector3 offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVerticesInWorldSpace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(offset)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVerticesInWorldSpace
void UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes, UnityEngine::Vector3 offset, float snapValue, bool snapAxisOnly) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVerticesInWorldSpace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(offset), ::il2cpp_utils::ExtractType(snapValue), ::il2cpp_utils::ExtractType(snapAxisOnly)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, offset, snapValue, snapAxisOnly);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVertices
void UnityEngine::ProBuilder::VertexPositioning::TranslateVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indexes, UnityEngine::Vector3 offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(offset)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVertices
void UnityEngine::ProBuilder::VertexPositioning::TranslateVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, UnityEngine::Vector3 offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(offset)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVertices
void UnityEngine::ProBuilder::VertexPositioning::TranslateVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, UnityEngine::Vector3 offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(offset)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVerticesInternal
void UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInternal(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indices, UnityEngine::Vector3 offset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVerticesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indices), ::il2cpp_utils::ExtractType(offset)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indices, offset);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.SetSharedVertexPosition
void UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexPosition(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int sharedVertexHandle, UnityEngine::Vector3 position) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexPosition");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "SetSharedVertexPosition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(sharedVertexHandle), ::il2cpp_utils::ExtractType(position)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, sharedVertexHandle, position);
}
// Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.SetSharedVertexValues
void UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexValues(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int sharedVertexHandle, UnityEngine::ProBuilder::Vertex* vertex) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexValues");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "SetSharedVertexValues", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(sharedVertexHandle), ::il2cpp_utils::ExtractType(vertex)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, sharedVertexHandle, vertex);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c__DisplayClass32_0
#include "UnityEngine/ProBuilder/WingedEdge_--c__DisplayClass32_0.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/WingedEdge_--c.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private readonly System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Edge,UnityEngine.ProBuilder.WingedEdge> k_OppositeEdgeDictionary
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Edge, UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::WingedEdge::_get_k_OppositeEdgeDictionary() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::_get_k_OppositeEdgeDictionary");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Edge, UnityEngine::ProBuilder::WingedEdge*>*>("UnityEngine.ProBuilder", "WingedEdge", "k_OppositeEdgeDictionary")));
}
// Autogenerated static field setter
// Set static field: static private readonly System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Edge,UnityEngine.ProBuilder.WingedEdge> k_OppositeEdgeDictionary
void UnityEngine::ProBuilder::WingedEdge::_set_k_OppositeEdgeDictionary(System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Edge, UnityEngine::ProBuilder::WingedEdge*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::_set_k_OppositeEdgeDictionary");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge", "k_OppositeEdgeDictionary", value));
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.EdgeLookup <edge>k__BackingField
UnityEngine::ProBuilder::EdgeLookup& UnityEngine::ProBuilder::WingedEdge::dyn_$edge$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$edge$k__BackingField");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<edge>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::EdgeLookup*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.Face <face>k__BackingField
UnityEngine::ProBuilder::Face*& UnityEngine::ProBuilder::WingedEdge::dyn_$face$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$face$k__BackingField");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<face>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::Face**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.WingedEdge <next>k__BackingField
UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdge::dyn_$next$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$next$k__BackingField");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<next>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.WingedEdge <previous>k__BackingField
UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdge::dyn_$previous$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$previous$k__BackingField");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<previous>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.WingedEdge <opposite>k__BackingField
UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdge::dyn_$opposite$k__BackingField() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$opposite$k__BackingField");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<opposite>k__BackingField"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_edge
UnityEngine::ProBuilder::EdgeLookup UnityEngine::ProBuilder::WingedEdge::get_edge() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_edge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_edge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::EdgeLookup, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_edge
void UnityEngine::ProBuilder::WingedEdge::set_edge(UnityEngine::ProBuilder::EdgeLookup value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_edge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_edge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_face
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::WingedEdge::get_face() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_face");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_face", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_face
void UnityEngine::ProBuilder::WingedEdge::set_face(UnityEngine::ProBuilder::Face* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_face");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_face", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_next
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::get_next() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_next");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_next", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_next
void UnityEngine::ProBuilder::WingedEdge::set_next(UnityEngine::ProBuilder::WingedEdge* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_next");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_next", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_previous
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::get_previous() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_previous");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_previous", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_previous
void UnityEngine::ProBuilder::WingedEdge::set_previous(UnityEngine::ProBuilder::WingedEdge* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_previous");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_previous", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_opposite
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::get_opposite() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_opposite");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_opposite", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_opposite
void UnityEngine::ProBuilder::WingedEdge::set_opposite(UnityEngine::ProBuilder::WingedEdge* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_opposite");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_opposite", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge..cctor
void UnityEngine::ProBuilder::WingedEdge::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.Equals
bool UnityEngine::ProBuilder::WingedEdge::Equals(UnityEngine::ProBuilder::WingedEdge* other) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.Count
int UnityEngine::ProBuilder::WingedEdge::Count() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::Count");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Count", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.MakeQuad
::Array<int>* UnityEngine::ProBuilder::WingedEdge::MakeQuad(UnityEngine::ProBuilder::WingedEdge* left, UnityEngine::ProBuilder::WingedEdge* right) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::MakeQuad");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "MakeQuad", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetAdjacentEdgeWithCommonIndex
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::GetAdjacentEdgeWithCommonIndex(int common) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetAdjacentEdgeWithCommonIndex");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetAdjacentEdgeWithCommonIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(common)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method, common);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.SortEdgesByAdjacency
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency(UnityEngine::ProBuilder::Face* face) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "SortEdgesByAdjacency", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.SortEdgesByAdjacency
void UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "SortEdgesByAdjacency", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edges)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetSpokes
System::Collections::Generic::Dictionary_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>* UnityEngine::ProBuilder::WingedEdge::GetSpokes(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetSpokes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "GetSpokes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.SortCommonIndexesByAdjacency
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::WingedEdge::SortCommonIndexesByAdjacency(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings, System::Collections::Generic::HashSet_1<int>* common) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::SortCommonIndexesByAdjacency");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "SortCommonIndexesByAdjacency", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings), ::il2cpp_utils::ExtractType(common)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings, common);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetWingedEdges
System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::WingedEdge::GetWingedEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, bool oneWingPerFace) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetWingedEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "GetWingedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(oneWingPerFace)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, oneWingPerFace);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetWingedEdges
System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::WingedEdge::GetWingedEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, bool oneWingPerFace) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetWingedEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "GetWingedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(oneWingPerFace)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, oneWingPerFace);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.Equals
bool UnityEngine::ProBuilder::WingedEdge::Equals(::Il2CppObject* obj) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::Equals");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, obj);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetHashCode
int UnityEngine::ProBuilder::WingedEdge::GetHashCode() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetHashCode");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge.ToString
::Il2CppString* UnityEngine::ProBuilder::WingedEdge::ToString() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::ToString");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c__DisplayClass32_0
#include "UnityEngine/ProBuilder/WingedEdge_--c__DisplayClass32_0.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Collections.Generic.HashSet`1<System.Int32> common
System::Collections::Generic::HashSet_1<int>*& UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::dyn_common() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::dyn_common");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "common"))->offset;
return *reinterpret_cast<System::Collections::Generic::HashSet_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c__DisplayClass32_0.<SortCommonIndexesByAdjacency>b__0
bool UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::$SortCommonIndexesByAdjacency$b__0(UnityEngine::ProBuilder::WingedEdge* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::<SortCommonIndexesByAdjacency>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortCommonIndexesByAdjacency>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c
#include "UnityEngine/ProBuilder/WingedEdge_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c <>9
UnityEngine::ProBuilder::WingedEdge::$$c* UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WingedEdge::$$c*>("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c <>9
void UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9(UnityEngine::ProBuilder::WingedEdge::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__32_1
System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__32_1
void UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_1(System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Edge,System.Int32> <>9__32_2
System::Func_2<UnityEngine::ProBuilder::Edge, int>* UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_2");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Edge, int>*>("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_2")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Edge,System.Int32> <>9__32_2
void UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_2(System::Func_2<UnityEngine::ProBuilder::Edge, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_2");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_2", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c..cctor
void UnityEngine::ProBuilder::WingedEdge::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c.<SortCommonIndexesByAdjacency>b__32_1
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::WingedEdge::$$c::$SortCommonIndexesByAdjacency$b__32_1(UnityEngine::ProBuilder::WingedEdge* y) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::<SortCommonIndexesByAdjacency>b__32_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortCommonIndexesByAdjacency>b__32_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(y)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, y);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c.<SortCommonIndexesByAdjacency>b__32_2
int UnityEngine::ProBuilder::WingedEdge::$$c::$SortCommonIndexesByAdjacency$b__32_2(UnityEngine::ProBuilder::Edge x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::<SortCommonIndexesByAdjacency>b__32_2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortCommonIndexesByAdjacency>b__32_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.WingedEdgeEnumerator
#include "UnityEngine/ProBuilder/WingedEdgeEnumerator.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.WingedEdge m_Start
UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Start() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Start");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Start"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: private UnityEngine.ProBuilder.WingedEdge m_Current
UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Current() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Current");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Current"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.get_Current
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdgeEnumerator::get_Current() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::get_Current");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_Current", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.System.Collections.IEnumerator.get_Current
::Il2CppObject* UnityEngine::ProBuilder::WingedEdgeEnumerator::System_Collections_IEnumerator_get_Current() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::System.Collections.IEnumerator.get_Current");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "System.Collections.IEnumerator.get_Current", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<::Il2CppObject*, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.MoveNext
bool UnityEngine::ProBuilder::WingedEdgeEnumerator::MoveNext() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::MoveNext");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "MoveNext", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.Reset
void UnityEngine::ProBuilder::WingedEdgeEnumerator::Reset() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::Reset");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Reset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.Dispose
void UnityEngine::ProBuilder::WingedEdgeEnumerator::Dispose() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::Dispose");
auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Dispose", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
auto ___instance_arg = this;
::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.UvUnwrapping
#include "UnityEngine/ProBuilder/UvUnwrapping.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.Vector3
#include "UnityEngine/Vector3.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private UnityEngine.Vector2 s_TempVector2
UnityEngine::Vector2 UnityEngine::ProBuilder::UvUnwrapping::_get_s_TempVector2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_get_s_TempVector2");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "UvUnwrapping", "s_TempVector2"));
}
// Autogenerated static field setter
// Set static field: static private UnityEngine.Vector2 s_TempVector2
void UnityEngine::ProBuilder::UvUnwrapping::_set_s_TempVector2(UnityEngine::Vector2 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_set_s_TempVector2");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UvUnwrapping", "s_TempVector2", value));
}
// Autogenerated static field getter
// Get static field: static private readonly System.Collections.Generic.List`1<System.Int32> s_IndexBuffer
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::UvUnwrapping::_get_s_IndexBuffer() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_get_s_IndexBuffer");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "UvUnwrapping", "s_IndexBuffer"));
}
// Autogenerated static field setter
// Set static field: static private readonly System.Collections.Generic.List`1<System.Int32> s_IndexBuffer
void UnityEngine::ProBuilder::UvUnwrapping::_set_s_IndexBuffer(System::Collections::Generic::List_1<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_set_s_IndexBuffer");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UvUnwrapping", "s_IndexBuffer", value));
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping..cctor
void UnityEngine::ProBuilder::UvUnwrapping::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.Unwrap
void UnityEngine::ProBuilder::UvUnwrapping::Unwrap(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face, UnityEngine::Vector3 projection) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::Unwrap");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "Unwrap", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(projection)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face, projection);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.CopyUVs
void UnityEngine::ProBuilder::UvUnwrapping::CopyUVs(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* source, UnityEngine::ProBuilder::Face* dest) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::CopyUVs");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "CopyUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(source), ::il2cpp_utils::ExtractType(dest)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, source, dest);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.ProjectTextureGroup
void UnityEngine::ProBuilder::UvUnwrapping::ProjectTextureGroup(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int group, UnityEngine::ProBuilder::AutoUnwrapSettings unwrapSettings) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::ProjectTextureGroup");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "ProjectTextureGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(group), ::il2cpp_utils::ExtractType(unwrapSettings)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, group, unwrapSettings);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.ApplyUVSettings
void UnityEngine::ProBuilder::UvUnwrapping::ApplyUVSettings(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::ProBuilder::AutoUnwrapSettings uvSettings) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::ApplyUVSettings");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "ApplyUVSettings", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(uvSettings)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes, uvSettings);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.StretchUVs
void UnityEngine::ProBuilder::UvUnwrapping::StretchUVs(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::StretchUVs");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "StretchUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.FitUVs
void UnityEngine::ProBuilder::UvUnwrapping::FitUVs(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::FitUVs");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "FitUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.ApplyUVAnchor
void UnityEngine::ProBuilder::UvUnwrapping::ApplyUVAnchor(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::ProBuilder::AutoUnwrapSettings::Anchor anchor) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::ApplyUVAnchor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "ApplyUVAnchor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(anchor)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes, anchor);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements
#include "UnityEngine/ProBuilder/MeshOperations/AppendElements.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass14_0
#include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c__DisplayClass14_0.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.ProBuilder.ActionResult
#include "UnityEngine/ProBuilder/ActionResult.hpp"
// Including type: UnityEngine.ProBuilder.PolyShape
#include "UnityEngine/ProBuilder/PolyShape.hpp"
// Including type: UnityEngine.ProBuilder.FaceRebuildData
#include "UnityEngine/ProBuilder/FaceRebuildData.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendFace
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::Vector3>* positions, ::Array<UnityEngine::Color>* colors, ::Array<UnityEngine::Vector2>* uvs, UnityEngine::ProBuilder::Face* face, ::Array<int>* common) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(colors), ::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(common)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, positions, colors, uvs, face, common);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendFaces
::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<::Array<UnityEngine::Vector3>*>* positions, ::Array<::Array<UnityEngine::Color>*>* colors, ::Array<::Array<UnityEngine::Vector2>*>* uvs, ::Array<UnityEngine::ProBuilder::Face*>* faces, ::Array<::Array<int>*>* shared) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(colors), ::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(shared)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, positions, colors, uvs, faces, shared);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreatePolygon
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreatePolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<int>* indexes, bool unordered) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreatePolygon");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreatePolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(unordered)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, unordered);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon
UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::PolyShape* poly) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(poly)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, poly);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.ClearAndRefreshMesh
void UnityEngine::ProBuilder::MeshOperations::AppendElements::ClearAndRefreshMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::ClearAndRefreshMesh");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "ClearAndRefreshMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon
UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float extrude, bool flipNormals) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(extrude), ::il2cpp_utils::ExtractType(flipNormals)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, points, extrude, flipNormals);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon
UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float extrude, bool flipNormals, UnityEngine::Vector3 cameraLookAt, System::Collections::Generic::IList_1<System::Collections::Generic::IList_1<UnityEngine::Vector3>*>* holePoints) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(extrude), ::il2cpp_utils::ExtractType(flipNormals), ::il2cpp_utils::ExtractType(cameraLookAt), ::il2cpp_utils::ExtractType(holePoints)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, points, extrude, flipNormals, cameraLookAt, holePoints);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon
UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float extrude, bool flipNormals, System::Collections::Generic::IList_1<System::Collections::Generic::IList_1<UnityEngine::Vector3>*>* holePoints) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(extrude), ::il2cpp_utils::ExtractType(flipNormals), ::il2cpp_utils::ExtractType(holePoints)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, points, extrude, flipNormals, holePoints);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.FaceWithVertices
UnityEngine::ProBuilder::FaceRebuildData* UnityEngine::ProBuilder::MeshOperations::AppendElements::FaceWithVertices(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, bool unordered) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::FaceWithVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "FaceWithVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(unordered)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::FaceRebuildData*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, unordered);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.TentCapWithVertices
System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::AppendElements::TentCapWithVertices(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* path) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::TentCapWithVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "TentCapWithVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(path)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, path);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.DuplicateAndFlip
void UnityEngine::ProBuilder::MeshOperations::AppendElements::DuplicateAndFlip(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::DuplicateAndFlip");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "DuplicateAndFlip", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.Bridge
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::Bridge(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Edge a, UnityEngine::ProBuilder::Edge b, bool allowNonManifoldGeometry) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::Bridge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "Bridge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b), ::il2cpp_utils::ExtractType(allowNonManifoldGeometry)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, a, b, allowNonManifoldGeometry);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendVerticesToFace
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToFace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face, ::Array<UnityEngine::Vector3>* points) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendVerticesToFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(points)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face, points);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendVerticesToEdge
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Edge edge, int count) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendVerticesToEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edge), ::il2cpp_utils::ExtractType(count)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edge, count);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendVerticesToEdge
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Edge>* edges, int count) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendVerticesToEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(count)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, count);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9
UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c* UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c*>("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9
void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.Vector3[],System.Int32> <>9__7_0
System::Func_2<::Array<UnityEngine::Vector3>*, int>* UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__7_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__7_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<::Array<UnityEngine::Vector3>*, int>*>("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__7_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.Vector3[],System.Int32> <>9__7_0
void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__7_0(System::Func_2<::Array<UnityEngine::Vector3>*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__7_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__7_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Vertex,UnityEngine.Vector3> <>9__14_1
System::Func_2<UnityEngine::ProBuilder::Vertex*, UnityEngine::Vector3>* UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__14_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__14_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Vertex*, UnityEngine::Vector3>*>("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__14_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Vertex,UnityEngine.Vector3> <>9__14_1
void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__14_1(System::Func_2<UnityEngine::ProBuilder::Vertex*, UnityEngine::Vector3>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__14_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__14_1", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c..cctor
void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c.<CreateShapeFromPolygon>b__7_0
int UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::$CreateShapeFromPolygon$b__7_0(::Array<UnityEngine::Vector3>* arr) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::<CreateShapeFromPolygon>b__7_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CreateShapeFromPolygon>b__7_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(arr)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, arr);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c.<AppendVerticesToEdge>b__14_1
UnityEngine::Vector3 UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::$AppendVerticesToEdge$b__14_1(UnityEngine::ProBuilder::Vertex* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::<AppendVerticesToEdge>b__14_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<AppendVerticesToEdge>b__14_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass14_0
#include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c__DisplayClass14_0.hpp"
// Including type: UnityEngine.ProBuilder.Edge
#include "UnityEngine/ProBuilder/Edge.hpp"
// Including type: UnityEngine.ProBuilder.EdgeLookup
#include "UnityEngine/ProBuilder/EdgeLookup.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Int32 delCount
int& UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::dyn_delCount() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::dyn_delCount");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "delCount"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass14_0.<AppendVerticesToEdge>b__0
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::$AppendVerticesToEdge$b__0(UnityEngine::ProBuilder::EdgeLookup x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::<AppendVerticesToEdge>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<AppendVerticesToEdge>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel
#include "UnityEngine/ProBuilder/MeshOperations/Bevel.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_0.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_1
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_1.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_2
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_2.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.ProBuilder.FaceRebuildData
#include "UnityEngine/ProBuilder/FaceRebuildData.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private readonly System.Int32[] k_BridgeIndexesTri
::Array<int>* UnityEngine::ProBuilder::MeshOperations::Bevel::_get_k_BridgeIndexesTri() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::_get_k_BridgeIndexesTri");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel", "k_BridgeIndexesTri"));
}
// Autogenerated static field setter
// Set static field: static private readonly System.Int32[] k_BridgeIndexesTri
void UnityEngine::ProBuilder::MeshOperations::Bevel::_set_k_BridgeIndexesTri(::Array<int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::_set_k_BridgeIndexesTri");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel", "k_BridgeIndexesTri", value));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel..cctor
void UnityEngine::ProBuilder::MeshOperations::Bevel::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.BevelEdges
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::BevelEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Edge>* edges, float amount) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::BevelEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "BevelEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(amount)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, amount);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.GetBridgeFaces
System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::Bevel::GetBridgeFaces(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, UnityEngine::ProBuilder::WingedEdge* left, UnityEngine::ProBuilder::WingedEdge* right, System::Collections::Generic::Dictionary_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>>*>* holes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::GetBridgeFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "GetBridgeFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right), ::il2cpp_utils::ExtractType(holes)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, left, right, holes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.SlideEdge
void UnityEngine::ProBuilder::MeshOperations::Bevel::SlideEdge(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, UnityEngine::ProBuilder::WingedEdge* we, float amount) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::SlideEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "SlideEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(we), ::il2cpp_utils::ExtractType(amount)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, we, amount);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.GetLeadingEdge
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::Bevel::GetLeadingEdge(UnityEngine::ProBuilder::WingedEdge* wing, int common) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::GetLeadingEdge");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "GetLeadingEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(common)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, common);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_0.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.SharedVertex
#include "UnityEngine/ProBuilder/SharedVertex.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.List`1<System.Int32>> ignore
System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::List_1<int>*>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_ignore() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_ignore");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "ignore"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::List_1<int>*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.SharedVertex[] sharedIndexes
::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_sharedIndexes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_sharedIndexes");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "sharedIndexes"))->offset;
return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Func`2<System.Int32,System.Int32> <>9__7
System::Func_2<int, int>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__7() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__7");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<>9__7"))->offset;
return *reinterpret_cast<System::Func_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Func`2<System.Int32,System.Int32> <>9__8
System::Func_2<int, int>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__8() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__8");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<>9__8"))->offset;
return *reinterpret_cast<System::Func_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<BevelEdges>b__7
int UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::$BevelEdges$b__7(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::<BevelEdges>b__7");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__7", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<BevelEdges>b__8
int UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::$BevelEdges$b__8(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::<BevelEdges>b__8");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__8", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_1
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_1.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.EdgeLookup lup
UnityEngine::ProBuilder::EdgeLookup& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::dyn_lup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::dyn_lup");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "lup"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::EdgeLookup*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_1.<BevelEdges>b__4
bool UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::$BevelEdges$b__4(UnityEngine::ProBuilder::WingedEdge* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::<BevelEdges>b__4");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_2
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_2.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_0.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Int32 c
int& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_c() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_c");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "c"))->offset;
return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 CS$<>8__locals1
UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_CS$$$8__locals1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_CS$$$8__locals1");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "CS$<>8__locals1"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_2.<BevelEdges>b__5
bool UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::$BevelEdges$b__5(UnityEngine::ProBuilder::WingedEdge* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::<BevelEdges>b__5");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__5", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.FaceRebuildData
#include "UnityEngine/ProBuilder/FaceRebuildData.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c <>9
UnityEngine::ProBuilder::MeshOperations::Bevel::$$c* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::Bevel::$$c*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c <>9
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::Bevel::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_0
System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_0
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_0(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<UnityEngine.ProBuilder.FaceRebuildData,System.Collections.Generic.List`1<System.Int32>>,System.Int32> <>9__0_6
System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>, int>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_6() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_6");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>, int>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_6")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<UnityEngine.ProBuilder.FaceRebuildData,System.Collections.Generic.List`1<System.Int32>>,System.Int32> <>9__0_6
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_6(System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_6");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_6", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_1
System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_1
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_1(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_2
System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_2");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_2")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_2
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_2(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_2");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_2", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_3
System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_3() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_3");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_3")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_3
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_3(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_3");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_3", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c..cctor
void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_0
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_0(UnityEngine::ProBuilder::FaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_6
int UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_6(UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*> x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_6");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_6", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_1
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_1(UnityEngine::ProBuilder::FaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_2
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_2(UnityEngine::ProBuilder::FaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_3
UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_3(UnityEngine::ProBuilder::FaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.CombineMeshes
#include "UnityEngine/ProBuilder/MeshOperations/CombineMeshes.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/CombineMeshes_--c.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.SharedVertex
#include "UnityEngine/ProBuilder/SharedVertex.hpp"
// Including type: UnityEngine.Material
#include "UnityEngine/Material.hpp"
// Including type: UnityEngine.Transform
#include "UnityEngine/Transform.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.Combine
System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "Combine", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.Combine
System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes, UnityEngine::ProBuilder::ProBuilderMesh* meshTarget) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "Combine", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes), ::il2cpp_utils::ExtractType(meshTarget)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes, meshTarget);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.CombineToNewMeshes
System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CombineToNewMeshes(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CombineToNewMeshes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "CombineToNewMeshes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.AccumulateMeshesInfo
void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::AccumulateMeshesInfo(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes, int offset, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*> vertices, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*> faces, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*> autoUvFaces, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::SharedVertex*>*> sharedVertices, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::SharedVertex*>*> sharedTextures, ByRef<System::Collections::Generic::List_1<UnityEngine::Material*>*> materialMap, UnityEngine::Transform* targetTransform) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::AccumulateMeshesInfo");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "AccumulateMeshesInfo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes), ::il2cpp_utils::ExtractType(offset), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(autoUvFaces), ::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(sharedTextures), ::il2cpp_utils::ExtractType(materialMap), ::il2cpp_utils::ExtractType(targetTransform)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes, offset, byref(vertices), byref(faces), byref(autoUvFaces), byref(sharedVertices), byref(sharedTextures), byref(materialMap), targetTransform);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.CreateMeshFromSplit
UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CreateMeshFromSplit(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::Dictionary_2<int, int>* sharedVertexLookup, System::Collections::Generic::Dictionary_2<int, int>* sharedTextureLookup, System::Collections::Generic::Dictionary_2<int, int>* remap, ::Array<UnityEngine::Material*>* materials) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CreateMeshFromSplit");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "CreateMeshFromSplit", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(sharedVertexLookup), ::il2cpp_utils::ExtractType(sharedTextureLookup), ::il2cpp_utils::ExtractType(remap), ::il2cpp_utils::ExtractType(materials)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, faces, sharedVertexLookup, sharedTextureLookup, remap, materials);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.SplitByMaxVertexCount
System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::SplitByMaxVertexCount(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedVertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedTextures, uint maxVertexCount) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::SplitByMaxVertexCount");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "SplitByMaxVertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(sharedTextures), ::il2cpp_utils::ExtractType(maxVertexCount)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, faces, sharedVertices, sharedTextures, maxVertexCount);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/CombineMeshes_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c <>9
UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c*>("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c <>9
void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9__5_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9__5_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9__5_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0
void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9__5_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9__5_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9__5_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c..cctor
void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c.<SplitByMaxVertexCount>b__5_0
int UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::$SplitByMaxVertexCount$b__5_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::<SplitByMaxVertexCount>b__5_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SplitByMaxVertexCount>b__5_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData
#include "UnityEngine/ProBuilder/MeshOperations/ConnectFaceRebuildData.hpp"
// Including type: UnityEngine.ProBuilder.FaceRebuildData
#include "UnityEngine/ProBuilder/FaceRebuildData.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.FaceRebuildData faceRebuildData
UnityEngine::ProBuilder::FaceRebuildData*& UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_faceRebuildData() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_faceRebuildData");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "faceRebuildData"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::FaceRebuildData**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Collections.Generic.List`1<System.Int32> newVertexIndexes
System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_newVertexIndexes() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_newVertexIndexes");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "newVertexIndexes"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass2_0.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass3_0
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass3_0.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.SimpleTuple`2
#include "UnityEngine/ProBuilder/SimpleTuple_2.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.ProBuilder.ActionResult
#include "UnityEngine/ProBuilder/ActionResult.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData
#include "UnityEngine/ProBuilder/MeshOperations/ConnectFaceRebuildData.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect
::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect
UnityEngine::ProBuilder::SimpleTuple_2<::Array<UnityEngine::ProBuilder::Face*>*, ::Array<UnityEngine::ProBuilder::Edge>*> UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::SimpleTuple_2<::Array<UnityEngine::ProBuilder::Face*>*, ::Array<UnityEngine::ProBuilder::Edge>*>, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect
::Array<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect
UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, ByRef<::Array<UnityEngine::ProBuilder::Face*>*> addedFaces, ByRef<::Array<UnityEngine::ProBuilder::Edge>*> connections, bool returnFaces, bool returnEdges, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* faceMask) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Face*>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Edge>*&>(), ::il2cpp_utils::ExtractType(returnFaces), ::il2cpp_utils::ExtractType(returnEdges), ::il2cpp_utils::ExtractType(faceMask)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, byref(addedFaces), byref(connections), returnFaces, returnEdges, faceMask);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectEdgesInFace
System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace(UnityEngine::ProBuilder::Face* face, UnityEngine::ProBuilder::WingedEdge* a, UnityEngine::ProBuilder::WingedEdge* b, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectEdgesInFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b), ::il2cpp_utils::ExtractType(vertices)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, a, b, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectEdgesInFace
System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace(UnityEngine::ProBuilder::Face* face, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* edges, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectEdgesInFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(vertices)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, edges, vertices);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.InsertVertices
bool UnityEngine::ProBuilder::MeshOperations::ConnectElements::InsertVertices(UnityEngine::ProBuilder::Face* face, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* edges, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, ByRef<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*> data) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::InsertVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "InsertVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractIndependentType<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*&>()})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, edges, vertices, byref(data));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectIndexesPerFace
System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace(UnityEngine::ProBuilder::Face* face, int a, int b, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::Dictionary_2<int, int>* lookup) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectIndexesPerFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(lookup)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, a, b, vertices, lookup);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectIndexesPerFace
System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace(UnityEngine::ProBuilder::Face* face, System::Collections::Generic::List_1<int>* indexes, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::Dictionary_2<int, int>* lookup, int sharedIndexOffset) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectIndexesPerFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(sharedIndexOffset)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, indexes, vertices, lookup, sharedIndexOffset);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData
#include "UnityEngine/ProBuilder/MeshOperations/ConnectFaceRebuildData.hpp"
// Including type: UnityEngine.ProBuilder.FaceRebuildData
#include "UnityEngine/ProBuilder/FaceRebuildData.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.Vertex
#include "UnityEngine/ProBuilder/Vertex.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9
UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__0_0
System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__0_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__0_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__0_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__0_0
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__0_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__0_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__0_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__2_1
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__2_1
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_1(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__2_2
System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_2");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_2")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__2_2
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_2(System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_2");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_2", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__3_0
System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__3_0
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__3_1
System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__3_1
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_1(System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__3_2
System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_2");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_2")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__3_2
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_2(System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_2");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_2", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.EdgeLookup,UnityEngine.ProBuilder.Edge> <>9__3_4
System::Func_2<UnityEngine::ProBuilder::EdgeLookup, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_4() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_4");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::EdgeLookup, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_4")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.EdgeLookup,UnityEngine.ProBuilder.Edge> <>9__3_4
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_4(System::Func_2<UnityEngine::ProBuilder::EdgeLookup, UnityEngine::ProBuilder::Edge>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_4");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_4", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__5_0
System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__5_0
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_0(System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__5_1
System::Func_2<int, System::Collections::Generic::List_1<int>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__5_1
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_1(System::Func_2<int, System::Collections::Generic::List_1<int>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__5_2
System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_2");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_2")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__5_2
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_2(System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_2");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_2", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__6_0
System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__6_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__6_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__6_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__6_0
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__6_0(System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__6_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__6_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__8_0
System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__8_0
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_0(System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_0", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_1
System::Func_2<int, System::Collections::Generic::List_1<int>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_1() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_1");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_1")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_1
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_1(System::Func_2<int, System::Collections::Generic::List_1<int>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_1");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_1", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_2
System::Func_2<int, System::Collections::Generic::List_1<int>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_2() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_2");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_2")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_2
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_2(System::Func_2<int, System::Collections::Generic::List_1<int>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_2");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_2", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c..cctor
void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__0_0
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__0_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__0_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__0_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__2_1
int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__2_1(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__2_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__2_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__2_2
UnityEngine::ProBuilder::FaceRebuildData* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__2_2(UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__2_2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__2_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::FaceRebuildData*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_0
int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_1
UnityEngine::ProBuilder::FaceRebuildData* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_1(UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::FaceRebuildData*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_2
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_2(UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_4
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_4(UnityEngine::ProBuilder::EdgeLookup x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_4");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectEdgesInFace>b__5_0
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectEdgesInFace$b__5_0(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectEdgesInFace>b__5_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectEdgesInFace>b__5_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectEdgesInFace>b__5_1
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectEdgesInFace$b__5_1(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectEdgesInFace>b__5_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectEdgesInFace>b__5_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectEdgesInFace>b__5_2
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectEdgesInFace$b__5_2(UnityEngine::ProBuilder::WingedEdge* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectEdgesInFace>b__5_2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectEdgesInFace>b__5_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<InsertVertices>b__6_0
UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$InsertVertices$b__6_0(UnityEngine::ProBuilder::WingedEdge* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<InsertVertices>b__6_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<InsertVertices>b__6_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectIndexesPerFace>b__8_0
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectIndexesPerFace$b__8_0(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectIndexesPerFace>b__8_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectIndexesPerFace>b__8_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectIndexesPerFace>b__8_1
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectIndexesPerFace$b__8_1(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectIndexesPerFace>b__8_1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectIndexesPerFace>b__8_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectIndexesPerFace>b__8_2
System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectIndexesPerFace$b__8_2(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectIndexesPerFace>b__8_2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectIndexesPerFace>b__8_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass2_0.hpp"
// Including type: System.Collections.Generic.Dictionary`2
#include "System/Collections/Generic/Dictionary_2.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> lookup
System::Collections::Generic::Dictionary_2<int, int>*& UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_lookup() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_lookup");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "lookup"))->offset;
return *reinterpret_cast<System::Collections::Generic::Dictionary_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.ProBuilderMesh mesh
UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_mesh");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "mesh"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0.<Connect>b__0
int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::$Connect$b__0(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::<Connect>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0.<Connect>b__3
int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::$Connect$b__3(int x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::<Connect>b__3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass3_0
#include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass3_0.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
// Including type: UnityEngine.ProBuilder.Edge
#include "UnityEngine/ProBuilder/Edge.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Collections.Generic.HashSet`1<System.Int32> appended
System::Collections::Generic::HashSet_1<int>*& UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::dyn_appended() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::dyn_appended");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "appended"))->offset;
return *reinterpret_cast<System::Collections::Generic::HashSet_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass3_0.<Connect>b__3
bool UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::$Connect$b__3(UnityEngine::ProBuilder::Edge x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::<Connect>b__3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass0_0.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass2_0.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteVertices
void UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* distinctIndexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(distinctIndexes)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, distinctIndexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFace
::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFace");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFaces
::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFaces
::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<int>* faceIndexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faceIndexes)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faceIndexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.RemoveDegenerateTriangles
::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveDegenerateTriangles(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveDegenerateTriangles");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "RemoveDegenerateTriangles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.RemoveUnusedVertices
::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveUnusedVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveUnusedVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "RemoveUnusedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass0_0.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: System.Collections.Generic.KeyValuePair`2
#include "System/Collections/Generic/KeyValuePair_2.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public System.Collections.Generic.List`1<System.Int32> sorted
System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_sorted() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_sorted");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "sorted"))->offset;
return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated instance field getter
// Get instance field: public System.Int32[] offset
::Array<int>*& UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_offset() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_offset");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "offset"))->offset;
return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__0
bool UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__0(System::Collections::Generic::KeyValuePair_2<int, int> x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__1
System::Collections::Generic::KeyValuePair_2<int, int> UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__1(System::Collections::Generic::KeyValuePair_2<int, int> y) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__1");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(y)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::KeyValuePair_2<int, int>, false>(___instance_arg, ___internal__method, y);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__2
bool UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__2(System::Collections::Generic::KeyValuePair_2<int, int> x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__2");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__3
System::Collections::Generic::KeyValuePair_2<int, int> UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__3(System::Collections::Generic::KeyValuePair_2<int, int> y) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__3");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(y)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::KeyValuePair_2<int, int>, false>(___instance_arg, ___internal__method, y);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass2_0.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated instance field getter
// Get instance field: public UnityEngine.ProBuilder.ProBuilderMesh mesh
UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::dyn_mesh() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::dyn_mesh");
auto ___internal__instance = this;
static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "mesh"))->offset;
return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0.<DeleteFaces>b__0
int UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::$DeleteFaces$b__0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::<DeleteFaces>b__0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteFaces>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
// Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c.hpp"
// Including type: System.Func`2
#include "System/Func_2.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9
UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c* UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c*>("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9")));
}
// Autogenerated static field setter
// Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9
void UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9", value)));
}
// Autogenerated static field getter
// Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__3_0
System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9__3_0() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9__3_0");
return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9__3_0")));
}
// Autogenerated static field setter
// Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__3_0
void UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9__3_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9__3_0");
THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9__3_0", value)));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c..cctor
void UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c.<DeleteFaces>b__3_0
System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::$DeleteFaces$b__3_0(UnityEngine::ProBuilder::Face* x) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::<DeleteFaces>b__3_0");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteFaces>b__3_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)})));
auto ___instance_arg = this;
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x);
}
// Autogenerated from CppSourceCreator
// Created by Sc2ad
// =========================================================================
// Begin includes
#include "extern/beatsaber-hook/shared/utils/typedefs.h"
// Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection
#include "UnityEngine/ProBuilder/MeshOperations/ElementSelection.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection/UnityEngine.ProBuilder.MeshOperations.<>c
#include "UnityEngine/ProBuilder/MeshOperations/ElementSelection_--c.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass24_0
#include "UnityEngine/ProBuilder/MeshOperations/ElementSelection_--c__DisplayClass24_0.hpp"
// Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass26_0
#include "UnityEngine/ProBuilder/MeshOperations/ElementSelection_--c__DisplayClass26_0.hpp"
// Including type: System.Collections.Generic.List`1
#include "System/Collections/Generic/List_1.hpp"
// Including type: UnityEngine.ProBuilder.Face
#include "UnityEngine/ProBuilder/Face.hpp"
// Including type: UnityEngine.ProBuilder.ProBuilderMesh
#include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
// Including type: System.Collections.Generic.IEnumerable`1
#include "System/Collections/Generic/IEnumerable_1.hpp"
// Including type: System.Collections.Generic.IList`1
#include "System/Collections/Generic/IList_1.hpp"
// Including type: UnityEngine.ProBuilder.WingedEdge
#include "UnityEngine/ProBuilder/WingedEdge.hpp"
// Including type: System.Collections.Generic.HashSet`1
#include "System/Collections/Generic/HashSet_1.hpp"
#include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp"
#include "extern/beatsaber-hook/shared/utils/utils.h"
// Completed includes
// Autogenerated static field getter
// Get static field: static private System.Int32 k_MaxHoleIterations
int UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_k_MaxHoleIterations() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_k_MaxHoleIterations");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "k_MaxHoleIterations"));
}
// Autogenerated static field setter
// Set static field: static private System.Int32 k_MaxHoleIterations
void UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_k_MaxHoleIterations(int value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_k_MaxHoleIterations");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "k_MaxHoleIterations", value));
}
// Autogenerated static field getter
// Get static field: static private readonly UnityEngine.Vector3 Vector3_Zero
UnityEngine::Vector3 UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_Vector3_Zero() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_Vector3_Zero");
return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector3>("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Vector3_Zero"));
}
// Autogenerated static field setter
// Set static field: static private readonly UnityEngine.Vector3 Vector3_Zero
void UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_Vector3_Zero(UnityEngine::Vector3 value) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_Vector3_Zero");
THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Vector3_Zero", value));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection..cctor
void UnityEngine::ProBuilder::MeshOperations::ElementSelection::_cctor() {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::.cctor");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetNeighborFaces
System::Collections::Generic::List_1<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Edge>>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Edge edge) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetNeighborFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edge)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Edge>>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edge);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetNeighborFaces
System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetNeighborFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetConnectedEdges
::Array<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetConnectedEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetConnectedEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetConnectedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterEdges
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterEdges
::Array<int>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterFaces
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterFaces");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterVertices
::Array<int>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes, ::Array<UnityEngine::ProBuilder::Edge>* universal_edges_all) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterVertices");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(universal_edges_all)})));
return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, universal_edges_all);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.EdgeRingNext
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::MeshOperations::ElementSelection::EdgeRingNext(UnityEngine::ProBuilder::WingedEdge* edge) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::EdgeRingNext");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "EdgeRingNext", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edge)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, edge);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeRing
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRing(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRing");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeRing", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(edges)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeRingIterative
System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRingIterative(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRingIterative");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeRingIterative", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(edges)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, edges);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoop
bool UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoop(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, ByRef<::Array<UnityEngine::ProBuilder::Edge>*> loop) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoop");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Edge>*&>()})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, byref(loop));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoopIterative
bool UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopIterative(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, ByRef<::Array<UnityEngine::ProBuilder::Edge>*> loop) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopIterative");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoopIterative", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Edge>*&>()})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, byref(loop));
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoopInternal
bool UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternal(UnityEngine::ProBuilder::WingedEdge* start, int startIndex, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::EdgeLookup>* used) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternal");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoopInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(startIndex), ::il2cpp_utils::ExtractType(used)})));
return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, start, startIndex, used);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoopInternalIterative
void UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternalIterative(UnityEngine::ProBuilder::WingedEdge* start, UnityEngine::ProBuilder::Edge edge, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::EdgeLookup>* used) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternalIterative");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoopInternalIterative", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(edge), ::il2cpp_utils::ExtractType(used)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, start, edge, used);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.NextSpoke
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::MeshOperations::ElementSelection::NextSpoke(UnityEngine::ProBuilder::WingedEdge* wing, int pivot, bool opp) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::NextSpoke");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "NextSpoke", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(pivot), ::il2cpp_utils::ExtractType(opp)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, pivot, opp);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetSpokes
System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetSpokes(UnityEngine::ProBuilder::WingedEdge* wing, int sharedIndex, bool allowHoles) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetSpokes");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetSpokes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(sharedIndex), ::il2cpp_utils::ExtractType(allowHoles)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, sharedIndex, allowHoles);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GrowSelection
System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GrowSelection(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, float maxAngleDiff) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GrowSelection");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GrowSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(maxAngleDiff)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, maxAngleDiff);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.Flood
void UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood(UnityEngine::ProBuilder::WingedEdge* wing, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* selection) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Flood", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(selection)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, selection);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.Flood
void UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood(UnityEngine::ProBuilder::ProBuilderMesh* pb, UnityEngine::ProBuilder::WingedEdge* wing, UnityEngine::Vector3 wingNrm, float maxAngle, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* selection) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Flood", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(wingNrm), ::il2cpp_utils::ExtractType(maxAngle), ::il2cpp_utils::ExtractType(selection)})));
::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, wing, wingNrm, maxAngle, selection);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FloodSelection
System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FloodSelection(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* faces, float maxAngleDiff) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FloodSelection");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FloodSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(maxAngleDiff)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, maxAngleDiff);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetFaceLoop
System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::ProBuilder::Face*>* faces, bool ring) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetFaceLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(ring)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, ring);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetFaceRingAndLoop
System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceRingAndLoop(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::ProBuilder::Face*>* faces) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceRingAndLoop");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetFaceRingAndLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetFaceLoop
System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings, UnityEngine::ProBuilder::Face* face, bool ring) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetFaceLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(ring)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings, face, ring);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FindHoles
System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indexes) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FindHoles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FindHoles
System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings, System::Collections::Generic::HashSet_1<int>* common) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FindHoles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings), ::il2cpp_utils::ExtractType(common)})));
return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings, common);
}
// Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FindNextEdgeInHole
UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindNextEdgeInHole(UnityEngine::ProBuilder::WingedEdge* wing, int common) {
static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindNextEdgeInHole");
static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FindNextEdgeInHole", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(common)})));
return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, common);
}
| 89.20487 | 929 | 0.781459 | Fernthedev |
972ea6c416ef31d648218b047096e244f33c2350 | 5,417 | cpp | C++ | rdkPlugins/Minidump/source/AnonymousFile.cpp | jignatius/Dobby | 1de36b7e4442b3c10bccb881907fd07368dd463f | [
"Apache-2.0"
] | 9 | 2020-07-17T15:45:29.000Z | 2022-01-17T11:17:22.000Z | rdkPlugins/Minidump/source/AnonymousFile.cpp | jignatius/Dobby | 1de36b7e4442b3c10bccb881907fd07368dd463f | [
"Apache-2.0"
] | 63 | 2020-06-18T07:57:45.000Z | 2022-03-25T12:52:50.000Z | rdkPlugins/Minidump/source/AnonymousFile.cpp | jignatius/Dobby | 1de36b7e4442b3c10bccb881907fd07368dd463f | [
"Apache-2.0"
] | 20 | 2020-07-20T09:51:15.000Z | 2022-03-24T09:19:45.000Z | /*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2021 Sky UK
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AnonymousFile.h"
#include "Logging.h"
#include <fcntl.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <unistd.h>
// some platforms are missing the memfd headers
// #include <linux/memfd.h>
#if !defined(MFD_CLOEXEC)
# define MFD_CLOEXEC 0x0001U
#endif
#if !defined(MFD_ALLOW_SEALING)
# define MFD_ALLOW_SEALING 0x0002U
#endif
// for some reason the XiOne toolchain is build against old kernel headers
// which doesn't have the memfd syscall
#if !defined(SYS_memfd_create)
# if defined(__arm__)
# define SYS_memfd_create 385
# elif defined _MIPS_SIM
# if _MIPS_SIM == _MIPS_SIM_ABI32
# define SYS_memfd_create 4354
# endif
# if _MIPS_SIM == _MIPS_SIM_NABI32
# define SYS_memfd_create 6318
# endif
# if _MIPS_SIM == _MIPS_SIM_ABI64
# define SYS_memfd_create 5314
# endif
# endif
#endif
// glibc prior to version 2.27 didn't have a syscall wrapper for memfd_create(...)
#if defined(__GLIBC__) && ((__GLIBC__ < 2) || ((__GLIBC__ >= 2) && (__GLIBC_MINOR__ < 27)))
#include <syscall.h>
static inline int memfd_create(const char *name, unsigned int flags)
{
return syscall(SYS_memfd_create, name, flags);
}
#endif
/**
* @brief Constructor - called when content of already created volatile file matters
*
* @param[in] fd file descriptor to previously created volatile file
*/
AnonymousFile::AnonymousFile(int fd /*= -1*/) : mFd(fd)
{
AI_LOG_FN_ENTRY();
AI_LOG_FN_EXIT();
}
/**
* @brief Creates a volatile file that lives in RAM
*
* @return File descriptor to a volatile file on success or -1 on failure
*/
int AnonymousFile::create()
{
AI_LOG_FN_ENTRY();
if (mFd != -1)
{
AI_LOG_FN_EXIT();
return mFd;
}
// did some testing and it turns out that data written to memfd is accounted to the container
// it is allowed to not truncate and not limit file growing using seals at this point
mFd = memfd_create("anon_file", MFD_CLOEXEC);
if (mFd == -1)
{
AI_LOG_SYS_ERROR_EXIT(errno, "failed to create anonymous file");
return -1;
}
AI_LOG_FN_EXIT();
return mFd;
}
/**
* @brief Copies content of volatile file from RAM to a disk
*
* @param[in] destFile destination file path
*
* @return True on success or false on failure
*/
bool AnonymousFile::copyContentTo(const std::string& destFile)
{
AI_LOG_FN_ENTRY();
if (mFd == -1)
{
AI_LOG_ERROR_EXIT("Incorrect fd provided: %d", mFd);
return false;
}
// it turns out that fclose(fp) will do effectively the same job as close(fd)
// therefore this guy will not be fclose'd in here, but rather reset by nullptr value
// mind that closing related fd will be accomplished by DobbyStartState destructor
// so this is totally fine from this class PoV
auto fp = fdopen(mFd, "r");
if (!fp)
{
AI_LOG_SYS_ERROR_EXIT(errno, "failed to open fd %d for reading", mFd);
return false;
}
long fileSize = getFileSize(fp);
if (!fileSize)
{
AI_LOG_DEBUG("Empty file for fd %d", mFd);
fp = nullptr;
AI_LOG_FN_EXIT();
return true;
}
char* buffer = (char*) malloc(sizeof(char) * (fileSize + 1));
if (!buffer)
{
AI_LOG_SYS_ERROR_EXIT(errno, "failed to allocate buffer for reading fd %d", mFd);
fp = nullptr;
return false;
}
size_t elementsRead = fread(buffer, 1, fileSize, fp);
if (elementsRead != fileSize)
{
AI_LOG_ERROR_EXIT("failed to read fd %d correctly", mFd);
fp = nullptr;
free(buffer);
return false;
}
buffer[fileSize] = '\0';
// check file header
if (strncmp(buffer, "MDMP", 4) != 0)
{
AI_LOG_WARN("Incorrect file header for fd %d", mFd);
fp = nullptr;
free(buffer);
AI_LOG_FN_EXIT();
return false;
}
int destFd = open(destFile.c_str(), O_WRONLY | O_CREAT | O_EXCL, 0666);
if (destFd == -1)
{
AI_LOG_ERROR_EXIT("Cannot open %s", destFile.c_str());
fp = nullptr;
free(buffer);
return false;
}
write(destFd, buffer, fileSize + 1);
fp = nullptr;
free(buffer);
close(destFd);
AI_LOG_INFO("Minidump copied to: %s", destFile.c_str());
AI_LOG_FN_EXIT();
return true;
}
/**
* @brief Calculates file size for provided file pointer
*
* Please note that file position indicator is reset to begining
*
* @param[in] fp file pointer for which size calculation will happen
*
* @return File size
*/
long AnonymousFile::getFileSize(FILE* fp)
{
fseek(fp, 0, SEEK_END);
long size = ftell(fp);
rewind(fp);
return size;
}
| 26.169082 | 97 | 0.656083 | jignatius |
97372d5efbca90c4ba27541f517115385b81974c | 4,672 | cc | C++ | src/goesrecv/costas.cc | lxe/goestools | 68362e1e8c3665d2ee6685904df4d550e538077a | [
"BSD-2-Clause"
] | 1 | 2018-09-26T21:14:37.000Z | 2018-09-26T21:14:37.000Z | src/goesrecv/costas.cc | lxe/goestools | 68362e1e8c3665d2ee6685904df4d550e538077a | [
"BSD-2-Clause"
] | null | null | null | src/goesrecv/costas.cc | lxe/goestools | 68362e1e8c3665d2ee6685904df4d550e538077a | [
"BSD-2-Clause"
] | null | null | null | #include "costas.h"
#include <cassert>
#include <cmath>
#ifdef __ARM_NEON__
#include "./neon/neon_mathfun.h"
#endif
#define M_2PI (2 * M_PI)
Costas::Costas() {
float damp = sqrtf(2.0f)/2.0f;
float bw = 0.005f;
phase_ = 0.0f;
freq_ = 0.0f;
alpha_ = (4 * damp * bw) / (1.0 + 2.0 * damp * bw + bw * bw);
beta_ = (4 * bw * bw) / (1.0 + 2.0 * damp * bw + bw * bw);
maxDeviation_ = M_2PI;
}
#ifdef __ARM_NEON__
void Costas::work(
size_t nsamples,
std::complex<float>* fi,
std::complex<float>* fo) {
// Needed for clipping in loop body
float pos1_ = +1.0f;
float neg1_ = -1.0f;
float half_ = 0.5f;
float32x4_t pos1 = vld1q_dup_f32(&pos1_);
float32x4_t neg1 = vld1q_dup_f32(&neg1_);
float32x4_t half = vld1q_dup_f32(&half_);
for (size_t i = 0; i < nsamples; i += 4) {
float32x4_t phase = {
-(phase_ + 0 * freq_),
-(phase_ + 1 * freq_),
-(phase_ + 2 * freq_),
-(phase_ + 3 * freq_),
};
// Compute sin/cos for phase offset
float32x4_t sin;
float32x4_t cos;
sincos_ps(phase, &sin, &cos);
// Load 4 samples into 2 registers (in-phase and quadrature)
float32x4x2_t f = vld2q_f32((const float32_t*) &fi[i]);
// Complex multiplication
// (a + ib) * (c + id) expands to:
// Real: (ac - bd)
// Imaginary: (ad + cb)i
// Here, a is f.val[0], b is f.val[1], c is cos, and d is sin.
float32x4_t ac = vmulq_f32(f.val[0], cos);
float32x4_t bd = vmulq_f32(f.val[1], sin);
float32x4_t ad = vmulq_f32(f.val[0], sin);
float32x4_t bc = vmulq_f32(f.val[1], cos);
f.val[0] = vsubq_f32(ac, bd);
f.val[1] = vaddq_f32(ad, bc);
// Write 4 samples back to memory
vst2q_f32((float32_t*) &fo[i], f);
// Phase detector is executed for all samples,
// Clip resulting value to [-1.0f, 1.0f]
// Total error is average of 4 errors.
float32x4_t err = vmulq_f32(f.val[0], f.val[1]);
float32x4_t err_pos1 = vabsq_f32(vaddq_f32(err, pos1));
float32x4_t err_neg1 = vabsq_f32(vaddq_f32(err, neg1));
err = vmulq_f32(half, vsubq_f32(err_pos1, err_neg1));
float terr = (err[0] + err[1] + err[2] + err[3]) / 4.0f;
// Update frequency and phase
freq_ += beta_ * terr;
phase_ += alpha_ * terr + freq_;
// Clamp frequency
freq_ = (0.5f * (fabsf(freq_ + maxDeviation_) -
fabsf(freq_ - maxDeviation_)));
// Wrap phase if needed
if (phase_ > M_2PI || phase_ < -M_2PI) {
float frac = phase_ * (1.0 / M_2PI);
phase_ = (frac - (float)((int)frac)) * M_2PI;
}
}
}
#else
void Costas::work(
size_t nsamples,
std::complex<float>* fi,
std::complex<float>* fo) {
for (size_t i = 0; i < nsamples; i += 4) {
float phase[4] = {
-(phase_ + 0 * freq_),
-(phase_ + 1 * freq_),
-(phase_ + 2 * freq_),
-(phase_ + 3 * freq_),
};
// Compute sin/cos for phase offset
std::complex<float> sincos[4];
for (size_t j = 0; j < 4; j++) {
sincos[j].real(cosf(phase[j]));
sincos[j].imag(sinf(phase[j]));
}
// Complex multiplication
for (size_t j = 0; j < 4; j++) {
fo[i + j] = fi[i + j] * sincos[j];
}
// Phase detector is executed for all samples,
// Clip resulting value to [-1.0f, 1.0f].
// Total error is average of 4 errors.
float terr = 0.0f;
for (size_t j = 0; j < 4; j++) {
float err = fo[i + j].real() * fo[i + j].imag();
terr += (0.5f * (fabsf(err + 1.0f) - fabsf(err - 1.0f))) / 4.0f;
}
// Update frequency and phase
freq_ += beta_ * terr;
phase_ += alpha_ * terr + freq_;
// Clamp frequency
freq_ = (0.5f * (fabsf(freq_ + maxDeviation_) -
fabsf(freq_ - maxDeviation_)));
// Wrap phase if needed
if (phase_ > M_2PI || phase_ < -M_2PI) {
float frac = phase_ * (1.0 / M_2PI);
phase_ = (frac - (float)((int)frac)) * M_2PI;
}
}
}
#endif
void Costas::work(
const std::shared_ptr<Queue<Samples> >& qin,
const std::shared_ptr<Queue<Samples> >& qout) {
auto input = qin->popForRead();
if (!input) {
qout->close();
return;
}
auto output = qout->popForWrite();
auto nsamples = input->size();
output->resize(nsamples);
// Assume multiple of 4 number of samples
assert((nsamples % 4) == 0);
// Do actual work
std::complex<float>* fi = input->data();
std::complex<float>* fo = output->data();
work(nsamples, fi, fo);
// Return input buffer
qin->pushRead(std::move(input));
// Publish output if applicable
if (samplePublisher_) {
samplePublisher_->publish(*output);
}
// Return output buffer
qout->pushWrite(std::move(output));
}
| 26.39548 | 70 | 0.574914 | lxe |
97377533cea3e4ab739e7c37dec9b8596584b958 | 7,844 | cpp | C++ | cron-job.org-master/chronos/HTTPRequest.cpp | ophellos/1dlyricbot | 9c45e3a7249958eefbbc517526e651c2563bb796 | [
"MIT"
] | null | null | null | cron-job.org-master/chronos/HTTPRequest.cpp | ophellos/1dlyricbot | 9c45e3a7249958eefbbc517526e651c2563bb796 | [
"MIT"
] | null | null | null | cron-job.org-master/chronos/HTTPRequest.cpp | ophellos/1dlyricbot | 9c45e3a7249958eefbbc517526e651c2563bb796 | [
"MIT"
] | null | null | null | /*
* chronos, the cron-job.org execution daemon
* Copyright (C) 2017 Patrick Schlangen <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
*/
#include "HTTPRequest.h"
#include <iostream>
#include <errno.h>
#include <string.h>
#include "WorkerThread.h"
#include "JobResult.h"
#include "Utils.h"
#include "App.h"
using namespace Chronos;
namespace {
size_t curlWriteFunction(char *buffer, size_t size, size_t nitems, void *userdata)
{
size_t realSize = size * nitems;
std::string data(buffer, realSize);
if(!static_cast<HTTPRequest *>(userdata)->processData(data))
return 0;
return realSize;
}
size_t curlHeaderFunction(char *buffer, size_t size, size_t nitems, void *userdata)
{
size_t realSize = size * nitems;
std::string headerData(buffer, realSize);
static_cast<HTTPRequest *>(userdata)->processHeaders(headerData);
return realSize;
}
}
HTTPRequest::HTTPRequest()
: result{std::make_unique<JobResult>()}
{
maxSize = App::getInstance()->config->getInt("request_max_size");
memset(curlError, 0, sizeof(curlError));
}
HTTPRequest::~HTTPRequest()
{
if(easy != nullptr)
{
curl_multi_remove_handle(multiHandle, easy);
curl_easy_cleanup(easy);
easy = nullptr;
}
if(headerList != nullptr)
{
curl_slist_free_all(headerList);
headerList = nullptr;
}
}
void HTTPRequest::processHeaders(const std::string &headers)
{
if(headers.length() > sizeof("HTTP/1.1 000")
&& headers.find("HTTP/") == 0
&& headers.at(8) == ' '
&& headers.at(12) == ' ')
{
result->statusText = headers.substr(13);
while(!result->statusText.empty()
&& (result->statusText.back() == '\n'
|| result->statusText.back() == '\r'))
{
result->statusText.pop_back();
}
return;
}
result->responseHeaders += headers;
}
bool HTTPRequest::processData(const std::string &data)
{
result->responseBody += data;
if(result->responseBody.length() > maxSize)
{
result->responseBody = {};
return false;
}
return true;
}
void HTTPRequest::done(CURLcode res)
{
char *clientIP = nullptr;
int clientPort = 0;
CURLcode getRes;
getRes = curl_easy_getinfo(easy, CURLINFO_PRIMARY_IP, &clientIP);
if(getRes != CURLE_OK)
clientIP = nullptr;
if(clientIP != nullptr)
result->peerAddress = clientIP;
getRes = curl_easy_getinfo(easy, CURLINFO_PRIMARY_PORT, &clientPort);
if(getRes != CURLE_OK)
clientPort = 0;
if(clientPort > 0)
result->peerPort = clientPort;
switch(res)
{
case CURLE_URL_MALFORMAT:
result->status = JOBSTATUS_FAILED_URL;
result->statusText = "Malformed URL";
break;
case CURLE_UNSUPPORTED_PROTOCOL:
result->status = JOBSTATUS_FAILED_URL;
result->statusText = "Unsupported protocol";
break;
case CURLE_COULDNT_CONNECT:
result->status = JOBSTATUS_FAILED_CONNECT;
result->statusText = std::string("Could not connect: ") + curlError;
break;
case CURLE_COULDNT_RESOLVE_HOST:
result->status = JOBSTATUS_FAILED_DNS;
result->statusText = std::string("Could not resolve host: ") + curlError;
break;
case CURLE_OPERATION_TIMEDOUT:
result->status = JOBSTATUS_FAILED_TIMEOUT;
break;
case CURLE_FILESIZE_EXCEEDED:
case CURLE_WRITE_ERROR:
result->status = JOBSTATUS_FAILED_SIZE;
break;
case CURLE_LOGIN_DENIED:
case CURLE_REMOTE_ACCESS_DENIED:
case CURLE_OK:
{
long httpCode = 0;
curl_easy_getinfo(easy, CURLINFO_RESPONSE_CODE, &httpCode);
result->httpStatus = httpCode;
if((httpCode >= 200) && (httpCode < 300))
{
result->status = JOBSTATUS_OK;
}
else
{
result->status = JOBSTATUS_FAILED_HTTPERROR;
}
}
break;
default:
result->status = JOBSTATUS_FAILED_OTHERS;
result->statusText = std::string("Other error: ") + curlError + std::string(" (") + std::to_string(res) + std::string(")");
break;
}
result->dateDone = Utils::getTimestampMS();
result->duration = result->dateDone - result->dateStarted;
if(onDone)
onDone();
}
void HTTPRequest::submit(CURLM *curlMultiHandle)
{
multiHandle = curlMultiHandle;
result->dateStarted = Utils::getTimestampMS();
result->jitter = result->dateStarted - result->datePlanned;
if(!isValid)
{
strcpy(curlError, "Job not valid");
done(CURLE_OBSOLETE);
return;
}
easy = curl_easy_init();
if(easy == nullptr)
{
std::cout << "Handle creation failed!" << std::endl;
strcpy(curlError, "Failed to create handle!");
done(CURLE_OBSOLETE);
return;
}
curl_easy_setopt(easy, CURLOPT_DNS_CACHE_TIMEOUT, 0);
curl_easy_setopt(easy, CURLOPT_FORBID_REUSE, 1);
curl_easy_setopt(easy, CURLOPT_FRESH_CONNECT, 1);
curl_easy_setopt(easy, CURLOPT_PRIVATE, this);
curl_easy_setopt(easy, CURLOPT_PROTOCOLS, CURLPROTO_HTTP | CURLPROTO_HTTPS);
curl_easy_setopt(easy, CURLOPT_FOLLOWLOCATION, 0);
curl_easy_setopt(easy, CURLOPT_URL, url.c_str());
curl_easy_setopt(easy, CURLOPT_NOPROGRESS, 1);
curl_easy_setopt(easy, CURLOPT_ERRORBUFFER, curlError);
curl_easy_setopt(easy, CURLOPT_WRITEFUNCTION, curlWriteFunction);
curl_easy_setopt(easy, CURLOPT_WRITEDATA, this);
curl_easy_setopt(easy, CURLOPT_HEADERFUNCTION, curlHeaderFunction);
curl_easy_setopt(easy, CURLOPT_HEADERDATA, this);
curl_easy_setopt(easy, CURLOPT_TIMEOUT, App::getInstance()->config->getInt("request_timeout"));
curl_easy_setopt(easy, CURLOPT_MAXFILESIZE, maxSize);
curl_easy_setopt(easy, CURLOPT_USERAGENT, App::getInstance()->config->get("user_agent").c_str());
curl_easy_setopt(easy, CURLOPT_SSL_VERIFYPEER, 0);
curl_easy_setopt(easy, CURLOPT_SSL_VERIFYHOST, 0);
curl_easy_setopt(easy, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
if(requestMethod == RequestMethod::POST || requestMethod == RequestMethod::PUT)
{
curl_easy_setopt(easy, CURLOPT_POSTFIELDSIZE, requestBody.size());
curl_easy_setopt(easy, CURLOPT_POSTFIELDS, requestBody.c_str());
}
switch(requestMethod)
{
case RequestMethod::GET:
curl_easy_setopt(easy, CURLOPT_HTTPGET, 1);
break;
case RequestMethod::POST:
curl_easy_setopt(easy, CURLOPT_POST, 1);
break;
case RequestMethod::HEAD:
curl_easy_setopt(easy, CURLOPT_NOBODY, 1);
break;
case RequestMethod::OPTIONS:
curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "OPTIONS");
break;
case RequestMethod::PUT:
curl_easy_setopt(easy, CURLOPT_POST, 1);
curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "PUT");
break;
case RequestMethod::DELETE:
curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "DELETE");
break;
case RequestMethod::TRACE:
curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "TRACE");
break;
case RequestMethod::CONNECT:
curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "CONNECT");
break;
}
if(!requestHeaders.empty())
{
for(const auto &header : requestHeaders)
{
std::string lowerKey = Utils::toLower(header.first);
if(lowerKey == "user-agent" || lowerKey == "connection")
continue;
std::string head = header.first + ": " + header.second;
headerList = curl_slist_append(headerList, head.c_str());
}
curl_easy_setopt(easy, CURLOPT_HTTPHEADER, headerList);
}
if(useAuth)
{
curl_easy_setopt(easy, CURLOPT_HTTPAUTH, CURLAUTH_BASIC);
curl_easy_setopt(easy, CURLOPT_USERNAME, authUsername.c_str());
curl_easy_setopt(easy, CURLOPT_PASSWORD, authPassword.c_str());
}
CURLMcode res = curl_multi_add_handle(multiHandle, easy);
if(res != CURLM_OK)
{
sprintf(curlError, "Failed to add handle! (%d)", res);
done(CURLE_OBSOLETE);
return;
}
}
HTTPRequest *HTTPRequest::fromURL(const std::string &url, int userID)
{
HTTPRequest *req = new HTTPRequest();
req->result->userID = userID;
req->result->url = url;
req->url = url;
req->isValid = true;
return req;
}
| 25.303226 | 127 | 0.720551 | ophellos |
973b358270688a3e1f65e19ef73ee627a2c363f3 | 479 | cpp | C++ | WPFTencentQQ/CCodecWarpper/Cell.cpp | alex2ching/QQConnector | e688274e466b91acdbc724a1458b3aeedb04079d | [
"MIT"
] | 10 | 2020-09-07T14:18:33.000Z | 2022-01-15T16:39:25.000Z | WPFTencentQQ/CCodecWarpper/Cell.cpp | alex2ching/QQConnector | e688274e466b91acdbc724a1458b3aeedb04079d | [
"MIT"
] | null | null | null | WPFTencentQQ/CCodecWarpper/Cell.cpp | alex2ching/QQConnector | e688274e466b91acdbc724a1458b3aeedb04079d | [
"MIT"
] | 5 | 2021-04-19T02:15:58.000Z | 2022-02-05T14:55:57.000Z | #include "StdAfx.h"
#include "Cell.h"
CCell::CCell(void)
{
shMcc.value(-1);
shMnc.value(-1);
iLac.value(-1);
iCellId.value(-1);
}
CCell::~CCell(void)
{
}
void CCell::readFrom(CJceInputStream& paramd)
{
}
void CCell::writeTo(CJceOutputStream& paramJceOutputStream)
{
paramJceOutputStream.write(&shMcc, 0);
paramJceOutputStream.write(&shMnc, 1);
paramJceOutputStream.write(&iLac, 2);
paramJceOutputStream.write(&iCellId, 3);
} | 16.517241 | 60 | 0.655532 | alex2ching |
9742aa30c98975ef40db7c44d5d0b00497c8a943 | 753 | cpp | C++ | functions/fibonnaci.cpp | neerajsingh869/data-structures-and-algorithms | 96087e68fdce743f90f75228af1c7d111f6b92b7 | [
"MIT"
] | null | null | null | functions/fibonnaci.cpp | neerajsingh869/data-structures-and-algorithms | 96087e68fdce743f90f75228af1c7d111f6b92b7 | [
"MIT"
] | null | null | null | functions/fibonnaci.cpp | neerajsingh869/data-structures-and-algorithms | 96087e68fdce743f90f75228af1c7d111f6b92b7 | [
"MIT"
] | null | null | null | #include<iostream>
using namespace std;
void fib(int num){
if(num==1){
cout<<"0 ";
}
else if(num==2){
cout<<"1 ";
}
else{
int first_num = 0;
int second_num = 1;
cout<<first_num<<" "<<second_num<<" ";
int new_second;
for(int i=3; i<=num; i++){
new_second = first_num + second_num;
cout<<new_second<<" ";
first_num = second_num;
second_num = new_second;
}
}
// Since the function type is void, therefore we are not returning anything.
// If the func type is void, then we can drop return statement.
return;
}
int main(){
int n;
cout<<"Enter a number > 0: ";
cin>>n;
fib(n);
return 0;
} | 22.147059 | 80 | 0.5166 | neerajsingh869 |
97462a44b917207be0aea1dad73accc1c6a2a186 | 5,532 | cpp | C++ | src/Renderer_init_rpi.cpp | dem1980/EmulationStation | 019e78d0486178520e0ee36322a212b9c9451052 | [
"MIT"
] | null | null | null | src/Renderer_init_rpi.cpp | dem1980/EmulationStation | 019e78d0486178520e0ee36322a212b9c9451052 | [
"MIT"
] | null | null | null | src/Renderer_init_rpi.cpp | dem1980/EmulationStation | 019e78d0486178520e0ee36322a212b9c9451052 | [
"MIT"
] | 1 | 2021-02-24T23:00:44.000Z | 2021-02-24T23:00:44.000Z | #include "Renderer.h"
#include <iostream>
#include "platform.h"
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "Font.h"
#include <SDL/SDL.h>
#include "InputManager.h"
#include "Log.h"
#ifdef _RPI_
#include <bcm_host.h>
#endif
namespace Renderer
{
SDL_Surface* sdlScreen;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
#ifdef _RPI_
static EGL_DISPMANX_WINDOW_T nativewindow;
#else
NativeWindowType nativewindow;
#endif
unsigned int display_width = 0;
unsigned int display_height = 0;
unsigned int getScreenWidth() { return display_width; }
unsigned int getScreenHeight() { return display_height; }
bool createSurface() //unsigned int display_width, unsigned int display_height)
{
LOG(LogInfo) << "Starting SDL...";
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)
{
LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError() << "\n" << "Are you in the 'video', 'audio', and 'input' groups? Is X closed? Is your firmware up to date? Are you using at least the 192/64 memory split?";
return false;
}
sdlScreen = SDL_SetVideoMode(1, 1, 0, SDL_SWSURFACE);
if(sdlScreen == NULL)
{
LOG(LogError) << "Error creating SDL window for input!";
return false;
}
LOG(LogInfo) << "Creating surface...";
#ifdef _RPI_
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
#endif
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if(display == EGL_NO_DISPLAY)
{
LOG(LogError) << "Error getting display!";
return false;
}
bool result = eglInitialize(display, NULL, NULL);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error initializing display!";
return false;
}
result = eglBindAPI(EGL_OPENGL_ES_API);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error binding API!";
return false;
}
static const EGLint config_attributes[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
GLint numConfigs;
result = eglChooseConfig(display, config_attributes, &config, 1, &numConfigs);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error choosing config!";
return false;
}
context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
if(context == EGL_NO_CONTEXT)
{
LOG(LogError) << "Error getting context!\n " << eglGetError();
return false;
}
#ifdef _RPI_
//get hardware info for screen/desktop from BCM interface
if(!display_width || !display_height)
{
bool success = graphics_get_display_size(0, &display_width, &display_height); //0 = LCD
if(success < 0)
{
LOG(LogError) << "Error getting display size!";
return false;
}
}
#else
//get hardware info for screen/desktop from SDL
if(!display_width || !display_height)
{
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
if(videoInfo == NULL)
{
LOG(LogError) << "Error getting display size!";
return false;
}
else
{
display_width = current_w;
display_height = current_h;
}
}
#endif
LOG(LogInfo) << "Resolution: " << display_width << "x" << display_height << "...";
#ifdef _RPI_
dst_rect.x = 0; dst_rect.y = 0;
dst_rect.width = display_width; dst_rect.height = display_height;
src_rect.x = 0; src_rect.y = 0;
src_rect.width = display_width << 16; src_rect.height = display_height << 16;
dispman_display = vc_dispmanx_display_open(0); //0 = LCD
dispman_update = vc_dispmanx_update_start(0);
dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0 /*layer*/, &dst_rect, 0 /*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0 /*clamp*/, DISPMANX_NO_ROTATE /*transform*/);
nativewindow.element = dispman_element;
nativewindow.width = display_width; nativewindow.height = display_height;
vc_dispmanx_update_submit_sync(dispman_update);
#endif
surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
if(surface == EGL_NO_SURFACE)
{
LOG(LogError) << "Error creating window surface!";
return false;
}
result = eglMakeCurrent(display, surface, surface, context);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error with eglMakeCurrent!";
return false;
}
LOG(LogInfo) << "Created surface successfully!";
return true;
}
void swapBuffers()
{
eglSwapBuffers(display, surface);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void destroySurface()
{
eglSwapBuffers(display, surface);
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(display, surface);
eglDestroyContext(display, context);
eglTerminate(display);
display = EGL_NO_DISPLAY;
surface = EGL_NO_SURFACE;
context = EGL_NO_CONTEXT;
SDL_FreeSurface(sdlScreen);
sdlScreen = NULL;
SDL_Quit();
}
bool init(int w, int h)
{
if(w)
display_width = w;
if(h)
display_height = h;
bool createdSurface = createSurface();
if(!createdSurface)
return false;
glViewport(0, 0, display_width, display_height);
glMatrixMode(GL_PROJECTION);
glOrthof(0, display_width, display_height, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
onInit();
return true;
}
void deinit()
{
onDeinit();
destroySurface();
}
};
| 23.540426 | 223 | 0.685466 | dem1980 |
97599792c4c62fb301288faa1a481411b209e273 | 10,861 | cpp | C++ | Official Windows Platform Sample/Windows 8.1 Store app samples/[C++]-Windows 8.1 Store app samples/Direct2Dapp printing sample/C++/D2DPageRenderer.cpp | zzgchina888/msdn-code-gallery-microsoft | 21cb9b6bc0da3b234c5854ecac449cb3bd261f29 | [
"MIT"
] | 2 | 2022-01-21T01:40:58.000Z | 2022-01-21T01:41:10.000Z | Official Windows Platform Sample/Windows 8.1 Store app samples/[C++]-Windows 8.1 Store app samples/Direct2Dapp printing sample/C++/D2DPageRenderer.cpp | zzgchina888/msdn-code-gallery-microsoft | 21cb9b6bc0da3b234c5854ecac449cb3bd261f29 | [
"MIT"
] | 1 | 2022-03-15T04:21:41.000Z | 2022-03-15T04:21:41.000Z | Official Windows Platform Sample/Windows 8.1 Store app samples/[C++]-Windows 8.1 Store app samples/Direct2Dapp printing sample/C++/D2DPageRenderer.cpp | zzgchina888/msdn-code-gallery-microsoft | 21cb9b6bc0da3b234c5854ecac449cb3bd261f29 | [
"MIT"
] | null | null | null | //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
#include "pch.h"
#include <math.h>
#include "D2DPageRenderer.h"
#include "D2DPageRendererContext.h"
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
using namespace Windows::Graphics::Display;
PageRenderer::PageRenderer()
{
}
void PageRenderer::CreateDeviceIndependentResources()
{
DirectXBase::CreateDeviceIndependentResources();
// Create a DirectWrite text format object for the sample's content.
DX::ThrowIfFailed(
m_dwriteFactory->CreateTextFormat(
L"Segoe UI",
nullptr,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
40.0f,
L"en-us", // locale
&m_textFormat
)
);
// Align the text horizontally.
DX::ThrowIfFailed(
m_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING)
);
// Center the text vertically.
DX::ThrowIfFailed(
m_textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER)
);
// Create a DirectWrite text format object for status messages.
DX::ThrowIfFailed(
m_dwriteFactory->CreateTextFormat(
L"Segoe UI",
nullptr,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
20.0f,
L"en-us", // locale
&m_messageFormat
)
);
// Center the text horizontally.
DX::ThrowIfFailed(
m_messageFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER)
);
// Center the text vertically.
DX::ThrowIfFailed(
m_messageFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER)
);
}
void PageRenderer::CreateDeviceResources()
{
DirectXBase::CreateDeviceResources();
// Create and initialize sample overlay for sample title.
m_sampleOverlay = ref new SampleOverlay();
m_sampleOverlay->Initialize(
m_d2dDevice.Get(),
m_d2dContext.Get(),
m_wicFactory.Get(),
m_dwriteFactory.Get(),
"Direct2D Windows Store app printing sample"
);
D2D1_SIZE_F size = m_d2dContext->GetSize();
// Exclude sample title from imageable area for image drawing.
float titleHeight = m_sampleOverlay->GetTitleHeightInDips();
// Create and initialize the page renderer context for display.
m_displayPageRendererContext =
ref new PageRendererContext(
D2D1::RectF(0, titleHeight, size.width, size.height),
m_d2dContext.Get(),
DrawTypes::Rendering,
this
);
}
void PageRenderer::UpdateForWindowSizeChange()
{
DirectXBase::UpdateForWindowSizeChange();
m_sampleOverlay->UpdateForWindowSizeChange();
D2D1_SIZE_F size = m_d2dContext->GetSize();
// Exclude sample title from imageable area for image drawing.
float titleHeight = m_sampleOverlay->GetTitleHeightInDips();
D2D1_RECT_F contentBox = D2D1::RectF(0, titleHeight, size.width, size.height);
m_displayPageRendererContext->UpdateTargetBox(
contentBox
);
}
// On-screen rendering.
void PageRenderer::Render()
{
m_d2dContext->BeginDraw();
// Render page context.
m_displayPageRendererContext->Draw(1.0f);
// We ignore D2DERR_RECREATE_TARGET here. This error indicates that the device
// is lost. It will be handled during the next call to Present.
HRESULT hr = m_d2dContext->EndDraw();
if (hr != D2DERR_RECREATE_TARGET)
{
DX::ThrowIfFailed(hr);
}
// Render sample title.
m_sampleOverlay->Render();
// We are accessing D3D resources directly in Present() without D2D's knowledge,
// so we must manually acquire the D2D factory lock.
//
// Note: it's absolutely critical that the factory lock be released upon
// exiting this function, or else the entire app will deadlock. This is
// ensured via the following RAII class.
{
D2DFactoryLock factoryLock(m_d2dFactory.Get());
Present();
}
}
void PageRenderer::DrawPreviewSurface(
_In_ float width,
_In_ float height,
_In_ float scale,
_In_ D2D1_RECT_F contentBox,
_In_ uint32 desiredJobPage,
_In_ IPrintPreviewDxgiPackageTarget* previewTarget
)
{
// We are accessing D3D resources directly without D2D's knowledge, so we
// must manually acquire the D2D factory lock.
//
// Note: it's absolutely critical that the factory lock be released upon
// exiting this function, or else the entire app will deadlock. This is
// ensured via the following RAII class.
D2DFactoryLock factoryLock(m_d2dFactory.Get());
CD3D11_TEXTURE2D_DESC textureDesc(
DXGI_FORMAT_B8G8R8A8_UNORM,
static_cast<uint32>(ceil(width * m_dpi / 96)),
static_cast<uint32>(ceil(height * m_dpi / 96)),
1,
1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
);
ComPtr<ID3D11Texture2D> texture;
DX::ThrowIfFailed(
m_d3dDevice->CreateTexture2D(
&textureDesc,
nullptr,
&texture
)
);
// Create a preview DXGI surface with given size.
ComPtr<IDXGISurface> dxgiSurface;
DX::ThrowIfFailed(
texture.As<IDXGISurface>(&dxgiSurface)
);
// Create a new D2D device context for rendering the preview surface. D2D
// device contexts are stateful, and hence a unique device context must be
// used on each thread.
ComPtr<ID2D1DeviceContext> d2dContext;
DX::ThrowIfFailed(
m_d2dDevice->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
&d2dContext
)
);
// Update DPI for preview surface as well.
d2dContext->SetDpi(m_dpi, m_dpi);
// Recommend using the screen DPI for better fidelity and better performance in the print preview.
D2D1_BITMAP_PROPERTIES1 bitmapProperties =
D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED)
);
// Create surface bitmap on which page content is drawn.
ComPtr<ID2D1Bitmap1> d2dSurfaceBitmap;
DX::ThrowIfFailed(
d2dContext->CreateBitmapFromDxgiSurface(
dxgiSurface.Get(),
&bitmapProperties,
&d2dSurfaceBitmap
)
);
d2dContext->SetTarget(d2dSurfaceBitmap.Get());
// Create and initialize the page renderer context for preview.
PageRendererContext^ previewPageRendererContext =
ref new PageRendererContext(
contentBox,
d2dContext.Get(),
DrawTypes::Preview,
this
);
d2dContext->BeginDraw();
// Draw page content on the preview surface.
// Here contentBox is smaller than the real page size and the scale indicates the proportion.
// It is faster to draw content on a smaller surface.
previewPageRendererContext->Draw(scale);
// The document source handles D2DERR_RECREATETARGET, so it is okay to throw this error
// here.
DX::ThrowIfFailed(
d2dContext->EndDraw()
);
// Must pass the same DPI as used to create the DXGI surface for the correct print preview.
DX::ThrowIfFailed(
previewTarget->DrawPage(
desiredJobPage,
dxgiSurface.Get(),
m_dpi,
m_dpi
)
);
}
void PageRenderer::CreatePrintControl(
_In_ IPrintDocumentPackageTarget* docPackageTarget,
_In_ D2D1_PRINT_CONTROL_PROPERTIES* printControlProperties
)
{
// Explicitly release existing D2D print control.
m_d2dPrintControl = nullptr;
DX::ThrowIfFailed(
m_d2dDevice->CreatePrintControl(
m_wicFactory.Get(),
docPackageTarget,
printControlProperties,
&m_d2dPrintControl
)
);
}
HRESULT PageRenderer::ClosePrintControl()
{
return (m_d2dPrintControl == nullptr) ? S_OK : m_d2dPrintControl->Close();
}
// Print out one page, with the given print ticket.
// This sample has only one page and we ignore pageNumber below.
void PageRenderer::PrintPage(
_In_ uint32 /*pageNumber*/,
_In_ D2D1_RECT_F imageableArea,
_In_ D2D1_SIZE_F pageSize,
_In_opt_ IStream* pagePrintTicketStream
)
{
// Create a new D2D device context for generating the print command list.
// D2D device contexts are stateful, and hence a unique device context must
// be used on each thread.
ComPtr<ID2D1DeviceContext> d2dContext;
DX::ThrowIfFailed(
m_d2dDevice->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
&d2dContext
)
);
ComPtr<ID2D1CommandList> printCommandList;
DX::ThrowIfFailed(
d2dContext->CreateCommandList(&printCommandList)
);
d2dContext->SetTarget(printCommandList.Get());
// Create and initialize the page renderer context for print.
// In this case, we want to use the bitmap source that already has
// the color context embedded in it. Thus, we pass NULL for the
// color context parameter.
PageRendererContext^ printPageRendererContext =
ref new PageRendererContext(
imageableArea,
d2dContext.Get(),
DrawTypes::Printing,
this
);
d2dContext->BeginDraw();
// Draw page content on a command list.
// 1.0f below indicates that the printing content does not scale.
// "DrawTypes::Printing" below indicates it is a printing case.
printPageRendererContext->Draw(1.0f);
// The document source handles D2DERR_RECREATETARGET, so it is okay to throw this error
// here.
DX::ThrowIfFailed(
d2dContext->EndDraw()
);
DX::ThrowIfFailed(
printCommandList->Close()
);
DX::ThrowIfFailed(
m_d2dPrintControl->AddPage(printCommandList.Get(), pageSize, pagePrintTicketStream)
);
}
IDWriteTextFormat* PageRenderer::GetTextFormatNoRef()
{
return m_textFormat.Get();
}
IDWriteTextFormat* PageRenderer::GetMessageFormatNoRef()
{
return m_messageFormat.Get();
}
| 30.855114 | 102 | 0.652518 | zzgchina888 |
975a772cab49b5a436594142e8021addb6541323 | 2,081 | cpp | C++ | sym.cpp | beru/imagefilter | 5e1ded9fb050f377b040d2f0b51231d44f14de41 | [
"MIT"
] | null | null | null | sym.cpp | beru/imagefilter | 5e1ded9fb050f377b040d2f0b51231d44f14de41 | [
"MIT"
] | null | null | null | sym.cpp | beru/imagefilter | 5e1ded9fb050f377b040d2f0b51231d44f14de41 | [
"MIT"
] | null | null | null | #include "sym.h"
#include <windows.h>
#include <Dbghelp.h>
#pragma comment(lib, "Dbghelp.lib")
/*
#pragma comment(lib, "msvcrtd.lib")
// msvcmrtd.lib
extern "C" {
extern char* __unDName(char *,const char*,int,int,int,unsigned short int);
extern char* __unDNameEx(char *,const char*,int,int,int,void *,unsigned short int);
}
*/
class SymImpl {
private:
HANDLE hProcess_;
public:
SymImpl() {
// copied from xtrace
DWORD symOptions = SymGetOptions();
symOptions |= SYMOPT_DEFERRED_LOADS;
symOptions &= ~SYMOPT_UNDNAME;
SymSetOptions(symOptions);
hProcess_ = GetCurrentProcess();
BOOL bInited = SymInitialize(
hProcess_,
NULL,
TRUE
);
int hoge = 0;
}
~SymImpl() {
SymCleanup(hProcess_);
}
std::string GetName(void* p) {
DWORD64 displacement64;
ULONG64 buffer[(sizeof(SYMBOL_INFO) +
MAX_SYM_NAME * sizeof(TCHAR) +
sizeof(ULONG64) - 1) /
sizeof(ULONG64)];
PSYMBOL_INFO pSymbol = (PSYMBOL_INFO)buffer;
pSymbol->SizeOfStruct = sizeof(SYMBOL_INFO);
pSymbol->MaxNameLen = MAX_SYM_NAME;
if (SymFromAddr(hProcess_, (DWORD64)p, 0, pSymbol)) {
//char* pTempName = __unDNameEx(0, pSymbol->Name, 0, (int)malloc, (int)free, 0, UNDNAME_COMPLETE);
//if (pTempName) {
// std::string ret = pTempName;
// free(pTempName);
// return ret;
//}else {
// return "";
//}
const char* pQ = strchr(pSymbol->Name, '?');
if (!pQ) {
return pSymbol->Name;
}
char buff[MAX_SYM_NAME];
strcpy(buff, pQ);
int len = strlen(buff);
if (buff[len-1] == ')') {
buff[len-1] = 0;
}
char demangled[MAX_SYM_NAME];
if (
UnDecorateSymbolName(
buff,
demangled,
MAX_SYM_NAME-1,
UNDNAME_NAME_ONLY
)
) {
return demangled;
}
}
return "Sym::GetName failed";
}
};
Sym::Sym() {
pImpl_ = new SymImpl();
}
Sym::~Sym() {
delete pImpl_;
}
std::string Sym::GetName(void* p) {
return pImpl_->GetName(p);
}
| 20.81 | 102 | 0.588179 | beru |
975de2855a9caa68cbffe7f2d7feb8b4b78bac01 | 18,449 | cpp | C++ | climate-change/src/VS-Project/obj.cpp | jerry871002/CSE201-project | c42cc0e51d0c8367e4d06fc33756ab2ec4118ff4 | [
"MIT"
] | 5 | 2021-05-27T21:50:33.000Z | 2022-01-28T11:54:32.000Z | climate-change/src/VS-Project/obj.cpp | jerry871002/CSE201-project | c42cc0e51d0c8367e4d06fc33756ab2ec4118ff4 | [
"MIT"
] | null | null | null | climate-change/src/VS-Project/obj.cpp | jerry871002/CSE201-project | c42cc0e51d0c8367e4d06fc33756ab2ec4118ff4 | [
"MIT"
] | 1 | 2021-01-04T21:12:05.000Z | 2021-01-04T21:12:05.000Z | #include <iostream>
#include "obj.h"
#include <GodotGlobal.hpp>
#include <Viewport.hpp>
#include <StaticBody2D.hpp>
#include <SceneTree.hpp>
#include <Rect2.hpp>
#include <Label.hpp>
#include <String.hpp>
#include <wchar.h>
#include <string>
#include <stdlib.h>
#include "City.h"
#include "Player.h"
#include <random>
#include <Math.hpp>
using namespace godot;
# define M_PI 3.14159265358979323846 /* pi */
Structure::Structure() {
MenuVisible = false;
Clickable = false;
totalDays = 0;
/*
cost = 0;
energyUse = 0;
maintenance = 0;
satisfaction = 0;
income = 0;
population = 0;
numberOfEmployees = 0;
carbonEmission = 0;
energyDemand = 0;
energySupply = 0;
*/
}
/*
Structure::Structure(double cost, double energyUse, double maintenance, double satisfaction, double income, double population, double numberOfEmployees, double carbonEmission, double energyDemand, double energySupply) :
cost{ cost }, energyUse{ energyUse }, maintenance{ maintenance }, satisfaction{ satisfaction }, income{ income }, population{ population }, numberOfEmployees{ numberOfEmployees }, carbonEmission{ carbonEmission }, energyDemand{ energyDemand }, energySupply{ energySupply }{}
*/
Structure::~Structure() {}
double Structure::get_satisfaction() {
return this->satisfaction;
}
void Structure::set_satisfaction(double sat) {
this->satisfaction = sat;
}
// these are only for houses
int Structure::get_inhabitants() {
return this->numberOfInhabitants;
}
void Structure::set_inhabitants(int value) {
this->numberOfInhabitants = value;
}
double Structure::get_age() {
return this->age;
}
void Structure::set_age(double age) {
this->age = age;
}
double Structure::get_co2emissions() {
if (this->get_main_type() == "Housing") {
double panelsF = 1;
if (this->PanelsOn) { panelsF = 0.7; };
double trees = 0;
if (this->get_node("MeshComponents/Trees")->get("visible")) {
trees = 0.2; // 10 trees absorb 200 kilos of co2 a year
}
return (double)(((this->CO2Emission)-trees) * panelsF);
}
return this->CO2Emission;
}
void Structure::set_co2emissions(double emission) {
this->CO2Emission = emission;
}
double Structure::get_energyuse()
{
if (this->get_main_type() == "Housing") {
double panelsF = 1;
double turbineF = 1;
double glazingF = 1;
if (this->PanelsOn) {
panelsF = 0.6;
}
if (((Housing*)this)->rooftopWindTurbineOn) {
turbineF = 0.9;
}
if (this->get_object_type() == "House") {
if (((House*)this)->houseType == 1) { // If its a low level house then double glazing decrease energyuse
if (((House*)this)->doubleGlazingOn) {
glazingF = 0.75; //when having better insulation of windows, you don't have the 25% loss of heat anymore
}
}
}
return (double)(this->energyUse) * panelsF * turbineF * glazingF;
}
return this->energyUse;
}
void Structure::set_energyuse(double energyUse) {
this->energyUse = energyUse;
}
double Structure::get_energyperDay() {
return this->energyperDay;
}
void Structure::set_energyperDay(double energyperDay) {
this->energyperDay = energyperDay;
}
double Structure::get_environmental_cost() {
return this->environmentalCost;
}
void Structure::set_environmental_cost(double environmentalCost) {
this->environmentalCost = environmentalCost;
}
double Structure::get_cost() {
return this->cost;
}
void Structure::set_cost(double cost) {
this->cost = cost;
}
double Structure::get_employment() {
return this->employment;
}
void Structure::set_employment(double employment) {
this->employment = employment;
}
double Structure::get_building_time() {
return this->buildingTime;
}
void Structure::set_building_time(double buildingTime) {
this->buildingTime = buildingTime;
}
double Structure::get_maintenance() {
return this->maintenance;
}
void Structure::set_maintenance(double maintenance) {
this->maintenance = maintenance;
}
double Structure::get_averageWage() {
return this->averageWage;
}
void Structure::set_averageWage(double averageWage) {
this->averageWage = averageWage;
}
void Structure::_register_methods()
{
register_method((char*)"_process", &Structure::_process);
register_method((char*)"_input", &Structure::_input);
register_method((char*)"_ready", &Structure::_ready);
register_method((char*)"_on_Area_mouse_entered", &Structure::_on_Area_mouse_entered);
register_method((char*)"_on_Area_mouse_exited", &Structure::_on_Area_mouse_exited);
register_property<Structure, String>("object_type", &Structure::set_object_type, &Structure::get_type, "Structure");
register_property<Structure, bool>("updatable", &Structure::updatable, false);
register_property<Structure, double>("CO2Emission", &Structure::set_co2emissions, &Structure::get_co2emissions, 1);
register_property<Structure, double>("satisfaction", &Structure::set_satisfaction, &Structure::get_satisfaction, 1);
register_property<Structure, double>("energyUse", &Structure::set_energyuse, &Structure::get_energyuse, 1);
register_property<Structure, double>("averageWage", &Structure::set_averageWage, &Structure::get_averageWage, 1);
register_property<Structure, double>("maintenance", &Structure::set_maintenance, &Structure::get_maintenance, 1);
register_property<Structure, double>("employment", &Structure::set_employment, &Structure::get_employment, 1);
register_property<Structure, double>("cost", &Structure::set_cost, &Structure::get_cost, 1);
register_property<Structure, double>("environmentalCost", &Structure::set_environmental_cost, &Structure::get_environmental_cost, 1);
register_property<Structure, double>("buildingTime", &Structure::set_building_time, &Structure::get_building_time, 1);
register_property<Structure, double>("age", &Structure::set_age, &Structure::get_age, 1);
register_property<Structure, int>("numberOfInhabitants", &Structure::set_inhabitants, &Structure::get_inhabitants, 0);
//register_method((char*)"get_co2emissions", &Structure::get_co2emissions);
register_property<Structure, double>("solar_panel_subsidies", &Structure::solar_panel_subsidies, 0);
register_property<Structure, double>("efficiency_supercritical", &Structure::efficiency_supercritical, 0);
register_property<Structure, double>("efficiency_cogeneration", &Structure::efficiency_cogeneration, 0);
register_property<Structure, double>("nuclear_prohibited", &Structure::nuclear_prohibited, 0);
register_property<Structure, double>("coal_prohibited", &Structure::coal_prohibited, 0);
register_property<Structure, double>("maximum_CO2", &Structure::maximum_CO2, 0);
register_property<Structure, double>("subsidy_green", &Structure::subsidy_green, 0);
register_property<Structure, double>("pesticideProhibited", &Structure::pesticideProhibited, 0);
register_property<Structure, double>("GMOProhibited", &Structure::GMOProhibited, 0);
register_property<Structure, double>("fertilizerProhibited", &Structure::fertilizerProhibited, 0);
register_property<Structure, double>("solar_panel_subsidies_housing", &Structure::solar_panel_subsidies_housing, 0);
register_property<Structure, double>("wind_turbine_subsidies", &Structure::wind_turbine_subsidies, 0);
}
void Structure::_init()
{
}
void Structure::_ready()
{
object_scale = this->get("scale");
myCity = this->get_tree()->get_root()->get_node("Main/3Dworld");
// COUNT UP ALL THE INITIAL VARIABLES
add_city_counters();
}
void Structure::add_city_counters() {
myCity->set("income", double(myCity->get("income")) + double(this->get("averageWage")));
myCity->set("carbonEmission", double(myCity->get("carbonEmission")) + double(this->get("CO2Emission")));
myCity->set("energyDemand", double(myCity->get("energyDemand")) + double(this->get("energyUse")));
myCity->set("numberOfEmployees", double(myCity->get("numberOfEmployees")) + double(this->get("employment")));
myCity->set("totalSatisfaction", double(myCity->get("totalSatisfaction")) + satisfaction_weight() * double(this->get("satisfaction")));
myCity->set("population", int(myCity->get("population")) + int(this->get("numberOfInhabitants")));
if (this->get_main_type() == String("Housing")) {
myCity->set("HousingCO2", int(myCity->get("HousingCO2")) + int(this->get("CO2Emission")));
} else if (this->get_main_type() == String("Energy")) {
myCity->set("EnergyCO2", int(myCity->get("EnergyCO2")) + int(this->get("CO2Emission")));
}
else if(this->get_main_type() == String("Production")) {
myCity->set("ProductionCO2", int(myCity->get("ProductionCO2")) + int(this->get("CO2Emission")));
}
else if(this->get_main_type() == String("Shop")) {
myCity->set("ShopsCO2", int(myCity->get("ShopsCO2")) + int(this->get("CO2Emission")));
}
}
void Structure::subtract_city_counters() {
myCity->set("income", double(myCity->get("income")) - double(this->get("averageWage")));
myCity->set("carbonEmission", double(myCity->get("carbonEmission")) - double(this->get("CO2Emission")));
myCity->set("environmentalCost", double(myCity->get("environmentalCost")) - double(this->get("environmentalCost")));
myCity->set("energyDemand", double(myCity->get("energyDemand")) - double(this->get("energyUse")));
myCity->set("numberOfEmployees", double(myCity->get("numberOfEmployees")) - double(this->get("employment")));
myCity->set("totalSatisfaction", double(myCity->get("totalSatisfaction")) - satisfaction_weight() * double(this->get("satisfaction")));
myCity->set("population", int(myCity->get("population")) - int(this->get("numberOfInhabitants")));
if (this->get_main_type() == String("Housing")) {
myCity->set("HousingCO2", int(myCity->get("HousingCO2")) - int(this->get("CO2Emission")));
}
else if (this->get_main_type() == String("Energy")) {
myCity->set("EnergyCO2", int(myCity->get("EnergyCO2")) - int(this->get("CO2Emission")));
}
else if (this->get_main_type() == String("Production")) {
myCity->set("ProductionCO2", int(myCity->get("ProductionCO2")) - int(this->get("CO2Emission")));
}
else if (this->get_main_type() == String("Shop")) {
myCity->set("ShopsCO2", int(myCity->get("ShopsCO2")) - int(this->get("CO2Emission")));
}
}
Vector3 Structure::get_position() {
return (Vector3)((Spatial*)this)->get_translation();
}
bool Structure::is_other_structure_within_distance(Vector3 other, double distance) {
Vector3 pos = get_position();
return (sqrtf(other[0] * pos[0] + other[1] * pos[1] + other[2] * pos[2]) <= distance);
}
int Structure::satisfaction_weight() {
String type = this->get_main_type();
if (type == "Energy") {
return 10;
}
if (type == "Housing") {
return 1;
}
if (type == "Production") {
return 5;
}
if (type == "Shop") {
return 3;
}
return 1;
}
void Structure::_process(float delta)
{
if (this->get("updatable")) {
subtract_city_counters();
this->simulate_step((double)(this->get_tree()->get_root()->get_node("Main/3Dworld")->get("day_tick")) - age); // will run the lowest level simulate step function
add_city_counters();
this->set("updatable", false);
}
if (this->hover_animation_active) {
++(this->hover_animation_counter);
this->set("scale", Vector3(object_scale.x, object_scale.y * float(1 + 0.25 * sin(M_PI * hover_animation_counter / 5)), object_scale.z));
if (this->hover_animation_counter == 5) {
this->set("scale", object_scale);
hover_animation_active = false;
hover_animation_counter = 0;
}
}
}
void Structure::simulate_step(double days) {
age += days;
}
void Structure::_input(InputEvent* e)
{
Input* i = Input::get_singleton();
if (i->is_action_just_pressed("ui_select") && Clickable) {
// RECORD MOUSE POSITION
Vector2 mousePos = this->get_viewport()->get_mouse_position();
// PAUSE GAME
this->get_tree()->get_root()->get_node("Main/3Dworld")->set("time_speed", 0);
// PLAYER SHOULD NOT BE MOVABLE
((Player*)(this->get_tree()->get_root()->get_node("Main/3Dworld/Player")))->set("movable", false);
this->get_tree()->get_root()->get_node("Main/2Dworld/Blur")->set("visible", true);
// SET INFO BOX SIZE AND POSITION
int ypos = (int)(((Vector2)(this->get_tree()->get_root()->get_node("Main/2Dworld")->get_node("InfoBox")->get("rect_position"))).y);
int width = (int)(((Vector2)(this->get_tree()->get_root()->get_node("Main/2Dworld")->get_node("InfoBox")->get("rect_size"))).x);
if (mousePos.x > (get_viewport()->get_size().x) / 2)
{
(this->get_tree()->get_root()->get_node("Main/2Dworld/InfoBox"))->set("rect_position", Vector2(60, ypos));
}
else {
(this->get_tree()->get_root()->get_node("Main/2Dworld/InfoBox"))->set("rect_position", Vector2(get_viewport()->get_size().x / 2 - width - 60, ypos));
}
// AJUST POSITION OF MENU TO ENSURE IT IS VISIBLE
if (get_viewport()->get_size().x - mousePos.x <= MenuSize)
{
if (mousePos.y > (get_viewport()->get_size().y / 2)) { mousePos.y -= MenuSize /*- (get_viewport()->get_size().x - mousePos.x)*/; }
else { mousePos.y += MenuSize/* - (get_viewport()->get_size().x - mousePos.x)*/; }
//mousePos.x = get_viewport()->get_size().x - MenuSize;
mousePos.x -= MenuSize;
}
else if (mousePos.x <= MenuSize)
{
if (mousePos.y > (get_viewport()->get_size().y / 2)) { mousePos.y -= MenuSize /*- mousePos.x*/; }
else { mousePos.y += MenuSize /*- mousePos.x*/; }
mousePos.x += 2 * MenuSize;
}
if (get_viewport()->get_size().y - mousePos.y <= MenuSize)
{
if (mousePos.x > (get_viewport()->get_size().x / 2)) { mousePos.x -= MenuSize /*- (get_viewport()->get_size().y - mousePos.y)*/; }
else { mousePos.x += MenuSize /* - (get_viewport()->get_size().y - mousePos.y)*/; }
//mousePos.y = get_viewport()->get_size().y - MenuSize;
mousePos.y -= MenuSize;
}
else if (mousePos.y <= MenuSize)
{
if (mousePos.x > (get_viewport()->get_size().x / 2)) { mousePos.x -= MenuSize/* - mousePos.y*/; }
else { mousePos.x += MenuSize/* - mousePos.y*/; }
mousePos.y += MenuSize;
}
//mousePos = Vector2(real_t((double)(get_viewport()->get_size().x) / 2), real_t((double)(get_viewport()->get_size().y) / 2));
(this->get_tree()->get_root()->get_node("Main/2Dworld/Menus"))->set("position", Vector2(mousePos.x / 2, mousePos.y / 2));
show_menu();
}
}
void Structure::show_menu()
{
this->get_tree()->get_root()->get_node("Main/2Dworld/InvalidInputNotification")->set("visible", false);
this->get_tree()->get_root()->get_node("Main/2Dworld/InfoBox")->set("text", get_object_info());
this->get_tree()->get_root()->get_node("Main/2Dworld/InfoBox")->set("visible", true);
godot::String MenuPathString = "Main/2Dworld/Menus/Menu" + this->get_main_type();
NodePath MenuPath = (NodePath)MenuPathString;
if (this->get_tree()->get_root()->has_node(MenuPath)) {
this->get_tree()->get_root()->get_node(MenuPath)->set("visible", true);
}
else {
Godot::print("A node was not found at the following path: ");
Godot::print(MenuPathString);
}
}
template<typename T> String to_godot_string(T s)
{
std::string standardString = std::to_string(s);
godot::String godotString = godot::String(standardString.c_str());
return godotString;
}
String Structure::get_object_info()
{
String info = String("INFORMATION - ABOUT THIS STRUCTURE") + String("\n") + String("\n") + String("\n");
if (this->get_object_type() == "Building"){
info += "This building is a(n) " + this->get_main_type() + " building. Specifically, it is a " + to_godot_string((int)(((int)(this)->get("age")) / 365)) + " year and " + to_godot_string((int)(((int)(this)->get("age")) % 365)) + " days old Apartment Building." + String("\n") + String("\n");
}
else if (this->get_object_type() == "AgriculturalProduction") {
info += "This is a field. It is able to produce several different crops." + String("\n") + String("\n");
}
else {
info += "This building is a(n) " + this->get_main_type() + " building. Specifically, it is a " + to_godot_string((int)(((int)(this)->get("age")) / 365)) + " year and " + to_godot_string((int)(((int)(this)->get("age")) % 365)) + " days old " + this->get_object_type() + "." + String("\n") + String("\n");
}
return info;
}
void godot::Structure::_on_Area_mouse_entered()
{
Clickable = true;
Input* i = Input::get_singleton();
i->set_default_cursor_shape(i->CURSOR_POINTING_HAND);
this->hover_animation_active = true;
//this->set("scale", Vector3(Vector3(this->get("scale")).x, 1.25 * Vector3(this->get("scale")).y, Vector3(this->get("scale")).z));
}
void godot::Structure::_on_Area_mouse_exited()
{
Clickable = false;
Input* i = Input::get_singleton();
i->set_default_cursor_shape(i->CURSOR_ARROW);
//this->set("scale", Vector3(Vector3(this->get("scale")).x, (1/1.25) * Vector3(this->get("scale")).y, Vector3(this->get("scale")).z));
this->set("scale", object_scale);
hover_animation_active = false;
hover_animation_counter = 0;
}
| 37.497967 | 312 | 0.633313 | jerry871002 |
976068e04faa5cf81f933fc171fcd31c10055d30 | 298 | cpp | C++ | BOJ/code/002562_max_with_index.cpp | sml0399/implementation_of_algorithms | ea0b4e00f836875baea5946cca186ad80d7f5473 | [
"RSA-MD"
] | null | null | null | BOJ/code/002562_max_with_index.cpp | sml0399/implementation_of_algorithms | ea0b4e00f836875baea5946cca186ad80d7f5473 | [
"RSA-MD"
] | 1 | 2021-01-12T05:42:07.000Z | 2021-01-12T05:42:07.000Z | BOJ/code/002562_max_with_index.cpp | sml0399/implementation_of_algorithms | ea0b4e00f836875baea5946cca186ad80d7f5473 | [
"RSA-MD"
] | null | null | null | #include <iostream>
using namespace std;
int main(void){
int init_index=1;
int max_val=-1;
int new_num=1;
for(int i=0;i<9;i++){
cin>>new_num;
if(new_num>max_val){
init_index=i+1;
max_val=new_num;
}
}
cout<<max_val<<"\n";
cout<<init_index<<"\n";
return 0;
}
| 16.555556 | 25 | 0.590604 | sml0399 |
9761c5dea3e304a7ca0027a0edd3606915b8c986 | 32,263 | cpp | C++ | MoravaEngine/src/Renderer/RendererVoxelTerrain.cpp | imgui-works/MoravaEngine_opengl_vulkan_2d_3d_game_engine | b8e6ee3c3c890e9b8cf5de7bcb564b32f6767b6b | [
"Apache-2.0"
] | null | null | null | MoravaEngine/src/Renderer/RendererVoxelTerrain.cpp | imgui-works/MoravaEngine_opengl_vulkan_2d_3d_game_engine | b8e6ee3c3c890e9b8cf5de7bcb564b32f6767b6b | [
"Apache-2.0"
] | null | null | null | MoravaEngine/src/Renderer/RendererVoxelTerrain.cpp | imgui-works/MoravaEngine_opengl_vulkan_2d_3d_game_engine | b8e6ee3c3c890e9b8cf5de7bcb564b32f6767b6b | [
"Apache-2.0"
] | 1 | 2022-01-05T03:51:02.000Z | 2022-01-05T03:51:02.000Z | #include "Renderer/RendererVoxelTerrain.h"
#include "Core/Profiler.h"
#include "Core/ResourceManager.h"
#include "Shader/ShaderMain.h"
RendererVoxelTerrain::RendererVoxelTerrain()
{
SetUniforms();
SetShaders();
}
RendererVoxelTerrain::~RendererVoxelTerrain()
{
}
void RendererVoxelTerrain::Init(Scene* scene)
{
}
void RendererVoxelTerrain::SetUniforms()
{
// common
RendererBasic::GetUniforms().insert(std::make_pair("model", 0));
RendererBasic::GetUniforms().insert(std::make_pair("view", 0));
RendererBasic::GetUniforms().insert(std::make_pair("projection", 0));
RendererBasic::GetUniforms().insert(std::make_pair("nearPlane", 0));
RendererBasic::GetUniforms().insert(std::make_pair("farPlane", 0));
RendererBasic::GetUniforms().insert(std::make_pair("dirLightTransform", 0));
RendererBasic::GetUniforms().insert(std::make_pair("normalMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("lightPosition", 0));
// main
RendererBasic::GetUniforms().insert(std::make_pair("eyePosition", 0));
// water
RendererBasic::GetUniforms().insert(std::make_pair("reflectionTexture", 0));
RendererBasic::GetUniforms().insert(std::make_pair("refractionTexture", 0));
RendererBasic::GetUniforms().insert(std::make_pair("dudvMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("depthMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("moveFactor", 0));
RendererBasic::GetUniforms().insert(std::make_pair("cameraPosition", 0));
RendererBasic::GetUniforms().insert(std::make_pair("lightColor", 0));
// PBR - physically based rendering
RendererBasic::GetUniforms().insert(std::make_pair("albedo", 0));
RendererBasic::GetUniforms().insert(std::make_pair("metallic", 0));
RendererBasic::GetUniforms().insert(std::make_pair("roughness", 0));
RendererBasic::GetUniforms().insert(std::make_pair("ao", 0));
RendererBasic::GetUniforms().insert(std::make_pair("albedoMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("normalMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("metallicMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("roughnessMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("aoMap", 0));
RendererBasic::GetUniforms().insert(std::make_pair("camPos", 0));
RendererBasic::GetUniforms().insert(std::make_pair("ambientIntensity", 0));
// cubemap shader
RendererBasic::GetUniforms().insert(std::make_pair("equirectangularMap", 0));
// skybox Joey shader
RendererBasic::GetUniforms().insert(std::make_pair("environmentMap", 0));
}
void RendererVoxelTerrain::SetShaders()
{
H2M::RefH2M<MoravaShader> shaderMain = MoravaShader::Create("Shaders/shader.vert", "Shaders/shader.frag");
RendererBasic::GetShaders().insert(std::make_pair("main", shaderMain));
Log::GetLogger()->info("RendererVoxelTerrain: shaderMain compiled [programID={0}]", shaderMain->GetProgramID());
H2M::RefH2M<MoravaShader> shaderRenderInstanced = MoravaShader::Create("Shaders/render_instanced.vs", "Shaders/render_instanced.fs");
RendererBasic::GetShaders().insert(std::make_pair("render_instanced", shaderRenderInstanced));
Log::GetLogger()->info("RendererVoxelTerrain: shaderRenderInstanced compiled [programID={0}]", shaderRenderInstanced->GetProgramID());
H2M::RefH2M<MoravaShader> shaderBasic = MoravaShader::Create("Shaders/basic.vs", "Shaders/basic.fs");
RendererBasic::GetShaders().insert(std::make_pair("basic", shaderBasic));
Log::GetLogger()->info("RendererVoxelTerrain: shaderBasic compiled [programID={0}]", shaderBasic->GetProgramID());
H2M::RefH2M<MoravaShader> shaderMarchingCubes = MoravaShader::Create("Shaders/marching_cubes.vs", "Shaders/marching_cubes.fs");
RendererBasic::GetShaders().insert(std::make_pair("marching_cubes", shaderMarchingCubes));
Log::GetLogger()->info("RendererVoxelTerrain: shaderMarchingCubes compiled [programID={0}]", shaderMarchingCubes->GetProgramID());
H2M::RefH2M<MoravaShader> shaderShadowMap = MoravaShader::Create("Shaders/directional_shadow_map.vert", "Shaders/directional_shadow_map.frag");
RendererBasic::GetShaders().insert(std::make_pair("shadow_map", shaderShadowMap));
Log::GetLogger()->info("RendererEditor: shaderShadowMap compiled [programID={0}]", shaderShadowMap->GetProgramID());
H2M::RefH2M<MoravaShader> shaderOmniShadow = MoravaShader::Create("Shaders/omni_shadow_map.vert", "Shaders/omni_shadow_map.geom", "Shaders/omni_shadow_map.frag");
RendererBasic::GetShaders().insert(std::make_pair("omniShadow", shaderOmniShadow));
Log::GetLogger()->info("RendererVoxelTerrain: shaderOmniShadow compiled [programID={0}]", shaderOmniShadow->GetProgramID());
H2M::RefH2M<MoravaShader> shaderWater = MoravaShader::Create("Shaders/water.vert", "Shaders/water.frag");
RendererBasic::GetShaders().insert(std::make_pair("water", shaderWater));
printf("Renderer: Water shader compiled [programID=%d]\n", shaderWater->GetProgramID());
}
// BEGIN shadow render passes
void RendererVoxelTerrain::RenderPassShadow(Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
if (!scene->GetSettings().enableShadows) return;
if (!LightManager::directionalLight.GetEnabled()) return;
if (LightManager::directionalLight.GetShadowMap() == nullptr) return;
H2M::RefH2M<MoravaShader> shaderShadowMap = RendererBasic::GetShaders()["shadow_map"];
shaderShadowMap->Bind();
DirectionalLight* light = &LightManager::directionalLight;
glViewport(0, 0, light->GetShadowMap()->GetShadowWidth(), light->GetShadowMap()->GetShadowHeight());
light->GetShadowMap()->BindForWriting();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_BLEND);
/**** BEGIN shadow_map ****/
shaderShadowMap->SetMat4("u_DirLightTransform", LightManager::directionalLight.CalculateLightTransform());
shaderShadowMap->SetBool("u_Animated", false);
shaderShadowMap->Validate();
/**** END shadow_map ****/
DisableCulling();
std::string passType = "shadow_dir";
scene->Render(mainWindow, projectionMatrix, passType, RendererBasic::GetShaders(), RendererBasic::GetUniforms());
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void RendererVoxelTerrain::RenderOmniShadows(Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
if (!scene->GetSettings().enableOmniShadows) return;
for (size_t i = 0; i < LightManager::pointLightCount; i++)
{
if (LightManager::pointLights[i].GetEnabled())
{
RenderPassOmniShadow(&LightManager::pointLights[i], mainWindow, scene, projectionMatrix);
}
}
for (size_t i = 0; i < LightManager::spotLightCount; i++)
{
if (LightManager::spotLights[i].GetBasePL()->GetEnabled())
{
RenderPassOmniShadow((PointLight*)&LightManager::spotLights[i], mainWindow, scene, projectionMatrix);
}
}
}
void RendererVoxelTerrain::RenderPassOmniShadow(PointLight* light, Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
if (!scene->GetSettings().enableOmniShadows) return;
RendererBasic::GetShaders()["omniShadow"]->Bind();
glViewport(0, 0, light->GetShadowMap()->GetShadowWidth(), light->GetShadowMap()->GetShadowHeight());
light->GetShadowMap()->BindForWriting();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_BLEND);
RendererBasic::GetShaders()["omniShadow"]->SetFloat3("lightPosition", light->GetPosition());
RendererBasic::GetShaders()["omniShadow"]->SetFloat("farPlane", light->GetFarPlane());
std::vector<glm::mat4> lightMatrices = light->CalculateLightTransform();
for (unsigned int i = 0; i < lightMatrices.size(); i++) {
RendererBasic::GetShaders()["omniShadow"]->SetMat4("lightMatrices[" + std::to_string(i) + "]", lightMatrices[i]);
}
RendererBasic::GetShaders()["omniShadow"]->Validate();
EnableCulling();
std::string passType = "shadow_omni";
scene->Render(mainWindow, projectionMatrix, passType, RendererBasic::GetShaders(), RendererBasic::GetUniforms());
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
// END shadow render passes
// BEGIN water render passes
void RendererVoxelTerrain::RenderWaterEffects(float deltaTime, Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
if (!scene->GetSettings().enableWaterEffects) return;
glEnable(GL_CLIP_DISTANCE0);
float waterMoveFactor = scene->GetWaterManager()->GetWaterMoveFactor();
waterMoveFactor += WaterManager::m_WaveSpeed * deltaTime;
if (waterMoveFactor >= 1.0f)
{
waterMoveFactor = waterMoveFactor - 1.0f;
}
scene->GetWaterManager()->SetWaterMoveFactor(waterMoveFactor);
float distance = 2.0f * (scene->GetCamera()->GetPosition().y - scene->GetSettings().waterHeight);
glm::vec3 cameraPosition = scene->GetCamera()->GetPosition();
glm::vec3 cameraPositionInverse = scene->GetCamera()->GetPosition();
cameraPositionInverse.y -= distance;
scene->GetCamera()->SetPosition(cameraPositionInverse);
scene->GetCameraController()->InvertPitch();
RenderPassWaterReflection(mainWindow, scene, projectionMatrix);
scene->GetCamera()->SetPosition(cameraPosition);
scene->GetCameraController()->InvertPitch();
RenderPassWaterRefraction(mainWindow, scene, projectionMatrix);
}
void RendererVoxelTerrain::RenderPassWaterReflection(Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
glViewport(0, 0, scene->GetWaterManager()->GetFramebufferWidth(), scene->GetWaterManager()->GetFramebufferHeight());
scene->GetWaterManager()->GetReflectionFramebuffer()->Bind();
// Clear the window
RendererBasic::Clear();
H2M::RefH2M<ShaderMain> shaderMain = RendererBasic::GetShaders()["main"];
shaderMain->Bind();
RendererBasic::GetUniforms()["model"] = shaderMain->GetUniformLocation("model");
RendererBasic::GetUniforms()["projection"] = shaderMain->GetUniformLocation("projection");
RendererBasic::GetUniforms()["view"] = shaderMain->GetUniformLocation("view");
RendererBasic::GetUniforms()["eyePosition"] = shaderMain->GetUniformLocation("eyePosition");
RendererBasic::GetUniforms()["specularIntensity"] = shaderMain->GetUniformLocationMaterialSpecularIntensity();
RendererBasic::GetUniforms()["shininess"] = shaderMain->GetUniformLocationMaterialShininess();
glUniformMatrix4fv(RendererBasic::GetUniforms()["view"], 1, GL_FALSE, glm::value_ptr(scene->GetCamera()->GetViewMatrix()));
glUniformMatrix4fv(RendererBasic::GetUniforms()["projection"], 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glUniform3f(RendererBasic::GetUniforms()["eyePosition"], scene->GetCamera()->GetPosition().x, scene->GetCamera()->GetPosition().y, scene->GetCamera()->GetPosition().z);
shaderMain->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderMain->SetMat4("projection", projectionMatrix);
shaderMain->SetFloat3("eyePosition", scene->GetCamera()->GetPosition());
shaderMain->SetDirectionalLight(&LightManager::directionalLight);
shaderMain->SetPointLights(LightManager::pointLights, LightManager::pointLightCount, scene->GetTextureSlots()["omniShadow"], 0);
shaderMain->SetSpotLights(LightManager::spotLights, LightManager::spotLightCount, scene->GetTextureSlots()["omniShadow"], LightManager::pointLightCount);
shaderMain->SetMat4("dirLightTransform", LightManager::directionalLight.CalculateLightTransform());
LightManager::directionalLight.GetShadowMap()->ReadTexture(scene->GetTextureSlots()["shadow"]);
shaderMain->SetInt("albedoMap", scene->GetTextureSlots()["diffuse"]);
shaderMain->SetInt("normalMap", scene->GetTextureSlots()["normal"]);
shaderMain->SetInt("shadowMap", scene->GetTextureSlots()["shadow"]);
shaderMain->SetFloat4("clipPlane", glm::vec4(0.0f, 1.0f, 0.0f, -scene->GetSettings().waterHeight)); // reflection clip plane
shaderMain->SetFloat4("tintColor", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
shaderMain->Validate();
H2M::RefH2M<MoravaShader> shaderRenderInstanced = RendererBasic::GetShaders()["render_instanced"];
shaderRenderInstanced->Bind();
shaderRenderInstanced->SetFloat4("clipPlane", glm::vec4(0.0f, 1.0f, 0.0f, -scene->GetSettings().waterHeight)); // reflection clip plane
shaderRenderInstanced->Validate();
EnableCulling();
std::string passType = "water";
scene->Render(mainWindow, projectionMatrix, passType, RendererBasic::GetShaders(), RendererBasic::GetUniforms());
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void RendererVoxelTerrain::RenderPassWaterRefraction(Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
glViewport(0, 0, scene->GetWaterManager()->GetFramebufferWidth(), scene->GetWaterManager()->GetFramebufferHeight());
scene->GetWaterManager()->GetRefractionFramebuffer()->Bind();
scene->GetWaterManager()->GetRefractionFramebuffer()->GetColorAttachment()->Bind(scene->GetTextureSlots()["refraction"]);
scene->GetWaterManager()->GetRefractionFramebuffer()->GetDepthAttachment()->Bind(scene->GetTextureSlots()["depth"]);
// Clear the window
RendererBasic::Clear();
H2M::RefH2M<ShaderMain> shaderMain = RendererBasic::GetShaders()["main"];
shaderMain->Bind();
RendererBasic::GetUniforms()["model"] = shaderMain->GetUniformLocation("model");
RendererBasic::GetUniforms()["projection"] = shaderMain->GetUniformLocation("projection");
RendererBasic::GetUniforms()["view"] = shaderMain->GetUniformLocation("view");
RendererBasic::GetUniforms()["eyePosition"] = shaderMain->GetUniformLocation("eyePosition");
RendererBasic::GetUniforms()["specularIntensity"] = shaderMain->GetUniformLocationMaterialSpecularIntensity();
RendererBasic::GetUniforms()["shininess"] = shaderMain->GetUniformLocationMaterialShininess();
shaderMain->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderMain->SetMat4("projection", projectionMatrix);
shaderMain->SetFloat3("eyePosition", scene->GetCamera()->GetPosition());
shaderMain->SetDirectionalLight(&LightManager::directionalLight);
shaderMain->SetPointLights(LightManager::pointLights, LightManager::pointLightCount, scene->GetTextureSlots()["omniShadow"], 0);
shaderMain->SetSpotLights(LightManager::spotLights, LightManager::spotLightCount, scene->GetTextureSlots()["omniShadow"], LightManager::pointLightCount);
shaderMain->SetMat4("dirLightTransform", LightManager::directionalLight.CalculateLightTransform());
LightManager::directionalLight.GetShadowMap()->ReadTexture(scene->GetTextureSlots()["shadow"]);
shaderMain->SetInt("albedoMap", scene->GetTextureSlots()["diffuse"]);
shaderMain->SetInt("normalMap", scene->GetTextureSlots()["normal"]);
shaderMain->SetInt("shadowMap", scene->GetTextureSlots()["shadow"]);
shaderMain->SetFloat4("clipPlane", glm::vec4(0.0f, -1.0f, 0.0f, scene->GetSettings().waterHeight)); // refraction clip plane
shaderMain->SetFloat4("tintColor", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
shaderMain->Validate();
H2M::RefH2M<MoravaShader> shaderRenderInstanced = RendererBasic::GetShaders()["render_instanced"];
shaderRenderInstanced->Bind();
shaderRenderInstanced->SetFloat4("clipPlane", glm::vec4(0.0f, -1.0f, 0.0f, scene->GetSettings().waterHeight)); // refraction clip plane
shaderRenderInstanced->Validate();
std::string passType = "water";
scene->Render(mainWindow, projectionMatrix, passType, RendererBasic::GetShaders(), RendererBasic::GetUniforms());
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
// END water render passes
void RendererVoxelTerrain::RenderPassMain(Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
glDisable(GL_CLIP_DISTANCE0);
glViewport(0, 0, (GLsizei)mainWindow->GetWidth(), (GLsizei)mainWindow->GetHeight());
// Clear the window
RendererBasic::Clear();
/**** BEGIN shaderMain ****/
H2M::RefH2M<ShaderMain> shaderMain = RendererBasic::GetShaders()["main"];
shaderMain->Bind();
RendererBasic::GetUniforms()["model"] = shaderMain->GetUniformLocation("model");
RendererBasic::GetUniforms()["projection"] = shaderMain->GetUniformLocation("projection");
RendererBasic::GetUniforms()["view"] = shaderMain->GetUniformLocation("view");
RendererBasic::GetUniforms()["eyePosition"] = shaderMain->GetUniformLocation("eyePosition");
RendererBasic::GetUniforms()["specularIntensity"] = shaderMain->GetUniformLocationMaterialSpecularIntensity();
RendererBasic::GetUniforms()["shininess"] = shaderMain->GetUniformLocationMaterialShininess();
shaderMain->SetMat4("model", glm::mat4(1.0f));
shaderMain->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderMain->SetMat4("projection", projectionMatrix);
shaderMain->SetFloat3("eyePosition", scene->GetCamera()->GetPosition());
// Directional Light
shaderMain->SetInt("directionalLight.base.enabled", LightManager::directionalLight.GetEnabled());
shaderMain->SetFloat3("directionalLight.base.color", LightManager::directionalLight.GetColor());
shaderMain->SetFloat("directionalLight.base.ambientIntensity", LightManager::directionalLight.GetAmbientIntensity());
shaderMain->SetFloat("directionalLight.base.diffuseIntensity", LightManager::directionalLight.GetDiffuseIntensity());
shaderMain->SetFloat3("directionalLight.direction", LightManager::directionalLight.GetDirection());
shaderMain->SetMat4("dirLightTransform", LightManager::directionalLight.CalculateLightTransform());
unsigned int textureUnit;
unsigned int offset;
// Point Lights
textureUnit = scene->GetTextureSlots()["omniShadow"];
offset = 0;
shaderMain->SetInt("pointLightCount", LightManager::pointLightCount);
for (int i = 0; i < (int)LightManager::pointLightCount; i++)
{
shaderMain->SetInt("pointLights[" + std::to_string(i) + "].base.enabled", LightManager::pointLights[i].GetEnabled());
shaderMain->SetFloat3("pointLights[" + std::to_string(i) + "].base.color", LightManager::pointLights[i].GetColor());
shaderMain->SetFloat("pointLights[" + std::to_string(i) + "].base.ambientIntensity", LightManager::pointLights[i].GetAmbientIntensity());
shaderMain->SetFloat("pointLights[" + std::to_string(i) + "].base.diffuseIntensity", LightManager::pointLights[i].GetDiffuseIntensity());
shaderMain->SetFloat3("pointLights[" + std::to_string(i) + "].position", LightManager::pointLights[i].GetPosition());
shaderMain->SetFloat("pointLights[" + std::to_string(i) + "].constant", LightManager::pointLights[i].GetConstant());
shaderMain->SetFloat("pointLights[" + std::to_string(i) + "].linear", LightManager::pointLights[i].GetLinear());
shaderMain->SetFloat("pointLights[" + std::to_string(i) + "].exponent", LightManager::pointLights[i].GetExponent());
LightManager::pointLights[i].GetShadowMap()->ReadTexture(textureUnit + offset + i);
shaderMain->SetInt("omniShadowMaps[" + std::to_string(offset + i) + "].shadowMap", textureUnit + offset + i);
shaderMain->SetFloat("omniShadowMaps[" + std::to_string(offset + i) + "].farPlane", LightManager::pointLights[i].GetFarPlane());
}
// Spot Lights
textureUnit = scene->GetTextureSlots()["omniShadow"];
offset = LightManager::pointLightCount;
shaderMain->SetInt("spotLightCount", LightManager::spotLightCount);
for (int i = 0; i < (int)LightManager::spotLightCount; i++)
{
shaderMain->SetInt("spotLights[" + std::to_string(i) + "].base.base.enabled", LightManager::spotLights[i].GetBasePL()->GetEnabled());
shaderMain->SetFloat3("spotLights[" + std::to_string(i) + "].base.base.color", LightManager::spotLights[i].GetBasePL()->GetColor());
shaderMain->SetFloat("spotLights[" + std::to_string(i) + "].base.base.ambientIntensity", LightManager::spotLights[i].GetBasePL()->GetAmbientIntensity());
shaderMain->SetFloat("spotLights[" + std::to_string(i) + "].base.base.diffuseIntensity", LightManager::spotLights[i].GetBasePL()->GetDiffuseIntensity());
shaderMain->SetFloat3("spotLights[" + std::to_string(i) + "].base.position", LightManager::spotLights[i].GetBasePL()->GetPosition());
shaderMain->SetFloat("spotLights[" + std::to_string(i) + "].base.constant", LightManager::spotLights[i].GetBasePL()->GetConstant());
shaderMain->SetFloat("spotLights[" + std::to_string(i) + "].base.linear", LightManager::spotLights[i].GetBasePL()->GetLinear());
shaderMain->SetFloat("spotLights[" + std::to_string(i) + "].base.exponent", LightManager::spotLights[i].GetBasePL()->GetExponent());
shaderMain->SetFloat3("spotLights[" + std::to_string(i) + "].direction", LightManager::spotLights[i].GetDirection());
shaderMain->SetFloat("spotLights[" + std::to_string(i) + "].edge", LightManager::spotLights[i].GetEdge());
LightManager::spotLights[i].GetShadowMap()->ReadTexture(textureUnit + offset + i);
shaderMain->SetInt("omniShadowMaps[" + std::to_string(offset + i) + "].shadowMap", textureUnit + offset + i);
shaderMain->SetFloat("omniShadowMaps[" + std::to_string(offset + i) + "].farPlane", LightManager::spotLights[i].GetFarPlane());
}
LightManager::directionalLight.GetShadowMap()->ReadTexture(scene->GetTextureSlots()["shadow"]);
shaderMain->SetInt("albedoMap", scene->GetTextureSlots()["diffuse"]);
shaderMain->SetInt("normalMap", scene->GetTextureSlots()["normal"]);
if (scene->GetSettings().enableShadows)
{
shaderMain->SetInt("shadowMap", scene->GetTextureSlots()["shadow"]);
}
shaderMain->SetFloat4("clipPlane", glm::vec4(0.0f, -1.0f, 0.0f, -10000));
shaderMain->SetFloat("tilingFactor", 1.0f);
shaderMain->Validate();
/**** END shaderMain ****/
/**** BEGIN shaderMarchingCubes ****/
H2M::RefH2M<MoravaShader> shaderMarchingCubes = RendererBasic::GetShaders()["marching_cubes"];
shaderMarchingCubes->Bind();
shaderMarchingCubes->SetMat4("model", glm::mat4(1.0f));
shaderMarchingCubes->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderMarchingCubes->SetMat4("projection", projectionMatrix);
shaderMarchingCubes->SetFloat3("eyePosition", scene->GetCamera()->GetPosition());
// Directional Light
shaderMarchingCubes->SetInt("directionalLight.base.enabled", LightManager::directionalLight.GetEnabled());
shaderMarchingCubes->SetFloat3("directionalLight.base.color", LightManager::directionalLight.GetColor());
shaderMarchingCubes->SetFloat("directionalLight.base.ambientIntensity", LightManager::directionalLight.GetAmbientIntensity());
shaderMarchingCubes->SetFloat("directionalLight.base.diffuseIntensity", LightManager::directionalLight.GetDiffuseIntensity());
shaderMarchingCubes->SetFloat3("directionalLight.direction", LightManager::directionalLight.GetDirection());
shaderMarchingCubes->SetMat4("dirLightTransform", LightManager::directionalLight.CalculateLightTransform());
// Point Lights
textureUnit = scene->GetTextureSlots()["omniShadow"];
offset = 0;
shaderMarchingCubes->SetInt("pointLightCount", LightManager::pointLightCount);
for (int i = 0; i < (int)LightManager::pointLightCount; i++)
{
shaderMarchingCubes->SetInt("pointLights[" + std::to_string(i) + "].base.enabled", LightManager::pointLights[i].GetEnabled());
shaderMarchingCubes->SetFloat3("pointLights[" + std::to_string(i) + "].base.color", LightManager::pointLights[i].GetColor());
shaderMarchingCubes->SetFloat("pointLights[" + std::to_string(i) + "].base.ambientIntensity", LightManager::pointLights[i].GetAmbientIntensity());
shaderMarchingCubes->SetFloat("pointLights[" + std::to_string(i) + "].base.diffuseIntensity", LightManager::pointLights[i].GetDiffuseIntensity());
shaderMarchingCubes->SetFloat3("pointLights[" + std::to_string(i) + "].position", LightManager::pointLights[i].GetPosition());
shaderMarchingCubes->SetFloat("pointLights[" + std::to_string(i) + "].constant", LightManager::pointLights[i].GetConstant());
shaderMarchingCubes->SetFloat("pointLights[" + std::to_string(i) + "].linear", LightManager::pointLights[i].GetLinear());
shaderMarchingCubes->SetFloat("pointLights[" + std::to_string(i) + "].exponent", LightManager::pointLights[i].GetExponent());
LightManager::pointLights[i].GetShadowMap()->ReadTexture(textureUnit + offset + i);
shaderMarchingCubes->SetInt("omniShadowMaps[" + std::to_string(offset + i) + "].shadowMap", textureUnit + offset + i);
shaderMarchingCubes->SetFloat("omniShadowMaps[" + std::to_string(offset + i) + "].farPlane", LightManager::pointLights[i].GetFarPlane());
}
// Spot Lights
textureUnit = scene->GetTextureSlots()["omniShadow"];
offset = LightManager::pointLightCount;
shaderMarchingCubes->SetInt("spotLightCount", LightManager::spotLightCount);
for (int i = 0; i < (int)LightManager::spotLightCount; i++)
{
shaderMarchingCubes->SetInt("spotLights[" + std::to_string(i) + "].base.base.enabled", LightManager::spotLights[i].GetBasePL()->GetEnabled());
shaderMarchingCubes->SetFloat3("spotLights[" + std::to_string(i) + "].base.base.color", LightManager::spotLights[i].GetBasePL()->GetColor());
shaderMarchingCubes->SetFloat("spotLights[" + std::to_string(i) + "].base.base.ambientIntensity", LightManager::spotLights[i].GetBasePL()->GetAmbientIntensity());
shaderMarchingCubes->SetFloat("spotLights[" + std::to_string(i) + "].base.base.diffuseIntensity", LightManager::spotLights[i].GetBasePL()->GetDiffuseIntensity());
shaderMarchingCubes->SetFloat3("spotLights[" + std::to_string(i) + "].base.position", LightManager::spotLights[i].GetBasePL()->GetPosition());
shaderMarchingCubes->SetFloat("spotLights[" + std::to_string(i) + "].base.constant", LightManager::spotLights[i].GetBasePL()->GetConstant());
shaderMarchingCubes->SetFloat("spotLights[" + std::to_string(i) + "].base.linear", LightManager::spotLights[i].GetBasePL()->GetLinear());
shaderMarchingCubes->SetFloat("spotLights[" + std::to_string(i) + "].base.exponent", LightManager::spotLights[i].GetBasePL()->GetExponent());
shaderMarchingCubes->SetFloat3("spotLights[" + std::to_string(i) + "].direction", LightManager::spotLights[i].GetDirection());
shaderMarchingCubes->SetFloat("spotLights[" + std::to_string(i) + "].edge", LightManager::spotLights[i].GetEdge());
LightManager::spotLights[i].GetShadowMap()->ReadTexture(textureUnit + offset + i);
shaderMarchingCubes->SetInt("omniShadowMaps[" + std::to_string(offset + i) + "].shadowMap", textureUnit + offset + i);
shaderMarchingCubes->SetFloat("omniShadowMaps[" + std::to_string(offset + i) + "].farPlane", LightManager::spotLights[i].GetFarPlane());
}
LightManager::directionalLight.GetShadowMap()->ReadTexture(scene->GetTextureSlots()["shadow"]);
shaderMarchingCubes->SetInt("albedoMap", scene->GetTextureSlots()["diffuse"]);
shaderMarchingCubes->SetInt("normalMap", scene->GetTextureSlots()["normal"]);
if (scene->GetSettings().enableShadows)
shaderMarchingCubes->SetInt("shadowMap", scene->GetTextureSlots()["shadow"]);
shaderMarchingCubes->SetFloat4("clipPlane", glm::vec4(0.0f, -1.0f, 0.0f, -10000));
shaderMarchingCubes->SetFloat("tilingFactor", 1.0f);
shaderMarchingCubes->Validate();
/**** END shaderMarchingCubes ****/
/**** BEGIN shaderRenderInstanced ****/
H2M::RefH2M<MoravaShader> shaderRenderInstanced = RendererBasic::GetShaders()["render_instanced"];
shaderRenderInstanced->Bind();
shaderRenderInstanced->SetMat4("projection", projectionMatrix);
shaderRenderInstanced->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderRenderInstanced->SetFloat3("eyePosition", scene->GetCamera()->GetPosition());
// Directional Light
shaderRenderInstanced->SetInt("directionalLight.base.enabled", LightManager::directionalLight.GetEnabled());
shaderRenderInstanced->SetFloat3("directionalLight.base.color", LightManager::directionalLight.GetColor());
shaderRenderInstanced->SetFloat("directionalLight.base.ambientIntensity", LightManager::directionalLight.GetAmbientIntensity());
shaderRenderInstanced->SetFloat("directionalLight.base.diffuseIntensity", LightManager::directionalLight.GetDiffuseIntensity());
shaderRenderInstanced->SetFloat3("directionalLight.direction", LightManager::directionalLight.GetDirection());
shaderRenderInstanced->SetFloat("material.specularIntensity", ResourceManager::s_MaterialSpecular); // TODO - use material attribute
shaderRenderInstanced->SetFloat("material.shininess", ResourceManager::s_MaterialShininess); // TODO - use material attribute
shaderRenderInstanced->SetFloat4("clipPlane", glm::vec4(0.0f, -1.0f, 0.0f, -10000));
shaderRenderInstanced->Validate();
/**** END shaderRenderInstanced ****/
/**** BEGIN shaderBasic ****/
H2M::RefH2M<MoravaShader> shaderBasic = RendererBasic::GetShaders()["basic"];
shaderBasic->Bind();
shaderBasic->SetMat4("projection", projectionMatrix);
shaderBasic->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderBasic->Validate();
/**** END shaderBasic ****/
scene->GetSettings().enableCulling ? EnableCulling() : DisableCulling();
std::string passType = "main";
scene->Render(mainWindow, projectionMatrix, passType, RendererBasic::GetShaders(), RendererBasic::GetUniforms());
// shaderMain->Unbind();
// shaderMarchingCubes->Unbind();
// shaderRenderInstanced->Unbind();
// shaderBasic->Unbind();
/**** BEGIN render water ****/
EnableTransparency();
H2M::RefH2M<MoravaShader> shaderWater = RendererBasic::GetShaders()["water"];
shaderWater->Bind();
RendererBasic::GetUniforms()["model"] = shaderWater->GetUniformLocation("model");
RendererBasic::GetUniforms()["projection"] = shaderWater->GetUniformLocation("projection");
RendererBasic::GetUniforms()["view"] = shaderWater->GetUniformLocation("view");
RendererBasic::GetUniforms()["reflectionTexture"] = shaderWater->GetUniformLocation("reflectionTexture");
RendererBasic::GetUniforms()["refractionTexture"] = shaderWater->GetUniformLocation("refractionTexture");
RendererBasic::GetUniforms()["dudvMap"] = shaderWater->GetUniformLocation("dudvMap");
RendererBasic::GetUniforms()["normalMap"] = shaderWater->GetUniformLocation("normalMap");
RendererBasic::GetUniforms()["depthMap"] = shaderWater->GetUniformLocation("depthMap");
RendererBasic::GetUniforms()["moveFactor"] = shaderWater->GetUniformLocation("moveFactor");
RendererBasic::GetUniforms()["cameraPosition"] = shaderWater->GetUniformLocation("cameraPosition");
RendererBasic::GetUniforms()["lightColor"] = shaderWater->GetUniformLocation("lightColor");
RendererBasic::GetUniforms()["lightPosition"] = shaderWater->GetUniformLocation("lightPosition");
RendererBasic::GetUniforms()["nearPlane"] = shaderWater->GetUniformLocation("nearPlane");
RendererBasic::GetUniforms()["farPlane"] = shaderWater->GetUniformLocation("farPlane");
shaderWater->SetMat4("model", glm::mat4(1.0f));
shaderWater->SetMat4("view", scene->GetCamera()->GetViewMatrix());
shaderWater->SetMat4("projection", projectionMatrix);
scene->GetWaterManager()->GetRefractionFramebuffer()->GetDepthAttachment()->Bind(scene->GetTextureSlots()["depth"]);
scene->GetTextures()["waterDuDv"]->Bind(scene->GetTextureSlots()["DuDv"]);
shaderWater->SetFloat("nearPlane", scene->GetSettings().nearPlane);
shaderWater->SetFloat("farPlane", scene->GetSettings().farPlane);
shaderWater->SetInt("reflectionTexture", scene->GetTextureSlots()["reflection"]);
shaderWater->SetInt("refractionTexture", scene->GetTextureSlots()["refraction"]);
shaderWater->SetInt("normalMap", scene->GetTextureSlots()["normal"]);
shaderWater->SetInt("depthMap", scene->GetTextureSlots()["depth"]);
shaderWater->SetInt("dudvMap", scene->GetTextureSlots()["DuDv"]);
shaderWater->SetFloat("moveFactor", scene->GetWaterManager()->GetWaterMoveFactor());
shaderWater->SetFloat3("cameraPosition", scene->GetCamera()->GetPosition());
shaderWater->SetFloat3("lightColor", LightManager::directionalLight.GetColor());
shaderWater->SetFloat3("lightPosition", LightManager::directionalLight.GetPosition());
shaderWater->Validate();
scene->GetSettings().enableCulling ? EnableCulling() : DisableCulling();
passType = "main";
scene->RenderWater(projectionMatrix, passType, RendererBasic::GetShaders(), RendererBasic::GetUniforms());
shaderWater->Unbind();
/**** END render water ****/
}
void RendererVoxelTerrain::BeginFrame()
{
}
void RendererVoxelTerrain::WaitAndRender(float deltaTime, Window* mainWindow, Scene* scene, glm::mat4 projectionMatrix)
{
{
Profiler profiler("RVT::RenderPassShadow");
RenderPassShadow(mainWindow, scene, projectionMatrix);
scene->GetProfilerResults()->insert(std::make_pair(profiler.GetName(), profiler.Stop()));
}
// RenderOmniShadows(mainWindow, scene, projectionMatrix);
{
Profiler profiler("RVT::RenderWaterEffects");
RenderWaterEffects(deltaTime, mainWindow, scene, projectionMatrix);
}
{
Profiler profiler("RVT::RenderPass");
RenderPassMain(mainWindow, scene, projectionMatrix);
scene->GetProfilerResults()->insert(std::make_pair(profiler.GetName(), profiler.Stop()));
}
}
| 54.962521 | 169 | 0.756005 | imgui-works |
9765c8a50f00e6b08d045ca6e3a456fb5457b036 | 7,725 | cpp | C++ | src/main.cpp | hixfield/HixIRBlaster | c3a6954fb1eed82e8ad7cbe9f8f3904e4f9734c6 | [
"MIT"
] | null | null | null | src/main.cpp | hixfield/HixIRBlaster | c3a6954fb1eed82e8ad7cbe9f8f3904e4f9734c6 | [
"MIT"
] | null | null | null | src/main.cpp | hixfield/HixIRBlaster | c3a6954fb1eed82e8ad7cbe9f8f3904e4f9734c6 | [
"MIT"
] | null | null | null | #include "HixConfig.h"
#include "HixMQTT.h"
#include "HixWebServer.h"
#include "secret.h"
#include <Arduino.h>
#include <ArduinoOTA.h>
#include <IRac.h>
#include <IRrecv.h>
#include <IRremoteESP8266.h>
#include <IRtext.h>
#include <IRutils.h>
#include <ir_Samsung.h>
// runtime global variables
HixConfig g_config;
HixWebServer g_webServer(g_config);
HixMQTT g_mqtt(g_config,
Secret::WIFI_SSID,
Secret::WIFI_PWD,
g_config.getMQTTServer(),
g_config.getDeviceType(),
g_config.getDeviceVersion(),
g_config.getRoom(),
g_config.getDeviceTag());
//hardware related
IRSamsungAc g_IRTransmitter(D3);
IRrecv g_IRReciever(D5, 1024, 40, true);
//software global vars
bool g_bACIsOn = false;
//////////////////////////////////////////////////////////////////////////////////
// Helper functions
//////////////////////////////////////////////////////////////////////////////////
void configureOTA() {
Serial.println("Configuring OTA, my hostname:");
Serial.println(g_mqtt.getMqttClientName());
ArduinoOTA.setHostname(g_mqtt.getMqttClientName());
ArduinoOTA.setPort(8266);
//setup handlers
ArduinoOTA.onStart([]() {
Serial.println("OTA -> Start");
});
ArduinoOTA.onEnd([]() {
Serial.println("OTA -> End");
});
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
Serial.printf("OTA -> Progress: %u%%\r", (progress / (total / 100)));
});
ArduinoOTA.onError([](ota_error_t error) {
Serial.printf("OTA -> Error[%u]: ", error);
if (error == OTA_AUTH_ERROR)
Serial.println("OTA -> Auth Failed");
else if (error == OTA_BEGIN_ERROR)
Serial.println("OTA -> Begin Failed");
else if (error == OTA_CONNECT_ERROR)
Serial.println("OTA -> Connect Failed");
else if (error == OTA_RECEIVE_ERROR)
Serial.println("OTA -> Receive Failed");
else if (error == OTA_END_ERROR)
Serial.println("OTA -> End Failed");
});
ArduinoOTA.begin();
}
void resetWithMessage(const char * szMessage) {
Serial.println(szMessage);
delay(2000);
ESP.reset();
}
void printACState() {
Serial.println("Samsung A/C remote is in the following state:");
Serial.printf(" %s\n", g_IRTransmitter.toString().c_str());
}
void AC_On(int nTemperature) {
Serial.print("AC ON to ");
Serial.print(nTemperature);
Serial.println(" C");
//to avoid detecting our own transmitted signal, switch off detector first
g_IRReciever.disableIRIn();
//transmit our commands
g_IRTransmitter.on();
g_IRTransmitter.setFan(kSamsungAcFanAuto);
g_IRTransmitter.setMode(kSamsungAcAuto);
g_IRTransmitter.setTemp(nTemperature);
g_IRTransmitter.setSwing(true);
g_IRTransmitter.send();
//re-enable our IR detector
g_IRReciever.enableIRIn();
//keep our state
g_bACIsOn = true;
}
void AC_Off(void) {
Serial.print("AC OFF");
//to avoid detecting our own transmitted signal, switch off detector first
g_IRReciever.disableIRIn();
//transmit our commands
g_IRTransmitter.off();
g_IRTransmitter.send();
//re-enable our IR detector
g_IRReciever.enableIRIn();
//keep our state
g_bACIsOn = false;
}
void AC_toggle(int nTemperature) {
if (g_bACIsOn)
AC_Off();
else
AC_On(nTemperature);
}
bool handleIRCommand(decode_results results) {
switch (results.value) {
//Telenet IR : play button
case 0x48C6EAFF:
AC_On(28);
return true;
//Telenet IR : pause button
case 0xAA33049:
AC_Off();
return true;
default:
Serial.print("Unrecognized code received ");
Serial.println(resultToHexidecimal(&results));
}
//nothing handled
return false;
}
bool checkIR(void) {
decode_results results;
// Check if the IR code has been received.
if (g_IRReciever.decode(&results)) {
// Check if we got an IR message that was to big for our capture buffer.
if (results.overflow) Serial.println("Error IR capture buffer overflow");
// Display the basic output of what we found.
Serial.print("IR Received: ");
Serial.println(resultToHexidecimal(&results));
//did find something!
return handleIRCommand(results);
}
//return not found
return false;
}
//////////////////////////////////////////////////////////////////////////////////
// Setup
//////////////////////////////////////////////////////////////////////////////////
void setup() {
//print startup config
Serial.begin(115200);
Serial.print(F("Startup "));
Serial.print(g_config.getDeviceType());
Serial.print(F(" "));
Serial.println(g_config.getDeviceVersion());
//disconnect WiFi -> seams to help for bug that after upload wifi does not want to connect again...
Serial.println(F("Disconnecting WIFI"));
WiFi.disconnect();
// configure MQTT
Serial.println(F("Setting up MQTT"));
if (!g_mqtt.begin()) resetWithMessage("MQTT allocation failed, resetting");
//setup SPIFFS
Serial.println(F("Setting up SPIFFS"));
if (!SPIFFS.begin()) resetWithMessage("SPIFFS initialization failed, resetting");
//setup the server
Serial.println(F("Setting up web server"));
g_webServer.begin(); //configure ir transmitter
Serial.println("Setting up IR Transmitter");
g_IRTransmitter.begin();
//configure receiver
Serial.println("Setting up IR Receiver");
g_IRReciever.setUnknownThreshold(12);
g_IRReciever.enableIRIn();
//all done
Serial.println("Setup complete");
//set to known state
AC_Off();
}
//////////////////////////////////////////////////////////////////////////////////
// Loop
//////////////////////////////////////////////////////////////////////////////////
void loop() {
//other loop functions
g_mqtt.loop();
g_webServer.handleClient();
ArduinoOTA.handle();
//my own processing
checkIR();
}
//////////////////////////////////////////////////////////////////////////////////
// Required by the MQTT library
//////////////////////////////////////////////////////////////////////////////////
void onConnectionEstablished() {
//setup OTA
if (g_config.getOTAEnabled()) {
configureOTA();
} else {
Serial.println("OTA is disabled");
}
//publish values
g_mqtt.publishDeviceValues();
g_mqtt.publishStatusValues(false, NULL);
//register for ac temperature
g_mqtt.subscribe(g_mqtt.topicForPath("subscribe/ac_temperature"), [](const String & payload) {
g_config.setACTemperature(payload.toInt());
g_config.commitToEEPROM();
g_mqtt.publishDeviceValues();
if (g_bACIsOn) {
AC_On(g_config.getACTemperature());
}
});
//ACC on
g_mqtt.subscribe(g_mqtt.topicForPath("subscribe/ac_on"), [](const String & payload) {
AC_On(g_config.getACTemperature());
g_mqtt.publishStatusValues(g_bACIsOn, NULL);
});
//ACC off
g_mqtt.subscribe(g_mqtt.topicForPath("subscribe/ac_off"), [](const String & payload) {
AC_Off();
g_mqtt.publishStatusValues(g_bACIsOn, NULL);
});
//ACC toggle
g_mqtt.subscribe(g_mqtt.topicForPath("subscribe/ac_toggle"), [](const String & payload) {
AC_toggle(g_config.getACTemperature());
g_mqtt.publishStatusValues(g_bACIsOn, NULL);
});
//RAW IR send
g_mqtt.subscribe(g_mqtt.topicForPath("subscribe/send_raw_ir"), [](const String & payload) {
Serial.println("Not implemtned yet send_raw_ir");
});
} | 31.024096 | 103 | 0.590421 | hixfield |
9766e69a3f35868c1e6305d430e86f975943c091 | 451 | cpp | C++ | src/prod/src/Transport/Trace.cpp | vishnuk007/service-fabric | d0afdea185ae932cc3c9eacf179692e6fddbc630 | [
"MIT"
] | 2,542 | 2018-03-14T21:56:12.000Z | 2019-05-06T01:18:20.000Z | src/prod/src/Transport/Trace.cpp | vishnuk007/service-fabric | d0afdea185ae932cc3c9eacf179692e6fddbc630 | [
"MIT"
] | 994 | 2019-05-07T02:39:30.000Z | 2022-03-31T13:23:04.000Z | src/prod/src/Transport/Trace.cpp | vishnuk007/service-fabric | d0afdea185ae932cc3c9eacf179692e6fddbc630 | [
"MIT"
] | 300 | 2018-03-14T21:57:17.000Z | 2019-05-06T20:07:00.000Z | // ------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.
// ------------------------------------------------------------
#include "stdafx.h"
namespace Transport
{
TransportEventSource const trace;
Common::TextTraceComponent<Common::TraceTaskCodes::Transport> textTrace;
}
| 32.214286 | 98 | 0.547672 | vishnuk007 |
9767dfb1a725fa9ae232f2c9e57b067c1937a06b | 1,482 | cpp | C++ | src/test/core/ParserTest.cpp | hypro/hypro | 52ae4ffe0a8427977fce8d7979fffb82a1bc28f6 | [
"MIT"
] | 22 | 2016-10-05T12:19:01.000Z | 2022-01-23T09:14:41.000Z | src/test/core/ParserTest.cpp | hypro/hypro | 52ae4ffe0a8427977fce8d7979fffb82a1bc28f6 | [
"MIT"
] | 23 | 2017-05-08T15:02:39.000Z | 2021-11-03T16:43:39.000Z | src/test/core/ParserTest.cpp | hypro/hypro | 52ae4ffe0a8427977fce8d7979fffb82a1bc28f6 | [
"MIT"
] | 12 | 2017-06-07T23:51:09.000Z | 2022-01-04T13:06:21.000Z | #include "gtest/gtest.h"
#include <fstream>
#include <hypro/datastructures/HybridAutomaton/HybridAutomaton.h>
#include <hypro/datastructures/reachability/Settings.h>
#include <hypro/parser/antlr4-flowstar/ParserWrapper.h>
TEST( ParserTest, ParseAutomaton ) {
using namespace hypro;
// create model-file.
std::ofstream file( "/tmp/automaton.model" );
#include "models/automaton.h"
file << autString;
file.close();
// test content
std::string filename = "/tmp/automaton.model";
std::pair<HybridAutomaton<mpq_class>, ReachabilitySettings> parseResult = parseFlowstarFile<mpq_class>( filename );
ReachabilitySettings settings = parseResult.second;
HybridAutomaton<mpq_class> automaton = parseResult.first;
EXPECT_EQ( unsigned( 3 ), automaton.getLocations().size() );
EXPECT_EQ( unsigned( 3 ), automaton.getTransitions().size() );
}
TEST( ParserTest, ParseAutomaton_2 ) {
using namespace hypro;
// create model-file.
std::ofstream file( "/tmp/automaton_2.model" );
#include "models/automaton_2.h"
file << autString;
file.close();
// test content
std::string filename = "/tmp/automaton_2.model";
std::pair<HybridAutomaton<mpq_class>, ReachabilitySettings> parseResult = parseFlowstarFile<mpq_class>( filename );
ReachabilitySettings settings = parseResult.second;
HybridAutomaton<mpq_class> automaton = parseResult.first;
EXPECT_EQ( unsigned( 2 ), automaton.getLocations().size() );
EXPECT_EQ( unsigned( 3 ), automaton.getTransitions().size() );
}
| 28.5 | 116 | 0.751687 | hypro |
976c4149789956fee078a3de90d99e6043886fad | 416 | cpp | C++ | oj/sp/CRDS.cpp | shivanib01/codes | f0761472a4b4bea3667c0c13b1c9bcfe5b2597a3 | [
"MIT"
] | null | null | null | oj/sp/CRDS.cpp | shivanib01/codes | f0761472a4b4bea3667c0c13b1c9bcfe5b2597a3 | [
"MIT"
] | null | null | null | oj/sp/CRDS.cpp | shivanib01/codes | f0761472a4b4bea3667c0c13b1c9bcfe5b2597a3 | [
"MIT"
] | null | null | null | /*
* Created by
* Shivani Bhardwaj <[email protected]>
*/
#include<iostream>
#define MOD 1000007
using namespace std;
int main()
{
int T;
uint64_t N,r,s;
cin>>T;
while(T--)
{
cin>>N;
r=N*(N+1);
r%=MOD;
s=N*(N-1);
s/=2;
s%=MOD;
r+=s;
r%=MOD;
cout<<r<<"\n";
}
}
| 14.857143 | 44 | 0.377404 | shivanib01 |
9774dcb1f5bcf2b97467e4ec34013ab6e8306940 | 7,165 | cpp | C++ | Samples/NodeEditor/Font/FontGen.cpp | gamekit-developers/gamekit | 74c896af5826ebe8fb72f2911015738f38ab7bb2 | [
"Zlib",
"MIT"
] | 241 | 2015-01-04T00:36:58.000Z | 2022-01-06T19:19:23.000Z | Samples/NodeEditor/Font/FontGen.cpp | slagusev/gamekit | a6e97fcf2a9c3b9b9799bc12c3643818503ffc7d | [
"MIT"
] | 10 | 2015-07-10T18:27:17.000Z | 2019-06-26T20:59:59.000Z | Samples/NodeEditor/Font/FontGen.cpp | slagusev/gamekit | a6e97fcf2a9c3b9b9799bc12c3643818503ffc7d | [
"MIT"
] | 82 | 2015-01-25T18:02:35.000Z | 2022-03-05T12:28:17.000Z | /*
-------------------------------------------------------------------------------
This file is part of OgreKit.
http://gamekit.googlecode.com/
Copyright (c) 2006-2010 Charlie C.
Contributor(s): none yet.
-------------------------------------------------------------------------------
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-------------------------------------------------------------------------------
*/
#include <wx/app.h>
#include <wx/image.h>
#include <wx/menu.h>
#include <wx/panel.h>
#include <wx/dcclient.h>
#include <wx/sizer.h>
#include <wx/fontdlg.h>
#include <wx/statbox.h>
#include <wx/button.h>
#include <wx/filedlg.h>
#include <wx/font.h>
#include <wx/dialog.h>
#include <wx/dcmemory.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/font.h>
#include <wx/gauge.h>
#include <wx/spinctrl.h>
#include <wx/checkbox.h>
#include <vector>
#define CHARBEG 32
#define CHAREND 127
#define TOT (CHAREND - CHARBEG)
#define ID_FONT 10002
#define ID_SFONT 10003
#define SIZEX 255
#define SIZEY 72
#define PAD 20
#define PADS 10
static int pow2( int n )
{
--n;
n |= n >> 16;
n |= n >> 8;
n |= n >> 4;
n |= n >> 2;
n |= n >> 1;
++n;
return n;
}
static bool SAVE_IMA = false;
static wxString NAME = wxT( "" );
typedef struct wxTextExtents
{
float width, height;
} wxTextExtents;
typedef struct wxCharacter
{
float xco, yco;
float width, height;
} wxCharacter;
class wxGLFont
{
public:
typedef std::vector<wxCharacter*> CharacterVector;
public:
wxGLFont( const wxFont& font, int size );
~wxGLFont();
void Save( const wxString& out );
private:
void Create();
void Destory();
unsigned char* m_imaData;
wxPoint FindSize( int res );
int m_offset, m_maxChar;
float m_width, m_height;
float m_baseHeight;
float m_baseWidth;
wxCoord m_res;
wxFont m_font;
CharacterVector m_chars;
};
wxGLFont::wxGLFont( const wxFont& font, int size )
{
m_imaData = 0;
m_offset = 0;
m_width = 2;
m_height = 2;
m_baseHeight = 2;
m_res = size;
m_font = font;
Create();
}
wxGLFont::~wxGLFont()
{
Destory();
}
void wxGLFont::Destory()
{
if ( m_imaData )
delete [] m_imaData;
m_imaData = 0;
for ( wxGLFont::CharacterVector::iterator it = m_chars.begin();
it != m_chars.end(); ++it )
delete ( *it );
m_chars.clear();
}
wxPoint wxGLFont::FindSize( int res )
{
wxMemoryDC dc;
m_font.SetPointSize( res );
dc.SetFont( m_font );
wxCoord w, h;
wxCoord mw = 0.0, mh = 0.0;
wxCoord pad = 5;
for ( size_t i = CHARBEG; i < CHAREND; i++ )
{
wxString str( ( wxChar )i );
dc.GetTextExtent( str, &w, &h );
mw = wxMax( w, mw );
mh = wxMax( h, mh );
}
wxCoord r = ( mw + pad ) * ( mh + pad ) * TOT;
wxCoord t = ( wxCoord )sqrtf( ( float )r );
t += wxMax( mw, mh );
wxCoord p = pow2( t );
wxCoord wi = p, he = p;
if ( p* p * 0.5 >= r )
he = p * 0.5;
return wxPoint( wi, he );
}
void wxGLFont::Create()
{
Destory();
wxCoord padding = 5;
wxPoint pt = FindSize( m_res );
m_width = pt.x; m_height = pt.y;
wxMemoryDC dc;
wxBitmap bitmap( m_width, m_height );
dc.SelectObject( bitmap );
m_font.SetPointSize( m_res );
dc.SetBackground( wxColour( 0, 0, 0, 0 ) );
dc.Clear();
dc.SetFont( m_font );
dc.SetTextForeground( wxColour( 0xFFFFFF ) );
wxCoord xpos = 0, ypos = 0;
for ( size_t i = CHARBEG; i < CHAREND; i++ )
{
wxString str( ( wxChar )i );
wxCharacter* ch = new wxCharacter;
ch->xco = ch->yco = 0;
ch->width = ch->height = 0;
m_chars.push_back( ch );
wxCoord w, h;
dc.GetTextExtent( str, &w, &h );
ch->xco = xpos;
ch->yco = ypos;
ch->width = w;
ch->height = h;
m_baseHeight = wxMax( m_baseHeight, h );
m_baseWidth = wxMax( m_baseWidth, w );
/* next char */
dc.DrawText( str, xpos, ypos );
xpos += ( w + padding );
if ( ( xpos + ( w + padding ) ) > ( m_width - m_res ) )
{
xpos = 0;
ypos += ( h + padding );
}
}
wxImage ima = bitmap.ConvertToImage();
if ( SAVE_IMA )
{
wxString tname = NAME;
tname.Replace( wxT( ".font" ), wxT( "" ) );
tname = wxString::Format( wxT( "%s%i.png" ), tname, m_res );
ima.SaveFile( tname );
}
int size = m_width * m_height;
m_imaData = new unsigned char[size];
unsigned char* pixels = ima.GetData();
/* convert to alpha */
for ( int y = 0; y < m_height; y++ )
{
for ( int x = 0; x < m_width; x++ )
{
int in = ( y * m_width + x ) * 3;
int out = ( y * m_width + x );
/* just take red */
m_imaData[out+0] = pixels[in];
}
}
}
void wxGLFont::Save( const wxString& out )
{
// save to C++ compile-able file
}
class FontFrame : public wxDialog
{
public:
FontFrame();
virtual ~FontFrame();
void initialize();
void OnQuit( wxCloseEvent& evt );
void OnSelectFont( wxCommandEvent& evt );
class wxGLFont* m_font;
wxSpinButton* m_resGetter;
int mRes;
DECLARE_EVENT_TABLE();
};
FontFrame::FontFrame() :
wxDialog( NULL, wxID_ANY, wxT( "Font Generator" ), wxDefaultPosition, wxSize( SIZEX, SIZEY ), wxDEFAULT_DIALOG_STYLE )
{
SetMinSize( wxSize( SIZEX, SIZEY ) );
m_font = 0;
m_resGetter = 0;
}
FontFrame::~FontFrame()
{
if ( m_font != 0 )
{
delete m_font;
m_font = 0;
}
}
void FontFrame::initialize()
{
Show( true );
wxSizer* sizer = new wxBoxSizer( wxHORIZONTAL );
sizer->SetMinSize( wxSize( SIZEY * 2, SIZEY ) );
wxButton* button = new wxButton( this, ID_FONT, "Select Font:" );
sizer->Add( button, wxSizerFlags(0).Align(wxCENTER).Border(wxALL, 10));
SetSizer( sizer );
sizer->SetSizeHints( this );
}
void FontFrame::OnQuit( wxCloseEvent& evt )
{
Destroy();
}
void FontFrame::OnSelectFont( wxCommandEvent& evt )
{
wxFontDialog dlg( this );
if ( dlg.ShowModal() == wxID_OK )
{
wxFont font = dlg.GetFontData().GetChosenFont();
if ( font.IsOk() )
{
wxFileDialog dlg( this, wxT( "Save Font File" ), wxT( "" ), wxT( "" ), wxT( "C++ Font files (*.inl)|*.inl" ) );
if ( dlg.ShowModal() == wxID_OK )
{
wxGLFont out(font, font.GetPointSize());
out.Save(dlg.GetPath());
}
}
}
}
BEGIN_EVENT_TABLE( FontFrame, wxDialog )
EVT_CLOSE( FontFrame::OnQuit )
EVT_BUTTON( ID_FONT, FontFrame::OnSelectFont )
END_EVENT_TABLE()
class Application : public wxApp
{
public:
bool OnInit()
{
wxInitAllImageHandlers();
FontFrame* app = new FontFrame();
app->initialize();
return true;
}
};
IMPLEMENT_APP( Application );
| 18.61039 | 119 | 0.619958 | gamekit-developers |
9777594691a8ea3733d7cb02e2b1ca29e91db8e3 | 22,146 | cpp | C++ | SDK/ARKSurvivalEvolved_Chalico_Character_BP_functions.cpp | 2bite/ARK-SDK | c38ca9925309516b2093ad8c3a70ed9489e1d573 | [
"MIT"
] | 10 | 2020-02-17T19:08:46.000Z | 2021-07-31T11:07:19.000Z | SDK/ARKSurvivalEvolved_Chalico_Character_BP_functions.cpp | 2bite/ARK-SDK | c38ca9925309516b2093ad8c3a70ed9489e1d573 | [
"MIT"
] | 9 | 2020-02-17T18:15:41.000Z | 2021-06-06T19:17:34.000Z | SDK/ARKSurvivalEvolved_Chalico_Character_BP_functions.cpp | 2bite/ARK-SDK | c38ca9925309516b2093ad8c3a70ed9489e1d573 | [
"MIT"
] | 3 | 2020-07-22T17:42:07.000Z | 2021-06-19T17:16:13.000Z | // ARKSurvivalEvolved (329.9) SDK
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
#include "ARKSurvivalEvolved_Chalico_Character_BP_parameters.hpp"
namespace sdk
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Chalico_Character_BP.Chalico_Character_BP_C.BPOnAnimPlayedNotify
// ()
// Parameters:
// class UAnimMontage** AnimMontage (Parm, ZeroConstructor, IsPlainOldData)
// float* InPlayRate (Parm, ZeroConstructor, IsPlainOldData)
// struct FName* StartSectionName (Parm, ZeroConstructor, IsPlainOldData)
// bool* bReplicate (Parm, ZeroConstructor, IsPlainOldData)
// bool* bReplicateToOwner (Parm, ZeroConstructor, IsPlainOldData)
// bool* bForceTickPoseAndServerUpdateMesh (Parm, ZeroConstructor, IsPlainOldData)
// bool* bForceTickPoseOnServer (Parm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::BPOnAnimPlayedNotify(class UAnimMontage** AnimMontage, float* InPlayRate, struct FName* StartSectionName, bool* bReplicate, bool* bReplicateToOwner, bool* bForceTickPoseAndServerUpdateMesh, bool* bForceTickPoseOnServer)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BPOnAnimPlayedNotify");
AChalico_Character_BP_C_BPOnAnimPlayedNotify_Params params;
params.AnimMontage = AnimMontage;
params.InPlayRate = InPlayRate;
params.StartSectionName = StartSectionName;
params.bReplicate = bReplicate;
params.bReplicateToOwner = bReplicateToOwner;
params.bForceTickPoseAndServerUpdateMesh = bForceTickPoseAndServerUpdateMesh;
params.bForceTickPoseOnServer = bForceTickPoseOnServer;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BlueprintCanAttack
// ()
// Parameters:
// int* AttackIndex (Parm, ZeroConstructor, IsPlainOldData)
// float* Distance (Parm, ZeroConstructor, IsPlainOldData)
// float* attackRangeOffset (Parm, ZeroConstructor, IsPlainOldData)
// class AActor** OtherTarget (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool AChalico_Character_BP_C::BlueprintCanAttack(int* AttackIndex, float* Distance, float* attackRangeOffset, class AActor** OtherTarget)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BlueprintCanAttack");
AChalico_Character_BP_C_BlueprintCanAttack_Params params;
params.AttackIndex = AttackIndex;
params.Distance = Distance;
params.attackRangeOffset = attackRangeOffset;
params.OtherTarget = OtherTarget;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.CheckForNewBiome
// ()
void AChalico_Character_BP_C::CheckForNewBiome()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.CheckForNewBiome");
AChalico_Character_BP_C_CheckForNewBiome_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.SelectMudMesh
// ()
void AChalico_Character_BP_C::SelectMudMesh()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.SelectMudMesh");
AChalico_Character_BP_C_SelectMudMesh_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.HasConflictWithAI
// ()
// Parameters:
// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::HasConflictWithAI(bool* NewParam)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.HasConflictWithAI");
AChalico_Character_BP_C_HasConflictWithAI_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (NewParam != nullptr)
*NewParam = params.NewParam;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.CanLookForChalicos
// ()
// Parameters:
// bool canLook (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::CanLookForChalicos(bool* canLook)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.CanLookForChalicos");
AChalico_Character_BP_C_CanLookForChalicos_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (canLook != nullptr)
*canLook = params.canLook;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.DeactivateThrowMode
// ()
void AChalico_Character_BP_C::DeactivateThrowMode()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.DeactivateThrowMode");
AChalico_Character_BP_C_DeactivateThrowMode_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.ReactToMudHit
// ()
// Parameters:
// class AActor* Instigator (Parm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::ReactToMudHit(class AActor* Instigator)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.ReactToMudHit");
AChalico_Character_BP_C_ReactToMudHit_Params params;
params.Instigator = Instigator;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.Is FriendlyTarget in Range
// ()
// Parameters:
// class AActor* mudTarget (Parm, ZeroConstructor, IsPlainOldData)
// bool canUseMud (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::Is_FriendlyTarget_in_Range(class AActor* mudTarget, bool* canUseMud)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.Is FriendlyTarget in Range");
AChalico_Character_BP_C_Is_FriendlyTarget_in_Range_Params params;
params.mudTarget = mudTarget;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (canUseMud != nullptr)
*canUseMud = params.canUseMud;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.CanThrowMud
// ()
// Parameters:
// class AActor* mudTarget (Parm, ZeroConstructor, IsPlainOldData)
// bool canThrow (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::CanThrowMud(class AActor* mudTarget, bool* canThrow)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.CanThrowMud");
AChalico_Character_BP_C_CanThrowMud_Params params;
params.mudTarget = mudTarget;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (canThrow != nullptr)
*canThrow = params.canThrow;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.CanStandUp
// ()
// Parameters:
// bool canStand (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::CanStandUp(bool* canStand)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.CanStandUp");
AChalico_Character_BP_C_CanStandUp_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (canStand != nullptr)
*canStand = params.canStand;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BPPreventRiding
// ()
// Parameters:
// class AShooterCharacter** ByPawn (Parm, ZeroConstructor, IsPlainOldData)
// bool* bDontCheckDistance (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool AChalico_Character_BP_C::BPPreventRiding(class AShooterCharacter** ByPawn, bool* bDontCheckDistance)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BPPreventRiding");
AChalico_Character_BP_C_BPPreventRiding_Params params;
params.ByPawn = ByPawn;
params.bDontCheckDistance = bDontCheckDistance;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BPGetMultiUseEntries
// (NetReliable, NetRequest, Exec, Native, Event, NetResponse, Static, NetMulticast, Public, Private, NetServer, HasOutParms, DLLImport, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class APlayerController** ForPC (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FMultiUseEntry> MultiUseEntries (Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<struct FMultiUseEntry> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
TArray<struct FMultiUseEntry> AChalico_Character_BP_C::STATIC_BPGetMultiUseEntries(class APlayerController** ForPC, TArray<struct FMultiUseEntry>* MultiUseEntries)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BPGetMultiUseEntries");
AChalico_Character_BP_C_BPGetMultiUseEntries_Params params;
params.ForPC = ForPC;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (MultiUseEntries != nullptr)
*MultiUseEntries = params.MultiUseEntries;
return params.ReturnValue;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BPTryMultiUse
// ()
// Parameters:
// class APlayerController** ForPC (Parm, ZeroConstructor, IsPlainOldData)
// int* UseIndex (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool AChalico_Character_BP_C::BPTryMultiUse(class APlayerController** ForPC, int* UseIndex)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BPTryMultiUse");
AChalico_Character_BP_C_BPTryMultiUse_Params params;
params.ForPC = ForPC;
params.UseIndex = UseIndex;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.ShouldStandUp
// ()
// Parameters:
// bool standUp (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::ShouldStandUp(bool* standUp)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.ShouldStandUp");
AChalico_Character_BP_C_ShouldStandUp_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (standUp != nullptr)
*standUp = params.standUp;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BPTimerServer
// ()
void AChalico_Character_BP_C::BPTimerServer()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BPTimerServer");
AChalico_Character_BP_C_BPTimerServer_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.CanSitDown
// ()
// Parameters:
// bool canSit (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::CanSitDown(bool* canSit)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.CanSitDown");
AChalico_Character_BP_C_CanSitDown_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (canSit != nullptr)
*canSit = params.canSit;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.Look for Chalicos
// (NetReliable, Native, NetResponse, Public, Private, NetServer, HasOutParms, DLLImport, BlueprintCallable, BlueprintEvent, BlueprintPure)
void AChalico_Character_BP_C::Look_for_Chalicos()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.Look for Chalicos");
AChalico_Character_BP_C_Look_for_Chalicos_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.UserConstructionScript
// ()
void AChalico_Character_BP_C::UserConstructionScript()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.UserConstructionScript");
AChalico_Character_BP_C_UserConstructionScript_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BlueprintAnimNotifyCustomEvent
// ()
// Parameters:
// struct FName* CustomEventName (Parm, ZeroConstructor, IsPlainOldData)
// class USkeletalMeshComponent** MeshComp (Parm, ZeroConstructor, IsPlainOldData)
// class UAnimSequenceBase** Animation (Parm, ZeroConstructor, IsPlainOldData)
// class UAnimNotify** AnimNotifyObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::BlueprintAnimNotifyCustomEvent(struct FName* CustomEventName, class USkeletalMeshComponent** MeshComp, class UAnimSequenceBase** Animation, class UAnimNotify** AnimNotifyObject)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BlueprintAnimNotifyCustomEvent");
AChalico_Character_BP_C_BlueprintAnimNotifyCustomEvent_Params params;
params.CustomEventName = CustomEventName;
params.MeshComp = MeshComp;
params.Animation = Animation;
params.AnimNotifyObject = AnimNotifyObject;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.standUp
// ()
void AChalico_Character_BP_C::standUp()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.standUp");
AChalico_Character_BP_C_standUp_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.TrySittingDown
// ()
void AChalico_Character_BP_C::TrySittingDown()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.TrySittingDown");
AChalico_Character_BP_C_TrySittingDown_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.TryStandingUp
// ()
void AChalico_Character_BP_C::TryStandingUp()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.TryStandingUp");
AChalico_Character_BP_C_TryStandingUp_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.SetChalicoFocus
// ()
// Parameters:
// class AActor* NewFocus (Parm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::SetChalicoFocus(class AActor* NewFocus)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.SetChalicoFocus");
AChalico_Character_BP_C_SetChalicoFocus_Params params;
params.NewFocus = NewFocus;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.ClearChalicoFocus
// ()
void AChalico_Character_BP_C::ClearChalicoFocus()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.ClearChalicoFocus");
AChalico_Character_BP_C_ClearChalicoFocus_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.StartMudThrow
// ()
// Parameters:
// class AActor* Target (Parm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::StartMudThrow(class AActor* Target)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.StartMudThrow");
AChalico_Character_BP_C_StartMudThrow_Params params;
params.Target = Target;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.CloseRetaliation
// ()
void AChalico_Character_BP_C::CloseRetaliation()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.CloseRetaliation");
AChalico_Character_BP_C_CloseRetaliation_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.TryThrowMud
// ()
void AChalico_Character_BP_C::TryThrowMud()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.TryThrowMud");
AChalico_Character_BP_C_TryThrowMud_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.OnSittingEvent
// ()
void AChalico_Character_BP_C::OnSittingEvent()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.OnSittingEvent");
AChalico_Character_BP_C_OnSittingEvent_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.OnThrowMudEvent
// ()
void AChalico_Character_BP_C::OnThrowMudEvent()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.OnThrowMudEvent");
AChalico_Character_BP_C_OnThrowMudEvent_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.ReceiveBeginPlay
// ()
void AChalico_Character_BP_C::ReceiveBeginPlay()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.ReceiveBeginPlay");
AChalico_Character_BP_C_ReceiveBeginPlay_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.BPUnstasis
// ()
void AChalico_Character_BP_C::BPUnstasis()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.BPUnstasis");
AChalico_Character_BP_C_BPUnstasis_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.SitDown
// ()
void AChalico_Character_BP_C::SitDown()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.SitDown");
AChalico_Character_BP_C_SitDown_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.QuickLoadSitState
// ()
void AChalico_Character_BP_C::QuickLoadSitState()
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.QuickLoadSitState");
AChalico_Character_BP_C_QuickLoadSitState_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Chalico_Character_BP.Chalico_Character_BP_C.ExecuteUbergraph_Chalico_Character_BP
// ()
// Parameters:
// int EntryPoint (Parm, ZeroConstructor, IsPlainOldData)
void AChalico_Character_BP_C::ExecuteUbergraph_Chalico_Character_BP(int EntryPoint)
{
static auto fn = UObject::FindObject<UFunction>("Function Chalico_Character_BP.Chalico_Character_BP_C.ExecuteUbergraph_Chalico_Character_BP");
AChalico_Character_BP_C_ExecuteUbergraph_Chalico_Character_BP_Params params;
params.EntryPoint = EntryPoint;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif
| 30.336986 | 249 | 0.745372 | 2bite |
97807f636c765e316cc56cf2d2e3b4a9bb38ee1c | 303 | cpp | C++ | test/Test_Massey.cpp | NickG-Math/Mackey | 0bd1e5b8aca16f3422c4ab9c5656990e1b501e54 | [
"MIT"
] | null | null | null | test/Test_Massey.cpp | NickG-Math/Mackey | 0bd1e5b8aca16f3422c4ab9c5656990e1b501e54 | [
"MIT"
] | null | null | null | test/Test_Massey.cpp | NickG-Math/Mackey | 0bd1e5b8aca16f3422c4ab9c5656990e1b501e54 | [
"MIT"
] | null | null | null | #ifdef _MSC_VER
#define _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS //Eigen won't work otherwise.
#endif
#define MACKEY_USE_OPEN_MP
#include "Groups/C4.hpp"
#include "impl/Test_Massey.ipp"
int main()
{
mackey::test::test_Massey<C4<Eigen::Matrix<short, 1, -1>, Eigen::SparseMatrix<short>>>();
return 0;
} | 23.307692 | 90 | 0.755776 | NickG-Math |
97845eee4bcfc72dfc283f98c4fb2bb1682db878 | 1,942 | cc | C++ | control/test_stand/thrust_stand_control_test_bq.cc | sentree/hover-jet | 7c0f03e57ecfd07a7a167b3ae509700fb48b8764 | [
"MIT"
] | 10 | 2018-12-26T23:08:40.000Z | 2021-02-04T23:22:01.000Z | control/test_stand/thrust_stand_control_test_bq.cc | sentree/hover-jet | 7c0f03e57ecfd07a7a167b3ae509700fb48b8764 | [
"MIT"
] | 40 | 2018-12-15T21:10:04.000Z | 2021-07-29T06:21:22.000Z | control/test_stand/thrust_stand_control_test_bq.cc | sentree/hover-jet | 7c0f03e57ecfd07a7a167b3ae509700fb48b8764 | [
"MIT"
] | 6 | 2018-12-15T20:46:19.000Z | 2020-11-27T09:39:34.000Z | // %bin(thrust_stand_control_test_balsaq_main)
#include "control/test_stand/thrust_stand_control_test_bq.hh"
#include "infrastructure/balsa_queue/bq_main_macro.hh"
// %deps(yaml-cpp)
#include <cassert>
namespace jet {
namespace control {
namespace {
// Generate a servo command from the pre-ordained yaml format
QuadraframeStatus servo_commands_from_angle_list(const YAML::Node& yml_node) {
QuadraframeStatus status;
status.servo_0_angle_rad = yml_node[0].as<double>();
status.servo_1_angle_rad = yml_node[1].as<double>();
status.servo_2_angle_rad = yml_node[2].as<double>();
status.servo_3_angle_rad = yml_node[3].as<double>();
return status;
}
} // namespace
void ThrustStandControlTestBq::init(const Config& config) {
//
// Read configuration
//
for (const auto& command : config["commands"]) {
const auto qframe_status = servo_commands_from_angle_list(command);
command_sequence_.push_back(qframe_status);
}
assert(!command_sequence_.empty());
//
// Set up IPC
//
servo_pub_ = make_publisher("servo_command_channel");
}
void ThrustStandControlTestBq::loop() {
//
// Manage location in the command sequence
//
command_index_ += 1;
if (command_index_ % 500 == 0) {
std::cout << "Issuing command: " << command_index_ << std::endl;
}
const int max_command_index = static_cast<int>(command_sequence_.size()) - 1;
if (command_index_ > max_command_index) {
std::cout << "Restarting command sequence" << std::endl;
command_index_ = 0;
}
//
// Issue commands
//
const auto target_qframe_status = command_sequence_.at(command_index_);
SetServoMessage servo_message = create_servo_command(target_qframe_status);
// TODO: Is this method truly non-const?
servo_pub_->publish(servo_message);
}
void ThrustStandControlTestBq::shutdown() {
}
} // namespace control
} // namespace jet
BALSA_QUEUE_MAIN_FUNCTION(jet::control::ThrustStandControlTestBq)
| 25.552632 | 79 | 0.730175 | sentree |
9787da1e44fe4e2ac444c1fcae16a13f17576eaf | 20,998 | cpp | C++ | src/libcore/src/libcore/icu/LocaleData.cpp | sparkoss/ccm | 9ed67a7cbdc9c69f4182e72be8e8b6b23d7c3c8d | [
"Apache-2.0"
] | 6 | 2018-05-08T10:08:21.000Z | 2021-11-13T13:22:58.000Z | src/libcore/src/libcore/icu/LocaleData.cpp | sparkoss/ccm | 9ed67a7cbdc9c69f4182e72be8e8b6b23d7c3c8d | [
"Apache-2.0"
] | 1 | 2018-05-08T10:20:17.000Z | 2018-07-23T05:19:19.000Z | src/libcore/src/libcore/icu/LocaleData.cpp | sparkoss/ccm | 9ed67a7cbdc9c69f4182e72be8e8b6b23d7c3c8d | [
"Apache-2.0"
] | 4 | 2018-03-13T06:21:11.000Z | 2021-06-19T02:48:07.000Z | //=========================================================================
// Copyright (C) 2018 The C++ Component Model(CCM) Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//=========================================================================
#include "ccm/core/AutoLock.h"
#include "ccm/core/CoreUtils.h"
#include "ccm/core/CStringBuilder.h"
#include "ccm/core/StringUtils.h"
#include "ccm/text/DateFormat.h"
#include "ccm/util/CHashMap.h"
#include "ccm/util/CLocale.h"
#include "ccm.core.ICharSequence.h"
#include "ccm.text.IDateFormat.h"
#include "libcore/icu/ICU.h"
#include "libcore/icu/LocaleData.h"
#include <ccmlogger.h>
using ccm::core::AutoLock;
using ccm::core::CoreUtils;
using ccm::core::CStringBuilder;
using ccm::core::E_ASSERTION_ERROR;
using ccm::core::E_NULL_POINTER_EXCEPTION;
using ccm::core::ICharSequence;
using ccm::core::IID_IStringBuilder;
using ccm::core::IStringBuilder;
using ccm::core::StringUtils;
using ccm::text::DateFormat;
using ccm::text::IDateFormat;
using ccm::util::CHashMap;
using ccm::util::CLocale;
using ccm::util::IID_IHashMap;
namespace libcore {
namespace icu {
static AutoPtr<IHashMap> CreateHashMap()
{
AutoPtr<IHashMap> map;
CHashMap::New(IID_IHashMap, (IInterface**)&map);
return map;
}
AutoPtr<IHashMap> LocaleData::GetLocaleDataCache()
{
static AutoPtr<IHashMap> sLocaleDataCache = CreateHashMap();
return sLocaleDataCache;
}
Boolean LocaleData::StaticInitialize()
{
GetInner(CLocale::GetROOT(), nullptr);
GetInner(CLocale::GetUS(), nullptr);
GetInner(CLocale::GetDefault(), nullptr);
return true;
}
CCM_INTERFACE_IMPL_1(LocaleData, SyncObject, ILocaleData);
AutoPtr<ILocale> LocaleData::MapInvalidAndNullLocales(
/* [in] */ ILocale* locale)
{
if (locale == nullptr) {
return CLocale::GetDefault();
}
String language;
locale->ToLanguageTag(&language);
if (language.Equals("und")) {
return CLocale::GetROOT();
}
return locale;
}
ECode LocaleData::Get(
/* [in] */ ILocale* locale,
/* [out] */ ILocaleData** data)
{
VALIDATE_NOT_NULL(data);
static Boolean initialize = StaticInitialize();
return GetInner(locale, data);
}
ECode LocaleData::GetInner(
/* [in] */ ILocale* locale,
/* [out] */ ILocaleData** data)
{
if (locale == nullptr) {
Logger::E("LocaleData", "locale == null");
return E_NULL_POINTER_EXCEPTION;
}
String languageTag;
locale->ToLanguageTag(&languageTag);
AutoPtr<IHashMap> localeDataCache = GetLocaleDataCache();
{
AutoLock lock(ISynchronize::Probe(localeDataCache));
AutoPtr<ILocaleData> localeData;
localeDataCache->Get(CoreUtils::Box(languageTag), (IInterface**)&localeData);
if (localeData != nullptr && data != nullptr) {
localeData.MoveTo(data);
return NOERROR;
}
}
AutoPtr<ILocaleData> newLocaleData;
FAIL_RETURN(InitLocaleData(locale, &newLocaleData));
{
AutoLock lock(ISynchronize::Probe(localeDataCache));
AutoPtr<ICharSequence> key = CoreUtils::Box(languageTag);
AutoPtr<ILocaleData> localeData;
localeDataCache->Get(key, (IInterface**)&localeData);
if (localeData != nullptr && data != nullptr) {
localeData.MoveTo(data);
return NOERROR;
}
localeDataCache->Put(key, newLocaleData);
if (data != nullptr) {
newLocaleData.MoveTo(data);
}
return NOERROR;
}
}
ECode LocaleData::ToString(
/* [out] */ String* desc)
{
VALIDATE_NOT_NULL(desc);
AutoPtr<IStringBuilder> sb;
CStringBuilder::New(IID_IStringBuilder, (IInterface**)&sb);
sb->Append(String("LocaleData["));
sb->Append(String("mFirstDayOfWeek="));
sb->Append(Object::ToString(mFirstDayOfWeek));
sb->Append(String(",mMinimalDaysInFirstWeek="));
sb->Append(Object::ToString(mMinimalDaysInFirstWeek));
sb->Append(String(",mAmPm=("));
for (Long i = 0; i < mAmPm.GetLength(); i++) {
sb->Append(mAmPm[i]);
if (i != mAmPm.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mEras=("));
for (Long i = 0; i < mEras.GetLength(); i++) {
sb->Append(mEras[i]);
if (i != mEras.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mLongMonthNames=("));
for (Long i = 0; i < mLongMonthNames.GetLength(); i++) {
sb->Append(mLongMonthNames[i]);
if (i != mLongMonthNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mShortMonthNames=("));
for (Long i = 0; i < mShortMonthNames.GetLength(); i++) {
sb->Append(mShortMonthNames[i]);
if (i != mShortMonthNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mTinyMonthNames=("));
for (Long i = 0; i < mTinyMonthNames.GetLength(); i++) {
sb->Append(mTinyMonthNames[i]);
if (i != mTinyMonthNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mLongStandAloneMonthNames=("));
for (Long i = 0; i < mLongStandAloneMonthNames.GetLength(); i++) {
sb->Append(mLongStandAloneMonthNames[i]);
if (i != mLongStandAloneMonthNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mShortStandAloneMonthNames=("));
for (Long i = 0; i < mShortStandAloneMonthNames.GetLength(); i++) {
sb->Append(mShortStandAloneMonthNames[i]);
if (i != mShortStandAloneMonthNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mTinyStandAloneMonthNames=("));
for (Long i = 0; i < mTinyStandAloneMonthNames.GetLength(); i++) {
sb->Append(mTinyStandAloneMonthNames[i]);
if (i != mTinyStandAloneMonthNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mLongWeekdayNames=("));
for (Long i = 0; i < mLongWeekdayNames.GetLength(); i++) {
sb->Append(mLongWeekdayNames[i]);
if (i != mLongWeekdayNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mShortWeekdayNames=("));
for (Long i = 0; i < mShortWeekdayNames.GetLength(); i++) {
sb->Append(mShortWeekdayNames[i]);
if (i != mShortWeekdayNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mTinyWeekdayNames=("));
for (Long i = 0; i < mTinyWeekdayNames.GetLength(); i++) {
sb->Append(mTinyWeekdayNames[i]);
if (i != mTinyWeekdayNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mLongStandAloneWeekdayNames=("));
for (Long i = 0; i < mLongStandAloneWeekdayNames.GetLength(); i++) {
sb->Append(mLongStandAloneWeekdayNames[i]);
if (i != mLongStandAloneWeekdayNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mShortStandAloneWeekdayNames=("));
for (Long i = 0; i < mShortStandAloneWeekdayNames.GetLength(); i++) {
sb->Append(mShortStandAloneWeekdayNames[i]);
if (i != mShortStandAloneWeekdayNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mTinyStandAloneWeekdayNames=("));
for (Long i = 0; i < mTinyStandAloneWeekdayNames.GetLength(); i++) {
sb->Append(mTinyStandAloneWeekdayNames[i]);
if (i != mTinyStandAloneWeekdayNames.GetLength() - 1) {
sb->Append(U',');
}
}
sb->Append(U')');
sb->Append(String(",mYesterday="));
sb->Append(mYesterday);
sb->Append(String(",mToday="));
sb->Append(mToday);
sb->Append(String(",mTomorrow="));
sb->Append(mTomorrow);
sb->Append(String(",mFullTimeFormat="));
sb->Append(mFullTimeFormat);
sb->Append(String(",mLongTimeFormat="));
sb->Append(mLongTimeFormat);
sb->Append(String(",mMediumTimeFormat="));
sb->Append(mMediumTimeFormat);
sb->Append(String(",mShortTimeFormat="));
sb->Append(mShortTimeFormat);
sb->Append(String(",mFullDateFormat="));
sb->Append(mFullDateFormat);
sb->Append(String(",mLongDateFormat="));
sb->Append(mLongDateFormat);
sb->Append(String(",mMediumDateFormat="));
sb->Append(mMediumDateFormat);
sb->Append(String(",mShortDateFormat="));
sb->Append(mShortDateFormat);
sb->Append(String(",mNarrowAm="));
sb->Append(mNarrowAm);
sb->Append(String(",mNarrowPm="));
sb->Append(mNarrowPm);
sb->Append(String(",mTimeFormat_hm="));
sb->Append(mTimeFormat_hm);
sb->Append(String(",mTimeFormat_Hm="));
sb->Append(mTimeFormat_Hm);
sb->Append(String(",mTimeFormat_hms="));
sb->Append(mTimeFormat_hms);
sb->Append(String(",mTimeFormat_Hms="));
sb->Append(mTimeFormat_Hms);
sb->Append(String(",mZeroDigit="));
sb->Append(mZeroDigit);
sb->Append(String(",mDecimalSeparator="));
sb->Append(mDecimalSeparator);
sb->Append(String(",mGroupingSeparator="));
sb->Append(mGroupingSeparator);
sb->Append(String(",mPatternSeparator="));
sb->Append(mPatternSeparator);
sb->Append(String(",mPercent="));
sb->Append(mPercent);
sb->Append(String(",mPerMill="));
sb->Append(mPerMill);
sb->Append(String(",mMonetarySeparator="));
sb->Append(mMonetarySeparator);
sb->Append(String(",mMinusSign="));
sb->Append(mMinusSign);
sb->Append(String(",mExponentSeparator="));
sb->Append(mExponentSeparator);
sb->Append(String(",mInfinity="));
sb->Append(mInfinity);
sb->Append(String(",mNaN="));
sb->Append(mNaN);
sb->Append(String(",mCurrencySymbol="));
sb->Append(mCurrencySymbol);
sb->Append(String(",mInternationalCurrencySymbol="));
sb->Append(mInternationalCurrencySymbol);
sb->Append(String(",mNumberPattern="));
sb->Append(mNumberPattern);
sb->Append(String(",mIntegerPattern="));
sb->Append(mIntegerPattern);
sb->Append(String(",mCurrencyPattern="));
sb->Append(mCurrencyPattern);
sb->Append(String(",mPercentPattern="));
sb->Append(mPercentPattern);
sb->Append(U']');
return sb->ToString(desc);
}
ECode LocaleData::GetDateFormat(
/* [in] */ Integer style,
/* [out] */ String* dateFormat)
{
VALIDATE_NOT_NULL(dateFormat);
switch(style) {
case IDateFormat::SHORT:
*dateFormat = mShortDateFormat;
return NOERROR;
case IDateFormat::MEDIUM:
*dateFormat = mMediumDateFormat;
return NOERROR;
case IDateFormat::LONG:
*dateFormat = mLongDateFormat;
return NOERROR;
case IDateFormat::FULL:
*dateFormat = mFullDateFormat;
return NOERROR;
}
return E_ASSERTION_ERROR;
}
ECode LocaleData::GetTimeFormat(
/* [in] */ Integer style,
/* [out] */ String* timeFormat)
{
VALIDATE_NOT_NULL(timeFormat);
switch(style) {
case IDateFormat::SHORT:
if (DateFormat::sIs24Hour == nullptr) {
*timeFormat = mShortTimeFormat;
return NOERROR;
}
else {
*timeFormat = CoreUtils::Unbox(DateFormat::sIs24Hour) ?
mTimeFormat_Hm : mTimeFormat_hm;
return NOERROR;
}
case IDateFormat::MEDIUM:
if (DateFormat::sIs24Hour == nullptr) {
*timeFormat = mMediumTimeFormat;
return NOERROR;
}
else {
*timeFormat = CoreUtils::Unbox(DateFormat::sIs24Hour) ?
mTimeFormat_Hms : mTimeFormat_hms;
return NOERROR;
}
case IDateFormat::LONG:
*timeFormat = mLongTimeFormat;
return NOERROR;
case IDateFormat::FULL:
*timeFormat = mFullTimeFormat;
return NOERROR;
}
return E_ASSERTION_ERROR;
}
ECode LocaleData::InitLocaleData(
/* [in] */ ILocale* locale,
/* [out] */ ILocaleData** localeData)
{
AutoPtr<LocaleData> localeDataObj = new LocaleData();
String languageTag;
locale->ToLanguageTag(&languageTag);
if (!ICU::InitLocaleData(languageTag, localeDataObj)) {
Logger::E("LocaleData", "couldn't initialize LocaleData for locale %s", Object::ToString(locale).string());
return E_ASSERTION_ERROR;
}
localeDataObj->mTimeFormat_hm = ICU::GetBestDateTimePattern(String("hm"), locale);
localeDataObj->mTimeFormat_Hm = ICU::GetBestDateTimePattern(String("Hm"), locale);
localeDataObj->mTimeFormat_hms = ICU::GetBestDateTimePattern(String("hms"), locale);
localeDataObj->mTimeFormat_Hms = ICU::GetBestDateTimePattern(String("Hms"), locale);
if (!localeDataObj->mFullTimeFormat.IsNull()) {
// There are some full time format patterns in ICU that use the pattern character 'v'.
// ccm doesn't accept this, so we replace it with 'z' which has about the same result
// as 'v', the timezone name.
// 'v' -> "PT", 'z' -> "PST", v is the generic timezone and z the standard tz
// "vvvv" -> "Pacific Time", "zzzz" -> "Pacific Standard Time"
localeDataObj->mFullTimeFormat = localeDataObj->mFullTimeFormat.Replace(U'v', U'z');
}
if (!localeDataObj->mNumberPattern.IsNull()) {
// The number pattern might contain positive and negative subpatterns. Arabic, for
// example, might look like "#,##0.###;#,##0.###-" because the minus sign should be
// written last. Macedonian supposedly looks something like "#,##0.###;(#,##0.###)".
// (The negative subpattern is optional, though, and not present in most locales.)
// By only swallowing '#'es and ','s after the '.', we ensure that we don't
// accidentally eat too much.
StringUtils::ReplaceAll(localeDataObj->mNumberPattern, String("\\.[#,]*"),
String(""), &localeDataObj->mIntegerPattern);
}
*localeData = (ILocaleData*)localeDataObj.Get();
REFCOUNT_ADD(*localeData);
return NOERROR;
}
ECode LocaleData::GetAmPm(
/* [out, callee] */ Array<String>* ampm)
{
VALIDATE_NOT_NULL(ampm);
*ampm = mAmPm;
return NOERROR;
}
ECode LocaleData::GetCurrencyPattern(
/* [out] */ String* pattern)
{
VALIDATE_NOT_NULL(pattern);
*pattern = mCurrencyPattern;
return NOERROR;
}
ECode LocaleData::GetCurrencySymbol(
/* [out] */ String* currencySymbol)
{
VALIDATE_NOT_NULL(currencySymbol);
*currencySymbol = mCurrencySymbol;
return NOERROR;
}
ECode LocaleData::GetDecimalSeparator(
/* [out] */ Char* decSeparator)
{
VALIDATE_NOT_NULL(decSeparator);
*decSeparator = mDecimalSeparator;
return NOERROR;
}
ECode LocaleData::GetEras(
/* [out, callee] */ Array<String>* eras)
{
VALIDATE_NOT_NULL(eras);
*eras = mEras;
return NOERROR;
}
ECode LocaleData::GetExponentSeparator(
/* [out] */ String* expSeparator)
{
VALIDATE_NOT_NULL(expSeparator);
*expSeparator = mExponentSeparator;
return NOERROR;
}
ECode LocaleData::GetGroupingSeparator(
/* [out] */ Char* grpSeparator)
{
VALIDATE_NOT_NULL(grpSeparator);
*grpSeparator = mGroupingSeparator;
return NOERROR;
}
ECode LocaleData::GetFirstDayOfWeek(
/* [out] */ IInteger** day)
{
VALIDATE_NOT_NULL(day);
*day = mFirstDayOfWeek;
REFCOUNT_ADD(*day);
return NOERROR;
}
ECode LocaleData::GetInfinity(
/* [out] */ String* infinity)
{
VALIDATE_NOT_NULL(infinity);
*infinity = mInfinity;
return NOERROR;
}
ECode LocaleData::GetIntegerPattern(
/* [out] */ String* pattern)
{
VALIDATE_NOT_NULL(pattern);
*pattern = mIntegerPattern;
return NOERROR;
}
ECode LocaleData::GetInternationalCurrencySymbol(
/* [out] */ String* intlCurrencySymbol)
{
VALIDATE_NOT_NULL(intlCurrencySymbol);
*intlCurrencySymbol = mInternationalCurrencySymbol;
return NOERROR;
}
ECode LocaleData::GetLongMonthNames(
/* [out, callee] */ Array<String>* longMonthNames)
{
VALIDATE_NOT_NULL(longMonthNames);
*longMonthNames = mLongMonthNames;
return NOERROR;
}
ECode LocaleData::GetLongStandAloneMonthNames(
/* [out, callee] */ Array<String>* longStandAloneMonthNames)
{
VALIDATE_NOT_NULL(longStandAloneMonthNames);
*longStandAloneMonthNames = mLongStandAloneMonthNames;
return NOERROR;
}
ECode LocaleData::GetLongStandAloneWeekdayNames(
/* [out, callee] */ Array<String>* longStandAloneWeekdayNames)
{
VALIDATE_NOT_NULL(longStandAloneWeekdayNames);
*longStandAloneWeekdayNames = mLongStandAloneWeekdayNames;
return NOERROR;
}
ECode LocaleData::GetLongWeekdayNames(
/* [out, callee] */ Array<String>* longWeekdayNames)
{
VALIDATE_NOT_NULL(longWeekdayNames);
*longWeekdayNames = mLongWeekdayNames;
return NOERROR;
}
ECode LocaleData::GetMinimalDaysInFirstWeek(
/* [out] */ IInteger** days)
{
VALIDATE_NOT_NULL(days);
*days = mMinimalDaysInFirstWeek;
REFCOUNT_ADD(*days);
return NOERROR;
}
ECode LocaleData::GetMinusSign(
/* [out] */ String* sign)
{
VALIDATE_NOT_NULL(sign);
*sign = mMinusSign;
return NOERROR;
}
ECode LocaleData::GetNaN(
/* [out] */ String* nan)
{
VALIDATE_NOT_NULL(nan);
*nan = mNaN;
return NOERROR;
}
ECode LocaleData::GetNumberPattern(
/* [out] */ String* pattern)
{
VALIDATE_NOT_NULL(pattern);
*pattern = mNumberPattern;
return NOERROR;
}
ECode LocaleData::GetPatternSeparator(
/* [out] */ Char* patSeparator)
{
VALIDATE_NOT_NULL(patSeparator);
*patSeparator = mPatternSeparator;
return NOERROR;
}
ECode LocaleData::GetPercent(
/* [out] */ String* percent)
{
VALIDATE_NOT_NULL(percent);
*percent = mPercent;
return NOERROR;
}
ECode LocaleData::GetPercentPattern(
/* [out] */ String* pattern)
{
VALIDATE_NOT_NULL(pattern);
*pattern = mPercentPattern;
return NOERROR;
}
ECode LocaleData::GetPerMill(
/* [out] */ Char* perMill)
{
VALIDATE_NOT_NULL(perMill);
*perMill = mPerMill;
return NOERROR;
}
ECode LocaleData::GetShortMonthNames(
/* [out, callee] */ Array<String>* shortMonthNames)
{
VALIDATE_NOT_NULL(shortMonthNames);
*shortMonthNames = mShortMonthNames;
return NOERROR;
}
ECode LocaleData::GetShortStandAloneMonthNames(
/* [out, callee] */ Array<String>* shortStandAloneMonthNames)
{
VALIDATE_NOT_NULL(shortStandAloneMonthNames);
*shortStandAloneMonthNames = mShortStandAloneMonthNames;
return NOERROR;
}
ECode LocaleData::GetShortStandAloneWeekdayNames(
/* [out, callee] */ Array<String>* shortStandAloneWeekdayNames)
{
VALIDATE_NOT_NULL(shortStandAloneWeekdayNames);
*shortStandAloneWeekdayNames = mShortStandAloneWeekdayNames;
return NOERROR;
}
ECode LocaleData::GetShortWeekdayNames(
/* [out, callee] */ Array<String>* shortWeekdayNames)
{
VALIDATE_NOT_NULL(shortWeekdayNames);
*shortWeekdayNames = mShortWeekdayNames;
return NOERROR;
}
ECode LocaleData::GetTinyMonthNames(
/* [out, callee] */ Array<String>* tinyMonthNames)
{
VALIDATE_NOT_NULL(tinyMonthNames);
*tinyMonthNames = mTinyMonthNames;
return NOERROR;
}
ECode LocaleData::GetTinyStandAloneMonthNames(
/* [out, callee] */ Array<String>* tinyStandAloneMonthNames)
{
VALIDATE_NOT_NULL(tinyStandAloneMonthNames);
*tinyStandAloneMonthNames = mTinyStandAloneMonthNames;
return NOERROR;
}
ECode LocaleData::GetTinyStandAloneWeekdayNames(
/* [out, callee] */ Array<String>* tinyStandAloneWeekdayNames)
{
VALIDATE_NOT_NULL(tinyStandAloneWeekdayNames);
*tinyStandAloneWeekdayNames = mTinyStandAloneWeekdayNames;
return NOERROR;
}
ECode LocaleData::GetTinyWeekdayNames(
/* [out, callee] */ Array<String>* tinyWeekdayNames)
{
VALIDATE_NOT_NULL(tinyWeekdayNames);
*tinyWeekdayNames = mTinyWeekdayNames;
return NOERROR;
}
ECode LocaleData::GetZeroDigit(
/* [out] */ Char* zeroDigit)
{
VALIDATE_NOT_NULL(zeroDigit);
*zeroDigit = mZeroDigit;
return NOERROR;
}
}
} | 27.88579 | 115 | 0.635632 | sparkoss |
978ad894f348097280073ead77b046ee1ec80368 | 2,704 | cpp | C++ | try_basic.cpp | Fisher-Wang/GraphPackaging | 6dd42f65a7d41cc1c5b679e4b41b0a3385e2c7fd | [
"MIT"
] | 1 | 2022-03-21T05:28:49.000Z | 2022-03-21T05:28:49.000Z | try_basic.cpp | Fisher-Wang/GraphPackaging | 6dd42f65a7d41cc1c5b679e4b41b0a3385e2c7fd | [
"MIT"
] | null | null | null | try_basic.cpp | Fisher-Wang/GraphPackaging | 6dd42f65a7d41cc1c5b679e4b41b0a3385e2c7fd | [
"MIT"
] | null | null | null | #include <cstdio>
#include <cstring>
#include <vector>
#include <algorithm>
#include <queue>
#include <cmath>
#include "graph.h"
using namespace std;
const double loss_prob = 0.2;
vector<int> edges[NODE_NUM_MAX];
int weight[NODE_NUM_MAX];
int TW;
int n; // tot node number
int in_deg[NODE_NUM_MAX];
double value[NODE_NUM_MAX];
int np; // tot package number
vector<int> seq;
vector<vector<int>> rst;
void evaluate_nodes()
{
for (int x = 1; x <= n; ++x) {
value[x] = 1. / weight[x];
}
}
void make_package()
{
static int cnt[NODE_NUM_MAX];
memset(cnt, 0, sizeof(cnt));
int tw = 0; // current total weight
struct Node {
int index;
double value;
bool operator< (const Node& n) const {
return value < n.value;
}
};
priority_queue<Node> pq; // 大顶堆
pq.push({0,0});
/* Stage 1: decide which node to be packaged */
while (!pq.empty()) {
int cur = pq.top().index;
// printf("pq: cur = %d, weight = %d, v = %.2f\n", cur, weight[cur], pq.top().value * 1000);
pq.pop();
if ((tw + weight[cur]) * 2 > TW * 3)
break;
if (cur != 0) {
tw += weight[cur];
seq.push_back(cur);
}
/* add new nodes to pq */
for (int nxt : edges[cur]) {
double v = value[nxt];
// double v = value[nxt] * pow(loss_prob, cnt[nxt]);
// printf("nxt = %d, weight = %d, v = %.2f, in_deg = %d\n", nxt, weight[nxt], v * 1000, in_deg[nxt]);
pq.push({nxt, v});
++cnt[nxt];
}
}
/* Stage 2: grouping */
int last_i = 0;
int acc_weight = 0;
for (int i = 0; i < (int)seq.size(); ++i)
{
int x = seq[i];
if (weight[x] > PKG_SIZE) {
fprintf(stderr, "[Warning] node %d has too large weight %d\n", x, weight[x]);
continue;
}
if (acc_weight + weight[x] > PKG_SIZE) {
rst.push_back(vector<int>(seq.begin() + last_i, seq.begin() + i));
last_i = i;
acc_weight = weight[x];
}
else
acc_weight += weight[x];
}
rst.push_back(vector<int>(seq.begin() + last_i, seq.end()));
debug_printf("tw = %d\n", tw);
}
int main()
{
if (LOG) {
freopen("log.txt", "w", stdout);
}
char weight_path[] = "data/Out_SliceSize_Basketball_480_Slice16_Gop8_10.log";
char edge_path[] = "data/Out_OutGraph_Basketball_480_Slice16_Gop8_10.log";
char answer_path[] = "result.txt";
read_graph(edge_path, weight_path); debug_printf("TW = %d\n", TW);
evaluate_nodes();
make_package();
output(answer_path);
return 0;
} | 26.509804 | 113 | 0.534763 | Fisher-Wang |
978b0745cdbb9a7290a6b84e53810831e21dadd7 | 822 | hpp | C++ | include/gridtools/storage/common/state_machine.hpp | jdahm/gridtools | 5961932cd2ccf336d3d73b4bc967243828e55cc5 | [
"BSD-3-Clause"
] | null | null | null | include/gridtools/storage/common/state_machine.hpp | jdahm/gridtools | 5961932cd2ccf336d3d73b4bc967243828e55cc5 | [
"BSD-3-Clause"
] | null | null | null | include/gridtools/storage/common/state_machine.hpp | jdahm/gridtools | 5961932cd2ccf336d3d73b4bc967243828e55cc5 | [
"BSD-3-Clause"
] | 1 | 2019-06-14T10:35:50.000Z | 2019-06-14T10:35:50.000Z | /*
* GridTools
*
* Copyright (c) 2014-2019, ETH Zurich
* All rights reserved.
*
* Please, refer to the LICENSE file in the root directory.
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
namespace gridtools {
/** \ingroup storage
* @{
*/
/**
* @brief A class that represents the state machine that is used to determine
* if a storage is currently on the host or on the device and if the
* data on the host or the device is outdated and needs to be updated.
*/
struct state_machine {
bool m_hnu; // hnu = host needs update, set to true if a non-read-only device view is instantiated.
bool m_dnu; // dnu = device needs update, set to true if a non-read-only host view is instantiated.
};
/**
* @}
*/
} // namespace gridtools
| 25.6875 | 107 | 0.63382 | jdahm |
978e020e66f0cc4e3c67b9b86e74a1afac53c2e5 | 8,739 | cc | C++ | src/shared/network/TcpServerBase.cc | codeplayer2org/GameServer | e6fa07e7d2917f1926095fa556f96e088eebb876 | [
"MIT"
] | 1 | 2016-02-25T12:48:59.000Z | 2016-02-25T12:48:59.000Z | src/shared/network/TcpServerBase.cc | codeplayer2org/GameServer | e6fa07e7d2917f1926095fa556f96e088eebb876 | [
"MIT"
] | null | null | null | src/shared/network/TcpServerBase.cc | codeplayer2org/GameServer | e6fa07e7d2917f1926095fa556f96e088eebb876 | [
"MIT"
] | 2 | 2016-02-25T12:49:14.000Z | 2017-07-06T14:00:54.000Z | /*
* =====================================================================================
*
* Filename: TcpServerBase.cc
*
* Description: TcpServerBase
*
* Version: 1.0
* Created: 2015年04月08日 21时00分30秒
* Revision: none
* Compiler: gcc
*
* Author: Petrus (), [email protected]
* Organization: http://www.codeplayer.org
*
* =====================================================================================
*/
#include <cstring>
#include "TcpServerBase.h"
#include "TcpWorkerThread.h"
#include "thread/ThreadPool.h"
TcpServerBase::TcpServerBase() {
memset(tcp_connections_, 0, sizeof(TcpConnection*) * SOCKET_HOLDER_SIZE);
bool ret = sLibEvent.NewEventBase(&event_base_, "select");
if (ret) {
LOG_KTRACE("TcpServerBase", "new event_base_ successful");
} else {
LOG_KERROR("TcpServerBase", "new event_base_ failed");
}
}
TcpServerBase::~TcpServerBase() {
if (event_base_) {
delete event_base_;
event_base_ = nullptr;
}
auto it = listenfd_event_map_.cbegin();
for ( ; it != listenfd_event_map_.cend(); ++it) {
RemoveListenSocket(it->first);
}
for (int i = 0; i < SOCKET_HOLDER_SIZE; ++i) {
RemoveTcpConnection(i);
}
}
void TcpServerBase::StartLoop() {
event_base_->Loop();
}
bool TcpServerBase::AddListenSocket(Socket* socket) {
auto it = listenfd_event_map_.find(socket->GetFd());
if (it == listenfd_event_map_.end()) {
Event* listen_event;
event_base_->NewEvent(socket->GetFd(), kEventRead | kEventPersist, TcpServerBase::AcceptCallback, this, &listen_event);
listenfd_event_map_[socket->GetFd()] = listen_event;
listenfd_socket_map_[socket->GetFd()] = socket;
return true;
}
return false;
}
void TcpServerBase::RemoveListenSocket(SOCKET fd) {
auto it = listenfd_event_map_.find(fd);
if (it != listenfd_event_map_.end()) {
delete it->second;
listenfd_event_map_.erase(it);
delete listenfd_event_map_[fd];
listenfd_socket_map_.erase(fd);
}
}
bool TcpServerBase::NewTcpConnection(Socket* socket) {
BufferEvent* buffer_event = nullptr;
SOCKET fd = socket->GetFd();
if (event_base_->NewBufferEvent(fd, kThreadSafe, &buffer_event)) {
TcpConnection* tcp_connection = new TcpConnection(socket, buffer_event);
buffer_event->Enable(kEventRead | kEventWrite | kEventPersist);
buffer_event->SetCallback(TcpServerBase::ServerReadCallback, NULL, TcpServerBase::EventCallback, this);
int result = AddTcpConnection(fd, tcp_connection);
if (result) {
return true;
} else {
delete tcp_connection;
}
}
if (buffer_event) {
delete buffer_event;
}
return false;
}
bool TcpServerBase::AddTcpConnection(EventSocket socket, TcpConnection* tcp_connection) {
if (tcp_connections_[socket] == 0) {
tcp_connections_[socket] = tcp_connection;
bufevent_conn_map_[tcp_connection->buffer_event_->buffer_event_] = tcp_connection;
LOG_TRACE("Add TcpConnection with socket(%d)", socket);
return true;
}
ASSERT(0 != tcp_connections_[socket]);
return false;
}
void TcpServerBase::RemoveTcpConnection(EventSocket socket) {
if (tcp_connections_[socket] != 0) {
auto it = bufevent_conn_map_.find(tcp_connections_[socket]->buffer_event_->buffer_event_);
if (it != bufevent_conn_map_.end()) {
bufevent_conn_map_.erase(tcp_connections_[socket]->buffer_event_->buffer_event_);
}
delete tcp_connections_[socket];
tcp_connections_[socket] = 0;
// event_base_->DeleteBufferEvent(socket);
}
}
TcpConnection* TcpServerBase::GetTcpConnection(BufferEventStruct* buffer_event_struct) {
auto it = bufevent_conn_map_.find(buffer_event_struct);
if (it != bufevent_conn_map_.end()) {
return bufevent_conn_map_[buffer_event_struct];
}
return nullptr;
}
void TcpServerBase::AcceptCallback(EventSocket fd, EventFlagType what, void* arg) {
TcpServerBase* tcp_server = static_cast<TcpServerBase*>(arg);
BufferEvent* buffer_event = nullptr;
SOCKET client_fd = ::accept(fd, NULL, NULL);
Socket* client_socket = new Socket(client_fd);
if (tcp_server->event_base_->NewBufferEvent(client_fd, kThreadSafe, &buffer_event)) {
TcpConnection* tcp_connection = new TcpConnection(client_socket, buffer_event);
buffer_event->Enable(kEventRead | kEventWrite | kEventPersist);
buffer_event->SetCallback(TcpServerBase::ClientReadCallback, NULL, TcpServerBase::EventCallback, tcp_server);
int result = tcp_server->AddTcpConnection(client_fd, tcp_connection);
if (!result) {
LOG_ERROR("Socket(%d) AddTcpConnection failed!", client_fd);
}
} else {
LOG_ERROR("Socket(%d) accept failed!", fd);
}
}
Packet_t* TcpServerBase::ReadCallback(BufferEventStruct* buffer_event_struct, void* arg) {
ASSERT(buffer_event_struct);
ASSERT(arg);
TcpServerBase* tcp_server = static_cast<TcpServerBase*>(arg);
TcpConnection* tcp_connection = tcp_server->GetTcpConnection(buffer_event_struct);
ASSERT(tcp_connection);
if (tcp_connection) {
char* data_buff = new char[DATA_BUFF_SIZE];
size_t data_len = tcp_connection->ReadData(data_buff, DATA_BUFF_SIZE);
ASSERT(data_len < DATA_BUFF_SIZE);
if (data_len < DATA_BUFF_SIZE) {
Packet_t* packet = new Packet_t(tcp_connection->GetSocket(), data_len, data_buff);
return packet;
} else {
LOG_ERROR("Socket(%d) receive data length greater than buffer size(%d)", tcp_connection->GetSocket(), DATA_BUFF_SIZE);
return nullptr;
}
} else {
LOG_ERROR("Can't find TcpConnection in ReadCallback function.");
return nullptr;
}
}
void TcpServerBase::ClientReadCallback(BufferEventStruct* buffer_event_struct, void* arg) {
Packet_t* packet = ReadCallback(buffer_event_struct, arg);
TcpServerBase* tcp_server = static_cast<TcpServerBase*>(arg);
tcp_server->PushClientPacket(packet);
}
void TcpServerBase::ServerReadCallback(BufferEventStruct* buffer_event_struct, void* arg) {
Packet_t* packet = ReadCallback(buffer_event_struct, arg);
TcpServerBase* tcp_server = static_cast<TcpServerBase*>(arg);
tcp_server->PushServerPacket(packet);
}
void TcpServerBase::EventCallback(BufferEventStruct* buffer_event_struct, BufferEventFlagType what, void* arg) {
ASSERT(buffer_event_struct);
ASSERT(arg);
TcpServerBase* tcp_server = static_cast<TcpServerBase*>(arg);
TcpConnection* tcp_connection = tcp_server->GetTcpConnection(buffer_event_struct);
ASSERT(tcp_connection);
if (what & kError) {
LOG_ERROR("Socket(%d) encounter an error.", tcp_connection->GetSocket());
tcp_server->RemoveTcpConnection(tcp_connection->GetSocket());
} else if (what & kEof) {
LOG_TRACE("Socket(%d) encounter Eof.", tcp_connection->GetSocket());
tcp_server->RemoveTcpConnection(tcp_connection->GetSocket());
} else if (what & kConnected) {
LOG_TRACE("Socket(%d) connected.", tcp_connection->GetSocket());
} else if (what & kReading) {
LOG_TRACE("Socket(%d) reading.", tcp_connection->GetSocket());
} else if (what & kWriting) {
LOG_TRACE("Socket(%d) writing.", tcp_connection->GetSocket());
} else if (what & kTimeout) {
LOG_TRACE("Socket(%d) timeout.", tcp_connection->GetSocket());
} else {
LOG_ERROR("Socket(%d) encounter unkonw event.", tcp_connection->GetSocket());
}
}
void TcpServerBase::SendData(SOCKET fd, const void* data, size_t data_len) {
//XXX: 逻辑线程处理完毕后,由此函数统一发送给客户端
if (tcp_connections_[fd]) {
tcp_connections_[fd]->WriteData(data, data_len);
LOG_TRACE("Send data to socket(%d), length(%d)", fd, data_len);
LOG_INFO("Send data: %s", data);
} else {
LOG_ERROR("TcpConnection(%d) not exist, send data failed.", fd);
}
}
void TcpServerBase::PushClientPacket(Packet_t* packet) {
client_recv_queue_.push(packet);
}
Packet_t* TcpServerBase::PopClientPacket() {
if (client_recv_queue_.get_size() > 0) {
Packet_t* packet = client_recv_queue_.pop();
return packet;
} else {
return nullptr;
}
}
void TcpServerBase::PushServerPacket(Packet_t* packet) {
server_recv_queue_.push(packet);
}
Packet_t* TcpServerBase::PopServerPacket() {
if (server_recv_queue_.get_size() > 0) {
Packet_t* packet = server_recv_queue_.pop();
return packet;
} else {
return nullptr;
}
}
| 34.405512 | 130 | 0.662433 | codeplayer2org |
9792904fa9b0d2d6dd78e2e6415ed2f7c3b9b867 | 3,942 | cpp | C++ | Shoot/src/CacheFile.cpp | franticsoftware/vlad-heavy-strike | a4da4df617e9ccd6ebd9819ad166d892924638ce | [
"MIT"
] | 3 | 2019-10-04T19:44:44.000Z | 2021-07-27T15:59:39.000Z | Shoot/src/CacheFile.cpp | franticsoftware/vlad-heavy-strike | a4da4df617e9ccd6ebd9819ad166d892924638ce | [
"MIT"
] | 1 | 2019-07-20T05:36:31.000Z | 2019-07-20T22:22:49.000Z | Shoot/src/CacheFile.cpp | aminere/vlad-heavy-strike | a4da4df617e9ccd6ebd9819ad166d892924638ce | [
"MIT"
] | null | null | null | /*
Amine Rehioui
Created: May 31st 2013
*/
#include "Shoot.h"
#include "CacheFile.h"
namespace shoot
{
//! statics
std::map<std::string, CacheFile::Info> CacheFile::m_sCache;
//! clears the cache
void CacheFile::Clear()
{
for(std::map<std::string, CacheFile::Info>::iterator it = m_sCache.begin();
it != m_sCache.end();
++ it)
{
sdelete_array((it->second).m_pData);
}
m_sCache.clear();
}
//! clears a file from the cache
void CacheFile::Clear(const std::string& strPath)
{
std::map<std::string, CacheFile::Info>::iterator it = m_sCache.find(strPath);
if(it != m_sCache.end())
{
sdelete_array((it->second).m_pData);
m_sCache.erase(it);
}
}
//! returns an instance
CacheFile* CacheFile::GetFile(const std::string& strPath)
{
std::map<std::string, CacheFile::Info>::iterator it = m_sCache.find(strPath);
if(it != m_sCache.end())
{
return snew CacheFile(strPath.c_str(), it->second);
}
Info info;
File* pNativeFile = File::CreateNative(strPath.c_str(), File::M_ReadBinary);
pNativeFile->Open();
pNativeFile->SetOffset(0, File::OT_End);
info.m_Size = pNativeFile->GetOffset();
info.m_pData = snew u8[info.m_Size];
pNativeFile->SetOffset(0, File::OT_Start);
pNativeFile->Read(info.m_pData, info.m_Size);
pNativeFile->Close();
delete pNativeFile;
CacheFile* pFile = snew CacheFile(strPath.c_str(), info);
m_sCache[strPath] = info;
return pFile;
}
//! constructor
CacheFile::CacheFile(const char* strPath, const Info& info)
: File(strPath, M_ReadBinary)
, m_Info(info)
{
}
//! opens the file
bool CacheFile::Open(bool bAssertOnFailure /*= true*/)
{
m_Info.m_CurrentOffset = 0;
return true;
}
//! reads data from the file
s32 CacheFile::Read(void* pDest, u32 bytesToRead)
{
SHOOT_ASSERT(m_Info.m_CurrentOffset+bytesToRead <= m_Info.m_Size, "EOF reached");
u8* pData = m_Info.m_pData + m_Info.m_CurrentOffset;
memcpy(pDest, pData, bytesToRead);
m_Info.m_CurrentOffset += bytesToRead;
return bytesToRead;
}
//! reads a string
s32 CacheFile::Read(std::string& dest, char delim1 /*= 0*/, char delim2 /*= 0*/)
{
char c;
while(Read(&c, 1))
{
if(c != '\r'
&& c != '\n'
&& c != ' '
&& c != '\t'
&& ((delim1 == 0) || (c != delim1))
&& ((delim2 == 0) || (c != delim2)))
{
dest += c;
}
else
{
SetOffset(-1);
break;
}
}
return (s32)dest.length();
}
//! reads a line until a delimiter
s32 CacheFile::ReadLine(char* pDest, u32 numChars, char delim /*= '\n'*/)
{
u32 i;
for(i=0; i<numChars; ++i)
{
char c;
if(Read(&c, 1))
{
if(c != delim)
{
pDest[i] = c;
}
else
{
break;
}
}
else
{
break;
}
}
pDest[i] = '\0';
return i;
}
//! peeks a character without advancing the file pointer
char CacheFile::Peek()
{
char c;
Read(&c, 1);
SetOffset(-1);
return c;
}
//! ignores n characters or x characters until the delimiter is found
void CacheFile::Ignore(u32 numChars, char delimiter /*= ' '*/)
{
for(u32 i=0; i<numChars; ++i)
{
char c;
Read(&c, 1);
if(c == delimiter)
{
break;
}
}
}
//! changes the current read/write location in the file
void CacheFile::SetOffset(s32 offset, E_OffsetType eType /*= OT_Current*/)
{
switch(eType)
{
case OT_Current:
m_Info.m_CurrentOffset += offset;
break;
case OT_Start:
m_Info.m_CurrentOffset = offset;
break;
case OT_End:
m_Info.m_CurrentOffset = offset+m_Info.m_Size;
break;
}
SHOOT_ASSERT(m_Info.m_CurrentOffset >= 0 && m_Info.m_CurrentOffset <= s32(m_Info.m_Size), "Invalid file offset");
}
//! returns the current read/write location in the file
u32 CacheFile::GetOffset()
{
return u32(m_Info.m_CurrentOffset);
}
//! returns true if end of file has been reached
bool CacheFile::EOFReached()
{
return (m_Info.m_CurrentOffset >= s32(m_Info.m_Size));
}
}
| 19.809045 | 115 | 0.625824 | franticsoftware |
97930b3d0c3748085ae805bf5c5aa90a79a32826 | 1,103 | cpp | C++ | src/engineprocess.cpp | shogimaru/shogimaru | 90e9ea4048f5c5bef05147694be20a1c5a03cc79 | [
"MIT"
] | 8 | 2022-01-16T02:56:56.000Z | 2022-03-31T02:09:53.000Z | src/engineprocess.cpp | shogimaru/shogimaru | 90e9ea4048f5c5bef05147694be20a1c5a03cc79 | [
"MIT"
] | null | null | null | src/engineprocess.cpp | shogimaru/shogimaru | 90e9ea4048f5c5bef05147694be20a1c5a03cc79 | [
"MIT"
] | null | null | null | #include "engineprocess.h"
#include <QDebug>
#include <QDir>
#include <QFileInfo>
EngineProcess::EngineProcess(const QString &program, QObject *parent) :
QProcess(parent)
{
setProgram(program);
setWorkingDirectory(QFileInfo(program).dir().absolutePath());
}
void EngineProcess::start()
{
// auto data = EngineSettings::instance().currentEngine();
// if (data.path.isEmpty()) {
// qCritical() << "No shogi engine";
// return;
// }
// if (QFileInfo(data.path).exists()) {
// setProgram(data.path);
// } else {
// qCritical() << "Not found such shogi engine:" << data.path;
// return;
// }
if (state() == QProcess::NotRunning) {
QProcess::start(QIODevice::ReadWrite);
waitForStarted();
}
}
void EngineProcess::terminate()
{
QProcess::terminate();
bool res = waitForFinished(500);
if (!res) {
QProcess::kill();
waitForFinished(500);
}
}
// EngineProcess *EngineProcess::instance()
// {
// static EngineProcess engineProcess;
// return &engineProcess;
// }
| 20.425926 | 71 | 0.599275 | shogimaru |
9794dd433874f8d290e4c2a90d8d222ae4ab394c | 200,676 | inl | C++ | 2d_samples/pmj02_23.inl | st-ario/rayme | 315c57c23f4aa4934a8a80e84e3243acd3400808 | [
"MIT"
] | 1 | 2021-12-10T23:35:04.000Z | 2021-12-10T23:35:04.000Z | 2d_samples/pmj02_23.inl | st-ario/rayme | 315c57c23f4aa4934a8a80e84e3243acd3400808 | [
"MIT"
] | null | null | null | 2d_samples/pmj02_23.inl | st-ario/rayme | 315c57c23f4aa4934a8a80e84e3243acd3400808 | [
"MIT"
] | null | null | null | {std::array<float,2>{0.294868559f, 0.486702561f},
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std::array<float,2>{0.342447042f, 0.942678988f},
std::array<float,2>{0.381836176f, 0.0793761611f},
std::array<float,2>{0.621643484f, 0.750787795f},
std::array<float,2>{0.866092682f, 0.277301192f},
std::array<float,2>{0.138754964f, 0.541197717f},
std::array<float,2>{0.277375907f, 0.384191781f},
std::array<float,2>{0.670010805f, 0.720671535f},
std::array<float,2>{0.875300586f, 0.243259743f},
std::array<float,2>{0.0378505774f, 0.94973129f},
std::array<float,2>{0.20788084f, 0.0884309337f},
std::array<float,2>{0.789066553f, 0.761917233f},
std::array<float,2>{0.549059451f, 0.267618537f},
std::array<float,2>{0.48746267f, 0.538992524f},
std::array<float,2>{0.0818861201f, 0.367326111f},
std::array<float,2>{0.98957926f, 0.623630881f},
std::array<float,2>{0.723669052f, 0.0214541759f},
std::array<float,2>{0.324609309f, 0.868118346f},
std::array<float,2>{0.398028553f, 0.187041357f},
std::array<float,2>{0.596919f, 0.89365232f},
std::array<float,2>{0.85620141f, 0.441379547f},
std::array<float,2>{0.153562874f, 0.657624245f},
std::array<float,2>{0.45870176f, 0.298460186f},
std::array<float,2>{0.515344024f, 0.529535353f},
std::array<float,2>{0.7712394f, 0.110311896f},
std::array<float,2>{0.240191728f, 0.810531914f},
std::array<float,2>{0.0235149823f, 0.193434134f},
std::array<float,2>{0.921186507f, 0.998686314f},
std::array<float,2>{0.630387127f, 0.410155028f},
std::array<float,2>{0.312176019f, 0.694929659f},
std::array<float,2>{0.180176541f, 0.471537471f},
std::array<float,2>{0.83280623f, 0.65306443f},
std::array<float,2>{0.584347606f, 0.132469967f},
std::array<float,2>{0.425655812f, 0.919828653f},
std::array<float,2>{0.352801472f, 0.0312831514f},
std::array<float,2>{0.696317017f, 0.838431239f},
std::array<float,2>{0.947785735f, 0.337522686f},
std::array<float,2>{0.107468285f, 0.571619391f},
std::array<float,2>{0.420441866f, 0.463681698f},
std::array<float,2>{0.567521691f, 0.677211583f},
std::array<float,2>{0.814704359f, 0.16058062f},
std::array<float,2>{0.168749124f, 0.888629019f},
std::array<float,2>{0.10991887f, 0.00720956922f},
std::array<float,2>{0.956201136f, 0.853253603f},
std::array<float,2>{0.707649171f, 0.355787963f},
std::array<float,2>{0.366567075f, 0.607096732f},
std::array<float,2>{0.22001411f, 0.258568078f},
std::array<float,2>{0.762049139f, 0.548877358f},
std::array<float,2>{0.523893595f, 0.0776399001f},
std::array<float,2>{0.444404304f, 0.773866415f},
std::array<float,2>{0.285244346f, 0.230119005f},
std::array<float,2>{0.643220842f, 0.965092719f},
std::array<float,2>{0.92617023f, 0.400195867f},
std::array<float,2>{0.00490710465f, 0.739376068f},
std::array<float,2>{0.33897686f, 0.320473939f},
std::array<float,2>{0.745049417f, 0.593230128f},
std::array<float,2>{0.973197222f, 0.0576992594f},
std::array<float,2>{0.0730331242f, 0.818847835f},
std::array<float,2>{0.135341167f, 0.142496139f},
std::array<float,2>{0.862661362f, 0.932957411f},
std::array<float,2>{0.620632648f, 0.494816959f},
std::array<float,2>{0.375435144f, 0.630300701f},
std::array<float,2>{0.0520269684f, 0.423910141f},
std::array<float,2>{0.900278807f, 0.712664187f},
std::array<float,2>{0.674956679f, 0.205674291f},
std::array<float,2>{0.255446374f, 0.971645951f},
std::array<float,2>{0.479023904f, 0.106628612f},
std::array<float,2>{0.545549333f, 0.793031871f},
std::array<float,2>{0.800292075f, 0.293261558f},
std::array<float,2>{0.200498506f, 0.505933046f},
std::array<float,2>{0.372408152f, 0.484425068f},
std::array<float,2>{0.714866579f, 0.633766472f},
std::array<float,2>{0.967154562f, 0.153155953f},
std::array<float,2>{0.124585345f, 0.922863841f},
std::array<float,2>{0.162625685f, 0.0511454903f},
std::array<float,2>{0.825005472f, 0.820757508f},
std::array<float,2>{0.577011406f, 0.316132694f},
std::array<float,2>{0.412310869f, 0.581045926f},
std::array<float,2>{0.0128159765f, 0.288882941f},
std::array<float,2>{0.93019408f, 0.509923518f},
std::array<float,2>{0.654921174f, 0.100733563f},
std::array<float,2>{0.294588745f, 0.784091711f},
std::array<float,2>{0.452913821f, 0.217946902f},
std::array<float,2>{0.517033398f, 0.978634119f},
std::array<float,2>{0.75386703f, 0.433897465f},
std::array<float,2>{0.229510486f, 0.709303916f},
std::array<float,2>{0.384868473f, 0.3454853f},
std::array<float,2>{0.61144489f, 0.593978882f},
std::array<float,2>{0.870817721f, 0.0122595867f},
std::array<float,2>{0.126773089f, 0.84513855f},
std::array<float,2>{0.0673118308f, 0.166218743f},
std::array<float,2>{0.980758488f, 0.880698204f},
std::array<float,2>{0.739801526f, 0.460917056f},
std::array<float,2>{0.33414942f, 0.683260977f},
std::array<float,2>{0.193748921f, 0.397518516f},
std::array<float,2>{0.811642051f, 0.742428899f},
std::array<float,2>{0.534287274f, 0.22032401f},
std::array<float,2>{0.47066769f, 0.953758121f},
std::array<float,2>{0.260117412f, 0.0669071451f},
std::array<float,2>{0.680591941f, 0.77236867f},
std::array<float,2>{0.898405492f, 0.25408268f},
std::array<float,2>{0.057284832f, 0.556858301f},
std::array<float,2>{0.495083749f, 0.415383846f},
std::array<float,2>{0.558778346f, 0.701883554f},
std::array<float,2>{0.782568038f, 0.202183738f},
std::array<float,2>{0.21106483f, 0.987065852f},
std::array<float,2>{0.0417660698f, 0.124976963f},
std::array<float,2>{0.890587926f, 0.799501657f},
std::array<float,2>{0.661906898f, 0.310726702f},
std::array<float,2>{0.272318095f, 0.516971767f},
std::array<float,2>{0.144515648f, 0.332469374f},
std::array<float,2>{0.849563539f, 0.568503797f},
std::array<float,2>{0.602844238f, 0.0407919697f},
std::array<float,2>{0.403345674f, 0.835875571f},
std::array<float,2>{0.313887984f, 0.138470143f},
std::array<float,2>{0.729748905f, 0.91042906f},
std::array<float,2>{0.999417484f, 0.482825816f},
std::array<float,2>{0.0890493467f, 0.643742144f},
std::array<float,2>{0.302808404f, 0.277728975f},
std::array<float,2>{0.637239277f, 0.545994759f},
std::array<float,2>{0.909470975f, 0.0832904503f},
std::array<float,2>{0.0221607219f, 0.756100118f},
std::array<float,2>{0.24659276f, 0.239598289f},
std::array<float,2>{0.778046012f, 0.938325465f},
std::array<float,2>{0.503801763f, 0.377463698f},
std::array<float,2>{0.466970682f, 0.728546262f},
std::array<float,2>{0.0974984616f, 0.451741129f},
std::array<float,2>{0.939403415f, 0.671379864f},
std::array<float,2>{0.69196856f, 0.179169804f},
std::array<float,2>{0.345129639f, 0.901682913f},
std::array<float,2>{0.432219118f, 0.0282399282f},
std::array<float,2>{0.58745867f, 0.866084993f},
std::array<float,2>{0.840959132f, 0.362522781f},
std::array<float,2>{0.179402679f, 0.616055131f}} | 48.993164 | 52 | 0.734652 | st-ario |
97a2afd505a844aa2fcd8175fddc03dda559acf6 | 420 | cpp | C++ | test_package/example.cpp | abbyssoul/libkasofs | a7e12e5495c85cb65fa913d086152abc559fb3e6 | [
"Apache-2.0"
] | 1 | 2021-09-10T00:49:21.000Z | 2021-09-10T00:49:21.000Z | test_package/example.cpp | abbyssoul/libkasofs | a7e12e5495c85cb65fa913d086152abc559fb3e6 | [
"Apache-2.0"
] | null | null | null | test_package/example.cpp | abbyssoul/libkasofs | a7e12e5495c85cb65fa913d086152abc559fb3e6 | [
"Apache-2.0"
] | null | null | null | #include "kasofs/kasofs.hpp"
#include <cstdlib> // EXIT_SUCCESS/EXIT_FAILURE
int main() {
auto owner = kasofs::User{0, 0};
auto vfs = kasofs::Vfs{owner, kasofs::FilePermissions{0707}};
auto maybeRoot = vfs.nodeById(vfs.rootId());
if (!maybeRoot)
return EXIT_FAILURE;
return (*maybeRoot).userCan(owner, kasofs::Permissions::WRITE)
? EXIT_SUCCESS
: EXIT_FAILURE;
}
| 24.705882 | 66 | 0.640476 | abbyssoul |
97a30db1852441ffd5dca54c1338088dbe2784a9 | 2,669 | cpp | C++ | tests/parsers_test.cpp | simonraschke/vesicle | 3b9b5529c3f36bdeff84596bc59509781b103ead | [
"Apache-2.0"
] | 1 | 2019-03-15T17:24:52.000Z | 2019-03-15T17:24:52.000Z | tests/parsers_test.cpp | simonraschke/vesicle | 3b9b5529c3f36bdeff84596bc59509781b103ead | [
"Apache-2.0"
] | null | null | null | tests/parsers_test.cpp | simonraschke/vesicle | 3b9b5529c3f36bdeff84596bc59509781b103ead | [
"Apache-2.0"
] | null | null | null | // #define BOOST_TEST_MODULE parsers
// #include <boost/test/included/unit_test.hpp>
// #include "systems/system.hpp"
// // #include "parsers/potential_energy.hpp"
// #include "parsers/cluster_parser.hpp"
// BOOST_AUTO_TEST_SUITE(parsers)
// BOOST_AUTO_TEST_CASE(surface_reconstruction_test)
// {
// const char* argv[3] = {nullptr,"--config","../../tests/test_config.ini"};
// System system;
// Parameters prms;
// prms.read(3,argv);
// prms.setup();
// prms.mobile = 10;
// prms.analysis_cluster_volume_extension = -1;
// system.setParameters(prms);
// system.addParticles(ParticleFactory<ParticleMobile>(system.getParameters().mobile));
// system.getParticles()[0]->setCoords(Eigen::Vector3f(1,1,1));
// system.getParticles()[1]->setCoords(Eigen::Vector3f(2,1,1));
// system.getParticles()[2]->setCoords(Eigen::Vector3f(1,2,1));
// system.getParticles()[3]->setCoords(Eigen::Vector3f(1,1,2));
// system.getParticles()[4]->setCoords(Eigen::Vector3f(2,2,1));
// system.getParticles()[5]->setCoords(Eigen::Vector3f(1,2,2));
// system.getParticles()[6]->setCoords(Eigen::Vector3f(2,1,2));
// system.getParticles()[7]->setCoords(Eigen::Vector3f(2,2,2));
// system.getParticles()[8]->setCoords(Eigen::Vector3f(2,1,3));
// system.getParticles()[9]->setCoords(Eigen::Vector3f(2,2,3));
// ClusterParser clusters;
// clusters.setParameters(prms);
// clusters.setTarget(system.getParticles().begin(), system.getParticles().end());
// clusters.scan();
// clusters.getLargest().getStructure().printXML("../../tests/largest.vtu");
// auto centre = clusters.getLargest().getCenter();
// BOOST_CHECK_MESSAGE( std::abs(centre(0) - 1.6) < 1e-3, "centre x calculation wrong. " + std::to_string(centre(0)) );
// BOOST_CHECK_MESSAGE( std::abs(centre(1) - 1.5) < 1e-3, "centre y calculation wrong. " + std::to_string(centre(1)) );
// BOOST_CHECK_MESSAGE( std::abs(centre(2) - 1.8) < 1e-3, "centre z calculation wrong. " + std::to_string(centre(2)) );
// BOOST_CHECK_MESSAGE( clusters.getLargest().size() == 10, "members of structure wrong: " + std::to_string(clusters.getLargest().size()) );
// BOOST_CHECK_MESSAGE( std::abs(clusters.getLargest().getStructure().getVolume() - 1.5) < 1e-3, "volume of structure wrong: " + std::to_string(clusters.getLargest().getStructure().getVolume()) );
// BOOST_CHECK_MESSAGE( std::abs(clusters.getLargest().getStructure().getSurfaceArea() - 8.414) < 1e-3, "surface area of structure wrong: " + std::to_string(clusters.getLargest().getStructure().getSurfaceArea()) );
// }
// BOOST_AUTO_TEST_SUITE_END() | 48.527273 | 218 | 0.666542 | simonraschke |
97a87e267247141171fd05173a28642a5e57f6e6 | 268 | cpp | C++ | GOF_FactoryMethod/GOF_FactoryMethod/concrete_creator.cpp | vigilantmaster/CST276SRS03 | 4af930e690eb69e35f70ec49d2a5b447805a2bd3 | [
"MIT"
] | null | null | null | GOF_FactoryMethod/GOF_FactoryMethod/concrete_creator.cpp | vigilantmaster/CST276SRS03 | 4af930e690eb69e35f70ec49d2a5b447805a2bd3 | [
"MIT"
] | null | null | null | GOF_FactoryMethod/GOF_FactoryMethod/concrete_creator.cpp | vigilantmaster/CST276SRS03 | 4af930e690eb69e35f70ec49d2a5b447805a2bd3 | [
"MIT"
] | null | null | null | #include "stdafx.h"
#include "concrete_creator.h"
#include "concrete_product.h"
concrete_creator::concrete_creator(): creator()
{
}
concrete_creator::~concrete_creator()
= default;
i_product * concrete_creator::create_product()
{
return new concrete_product;
}
| 14.888889 | 47 | 0.761194 | vigilantmaster |
97b6bfeee73bce76ec634b36cb5a73eaadaccd83 | 274 | cpp | C++ | Acun3D/DirectionalLight.cpp | Catchouli-old/Acun3D | 1a34791d30528a442d9734de31b0bcac86cb32d5 | [
"MIT"
] | 1 | 2018-11-15T18:53:44.000Z | 2018-11-15T18:53:44.000Z | Acun3D/DirectionalLight.cpp | Catchouli-old/Acun3D | 1a34791d30528a442d9734de31b0bcac86cb32d5 | [
"MIT"
] | null | null | null | Acun3D/DirectionalLight.cpp | Catchouli-old/Acun3D | 1a34791d30528a442d9734de31b0bcac86cb32d5 | [
"MIT"
] | null | null | null | #include "DirectionalLight.h"
namespace a3d
{
DirectionalLight::DirectionalLight(Vector direction, Colour colour)
: Light(LightTypes::DIRECTIONAL, colour), _direction(direction)
{
}
const Vector& DirectionalLight::getDirection() const
{
return _direction;
}
} | 18.266667 | 68 | 0.751825 | Catchouli-old |
b6323b4945ccbe85e4773b134f7618dc504394a6 | 1,892 | cpp | C++ | SongPlays.cpp | sivanyo/DS-WET1 | 69476f30ec519cd36534113ee9b7fc1af37d13ff | [
"MIT"
] | 1 | 2020-06-23T06:30:59.000Z | 2020-06-23T06:30:59.000Z | SongPlays.cpp | sivanyo/DS-WET1 | 69476f30ec519cd36534113ee9b7fc1af37d13ff | [
"MIT"
] | null | null | null | SongPlays.cpp | sivanyo/DS-WET1 | 69476f30ec519cd36534113ee9b7fc1af37d13ff | [
"MIT"
] | null | null | null | //
// Created by Mor on 30/04/2020.
//
#include "SongPlays.h"
SongPlays::SongPlays(int songId, int artistId, MostPlayedListNode *ptrToListNode) :
songId(songId), artistId(artistId), ptrToListNode(ptrToListNode), ptrToSong(nullptr) {}
int SongPlays::getSongId() const {
return songId;
}
int SongPlays::getArtistId() const {
return artistId;
}
int SongPlays::getNumberOfPlays() const {
return numberOfPlays;
}
void SongPlays::setNumberOfPlays(int plays) {
SongPlays::numberOfPlays = plays;
}
void SongPlays::incrementNumberOfPlays() {
this->numberOfPlays++;
}
void SongPlays::DecrementNumberOfPlays() {
this->numberOfPlays--;
}
MostPlayedListNode *SongPlays::getPtrToListNode() const {
return ptrToListNode;
}
void SongPlays::setPtrToListNode(MostPlayedListNode *ptr) {
ptrToListNode = ptr;
}
Song *SongPlays::getPtrToSong() const {
return ptrToSong;
}
void SongPlays::setPtrToSong(Song *ptr) {
ptrToSong = ptr;
}
void SongPlays::DeleteSongPlaysNode(TreeNode<SongPlays> *songNode) {
if (songNode->getLeft()) {
DeleteSongPlaysNode(songNode->getLeft());
delete songNode->getLeft();
songNode->setLeft(nullptr);
}
if (songNode->getRight()) {
DeleteSongPlaysNode(songNode->getRight());
delete songNode->getRight();
songNode->setRight(nullptr);
}
SongPlays *temp = songNode->getData();
// Marking the current song as deleted, so we know not to try and delete it again
temp->getPtrToSong()->setNumberOfPlays(-1);
//temp->setNumberOfPlays(-1);
if (songNode->getParent() == nullptr) {
// This is the root of the tree so there is no one else who will try and delete it's contents, need to delete on our own
// to avoid leak
delete songNode->getData();
// TODO: might not need anymore
//songNode->removeValue();
}
}
| 25.917808 | 128 | 0.678118 | sivanyo |
b632f568d5015ffa645885cda063fc7f4d3a5521 | 2,986 | cpp | C++ | RLFPS/Source/RLFPS/Private/SpawningActor.cpp | Verb-Noun-Studios/Symbiotic | d037b3bbe4925f2d4c97d4c44e45ec0abe88c237 | [
"MIT"
] | 3 | 2022-01-11T03:29:03.000Z | 2022-02-03T03:46:44.000Z | RLFPS/Source/RLFPS/Private/SpawningActor.cpp | Verb-Noun-Studios/Symbiotic | d037b3bbe4925f2d4c97d4c44e45ec0abe88c237 | [
"MIT"
] | 27 | 2022-02-02T04:54:29.000Z | 2022-03-27T18:58:15.000Z | RLFPS/Source/RLFPS/Private/SpawningActor.cpp | Verb-Noun-Studios/Symbiotic | d037b3bbe4925f2d4c97d4c44e45ec0abe88c237 | [
"MIT"
] | null | null | null | // Fill out your copyright notice in the Description page of Project Settings.
#include "SpawningActor.h"
#include "GruntCharacter.h"
#include "CustomGameMode.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/GameModeBase.h"
#include "DrawDebugHelpers.h"
#include "EngineUtils.h"
#include "SymbioticGameMode.h"
// Sets default values
ASpawningActor::ASpawningActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ASpawningActor::BeginPlay()
{
Super::BeginPlay();
FActorSpawnParameters* SpawnParams = new FActorSpawnParameters;
SpawnParams->Owner = this;
SpawnParams->Instigator = GetInstigator();
SpawnParams->SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding;
spawnParams = SpawnParams;
player = UGameplayStatics::GetActorOfClass(GetWorld(), playerClass);
location = GetActorLocation();
}
// Called every frame
void ASpawningActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
elapsedTime += DeltaTime;
if (player && activated)
{
if (distanceToPlayer < distanceToPlayerThreshold)
{
if (beaconTime > 0)
{
beaconTime -= DeltaTime;
if (elapsedTime > (60.0 / (EPM * beaconMultiplier)) && (enemiesSpawned < maxEnemies || maxEnemies < 1))
{
SpawnEnemie();
elapsedTime = 0;
}
}
else
{
if (elapsedTime > (60.0 / EPM) && (enemiesSpawned < maxEnemies || maxEnemies < 1))
{
SpawnEnemie();
elapsedTime = 0;
}
}
}
distanceToPlayer = (location - player->GetActorLocation()).Size();
}
}
void ASpawningActor::SpawnEnemie()
{
AGameModeBase* gameMode = UGameplayStatics::GetGameMode(GetWorld());
ASymbioticGameMode* customGameMode = Cast<ASymbioticGameMode>(gameMode);
if (customGameMode->enemiesLeftToSpawn > 0)
{
UWorld* World = GetWorld();
FHitResult result;
FVector start = GetActorLocation();
FCollisionQueryParams CollisionParameters;
FVector end;
for (TActorIterator<AGruntCharacter> it(GetWorld()); it; ++it)
{
CollisionParameters.AddIgnoredActor(*it);
}
do
{
FVector spawnOffset(FMath::RandPointInCircle(spawnRadius), 0);
end = start + spawnOffset;
World->LineTraceSingleByChannel(result, start, end, ECollisionChannel::ECC_Visibility);
} while (result.Actor != nullptr);
AActor* enemie = World->SpawnActor<AActor>(classToSpawn, end, GetActorRotation(), *spawnParams);
if (!enemie)
{
SpawnEnemie();
}
else
{
enemiesSpawned++;
customGameMode->enemiesLeftToSpawn--;
UE_LOG(LogTemp, Warning, TEXT("SpawningActor!"));
}
}
}
void ASpawningActor::ActivateWithBeacon(float BeaconTime, float BeaconMultiplier)
{
beaconTime = BeaconTime;
beaconMultiplier = BeaconMultiplier;
Activate();
UE_LOG(LogTemp, Warning, TEXT("Activating with Beacon!"));
}
| 20.736111 | 123 | 0.713999 | Verb-Noun-Studios |
b63afe8194090ac5b4c1ab136c4bc586106ba9d8 | 416 | hpp | C++ | round_down_to_power_of_2/round_down_to_power_of_2.hpp | mstankus/my-common-cpp | 8b3e282e6fd987bf53886a262a96daf9bd9e8a6e | [
"MIT"
] | null | null | null | round_down_to_power_of_2/round_down_to_power_of_2.hpp | mstankus/my-common-cpp | 8b3e282e6fd987bf53886a262a96daf9bd9e8a6e | [
"MIT"
] | null | null | null | round_down_to_power_of_2/round_down_to_power_of_2.hpp | mstankus/my-common-cpp | 8b3e282e6fd987bf53886a262a96daf9bd9e8a6e | [
"MIT"
] | null | null | null | // From https://www.geeksforgeeks.org/find-significant-set-bit-number/
#ifndef INCLUDED_ROUND_DOWN_TO_POWER_OF_2_HPP
#define INCLUDED_ROUND_DOWN_TO_POWER_OF_2_HPP
#include <cstddef>
inline constexpr std::size_t round_down_to_power_of_2(std::size_t n)
{
if (n == 0)
return 0;
int msb = 0;
n = n / 2;
while (n != 0) {
n = n / 2;
msb++;
}
return (1 << msb);
}
#endif
| 18.086957 | 70 | 0.629808 | mstankus |
b63fc4e65fd426699d624b3f0fd5e009206123af | 25,052 | cpp | C++ | Stars45/CampaignSaveGame.cpp | RogerioY/starshatter-open | 3a507e08b1d4e5970b27401a7e6517570d529400 | [
"BSD-3-Clause"
] | null | null | null | Stars45/CampaignSaveGame.cpp | RogerioY/starshatter-open | 3a507e08b1d4e5970b27401a7e6517570d529400 | [
"BSD-3-Clause"
] | 4 | 2019-09-05T22:22:57.000Z | 2021-03-28T02:09:24.000Z | Stars45/CampaignSaveGame.cpp | RogerioY/starshatter-open | 3a507e08b1d4e5970b27401a7e6517570d529400 | [
"BSD-3-Clause"
] | null | null | null | /* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: CampaignSaveGame.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignSaveGame contains the logic needed to save and load
campaign games in progress.
*/
#include "MemDebug.h"
#include "CampaignSaveGame.h"
#include "Campaign.h"
#include "Combatant.h"
#include "CombatAction.h"
#include "CombatEvent.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "CombatZone.h"
#include "Galaxy.h"
#include "Mission.h"
#include "StarSystem.h"
#include "Player.h"
#include "Game.h"
#include "DataLoader.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
static const char* SAVE_DIR = "SaveGame";
// +--------------------------------------------------------------------+
CampaignSaveGame::CampaignSaveGame(Campaign* c)
: campaign(c)
{ }
// +--------------------------------------------------------------------+
CampaignSaveGame::~CampaignSaveGame()
{ }
// +--------------------------------------------------------------------+
Text
CampaignSaveGame::GetSaveDirectory()
{
return GetSaveDirectory(Player::GetCurrentPlayer());
}
Text
CampaignSaveGame::GetSaveDirectory(Player* player)
{
if (player) {
char save_dir[32];
sprintf_s(save_dir, "%s/%02d", SAVE_DIR, player->Identity());
return save_dir;
}
return SAVE_DIR;
}
void
CampaignSaveGame::CreateSaveDirectory()
{
HANDLE hDir = CreateFile(SAVE_DIR, 0, 0, 0, OPEN_EXISTING, 0, 0);
if (hDir == INVALID_HANDLE_VALUE)
CreateDirectory(SAVE_DIR, NULL);
else
CloseHandle(hDir);
hDir = CreateFile(GetSaveDirectory(), 0, 0, 0, OPEN_EXISTING, 0, 0);
if (hDir == INVALID_HANDLE_VALUE)
CreateDirectory(GetSaveDirectory(), NULL);
else
CloseHandle(hDir);
}
// +--------------------------------------------------------------------+
static char multiline[4096];
static char* FormatMultiLine(const char* s)
{
int i = 4095;
char* p = multiline;
while (*s && i > 0) {
if (*s == '\n') {
*p++ = '\\';
*p++ = 'n';
s++;
i -= 2;
}
else if (*s == '"') {
*p++ = '\\';
*p++ = '"';
s++;
i -= 2;
}
else {
*p++ = *s++;
i--;
}
}
*p = 0;
return multiline;
}
static char* ParseMultiLine(const char* s)
{
int i = 4095;
char* p = multiline;
while (*s && i > 0) {
if (*s == '\\') {
s++;
if (*s == 'n') {
*p++ = '\n';
#pragma warning(suppress: 6269)
*s++;
i--;
}
else if (*s == '"') {
*p++ = '"';
#pragma warning(suppress: 6269)
*s++;
i--;
}
else {
*p++ = *s++;
i--;
}
}
else {
*p++ = *s++;
i--;
}
}
*p = 0;
return multiline;
}
void
CampaignSaveGame::Load(const char* filename)
{
Print("-------------------------\nLOADING SAVEGAME (%s).\n", filename);
campaign = 0;
if (!filename || !filename[0]) return;
DataLoader* loader = DataLoader::GetLoader();
bool use_file_sys = loader->IsFileSystemEnabled();
loader->UseFileSystem(true);
loader->SetDataPath(GetSaveDirectory() + "/");
BYTE* block;
loader->LoadBuffer(filename, block, true);
loader->UseFileSystem(use_file_sys);
Sleep(10);
Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block));
Term* term = parser.ParseTerm();
if (!term) {
Print("ERROR: could not parse save game '%s'\n", filename);
loader->SetDataPath(0);
return;
}
else {
TermText* file_type = term->isText();
if (!file_type || file_type->value() != "SAVEGAME") {
Print("ERROR: invalid save game file '%s'\n", filename);
term->print(10);
loader->SetDataPath(0);
delete term;
return;
}
}
int grp_iff = 0;
int grp_type = 0;
int grp_id = 0;
int status = 0;
double baseTime = 0;
double time = 0;
Text unit;
Text sitrep;
Text orders;
do {
Sleep(5);
delete term; term = 0;
term = parser.ParseTerm();
if (term) {
TermDef* def = term->isDef();
if (def) {
if (def->name()->value() == "campaign") {
Text cname;
int cid=0;
if (def->term()) {
if (def->term()->isText())
cname = def->term()->isText()->value();
else if (def->term()->isNumber())
cid = (int) def->term()->isNumber()->value();
}
if (!campaign) {
List<Campaign>& list = Campaign::GetAllCampaigns();
for (int i = 0; i < list.size() && !campaign; i++) {
Campaign* c = list.at(i);
if (cname == c->Name() || cid == c->GetCampaignId()) {
campaign = c;
campaign->Load();
campaign->Prep(); // restore campaign to pristine state
loader->SetDataPath(GetSaveDirectory() + "/");
}
}
}
}
else if (def->name()->value() == "grp_iff") {
GetDefNumber(grp_iff, def, filename);
}
else if (def->name()->value() == "grp_type") {
GetDefNumber(grp_type, def, filename);
}
else if (def->name()->value() == "grp_id") {
GetDefNumber(grp_id, def, filename);
}
else if (def->name()->value() == "unit") {
GetDefText(unit, def, filename);
}
else if (def->name()->value() == "status") {
GetDefNumber(status, def, filename);
}
else if (def->name()->value() == "basetime") {
GetDefNumber(baseTime, def, filename);
}
else if (def->name()->value() == "time") {
GetDefNumber(time, def, filename);
}
else if (def->name()->value() == "sitrep") {
GetDefText(sitrep, def, filename);
}
else if (def->name()->value() == "orders") {
GetDefText(orders, def, filename);
}
else if (def->name()->value() == "combatant") {
if (!def->term() || !def->term()->isStruct()) {
::Print("WARNING: combatant struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
}
else {
TermStruct* val = def->term()->isStruct();
char name[64];
int iff = 0;
int score = 0;
ZeroMemory(name, sizeof(name));
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
if (pdef->name()->value() == "name")
GetDefText(name, pdef, filename);
else if (pdef->name()->value() == "iff") {
GetDefNumber(iff, pdef, filename);
}
else if (pdef->name()->value() == "score") {
GetDefNumber(score, pdef, filename);
}
}
}
if (campaign && name[0]) {
Combatant* combatant = campaign->GetCombatant(name);
if (combatant) {
CombatGroup::MergeOrderOfBattle(block, filename, iff, combatant, campaign);
combatant->SetScore(score);
}
else {
::Print("WARNING: could not find combatant '%s' in campaign.\n", name);
}
}
}
}
else if (def->name()->value() == "event") {
if (!def->term() || !def->term()->isStruct()) {
::Print("WARNING: event struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
}
else {
TermStruct* val = def->term()->isStruct();
char type[64];
char source[64];
char region[64];
char title[256];
char file[256];
char image[256];
char scene[256];
char info[4096];
int time = 0;
int team = 0;
int points = 0;
type[0] = 0;
info[0] = 0;
file[0] = 0;
image[0] = 0;
scene[0] = 0;
title[0] = 0;
region[0] = 0;
source[0] = 0;
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
if (pdef->name()->value() == "type")
GetDefText(type, pdef, filename);
else if (pdef->name()->value() == "source")
GetDefText(source, pdef, filename);
else if (pdef->name()->value() == "region")
GetDefText(region, pdef, filename);
else if (pdef->name()->value() == "title")
GetDefText(title, pdef, filename);
else if (pdef->name()->value() == "file")
GetDefText(file, pdef, filename);
else if (pdef->name()->value() == "image")
GetDefText(image, pdef, filename);
else if (pdef->name()->value() == "scene")
GetDefText(scene, pdef, filename);
else if (pdef->name()->value() == "info")
GetDefText(info, pdef, filename);
else if (pdef->name()->value() == "time")
GetDefNumber(time, pdef, filename);
else if (pdef->name()->value() == "team")
GetDefNumber(team, pdef, filename);
else if (pdef->name()->value() == "points")
GetDefNumber(points, pdef, filename);
}
}
if (campaign && type[0]) {
loader->SetDataPath(campaign->Path());
CombatEvent* event = new(__FILE__,__LINE__)
CombatEvent(campaign,
CombatEvent::TypeFromName(type),
time,
team,
CombatEvent::SourceFromName(source),
region);
if (event) {
event->SetTitle(title);
event->SetFilename(file);
event->SetImageFile(image);
event->SetSceneFile(scene);
event->Load();
if (info[0])
event->SetInformation(ParseMultiLine(info));
event->SetVisited(true);
campaign->GetEvents().append(event);
}
}
}
}
else if (def->name()->value() == "action") {
if (!def->term() || !def->term()->isStruct()) {
::Print("WARNING: action struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
}
else {
TermStruct* val = def->term()->isStruct();
int id = -1;
int stat = 0;
int count = 0;
int after = 0;
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
if (pdef->name()->value() == "id")
GetDefNumber(id, pdef, filename);
else if (pdef->name()->value() == "stat")
GetDefNumber(stat, pdef, filename);
else if (pdef->name()->value() == "count")
GetDefNumber(count, pdef, filename);
else if (pdef->name()->value().contains("after"))
GetDefNumber(after, pdef, filename);
}
}
if (campaign && id >= 0) {
ListIter<CombatAction> a_iter = campaign->GetActions();
while (++a_iter) {
CombatAction* a = a_iter.value();
if (a->Identity() == id) {
a->SetStatus(stat);
if (count)
a->SetCount(count);
if (after)
a->SetStartAfter(after);
break;
}
}
}
}
}
}
}
}
while (term);
if (term) {
delete term;
term = 0;
}
if (campaign) {
campaign->SetSaveGame(true);
List<Campaign>& list = Campaign::GetAllCampaigns();
if (status < Campaign::CAMPAIGN_SUCCESS) {
campaign->SetStatus(status);
if (sitrep.length()) campaign->SetSituation(sitrep);
if (orders.length()) campaign->SetOrders(orders);
campaign->SetStartTime(baseTime);
campaign->SetLoadTime(baseTime + time);
campaign->LockoutEvents(3600);
campaign->Start();
if (grp_type >= CombatGroup::FLEET && grp_type <= CombatGroup::PRIVATE) {
CombatGroup* player_group = campaign->FindGroup(grp_iff, grp_type, grp_id);
if (player_group) {
CombatUnit* player_unit = 0;
if (unit.length())
player_unit = player_group->FindUnit(unit);
if (player_unit)
campaign->SetPlayerUnit(player_unit);
else
campaign->SetPlayerGroup(player_group);
}
}
}
// failed - restart current campaign:
else if (status == Campaign::CAMPAIGN_FAILED) {
Print("CampaignSaveGame: Loading FAILED campaign, restarting '%s'\n",
campaign->Name());
campaign->Load();
campaign->Prep(); // restore campaign to pristine state
campaign->SetSaveGame(false);
loader->SetDataPath(GetSaveDirectory() + "/");
}
// start next campaign:
else if (status == Campaign::CAMPAIGN_SUCCESS) {
Print("CampaignSaveGame: Loading COMPLETED campaign '%s', searching for next campaign...\n",
campaign->Name());
bool found = false;
for (int i = 0; i < list.size() && !found; i++) {
Campaign* c = list.at(i);
if (c->GetCampaignId() == campaign->GetCampaignId()+1) {
campaign = c;
campaign->Load();
campaign->Prep(); // restore campaign to pristine state
Print("Advanced to campaign %d '%s'\n",
campaign->GetCampaignId(),
campaign->Name());
loader->SetDataPath(GetSaveDirectory() + "/");
found = true;
}
}
// if no next campaign found, start over from the beginning:
for (int i = 0; i < list.size() && !found; i++) {
Campaign* c = list.at(i);
if (c->IsDynamic()) {
campaign = c;
campaign->Load();
campaign->Prep(); // restore campaign to pristine state
Print("Completed full series, restarting at %d '%s'\n",
campaign->GetCampaignId(),
campaign->Name());
loader->SetDataPath(GetSaveDirectory() + "/");
found = true;
}
}
}
}
loader->ReleaseBuffer(block);
loader->SetDataPath(0);
Print("SAVEGAME LOADED (%s).\n\n", filename);
}
// +--------------------------------------------------------------------+
void
CampaignSaveGame::Save(const char* name)
{
if (!campaign) return;
CreateSaveDirectory();
Text s = GetSaveDirectory() + Text("/") + Text(name);
FILE* f;
fopen_s(&f, s, "w");
if (f) {
char timestr[32];
FormatDayTime(timestr, campaign->GetTime());
CombatGroup* player_group = campaign->GetPlayerGroup();
CombatUnit* player_unit = campaign->GetPlayerUnit();
fprintf(f, "SAVEGAME\n\n");
fprintf(f, "campaign: \"%s\"\n\n", campaign->Name());
fprintf(f, "grp_iff: %d\n", (int) player_group->GetIFF());
fprintf(f, "grp_type: %d\n", (int) player_group->Type());
fprintf(f, "grp_id: %d\n", (int) player_group->GetID());
if (player_unit)
fprintf(f, "unit: \"%s\"\n", player_unit->Name().data());
fprintf(f, "status: %d\n", (int) campaign->GetStatus());
fprintf(f, "basetime: %f\n", campaign->GetStartTime());
fprintf(f, "time: %f // %s\n\n",
campaign->GetTime(),
timestr);
fprintf(f, "sitrep: \"%s\"\n", campaign->Situation());
fprintf(f, "orders: \"%s\"\n\n", campaign->Orders());
ListIter<Combatant> c_iter = campaign->GetCombatants();
while (++c_iter) {
Combatant* c = c_iter.value();
fprintf(f, "combatant: {");
fprintf(f, " name:\"%s\",", c->Name());
fprintf(f, " iff:%d,", c->GetIFF());
fprintf(f, " score:%d,", c->Score());
fprintf(f, " }\n");
}
fprintf(f, "\n");
ListIter<CombatAction> a_iter = campaign->GetActions();
while (++a_iter) {
CombatAction* a = a_iter.value();
fprintf(f, "action: { id:%4d, stat:%d", a->Identity(), a->Status());
if (a->Status() == CombatAction::PENDING) {
if (a->Count())
fprintf(f, ", count:%d", a->Count());
if (a->StartAfter())
fprintf(f, ", after:%d", a->StartAfter());
}
fprintf(f, " }\n");
}
fprintf(f, "\n");
ListIter<CombatEvent> e_iter = campaign->GetEvents();
while (++e_iter) {
CombatEvent* e = e_iter.value();
fprintf(f, "event: {");
fprintf(f, " type:%-18s,", e->TypeName());
fprintf(f, " time:0x%08x,", e->Time());
fprintf(f, " team:%d,", e->GetIFF());
fprintf(f, " points:%d,", e->Points());
fprintf(f, " source:\"%s\",", e->SourceName());
fprintf(f, " region:\"%s\",", e->Region());
fprintf(f, " title:\"%s\",", e->Title());
if (e->Filename())
fprintf(f, " file:\"%s\",", e->Filename());
if (e->ImageFile())
fprintf(f, " image:\"%s\",", e->ImageFile());
if (e->SceneFile())
fprintf(f, " scene:\"%s\",", e->SceneFile());
if (!e->Filename() || *e->Filename() == 0)
fprintf(f, " info:\"%s\"", FormatMultiLine(e->Information()));
fprintf(f, " }\n");
}
fprintf(f, "\n// ORDER OF BATTLE:\n\n");
fclose(f);
c_iter.reset();
while (++c_iter) {
Combatant* c = c_iter.value();
CombatGroup* g = c->GetForce();
CombatGroup::SaveOrderOfBattle(s, g);
}
}
}
void
CampaignSaveGame::Delete(const char* name)
{
DeleteFile(GetSaveDirectory() + "/" + name);
}
void
CampaignSaveGame::RemovePlayer(Player* p)
{
List<Text> save_list;
Text save_dir = GetSaveDirectory(p) + "/";
DataLoader* loader = DataLoader::GetLoader();
bool use_file_sys = loader->IsFileSystemEnabled();
loader->UseFileSystem(true);
loader->SetDataPath(save_dir);
loader->ListFiles("*.*", save_list);
loader->SetDataPath(0);
loader->UseFileSystem(use_file_sys);
for (int i = 0; i < save_list.size(); i++) {
Text* filename = save_list[i];
DeleteFile(save_dir + filename->data());
}
save_list.destroy();
RemoveDirectory(GetSaveDirectory(p));
}
// +--------------------------------------------------------------------+
void
CampaignSaveGame::SaveAuto()
{
Save("AutoSave");
}
void
CampaignSaveGame::LoadAuto()
{
Load("AutoSave");
}
// +--------------------------------------------------------------------+
Text
CampaignSaveGame::GetResumeFile()
{
// check for auto save game:
FILE* f;
::fopen_s(&f, GetSaveDirectory() + "/AutoSave", "r");
if (f) {
::fclose(f);
return "AutoSave";
}
return Text();
}
int
CampaignSaveGame::GetSaveGameList(List<Text>& save_list)
{
DataLoader* loader = DataLoader::GetLoader();
bool use_file_sys = loader->IsFileSystemEnabled();
loader->UseFileSystem(true);
loader->SetDataPath(GetSaveDirectory() + "/");
loader->ListFiles("*.*", save_list);
loader->SetDataPath(0);
loader->UseFileSystem(use_file_sys);
return save_list.size();
}
| 32.963158 | 115 | 0.433059 | RogerioY |
b642a8d35135ae8eb5183376dff83b920344d05b | 5,828 | cpp | C++ | JustnEngine/src/Components/Collider.cpp | JustenG/ComputerGraphics | 81a1859206aaeb6498cbbb1607b04ba6d0d2e978 | [
"Unlicense"
] | null | null | null | JustnEngine/src/Components/Collider.cpp | JustenG/ComputerGraphics | 81a1859206aaeb6498cbbb1607b04ba6d0d2e978 | [
"Unlicense"
] | null | null | null | JustnEngine/src/Components/Collider.cpp | JustenG/ComputerGraphics | 81a1859206aaeb6498cbbb1607b04ba6d0d2e978 | [
"Unlicense"
] | null | null | null | #include "Components\Collider.h"
#include "Components\Transform.h"
#include "Components\Terrain.h"
#include "Components\RigidBody.h"
#include "Components\PlayerController.h"
#include "Entitys\GameObject.h"
#include "Physics\PhysXManager.h"
#include "all_includes.h"
#include <algorithm>
Collider::Collider()
{
m_physXManager = PhysXManager::GetInstance();
m_physics = m_physXManager->GetPhysics();
m_cooking = m_physXManager->GetCooking();
m_physXMaterial = m_physics->createMaterial(0.5f, 0.5f, 0.5f);
m_xScale = 1;
m_yScale = 1;
m_zScale = 1;
m_actor = nullptr;
m_shape = nullptr;
m_isBox = true;
m_isSphere = false;
m_isCapsules = false;
m_isPlane = false;
m_isMeshConvex = false;
m_isMeshConcave = false;
m_isTerrain = false;
m_shapeIndex = 0;
m_dataBinder = new ColliderDataBinder(
m_isBox,
m_isSphere,
m_isCapsules,
m_isPlane,
m_isMeshConvex,
m_isMeshConcave,
m_isTerrain);
vector<string> names;
names.push_back("Box");
names.push_back("Sphere");
names.push_back("Capsules");
names.push_back("Plane");
names.push_back("Convex Mesh");
names.push_back("Concave Mesh");
names.push_back("Terrain");
m_dataBinder->SetNames(names);
}
BaseData* Collider::ToData()
{
return m_dataBinder->Get();
}
void Collider::FromData(BaseData* newData)
{
if (Validate(newData))
{
m_dataBinder->Set(newData);
}
else;
//Data not valid
}
bool Collider::Validate(BaseData* newData)
{
vector<BaseData*> children = newData->GetChildren();
bool isDirty = false;
int newIndex = -1;
if (!DataConverter::DataEqualsPrimitive(m_isBox, children[0]))
{
newIndex = 0;
isDirty = true;
}
if(!DataConverter::DataEqualsPrimitive(m_isSphere, children[1]))
{
newIndex = 1;
isDirty = true;
}
if (!DataConverter::DataEqualsPrimitive(m_isCapsules, children[2]))
{
newIndex = 2;
isDirty = true;
}
if (!DataConverter::DataEqualsPrimitive(m_isPlane, children[3]))
{
newIndex = 3;
isDirty = true;
}
if (!DataConverter::DataEqualsPrimitive(m_isMeshConvex, children[4]))
{
newIndex = 4;
isDirty = true;
}
if (!DataConverter::DataEqualsPrimitive(m_isMeshConcave, children[5]))
{
newIndex = 5;
isDirty = true;
}
if(!DataConverter::DataEqualsPrimitive(m_isTerrain, children[6]))
{
newIndex = 6;
isDirty = true;
}
if (isDirty)
{
DataConverter::SetPrimitive(children[m_shapeIndex], false);
m_shapeIndex = newIndex;
}
return isDirty;
}
Collider::~Collider()
{
}
void Collider::Update()
{
if (m_actor == nullptr)
return;
m_myTransform = GetGameObject()->GetComponent<Transform>();
PxVec3 pos = m_actor->getGlobalPose().p;
PxQuat rot = m_actor->getGlobalPose().q;
m_myTransform->SetPosition(pos.x, pos.y, pos.z);
m_myTransform->SetRotation(rot.x, rot.y, rot.z, rot.w);
}
void Collider::Start()
{
if (m_shape != nullptr)
m_shape->release();
m_myTransform = GetGameObject()->GetComponent<Transform>();
if (m_isBox) InitBox();
if (m_isSphere) InitSphere();
if (m_isCapsules) InitCapsules();
if (m_isPlane) InitPlane();
if (m_isMeshConvex) InitMeshConvex();
if (m_isMeshConcave) InitMeshConcave();
if (m_isTerrain) InitTerrain();
}
void Collider::InitBox()
{
m_shape = m_physics->createShape(PxBoxGeometry(m_myTransform->GetScale().x * m_xScale, m_myTransform->GetScale().y * m_yScale, m_myTransform->GetScale().z * m_zScale), *m_physXMaterial);
SetActor();
}
void Collider::InitSphere()
{
float position[] = { m_myTransform->GetScale().x * m_xScale, m_myTransform->GetScale().y * m_yScale, m_myTransform->GetScale().z * m_zScale };
float radius = *std::max_element(position, position + 3);
m_shape = m_physics->createShape(PxSphereGeometry(radius), *m_physXMaterial);
SetActor();
}
void Collider::InitCapsules()
{
float position[] = { m_myTransform->GetScale().x * m_xScale, m_myTransform->GetScale().z * m_zScale };
float radius = *std::max_element(position, position + 2);
m_shape = m_physics->createShape(PxCapsuleGeometry(radius, m_myTransform->GetScale().y/2 * m_yScale), *m_physXMaterial);
SetActor();
}
void Collider::InitPlane()
{
m_shape = m_physics->createShape(PxPlaneGeometry(), *m_physXMaterial);
SetActor();
}
void Collider::InitMeshConvex()
{
}
void Collider::InitMeshConcave()
{
}
void Collider::InitTerrain()
{
m_myTransform = GetGameObject()->GetComponent<Transform>();
Terrain* myTerrain = GetGameObject()->GetComponent<Terrain>();
if (myTerrain == nullptr)
{
printf("Error: GameObject has not Terrain");
return;
}
int size = myTerrain->GetSize();
PxHeightFieldDesc hfDesc;
hfDesc.format = PxHeightFieldFormat::eS16_TM;
hfDesc.nbColumns = size;
hfDesc.nbRows = size;
hfDesc.samples.data = myTerrain->GetHeightMap();
hfDesc.samples.stride = sizeof(PxHeightFieldSample);
hfDesc.thickness = -100.0f;
PxHeightField* heightField = m_cooking->createHeightField(hfDesc, m_physics->getPhysicsInsertionCallback());
PxHeightFieldGeometry hfGeom(heightField, PxMeshGeometryFlags(), m_myTransform->GetScale().y, m_myTransform->GetScale().z, m_myTransform->GetScale().x);
m_shape = m_physics->createShape((PxHeightFieldGeometry)hfGeom, *m_physXMaterial);
SetActor();
}
void Collider::SetActor()
{
if (GetGameObject()->GetComponent<PlayerController>() != nullptr)
{
return;
}
PxTransform pose = PxTransform(PxVec3(m_myTransform->GetPosition().x, m_myTransform->GetPosition().y, m_myTransform->GetPosition().z));
if (m_actor != nullptr)
{
m_physXManager->RemoveActorFromScene(m_actor);
m_actor->release();
}
if (GetGameObject()->GetComponent<RigidBody>() != nullptr)
{
if (GetGameObject()->GetStaticTag() == true)
m_actor = PxCreateStatic(*m_physics, pose, *m_shape);
else
m_actor = PxCreateDynamic(*m_physics, pose, *m_shape, 1);
}
else
{
m_actor = PxCreateStatic(*m_physics, pose, *m_shape);
}
m_physXManager->AddActorToScene(m_actor);
} | 23.595142 | 187 | 0.721174 | JustenG |
b652cac6890f2b0a6b0635531a8a1e3f243f4b43 | 1,807 | cc | C++ | src/proto/test_helper.cc | cuisonghui/tera | 99a3f16de13dd454a64d64e938fcfeb030674d5f | [
"Apache-2.0",
"BSD-3-Clause"
] | 2,003 | 2015-07-13T08:36:45.000Z | 2022-03-26T02:10:07.000Z | src/proto/test_helper.cc | a1e2w3/tera | dbcd28af792d879d961bf9fc7eb60de81b437646 | [
"Apache-2.0",
"BSD-3-Clause"
] | 981 | 2015-07-14T00:03:24.000Z | 2021-05-10T09:50:01.000Z | src/proto/test_helper.cc | a1e2w3/tera | dbcd28af792d879d961bf9fc7eb60de81b437646 | [
"Apache-2.0",
"BSD-3-Clause"
] | 461 | 2015-07-14T02:53:35.000Z | 2022-03-10T10:31:49.000Z | // Copyright (c) 2015, Baidu.com, Inc. All Rights Reserved
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "proto/test_helper.h"
#include "common/base/string_number.h"
#include "proto/table_schema.pb.h"
namespace tera {
TableSchema DefaultTableSchema() {
TableSchema schema;
schema.set_id(0);
schema.set_name("lg0");
schema.set_owner(0);
schema.add_acl(0777);
ColumnFamilySchema* cf_schema = schema.add_column_families();
cf_schema->set_id(0);
cf_schema->set_name("lg0_cf0");
cf_schema->set_locality_group("lg0");
cf_schema->set_owner(0);
cf_schema->add_acl(0777);
LocalityGroupSchema* lg_schema = schema.add_locality_groups();
lg_schema->set_id(0);
lg_schema->set_name("lg0_name");
return schema;
}
ColumnFamilySchema DefaultCFSchema(const std::string& lg_name, uint32_t id) {
ColumnFamilySchema cf_schema;
std::string cf_name("cf");
cf_name += NumberToString(id);
cf_schema.set_id(id);
cf_schema.set_name(lg_name + "_" + cf_name);
cf_schema.set_locality_group(lg_name);
cf_schema.set_owner(0);
cf_schema.add_acl(0777);
return cf_schema;
}
LocalityGroupSchema DefaultLGSchema(uint32_t id) {
LocalityGroupSchema lg_schema;
std::string lg_name("lg");
lg_name += NumberToString(id);
lg_schema.set_id(id);
lg_schema.set_name(lg_name);
return lg_schema;
}
TableSchema DefaultTableSchema(uint32_t id, uint32_t lg_num, uint32_t cf_num) {
TableSchema schema;
std::string name("table");
name += NumberToString(id);
schema.set_id(id);
schema.set_name(name);
schema.set_owner(0);
schema.set_acl(0, 0777);
for (uint32_t lg_id = 0; lg_id < lg_num; ++lg_id) {
LocalityGroupSchema lg_schema = DefaultLGSchema(lg_id);
}
return schema;
}
} // namespace tera
| 24.753425 | 79 | 0.731599 | cuisonghui |
b6578e72e8dc79fb8c89b0c68d441905d7e96261 | 927 | cpp | C++ | src/modules/ModuleInput.cpp | solidajenjo/FluidSimulation | 051bb986b48fa521dbb0ac0a7a7f802a1b79892d | [
"MIT"
] | null | null | null | src/modules/ModuleInput.cpp | solidajenjo/FluidSimulation | 051bb986b48fa521dbb0ac0a7a7f802a1b79892d | [
"MIT"
] | null | null | null | src/modules/ModuleInput.cpp | solidajenjo/FluidSimulation | 051bb986b48fa521dbb0ac0a7a7f802a1b79892d | [
"MIT"
] | null | null | null | #include "ModuleInput.h"
#include "Application.h"
#include "ModuleRender.h"
#include <iostream> //TODO: Create log systemS
#include "GLFW/glfw3.h"
bool ModuleInput::PreUpdate()
{
glfwPollEvents();
if(glfwGetKey(App->m_Render->m_window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(App->m_Render->m_window, true);
return true;
}
bool ModuleInput::IsMouseButtonDown(int button) const
{
return glfwGetMouseButton(App->m_Render->m_window, button);
}
bool ModuleInput::IsPressed(int key) const
{
return glfwGetKey(App->m_Render->m_window, key);
}
bool ModuleInput::IsReleased(int key) const
{
return glfwGetKey(App->m_Render->m_window, key);
}
void ModuleInput::GetXYMouseFrameDelta(float& x, float& y)
{
double xpos, ypos;
glfwGetCursorPos(App->m_Render->m_window, &xpos, &ypos);
x = m_LastX - xpos;
y = m_LastY - ypos;
m_LastX = xpos;
m_LastY = ypos;
} | 25.054054 | 74 | 0.704423 | solidajenjo |
b657f26d3d6f34b77e0449a66e73d171a044ee63 | 1,527 | cpp | C++ | cpp/src/msg_server/HttpParserWrapper.cpp | KevinHM/TTServer | c3a8dcb7e0d2dd0d3fc88ff919019ca5f0a81306 | [
"Apache-2.0"
] | 22 | 2015-05-02T11:21:32.000Z | 2022-03-04T09:58:19.000Z | cpp/src/msg_server/HttpParserWrapper.cpp | luyongfugx/TTServer | c3a8dcb7e0d2dd0d3fc88ff919019ca5f0a81306 | [
"Apache-2.0"
] | null | null | null | cpp/src/msg_server/HttpParserWrapper.cpp | luyongfugx/TTServer | c3a8dcb7e0d2dd0d3fc88ff919019ca5f0a81306 | [
"Apache-2.0"
] | 21 | 2015-01-02T01:21:04.000Z | 2021-05-12T09:52:54.000Z | //
// HttpPdu.cpp
// http_msg_server
//
// Created by jianqing.du on 13-9-29.
// Copyright (c) 2013年 ziteng. All rights reserved.
//
#include "HttpParserWrapper.h"
#include "http_parser.h"
CHttpParserWrapper* CHttpParserWrapper::m_instance = NULL;
CHttpParserWrapper::CHttpParserWrapper()
{
}
CHttpParserWrapper* CHttpParserWrapper::GetInstance()
{
if (!m_instance) {
m_instance = new CHttpParserWrapper();
}
return m_instance;
}
void CHttpParserWrapper::ParseHttpContent(const char* buf, uint32_t len)
{
http_parser_init(&m_http_parser, HTTP_REQUEST);
memset(&m_settings, 0, sizeof(m_settings));
m_settings.on_url = OnUrl;
m_settings.on_headers_complete = OnHeadersComplete;
m_settings.on_body = OnBody;
m_settings.on_message_complete = OnMessageComplete;
m_read_all = false;
m_total_length = 0;
m_url.clear();
m_body_content.clear();
http_parser_execute(&m_http_parser, &m_settings, buf, len);
}
int CHttpParserWrapper::OnUrl(http_parser* parser, const char *at, size_t length)
{
m_instance->SetUrl(at, length);
return 0;
}
int CHttpParserWrapper::OnHeadersComplete (http_parser* parser)
{
m_instance->SetTotalLength(parser->nread + (uint32_t)parser->content_length);
return 0;
}
int CHttpParserWrapper::OnBody (http_parser* parser, const char *at, size_t length)
{
m_instance->SetBodyContent(at, length);
return 0;
}
int CHttpParserWrapper::OnMessageComplete (http_parser* parser)
{
m_instance->SetReadAll();
return 0;
}
| 22.455882 | 83 | 0.72888 | KevinHM |
b6580db2284ebba5387c2475713446ccbb7d1b37 | 688 | hpp | C++ | src/fem/mesh_Generated_multi_faults.hpp | XiaoMaResearch/hybrid_tpv14 | 074a0f079120af818eaab7e23acf35c6c068a876 | [
"MIT"
] | 6 | 2019-04-12T19:51:23.000Z | 2021-09-16T07:12:57.000Z | src/fem/mesh_Generated_multi_faults.hpp | XiaoMaResearch/hybrid_tpv14 | 074a0f079120af818eaab7e23acf35c6c068a876 | [
"MIT"
] | null | null | null | src/fem/mesh_Generated_multi_faults.hpp | XiaoMaResearch/hybrid_tpv14 | 074a0f079120af818eaab7e23acf35c6c068a876 | [
"MIT"
] | 1 | 2019-07-07T07:23:58.000Z | 2019-07-07T07:23:58.000Z | //
// mesh_Generated_multi_faults.hpp
// hybrid_fem_bie
//
// Created by Max on 2/13/18.
//
//
#ifndef mesh_Generated_multi_faults_hpp
#define mesh_Generated_multi_faults_hpp
#include <stdio.h>
#include <iostream>
#include <Eigen/Eigen>
#include "Meshrectangular.hpp"
#include "update_mesh_topology.hpp"
#include "share_header.hpp"
using namespace Eigen;
void mesh_Generated_multi_faults(int x_min, int x_max ,int y_min, int y_max, double dx , double dy, int nx, int ny, MatrixXd &Nodes ,MatrixXi_rm &Element, ArrayXi &BIE_top_surf_nodes, ArrayXi &BIE_bot_surf_nodes, MatrixXd &fault_pos, std::vector<std::vector<int>> &fault_nodes);
#endif /* mesh_Generated_multi_faults_hpp */
| 27.52 | 278 | 0.774709 | XiaoMaResearch |
b65e92954048b8e7386489defc4ff1a542622328 | 1,021 | cpp | C++ | 8/main.cpp | two-six/Advent-of-Code-2015 | 29f8e51971b3a9571a17b84241c1d06926cb2ee2 | [
"MIT"
] | null | null | null | 8/main.cpp | two-six/Advent-of-Code-2015 | 29f8e51971b3a9571a17b84241c1d06926cb2ee2 | [
"MIT"
] | 1 | 2022-01-21T16:26:39.000Z | 2022-01-21T16:55:33.000Z | 8/main.cpp | two-six/Advent-of-Code-2015 | 29f8e51971b3a9571a17b84241c1d06926cb2ee2 | [
"MIT"
] | null | null | null | #include <iostream>
#include <fstream>
unsigned n_of_chars_in_memory(std::string const &s) {
unsigned sum(0);
for(auto i = 1; i < s.size()-1; ++i) {
sum++;
if(s.at(i) == '\\') {
if(s.at(i+1) == 'x')
i+=3;
else
i++;
}
}
return sum;
}
unsigned encoded_line(std::string const &s) {
unsigned sum(6);
for(auto i = 1; i < s.size()-1; ++i) {
sum++;
if(s.at(i) == '\\')
sum++;
else if(s.at(i) == '\"')
sum++;
}
return sum;
}
int main() {
std::fstream input_file("input.txt", std::ios::in);
std::string line;
unsigned raw_sum(0);
unsigned sum(0);
unsigned encoded_sum(0);
while(input_file >> line) {
raw_sum += line.size();
sum += n_of_chars_in_memory(line);
encoded_sum += encoded_line(line);
}
std::cout << "Silver: " << raw_sum - sum << '\n';
std::cout << "Gold: " << encoded_sum - raw_sum << '\n';
} | 23.204545 | 59 | 0.468168 | two-six |
b66fbd2a5f4a1bd9d166b98296b4a14729fbcdc2 | 5,521 | hpp | C++ | src/PluginVis3D/Grid3D.hpp | voxie-viewer/voxie | d2b5e6760519782e9ef2e51f5322a3baa0cb1198 | [
"MIT"
] | 4 | 2016-06-03T18:41:43.000Z | 2020-04-17T20:28:58.000Z | src/PluginVis3D/Grid3D.hpp | voxie-viewer/voxie | d2b5e6760519782e9ef2e51f5322a3baa0cb1198 | [
"MIT"
] | null | null | null | src/PluginVis3D/Grid3D.hpp | voxie-viewer/voxie | d2b5e6760519782e9ef2e51f5322a3baa0cb1198 | [
"MIT"
] | null | null | null | /*
* Copyright (c) 2014-2022 The Voxie Authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <PluginVisSlice/GridSizeMode.hpp> // TODO: avoid cross-object include
#include <PluginVisSlice/SizeUnit.hpp> // TODO: avoid cross-object include
#include <QColor>
#include <QObject>
#include <Voxie/Vis/OpenGLWidget.hpp>
/**
* @brief This class contains the logic for the grid.
*/
class Grid3D : public QObject {
Q_OBJECT
private:
bool active;
QColor color;
GridSizeMode mode;
float size;
SizeUnit lengthUnit;
int opacity;
bool xyPlane;
bool xzPlane;
bool yzPlane;
typedef vx::visualization::OpenGLDrawWidget::PrimitiveBuffer PrimitiveBuffer;
/**
* @brief setGridSizeForSelf is an setter which sets the size of the grid mesh
* width and should clled only by grid3d itself. This is necessary to prevent
* endlessloops.
* @param float value
*/
void setGridSizeForSelf(float value);
/**
* @brief setUnitForSelf is an setter which sets the unit of the grid mesh
* width and should clled only by grid3d itself. This is necessary to prevent
* endlessloops.
* @param float value
*/
void setUnitForSelf(SizeUnit unit);
/**
* @brief Gives the factor coresponding to the unit
* @return the unit factor
*/
float unit();
/**
* @brief Ensures that the grid is no longer visible.
*/
void removeGrid();
/**
* @brief setBiggerUnit if current unit is not the biggest unit, it sets the
* unit next bigger unit
*/
void setBiggerUnit();
/**
* @brief setSmallerUnit if current unit is not the smallest unit, it sets the
* unit next smaller unit
*/
void setSmallerUnit();
public:
/**
* @brief Draws grid over Slice with current parameter of the grid.
*/
void drawGrid(PrimitiveBuffer& drawingBuffer, const QVector3D& min,
const QVector3D& max, float prefLength);
/**
* @brief Grid3D constructor
* @param Isovisualizer* which is converted to an QObject* isoVis
*/
explicit Grid3D(QObject* isoVis);
Grid3D(Grid3D const&) = delete;
void operator=(Grid3D const&) = delete;
/**
* @brief is true if grid is active.
* @param bool active
*/
void setActive(bool active);
/**
* @brief setColor sets the current color of the Grid.
* @param QColor color
*/
void setColor(QColor color);
/**
* @brief setMode sets the current grid mode.
* @param GridSizeMode mode
*/
void setMode(GridSizeMode mode);
/**
* @brief setSizeForWidget is a sette of the grid mesh width.
* This sette should called only by othe classes.
* @param float size
*/
void setSizeForWidget(float size);
/**
* @brief setUnitForWidget is a setter of the grid mesh width unit.
* This sette should called only by othe classes.
* @param SizeUnit unit
*/
void setUnitForWidget(SizeUnit unit);
/**
* @brief setOpacity is a setter of the grids opacity.
* @param int opacity (Range: 0 to 255)
*/
void setOpacity(int opacity);
/**
* @brief setXYPlane is a Setter for the xy plane. Only active plane will be
* drawn.
* @param bool checked
*/
void setXYPlane(bool checked);
/**
* @brief setXZPlane is a Setter for the xz plane. Only active plane will be
* drawn.
* @param bool checked
*/
void setXZPlane(bool checked);
/**
* @brief setYZPlane is a Setter for the yz plane. Only active plane will be
* drawn.
* @param bool checked
*/
void setYZPlane(bool checked);
/**
* @brief getSize is a getter for the gird mesh width.
* @return float size
*/
float getSize();
/**
* @brief If called checks if active Parameter of grid is true.
* If its true drawGrid is called. Otherwise removeGrid is called.
*/
void updateGrid();
/**
* @brief unitToString returns a String thats the representation of the
* current unit
* @return a String thats the representation of the current unit
*/
QString unitToString();
Q_SIGNALS:
/**
* @brief unitChanged is an signal which is called if the grid length unit has
* changed.
* @param SizeUnit newValue
*/
void unitChanged(SizeUnit newValue);
/**
* @brief sizeChanged is an signal which is called if the grid mesh width
* changed.
* @param float newValue
*/
void sizeChanged(float newValue);
/**
* @brief gridChanged is an signal which is called if the grid has changed.
*/
void gridChanged();
public Q_SLOTS:
};
| 26.671498 | 80 | 0.690636 | voxie-viewer |
b67505036df98c899510c61ab158cff7395792ad | 2,409 | hpp | C++ | application/include/application_solar.hpp | Mielein/CGLabErickson121588_Trojan121067 | fb8248755ab687dbe4f37fad429783cf0b83eede | [
"MIT"
] | null | null | null | application/include/application_solar.hpp | Mielein/CGLabErickson121588_Trojan121067 | fb8248755ab687dbe4f37fad429783cf0b83eede | [
"MIT"
] | null | null | null | application/include/application_solar.hpp | Mielein/CGLabErickson121588_Trojan121067 | fb8248755ab687dbe4f37fad429783cf0b83eede | [
"MIT"
] | null | null | null | #ifndef APPLICATION_SOLAR_HPP
#define APPLICATION_SOLAR_HPP
#include "application.hpp"
#include "model.hpp"
#include "structs.hpp"
#include "pixel_data.hpp"
#include "texture_loader.hpp"
#include <scene_graph.hpp>
// gpu representation of model
class ApplicationSolar : public Application {
public:
// allocate and initialize objects
ApplicationSolar(std::string const& resource_path);
// free allocated objects
~ApplicationSolar();
//star initialisation
void initializeStars();
//orbit initialisation
void initializeOrbits();
// react to key input
void keyCallback(int key, int action, int mods);
//handle delta mouse movement input
void mouseCallback(double pos_x, double pos_y);
//handle resizing
void resizeCallback(unsigned width, unsigned height);
void scrollCallback(double pos_x, double pos_y);
void tmpfunk();
// draw all objects
void render() ;
Scene_graph scene_graph_;
glm::fmat4 earth_local_transform;
float speed = 1.0f;
bool switch_appearence = false;
bool inverse = false;
bool grayscale = false;
bool mirror_v = false;
bool mirror_h = false;
bool blur = false;
unsigned int m_sunTexture;
unsigned int m_texture;
unsigned int m_mappingtexture;
unsigned int m_skytextures;
unsigned m_width;
unsigned m_height;
protected:
// initialize all objects in the graph to create the sun system
void initializeSceneGraph();
void initializeShaderPrograms();
void initializeFramebuffer(unsigned width, unsigned height);
void initializeGeometry();
void initializeTextures();
void initializeSun();
void initializeSkybox();
// custom render methode for the planets out of the scene graph
void planetrenderer();
void skyboxrenderer();
void starRenderer() const;
void orbitRenderer() const;
// update uniform values
void uploadUniforms();
// upload projection matrix
void uploadProjection();
// upload view matrix
void uploadView();
// cpu representation of model
model_object planet_object;
model_object star_object;
model_object orbit_object;
model_object texture_object;
model_object skybox_object;
model_object quad_object;
framebuffer_object framebuffer_obj;
// camera transform matrix
glm::fmat4 m_view_transform;
// camera projection matrix
glm::fmat4 m_view_projection;
// initialized sceneGraph with information about objects and there rotation
};
#endif | 26.184783 | 77 | 0.7555 | Mielein |
b6759b1c1cb1200bb2efa0ade160b07c458788f0 | 2,714 | cpp | C++ | Flux++/poc1/main.cpp | Glinrens-corner/Fluxpp | ea64b56d2922a0ab2a946c6a75ceb5633c5ec943 | [
"MIT"
] | 2 | 2021-03-25T05:50:17.000Z | 2021-04-06T12:53:18.000Z | Flux++/poc1/main.cpp | Glinrens-corner/Fluxpp | ea64b56d2922a0ab2a946c6a75ceb5633c5ec943 | [
"MIT"
] | 1 | 2021-03-09T00:03:56.000Z | 2021-03-09T00:03:56.000Z | Flux++/poc1/main.cpp | Glinrens-corner/Fluxpp | ea64b56d2922a0ab2a946c6a75ceb5633c5ec943 | [
"MIT"
] | 1 | 2021-04-05T13:10:55.000Z | 2021-04-05T13:10:55.000Z | #include <mem_comparable_closure.hpp>
#include "widget.hpp"
#include "gui_event.hpp"
#include "ui.hpp"
#include "backend/xcb_backend.hpp"
using fluxpp::Ui;
using fluxpp::backend::XCBBackend;
using namespace mem_comparable_closure;
using namespace fluxpp::widgets::screen;
using namespace fluxpp::widgets::application;
using namespace fluxpp::widgets;
using namespace fluxpp::widgets::window;
using fluxpp::events::ButtonPressEvent;
using fluxpp::events::ButtonReleaseEvent;
using fluxpp::widgets::builtin::ColorWidget;
using fluxpp::widgets::builtin::Color;
using fluxpp::widgets::builtin::ColorEnum;
using fluxpp::widgets::builtin::TextWidget;
using fluxpp::widgets::AppEvent;
using fluxpp::widgets::AppEventContainer;
Widget<SubscribeTo<bool>,
ListenFor<ButtonPressEvent, ButtonReleaseEvent>
> button = WidgetBuilder{}
.with_filters(Filter<bool>("state/button"))
.with_render_lambda([](bool clicked){
if ( clicked) {
return make_widget_return_container(Size{.width=300, .height=150},
ColorWidget(Color::from_color_enum( ColorEnum::blue) ).at(0,0),
TextWidget("Click Me").at(0,0)
);
} else {
return make_widget_return_container(Size{.width=300, .height=150},
ColorWidget(Color::from_color_enum( ColorEnum::green) ).at(0,0),
TextWidget("Click Me").at(0,0)
);
};
})
.for_events<ButtonPressEvent, ButtonReleaseEvent>()
.build_with_event_handling_lambdas([](const ButtonPressEvent& event)->AppEventContainer
{
return AppEvent("state/button");},
[] (const ButtonReleaseEvent& event )->AppEventContainer
{
return AppEvent("state/button");}
);
Window<SubscribeTo<>, ListenFor<>> mywindow =WindowBuilder{}
.without_filters()
.with_render_lambda([]( ){
return make_window_return_container( Size{300,400},button); })
.build_without_event_handlers();
Screen<SubscribeTo<>, ListenFor<>> myscreen =ScreenBuilder{}
.without_filters()
.with_render_lambda([]( ){ return make_screen_return_container(ScreenSettings{},mywindow); })
.build_without_event_handlers();
Application<SubscribeTo<>, ListenFor<>> myapp =ApplicationBuilder{}
.without_filters()
.with_render_lambda([]( ){ return make_application_return_container(myscreen); })
.build_without_event_handlers();
int main() {
using namespace fluxpp;
using widgets::AppEvent;
auto backend = XCBBackend::create() ;
Ui mygui= Ui::create(&backend, myapp);
mygui.add_state_slice("state/button", state::StateSlice<bool>(false,
[](bool state, const AppEvent& event ){
return std::make_pair( not state , std::vector<AppEvent>{});
}
)
);
mygui.start();
};
| 31.55814 | 95 | 0.707811 | Glinrens-corner |
b677bc2892b5acf998fecfd548d31cc6f3e96c29 | 153 | inl | C++ | ace/Shared_Object.inl | azerothcore/lib-ace | c1fedd5f2033951eee9ecf898f6f2b75584aaefc | [
"DOC"
] | null | null | null | ace/Shared_Object.inl | azerothcore/lib-ace | c1fedd5f2033951eee9ecf898f6f2b75584aaefc | [
"DOC"
] | null | null | null | ace/Shared_Object.inl | azerothcore/lib-ace | c1fedd5f2033951eee9ecf898f6f2b75584aaefc | [
"DOC"
] | 1 | 2020-04-26T03:07:12.000Z | 2020-04-26T03:07:12.000Z | // -*- C++ -*-
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE
ACE_Shared_Object::ACE_Shared_Object (void)
{
}
ACE_END_VERSIONED_NAMESPACE_DECL
| 15.3 | 44 | 0.751634 | azerothcore |
b67adaee3804aaafbb3f8f8a7b5b2af2f26b0466 | 1,601 | cpp | C++ | problems/kickstart/2018/C/fairies-witches/code.cpp | brunodccarvalho/competitive | 4177c439174fbe749293b9da3445ce7303bd23c2 | [
"MIT"
] | 7 | 2020-10-15T22:37:10.000Z | 2022-02-26T17:23:49.000Z | problems/kickstart/2018/C/fairies-witches/code.cpp | brunodccarvalho/competitive | 4177c439174fbe749293b9da3445ce7303bd23c2 | [
"MIT"
] | null | null | null | problems/kickstart/2018/C/fairies-witches/code.cpp | brunodccarvalho/competitive | 4177c439174fbe749293b9da3445ce7303bd23c2 | [
"MIT"
] | null | null | null | #include <bits/stdc++.h>
using namespace std;
// *****
#define MAXN 15
int N;
int M[MAXN][MAXN];
struct edge_t {
int i, j;
};
bool operator<(edge_t lhs, edge_t rhs) noexcept {
return M[lhs.i][lhs.j] < M[rhs.i][rhs.j];
}
bool connected(edge_t lhs, edge_t rhs) {
return lhs.i == rhs.i || lhs.j == rhs.i || lhs.i == rhs.j || lhs.j == rhs.j;
}
int dfs(vector<edge_t> edges, edge_t e0, int minsum) {
auto newbegin = remove_if(begin(edges), end(edges), [e0](edge_t edge) {
return connected(e0, edge);
});
edges.erase(newbegin, end(edges));
int solutions = 0;
while (!edges.empty()) {
edge_t e = edges.back();
edges.pop_back();
solutions += M[e.i][e.j] >= minsum;
int newminsum = max(0, minsum - M[e.i][e.j]);
solutions += dfs(edges, e, newminsum);
}
return solutions;
}
auto solve() {
cin >> N;
memset(M, 0, sizeof(M));
vector<edge_t> edges;
for (int i = 0; i < N; ++i) {
for (int j = 0; j < N; ++j) {
cin >> M[i][j];
if (i < j && M[i][j] > 0) {
edges.push_back({i, j});
}
}
}
sort(begin(edges), end(edges));
int solution = 0;
while (!edges.empty()) {
edge_t e = edges.back();
edges.pop_back();
solution += dfs(edges, e, M[e.i][e.j] + 1);
}
return solution;
}
// *****
int main() {
unsigned T;
cin >> T >> ws;
for (unsigned t = 1; t <= T; ++t) {
auto solution = solve();
cout << "Case #" << t << ": " << solution << '\n';
}
return 0;
}
| 20.792208 | 80 | 0.490319 | brunodccarvalho |
b67d23d70ddb63d1283152d45294363517bb11cc | 541 | cpp | C++ | src/Avokii/Graphics/Resources/Material.cpp | Katipo007/avokii | 3a3d1ff244b078b1f1014726b554ce021c0ce488 | [
"MIT"
] | 1 | 2021-06-28T11:24:42.000Z | 2021-06-28T11:24:42.000Z | src/Avokii/Graphics/Resources/Material.cpp | Katipo007/avokii | 3a3d1ff244b078b1f1014726b554ce021c0ce488 | [
"MIT"
] | null | null | null | src/Avokii/Graphics/Resources/Material.cpp | Katipo007/avokii | 3a3d1ff244b078b1f1014726b554ce021c0ce488 | [
"MIT"
] | null | null | null | #include "Material.hpp"
namespace Avokii::Graphics
{
Material::Material()
{
}
Material::Material( ResourceLoader& r_loader )
{
(void)r_loader;
AV_NOT_IMPLEMENTED;
}
std::shared_ptr<Material> Material::LoadResource( ResourceLoader& r_loader )
{
(void)r_loader;
AV_NOT_IMPLEMENTED;
return {};
}
void Material::SetShader( std::shared_ptr<const Shader> new_shader )
{
mShader = new_shader;
}
void Material::SetTextures( std::vector<std::shared_ptr<const Texture>> new_textures )
{
mTextures = new_textures;
}
}
| 16.90625 | 87 | 0.713494 | Katipo007 |
b680f864e5316eac3e79dc00d1d7a1a6e6331774 | 1,282 | hpp | C++ | engine/source/system/input/mouse/input_mouse_button_windows.hpp | skarab/coffee-master | 6c3ff71b7f15735e41c9859b6db981b94414c783 | [
"MIT"
] | null | null | null | engine/source/system/input/mouse/input_mouse_button_windows.hpp | skarab/coffee-master | 6c3ff71b7f15735e41c9859b6db981b94414c783 | [
"MIT"
] | null | null | null | engine/source/system/input/mouse/input_mouse_button_windows.hpp | skarab/coffee-master | 6c3ff71b7f15735e41c9859b6db981b94414c783 | [
"MIT"
] | null | null | null | #ifdef COFFEE_OS_WINDOWS
#include "system/input/mouse/input_mouse.h"
#include "wide/application/application.h"
namespace coffee
{
namespace input
{
//-OPERATIONS---------------------------------------------------------------------------------//
void MouseButton::Update(const basic::Time& time_step)
{
if (_Code<=BUTTON_Middle)
{
BUTTON code(_Code);
if (Mouse::Get().IsSwapped())
{
if(_Code==BUTTON_Left)
{
code = BUTTON_Right;
}
else if(_Code==BUTTON_Right)
{
code = BUTTON_Left;
}
}
_ItWasPressed = _ItIsPressed;
_ItIsPressed = Application::IsInstantiated()
&& Application::Get().HasFocus()
&& GetAsyncKeyState(code)!=0;
}
else
{
int32 scroll = Mouse::Get().GetScrollValue();
_ItWasPressed = _ItIsPressed;
_ItIsPressed = Application::IsInstantiated()
&& Application::Get().HasFocus()
&& ((scroll>0 && _Code==BUTTON_ScrollUp)
|| (scroll<0 && _Code==BUTTON_ScrollDown));
}
}
}
}
#endif
| 25.137255 | 100 | 0.457878 | skarab |
b6813ddc36cbf25afa1760a597443c2d9f772a74 | 1,776 | cpp | C++ | Code/EditorPlugins/Kraut/EditorPluginKraut/KrautTreeAsset/KrautTreeAssetObjects.cpp | alinoctavian/ezEngine | 0312c8d777c05ac58911f3fa879e4fd7efcfcb66 | [
"MIT"
] | 1 | 2021-06-23T14:44:02.000Z | 2021-06-23T14:44:02.000Z | Code/EditorPlugins/Kraut/EditorPluginKraut/KrautTreeAsset/KrautTreeAssetObjects.cpp | alinoctavian/ezEngine | 0312c8d777c05ac58911f3fa879e4fd7efcfcb66 | [
"MIT"
] | null | null | null | Code/EditorPlugins/Kraut/EditorPluginKraut/KrautTreeAsset/KrautTreeAssetObjects.cpp | alinoctavian/ezEngine | 0312c8d777c05ac58911f3fa879e4fd7efcfcb66 | [
"MIT"
] | null | null | null | #include <EditorPluginKrautPCH.h>
#include <EditorFramework/EditorApp/EditorApp.moc.h>
#include <EditorPluginKraut/KrautTreeAsset/KrautTreeAssetObjects.h>
// clang-format off
EZ_BEGIN_STATIC_REFLECTED_TYPE(ezKrautAssetMaterial, ezNoBase, 1, ezRTTIDefaultAllocator<ezKrautAssetMaterial>)
{
EZ_BEGIN_PROPERTIES
{
// TODO: make the texture references read-only somehow ?
EZ_MEMBER_PROPERTY("DiffuseTexture", m_sDiffuseTexture)->AddAttributes(new ezAssetBrowserAttribute("Texture 2D")),
EZ_MEMBER_PROPERTY("NormalMapTexture", m_sNormalMapTexture)->AddAttributes(new ezAssetBrowserAttribute("Texture 2D")),
}
EZ_END_PROPERTIES;
}
EZ_END_STATIC_REFLECTED_TYPE;
EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(ezKrautTreeAssetProperties, 1, ezRTTIDefaultAllocator<ezKrautTreeAssetProperties>)
{
EZ_BEGIN_PROPERTIES
{
EZ_MEMBER_PROPERTY("KrautFile", m_sKrautFile)->AddAttributes(new ezFileBrowserAttribute("Select Kraut Tree file", "*.kraut")),
EZ_MEMBER_PROPERTY("UniformScaling", m_fUniformScaling)->AddAttributes(new ezDefaultValueAttribute(1.0f)),
EZ_MEMBER_PROPERTY("LodDistanceScale", m_fLodDistanceScale)->AddAttributes(new ezDefaultValueAttribute(1.0f)),
EZ_MEMBER_PROPERTY("StaticColliderRadius", m_fStaticColliderRadius)->AddAttributes(new ezDefaultValueAttribute(0.4f), new ezClampValueAttribute(0.0f, 10.0f)),
EZ_MEMBER_PROPERTY("Surface", m_sSurface)->AddAttributes(new ezAssetBrowserAttribute("Surface")),
EZ_ARRAY_MEMBER_PROPERTY("Materials", m_Materials)->AddAttributes(new ezContainerAttribute(false, false, false)),
}
EZ_END_PROPERTIES;
}
EZ_END_DYNAMIC_REFLECTED_TYPE;
// clang-format on
ezKrautTreeAssetProperties::ezKrautTreeAssetProperties() = default;
ezKrautTreeAssetProperties::~ezKrautTreeAssetProperties() = default;
| 48 | 162 | 0.817005 | alinoctavian |
b681445beca2d805c50439def8635b8c4066945e | 3,640 | cc | C++ | src/solver/libsolver.cc | nerdling/SBSAT | 6328c6aa105b75693d06bf0dae4a3b5ca220318b | [
"Unlicense"
] | 4 | 2015-03-08T07:56:29.000Z | 2017-10-12T04:19:27.000Z | src/solver/libsolver.cc | nerdling/SBSAT | 6328c6aa105b75693d06bf0dae4a3b5ca220318b | [
"Unlicense"
] | null | null | null | src/solver/libsolver.cc | nerdling/SBSAT | 6328c6aa105b75693d06bf0dae4a3b5ca220318b | [
"Unlicense"
] | null | null | null | /* =========FOR INTERNAL USE ONLY. NO DISTRIBUTION PLEASE ========== */
/*********************************************************************
Copyright 1999-2007, University of Cincinnati. All rights reserved.
By using this software the USER indicates that he or she has read,
understood and will comply with the following:
--- University of Cincinnati hereby grants USER nonexclusive permission
to use, copy and/or modify this software for internal, noncommercial,
research purposes only. Any distribution, including commercial sale
or license, of this software, copies of the software, its associated
documentation and/or modifications of either is strictly prohibited
without the prior consent of University of Cincinnati. Title to copyright
to this software and its associated documentation shall at all times
remain with University of Cincinnati. Appropriate copyright notice shall
be placed on all software copies, and a complete copy of this notice
shall be included in all copies of the associated documentation.
No right is granted to use in advertising, publicity or otherwise
any trademark, service mark, or the name of University of Cincinnati.
--- This software and any associated documentation is provided "as is"
UNIVERSITY OF CINCINNATI MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS
OR IMPLIED, INCLUDING THOSE OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE, OR THAT USE OF THE SOFTWARE, MODIFICATIONS, OR
ASSOCIATED DOCUMENTATION WILL NOT INFRINGE ANY PATENTS, COPYRIGHTS,
TRADEMARKS OR OTHER INTELLECTUAL PROPERTY RIGHTS OF A THIRD PARTY.
University of Cincinnati shall not be liable under any circumstances for
any direct, indirect, special, incidental, or consequential damages
with respect to any claim by USER or any third party on account of
or arising from the use, or inability to use, this software or its
associated documentation, even if University of Cincinnati has been advised
of the possibility of those damages.
*********************************************************************/
#define ITE_INLINE inline
#include "smurffactory.cc"
/* init */
#include "solve.cc"
#include "ksolve.cc"
#include "init_solver.cc"
/* basic brancher */
#include "brancher.cc"
#include "select_bp.cc"
#include "update_heu.cc"
/* backtracking through ... */
#include "backtrack.cc"
#include "backtrack_nl.cc"
#include "backtrack_sbj.cc"
#include "bt_misc.cc"
#include "bt_lemmas.cc"
#include "bt_smurfs.cc"
#include "bt_specfn.cc"
#include "bt_specfn_and.cc"
#include "bt_specfn_xor.cc"
#include "bt_specfn_minmax.cc"
/* null heuristic */
#include "heuristic.cc"
/* lemma heuristic */
#include "l_lemma.cc"
#include "l_heuristic.cc"
/* johnson heuristic */
#include "j_update_heu.cc"
#include "j_smurf.cc"
#include "j_specfn.cc"
#include "j_specfn_and.cc"
#include "j_specfn_xor.cc"
#include "j_specfn_minmax.cc"
#include "j_heuristic.cc"
/* interactive heuristic */
#include "i_heuristic.cc"
#include "autarky.cc"
#include "bdd2smurf.cc"
#include "bdd2specfn_and.cc"
#include "bdd2specfn_xor.cc"
#include "bdd2specfn_minmax.cc"
#include "smurfstates.cc"
#include "state_stacks.cc"
#include "heur_stack.cc"
#include "lemmainfo.cc"
#include "lemmaspace.cc"
#include "lemmawlits.cc"
#include "lemmamisc.cc"
#include "lemmacache.cc"
#include "lemmas.cc"
#include "lemmas_and.cc"
#include "lemmas_xor.cc"
#include "lemmas_minmax.cc"
#include "verify.cc"
#include "display.cc"
#include "display_sf.cc"
#include "recordsol.cc"
#include "transitions.cc"
#include "bddwalk.cc"
#include "wvf.cc"
#include "crtwin.cc"
#include "load_lemmas.cc"
#include "interface.cc"
| 30.847458 | 76 | 0.740385 | nerdling |
b681d88a54998d29575d60c45f96efc581cb8aa1 | 13,914 | hpp | C++ | moondb/src/ciconv.hpp | zzccttu/moondb | 1f5b919917c4ba98d62b0a85ef5e07f0588ee324 | [
"MIT"
] | null | null | null | moondb/src/ciconv.hpp | zzccttu/moondb | 1f5b919917c4ba98d62b0a85ef5e07f0588ee324 | [
"MIT"
] | null | null | null | moondb/src/ciconv.hpp | zzccttu/moondb | 1f5b919917c4ba98d62b0a85ef5e07f0588ee324 | [
"MIT"
] | null | null | null | #pragma once
#include <string>
#include <vector>
#include <set>
#include <algorithm>
#include <boost/algorithm/string/case_conv.hpp>
#define BOOST_LOCALE_ENABLE_CHAR16_T 1
#define BOOST_LOCALE_ENABLE_CHAR32_T 1
#include <boost/locale.hpp>
#include "crunningerror.hpp"
namespace MoonDb {
class CIconv
{
public:
/**
* @brief 字符集类型
*/
enum CharsetType {
CHARSET_NONE,
CHARSET_ASCII,
CHARSET_UTF8,
CHARSET_GBK
};
/**
* @brief get_charset_length 获取字符集字符的最大长度
* @param ct 字符集
* @return 字符最大字节数
*/
inline static uint8_t get_charset_length(CharsetType ct) noexcept
{
switch(ct) {
case CHARSET_ASCII:
return 1;
case CHARSET_UTF8:
return 4;
case CHARSET_GBK:
return 2;
default:
return 0;
}
}
const static int64_t npos = std::numeric_limits<int64_t>::max();
/**
* @brief substr 截取字符串
* @param str 原字符串
* @param start 起始位置,可为负值
* @param length 长度,可为负值
* @return 返回截取后的字符串
*/
inline static std::string substr_ascii(const std::string& str, int64_t start, int64_t length = npos) noexcept
{
if(length == 0) {
return "";
}
int64_t size = static_cast<int64_t>(str.size());
if(_substr_pre(start, length, size)) {
return "";
}
return str.substr(static_cast<size_t>(start), static_cast<size_t>(length));
}
/**
* @brief truncate_ascii 将ascii字符串截断到length长度
* @param str 待处理字符串
* @param length 截断长度
* @param charnum 字符数
*/
inline static void truncate_ascii(std::string& str, uint32_t length, uint32_t& charnum) noexcept
{
if(str.size() > length) {
str.erase(length);
}
charnum = static_cast<uint32_t>(str.size());
}
/**
* @brief iconv 将字符串str从from字符集转为to字符集
* example: iconv("汉字", CHARSET_GBK, CHARSET_UTF8)
* @param str 待处理字符串
* @param from 源字符串字符集
* @param to 目标字符串字符集
* @return 转换后的字符串
*/
inline static std::string iconv(const std::string& str, CharsetType from, CharsetType to)
{
return boost::locale::conv::between(str, _get_charset_str(to), _get_charset_str(from));
}
/**
* @brief to_char 转换为string类型的utf字符串
* @param str 源字符串
* @param from 原字符集
* @return 转换后的字符串
*/
inline static std::string to_char(const std::string& str, CharsetType from)
{
return boost::locale::conv::to_utf<char>(str, _get_charset_str(from));
}
/**
* @brief to_wchar 将字符串str从from字符集转为unicode wchar字符串
* example: to_wchar("汉字", CHARSET_GBK)
* @param str 源字符串
* @param from 原字符集
* @return 转换后的字符串
*/
inline static std::wstring to_wchar(const std::string& str, CharsetType from)
{
return boost::locale::conv::to_utf<wchar_t>(str, _get_charset_str(from));
}
/**
* @brief to_char16 将字符串str从from字符集转为unicode char16字符串
* @param str 源字符串
* @param from 原字符集
* @return 转换后的字符串
*/
inline static std::u16string to_char16(const std::string& str, CharsetType from)
{
return boost::locale::conv::to_utf<char16_t>(str, _get_charset_str(from));
}
/**
* @brief to_char32 将字符串str从from字符集转为unicode char32字符串
* @param str 源字符串
* @param from 原字符集
* @return 转换后的字符串
*/
inline static std::u32string to_char32(const std::string& str, CharsetType from)
{
return boost::locale::conv::to_utf<char32_t>(str, _get_charset_str(from));
}
/**
* @brief from_char 将字符串str从utf字符串转为to字符集
* @param str 源字符串
* @param to 目标字符集
* @return 转换后的字符串
*/
inline static std::string from_char(const std::string& str, CharsetType to)
{
return boost::locale::conv::from_utf(str, _get_charset_str(to));
}
/**
* @brief from_wchar 将字符串wstr从unicode wchar字符串转为to字符集
* @param wstr 源字符串
* @param to 目标字符集
* @return 转换后的字符串
*/
inline static std::string from_wchar(const std::wstring& wstr, CharsetType to)
{
return boost::locale::conv::from_utf(wstr, _get_charset_str(to));
}
/**
* @brief from_char16 将字符串wstr从unicode u16string字符串转为to字符集
* @param wstr 源字符串
* @param to 目标字符集
* @return 转换后的字符串
*/
inline static std::string from_char16(const std::u16string& wstr, CharsetType to)
{
return boost::locale::conv::from_utf(wstr, _get_charset_str(to));
}
/**
* @brief from_char32 将字符串wstr从unicode u32string字符串转为to字符集
* @param wstr 源字符串
* @param to 目标字符集
* @return 转换后的字符串
*/
inline static std::string from_char32(const std::u32string& wstr, CharsetType to)
{
return boost::locale::conv::from_utf(wstr, _get_charset_str(to));
}
inline static std::wstring utf8_to_wchar(const std::string& str)
{
return boost::locale::conv::utf_to_utf<wchar_t, char>(str);
}
inline static std::u16string utf8_to_char16(const std::string& str)
{
return boost::locale::conv::utf_to_utf<char16_t, char>(str);
}
inline static std::u32string utf8_to_char32(const std::string& str)
{
return boost::locale::conv::utf_to_utf<char32_t, char>(str);
}
inline static std::string wchar_to_utf8(const std::wstring& wstr)
{
return boost::locale::conv::from_utf(wstr, "UTF-8");
}
inline static std::string char16_to_utf8(const std::u16string& wstr)
{
return boost::locale::conv::from_utf(wstr, "UTF-8");
}
inline static std::string char32_to_utf8(const std::u32string& wstr)
{
return boost::locale::conv::from_utf(wstr, "UTF-8");
}
/**
* @brief get_length_utf8 utf8字符长度1-4,根据每个字符第一个字节计算字符长度
0xxxxxxx
110xxxxx 10xxxxxx
1110xxxx 10xxxxxx 10xxxxxx
11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
* @param str
* @return 字符长度
*/
inline static size_t strlen_utf8(const std::string& str)
{
size_t length = 0;
const char* p = str.data();
while(*p) {
p += _charlen_utf8_check(p, length);
length ++;
}
return length;
}
/**
* @brief strlen_gbk gbk字符长度1-2
* @param str
* @return 字符长度
*/
inline static size_t strlen_gbk(const std::string& str) noexcept
{
size_t length = 0;
const char* p = str.data();
while(*p) {
p += _charlen_gbk(p);
length ++;
}
return length;
}
/**
* @brief substr_utf8 截取utf8字符串
* @param str 原字符串
* @param start 起始位置,可为负值
* @param length 长度,可为负值
* @param size utf8字符数量,如果为-1则根据str计算长度
* @return 返回截取后的字符串
*/
inline static std::string substr_utf8(const std::string& str, int64_t start, int64_t length = npos, int64_t size = -1)
{
if(length == 0) {
return "";
}
if(-1 == size) {
size = static_cast<int64_t>(strlen_utf8(str));
}
if(_substr_pre(start, length, size)) {
return "";
}
int64_t i = 0;
const char* p = str.data();
// 计算start_byte起始位置
size_t start_byte = 0;
while(*p) {
if(i >= start) {
break;
}
uint8_t charlen = _charlen_utf8(p);
if(0 == charlen) {
break;
}
i ++;
start_byte += charlen;
p += charlen;
}
// 计算length_byte长度
size_t length_byte = 0;
i = 0;
while(*p) {
if(i >= length) {
break;
}
uint8_t charlen = _charlen_utf8(p);
if(0 == charlen) {
break;
}
i ++;
length_byte += charlen;
p += charlen;
}
return str.substr(static_cast<size_t>(start_byte), static_cast<size_t>(length_byte));
}
/**
* @brief substr_gbk 截取gbk字符串
* @param str 原字符串
* @param start 起始位置,可为负值
* @param length 长度,可为负值
* @param size gbk字符数量,如果为-1则根据str计算长度
* @return 返回截取后的字符串
*/
inline static std::string substr_gbk(const std::string& str, int64_t start, int64_t length = npos, int64_t size = -1) noexcept
{
if(length == 0) {
return "";
}
if(-1 == size) {
size = static_cast<int64_t>(strlen_gbk(str));
}
if(_substr_pre(start, length, size)) {
return "";
}
int64_t i = 0;
const char* p = str.data();
// 计算start_byte起始位置
size_t start_byte = 0;
while(*p) {
if(i >= start) {
break;
}
uint8_t charlen = _charlen_gbk(p);
if(0 == charlen) {
break;
}
i ++;
start_byte += charlen;
p += charlen;
}
// 计算length_byte长度
size_t length_byte = 0;
i = 0;
while(*p) {
if(i >= length) {
break;
}
uint8_t charlen = _charlen_gbk(p);
if(0 == charlen) {
break;
}
i ++;
length_byte += charlen;
p += charlen;
}
return str.substr(static_cast<size_t>(start_byte), static_cast<size_t>(length_byte));
}
/**
* @brief truncate_utf8 将utf8字符串截断到length(字节)长度
* @param str 待处理字符串
* @param length 截断长度
* @param charnum 字符数
*/
inline static void truncate_utf8(std::string& str, uint32_t length, uint32_t& charnum)
{
if(str.size() > length) {
charnum = 0;
size_t trunlength = 0;
const char* p = str.data();
while(*p) {
uint8_t charlen = _charlen_utf8_check(p, charnum);
if(trunlength + charlen > length) {
break;
}
p += charlen;
trunlength += charlen;
charnum++;
}
str.erase(trunlength);
}
else {
charnum = static_cast<uint32_t>(strlen_utf8(str));
}
}
/**
* @brief truncate_gbk 将gbk字符串截断到length(字节)长度
* @param str 待处理字符串
* @param length 截断长度
* @param charnum 字符数
*/
inline static void truncate_gbk(std::string& str, uint32_t length, uint32_t& charnum) noexcept
{
if(str.size() > length) {
charnum = 0;
size_t trunlength = 0;
const char* p = str.data();
while(*p) {
uint8_t charlen = _charlen_gbk(p);
if(trunlength + charlen > length) {
break;
}
p += charlen;
trunlength += charlen;
charnum++;
}
str.erase(trunlength);
}
else {
charnum = static_cast<uint32_t>(strlen_gbk(str));
}
}
/**
* @brief substr 截取字符串
* @param str 原字符串
* @param start 起始位置,可为负值
* @param length 长度,可为负值
* @param charset 字符集
* @return 返回截取后的字符串
*/
inline static std::string substr(const std::string& str, const int64_t& start, const int64_t& length = npos, CharsetType charset = CHARSET_ASCII)
{
switch(charset) {
case CHARSET_ASCII:
return substr_ascii(str, start, length);
case CHARSET_UTF8:
return substr_utf8(str, start, length);
case CHARSET_GBK:
return substr_gbk(str, start, length);
default:
return substr_ascii(str, start, length);
}
}
/**
* @brief strlen 按照字符集计算字符串长度
* @param str 字符串
* @param charset 字符集
* @return 长度
*/
inline static size_t strlen(const std::string& str, CharsetType charset = CHARSET_ASCII)
{
switch(charset) {
case CHARSET_ASCII:
return str.size();
case CHARSET_UTF8:
return strlen_utf8(str);
case CHARSET_GBK:
return strlen_gbk(str);
default:
return str.size();
}
}
/**
* @brief truncate 将字符串截断
* @param str 字符串
* @param length 截断长度
* @param charnum 字符数
* @param charset 字符集
*/
inline static void truncate(std::string& str, uint32_t length, uint32_t& charnum, CharsetType charset = CHARSET_ASCII) noexcept
{
switch(charset) {
case CHARSET_ASCII:
truncate_ascii(str, length, charnum);
break;
case CHARSET_UTF8:
truncate_utf8(str, length, charnum);
break;
case CHARSET_GBK:
truncate_gbk(str, length, charnum);
break;
default:
truncate_ascii(str, length, charnum);
}
}
protected:
inline static bool _substr_pre(int64_t& start, int64_t& length, const int64_t& size) noexcept
{
//if(length == 0) {
// return true;
//}
if(start < 0) {
start = size + start;
if(start < 0) {
return true;
}
}
if(start >= size) {
return true;
}
if(length < 0) {
length = size + length - start;
if(length <= 0) {
return true;
}
}
else if(start + length > size) {
length = size - start;
}
return false;
}
inline static uint8_t _charlen_gbk(const char* p) noexcept
{
if(*p < 0 && (*(p+1) < 0 || *(p+1) > 63)) {//中文汉字情况
return 2;
}
else {
return 1;
}
}
inline static uint8_t _charlen_utf8(const char* p) noexcept
{
//1*******
if(*p & 128) {
//11*******
if(*p & 64) {
//111*****
if(*p & 32) {
//1111****
if(*p & 16) {
//11111***
if(*p & 8) {
// 出现错误
}
//11110***
else {
return 4;
}
}
//1110****
else {
return 3;
}
}
//110*****
else {
return 2;
}
}
//10******
else {
}
}
//0*******
else {
return 1;
}
return 0;
}
// 如果出现错误抛出异常,信息中心含有错误字符的位置(从1开始)
inline static uint8_t _charlen_utf8_check(const char* p, const size_t& length)
{
//1*******
if(*p & 128) {
//11*******
if(*p & 64) {
//111*****
if(*p & 32) {
//1111****
if(*p & 16) {
//11111***
if(*p & 8) {
// 出现错误
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(5,pos:" + std::to_string(length + 1) + ").");
}
//11110***
else {
if(0 == *(p+1) || !((*(p+1) & 128) && !(*(p+1) & 64))) {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(4,2,pos:" + std::to_string(length + 1) + ").");
}
if(0 == *(p+2) || !((*(p+2) & 128) && !(*(p+2) & 64))) {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(4,3,pos:" + std::to_string(length + 1) + ").");
}
if(0 == *(p+3) || !((*(p+3) & 128) && !(*(p+3) & 64))) {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(4,4,pos:" + std::to_string(length + 1) + ").");
}
return 4;
}
}
//1110****
else {
if(0 == *(p+1) || !((*(p+1) & 128) && !(*(p+1) & 64))) {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(3,2,pos:" + std::to_string(length + 1) + ").");
}
if(0 == *(p+2) || !((*(p+2) & 128) && !(*(p+2) & 64))) {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(3,3,pos:" + std::to_string(length + 1) + ").");
}
return 3;
}
}
//110*****
else {
if(0 == *(p+1) || !((*(p+1) & 128) && !(*(p+1) & 64))) {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(2,2,pos:" + std::to_string(length + 1) + ").");
}
return 2;
}
}
//10******
else {
ThrowError(ERR_STRING_VALID, "The UTF-8 string is invalid(1,1,pos:" + std::to_string(length + 1) + ").");
}
}
//0*******
else {
return 1;
}
return 0;
}
inline static const char* _get_charset_str(CharsetType charset) noexcept
{
static const char allcharsets[][6] {"", "ASCII", "UTF-8", "GBK"};
return allcharsets[charset];
}
};
}
| 22.050713 | 146 | 0.617004 | zzccttu |
b68d417fffaab37cc64634972a1a8c89b0820cc5 | 850 | hpp | C++ | src/engine/data/data-container.hpp | DavidPeicho/3DEngine | e27cd4ac72b4bf72cc0213061c5d386f5f670749 | [
"MIT"
] | 2 | 2018-04-17T07:33:48.000Z | 2018-09-12T13:03:23.000Z | src/engine/data/data-container.hpp | DavidPeicho/3DEngine | e27cd4ac72b4bf72cc0213061c5d386f5f670749 | [
"MIT"
] | 2 | 2018-04-30T03:54:51.000Z | 2021-03-09T22:36:13.000Z | src/engine/data/data-container.hpp | DavidPeicho/3DEngine | e27cd4ac72b4bf72cc0213061c5d386f5f670749 | [
"MIT"
] | null | null | null | #pragma once
#include <memory>
#include <vector>
#include <boost/variant.hpp>
#include <components/material/material.hpp>
#include <components/light/light.hpp>
#include <components/light/pointlight.hpp>
#include "data-container.hpp"
#include "singleton.hpp"
namespace Engine
{
namespace Data
{
template <typename ... DataTypes>
class DataContainerType
{
public:
using DataListContainer = std::tuple<std::vector<DataTypes>...>;
public:
template<typename DataType>
std::vector<DataType>&
get()
{
return std::get<std::vector<DataType>>(data_);
}
private:
DataListContainer data_;
};
using DataContainer = DataContainerType<Components::Material::MaterialPtr,
Components::Light::LightPtr>;
} // namespace Data
} // namespace Engine
| 21.25 | 78 | 0.656471 | DavidPeicho |
b6925aa9428f366a426078f537d113393c154362 | 65,944 | cc | C++ | src/debug.cc | martine/v8c | 222c7cd957ea7be31701172e8f66e4c31d0aa3f4 | [
"BSD-3-Clause-Clear"
] | 3 | 2015-01-01T16:04:49.000Z | 2016-05-08T13:54:15.000Z | src/debug.cc | martine/v8c | 222c7cd957ea7be31701172e8f66e4c31d0aa3f4 | [
"BSD-3-Clause-Clear"
] | null | null | null | src/debug.cc | martine/v8c | 222c7cd957ea7be31701172e8f66e4c31d0aa3f4 | [
"BSD-3-Clause-Clear"
] | null | null | null | // Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "arguments.h"
#include "bootstrapper.h"
#include "code-stubs.h"
#include "compiler.h"
#include "debug.h"
#include "execution.h"
#include "global-handles.h"
#include "natives.h"
#include "stub-cache.h"
#include "log.h"
namespace v8 { namespace internal {
static void PrintLn(v8::Local<v8::Value> value) {
v8::Local<v8::String> s = value->ToString();
char* data = NewArray<char>(s->Length() + 1);
if (data == NULL) {
V8::FatalProcessOutOfMemory("PrintLn");
return;
}
s->WriteAscii(data);
PrintF("%s\n", data);
DeleteArray(data);
}
static Handle<Code> ComputeCallDebugBreak(int argc) {
CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugBreak(argc), Code);
}
static Handle<Code> ComputeCallDebugPrepareStepIn(int argc) {
CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugPrepareStepIn(argc), Code);
}
BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
BreakLocatorType type) {
debug_info_ = debug_info;
type_ = type;
reloc_iterator_ = NULL;
reloc_iterator_original_ = NULL;
Reset(); // Initialize the rest of the member variables.
}
BreakLocationIterator::~BreakLocationIterator() {
ASSERT(reloc_iterator_ != NULL);
ASSERT(reloc_iterator_original_ != NULL);
delete reloc_iterator_;
delete reloc_iterator_original_;
}
void BreakLocationIterator::Next() {
AssertNoAllocation nogc;
ASSERT(!RinfoDone());
// Iterate through reloc info for code and original code stopping at each
// breakable code target.
bool first = break_point_ == -1;
while (!RinfoDone()) {
if (!first) RinfoNext();
first = false;
if (RinfoDone()) return;
// Whenever a statement position or (plain) position is passed update the
// current value of these.
if (RelocInfo::IsPosition(rmode())) {
if (RelocInfo::IsStatementPosition(rmode())) {
statement_position_ =
rinfo()->data() - debug_info_->shared()->start_position();
}
// Always update the position as we don't want that to be before the
// statement position.
position_ = rinfo()->data() - debug_info_->shared()->start_position();
ASSERT(position_ >= 0);
ASSERT(statement_position_ >= 0);
}
// Check for breakable code target. Look in the original code as setting
// break points can cause the code targets in the running (debugged) code to
// be of a different kind than in the original code.
if (RelocInfo::IsCodeTarget(rmode())) {
Address target = original_rinfo()->target_address();
Code* code = Debug::GetCodeTarget(target);
if (code->is_inline_cache_stub() || RelocInfo::IsConstructCall(rmode())) {
break_point_++;
return;
}
if (code->kind() == Code::STUB) {
if (type_ == ALL_BREAK_LOCATIONS) {
if (Debug::IsBreakStub(code)) {
break_point_++;
return;
}
} else {
ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
if (Debug::IsSourceBreakStub(code)) {
break_point_++;
return;
}
}
}
}
// Check for break at return.
if (RelocInfo::IsJSReturn(rmode())) {
// Set the positions to the end of the function.
if (debug_info_->shared()->HasSourceCode()) {
position_ = debug_info_->shared()->end_position() -
debug_info_->shared()->start_position();
} else {
position_ = 0;
}
statement_position_ = position_;
break_point_++;
return;
}
}
}
void BreakLocationIterator::Next(int count) {
while (count > 0) {
Next();
count--;
}
}
// Find the break point closest to the supplied address.
void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
// Run through all break points to locate the one closest to the address.
int closest_break_point = 0;
int distance = kMaxInt;
while (!Done()) {
// Check if this break point is closer that what was previously found.
if (this->pc() < pc && pc - this->pc() < distance) {
closest_break_point = break_point();
distance = pc - this->pc();
// Check whether we can't get any closer.
if (distance == 0) break;
}
Next();
}
// Move to the break point found.
Reset();
Next(closest_break_point);
}
// Find the break point closest to the supplied source position.
void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
// Run through all break points to locate the one closest to the source
// position.
int closest_break_point = 0;
int distance = kMaxInt;
while (!Done()) {
// Check if this break point is closer that what was previously found.
if (position <= statement_position() &&
statement_position() - position < distance) {
closest_break_point = break_point();
distance = statement_position() - position;
// Check whether we can't get any closer.
if (distance == 0) break;
}
Next();
}
// Move to the break point found.
Reset();
Next(closest_break_point);
}
void BreakLocationIterator::Reset() {
// Create relocation iterators for the two code objects.
if (reloc_iterator_ != NULL) delete reloc_iterator_;
if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
reloc_iterator_ = new RelocIterator(debug_info_->code());
reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
// Position at the first break point.
break_point_ = -1;
position_ = 1;
statement_position_ = 1;
Next();
}
bool BreakLocationIterator::Done() const {
return RinfoDone();
}
void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
// If there is not already a real break point here patch code with debug
// break.
if (!HasBreakPoint()) {
SetDebugBreak();
}
ASSERT(IsDebugBreak());
// Set the break point information.
DebugInfo::SetBreakPoint(debug_info_, code_position(),
position(), statement_position(),
break_point_object);
}
void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
// Clear the break point information.
DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
// If there are no more break points here remove the debug break.
if (!HasBreakPoint()) {
ClearDebugBreak();
ASSERT(!IsDebugBreak());
}
}
void BreakLocationIterator::SetOneShot() {
// If there is a real break point here no more to do.
if (HasBreakPoint()) {
ASSERT(IsDebugBreak());
return;
}
// Patch code with debug break.
SetDebugBreak();
}
void BreakLocationIterator::ClearOneShot() {
// If there is a real break point here no more to do.
if (HasBreakPoint()) {
ASSERT(IsDebugBreak());
return;
}
// Patch code removing debug break.
ClearDebugBreak();
ASSERT(!IsDebugBreak());
}
void BreakLocationIterator::SetDebugBreak() {
// If there is already a break point here just return. This might happen if
// the same code is flooded with break points twice. Flooding the same
// function twice might happen when stepping in a function with an exception
// handler as the handler and the function is the same.
if (IsDebugBreak()) {
return;
}
if (RelocInfo::IsJSReturn(rmode())) {
// This path is currently only used on IA32 as JSExitFrame on ARM uses a
// stub.
// Patch the JS frame exit code with a debug break call. See
// VisitReturnStatement and ExitJSFrame in codegen-ia32.cc for the
// precise return instructions sequence.
ASSERT(Debug::kIa32JSReturnSequenceLength >=
Debug::kIa32CallInstructionLength);
rinfo()->patch_code_with_call(Debug::debug_break_return_entry()->entry(),
Debug::kIa32JSReturnSequenceLength - Debug::kIa32CallInstructionLength);
} else {
// Patch the original code with the current address as the current address
// might have changed by the inline caching since the code was copied.
original_rinfo()->set_target_address(rinfo()->target_address());
// Patch the code to invoke the builtin debug break function matching the
// calling convention used by the call site.
Handle<Code> dbgbrk_code(Debug::FindDebugBreak(rinfo()));
rinfo()->set_target_address(dbgbrk_code->entry());
}
ASSERT(IsDebugBreak());
}
void BreakLocationIterator::ClearDebugBreak() {
if (RelocInfo::IsJSReturn(rmode())) {
// Restore the JS frame exit code.
rinfo()->patch_code(original_rinfo()->pc(),
Debug::kIa32JSReturnSequenceLength);
} else {
// Patch the code to the original invoke.
rinfo()->set_target_address(original_rinfo()->target_address());
}
ASSERT(!IsDebugBreak());
}
void BreakLocationIterator::PrepareStepIn() {
// Step in can only be prepared if currently positioned on an IC call or
// construct call.
Address target = rinfo()->target_address();
Code* code = Debug::GetCodeTarget(target);
if (code->is_call_stub()) {
// Step in through IC call is handled by the runtime system. Therefore make
// sure that the any current IC is cleared and the runtime system is
// called. If the executing code has a debug break at the location change
// the call in the original code as it is the code there that will be
// executed in place of the debug break call.
Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count());
if (IsDebugBreak()) {
original_rinfo()->set_target_address(stub->entry());
} else {
rinfo()->set_target_address(stub->entry());
}
} else {
// Step in through constructs call requires no changes to the running code.
ASSERT(RelocInfo::IsConstructCall(rmode()));
}
}
// Check whether the break point is at a position which will exit the function.
bool BreakLocationIterator::IsExit() const {
return (RelocInfo::IsJSReturn(rmode()));
}
bool BreakLocationIterator::HasBreakPoint() {
return debug_info_->HasBreakPoint(code_position());
}
// Check whether there is a debug break at the current position.
bool BreakLocationIterator::IsDebugBreak() {
if (RelocInfo::IsJSReturn(rmode())) {
// This is IA32 specific but works as long as the ARM version
// still uses a stub for JSExitFrame.
//
// TODO(1240753): Make the test architecture independent or split
// parts of the debugger into architecture dependent files.
return (*(rinfo()->pc()) == 0xE8);
} else {
return Debug::IsDebugBreak(rinfo()->target_address());
}
}
Object* BreakLocationIterator::BreakPointObjects() {
return debug_info_->GetBreakPointObjects(code_position());
}
bool BreakLocationIterator::RinfoDone() const {
ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
return reloc_iterator_->done();
}
void BreakLocationIterator::RinfoNext() {
reloc_iterator_->next();
reloc_iterator_original_->next();
#ifdef DEBUG
ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
if (!reloc_iterator_->done()) {
ASSERT(rmode() == original_rmode());
}
#endif
}
bool Debug::has_break_points_ = false;
DebugInfoListNode* Debug::debug_info_list_ = NULL;
// Threading support.
void Debug::ThreadInit() {
thread_local_.last_step_action_ = StepNone;
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
thread_local_.step_count_ = 0;
thread_local_.last_fp_ = 0;
thread_local_.step_into_fp_ = 0;
thread_local_.after_break_target_ = 0;
}
JSCallerSavedBuffer Debug::registers_;
Debug::ThreadLocal Debug::thread_local_;
char* Debug::ArchiveDebug(char* storage) {
char* to = storage;
memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
to += sizeof(ThreadLocal);
memcpy(to, reinterpret_cast<char*>(®isters_), sizeof(registers_));
ThreadInit();
ASSERT(to <= storage + ArchiveSpacePerThread());
return storage + ArchiveSpacePerThread();
}
char* Debug::RestoreDebug(char* storage) {
char* from = storage;
memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
from += sizeof(ThreadLocal);
memcpy(reinterpret_cast<char*>(®isters_), from, sizeof(registers_));
ASSERT(from <= storage + ArchiveSpacePerThread());
return storage + ArchiveSpacePerThread();
}
int Debug::ArchiveSpacePerThread() {
return sizeof(ThreadLocal) + sizeof(registers_);
}
// Default break enabled.
bool Debug::disable_break_ = false;
// Default call debugger on uncaught exception.
bool Debug::break_on_exception_ = false;
bool Debug::break_on_uncaught_exception_ = true;
Handle<Context> Debug::debug_context_ = Handle<Context>();
Code* Debug::debug_break_return_entry_ = NULL;
Code* Debug::debug_break_return_ = NULL;
void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Object> obj, void* data) {
DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
RemoveDebugInfo(node->debug_info());
#ifdef DEBUG
node = Debug::debug_info_list_;
while (node != NULL) {
ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
node = node->next();
}
#endif
}
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
// Globalize the request debug info object and make it weak.
debug_info_ = Handle<DebugInfo>::cast((GlobalHandles::Create(debug_info)));
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(debug_info_.location()),
this, Debug::HandleWeakDebugInfo);
}
DebugInfoListNode::~DebugInfoListNode() {
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_.location()));
}
void Debug::Setup(bool create_heap_objects) {
ThreadInit();
if (create_heap_objects) {
// Get code to handle entry to debug break on return.
debug_break_return_entry_ =
Builtins::builtin(Builtins::Return_DebugBreakEntry);
ASSERT(debug_break_return_entry_->IsCode());
// Get code to handle debug break on return.
debug_break_return_ =
Builtins::builtin(Builtins::Return_DebugBreak);
ASSERT(debug_break_return_->IsCode());
}
}
bool Debug::CompileDebuggerScript(int index) {
HandleScope scope;
// Bail out if the index is invalid.
if (index == -1) {
return false;
}
// Find source and name for the requested script.
Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
Vector<const char> name = Natives::GetScriptName(index);
Handle<String> script_name = Factory::NewStringFromAscii(name);
// Compile the script.
bool allow_natives_syntax = FLAG_allow_natives_syntax;
FLAG_allow_natives_syntax = true;
Handle<JSFunction> boilerplate;
boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL);
FLAG_allow_natives_syntax = allow_natives_syntax;
// Silently ignore stack overflows during compilation.
if (boilerplate.is_null()) {
ASSERT(Top::has_pending_exception());
Top::clear_pending_exception();
return false;
}
// Execute the boilerplate function in the debugger context.
Handle<Context> context = Top::global_context();
bool caught_exception = false;
Handle<JSFunction> function =
Factory::NewFunctionFromBoilerplate(boilerplate, context);
Handle<Object> result =
Execution::TryCall(function, Handle<Object>(context->global()),
0, NULL, &caught_exception);
// Check for caught exceptions.
if (caught_exception) {
Handle<Object> message = MessageHandler::MakeMessageObject(
"error_loading_debugger", NULL, HandleVector<Object>(&result, 1),
Handle<String>());
MessageHandler::ReportMessage(NULL, message);
return false;
}
// Mark this script as native and return successfully.
Handle<Script> script(Script::cast(function->shared()->script()));
script->set_type(Smi::FromInt(SCRIPT_TYPE_NATIVE));
return true;
}
bool Debug::Load() {
// Return if debugger is already loaded.
if (IsLoaded()) return true;
// Bail out if we're already in the process of compiling the native
// JavaScript source code for the debugger.
if (Debugger::compiling_natives() || Debugger::is_loading_debugger())
return false;
Debugger::set_loading_debugger(true);
// Disable breakpoints and interrupts while compiling and running the
// debugger scripts including the context creation code.
DisableBreak disable(true);
PostponeInterruptsScope postpone;
// Create the debugger context.
HandleScope scope;
Handle<Context> context =
Bootstrapper::CreateEnvironment(Handle<Object>::null(),
v8::Handle<ObjectTemplate>(),
NULL);
// Use the debugger context.
SaveContext save;
Top::set_context(*context);
Top::set_security_context(*context);
// Expose the builtins object in the debugger context.
Handle<String> key = Factory::LookupAsciiSymbol("builtins");
Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
SetProperty(global, key, Handle<Object>(global->builtins()), NONE);
// Compile the JavaScript for the debugger in the debugger context.
Debugger::set_compiling_natives(true);
bool caught_exception =
!CompileDebuggerScript(Natives::GetIndex("mirror")) ||
!CompileDebuggerScript(Natives::GetIndex("debug"));
Debugger::set_compiling_natives(false);
// Make sure we mark the debugger as not loading before we might
// return.
Debugger::set_loading_debugger(false);
// Check for caught exceptions.
if (caught_exception) return false;
// Debugger loaded.
debug_context_ = Handle<Context>::cast(GlobalHandles::Create(*context));
return true;
}
void Debug::Unload() {
// Return debugger is not loaded.
if (!IsLoaded()) {
return;
}
// Clear debugger context global handle.
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_context_.location()));
debug_context_ = Handle<Context>();
}
void Debug::Iterate(ObjectVisitor* v) {
#define VISIT(field) v->VisitPointer(reinterpret_cast<Object**>(&(field)));
VISIT(debug_break_return_entry_);
VISIT(debug_break_return_);
#undef VISIT
}
Object* Debug::Break(Arguments args) {
HandleScope scope;
ASSERT(args.length() == 0);
// Get the top-most JavaScript frame.
JavaScriptFrameIterator it;
JavaScriptFrame* frame = it.frame();
// Just continue if breaks are disabled or debugger cannot be loaded.
if (disable_break() || !Load()) {
SetAfterBreakTarget(frame);
return Heap::undefined_value();
}
SaveBreakFrame save;
EnterDebuggerContext enter;
// Postpone interrupt during breakpoint processing.
PostponeInterruptsScope postpone;
// Get the debug info (create it if it does not exist).
Handle<SharedFunctionInfo> shared =
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
// Find the break point where execution has stopped.
BreakLocationIterator break_location_iterator(debug_info,
ALL_BREAK_LOCATIONS);
break_location_iterator.FindBreakLocationFromAddress(frame->pc());
// Check whether step next reached a new statement.
if (!StepNextContinue(&break_location_iterator, frame)) {
// Decrease steps left if performing multiple steps.
if (thread_local_.step_count_ > 0) {
thread_local_.step_count_--;
}
}
// If there is one or more real break points check whether any of these are
// triggered.
Handle<Object> break_points_hit(Heap::undefined_value());
if (break_location_iterator.HasBreakPoint()) {
Handle<Object> break_point_objects =
Handle<Object>(break_location_iterator.BreakPointObjects());
break_points_hit = CheckBreakPoints(break_point_objects);
}
// Notify debugger if a real break point is triggered or if performing single
// stepping with no more steps to perform. Otherwise do another step.
if (!break_points_hit->IsUndefined() ||
(thread_local_.last_step_action_ != StepNone &&
thread_local_.step_count_ == 0)) {
// Clear all current stepping setup.
ClearStepping();
// Notify the debug event listeners.
Debugger::OnDebugBreak(break_points_hit);
} else if (thread_local_.last_step_action_ != StepNone) {
// Hold on to last step action as it is cleared by the call to
// ClearStepping.
StepAction step_action = thread_local_.last_step_action_;
int step_count = thread_local_.step_count_;
// Clear all current stepping setup.
ClearStepping();
// Set up for the remaining steps.
PrepareStep(step_action, step_count);
}
// Install jump to the call address which was overwritten.
SetAfterBreakTarget(frame);
return Heap::undefined_value();
}
// Check the break point objects for whether one or more are actually
// triggered. This function returns a JSArray with the break point objects
// which is triggered.
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
int break_points_hit_count = 0;
Handle<JSArray> break_points_hit = Factory::NewJSArray(1);
// If there are multiple break points they are in a FixedArray.
ASSERT(!break_point_objects->IsUndefined());
if (break_point_objects->IsFixedArray()) {
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
for (int i = 0; i < array->length(); i++) {
Handle<Object> o(array->get(i));
if (CheckBreakPoint(o)) {
break_points_hit->SetElement(break_points_hit_count++, *o);
}
}
} else {
if (CheckBreakPoint(break_point_objects)) {
break_points_hit->SetElement(break_points_hit_count++,
*break_point_objects);
}
}
// Return undefined if no break points where triggered.
if (break_points_hit_count == 0) {
return Factory::undefined_value();
}
return break_points_hit;
}
// Check whether a single break point object is triggered.
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
// Ignore check if break point object is not a JSObject.
if (!break_point_object->IsJSObject()) return true;
// Get the function CheckBreakPoint (defined in debug.js).
Handle<JSFunction> check_break_point =
Handle<JSFunction>(JSFunction::cast(
debug_context()->global()->GetProperty(
*Factory::LookupAsciiSymbol("IsBreakPointTriggered"))));
// Get the break id as an object.
Handle<Object> break_id = Factory::NewNumberFromInt(Top::break_id());
// Call HandleBreakPointx.
bool caught_exception = false;
const int argc = 2;
Object** argv[argc] = {
break_id.location(),
reinterpret_cast<Object**>(break_point_object.location())
};
Handle<Object> result = Execution::TryCall(check_break_point,
Top::builtins(), argc, argv,
&caught_exception);
// If exception or non boolean result handle as not triggered
if (caught_exception || !result->IsBoolean()) {
return false;
}
// Return whether the break point is triggered.
return *result == Heap::true_value();
}
// Check whether the function has debug information.
bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
return !shared->debug_info()->IsUndefined();
}
// Return the debug info for this function. EnsureDebugInfo must be called
// prior to ensure the debug info has been generated for shared.
Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
ASSERT(HasDebugInfo(shared));
return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
}
void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
int source_position,
Handle<Object> break_point_object) {
if (!EnsureDebugInfo(shared)) {
// Return if retrieving debug info failed.
return;
}
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
// Source positions starts with zero.
ASSERT(source_position >= 0);
// Find the break point and change it.
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
it.FindBreakLocationFromPosition(source_position);
it.SetBreakPoint(break_point_object);
// At least one active break point now.
ASSERT(debug_info->GetBreakPointCount() > 0);
}
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
DebugInfoListNode* node = debug_info_list_;
while (node != NULL) {
Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
break_point_object);
if (!result->IsUndefined()) {
// Get information in the break point.
BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
Handle<DebugInfo> debug_info = node->debug_info();
Handle<SharedFunctionInfo> shared(debug_info->shared());
int source_position = break_point_info->statement_position()->value();
// Source positions starts with zero.
ASSERT(source_position >= 0);
// Find the break point and clear it.
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
it.FindBreakLocationFromPosition(source_position);
it.ClearBreakPoint(break_point_object);
// If there are no more break points left remove the debug info for this
// function.
if (debug_info->GetBreakPointCount() == 0) {
RemoveDebugInfo(debug_info);
}
return;
}
node = node->next();
}
}
void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
// Make sure the function has setup the debug info.
if (!EnsureDebugInfo(shared)) {
// Return if we failed to retrieve the debug info.
return;
}
// Flood the function with break points.
BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
while (!it.Done()) {
it.SetOneShot();
it.Next();
}
}
void Debug::FloodHandlerWithOneShot() {
StackFrame::Id id = Top::break_frame_id();
for (JavaScriptFrameIterator it(id); !it.done(); it.Advance()) {
JavaScriptFrame* frame = it.frame();
if (frame->HasHandler()) {
Handle<SharedFunctionInfo> shared =
Handle<SharedFunctionInfo>(
JSFunction::cast(frame->function())->shared());
// Flood the function with the catch block with break points
FloodWithOneShot(shared);
return;
}
}
}
void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
if (type == BreakUncaughtException) {
break_on_uncaught_exception_ = enable;
} else {
break_on_exception_ = enable;
}
}
void Debug::PrepareStep(StepAction step_action, int step_count) {
HandleScope scope;
ASSERT(Debug::InDebugger());
// Remember this step action and count.
thread_local_.last_step_action_ = step_action;
thread_local_.step_count_ = step_count;
// Get the frame where the execution has stopped and skip the debug frame if
// any. The debug frame will only be present if execution was stopped due to
// hitting a break point. In other situations (e.g. unhandled exception) the
// debug frame is not present.
StackFrame::Id id = Top::break_frame_id();
JavaScriptFrameIterator frames_it(id);
JavaScriptFrame* frame = frames_it.frame();
// First of all ensure there is one-shot break points in the top handler
// if any.
FloodHandlerWithOneShot();
// If the function on the top frame is unresolved perform step out. This will
// be the case when calling unknown functions and having the debugger stopped
// in an unhandled exception.
if (!frame->function()->IsJSFunction()) {
// Step out: Find the calling JavaScript frame and flood it with
// breakpoints.
frames_it.Advance();
// Fill the function to return to with one-shot break points.
JSFunction* function = JSFunction::cast(frames_it.frame()->function());
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
return;
}
// Get the debug info (create it if it does not exist).
Handle<SharedFunctionInfo> shared =
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
if (!EnsureDebugInfo(shared)) {
// Return if ensuring debug info failed.
return;
}
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
// Find the break location where execution has stopped.
BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
it.FindBreakLocationFromAddress(frame->pc());
// Compute whether or not the target is a call target.
bool is_call_target = false;
if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
Address target = it.rinfo()->target_address();
Code* code = Debug::GetCodeTarget(target);
if (code->is_call_stub()) is_call_target = true;
}
// If this is the last break code target step out is the only possibility.
if (it.IsExit() || step_action == StepOut) {
// Step out: If there is a JavaScript caller frame, we need to
// flood it with breakpoints.
frames_it.Advance();
if (!frames_it.done()) {
// Fill the function to return to with one-shot break points.
JSFunction* function = JSFunction::cast(frames_it.frame()->function());
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
}
} else if (!(is_call_target || RelocInfo::IsConstructCall(it.rmode())) ||
step_action == StepNext || step_action == StepMin) {
// Step next or step min.
// Fill the current function with one-shot break points.
FloodWithOneShot(shared);
// Remember source position and frame to handle step next.
thread_local_.last_statement_position_ =
debug_info->code()->SourceStatementPosition(frame->pc());
thread_local_.last_fp_ = frame->fp();
} else {
// Fill the current function with one-shot break points even for step in on
// a call target as the function called might be a native function for
// which step in will not stop.
FloodWithOneShot(shared);
// Step in or Step in min
it.PrepareStepIn();
ActivateStepIn(frame);
}
}
// Check whether the current debug break should be reported to the debugger. It
// is used to have step next and step in only report break back to the debugger
// if on a different frame or in a different statement. In some situations
// there will be several break points in the same statement when the code is
// flooded with one-shot break points. This function helps to perform several
// steps before reporting break back to the debugger.
bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
JavaScriptFrame* frame) {
// If the step last action was step next or step in make sure that a new
// statement is hit.
if (thread_local_.last_step_action_ == StepNext ||
thread_local_.last_step_action_ == StepIn) {
// Never continue if returning from function.
if (break_location_iterator->IsExit()) return false;
// Continue if we are still on the same frame and in the same statement.
int current_statement_position =
break_location_iterator->code()->SourceStatementPosition(frame->pc());
return thread_local_.last_fp_ == frame->fp() &&
thread_local_.last_statement_position_ == current_statement_position;
}
// No step next action - don't continue.
return false;
}
// Check whether the code object at the specified address is a debug break code
// object.
bool Debug::IsDebugBreak(Address addr) {
Code* code = GetCodeTarget(addr);
return code->ic_state() == DEBUG_BREAK;
}
// Check whether a code stub with the specified major key is a possible break
// point location when looking for source break locations.
bool Debug::IsSourceBreakStub(Code* code) {
CodeStub::Major major_key = code->major_key();
return major_key == CodeStub::CallFunction;
}
// Check whether a code stub with the specified major key is a possible break
// location.
bool Debug::IsBreakStub(Code* code) {
CodeStub::Major major_key = code->major_key();
return major_key == CodeStub::CallFunction ||
major_key == CodeStub::StackCheck;
}
// Find the builtin to use for invoking the debug break
Handle<Code> Debug::FindDebugBreak(RelocInfo* rinfo) {
// Find the builtin debug break function matching the calling convention
// used by the call site.
RelocInfo::Mode mode = rinfo->rmode();
if (RelocInfo::IsCodeTarget(mode)) {
Address target = rinfo->target_address();
Code* code = Debug::GetCodeTarget(target);
if (code->is_inline_cache_stub()) {
if (code->is_call_stub()) {
return ComputeCallDebugBreak(code->arguments_count());
}
if (code->is_load_stub()) {
return Handle<Code>(Builtins::builtin(Builtins::LoadIC_DebugBreak));
}
if (code->is_store_stub()) {
return Handle<Code>(Builtins::builtin(Builtins::StoreIC_DebugBreak));
}
if (code->is_keyed_load_stub()) {
Handle<Code> result =
Handle<Code>(Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
return result;
}
if (code->is_keyed_store_stub()) {
Handle<Code> result =
Handle<Code>(Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
return result;
}
}
if (RelocInfo::IsConstructCall(mode)) {
Handle<Code> result =
Handle<Code>(Builtins::builtin(Builtins::ConstructCall_DebugBreak));
return result;
}
if (code->kind() == Code::STUB) {
ASSERT(code->major_key() == CodeStub::CallFunction ||
code->major_key() == CodeStub::StackCheck);
Handle<Code> result =
Handle<Code>(Builtins::builtin(Builtins::StubNoRegisters_DebugBreak));
return result;
}
}
UNREACHABLE();
return Handle<Code>::null();
}
// Simple function for returning the source positions for active break points.
Handle<Object> Debug::GetSourceBreakLocations(
Handle<SharedFunctionInfo> shared) {
if (!HasDebugInfo(shared)) return Handle<Object>(Heap::undefined_value());
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
if (debug_info->GetBreakPointCount() == 0) {
return Handle<Object>(Heap::undefined_value());
}
Handle<FixedArray> locations =
Factory::NewFixedArray(debug_info->GetBreakPointCount());
int count = 0;
for (int i = 0; i < debug_info->break_points()->length(); i++) {
if (!debug_info->break_points()->get(i)->IsUndefined()) {
BreakPointInfo* break_point_info =
BreakPointInfo::cast(debug_info->break_points()->get(i));
if (break_point_info->GetBreakPointCount() > 0) {
locations->set(count++, break_point_info->statement_position());
}
}
}
return locations;
}
void Debug::ClearStepping() {
// Clear the various stepping setup.
ClearOneShot();
ClearStepIn();
ClearStepNext();
// Clear multiple step counter.
thread_local_.step_count_ = 0;
}
// Clears all the one-shot break points that are currently set. Normally this
// function is called each time a break point is hit as one shot break points
// are used to support stepping.
void Debug::ClearOneShot() {
// The current implementation just runs through all the breakpoints. When the
// last break point for a function is removed that function is automatically
// removed from the list.
DebugInfoListNode* node = debug_info_list_;
while (node != NULL) {
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
while (!it.Done()) {
it.ClearOneShot();
it.Next();
}
node = node->next();
}
}
void Debug::ActivateStepIn(StackFrame* frame) {
thread_local_.step_into_fp_ = frame->fp();
}
void Debug::ClearStepIn() {
thread_local_.step_into_fp_ = 0;
}
void Debug::ClearStepNext() {
thread_local_.last_step_action_ = StepNone;
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
thread_local_.last_fp_ = 0;
}
bool Debug::EnsureCompiled(Handle<SharedFunctionInfo> shared) {
if (shared->is_compiled()) return true;
return CompileLazyShared(shared, CLEAR_EXCEPTION);
}
// Ensures the debug information is present for shared.
bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
// Return if we already have the debug info for shared.
if (HasDebugInfo(shared)) return true;
// Ensure shared in compiled. Return false if this failed.
if (!EnsureCompiled(shared)) return false;
// Create the debug info object.
Handle<DebugInfo> debug_info = Factory::NewDebugInfo(shared);
// Add debug info to the list.
DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
node->set_next(debug_info_list_);
debug_info_list_ = node;
// Now there is at least one break point.
has_break_points_ = true;
return true;
}
void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
ASSERT(debug_info_list_ != NULL);
// Run through the debug info objects to find this one and remove it.
DebugInfoListNode* prev = NULL;
DebugInfoListNode* current = debug_info_list_;
while (current != NULL) {
if (*current->debug_info() == *debug_info) {
// Unlink from list. If prev is NULL we are looking at the first element.
if (prev == NULL) {
debug_info_list_ = current->next();
} else {
prev->set_next(current->next());
}
current->debug_info()->shared()->set_debug_info(Heap::undefined_value());
delete current;
// If there are no more debug info objects there are not more break
// points.
has_break_points_ = debug_info_list_ != NULL;
return;
}
// Move to next in list.
prev = current;
current = current->next();
}
UNREACHABLE();
}
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
// Get the executing function in which the debug break occurred.
Handle<SharedFunctionInfo> shared =
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
if (!EnsureDebugInfo(shared)) {
// Return if we failed to retrieve the debug info.
return;
}
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
Handle<Code> code(debug_info->code());
Handle<Code> original_code(debug_info->original_code());
#ifdef DEBUG
// Get the code which is actually executing.
Handle<Code> frame_code(frame->FindCode());
ASSERT(frame_code.is_identical_to(code));
#endif
// Find the call address in the running code. This address holds the call to
// either a DebugBreakXXX or to the debug break return entry code if the
// break point is still active after processing the break point.
Address addr = frame->pc() - Assembler::kTargetAddrToReturnAddrDist;
// Check if the location is at JS exit.
bool at_js_exit = false;
RelocIterator it(debug_info->code());
while (!it.done()) {
if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
at_js_exit = it.rinfo()->pc() == addr - 1;
}
it.next();
}
// Handle the jump to continue execution after break point depending on the
// break location.
if (at_js_exit) {
// First check if the call in the code is still the debug break return
// entry code. If it is the break point is still active. If not the break
// point was removed during break point processing.
if (Assembler::target_address_at(addr) ==
debug_break_return_entry()->entry()) {
// Break point still active. Jump to the corresponding place in the
// original code.
addr += original_code->instruction_start() - code->instruction_start();
}
// Move one byte back to where the call instruction was placed.
thread_local_.after_break_target_ = addr - 1;
} else {
// Check if there still is a debug break call at the target address. If the
// break point has been removed it will have disappeared. If it have
// disappeared don't try to look in the original code as the running code
// will have the right address. This takes care of the case where the last
// break point is removed from the function and therefore no "original code"
// is available. If the debug break call is still there find the address in
// the original code.
if (IsDebugBreak(Assembler::target_address_at(addr))) {
// If the break point is still there find the call address which was
// overwritten in the original code by the call to DebugBreakXXX.
// Find the corresponding address in the original code.
addr += original_code->instruction_start() - code->instruction_start();
}
// Install jump to the call address in the original code. This will be the
// call which was overwritten by the call to DebugBreakXXX.
thread_local_.after_break_target_ = Assembler::target_address_at(addr);
}
}
Code* Debug::GetCodeTarget(Address target) {
// Maybe this can be refactored with the stuff in ic-inl.h?
Code* result =
Code::cast(HeapObject::FromAddress(target - Code::kHeaderSize));
return result;
}
bool Debug::IsDebugGlobal(GlobalObject* global) {
return IsLoaded() && global == Debug::debug_context()->global();
}
bool Debugger::debugger_active_ = false;
bool Debugger::compiling_natives_ = false;
bool Debugger::is_loading_debugger_ = false;
DebugMessageThread* Debugger::message_thread_ = NULL;
v8::DebugMessageHandler Debugger::debug_message_handler_ = NULL;
void* Debugger::debug_message_handler_data_ = NULL;
Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
int argc, Object*** argv,
bool* caught_exception) {
ASSERT(Top::context() == *Debug::debug_context());
// Create the execution state object.
Handle<String> constructor_str = Factory::LookupSymbol(constructor_name);
Handle<Object> constructor(Top::global()->GetProperty(*constructor_str));
ASSERT(constructor->IsJSFunction());
if (!constructor->IsJSFunction()) {
*caught_exception = true;
return Factory::undefined_value();
}
Handle<Object> js_object = Execution::TryCall(
Handle<JSFunction>::cast(constructor),
Handle<JSObject>(Debug::debug_context()->global()), argc, argv,
caught_exception);
return js_object;
}
Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
// Create the execution state object.
Handle<Object> break_id = Factory::NewNumberFromInt(Top::break_id());
const int argc = 1;
Object** argv[argc] = { break_id.location() };
return MakeJSObject(CStrVector("MakeExecutionState"),
argc, argv, caught_exception);
}
Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
Handle<Object> break_points_hit,
bool* caught_exception) {
// Create the new break event object.
const int argc = 2;
Object** argv[argc] = { exec_state.location(),
break_points_hit.location() };
return MakeJSObject(CStrVector("MakeBreakEvent"),
argc,
argv,
caught_exception);
}
Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
Handle<Object> exception,
bool uncaught,
bool* caught_exception) {
// Create the new exception event object.
const int argc = 3;
Object** argv[argc] = { exec_state.location(),
exception.location(),
uncaught ? Factory::true_value().location() :
Factory::false_value().location()};
return MakeJSObject(CStrVector("MakeExceptionEvent"),
argc, argv, caught_exception);
}
Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
bool* caught_exception) {
// Create the new function event object.
const int argc = 1;
Object** argv[argc] = { function.location() };
return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
argc, argv, caught_exception);
}
Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
Handle<Object> script_function,
bool* caught_exception) {
// Create the compile event object.
Handle<Object> exec_state = MakeExecutionState(caught_exception);
Handle<Object> script_source(script->source());
Handle<Object> script_name(script->name());
const int argc = 3;
Object** argv[argc] = { script_source.location(),
script_name.location(),
script_function.location() };
return MakeJSObject(CStrVector("MakeCompileEvent"),
argc,
argv,
caught_exception);
}
Handle<String> Debugger::ProcessRequest(Handle<Object> exec_state,
Handle<Object> request,
bool stopped) {
// Get the function ProcessDebugRequest (declared in debug.js).
Handle<JSFunction> process_denbug_request =
Handle<JSFunction>(JSFunction::cast(
Debug::debug_context()->global()->GetProperty(
*Factory::LookupAsciiSymbol("ProcessDebugRequest"))));
// Call ProcessDebugRequest expect String result. The ProcessDebugRequest
// will never throw an exception (see debug.js).
bool caught_exception;
const int argc = 3;
Object** argv[argc] = { exec_state.location(),
request.location(),
stopped ? Factory::true_value().location() :
Factory::false_value().location()};
Handle<Object> result = Execution::TryCall(process_denbug_request,
Factory::undefined_value(),
argc, argv,
&caught_exception);
if (caught_exception) {
return Factory::empty_symbol();
}
return Handle<String>::cast(result);
}
void Debugger::OnException(Handle<Object> exception, bool uncaught) {
HandleScope scope;
// Bail out based on state or if there is no listener for this event
if (Debug::InDebugger()) return;
if (!Debugger::EventActive(v8::Exception)) return;
// Bail out if exception breaks are not active
if (uncaught) {
// Uncaught exceptions are reported by either flags.
if (!(Debug::break_on_uncaught_exception() ||
Debug::break_on_exception())) return;
} else {
// Caught exceptions are reported is activated.
if (!Debug::break_on_exception()) return;
}
// Enter the debugger. Bail out if the debugger cannot be loaded.
if (!Debug::Load()) return;
SaveBreakFrame save;
EnterDebuggerContext enter;
// Clear all current stepping setup.
Debug::ClearStepping();
// Create the event data object.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
Handle<Object> event_data;
if (!caught_exception) {
event_data = MakeExceptionEvent(exec_state, exception, uncaught,
&caught_exception);
}
// Bail out and don't call debugger if exception.
if (caught_exception) {
return;
}
// Process debug event
ProcessDebugEvent(v8::Exception, event_data);
// Return to continue execution from where the exception was thrown.
}
void Debugger::OnDebugBreak(Handle<Object> break_points_hit) {
HandleScope scope;
// Debugger has already been entered by caller.
ASSERT(Top::context() == *Debug::debug_context());
// Bail out if there is no listener for this event
if (!Debugger::EventActive(v8::Break)) return;
// Debugger must be entered in advance.
ASSERT(Top::context() == *Debug::debug_context());
// Create the event data object.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
Handle<Object> event_data;
if (!caught_exception) {
event_data = MakeBreakEvent(exec_state, break_points_hit,
&caught_exception);
}
// Bail out and don't call debugger if exception.
if (caught_exception) {
return;
}
// Process debug event
ProcessDebugEvent(v8::Break, event_data);
}
void Debugger::OnBeforeCompile(Handle<Script> script) {
HandleScope scope;
// Bail out based on state or if there is no listener for this event
if (Debug::InDebugger()) return;
if (compiling_natives()) return;
if (!EventActive(v8::BeforeCompile)) return;
// Enter the debugger. Bail out if the debugger cannot be loaded.
if (!Debug::Load()) return;
SaveBreakFrame save;
EnterDebuggerContext enter;
// Create the event data object.
bool caught_exception = false;
Handle<Object> event_data = MakeCompileEvent(script,
Factory::undefined_value(),
&caught_exception);
// Bail out and don't call debugger if exception.
if (caught_exception) {
return;
}
// Process debug event
ProcessDebugEvent(v8::BeforeCompile, event_data);
}
// Handle debugger actions when a new script is compiled.
void Debugger::OnAfterCompile(Handle<Script> script, Handle<JSFunction> fun) {
HandleScope scope;
// No compile events while compiling natives.
if (compiling_natives()) return;
// No more to do if not debugging.
if (!debugger_active()) return;
// Enter the debugger. Bail out if the debugger cannot be loaded.
if (!Debug::Load()) return;
SaveBreakFrame save;
EnterDebuggerContext enter;
// If debugging there might be script break points registered for this
// script. Make sure that these break points are set.
// Get the function UpdateScriptBreakPoints (defined in debug-delay.js).
Handle<Object> update_script_break_points =
Handle<Object>(Debug::debug_context()->global()->GetProperty(
*Factory::LookupAsciiSymbol("UpdateScriptBreakPoints")));
if (!update_script_break_points->IsJSFunction()) {
return;
}
ASSERT(update_script_break_points->IsJSFunction());
// Wrap the script object in a proper JS object before passing it
// to JavaScript.
Handle<JSValue> wrapper = GetScriptWrapper(script);
// Call UpdateScriptBreakPoints expect no exceptions.
bool caught_exception = false;
const int argc = 1;
Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
Handle<Object> result = Execution::TryCall(
Handle<JSFunction>::cast(update_script_break_points),
Top::builtins(), argc, argv,
&caught_exception);
if (caught_exception) {
return;
}
// Bail out based on state or if there is no listener for this event
if (Debug::InDebugger()) return;
if (!Debugger::EventActive(v8::AfterCompile)) return;
// Create the compile state object.
Handle<Object> event_data = MakeCompileEvent(script,
Factory::undefined_value(),
&caught_exception);
// Bail out and don't call debugger if exception.
if (caught_exception) {
return;
}
// Process debug event
ProcessDebugEvent(v8::AfterCompile, event_data);
}
void Debugger::OnNewFunction(Handle<JSFunction> function) {
return;
HandleScope scope;
// Bail out based on state or if there is no listener for this event
if (Debug::InDebugger()) return;
if (compiling_natives()) return;
if (!Debugger::EventActive(v8::NewFunction)) return;
// Enter the debugger. Bail out if the debugger cannot be loaded.
if (!Debug::Load()) return;
SaveBreakFrame save;
EnterDebuggerContext enter;
// Create the event object.
bool caught_exception = false;
Handle<Object> event_data = MakeNewFunctionEvent(function, &caught_exception);
// Bail out and don't call debugger if exception.
if (caught_exception) {
return;
}
// Process debug event.
ProcessDebugEvent(v8::NewFunction, event_data);
}
void Debugger::ProcessDebugEvent(v8::DebugEvent event,
Handle<Object> event_data) {
// Create the execution state.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
if (caught_exception) {
return;
}
// First notify the builtin debugger.
if (message_thread_ != NULL) {
message_thread_->DebugEvent(event, exec_state, event_data);
}
// Notify registered debug event listeners. The list can contain both C and
// JavaScript functions.
v8::NeanderArray listeners(Factory::debug_event_listeners());
int length = listeners.length();
for (int i = 0; i < length; i++) {
if (listeners.get(i)->IsUndefined()) continue; // Skip deleted ones.
v8::NeanderObject listener(JSObject::cast(listeners.get(i)));
Handle<Object> callback_data(listener.get(1));
if (listener.get(0)->IsProxy()) {
// C debug event listener.
Handle<Proxy> callback_obj(Proxy::cast(listener.get(0)));
v8::DebugEventCallback callback =
FUNCTION_CAST<v8::DebugEventCallback>(callback_obj->proxy());
callback(event,
v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state)),
v8::Utils::ToLocal(Handle<JSObject>::cast(event_data)),
v8::Utils::ToLocal(callback_data));
} else {
// JavaScript debug event listener.
ASSERT(listener.get(0)->IsJSFunction());
Handle<JSFunction> fun(JSFunction::cast(listener.get(0)));
// Invoke the JavaScript debug event listener.
const int argc = 4;
Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
exec_state.location(),
event_data.location(),
callback_data.location() };
Handle<Object> result = Execution::TryCall(fun, Top::global(),
argc, argv, &caught_exception);
if (caught_exception) {
// Silently ignore exceptions from debug event listeners.
}
}
}
}
void Debugger::SetMessageHandler(v8::DebugMessageHandler handler, void* data) {
debug_message_handler_ = handler;
debug_message_handler_data_ = data;
if (!message_thread_) {
message_thread_ = new DebugMessageThread();
message_thread_->Start();
}
UpdateActiveDebugger();
}
// Posts an output message from the debugger to the debug_message_handler
// callback. This callback is part of the public API. Messages are
// kept internally as Vector<uint16_t> strings, which are allocated in various
// places and deallocated by the calling function sometime after this call.
void Debugger::SendMessage(Vector< uint16_t> message) {
if (debug_message_handler_ != NULL) {
debug_message_handler_(message.start(), message.length(),
debug_message_handler_data_);
}
}
void Debugger::ProcessCommand(Vector<const uint16_t> command) {
if (message_thread_ != NULL) {
message_thread_->ProcessCommand(
Vector<uint16_t>(const_cast<uint16_t *>(command.start()),
command.length()));
}
}
void Debugger::UpdateActiveDebugger() {
v8::NeanderArray listeners(Factory::debug_event_listeners());
int length = listeners.length();
bool active_listener = false;
for (int i = 0; i < length && !active_listener; i++) {
active_listener = !listeners.get(i)->IsUndefined();
}
set_debugger_active((Debugger::message_thread_ != NULL &&
Debugger::debug_message_handler_ != NULL) ||
active_listener);
if (!debugger_active() && message_thread_)
message_thread_->OnDebuggerInactive();
}
DebugMessageThread::DebugMessageThread()
: host_running_(true),
command_queue_(kQueueInitialSize),
message_queue_(kQueueInitialSize) {
command_received_ = OS::CreateSemaphore(0);
message_received_ = OS::CreateSemaphore(0);
}
// Does not free resources held by DebugMessageThread
// because this cannot be done thread-safely.
DebugMessageThread::~DebugMessageThread() {
}
// Puts an event coming from V8 on the queue. Creates
// a copy of the JSON formatted event string managed by the V8.
// Called by the V8 thread.
// The new copy of the event string is destroyed in Run().
void DebugMessageThread::SendMessage(Vector<uint16_t> message) {
Vector<uint16_t> message_copy = message.Clone();
Logger::DebugTag("Put message on event message_queue.");
message_queue_.Put(message_copy);
message_received_->Signal();
}
void DebugMessageThread::SetEventJSONFromEvent(Handle<Object> event_data) {
v8::HandleScope scope;
// Call toJSONProtocol on the debug event object.
v8::Local<v8::Object> api_event_data =
v8::Utils::ToLocal(Handle<JSObject>::cast(event_data));
v8::Local<v8::String> fun_name = v8::String::New("toJSONProtocol");
v8::Local<v8::Function> fun =
v8::Function::Cast(*api_event_data->Get(fun_name));
v8::TryCatch try_catch;
v8::Local<v8::Value> json_event = *fun->Call(api_event_data, 0, NULL);
v8::Local<v8::String> json_event_string;
if (!try_catch.HasCaught()) {
if (!json_event->IsUndefined()) {
json_event_string = json_event->ToString();
if (FLAG_trace_debug_json) {
PrintLn(json_event_string);
}
v8::String::Value val(json_event_string);
Vector<uint16_t> str(reinterpret_cast<uint16_t*>(*val),
json_event_string->Length());
SendMessage(str);
} else {
SendMessage(Vector<uint16_t>::empty());
}
} else {
PrintLn(try_catch.Exception());
SendMessage(Vector<uint16_t>::empty());
}
}
void DebugMessageThread::Run() {
// Sends debug events to an installed debugger message callback.
while (true) {
// Wait and Get are paired so that semaphore count equals queue length.
message_received_->Wait();
Logger::DebugTag("Get message from event message_queue.");
Vector<uint16_t> message = message_queue_.Get();
if (message.length() > 0) {
Debugger::SendMessage(message);
}
}
}
// This method is called by the V8 thread whenever a debug event occurs in
// the VM.
void DebugMessageThread::DebugEvent(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data) {
if (!Debug::Load()) return;
// Process the individual events.
bool interactive = false;
switch (event) {
case v8::Break:
interactive = true; // Break event is always interactive
break;
case v8::Exception:
interactive = true; // Exception event is always interactive
break;
case v8::BeforeCompile:
break;
case v8::AfterCompile:
break;
case v8::NewFunction:
break;
default:
UNREACHABLE();
}
// Done if not interactive.
if (!interactive) return;
// Get the DebugCommandProcessor.
v8::Local<v8::Object> api_exec_state =
v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
v8::Local<v8::String> fun_name =
v8::String::New("debugCommandProcessor");
v8::Local<v8::Function> fun =
v8::Function::Cast(*api_exec_state->Get(fun_name));
v8::TryCatch try_catch;
v8::Local<v8::Object> cmd_processor =
v8::Object::Cast(*fun->Call(api_exec_state, 0, NULL));
if (try_catch.HasCaught()) {
PrintLn(try_catch.Exception());
return;
}
// Notify the debugger that a debug event has occurred.
host_running_ = false;
SetEventJSONFromEvent(event_data);
// Wait for commands from the debugger.
while (true) {
command_received_->Wait();
Logger::DebugTag("Get command from command queue, in interactive loop.");
Vector<uint16_t> command = command_queue_.Get();
ASSERT(!host_running_);
if (!Debugger::debugger_active()) {
host_running_ = true;
return;
}
// Invoke the JavaScript to convert the debug command line to a JSON
// request, invoke the JSON request and convert the JSON response to a text
// representation.
v8::Local<v8::String> fun_name;
v8::Local<v8::Function> fun;
v8::Local<v8::Value> args[1];
v8::TryCatch try_catch;
fun_name = v8::String::New("processDebugCommand");
fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
args[0] = v8::String::New(reinterpret_cast<uint16_t*>(command.start()),
command.length());
v8::Local<v8::Value> result_val = fun->Call(cmd_processor, 1, args);
// Get the result of the command.
v8::Local<v8::String> result_string;
bool running = false;
if (!try_catch.HasCaught()) {
// Get the result as an object.
v8::Local<v8::Object> result = v8::Object::Cast(*result_val);
// Log the JSON request/response.
if (FLAG_trace_debug_json) {
PrintLn(result->Get(v8::String::New("request")));
PrintLn(result->Get(v8::String::New("response")));
}
// Get the running state.
running = result->Get(v8::String::New("running"))->ToBoolean()->Value();
// Get result text.
v8::Local<v8::Value> text_result =
result->Get(v8::String::New("response"));
if (!text_result->IsUndefined()) {
result_string = text_result->ToString();
} else {
result_string = v8::String::New("");
}
} else {
// In case of failure the result text is the exception text.
result_string = try_catch.Exception()->ToString();
}
// Convert text result to C string.
v8::String::Value val(result_string);
Vector<uint16_t> str(reinterpret_cast<uint16_t*>(*val),
result_string->Length());
// Set host_running_ correctly for nested debugger evaluations.
host_running_ = running;
// Return the result.
SendMessage(str);
// Return from debug event processing is VM should be running.
if (running) {
return;
}
}
}
// Puts a command coming from the public API on the queue. Creates
// a copy of the command string managed by the debugger. Up to this
// point, the command data was managed by the API client. Called
// by the API client thread. This is where the API client hands off
// processing of the command to the DebugMessageThread thread.
// The new copy of the command is destroyed in HandleCommand().
void DebugMessageThread::ProcessCommand(Vector<uint16_t> command) {
Vector<uint16_t> command_copy = command.Clone();
Logger::DebugTag("Put command on command_queue.");
command_queue_.Put(command_copy);
command_received_->Signal();
}
void DebugMessageThread::OnDebuggerInactive() {
// Send an empty command to the debugger if in a break to make JavaScript run
// again if the debugger is closed.
if (!host_running_) {
ProcessCommand(Vector<uint16_t>::empty());
}
}
MessageQueue::MessageQueue(int size) : start_(0), end_(0), size_(size) {
messages_ = NewArray<Vector<uint16_t> >(size);
}
MessageQueue::~MessageQueue() {
DeleteArray(messages_);
}
Vector<uint16_t> MessageQueue::Get() {
ASSERT(!IsEmpty());
int result = start_;
start_ = (start_ + 1) % size_;
return messages_[result];
}
void MessageQueue::Put(const Vector<uint16_t>& message) {
if ((end_ + 1) % size_ == start_) {
Expand();
}
messages_[end_] = message;
end_ = (end_ + 1) % size_;
}
void MessageQueue::Expand() {
MessageQueue new_queue(size_ * 2);
while (!IsEmpty()) {
new_queue.Put(Get());
}
Vector<uint16_t>* array_to_free = messages_;
*this = new_queue;
new_queue.messages_ = array_to_free;
// Automatic destructor called on new_queue, freeing array_to_free.
}
LockingMessageQueue::LockingMessageQueue(int size) : queue_(size) {
lock_ = OS::CreateMutex();
}
LockingMessageQueue::~LockingMessageQueue() {
delete lock_;
}
bool LockingMessageQueue::IsEmpty() const {
ScopedLock sl(lock_);
return queue_.IsEmpty();
}
Vector<uint16_t> LockingMessageQueue::Get() {
ScopedLock sl(lock_);
Vector<uint16_t> result = queue_.Get();
Logger::DebugEvent("Get", result);
return result;
}
void LockingMessageQueue::Put(const Vector<uint16_t>& message) {
ScopedLock sl(lock_);
queue_.Put(message);
Logger::DebugEvent("Put", message);
}
void LockingMessageQueue::Clear() {
ScopedLock sl(lock_);
queue_.Clear();
}
} } // namespace v8::internal
| 33.389367 | 80 | 0.681715 | martine |
b6958eef89a7093d2879e57ef381231442a0232b | 10,318 | cpp | C++ | Sources/SolarTears/Rendering/D3D12/D3D12DescriptorCreator.cpp | Sixshaman/SolarTears | 97d07730f876508fce8bf93c9dc90f051c230580 | [
"BSD-3-Clause"
] | 4 | 2021-06-30T16:00:20.000Z | 2021-10-13T06:17:56.000Z | Sources/SolarTears/Rendering/D3D12/D3D12DescriptorCreator.cpp | Sixshaman/SolarTears | 97d07730f876508fce8bf93c9dc90f051c230580 | [
"BSD-3-Clause"
] | null | null | null | Sources/SolarTears/Rendering/D3D12/D3D12DescriptorCreator.cpp | Sixshaman/SolarTears | 97d07730f876508fce8bf93c9dc90f051c230580 | [
"BSD-3-Clause"
] | null | null | null | #include "D3D12DescriptorCreator.hpp"
#include "D3D12SrvDescriptorManager.hpp"
D3D12::DescriptorCreator::DescriptorCreator(FrameGraph* frameGraph, RenderableScene* renderableScene): mFrameGraphToCreateDescriptors(frameGraph), mSceneToMakeDescriptors(renderableScene)
{
mTextureTableRequestState = DescriptorRequestState::NotRequested;
mMaterialDataTableRequestState = DescriptorRequestState::NotRequested;
mFrameDataTableRequestState = DescriptorRequestState::NotRequested;
mObjectDataTableRequestState = DescriptorRequestState::NotRequested;
mTextureDescriptorTableStart = {.ptr = (UINT64)(-1)};
mMaterialDataDescriptorTableStart = {.ptr = (UINT64)(-1)};
mFrameDataDescriptorTableStart = {.ptr = (UINT64)(-1)};
mObjectDataDescriptorTableStart = {.ptr = (UINT64)(-1)};
mSceneDescriptorsCount = 5; //Minimum 1 for each type
mPassDescriptorsCount = 0;
RequestDescriptors();
}
D3D12::DescriptorCreator::~DescriptorCreator()
{
}
UINT D3D12::DescriptorCreator::GetDescriptorCountNeeded()
{
return mSceneDescriptorsCount + mPassDescriptorsCount;
}
void D3D12::DescriptorCreator::RecreateDescriptors(ID3D12Device* device, D3D12_CPU_DESCRIPTOR_HANDLE startDescriptorCpu, D3D12_GPU_DESCRIPTOR_HANDLE startDescriptorGpu)
{
UINT srvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorAddress = startDescriptorCpu;
D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptorAddress = startDescriptorGpu;
RecreateSceneDescriptors(device, cpuDescriptorAddress, gpuDescriptorAddress, srvDescriptorSize);
if(mFrameGraphToCreateDescriptors != nullptr)
{
cpuDescriptorAddress.ptr += mSceneDescriptorsCount * srvDescriptorSize;
gpuDescriptorAddress.ptr += mSceneDescriptorsCount * srvDescriptorSize;
RevalidatePassDescriptors(device, cpuDescriptorAddress, gpuDescriptorAddress);
}
}
void D3D12::DescriptorCreator::RequestDescriptors()
{
mSceneDescriptorsCount = 0;
mPassDescriptorsCount = 0;
if(mFrameGraphToCreateDescriptors != nullptr)
{
for(size_t i = 0; i < mFrameGraphToCreateDescriptors->mRenderPasses.size(); i++)
{
mPassDescriptorsCount += mFrameGraphToCreateDescriptors->mRenderPasses[i]->GetPassDescriptorCountNeeded();
mFrameGraphToCreateDescriptors->mRenderPasses[i]->RequestSceneDescriptors(this);
}
}
if(mTextureTableRequestState != DescriptorRequestState::NotRequested)
{
mSceneDescriptorsCount += std::max((UINT)mSceneToMakeDescriptors->mSceneTextures.size(), 1u);
}
if(mMaterialDataTableRequestState != DescriptorRequestState::NotRequested)
{
mSceneDescriptorsCount += std::max(mSceneToMakeDescriptors->GetMaterialCount(), 1u);
}
if(mFrameDataTableRequestState != DescriptorRequestState::NotRequested)
{
mSceneDescriptorsCount += 1;
}
if(mObjectDataTableRequestState != DescriptorRequestState::NotRequested)
{
uint32_t objectCount = mSceneToMakeDescriptors->GetStaticObjectCount() + mSceneToMakeDescriptors->GetRigidObjectCount();
mSceneDescriptorsCount += std::max(objectCount, 1u);
}
mSceneDescriptorsCount = std::max(mSceneDescriptorsCount, 1u);
}
void D3D12::DescriptorCreator::RecreateSceneDescriptors(ID3D12Device* device, D3D12_CPU_DESCRIPTOR_HANDLE startDescriptorCpu, D3D12_GPU_DESCRIPTOR_HANDLE startDescriptorGpu, UINT descriptorSize)
{
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorAddress = startDescriptorCpu;
D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptorAddress = startDescriptorGpu;
if(mTextureTableRequestState == DescriptorRequestState::NotYetCreated)
{
mTextureDescriptorTableStart = gpuDescriptorAddress;
if(mSceneToMakeDescriptors->mSceneTextures.size() == 0)
{
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; //Only 2D-textures are stored in mSceneTextures
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = 1;
srvDesc.Texture2D.PlaneSlice = 0;
srvDesc.Texture2D.ResourceMinLODClamp = 0.0f;
device->CreateShaderResourceView(nullptr, nullptr, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
}
else
{
for(size_t textureIndex = 0; textureIndex < mSceneToMakeDescriptors->mSceneTextures.size(); textureIndex++)
{
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; //Only 2D-textures are stored in mSceneTextures
srvDesc.Format = mSceneToMakeDescriptors->mSceneTextures[textureIndex]->GetDesc1().Format;
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = (UINT)-1;
srvDesc.Texture2D.PlaneSlice = 0;
srvDesc.Texture2D.ResourceMinLODClamp = 0.0f;
device->CreateShaderResourceView(mSceneToMakeDescriptors->mSceneTextures[textureIndex].get(), &srvDesc, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
}
}
mTextureTableRequestState = DescriptorRequestState::Ready;
}
if(mMaterialDataTableRequestState == DescriptorRequestState::NotYetCreated)
{
uint32_t materialCount = mSceneToMakeDescriptors->GetMaterialCount();
mMaterialDataDescriptorTableStart = gpuDescriptorAddress;
if(materialCount == 0)
{
device->CreateConstantBufferView(nullptr, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
}
else
{
for(uint32_t materialIndex = 0; materialIndex < materialCount; materialIndex++)
{
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc;
cbvDesc.BufferLocation = mSceneToMakeDescriptors->GetMaterialDataStart(materialIndex);
cbvDesc.SizeInBytes = mSceneToMakeDescriptors->mMaterialChunkDataSize;
device->CreateConstantBufferView(&cbvDesc, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
}
}
mMaterialDataTableRequestState = DescriptorRequestState::Ready;
}
if(mFrameDataTableRequestState == DescriptorRequestState::NotYetCreated)
{
mFrameDataDescriptorTableStart = gpuDescriptorAddress;
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc;
cbvDesc.BufferLocation = mSceneToMakeDescriptors->GetFrameDataStart();
cbvDesc.SizeInBytes = mSceneToMakeDescriptors->mFrameChunkDataSize;
device->CreateConstantBufferView(&cbvDesc, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
mFrameDataTableRequestState = DescriptorRequestState::Ready;
}
if(mObjectDataTableRequestState == DescriptorRequestState::NotYetCreated)
{
uint32_t objectCount = mSceneToMakeDescriptors->GetStaticObjectCount() + mSceneToMakeDescriptors->GetRigidObjectCount();
mObjectDataDescriptorTableStart = gpuDescriptorAddress;
if(objectCount == 0)
{
device->CreateConstantBufferView(nullptr, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
}
else
{
for(uint32_t objectDataIndex = 0; objectDataIndex < objectCount; objectDataIndex++)
{
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc;
cbvDesc.BufferLocation = mSceneToMakeDescriptors->GetObjectDataStart(objectDataIndex);
cbvDesc.SizeInBytes = mSceneToMakeDescriptors->mObjectChunkDataSize;
device->CreateConstantBufferView(&cbvDesc, cpuDescriptorAddress);
cpuDescriptorAddress.ptr += descriptorSize;
gpuDescriptorAddress.ptr += descriptorSize;
}
}
mObjectDataTableRequestState = DescriptorRequestState::Ready;
}
}
void D3D12::DescriptorCreator::RevalidatePassDescriptors(ID3D12Device* device, D3D12_CPU_DESCRIPTOR_HANDLE startDescriptorCpu, D3D12_GPU_DESCRIPTOR_HANDLE startDescriptorGpu)
{
//Frame graph stores the copy of its descriptors on non-shader-visible heap
if (mPassDescriptorsCount != 0)
{
device->CopyDescriptorsSimple(mPassDescriptorsCount, mFrameGraphToCreateDescriptors->mSrvUavDescriptorHeap->GetCPUDescriptorHandleForHeapStart(), startDescriptorCpu, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
for(size_t i = 0; i < mFrameGraphToCreateDescriptors->mRenderPasses.size(); i++)
{
//Frame graph passes will recalculate the new address for descriptors from the old ones
mFrameGraphToCreateDescriptors->mRenderPasses[i]->ValidatePassDescriptors(mFrameGraphToCreateDescriptors->mFrameGraphDescriptorStart, startDescriptorGpu);
mFrameGraphToCreateDescriptors->mRenderPasses[i]->ValidateSceneDescriptors(this);
}
mFrameGraphToCreateDescriptors->mFrameGraphDescriptorStart = startDescriptorGpu;
}
void D3D12::DescriptorCreator::RequestTexturesDescriptorTable()
{
mTextureTableRequestState = DescriptorRequestState::NotYetCreated;
}
void D3D12::DescriptorCreator::RequestMaterialDataDescriptorTable()
{
mMaterialDataTableRequestState = DescriptorRequestState::NotYetCreated;
}
void D3D12::DescriptorCreator::RequestFrameDataDescriptorTable()
{
mFrameDataTableRequestState = DescriptorRequestState::NotYetCreated;
}
void D3D12::DescriptorCreator::RequestObjectDataDescriptorTable()
{
mObjectDataTableRequestState = DescriptorRequestState::NotYetCreated;
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12::DescriptorCreator::GetTextureDescriptorTableStart() const
{
assert(mTextureTableRequestState == DescriptorRequestState::Ready);
return mTextureDescriptorTableStart;
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12::DescriptorCreator::GetMaterialDataDescriptorTableStart() const
{
assert(mMaterialDataTableRequestState == DescriptorRequestState::Ready);
return mMaterialDataDescriptorTableStart;
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12::DescriptorCreator::GetFrameDataDescriptorTableStart() const
{
assert(mFrameDataTableRequestState == DescriptorRequestState::Ready);
return mFrameDataDescriptorTableStart;
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12::DescriptorCreator::GetObjectDataDescriptorTableStart() const
{
assert(mObjectDataTableRequestState == DescriptorRequestState::Ready);
return mObjectDataDescriptorTableStart;
} | 38.356877 | 208 | 0.804323 | Sixshaman |
b69b33d50d34e906eede8e7ca0ce1a8a7780839b | 697 | hpp | C++ | include/dev/cga_out.hpp | RoseLeBlood/CsOS-i386 | e1b8db4111349c8dfa51aaaa543075f220af50d4 | [
"MIT"
] | 2 | 2017-05-02T13:18:59.000Z | 2020-12-23T03:03:26.000Z | include/dev/cga_out.hpp | RoseLeBlood/CsOS-i386 | e1b8db4111349c8dfa51aaaa543075f220af50d4 | [
"MIT"
] | null | null | null | include/dev/cga_out.hpp | RoseLeBlood/CsOS-i386 | e1b8db4111349c8dfa51aaaa543075f220af50d4 | [
"MIT"
] | null | null | null | #ifndef __DEV_CGA_VIDEO_HPP__
#define __DEV_CGA_VIDEO_HPP__
#include <dev/Driver.hpp>
namespace dev
{
class StdCgaVideo : public Driver
{
public:
StdCgaVideo();
~StdCgaVideo();
virtual bool Probe();
virtual void WriteChar(char c);
virtual void Write(const char* c);
virtual void GotoXY(unsigned short x, unsigned short y);
virtual void Clear();
virtual void TextColor(uint16_t color);
virtual void BackColor(uint16_t color);
virtual uint64_t Read(uint8_t *data, uint64_t offset, uint64_t size);
virtual uint64_t Write(uint8_t *data, uint64_t offset, uint64_t size);
protected:
virtual void ScrollUp();
protected:
uint16_t* m_videomem;
};
}
#endif | 20.5 | 72 | 0.728838 | RoseLeBlood |
b6a54b14e7ca7e67b05b5990701a80e12f9dd7eb | 780 | hpp | C++ | modules/core/src/parallel/parallel.hpp | xipingyan/opencv | 39c3334147ec02761b117f180c9c4518be18d1fa | [
"Apache-2.0"
] | 56,632 | 2016-07-04T16:36:08.000Z | 2022-03-31T18:38:14.000Z | modules/core/src/parallel/parallel.hpp | yusufm423/opencv | 6a2077cbd8a8a0d8cbd3e0e8c3ca239f17e6c067 | [
"Apache-2.0"
] | 13,593 | 2016-07-04T13:59:03.000Z | 2022-03-31T21:04:51.000Z | modules/core/src/parallel/parallel.hpp | yusufm423/opencv | 6a2077cbd8a8a0d8cbd3e0e8c3ca239f17e6c067 | [
"Apache-2.0"
] | 54,986 | 2016-07-04T14:24:38.000Z | 2022-03-31T22:51:18.000Z | // This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
#ifndef OPENCV_CORE_SRC_PARALLEL_PARALLEL_HPP
#define OPENCV_CORE_SRC_PARALLEL_PARALLEL_HPP
#include "opencv2/core/parallel/parallel_backend.hpp"
namespace cv { namespace parallel {
extern int numThreads;
std::shared_ptr<ParallelForAPI>& getCurrentParallelForAPI();
#ifndef BUILD_PLUGIN
#ifdef HAVE_TBB
std::shared_ptr<cv::parallel::ParallelForAPI> createParallelBackendTBB();
#endif
#ifdef HAVE_OPENMP
std::shared_ptr<cv::parallel::ParallelForAPI> createParallelBackendOpenMP();
#endif
#endif // BUILD_PLUGIN
}} // namespace
#endif // OPENCV_CORE_SRC_PARALLEL_PARALLEL_HPP
| 26 | 90 | 0.802564 | xipingyan |
b6a82b1e560222979105dfc6b80da5fc28f01b97 | 9,480 | cpp | C++ | Settings.cpp | meowniverse/TetroRythm | eafc18d4ce623438ccd400e276fed0e5b0515bd0 | [
"MIT"
] | null | null | null | Settings.cpp | meowniverse/TetroRythm | eafc18d4ce623438ccd400e276fed0e5b0515bd0 | [
"MIT"
] | null | null | null | Settings.cpp | meowniverse/TetroRythm | eafc18d4ce623438ccd400e276fed0e5b0515bd0 | [
"MIT"
] | null | null | null | #include "Settings.h"
Settings::Settings(Controls_Settings& settings) : settings(settings)
{
font.loadFromFile("Dense-Regular.otf");
text.setFont(font);
text.setFillColor(Color::White);
}
Settings::~Settings()
{
}
void Settings::keyEvent(State& state, Keyboard::Key key)
{
if (isChanging)
{
changeKey(key);
return;
}
ofstream outFile;
switch (key)
{
case Keyboard::Key::Escape:
outFile.open("Config/Keybinds.txt", ios::out);
for (std::map<string, Keyboard::Key>::iterator it = settings.keybinds.begin(); it != settings.keybinds.end(); ++it)
{
outFile << it->first << ' ' << it->second << endl;
}
outFile.close();
outFile.open("Config/Config.txt", ios::out);
outFile << "DAS " << settings.delayAutoShift << endl;
outFile << "ARR " << settings.autoRepeatRate << endl;
outFile.close();
state = State::MENU;
break;
case Keyboard::Key::Down:
setCursor(cursor + 1);
break;
case Keyboard::Key::Up:
setCursor(cursor - 1);
break;
case Keyboard::Key::Enter:
isChanging = true;
break;
}
}
void Settings::tick(State& state, RenderWindow& window)
{
}
void Settings::render(RenderWindow& window)
{
text.setFillColor(Color::White);
text.setCharacterSize(120);
text.setString("Change key config");
text.setPosition(1024 - text.getLocalBounds().width / 2, 50);
window.draw(text);
for (int i = 0; i < 8; i++)
{
Controls_Key key = static_cast<Controls_Key> (i);
drawKeyConfig(fromControlsToString(key), fromKtoS(settings.keybinds[controlsList[i]]), 500, 300 + 80 * i, window, cursor == i, isChanging);
}
drawKeyConfig("DAS", "< " + to_string(settings.delayAutoShift) + " >", 500, 300 + 80 * 8, window, cursor == 8, isChanging);
drawKeyConfig("ARR", "< " + to_string(settings.autoRepeatRate) + " >", 500, 300 + 80 * 9, window, cursor == 9, isChanging);
}
void Settings::drawKeyConfig(string name, string key, int x, int y, RenderWindow& window, bool isHighlight, bool changing)
{
if (isHighlight)
{
RectangleShape rect(Vector2f(1000, 50));
rect.setPosition(x, y);
rect.setFillColor(Color::White);
window.draw(rect);
if (changing)
{
RectangleShape rect(Vector2f(300, 50));
rect.setPosition(x + 700, y);
rect.setFillColor(Color::Red);
window.draw(rect);
}
text.setFillColor(Color::Black);
}
else
{
text.setFillColor(Color::White);
}
text.setPosition(x, y-15);
text.setCharacterSize(60);
text.setString(name);
window.draw(text);
text.setPosition(x + 825, y-15);
text.setString(key);
window.draw(text);
}
bool Settings::changeKey(Keyboard::Key key)
{
// dismiss special keys
if (key == Keyboard::Key::Escape || key == Keyboard::Key::Unknown || key == Keyboard::Key::R) return false;
if (cursor == 8)
{
if (key == Keyboard::Key::Right)
{
settings.delayAutoShift++;
return true;
}
else if (key == Keyboard::Key::Left)
{
settings.delayAutoShift--;
return true;
}
else if (key == Keyboard::Key::Enter)
{
isChanging = false;
return true;
}
return false;
}
else if (cursor == 9)
{
if (key == Keyboard::Key::Right)
{
settings.autoRepeatRate++;
return true;
}
else if (key == Keyboard::Key::Left)
{
settings.autoRepeatRate--;
return true;
}
else if (key == Keyboard::Key::Enter)
{
isChanging = false;
return true;
}
return false;
}
settings.keybinds[controlsList[cursor]] = key;
isChanging = false;
return true;
}
void Settings::mouseEvent(State& state, RenderWindow& window)
{
}
void Settings::setCursor(int cursor)
{
// clamping from 0 to 9
this->cursor = cursor < 0 ? 0 : cursor >9 ? 9 : cursor;
}
string Settings::fromControlsToString(Controls_Key key)
{
switch (key)
{
case Controls_Key::MOVE_LEFT:
return "Move left";
case Controls_Key::MOVE_RIGHT:
return "Move right";
case Controls_Key::ROTATE_CCW:
return "Rotate CCW";
case Controls_Key::ROTATE_CW:
return "Rotate CW";
case Controls_Key::ROTATE_180:
return "Rotate 180";
case Controls_Key::HOLD:
return "Hold";
case Controls_Key::HARD_DROP:
return "Hard drop";
case Controls_Key::SOFT_DROP:
return "Soft drop";
default:
return "Invalid/unknown key";
}
}
string Settings::fromKtoS(const sf::Keyboard::Key& k) {
string ret;
switch (k) {
case sf::Keyboard::A:
ret = "A";
break;
case sf::Keyboard::B:
ret = "B";
break;
case sf::Keyboard::C:
ret = "C";
break;
case sf::Keyboard::D:
ret = "D";
break;
case sf::Keyboard::E:
ret = "E";
break;
case sf::Keyboard::F:
ret = "F";
break;
case sf::Keyboard::G:
ret = "G";
break;
case sf::Keyboard::H:
ret = "H";
break;
case sf::Keyboard::I:
ret = "I";
break;
case sf::Keyboard::J:
ret = "J";
break;
case sf::Keyboard::K:
ret = "K";
break;
case sf::Keyboard::L:
ret = "L";
break;
case sf::Keyboard::M:
ret = "M";
break;
case sf::Keyboard::N:
ret = "N";
break;
case sf::Keyboard::O:
ret = "O";
break;
case sf::Keyboard::P:
ret = "P";
break;
case sf::Keyboard::Q:
ret = "Q";
break;
case sf::Keyboard::R:
ret = "R";
break;
case sf::Keyboard::S:
ret = "S";
break;
case sf::Keyboard::T:
ret = "T";
break;
case sf::Keyboard::U:
ret = "U";
break;
case sf::Keyboard::V:
ret = "V";
break;
case sf::Keyboard::W:
ret = "W";
break;
case sf::Keyboard::X:
ret = "X";
break;
case sf::Keyboard::Y:
ret = "Y";
break;
case sf::Keyboard::Z:
ret = "Z";
break;
case sf::Keyboard::Num0:
ret = "Num0";
break;
case sf::Keyboard::Num1:
ret = "Num1";
break;
case sf::Keyboard::Num2:
ret = "Num2";
break;
case sf::Keyboard::Num3:
ret = "Num3";
break;
case sf::Keyboard::Num4:
ret = "Num4";
break;
case sf::Keyboard::Num5:
ret = "Num5";
break;
case sf::Keyboard::Num6:
ret = "Num6";
break;
case sf::Keyboard::Num7:
ret = "Num7";
break;
case sf::Keyboard::Num8:
ret = "Num8";
break;
case sf::Keyboard::Num9:
ret = "Num9";
break;
case sf::Keyboard::Escape:
ret = "Escape";
break;
case sf::Keyboard::LControl:
ret = "LControl";
break;
case sf::Keyboard::LShift:
ret = "LShift";
break;
case sf::Keyboard::LAlt:
ret = "LAlt";
break;
case sf::Keyboard::LSystem:
ret = "LSystem";
break;
case sf::Keyboard::RControl:
ret = "RControl";
break;
case sf::Keyboard::RShift:
ret = "RShift";
break;
case sf::Keyboard::RAlt:
ret = "RAlt";
break;
case sf::Keyboard::RSystem:
ret = "RSystem";
break;
case sf::Keyboard::Menu:
ret = "Menu";
break;
case sf::Keyboard::LBracket:
ret = "LBracket";
break;
case sf::Keyboard::RBracket:
ret = "RBracket";
break;
case sf::Keyboard::SemiColon:
ret = "SemiColon";
break;
case sf::Keyboard::Comma:
ret = "Comma";
break;
case sf::Keyboard::Period:
ret = "Period";
break;
case sf::Keyboard::Quote:
ret = "Quote";
break;
case sf::Keyboard::Slash:
ret = "Slash";
break;
case sf::Keyboard::BackSlash:
ret = "BackSlash";
break;
case sf::Keyboard::Tilde:
ret = "Tilde";
break;
case sf::Keyboard::Equal:
ret = "Equal";
break;
case sf::Keyboard::Dash:
ret = "Dash";
break;
case sf::Keyboard::Space:
ret = "Space";
break;
case sf::Keyboard::Return:
ret = "Return";
break;
case sf::Keyboard::BackSpace:
ret = "BackSpace";
break;
case sf::Keyboard::Tab:
ret = "Tab";
break;
case sf::Keyboard::PageUp:
ret = "PageUp";
break;
case sf::Keyboard::PageDown:
ret = "PageDown";
break;
case sf::Keyboard::End:
ret = "End";
break;
case sf::Keyboard::Home:
ret = "Home";
break;
case sf::Keyboard::Insert:
ret = "Insert";
break;
case sf::Keyboard::Delete:
ret = "Delete";
break;
case sf::Keyboard::Add:
ret = "Add";
break;
case sf::Keyboard::Subtract:
ret = "Subtract";
break;
case sf::Keyboard::Multiply:
ret = "Multiply";
break;
case sf::Keyboard::Divide:
ret = "Divide";
break;
case sf::Keyboard::Left:
ret = "Left";
break;
case sf::Keyboard::Right:
ret = "Right";
break;
case sf::Keyboard::Up:
ret = "Up";
break;
case sf::Keyboard::Down:
ret = "Down";
break;
case sf::Keyboard::Numpad0:
ret = "Numpad0";
break;
case sf::Keyboard::Numpad1:
ret = "Numpad1";
break;
case sf::Keyboard::Numpad2:
ret = "Numpad2";
break;
case sf::Keyboard::Numpad3:
ret = "Numpad3";
break;
case sf::Keyboard::Numpad4:
ret = "Numpad4";
break;
case sf::Keyboard::Numpad5:
ret = "Numpad5";
break;
case sf::Keyboard::Numpad6:
ret = "Numpad6";
break;
case sf::Keyboard::Numpad7:
ret = "Numpad7";
break;
case sf::Keyboard::Numpad8:
ret = "Numpad8";
break;
case sf::Keyboard::Numpad9:
ret = "Numpad9";
break;
case sf::Keyboard::F1:
ret = "F1";
break;
case sf::Keyboard::F2:
ret = "F2";
break;
case sf::Keyboard::F3:
ret = "F3";
break;
case sf::Keyboard::F4:
ret = "F4";
break;
case sf::Keyboard::F5:
ret = "F5";
break;
case sf::Keyboard::F6:
ret = "F6";
break;
case sf::Keyboard::F7:
ret = "F7";
break;
case sf::Keyboard::F8:
ret = "F8";
break;
case sf::Keyboard::F9:
ret = "F9";
break;
case sf::Keyboard::F10:
ret = "F10";
break;
case sf::Keyboard::F11:
ret = "F11";
break;
case sf::Keyboard::F12:
ret = "F12";
break;
case sf::Keyboard::F13:
ret = "F13";
break;
case sf::Keyboard::F14:
ret = "F14";
break;
case sf::Keyboard::F15:
ret = "F15";
break;
case sf::Keyboard::Pause:
ret = "Pause";
break;
case sf::Keyboard::KeyCount:
ret = "KeyCount";
break;
default:
ret = "Unknow";
break;
}
return ret;
} | 18.772277 | 141 | 0.623734 | meowniverse |
b6ade1fce511f2d5fe22f475af1429c32d270503 | 4,524 | cpp | C++ | src/gui.cpp | luihabl/mandelbrot | 2db900e5504576226aae819facfce798a5f28fd3 | [
"MIT"
] | 2 | 2021-09-10T09:48:10.000Z | 2021-09-10T20:34:57.000Z | src/gui.cpp | luihabl/mandelbrot | 2db900e5504576226aae819facfce798a5f28fd3 | [
"MIT"
] | null | null | null | src/gui.cpp | luihabl/mandelbrot | 2db900e5504576226aae819facfce798a5f28fd3 | [
"MIT"
] | null | null | null | #include "gui.h"
#include <tinysdl.h>
#include "imgui.h"
#include "imgui_impl_sdl.h"
#include "imgui_impl_opengl3.h"
using namespace MB;
using namespace TinySDL;
GUI::GUI(SDL_Window* _window, SDL_GLContext* context) : window(_window)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplSDL2_InitForOpenGL(window, context);
ImGui_ImplOpenGL3_Init("#version 460");
}
GUI::~GUI()
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
}
ImGuiIO& GUI::io()
{
return ImGui::GetIO();
}
void GUI::setup()
{
ImGui::StyleColorsDark();
ImGui::GetStyle().FrameRounding = 4.0f;
ImGui::GetStyle().GrabRounding = 4.0f;
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.36f, 0.42f, 0.47f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.12f, 0.20f, 0.28f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.09f, 0.12f, 0.14f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.12f, 0.14f, 0.65f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.39f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.18f, 0.22f, 0.25f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.09f, 0.21f, 0.31f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.37f, 0.61f, 1.00f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.20f, 0.25f, 0.29f, 0.55f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_Tab] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}
void GUI::render()
{
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void GUI::process_event(SDL_Event* event)
{
ImGui_ImplSDL2_ProcessEvent(event);
}
void GUI::start_frame()
{
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame(window);
ImGui::NewFrame();
} | 42.280374 | 80 | 0.683687 | luihabl |
b6b143763857f7f4243a3c1d6d3c9754f10218ca | 9,121 | cc | C++ | src/ila/var_container.cc | Anonymous-Stranger/ILAng | b39e8fca4a8be1fd2b7283510781ddd1f0035832 | [
"MIT"
] | 1 | 2021-01-14T15:44:24.000Z | 2021-01-14T15:44:24.000Z | src/ila/var_container.cc | Anonymous-Stranger/ILAng | b39e8fca4a8be1fd2b7283510781ddd1f0035832 | [
"MIT"
] | null | null | null | src/ila/var_container.cc | Anonymous-Stranger/ILAng | b39e8fca4a8be1fd2b7283510781ddd1f0035832 | [
"MIT"
] | null | null | null | /// \file
/// Source code for the class VarContainer and its derived classes.
#include <ilang/ila/var_container.h>
#include <ilang/ila/ast_hub.h>
namespace ilang {
VarContainerPtr VarContainer::Make(const std::string& name, const SortPtr& t) {
std::string prefix = name + "_"; // also makes name a bit more private if last variable.
switch (t->uid()) {
case AstUidSort::kBool:
return VarContainerPtr{new VarPrimitive{asthub::NewBoolVar(name)}};
case AstUidSort::kBv:
return VarContainerPtr{new VarPrimitive{asthub::NewBvVar(name, t->bit_width())}};
case AstUidSort::kMem:
return VarContainerPtr{new VarPrimitive{asthub::NewMemVar(name, t->addr_width(), t->data_width())}};
case AstUidSort::kVec:
{
ILA_ASSERT (t->vec_size() >= 0) << "Can't create vector of arbitrary (unknown) size";
vector_container vc {};
for (int i = 0; i != t->vec_size(); ++i) {
vc.push_back(Make(prefix + std::to_string(i) + "_", t->data_atom()));
}
return VarContainerPtr{new VarVector{t, vc}};
}
case AstUidSort::kStruct:
{
struct_container sc {};
for (auto& [name, type] : t->members()) {
sc.emplace_back(name, Make(prefix + name + "_", type));
}
return VarContainerPtr{new VarStruct(t, sc)};
}
default:
ILA_ASSERT(false) << "can't make VarContainer: recieved unknown type";
return nullptr;
}
}
VarContainerPtr VarContainer::from_primitive_expr(const ExprPtr& p) {
return VarContainerPtr{new VarPrimitive{p}};
}
ExprPtr VarContainer::to_primitive_expr() {
invalid_operation_error_("conversion to primitive expr");
return {nullptr};
}
VarContainerPtr VarContainer::nth(size_t idx) {
invalid_operation_error_("vector element access");
return {nullptr};
}
size_t VarContainer::size() const {
invalid_operation_error_("getting vector size");
return 0;
}
const VarContainer::vector_container& VarContainer::elements() {
invalid_operation_error_("getting vector elements");
return empty_vec_;
}
VarContainerPtr VarContainer::member(const std::string& name) {
invalid_operation_error_("struct member access");
return {nullptr};
}
const VarContainer::struct_container& VarContainer::members() {
invalid_operation_error_("getting struct members");
return empty_struct_;
}
VarContainer::partition VarContainer::order_preserving_partition(
size_t n_parts, std::function<size_t(size_t)> which_part
) {
invalid_operation_error_("partitioning");
return empty_vec_;
}
VarContainerPtr VarContainer::zip() {
invalid_operation_error_("zipping members");
return {nullptr};
}
VarContainerPtr VarContainer::unzip() {
invalid_operation_error_("unzipping elements");
return {nullptr};
}
VarContainerPtr VarContainer::project(const std::vector<std::string>& names) {
invalid_operation_error_("projection");
return {nullptr};
}
VarContainerPtr VarContainer::project_without(
const std::vector<std::string>& names
) {
invalid_operation_error_("projection");
return {nullptr};
}
VarContainerPtr VarContainer::join_with(const VarContainerPtr& b) {
invalid_operation_error_("struct joining");
return {nullptr};
}
/* VarPrimitive */
VarPrimitive::VarPrimitive(ExprPtr var): VarContainer(var->sort()), impl_ {var} {}
void VarPrimitive::visit_with(const VarContainer::Visitor& visit) { visit(this); }
/* VarVector */
VarVector::VarVector(const SortPtr& t, const vector_container& elems):
VarContainer(t), impl_ {elems} {}
bool VarVector::is_instance(const SortPtr& s) const {
if (!s || !s->is_vec()) return false;
if (s->vec_size() != size() && s->vec_size() != -1) return false;
for (auto& elem : impl_) {
if (!elem->is_instance(s->data_atom())) return false;
}
return true;
}
void VarVector::visit_with(const VarContainer::Visitor& visit) {
visit(this);
for (auto& elem : impl_) {
elem->visit_with(visit);
}
}
VarContainerPtr VarVector::nth(size_t idx) {
if (idx >= impl_.size()) {
ILA_ASSERT(false) << " index out of bounds: " << idx;
return nullptr;
}
return impl_[idx];
}
VarContainer::partition VarVector::order_preserving_partition(
size_t n_parts, std::function<size_t(size_t)> which_part
) {
std::vector<vector_container> parts(n_parts);
for (size_t i = 0; i != size(); ++i) {
size_t index = which_part(i);
if (index >= n_parts) {
ILA_ASSERT(false) << "partition function out of bounds";
return {};
}
parts[index].push_back(impl_[i]);
}
std::vector<VarContainerPtr> result;
result.reserve(n_parts);
for (size_t i = 0; i != n_parts; ++i) {
auto s = Sort::MakeVectorSort(sort()->data_atom(), parts[i].size());
result.push_back(from_cpp_obj(s, parts[i]));
}
return result;
}
VarContainerPtr VarVector::unzip() {
if (!sort()->data_atom()->is_struct()) {
ILA_ASSERT(false) << "can't unzip vector of data-atoms if they aren't structs";
return nullptr;
}
if (sort()->data_atom()->members().empty()) {
ILA_ASSERT(false) << "can't unzip vector of empty structs";
return nullptr;
}
std::vector<std::pair<std::string, SortPtr>> res_sort {};
std::unordered_map<std::string, vector_container> res {};
for (const auto& [name, da] : sort()->data_atom()->members()) {
res_sort.emplace_back(name, Sort::MakeVectorSort(da, size()));
res[name].reserve(size());
}
for (auto& x : elements()) {
for (auto& [name, m] : x->members()) {
res[name].push_back(m);
}
}
return from_cpp_obj(Sort::MakeStructSort(res_sort), res);
}
/* VarStruct */
VarStruct::VarStruct(const SortPtr& t, const struct_container& members):
VarContainer(t), impl_ {members} {}
bool VarStruct::is_instance(const SortPtr& s) const {
if (!s || !s->is_struct()) return false;
if (s->members().size() != impl_.size()) return false;
for (int i = 0; i != impl_.size(); ++i) {
auto [name, var] = impl_[i];
auto [exp_name, exp_sort] = s->members()[i];
if (name != exp_name || !var->is_instance(exp_sort)) return false;
}
return true;
}
void VarStruct::visit_with(const Visitor& visit) {
visit(this);
for (auto& [_, elem] : impl_) {
elem->visit_with(visit);
}
}
VarContainerPtr VarStruct::member(const std::string& name) {
for (auto& [n, elem] : impl_) {
if (n == name) return elem;
}
ILA_ASSERT(false) << "member '" + name + "' not found";
return nullptr;
}
VarContainerPtr VarStruct::zip() {
if (members().empty()) {
ILA_ASSERT(false) << "can't zip empty struct";
return nullptr;
}
int sz = -1;
std::vector<std::pair<std::string, SortPtr>> da {};
for (const auto& [name, v] : sort()->members()) {
if (!v->is_vec()) {
ILA_ASSERT(false) << "expected vector";
return nullptr;
}
if (sz < 0) sz = v->vec_size();
else if (sz != v->vec_size()) {
ILA_ASSERT(false)
<< "expected vector of size " << sz
<< "got vector of size " << v->vec_size();
return nullptr;
}
da.emplace_back(name, v->data_atom());
}
std::vector<std::vector<std::pair<std::string, VarContainerPtr>>> vec(sz);
for (const auto& [name, v] : members()) {
for (int i = 0; i != sz; ++i) {
vec[i].emplace_back(name, v->nth(i));
}
}
return from_cpp_obj(Sort::MakeVectorSort(Sort::MakeStructSort(da), sz), vec);
}
VarContainerPtr VarStruct::project(const std::vector<std::string>& names) {
std::unordered_map<std::string, VarContainerPtr> ms {members().begin(), members().end()};
std::vector<std::pair<std::string, SortPtr>> srt;
struct_container projection {};
for (const auto& name : names) {
if (ms.find(name) == ms.end()) {
ILA_ASSERT(false) << "member with name " << name << " not found";
return nullptr;
}
srt.emplace_back(name, ms[name]->sort());
projection.emplace_back(name, ms[name]);
}
return from_cpp_obj(Sort::MakeStructSort(srt), projection);
}
VarContainerPtr VarStruct::project_without(
const std::vector<std::string>& names
) {
std::unordered_map<std::string, VarContainerPtr>
ms {members().begin(), members().end()};
for (const auto& name : names) ms.erase(name);
std::vector<std::pair<std::string, SortPtr>> projsort {};
for (const auto& [name, s] : sort()->members()) {
if (ms.find(name) != ms.end()) projsort.emplace_back(name, s);
}
return from_cpp_obj(Sort::MakeStructSort(projsort), ms);
}
VarContainerPtr VarStruct::join_with(const VarContainerPtr& b) {
if (!b->is_struct()) {
ILA_ASSERT (false) << "can't join non-structs";
return {nullptr};
}
std::unordered_map<std::string, VarContainerPtr> ms {members().begin(), members().end()};
ms.insert(b->members().begin(), b->members().end());
if (ms.size() != members().size() + b->members().size()) {
ILA_ASSERT(false) << "structs being merged contained duplicate keys";
return {nullptr};
}
auto joinsort {sort()->members()};
auto bsort_members {b->sort()->members()};
joinsort.insert(joinsort.end(), bsort_members.begin(), bsort_members.end());
return from_cpp_obj(Sort::MakeStructSort(joinsort), ms);
}
} | 30.302326 | 106 | 0.658042 | Anonymous-Stranger |
b6c4a2b499ea346fb7350164c4f270152a1e349d | 2,936 | hpp | C++ | libcaf_core/caf/detail/token_based_credit_controller.hpp | jsiwek/actor-framework | 06cd2836f4671725cb7eaa22b3cc115687520fc1 | [
"BSL-1.0",
"BSD-3-Clause"
] | 4 | 2019-05-03T05:38:15.000Z | 2020-08-25T15:23:19.000Z | libcaf_core/caf/detail/token_based_credit_controller.hpp | jsiwek/actor-framework | 06cd2836f4671725cb7eaa22b3cc115687520fc1 | [
"BSL-1.0",
"BSD-3-Clause"
] | null | null | null | libcaf_core/caf/detail/token_based_credit_controller.hpp | jsiwek/actor-framework | 06cd2836f4671725cb7eaa22b3cc115687520fc1 | [
"BSL-1.0",
"BSD-3-Clause"
] | null | null | null | /******************************************************************************
* ____ _ _____ *
* / ___| / \ | ___| C++ *
* | | / _ \ | |_ Actor *
* | |___ / ___ \| _| Framework *
* \____/_/ \_|_| *
* *
* Copyright 2011-2019 Dominik Charousset *
* *
* Distributed under the terms and conditions of the BSD 3-Clause License or *
* (at your option) under the terms and conditions of the Boost Software *
* License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE. *
* *
* If you did not receive a copy of the license files, see *
* http://opensource.org/licenses/BSD-3-Clause and *
* http://www.boost.org/LICENSE_1_0.txt. *
******************************************************************************/
#pragma once
#include "caf/credit_controller.hpp"
#include "caf/detail/core_export.hpp"
namespace caf::detail {
/// A credit controller that estimates the bytes required to store incoming
/// batches and constrains credit based on upper bounds for memory usage.
class CAF_CORE_EXPORT token_based_credit_controller : public credit_controller {
public:
// -- constants --------------------------------------------------------------
/// Configures how many samples we require for recalculating buffer sizes.
static constexpr int32_t min_samples = 50;
/// Stores how many elements we buffer at most after the handshake.
int32_t initial_buffer_size = 10;
/// Stores how many elements we allow per batch after the handshake.
int32_t initial_batch_size = 2;
// -- constructors, destructors, and assignment operators --------------------
explicit token_based_credit_controller(local_actor* self);
~token_based_credit_controller() override;
// -- interface functions ----------------------------------------------------
void before_processing(downstream_msg::batch& batch) override;
calibration init() override;
calibration calibrate() override;
// -- factory functions ------------------------------------------------------
template <class T>
static auto make(local_actor* self, stream<T>) {
return std::make_unique<token_based_credit_controller>(self);
}
private:
// -- see caf::defaults::stream::token_policy -------------------------------
int32_t batch_size_;
int32_t buffer_size_;
};
} // namespace caf::detail
| 41.352113 | 80 | 0.471049 | jsiwek |
b6c6375a0fa098946132ec8224cc762121989ac7 | 14,131 | hpp | C++ | core/src/main/cpp/3rdparty/glm/gtc/type_aligned.hpp | caolongcl/OpenImage | d29e0309bc35ff1766e0c81bfba82b185a7aabb6 | [
"BSD-3-Clause"
] | 2 | 2021-09-16T15:14:39.000Z | 2021-09-17T14:39:52.000Z | core/src/main/cpp/3rdparty/glm/gtc/type_aligned.hpp | caolongcl/OpenImage | d29e0309bc35ff1766e0c81bfba82b185a7aabb6 | [
"BSD-3-Clause"
] | null | null | null | core/src/main/cpp/3rdparty/glm/gtc/type_aligned.hpp | caolongcl/OpenImage | d29e0309bc35ff1766e0c81bfba82b185a7aabb6 | [
"BSD-3-Clause"
] | null | null | null | /// @ref gtc_type_aligned
/// @file glm/gtc/type_aligned.hpp
///
/// @see core (dependence)
///
/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
/// @ingroup gtc
///
/// @brief Aligned types.
/// <glm/gtc/type_aligned.hpp> need to be included to use these features.
#pragma once
#if !GLM_HAS_ALIGNED_TYPE
# error "GLM: Aligned types are not supported on this platform"
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_type_aligned extension included")
#endif
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/vec1.hpp"
namespace glm {
template<typename T, precision P> struct tvec1;
template<typename T, precision P> struct tvec2;
template<typename T, precision P> struct tvec3;
template<typename T, precision P> struct tvec4;
/// @addtogroup gtc_type_aligned
/// @{
// -- *vec1 --
typedef tvec1<float, aligned_highp> aligned_highp_vec1;
typedef tvec1<float, aligned_mediump> aligned_mediump_vec1;
typedef tvec1<float, aligned_lowp> aligned_lowp_vec1;
typedef tvec1<double, aligned_highp> aligned_highp_dvec1;
typedef tvec1<double, aligned_mediump> aligned_mediump_dvec1;
typedef tvec1<double, aligned_lowp> aligned_lowp_dvec1;
typedef tvec1<int, aligned_highp> aligned_highp_ivec1;
typedef tvec1<int, aligned_mediump> aligned_mediump_ivec1;
typedef tvec1<int, aligned_lowp> aligned_lowp_ivec1;
typedef tvec1<uint, aligned_highp> aligned_highp_uvec1;
typedef tvec1<uint, aligned_mediump> aligned_mediump_uvec1;
typedef tvec1<uint, aligned_lowp> aligned_lowp_uvec1;
typedef tvec1<bool, aligned_highp> aligned_highp_bvec1;
typedef tvec1<bool, aligned_mediump> aligned_mediump_bvec1;
typedef tvec1<bool, aligned_lowp> aligned_lowp_bvec1;
typedef tvec1<float, packed_highp> packed_highp_vec1;
typedef tvec1<float, packed_mediump> packed_mediump_vec1;
typedef tvec1<float, packed_lowp> packed_lowp_vec1;
typedef tvec1<double, packed_highp> packed_highp_dvec1;
typedef tvec1<double, packed_mediump> packed_mediump_dvec1;
typedef tvec1<double, packed_lowp> packed_lowp_dvec1;
typedef tvec1<int, packed_highp> packed_highp_ivec1;
typedef tvec1<int, packed_mediump> packed_mediump_ivec1;
typedef tvec1<int, packed_lowp> packed_lowp_ivec1;
typedef tvec1<uint, packed_highp> packed_highp_uvec1;
typedef tvec1<uint, packed_mediump> packed_mediump_uvec1;
typedef tvec1<uint, packed_lowp> packed_lowp_uvec1;
typedef tvec1<bool, packed_highp> packed_highp_bvec1;
typedef tvec1<bool, packed_mediump> packed_mediump_bvec1;
typedef tvec1<bool, packed_lowp> packed_lowp_bvec1;
// -- *vec2 --
/// 2 components vector of high single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<float, aligned_highp> aligned_highp_vec2;
/// 2 components vector of medium single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<float, aligned_mediump> aligned_mediump_vec2;
/// 2 components vector of low single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<float, aligned_lowp> aligned_lowp_vec2;
/// 2 components vector of high double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<double, aligned_highp> aligned_highp_dvec2;
/// 2 components vector of medium double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<double, aligned_mediump> aligned_mediump_dvec2;
/// 2 components vector of low double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<double, aligned_lowp> aligned_lowp_dvec2;
/// 2 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<int, aligned_highp> aligned_highp_ivec2;
/// 2 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<int, aligned_mediump> aligned_mediump_ivec2;
/// 2 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<int, aligned_lowp> aligned_lowp_ivec2;
/// 2 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<uint, aligned_highp> aligned_highp_uvec2;
/// 2 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<uint, aligned_mediump> aligned_mediump_uvec2;
/// 2 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<uint, aligned_lowp> aligned_lowp_uvec2;
/// 2 components vector of high precision bool numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<bool, aligned_highp> aligned_highp_bvec2;
/// 2 components vector of medium precision bool numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<bool, aligned_mediump> aligned_mediump_bvec2;
/// 2 components vector of low precision bool numbers.
/// There is no guarantee on the actual precision.
typedef tvec2<bool, aligned_lowp> aligned_lowp_bvec2;
// -- *vec3 --
/// 3 components vector of high single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<float, aligned_highp> aligned_highp_vec3;
/// 3 components vector of medium single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<float, aligned_mediump> aligned_mediump_vec3;
/// 3 components vector of low single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<float, aligned_lowp> aligned_lowp_vec3;
/// 3 components vector of high double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<double, aligned_highp> aligned_highp_dvec3;
/// 3 components vector of medium double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<double, aligned_mediump> aligned_mediump_dvec3;
/// 3 components vector of low double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<double, aligned_lowp> aligned_lowp_dvec3;
/// 3 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<int, aligned_highp> aligned_highp_ivec3;
/// 3 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<int, aligned_mediump> aligned_mediump_ivec3;
/// 3 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<int, aligned_lowp> aligned_lowp_ivec3;
/// 3 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<uint, aligned_highp> aligned_highp_uvec3;
/// 3 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<uint, aligned_mediump> aligned_mediump_uvec3;
/// 3 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
typedef tvec3<uint, aligned_lowp> aligned_lowp_uvec3;
/// 3 components vector of high precision bool numbers.
typedef tvec3<bool, aligned_highp> aligned_highp_bvec3;
/// 3 components vector of medium precision bool numbers.
typedef tvec3<bool, aligned_mediump> aligned_mediump_bvec3;
/// 3 components vector of low precision bool numbers.
typedef tvec3<bool, aligned_lowp> aligned_lowp_bvec3;
// -- *vec4 --
/// 4 components vector of high single-precision floating-point numbers.
typedef tvec4<float, aligned_highp> aligned_highp_vec4;
/// 4 components vector of medium single-precision floating-point numbers.
typedef tvec4<float, aligned_mediump> aligned_mediump_vec4;
/// 4 components vector of low single-precision floating-point numbers.
typedef tvec4<float, aligned_lowp> aligned_lowp_vec4;
/// 4 components vector of high double-precision floating-point numbers.
typedef tvec4<double, aligned_highp> aligned_highp_dvec4;
/// 4 components vector of medium double-precision floating-point numbers.
typedef tvec4<double, aligned_mediump> aligned_mediump_dvec4;
/// 4 components vector of low double-precision floating-point numbers.
typedef tvec4<double, aligned_lowp> aligned_lowp_dvec4;
/// 4 components vector of high precision signed integer numbers.
typedef tvec4<int, aligned_highp> aligned_highp_ivec4;
/// 4 components vector of medium precision signed integer numbers.
typedef tvec4<int, aligned_mediump> aligned_mediump_ivec4;
/// 4 components vector of low precision signed integer numbers.
typedef tvec4<int, aligned_lowp> aligned_lowp_ivec4;
/// 4 components vector of high precision unsigned integer numbers.
typedef tvec4<uint, aligned_highp> aligned_highp_uvec4;
/// 4 components vector of medium precision unsigned integer numbers.
typedef tvec4<uint, aligned_mediump> aligned_mediump_uvec4;
/// 4 components vector of low precision unsigned integer numbers.
typedef tvec4<uint, aligned_lowp> aligned_lowp_uvec4;
/// 4 components vector of high precision bool numbers.
typedef tvec4<bool, aligned_highp> aligned_highp_bvec4;
/// 4 components vector of medium precision bool numbers.
typedef tvec4<bool, aligned_mediump> aligned_mediump_bvec4;
/// 4 components vector of low precision bool numbers.
typedef tvec4<bool, aligned_lowp> aligned_lowp_bvec4;
// -- default --
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef aligned_lowp_vec1 aligned_vec1;
typedef aligned_lowp_vec2 aligned_vec2;
typedef aligned_lowp_vec3 aligned_vec3;
typedef aligned_lowp_vec4 aligned_vec4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef aligned_mediump_vec1 aligned_vec1;
typedef aligned_mediump_vec2 aligned_vec2;
typedef aligned_mediump_vec3 aligned_vec3;
typedef aligned_mediump_vec4 aligned_vec4;
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 1 component vector of floating-point numbers.
typedef aligned_highp_vec1 aligned_vec1;
/// 2 components vector of floating-point numbers.
typedef aligned_highp_vec2 aligned_vec2;
/// 3 components vector of floating-point numbers.
typedef aligned_highp_vec3 aligned_vec3;
/// 4 components vector of floating-point numbers.
typedef aligned_highp_vec4 aligned_vec4;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef aligned_lowp_dvec1 aligned_dvec1;
typedef aligned_lowp_dvec2 aligned_dvec2;
typedef aligned_lowp_dvec3 aligned_dvec3;
typedef aligned_lowp_dvec4 aligned_dvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef aligned_mediump_dvec1 aligned_dvec1;
typedef aligned_mediump_dvec2 aligned_dvec2;
typedef aligned_mediump_dvec3 aligned_dvec3;
typedef aligned_mediump_dvec4 aligned_dvec4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 1 component vector of double-precision floating-point numbers.
typedef aligned_highp_dvec1 aligned_dvec1;
/// 2 components vector of double-precision floating-point numbers.
typedef aligned_highp_dvec2 aligned_dvec2;
/// 3 components vector of double-precision floating-point numbers.
typedef aligned_highp_dvec3 aligned_dvec3;
/// 4 components vector of double-precision floating-point numbers.
typedef aligned_highp_dvec4 aligned_dvec4;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_LOWP_INT))
typedef aligned_lowp_ivec1 aligned_ivec1;
typedef aligned_lowp_ivec2 aligned_ivec2;
typedef aligned_lowp_ivec3 aligned_ivec3;
typedef aligned_lowp_ivec4 aligned_ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef aligned_mediump_ivec1 aligned_ivec1;
typedef aligned_mediump_ivec2 aligned_ivec2;
typedef aligned_mediump_ivec3 aligned_ivec3;
typedef aligned_mediump_ivec4 aligned_ivec4;
#else //defined(GLM_PRECISION_HIGHP_INT)
/// 1 component vector of signed integer numbers.
typedef aligned_highp_ivec1 aligned_ivec1;
/// 2 components vector of signed integer numbers.
typedef aligned_highp_ivec2 aligned_ivec2;
/// 3 components vector of signed integer numbers.
typedef aligned_highp_ivec3 aligned_ivec3;
/// 4 components vector of signed integer numbers.
typedef aligned_highp_ivec4 aligned_ivec4;
#endif//GLM_PRECISION
// -- Unsigned integer definition --
#if(defined(GLM_PRECISION_LOWP_UINT))
typedef aligned_lowp_uvec1 aligned_uvec1;
typedef aligned_lowp_uvec2 aligned_uvec2;
typedef aligned_lowp_uvec3 aligned_uvec3;
typedef aligned_lowp_uvec4 aligned_uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef aligned_mediump_uvec1 aligned_uvec1;
typedef aligned_mediump_uvec2 aligned_uvec2;
typedef aligned_mediump_uvec3 aligned_uvec3;
typedef aligned_mediump_uvec4 aligned_uvec4;
#else //defined(GLM_PRECISION_HIGHP_UINT)
/// 1 component vector of unsigned integer numbers.
typedef aligned_highp_uvec1 aligned_uvec1;
/// 2 components vector of unsigned integer numbers.
typedef aligned_highp_uvec2 aligned_uvec2;
/// 3 components vector of unsigned integer numbers.
typedef aligned_highp_uvec3 aligned_uvec3;
/// 4 components vector of unsigned integer numbers.
typedef aligned_highp_uvec4 aligned_uvec4;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_LOWP_BOOL))
typedef aligned_lowp_bvec1 aligned_bvec1;
typedef aligned_lowp_bvec2 aligned_bvec2;
typedef aligned_lowp_bvec3 aligned_bvec3;
typedef aligned_lowp_bvec4 aligned_bvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
typedef aligned_mediump_bvec1 aligned_bvec1;
typedef aligned_mediump_bvec2 aligned_bvec2;
typedef aligned_mediump_bvec3 aligned_bvec3;
typedef aligned_mediump_bvec4 aligned_bvec4;
#else //defined(GLM_PRECISION_HIGHP_BOOL)
/// 1 component vector of boolean.
typedef aligned_highp_bvec1 aligned_bvec1;
/// 2 components vector of boolean.
typedef aligned_highp_bvec2 aligned_bvec2;
/// 3 components vector of boolean.
typedef aligned_highp_bvec3 aligned_bvec3;
/// 4 components vector of boolean.
typedef aligned_highp_bvec4 aligned_bvec4;
#endif//GLM_PRECISION
/// @}
}//namespace glm
| 39.035912 | 74 | 0.813884 | caolongcl |
b6d2f0b95dd1f4736c1502bcb8a27d87bd826a0f | 1,531 | cpp | C++ | test/TestTypeList.cpp | peterlauro/type_list | 945695a5d45362f2a676945d49675b0e78dbee3f | [
"Apache-2.0"
] | null | null | null | test/TestTypeList.cpp | peterlauro/type_list | 945695a5d45362f2a676945d49675b0e78dbee3f | [
"Apache-2.0"
] | null | null | null | test/TestTypeList.cpp | peterlauro/type_list | 945695a5d45362f2a676945d49675b0e78dbee3f | [
"Apache-2.0"
] | null | null | null | #include <type_list.h>
#include <gtest/gtest.h>
namespace stdx::test
{
struct literal
{
constexpr literal() = default;
};
TEST(TypeList, class_template_argument_deduction)
{
{
using my_type_list = stdx::type_list<int, double, literal>;
stdx::type_list tl(int{}, double{}, literal{});
static_assert(std::is_same_v<decltype(tl), my_type_list>);
int val = 0;
if constexpr (std::is_same_v<decltype(tl), my_type_list>)
{
++val;
}
EXPECT_EQ(val, 1);
}
{
using my_type_list = stdx::type_list<int, float, char>;
stdx::type_list tl(1, 0.5f, 'c');
static_assert(std::is_same_v<decltype(tl), my_type_list>);
int val = 0;
if constexpr (std::is_same_v<decltype(tl), my_type_list>)
{
++val;
}
EXPECT_EQ(val, 1);
}
{
using my_type_list = stdx::type_list<int, float, char>;
int i = 5;
float f = 2.0f;
char c = 'f';
stdx::type_list tl(i, f, c);
static_assert(std::is_same_v<decltype(tl), my_type_list>);
int val = 0;
if constexpr (std::is_same_v<decltype(tl), my_type_list>)
{
++val;
}
EXPECT_EQ(val, 1);
}
{
using my_type_list = stdx::type_list<>; //empty type list
stdx::type_list tl;
static_assert(std::is_same_v<decltype(tl), my_type_list>);
int val = 0;
if constexpr (std::is_same_v<decltype(tl), my_type_list>)
{
++val;
}
EXPECT_EQ(val, 1);
}
}
}
| 23.553846 | 65 | 0.568256 | peterlauro |
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