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cpp
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engine/src/platform/android/pixelboost/network/networkHelpers.cpp
pixelballoon/pixelboost
085873310050ce62493df61142b7d4393795bdc2
[ "MIT" ]
6
2015-04-21T11:30:52.000Z
2020-04-29T00:10:04.000Z
engine/src/platform/android/pixelboost/network/networkHelpers.cpp
pixelballoon/pixelboost
085873310050ce62493df61142b7d4393795bdc2
[ "MIT" ]
null
null
null
engine/src/platform/android/pixelboost/network/networkHelpers.cpp
pixelballoon/pixelboost
085873310050ce62493df61142b7d4393795bdc2
[ "MIT" ]
null
null
null
#ifdef PIXELBOOST_PLATFORM_ANDROID #include "pixelboost/network/networkHelpers.h" namespace pb { namespace NetworkHelpers { std::string GetWifiAddress() { return ""; } } } #endif
9.85
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pixelballoon
ff74b57f3d608596dc87107d22efe349443c8f7a
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cpp
C++
pawno/include/YSI 2.0/Source/Utils.cpp
gebo96/samp-gamemode
b54b1961d13ce1d21e37f8b63f00c809c76c34e2
[ "blessing" ]
2
2019-08-05T04:04:34.000Z
2021-11-15T11:03:39.000Z
pawno/include/YSI 2.0/Source/Utils.cpp
gebo96/samp-gamemode
b54b1961d13ce1d21e37f8b63f00c809c76c34e2
[ "blessing" ]
2
2020-12-09T03:40:28.000Z
2021-03-17T13:03:50.000Z
pawno/include/YSI 2.0/Source/Utils.cpp
gebo96/samp-gamemode
b54b1961d13ce1d21e37f8b63f00c809c76c34e2
[ "blessing" ]
2
2020-10-31T19:01:00.000Z
2021-08-14T23:09:51.000Z
/* * Version: MPL 1.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the YSI 2.0 SA:MP plugin. * * The Initial Developer of the Original Code is Alex "Y_Less" Cole. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Peter Beverloo * Marcus Bauer */ #include "utils.h" bool IsPointInRange(float x1, float y1, float z1, float x2, float y2, float z2, float distance) { return (GetRangeSquared(x1, y1, z1, x2, y2, z2) < (float)(distance * distance)); } bool IsPointInRangeSq(float x1, float y1, float z1, float x2, float y2, float z2, float distance) { return (GetRangeSquared(x1, y1, z1, x2, y2, z2) < distance); } float GetRangeSquared(float x1, float y1, float z1, float x2, float y2, float z2) { x1 -= x2; y1 -= y2; z1 -= z2; return ((float)((float)(x1 * x1) + (float)(y1 * y1) + (float)(z1 * z1))); }
32.954545
98
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gebo96
ff775d6947292d8ed8448c5cacd7b351f45b67e5
2,911
cpp
C++
src/procx.cpp
michalwidera/jeton
587665ad904f3dd4dea709a4f4e43b3b5d34a67d
[ "MIT" ]
1
2015-09-24T17:42:49.000Z
2015-09-24T17:42:49.000Z
src/procx.cpp
michalwidera/jeton
587665ad904f3dd4dea709a4f4e43b3b5d34a67d
[ "MIT" ]
3
2015-04-16T16:18:32.000Z
2019-01-17T11:57:19.000Z
src/procx.cpp
michalwidera/jeton
587665ad904f3dd4dea709a4f4e43b3b5d34a67d
[ "MIT" ]
2
2016-09-02T16:08:44.000Z
2019-01-16T22:51:57.000Z
#include "procx.h" #include <assert.h> ProcessClass::ProcessClass(void) { State = STATE_ON; RodzajWej = '.'; RodzajWyj = '.'; PrevProcess = NULL; NextProcess = NULL; } void ProcessClass::LocalDestructor(void) { if(NextProcess != NULL) { NextProcess->LocalDestructor(); delete NextProcess; NextProcess = NULL; } } ProcessClass::~ProcessClass(void) { LocalDestructor(); } int ProcessClass::Init(int, char *[]) { SygError("To nie powinno być wywoływane"); return RESULT_OFF; } int ProcessClass::Work(int, Byte *, int) { SygError("To nie powinno być wywoływane"); return 0; } ProcessClass * ProcessClass::FindUnusedPointer(void) { ProcessClass * tmp; tmp = NULL; if(NextProcess != NULL) { tmp = NextProcess->FindUnusedPointer(); } else { if(RodzajWyj == 'M' || RodzajWyj == 'B') { tmp = this; } } return tmp; } /* Podłącza w wolne miejsce wskaźnik następnego procesu. Wartość zwracana: 1 - OK, 0 - błąd */ int ProcessClass::ConnectPointer(ProcessClass * proc) { int status; status = 0; if(NextProcess == NULL) { NextProcess = proc; proc->PrevProcess = this; status = 1; } else { SygError("Proces twierdził, że ma miejsce na podłączenie następnego?"); } return status; } /* Sprawdza, czy do aktualnego obiektu można podłączyć następny obiekt. Dozwolone są tylko połączenia "B->M" i "M->B". Wartość zwrotna: 1 - typy są zgodne, 0 - typy są niezgodne, co zabrania tworzenia takiego połączenia */ int ProcessClass::ZgodnyTyp(ProcessClass *proc) { int status; status = 0; if(RodzajWyj == 'B') { if(proc->RodzajWej == 'M') { status = 1; } } else { if(RodzajWyj == 'M') { if(proc->RodzajWej == 'B') { status = 1; } } } return status; } /* Funkcja sprawdza, czy podany proces może pracować jako proces wejściowy. Wartość zwrotna: 1 - tak, 0 - nie */ int ProcessClass::ProcesWejsciowy(void) { int status; status = 0; if(RodzajWej == '-') { status = 1; } return status; } /* Zmienia stan obiektu na podany. Jeśli to jest zmiana na STATE_OFF, to od razu powiadamia sąsiadów z obu stron. */ void ProcessClass::ZmienStan(int nowy, int kier) { assert(nowy == STATE_OFF || nowy == STATE_EOF); assert(kier == KIER_PROSTO || kier == KIER_WSTECZ || kier == KIER_INNY); if(nowy == STATE_OFF) { if(State != nowy) { State = nowy; if(kier != KIER_WSTECZ) { if(NextProcess != NULL) { NextProcess->Work(SAND_OFF, NULL, KIER_PROSTO); } } } } else { State = nowy; } } /* Tworzenie nowych wątków dla obsługi systemu i budzenie ich. Wartość zwrotna: 1 - OK (udało się pomyślnie utworzyć nowe wątki), 0 - błąd (możemy kończyć pracę systemu, bo się nie udał przydział wątków */ int ProcessClass::Rozszczepianie(void) { int status; status = 1; /* Tak ogólnie niczego nie trzeba rozszczepiać */ if(NextProcess != NULL) { status = NextProcess->Rozszczepianie(); } return status; }
18.424051
77
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michalwidera
ff7778c52ada84ac5349b0b126d952eb2d91777b
535
cpp
C++
src/componentMask.cpp
taurheim/NomadECS
0546833bf18d261cd7eb764279da1d17ce80954e
[ "MIT" ]
136
2018-10-04T17:21:52.000Z
2022-03-19T11:00:52.000Z
src/componentMask.cpp
taurheim/NomadECS
0546833bf18d261cd7eb764279da1d17ce80954e
[ "MIT" ]
1
2019-02-05T02:32:57.000Z
2019-02-05T02:32:57.000Z
src/componentMask.cpp
taurheim/NomadECS
0546833bf18d261cd7eb764279da1d17ce80954e
[ "MIT" ]
23
2018-10-05T15:17:56.000Z
2022-03-09T02:05:49.000Z
#include "componentMask.h" #include "nomad.h" namespace nomad { bool ComponentMask::isNewMatch(nomad::ComponentMask oldMask, nomad::ComponentMask systemMask) { return matches(systemMask) && !oldMask.matches(systemMask); } bool ComponentMask::isNoLongerMatched(nomad::ComponentMask oldMask, nomad::ComponentMask systemMask) { return oldMask.matches(systemMask) && !matches(systemMask); } bool ComponentMask::matches(nomad::ComponentMask systemMask) { return ((mask & systemMask.mask) == systemMask.mask); } } // namespace nomad
35.666667
118
0.771963
taurheim
ff7c9635fa8d65737a8da4b201f35871c604abe3
8,050
cpp
C++
test/qupzilla-master/src/lib/webengine/webscrollbarmanager.cpp
JamesMBallard/qmake-unity
cf5006a83e7fb1bbd173a9506771693a673d387f
[ "MIT" ]
16
2019-05-23T08:10:39.000Z
2021-12-21T11:20:37.000Z
test/qupzilla-master/src/lib/webengine/webscrollbarmanager.cpp
JamesMBallard/qmake-unity
cf5006a83e7fb1bbd173a9506771693a673d387f
[ "MIT" ]
null
null
null
test/qupzilla-master/src/lib/webengine/webscrollbarmanager.cpp
JamesMBallard/qmake-unity
cf5006a83e7fb1bbd173a9506771693a673d387f
[ "MIT" ]
2
2019-05-23T18:37:43.000Z
2021-08-24T21:29:40.000Z
/* ============================================================ * QupZilla - Qt web browser * Copyright (C) 2016-2017 David Rosca <[email protected]> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ============================================================ */ #include "webscrollbarmanager.h" #include "webscrollbar.h" #include "webview.h" #include "webpage.h" #include "mainapplication.h" #include "scripts.h" #include "settings.h" #include <QPointer> #include <QPaintEvent> #include <QWebEngineProfile> #include <QWebEngineScriptCollection> #include <QStyle> #include <QStyleOption> Q_GLOBAL_STATIC(WebScrollBarManager, qz_web_scrollbar_manager) class WebScrollBarCornerWidget : public QWidget { public: explicit WebScrollBarCornerWidget(WebView *view) : QWidget() , m_view(view) { setAutoFillBackground(true); } void updateVisibility(bool visible, int thickness) { if (visible) { setParent(m_view->overlayWidget()); resize(thickness, thickness); move(m_view->width() - width(), m_view->height() - height()); show(); } else { hide(); } } private: void paintEvent(QPaintEvent *ev) override { Q_UNUSED(ev) QStyleOption option; option.initFrom(this); option.rect = rect(); QPainter p(this); if (mApp->styleName() == QL1S("breeze")) { p.fillRect(ev->rect(), option.palette.background()); } else { style()->drawPrimitive(QStyle::PE_PanelScrollAreaCorner, &option, &p, this); } } WebView *m_view; }; struct ScrollBarData { ~ScrollBarData() { delete vscrollbar; delete hscrollbar; delete corner; } WebScrollBar *vscrollbar; WebScrollBar *hscrollbar; bool vscrollbarVisible = false; bool hscrollbarVisible = false; WebScrollBarCornerWidget *corner; }; WebScrollBarManager::WebScrollBarManager(QObject *parent) : QObject(parent) { m_scrollbarJs = QL1S("(function() {" "var head = document.getElementsByTagName('head')[0];" "if (!head) return;" "var css = document.createElement('style');" "css.setAttribute('type', 'text/css');" "var size = %1 / window.devicePixelRatio + 'px';" "css.appendChild(document.createTextNode('" " body::-webkit-scrollbar{width:'+size+';height:'+size+';}" "'));" "head.appendChild(css);" "})()"); loadSettings(); } void WebScrollBarManager::loadSettings() { m_enabled = Settings().value(QSL("Web-Browser-Settings/UseNativeScrollbars"), false).toBool(); if (!m_enabled) { for (WebView *view : m_scrollbars.keys()) { removeWebView(view); } } } void WebScrollBarManager::addWebView(WebView *view) { if (!m_enabled) { return; } delete m_scrollbars.value(view); ScrollBarData *data = new ScrollBarData; data->vscrollbar = new WebScrollBar(Qt::Vertical, view); data->hscrollbar = new WebScrollBar(Qt::Horizontal, view); data->corner = new WebScrollBarCornerWidget(view); m_scrollbars[view] = data; const int thickness = data->vscrollbar->thickness(); auto updateValues = [=]() { const QSize viewport = viewportSize(view, thickness); data->vscrollbar->updateValues(viewport); data->vscrollbar->setVisible(data->vscrollbarVisible); data->hscrollbar->updateValues(viewport); data->hscrollbar->setVisible(data->hscrollbarVisible); data->corner->updateVisibility(data->vscrollbarVisible && data->hscrollbarVisible, thickness); }; connect(view, &WebView::viewportResized, data->vscrollbar, updateValues); connect(view->page(), &WebPage::scrollPositionChanged, data->vscrollbar, updateValues); connect(view->page(), &WebPage::contentsSizeChanged, data->vscrollbar, [=]() { const QString source = QL1S("var out = {" "vertical: document.documentElement && window.innerWidth > document.documentElement.clientWidth," "horizontal: document.documentElement && window.innerHeight > document.documentElement.clientHeight" "};out;"); QPointer<WebView> p(view); view->page()->runJavaScript(source, WebPage::SafeJsWorld, [=](const QVariant &res) { if (!p || !m_scrollbars.contains(view)) { return; } const QVariantMap map = res.toMap(); data->vscrollbarVisible = map.value(QSL("vertical")).toBool(); data->hscrollbarVisible = map.value(QSL("horizontal")).toBool(); updateValues(); }); }); connect(view, &WebView::zoomLevelChanged, data->vscrollbar, [=]() { view->page()->runJavaScript(m_scrollbarJs.arg(thickness)); }); if (m_scrollbars.size() == 1) { createUserScript(thickness); } } void WebScrollBarManager::removeWebView(WebView *view) { if (!m_scrollbars.contains(view)) { return; } if (m_scrollbars.size() == 1) { removeUserScript(); } delete m_scrollbars.take(view); } QScrollBar *WebScrollBarManager::scrollBar(Qt::Orientation orientation, WebView *view) const { ScrollBarData *d = m_scrollbars.value(view); if (!d) { return nullptr; } return orientation == Qt::Vertical ? d->vscrollbar : d->hscrollbar; } WebScrollBarManager *WebScrollBarManager::instance() { return qz_web_scrollbar_manager(); } void WebScrollBarManager::createUserScript(int thickness) { QWebEngineScript script; script.setName(QSL("_qupzilla_scrollbar")); script.setInjectionPoint(QWebEngineScript::DocumentReady); script.setWorldId(WebPage::SafeJsWorld); script.setSourceCode(m_scrollbarJs.arg(thickness)); mApp->webProfile()->scripts()->insert(script); } void WebScrollBarManager::removeUserScript() { QWebEngineScript script = mApp->webProfile()->scripts()->findScript(QSL("_qupzilla_scrollbar")); mApp->webProfile()->scripts()->remove(script); } QSize WebScrollBarManager::viewportSize(WebView *view, int thickness) const { QSize viewport = view->size(); thickness /= view->devicePixelRatioF(); ScrollBarData *data = m_scrollbars.value(view); Q_ASSERT(data); if (data->vscrollbarVisible) { viewport.setWidth(viewport.width() - thickness); } if (data->hscrollbarVisible) { viewport.setHeight(viewport.height() - thickness); } #if 0 const QSize content = view->page()->contentsSize().toSize(); // Check both axis if (content.width() - viewport.width() > 0) { viewport.setHeight(viewport.height() - thickness); } if (content.height() - viewport.height() > 0) { viewport.setWidth(viewport.width() - thickness); } // Check again against adjusted size if (viewport.height() == view->height() && content.width() - viewport.width() > 0) { viewport.setHeight(viewport.height() - thickness); } if (viewport.width() == view->width() && content.height() - viewport.height() > 0) { viewport.setWidth(viewport.width() - thickness); } #endif return viewport; }
31.081081
136
0.62087
JamesMBallard
ff839702e524b288f5c640431e1a0282882b616c
8,100
cpp
C++
project/src/treewalk_interpreter/scanner.cpp
Jeff-Mott-OR/cpplox
6b2b771c50fd3d0121283d1f2e54860e1d263bca
[ "MIT" ]
57
2018-04-18T11:06:31.000Z
2022-01-26T22:15:01.000Z
project/src/treewalk_interpreter/scanner.cpp
Jeff-Mott-OR/cpplox
6b2b771c50fd3d0121283d1f2e54860e1d263bca
[ "MIT" ]
24
2018-04-20T04:24:39.000Z
2018-11-13T06:11:37.000Z
project/src/treewalk_interpreter/scanner.cpp
Jeff-Mott-OR/cpplox
6b2b771c50fd3d0121283d1f2e54860e1d263bca
[ "MIT" ]
6
2018-04-19T03:25:35.000Z
2020-02-20T03:22:52.000Z
#include "scanner.hpp" #include <cctype> #include <algorithm> #include <array> #include <iterator> #include <utility> #include <boost/lexical_cast.hpp> using std::isalnum; using std::isalpha; using std::isdigit; using std::array; using std::back_inserter; using std::copy_if; using std::find_if; using std::move; using std::pair; using std::string; using std::to_string; using boost::lexical_cast; // Allow the internal linkage section to access names using namespace motts::lox; // Not exported (internal linkage) namespace { const array<pair<const char*, Token_type>, 18> reserved_words {{ {"and", Token_type::and_}, {"class", Token_type::class_}, {"else", Token_type::else_}, {"false", Token_type::false_}, {"for", Token_type::for_}, {"fun", Token_type::fun_}, {"if", Token_type::if_}, {"nil", Token_type::nil_}, {"or", Token_type::or_}, {"print", Token_type::print_}, {"return", Token_type::return_}, {"super", Token_type::super_}, {"this", Token_type::this_}, {"true", Token_type::true_}, {"var", Token_type::var_}, {"while", Token_type::while_}, {"break", Token_type::break_}, {"continue", Token_type::continue_} }}; } // Exported (external linkage) namespace motts { namespace lox { Token_iterator::Token_iterator(const string& source) : source_ {&source}, token_begin_ {source_->cbegin()}, token_end_ {source_->cbegin()}, token_ {consume_token()} {} Token_iterator::Token_iterator() = default; Token_iterator& Token_iterator::operator++() { if (token_begin_ != source_->end()) { // We are at the beginning of the next lexeme token_begin_ = token_end_; token_ = consume_token(); } else { source_ = nullptr; } return *this; } Token_iterator Token_iterator::operator++(int) { Token_iterator copy {*this}; operator++(); return copy; } bool Token_iterator::operator==(const Token_iterator& rhs) const { return ( (!source_ && !rhs.source_) || (source_ == rhs.source_ && token_begin_ == rhs.token_begin_) ); } bool Token_iterator::operator!=(const Token_iterator& rhs) const { return !(*this == rhs); } const Token& Token_iterator::operator*() const & { return token_; } Token&& Token_iterator::operator*() && { return move(token_); } const Token* Token_iterator::operator->() const { return &token_; } Token Token_iterator::make_token(Token_type token_type) { return Token{token_type, string{token_begin_, token_end_}, {}, line_}; } Token Token_iterator::make_token(Token_type token_type, Literal&& literal_value) { return Token{token_type, string{token_begin_, token_end_}, move(literal_value), line_}; } bool Token_iterator::advance_if_match(char expected) { if (token_end_ != source_->end() && *token_end_ == expected) { ++token_end_; return true; } return false; } Token Token_iterator::consume_string() { while (token_end_ != source_->end() && *token_end_ != '"') { if (*token_end_ == '\n') { ++line_; } ++token_end_; } // Check unterminated string if (token_end_ == source_->end()) { throw Scanner_error{"Unterminated string.", line_}; } // The closing " ++token_end_; // Trim surrounding quotes and normalize line endings for literal value string literal_value; copy_if(token_begin_ + 1, token_end_ - 1, back_inserter(literal_value), [] (auto c) { return c != '\r'; }); return make_token(Token_type::string, Literal{move(literal_value)}); } Token Token_iterator::consume_number() { while (token_end_ != source_->end() && isdigit(*token_end_)) { ++token_end_; } // Look for a fractional part if ( token_end_ != source_->end() && *token_end_ == '.' && (token_end_ + 1) != source_->end() && isdigit(*(token_end_ + 1)) ) { // Consume the "." and one digit token_end_ += 2; while (token_end_ != source_->end() && isdigit(*token_end_)) { ++token_end_; } } return make_token(Token_type::number, Literal{lexical_cast<double>(string{token_begin_, token_end_})}); } Token Token_iterator::consume_identifier() { while (token_end_ != source_->end() && (isalnum(*token_end_) || *token_end_ == '_')) { ++token_end_; } const string identifier {token_begin_, token_end_}; const auto found = find_if(reserved_words.cbegin(), reserved_words.cend(), [&] (const auto& pair) { return pair.first == identifier; }); return make_token(found != reserved_words.cend() ? found->second : Token_type::identifier); } Token Token_iterator::consume_token() { // Loop because we might skip some tokens for (; token_end_ != source_->end(); token_begin_ = token_end_) { auto c = *token_end_; ++token_end_; switch (c) { // Single char tokens case '(': return make_token(Token_type::left_paren); case ')': return make_token(Token_type::right_paren); case '{': return make_token(Token_type::left_brace); case '}': return make_token(Token_type::right_brace); case ',': return make_token(Token_type::comma); case '.': return make_token(Token_type::dot); case '-': return make_token(Token_type::minus); case '+': return make_token(Token_type::plus); case ';': return make_token(Token_type::semicolon); case '*': return make_token(Token_type::star); // One or two char tokens case '/': if (advance_if_match('/')) { // A comment goes until the end of the line while (token_end_ != source_->end() && *token_end_ != '\n') { ++token_end_; } continue; } else { return make_token(Token_type::slash); } case '!': return make_token(advance_if_match('=') ? Token_type::bang_equal : Token_type::bang); case '=': return make_token(advance_if_match('=') ? Token_type::equal_equal : Token_type::equal); case '>': return make_token(advance_if_match('=') ? Token_type::greater_equal : Token_type::greater); case '<': return make_token(advance_if_match('=') ? Token_type::less_equal : Token_type::less); // Whitespace case '\n': ++line_; continue; case ' ': case '\r': case '\t': continue; // Literals and Keywords case '"': return consume_string(); default: if (isdigit(c)) { return consume_number(); } else if (isalpha(c) || c == '_') { return consume_identifier(); } else { throw Scanner_error{"Unexpected character.", line_}; } } } // The final token is always EOF return Token{Token_type::eof, "", {}, line_}; } Scanner_error::Scanner_error(const string& what, int line) : Runtime_error {"[Line " + to_string(line) + "] Error: " + what} {} }}
31.395349
111
0.534815
Jeff-Mott-OR
ff8569555ece5c7cf7ea227a9e981e6cfda0efd4
4,915
hpp
C++
ndn-cxx/encoding/estimator.hpp
AsteriosPar/ndn-cxx
778ad714f0d6dff8f5e75bdfea2658002b95bbd1
[ "OpenSSL" ]
null
null
null
ndn-cxx/encoding/estimator.hpp
AsteriosPar/ndn-cxx
778ad714f0d6dff8f5e75bdfea2658002b95bbd1
[ "OpenSSL" ]
null
null
null
ndn-cxx/encoding/estimator.hpp
AsteriosPar/ndn-cxx
778ad714f0d6dff8f5e75bdfea2658002b95bbd1
[ "OpenSSL" ]
null
null
null
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2013-2022 Regents of the University of California. * * This file is part of ndn-cxx library (NDN C++ library with eXperimental eXtensions). * * ndn-cxx library is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * ndn-cxx library is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received copies of the GNU General Public License and GNU Lesser * General Public License along with ndn-cxx, e.g., in COPYING.md file. If not, see * <http://www.gnu.org/licenses/>. * * See AUTHORS.md for complete list of ndn-cxx authors and contributors. */ #ifndef NDN_CXX_ENCODING_ESTIMATOR_HPP #define NDN_CXX_ENCODING_ESTIMATOR_HPP #include "ndn-cxx/encoding/block.hpp" namespace ndn { namespace encoding { /** * @brief Helper class to estimate size of TLV encoding. * * The interface of this class (mostly) matches that of the Encoder class. * * @sa Encoder */ class Estimator : noncopyable { public: // common interface between Encoder and Estimator /** * @brief Prepend a sequence of bytes */ constexpr size_t prependBytes(span<const uint8_t> bytes) const noexcept { return bytes.size(); } /** * @brief Append a sequence of bytes */ constexpr size_t appendBytes(span<const uint8_t> bytes) const noexcept { return bytes.size(); } /** * @brief Prepend a single byte * @deprecated */ [[deprecated("use prependBytes()")]] constexpr size_t prependByte(uint8_t) const noexcept { return 1; } /** * @brief Append a single byte * @deprecated */ [[deprecated("use appendBytes()")]] constexpr size_t appendByte(uint8_t) const noexcept { return 1; } /** * @brief Prepend a byte array @p array of length @p length * @deprecated */ [[deprecated("use prependBytes()")]] constexpr size_t prependByteArray(const uint8_t*, size_t length) const noexcept { return length; } /** * @brief Append a byte array @p array of length @p length * @deprecated */ [[deprecated("use appendBytes()")]] constexpr size_t appendByteArray(const uint8_t*, size_t length) const noexcept { return length; } /** * @brief Prepend bytes from the range [@p first, @p last) */ template<class Iterator> constexpr size_t prependRange(Iterator first, Iterator last) const noexcept { return std::distance(first, last); } /** * @brief Append bytes from the range [@p first, @p last) */ template<class Iterator> constexpr size_t appendRange(Iterator first, Iterator last) const noexcept { return std::distance(first, last); } /** * @brief Prepend @p n in VarNumber encoding */ constexpr size_t prependVarNumber(uint64_t n) const noexcept { return tlv::sizeOfVarNumber(n); } /** * @brief Append @p n in VarNumber encoding */ constexpr size_t appendVarNumber(uint64_t n) const noexcept { return tlv::sizeOfVarNumber(n); } /** * @brief Prepend @p n in NonNegativeInteger encoding */ constexpr size_t prependNonNegativeInteger(uint64_t n) const noexcept { return tlv::sizeOfNonNegativeInteger(n); } /** * @brief Append @p n in NonNegativeInteger encoding */ constexpr size_t appendNonNegativeInteger(uint64_t n) const noexcept { return tlv::sizeOfNonNegativeInteger(n); } /** * @brief Prepend TLV block of type @p type and value from buffer @p array of size @p arraySize * @deprecated */ [[deprecated("use encoding::prependBinaryBlock()")]] constexpr size_t prependByteArrayBlock(uint32_t type, const uint8_t* array, size_t arraySize) const noexcept { return tlv::sizeOfVarNumber(type) + tlv::sizeOfVarNumber(arraySize) + arraySize; } /** * @brief Append TLV block of type @p type and value from buffer @p array of size @p arraySize * @deprecated */ [[deprecated]] constexpr size_t appendByteArrayBlock(uint32_t type, const uint8_t* array, size_t arraySize) const noexcept { return tlv::sizeOfVarNumber(type) + tlv::sizeOfVarNumber(arraySize) + arraySize; } /** * @brief Prepend TLV block @p block * @deprecated */ [[deprecated("use encoding::prependBlock()")]] size_t prependBlock(const Block& block) const; /** * @brief Append TLV block @p block * @deprecated */ [[deprecated]] size_t appendBlock(const Block& block) const; }; } // namespace encoding } // namespace ndn #endif // NDN_CXX_ENCODING_ESTIMATOR_HPP
24.452736
97
0.687284
AsteriosPar
ff86cc6e6d5cde82a5369865a56a3e333ea45ff8
5,788
cpp
C++
tests/garbage_collection/gc_delete_test_coop.cpp
saurabhkadekodi/peloton-p3
e0d84cdf59c0724850ad2d6b187fdb2ef1730369
[ "Apache-2.0" ]
1
2021-02-28T19:37:04.000Z
2021-02-28T19:37:04.000Z
tests/garbage_collection/gc_delete_test_coop.cpp
saurabhkadekodi/peloton-p3
e0d84cdf59c0724850ad2d6b187fdb2ef1730369
[ "Apache-2.0" ]
1
2016-05-06T05:07:37.000Z
2016-05-09T23:40:50.000Z
tests/garbage_collection/gc_delete_test_coop.cpp
saurabhkadekodi/peloton-p3
e0d84cdf59c0724850ad2d6b187fdb2ef1730369
[ "Apache-2.0" ]
null
null
null
//===----------------------------------------------------------------------===// // // Peloton // // gc_delete_test_coop.cpp // // Identification: tests/executor/gc_delete_test_coop.cpp // // Copyright (c) 2015-16, Carnegie Mellon University Database Group // //===----------------------------------------------------------------------===// #include <memory> #include <string> #include <utility> #include <vector> #include <atomic> #include "harness.h" #include "backend/catalog/schema.h" #include "backend/common/value_factory.h" #include "backend/common/types.h" #include "backend/common/pool.h" #include "backend/executor/executor_context.h" #include "backend/executor/delete_executor.h" #include "backend/executor/insert_executor.h" #include "backend/executor/seq_scan_executor.h" #include "backend/executor/update_executor.h" #include "backend/executor/logical_tile_factory.h" #include "backend/expression/expression_util.h" #include "backend/expression/tuple_value_expression.h" #include "backend/expression/comparison_expression.h" #include "backend/expression/abstract_expression.h" #include "backend/storage/tile.h" #include "backend/storage/tile_group.h" #include "backend/storage/table_factory.h" #include "backend/concurrency/transaction_manager_factory.h" #include "executor/executor_tests_util.h" #include "executor/mock_executor.h" #include "backend/planner/delete_plan.h" #include "backend/planner/insert_plan.h" #include "backend/planner/seq_scan_plan.h" #include "backend/planner/update_plan.h" using ::testing::NotNull; using ::testing::Return; namespace peloton { namespace test { //===--------------------------------------------------------------------===// // GC Tests //===--------------------------------------------------------------------===// class GCDeleteTestCoop : public PelotonTest {}; std::atomic<int> tuple_id; std::atomic<int> delete_tuple_id; enum GCType type = GC_TYPE_COOPERATIVE; void InsertTuple(storage::DataTable *table, VarlenPool *pool) { auto &txn_manager = concurrency::TransactionManagerFactory::GetInstance(); auto txn = txn_manager.BeginTransaction(); std::unique_ptr<executor::ExecutorContext> context( new executor::ExecutorContext(txn)); for (oid_t tuple_itr = 0; tuple_itr < 10; tuple_itr++) { auto tuple = ExecutorTestsUtil::GetTuple(table, ++tuple_id, pool); planner::InsertPlan node(table, std::move(tuple)); executor::InsertExecutor executor(&node, context.get()); executor.Execute(); } txn_manager.CommitTransaction(); } void DeleteTuple(storage::DataTable *table) { auto &txn_manager = concurrency::TransactionManagerFactory::GetInstance(); auto txn = txn_manager.BeginTransaction(); std::unique_ptr<executor::ExecutorContext> context( new executor::ExecutorContext(txn)); std::vector<storage::Tuple *> tuples; // Delete planner::DeletePlan delete_node(table, false); executor::DeleteExecutor delete_executor(&delete_node, context.get()); // Predicate // WHERE ATTR_0 > 60 expression::TupleValueExpression *tup_val_exp = new expression::TupleValueExpression(VALUE_TYPE_INTEGER, 0, 0); expression::ConstantValueExpression *const_val_exp = new expression::ConstantValueExpression( ValueFactory::GetIntegerValue(60)); auto predicate = new expression::ComparisonExpression<expression::CmpGt>( EXPRESSION_TYPE_COMPARE_GREATERTHAN, tup_val_exp, const_val_exp); // Seq scan std::vector<oid_t> column_ids = {0}; std::unique_ptr<planner::SeqScanPlan> seq_scan_node( new planner::SeqScanPlan(table, predicate, column_ids)); executor::SeqScanExecutor seq_scan_executor(seq_scan_node.get(), context.get()); // Parent-Child relationship delete_node.AddChild(std::move(seq_scan_node)); delete_executor.AddChild(&seq_scan_executor); EXPECT_TRUE(delete_executor.Init()); EXPECT_TRUE(delete_executor.Execute()); // EXPECT_TRUE(delete_executor.Execute()); txn_manager.CommitTransaction(); } TEST_F(GCDeleteTestCoop, DeleteTest) { peloton::gc::GCManagerFactory::Configure(type); peloton::gc::GCManagerFactory::GetInstance().StartGC(); auto *table = ExecutorTestsUtil::CreateTable(1024); auto &manager = catalog::Manager::GetInstance(); storage::Database db(DEFAULT_DB_ID); manager.AddDatabase(&db); db.AddTable(table); // We are going to insert a tile group into a table in this test auto testing_pool = TestingHarness::GetInstance().GetTestingPool(); auto before_insert = catalog::Manager::GetInstance().GetMemoryFootprint(); LaunchParallelTest(1, InsertTuple, table, testing_pool); auto after_insert = catalog::Manager::GetInstance().GetMemoryFootprint(); EXPECT_GT(after_insert, before_insert); LaunchParallelTest(1, DeleteTuple, table); auto &txn_manager = concurrency::TransactionManagerFactory::GetInstance(); LOG_INFO("new transaction"); auto txn = txn_manager.BeginTransaction(); std::unique_ptr<executor::ExecutorContext> context( new executor::ExecutorContext(txn)); // Seq scan std::vector<oid_t> column_ids = {0}; planner::SeqScanPlan seq_scan_node(table, nullptr, column_ids); executor::SeqScanExecutor seq_scan_executor(&seq_scan_node, context.get()); EXPECT_TRUE(seq_scan_executor.Init()); auto tuple_cnt = 0; while (seq_scan_executor.Execute()) { std::unique_ptr<executor::LogicalTile> result_logical_tile( seq_scan_executor.GetOutput()); tuple_cnt += result_logical_tile->GetTupleCount(); } txn_manager.CommitTransaction(); EXPECT_EQ(tuple_cnt, 6); auto after_delete = catalog::Manager::GetInstance().GetMemoryFootprint(); EXPECT_EQ(after_insert, after_delete); tuple_id = 0; } } // namespace test } // namespace peloton
34.047059
80
0.708189
saurabhkadekodi
ff8981a48d12dfee9b4d9d2cd76e1659de010af6
493
hpp
C++
source/Engine/GameObject.hpp
rincew1nd/Minesweeper-Switch
6a441c4bbcc33cdbd0fe17fd5b9d4fb7e7cb0467
[ "MIT" ]
8
2018-06-27T00:34:11.000Z
2018-09-07T06:56:20.000Z
source/Engine/GameObject.hpp
rincew1nd/Minesweeper-Switch
6a441c4bbcc33cdbd0fe17fd5b9d4fb7e7cb0467
[ "MIT" ]
null
null
null
source/Engine/GameObject.hpp
rincew1nd/Minesweeper-Switch
6a441c4bbcc33cdbd0fe17fd5b9d4fb7e7cb0467
[ "MIT" ]
2
2018-06-28T03:02:07.000Z
2019-01-26T06:02:17.000Z
#pragma once #include "Input.hpp" #include <switch.h> #include "SDL2/SDL.h" #include <vector> #include <functional> class GameObject { public: GameObject(int, int, int, int); void SetAction(std::function<void()>); void Press() { if (_onPress != nullptr) _onPress(); }; bool Hovered(TouchInfo*); void Move(int, int); virtual ~GameObject() {}; protected: SDL_Rect* _rect; private: std::function<void()> _onPress; };
20.541667
62
0.592292
rincew1nd
ff89b78858cd90644eef2fcf23f7ed0c4eab2411
4,870
cpp
C++
Code/Engine/Animation/Graph/Nodes/Animation_RuntimeGraphNode_Ragdoll.cpp
jagt/KRG
ba20cd8798997b0450491b0cc04dc817c4a4bc76
[ "MIT" ]
2
2022-03-25T17:37:45.000Z
2022-03-26T02:22:22.000Z
Code/Engine/Animation/Graph/Nodes/Animation_RuntimeGraphNode_Ragdoll.cpp
jagt/KRG
ba20cd8798997b0450491b0cc04dc817c4a4bc76
[ "MIT" ]
null
null
null
Code/Engine/Animation/Graph/Nodes/Animation_RuntimeGraphNode_Ragdoll.cpp
jagt/KRG
ba20cd8798997b0450491b0cc04dc817c4a4bc76
[ "MIT" ]
null
null
null
#include "Animation_RuntimeGraphNode_Ragdoll.h" #include "Engine/Animation/TaskSystem/Tasks/Animation_Task_Ragdoll.h" #include "Engine/Animation/TaskSystem/Tasks/Animation_Task_DefaultPose.h" #include "Engine/Physics/PhysicsRagdoll.h" #include "Engine/Physics/PhysicsScene.h" #include "System/Core/Logging/Log.h" //------------------------------------------------------------------------- namespace KRG::Animation::GraphNodes { void PoweredRagdollNode::Settings::InstantiateNode( TVector<GraphNode*> const& nodePtrs, GraphDataSet const* pDataSet, InitOptions options ) const { auto pNode = CreateNode<PoweredRagdollNode>( nodePtrs, options ); SetOptionalNodePtrFromIndex( nodePtrs, m_physicsBlendWeightNodeIdx, pNode->m_pBlendWeightValueNode ); PassthroughNode::Settings::InstantiateNode( nodePtrs, pDataSet, GraphNode::Settings::InitOptions::OnlySetPointers ); pNode->m_pRagdollDefinition = pDataSet->GetResource<Physics::RagdollDefinition>( m_dataSlotIdx ); } bool PoweredRagdollNode::IsValid() const { return PassthroughNode::IsValid() && m_pRagdollDefinition != nullptr && m_pRagdoll != nullptr; } void PoweredRagdollNode::InitializeInternal( GraphContext& context, SyncTrackTime const& initialTime ) { KRG_ASSERT( context.IsValid() ); PassthroughNode::InitializeInternal( context, initialTime ); // Create ragdoll if ( m_pRagdollDefinition != nullptr && context.m_pPhysicsScene != nullptr ) { auto pNodeSettings = GetSettings<PoweredRagdollNode>(); m_pRagdoll = context.m_pPhysicsScene->CreateRagdoll( m_pRagdollDefinition, pNodeSettings->m_profileID, context.m_graphUserID ); m_pRagdoll->SetPoseFollowingEnabled( true ); m_pRagdoll->SetGravityEnabled( pNodeSettings->m_isGravityEnabled ); } //------------------------------------------------------------------------- if ( m_pBlendWeightValueNode != nullptr ) { m_pBlendWeightValueNode->Initialize( context ); } m_isFirstUpdate = true; } void PoweredRagdollNode::ShutdownInternal( GraphContext& context ) { KRG_ASSERT( context.IsValid() ); if ( m_pBlendWeightValueNode != nullptr ) { m_pBlendWeightValueNode->Shutdown( context ); } //------------------------------------------------------------------------- // Destroy the ragdoll if ( m_pRagdoll != nullptr ) { m_pRagdoll->RemoveFromScene(); KRG::Delete( m_pRagdoll ); } PassthroughNode::ShutdownInternal( context ); } GraphPoseNodeResult PoweredRagdollNode::Update( GraphContext& context ) { GraphPoseNodeResult result; if ( IsValid() ) { result = PassthroughNode::Update( context ); result = RegisterRagdollTasks( context, result ); } else { result.m_taskIdx = context.m_pTaskSystem->RegisterTask<Tasks::DefaultPoseTask>( GetNodeIndex(), Pose::InitialState::ReferencePose ); } return result; } GraphPoseNodeResult PoweredRagdollNode::Update( GraphContext& context, SyncTrackTimeRange const& updateRange ) { GraphPoseNodeResult result; if ( IsValid() ) { result = PassthroughNode::Update( context, updateRange ); result = RegisterRagdollTasks( context, result ); } else { result.m_taskIdx = context.m_pTaskSystem->RegisterTask<Tasks::DefaultPoseTask>( GetNodeIndex(), Pose::InitialState::ReferencePose ); } return result; } GraphPoseNodeResult PoweredRagdollNode::RegisterRagdollTasks( GraphContext& context, GraphPoseNodeResult const& childResult ) { KRG_ASSERT( IsValid() ); GraphPoseNodeResult result = childResult; //------------------------------------------------------------------------- Tasks::RagdollSetPoseTask::InitOption const initOptions = m_isFirstUpdate ? Tasks::RagdollSetPoseTask::InitializeBodies : Tasks::RagdollSetPoseTask::DoNothing; TaskIndex const setPoseTaskIdx = context.m_pTaskSystem->RegisterTask<Tasks::RagdollSetPoseTask>( m_pRagdoll, GetNodeIndex(), childResult.m_taskIdx, initOptions ); m_isFirstUpdate = false; //------------------------------------------------------------------------- float const physicsWeight = ( m_pBlendWeightValueNode != nullptr ) ? m_pBlendWeightValueNode->GetValue<float>( context ) : GetSettings<PoweredRagdollNode>()->m_physicsBlendWeight; result.m_taskIdx = context.m_pTaskSystem->RegisterTask<Tasks::RagdollGetPoseTask>( m_pRagdoll, GetNodeIndex(), setPoseTaskIdx, physicsWeight ); return result; } }
39.593496
187
0.625667
jagt
ff8d44093357788ed0f52884afcd51ab01a92478
1,270
cpp
C++
modules/moduleTest/testCommon.cpp
helinux/FFdynamic
d65959641fd0f8e69e1d799b8b439c8ad2793600
[ "MIT" ]
299
2018-10-21T03:28:53.000Z
2022-03-20T12:04:13.000Z
modules/moduleTest/testCommon.cpp
helinux/FFdynamic
d65959641fd0f8e69e1d799b8b439c8ad2793600
[ "MIT" ]
31
2018-11-13T12:46:15.000Z
2022-01-19T19:30:16.000Z
modules/moduleTest/testCommon.cpp
helinux/FFdynamic
d65959641fd0f8e69e1d799b8b439c8ad2793600
[ "MIT" ]
68
2018-11-02T14:05:00.000Z
2022-03-01T19:16:29.000Z
#include "testCommon.h" using namespace ff_dynamic; namespace test_common { std::atomic<bool> g_bExit = ATOMIC_VAR_INIT(false); std::atomic<int> g_bInterruptCount = ATOMIC_VAR_INIT(0); void sigIntHandle(int sig) { g_bExit = true; LOG(INFO) << "sig " << sig << " captured. count" << g_bInterruptCount; if (++g_bInterruptCount >= 3) { LOG(INFO) << "exit program"; exit(1); } } int testInit(const string & logtag) { google::InitGoogleLogging(logtag.c_str()); google::InstallFailureSignalHandler(); FLAGS_stderrthreshold = 0; FLAGS_logtostderr = 1; auto & sigHandle = GlobalSignalHandle::getInstance(); sigHandle.registe(SIGINT, sigIntHandle); av_log_set_callback([] (void *ptr, int level, const char *fmt, va_list vl) { if (level > AV_LOG_WARNING) return ; char message[8192]; const char *ffmpegModule = nullptr; if (ptr) { AVClass *avc = *(AVClass**) ptr; if (avc->item_name) ffmpegModule = avc->item_name(ptr); } vsnprintf(message, sizeof(message), fmt, vl); LOG(WARNING) << "[FFMPEG][" << (ffmpegModule ? ffmpegModule : "") << "]" << message; }); return 0; } } // namespace test_common
28.222222
92
0.611024
helinux
ff8dfd03a24507754cb34b9f3f9288977bab48f3
14,769
cpp
C++
src/splinesonic/sim/Test.cpp
Ryp/Reaper
ccaef540013db7e8bf873db6e597e9036184d100
[ "MIT" ]
11
2016-11-07T07:47:46.000Z
2018-07-19T16:04:45.000Z
src/splinesonic/sim/Test.cpp
Ryp/Reaper
ccaef540013db7e8bf873db6e597e9036184d100
[ "MIT" ]
null
null
null
src/splinesonic/sim/Test.cpp
Ryp/Reaper
ccaef540013db7e8bf873db6e597e9036184d100
[ "MIT" ]
null
null
null
//////////////////////////////////////////////////////////////////////////////// /// Reaper /// /// Copyright (c) 2015-2022 Thibault Schueller /// This file is distributed under the MIT License //////////////////////////////////////////////////////////////////////////////// #include "Test.h" #if defined(REAPER_USE_BULLET_PHYSICS) # include <BulletCollision/CollisionShapes/btBoxShape.h> # include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h> # include <BulletCollision/CollisionShapes/btTriangleMesh.h> # include <BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h> # include <btBulletDynamicsCommon.h> #endif #include "mesh/Mesh.h" #include "core/Assert.h" #include "profiling/Scope.h" #include <glm/gtc/matrix_access.hpp> #include <glm/gtc/quaternion.hpp> #include <glm/gtx/projection.hpp> #include <glm/vec3.hpp> #include <bit> namespace SplineSonic { namespace { #if defined(REAPER_USE_BULLET_PHYSICS) inline glm::vec3 toGlm(btVector3 const& vec) { return glm::vec3(vec.getX(), vec.getY(), vec.getZ()); } inline glm::quat toGlm(btQuaternion const& quat) { return glm::quat(quat.getW(), quat.getX(), quat.getY(), quat.getZ()); } inline glm::fmat4x3 toGlm(const btTransform& transform) { const btMatrix3x3 basis = transform.getBasis(); const glm::fvec3 translation = toGlm(transform.getOrigin()); return glm::fmat4x3(toGlm(basis[0]), toGlm(basis[1]), toGlm(basis[2]), translation); } inline btVector3 toBt(glm::vec3 const& vec) { return btVector3(vec.x, vec.y, vec.z); } inline btMatrix3x3 m33toBt(const glm::fmat3x3& m) { return btMatrix3x3(m[0].x, m[1].x, m[2].x, m[0].y, m[1].y, m[2].y, m[0].z, m[1].z, m[2].z); } // inline btQuaternion toBt(glm::quat const& quat) { return btQuaternion(quat.w, quat.x, quat.y, quat.z); } inline btTransform toBt(const glm::fmat4x3& transform) { btMatrix3x3 mat = m33toBt(glm::fmat3x3(transform)); btTransform ret = btTransform(mat, toBt(glm::column(transform, 3))); return ret; } static const int SimulationMaxSubStep = 3; // FIXME glm::fvec3 forward() { return glm::vec3(1.0f, 0.0f, 0.0f); } glm::fvec3 up() { return glm::vec3(0.0f, 0.0f, 1.0f); } void pre_tick(PhysicsSim& sim, const ShipInput& input, float /*dt*/) { REAPER_PROFILE_SCOPE_FUNC(); btRigidBody* playerRigidBody = sim.players[0]; const glm::fmat4x3 player_transform = toGlm(playerRigidBody->getWorldTransform()); const glm::fvec3 player_position_ws = player_transform[3]; const glm::quat player_orientation = toGlm(playerRigidBody->getWorldTransform().getRotation()); float min_dist_sq = 10000000.f; const btRigidBody* closest_track_chunk = nullptr; for (auto track_chunk : sim.static_rigid_bodies) { glm::fvec3 delta = player_position_ws - toGlm(track_chunk->getWorldTransform().getOrigin()); float dist_sq = glm::dot(delta, delta); if (dist_sq < min_dist_sq) { min_dist_sq = dist_sq; closest_track_chunk = track_chunk; } } Assert(closest_track_chunk); // FIXME const glm::fmat4x3 projected_transform = toGlm(closest_track_chunk->getWorldTransform()); const glm::quat projected_orientation = toGlm(closest_track_chunk->getWorldTransform().getRotation()); glm::vec3 shipUp; glm::vec3 shipFwd; shipUp = projected_orientation * up(); shipFwd = player_orientation * forward(); // shipFwd = glm::normalize(shipFwd - glm::proj(shipFwd, shipUp)); // Ship Fwd in on slice plane // Re-eval ship orientation // FIXME player_orientation = glm::quat(glm::mat3(shipFwd, shipUp, glm::cross(shipFwd, shipUp))); const glm::fvec3 linear_speed = toGlm(playerRigidBody->getLinearVelocity()); // change steer angle { // float steerMultiplier = 0.035f; // float inclinationMax = 2.6f; // float inclForce = (log(glm::length(linear_speed * 0.5f) + 1.0f) + 0.2f) * input.steer; // float inclinationRepel = -movement.inclination * 5.0f; // movement.inclination = // glm::clamp(movement.inclination + (inclForce + inclinationRepel) * dtSecs, -inclinationMax, // inclinationMax); // movement.orientation *= glm::angleAxis(-input.steer * steerMultiplier, up()); } ShipStats ship_stats; ship_stats.thrust = 100.f; ship_stats.braking = 10.f; // Integrate forces glm::vec3 forces = {}; forces += -shipUp * 98.331f; // 10x earth gravity forces += shipFwd * input.throttle * ship_stats.thrust; // Engine thrust // forces += shipFwd * player.getAcceleration(); // Engine thrust forces += -glm::proj(linear_speed, shipFwd) * input.brake * ship_stats.braking; // Brakes force // forces += -glm::proj(movement.speed, glm::cross(shipFwd, shipUp)) * sim.pHandling; // Handling term forces += -linear_speed * sim.linear_friction; forces += -linear_speed * glm::length(linear_speed) * sim.quadratic_friction; // Progressive repelling force that pushes the ship downwards // FIXME // float upSpeed = glm::length(movement.speed - glm::proj(movement.speed, shipUp)); // if (projection.relativePosition.y > 2.0f && upSpeed > 0.0f) // forces += player_orientation * (glm::vec3(0.0f, 2.0f - upSpeed, 0.0f) * 10.0f); playerRigidBody->clearForces(); playerRigidBody->applyCentralForce(toBt(forces)); } /* { shipUp = projection.orientation * glm::up(); shipFwd = movement.orientation * glm::forward(); shipFwd = glm::normalize(shipFwd - glm::proj(shipFwd, shipUp)); // Ship Fwd in on slice plane // Re-eval ship orientation movement.orientation = glm::quat(glm::mat3(shipFwd, shipUp, glm::cross(shipFwd, shipUp))); // change steer angle steer(dt, movement, factors.getTurnFactor()); // sum all forces // forces += - shipUp * 98.331f; // 10x earth gravity forces += -shipUp * 450.0f; // lot of times earth gravity forces += shipFwd * factors.getThrustFactor() * player->getAcceleration(); // Engine thrust forces += -glm::proj(movement.speed, shipFwd) * factors.getBrakeFactor() * _pBrakesForce; // Brakes force forces += -glm::proj(movement.speed, glm::cross(shipFwd, shipUp)) * _pHandling; // Handling term forces += -movement.speed * linear_friction; // Linear friction term forces += -movement.speed * glm::length(movement.speed) * _pQuadFriction; // Quadratic friction term // Progressive repelling force that pushes the ship downwards float upSpeed = glm::length(movement.speed - glm::proj(movement.speed, shipUp)); if (projection.relativePosition.y > 2.0f && upSpeed > 0.0f) forces += movement.orientation * (glm::vec3(0.0f, 2.0f - upSpeed, 0.0f) * 10.0f); playerRigidBody->clearForces(); playerRigidBody->applyCentralForce(toBt(forces)); } */ void post_tick(PhysicsSim& sim, float /*dt*/) { REAPER_PROFILE_SCOPE_FUNC(); btRigidBody* playerRigidBody = sim.players.front(); // FIXME toGlm(playerRigidBody->getLinearVelocity()); toGlm(playerRigidBody->getOrientation()); } #endif } // namespace PhysicsSim create_sim() { PhysicsSim sim = {}; // Physics tweakables sim.linear_friction = 4.0f; sim.quadratic_friction = 0.01f; #if defined(REAPER_USE_BULLET_PHYSICS) // Boilerplate code for a standard rigidbody simulation sim.broadphase = new btDbvtBroadphase(); sim.collisionConfiguration = new btDefaultCollisionConfiguration(); sim.dispatcher = new btCollisionDispatcher(sim.collisionConfiguration); btGImpactCollisionAlgorithm::registerAlgorithm(sim.dispatcher); sim.solver = new btSequentialImpulseConstraintSolver; // Putting all of that together sim.dynamicsWorld = new btDiscreteDynamicsWorld(sim.dispatcher, sim.broadphase, sim.solver, sim.collisionConfiguration); #endif return sim; } void destroy_sim(PhysicsSim& sim) { #if defined(REAPER_USE_BULLET_PHYSICS) for (auto player_rigid_body : sim.players) { sim.dynamicsWorld->removeRigidBody(player_rigid_body); delete player_rigid_body->getMotionState(); delete player_rigid_body; } for (auto rb : sim.static_rigid_bodies) { sim.dynamicsWorld->removeRigidBody(rb); delete rb->getMotionState(); delete rb; } for (auto collision_shape : sim.collision_shapes) { delete collision_shape; } for (auto vb : sim.vertexArrayInterfaces) delete vb; // Delete the rest of the bullet context delete sim.dynamicsWorld; delete sim.solver; delete sim.dispatcher; delete sim.collisionConfiguration; delete sim.broadphase; #else static_cast<void>(sim); #endif } namespace { #if defined(REAPER_USE_BULLET_PHYSICS) void pre_tick_callback(btDynamicsWorld* world, btScalar dt) { PhysicsSim* sim_ptr = static_cast<PhysicsSim*>(world->getWorldUserInfo()); Assert(sim_ptr); PhysicsSim& sim = *sim_ptr; pre_tick(sim, sim.last_input, dt); } void post_tick_callback(btDynamicsWorld* world, btScalar dt) { PhysicsSim* sim_ptr = static_cast<PhysicsSim*>(world->getWorldUserInfo()); Assert(sim_ptr); post_tick(*sim_ptr, dt); } #endif } // namespace void sim_start(PhysicsSim* sim) { REAPER_PROFILE_SCOPE_FUNC(); Assert(sim); #if defined(REAPER_USE_BULLET_PHYSICS) sim->dynamicsWorld->setInternalTickCallback(pre_tick_callback, sim, true); sim->dynamicsWorld->setInternalTickCallback(post_tick_callback, sim, false); #endif } void sim_update(PhysicsSim& sim, const ShipInput& input, float dt) { REAPER_PROFILE_SCOPE_FUNC(); sim.last_input = input; // FIXME #if defined(REAPER_USE_BULLET_PHYSICS) sim.dynamicsWorld->stepSimulation(dt, SimulationMaxSubStep); #else static_cast<void>(sim); static_cast<void>(dt); #endif } glm::fmat4x3 get_player_transform(PhysicsSim& sim) { #if defined(REAPER_USE_BULLET_PHYSICS) const btRigidBody* playerRigidBody = sim.players.front(); const btMotionState* playerMotionState = playerRigidBody->getMotionState(); btTransform output; playerMotionState->getWorldTransform(output); return toGlm(output); #else static_cast<void>(sim); AssertUnreachable(); return glm::fmat4x3(1.f); // FIXME #endif } void sim_register_static_collision_meshes(PhysicsSim& sim, const nonstd::span<Mesh> meshes, nonstd::span<const glm::fmat4x3> transforms_no_scale, nonstd::span<const glm::fvec3> scales) { // FIXME Assert scale values #if defined(REAPER_USE_BULLET_PHYSICS) Assert(meshes.size() == transforms_no_scale.size()); Assert(scales.empty() || scales.size() == transforms_no_scale.size()); for (u32 i = 0; i < meshes.size(); i++) { const Mesh& mesh = meshes[i]; // Describe how the mesh is laid out in memory btIndexedMesh indexedMesh; indexedMesh.m_numTriangles = mesh.indexes.size() / 3; indexedMesh.m_triangleIndexBase = reinterpret_cast<const u8*>(mesh.indexes.data()); indexedMesh.m_triangleIndexStride = 3 * sizeof(mesh.indexes[0]); indexedMesh.m_numVertices = mesh.positions.size(); indexedMesh.m_vertexBase = reinterpret_cast<const u8*>(mesh.positions.data()); indexedMesh.m_vertexStride = sizeof(mesh.positions[0]); indexedMesh.m_indexType = PHY_INTEGER; indexedMesh.m_vertexType = PHY_FLOAT; // Create bullet collision shape based on the mesh described btTriangleIndexVertexArray* meshInterface = new btTriangleIndexVertexArray(); sim.vertexArrayInterfaces.push_back(meshInterface); meshInterface->addIndexedMesh(indexedMesh); btBvhTriangleMeshShape* meshShape = new btBvhTriangleMeshShape(meshInterface, true); sim.collision_shapes.push_back(meshShape); const btVector3 scale = scales.empty() ? btVector3(1.f, 1.f, 1.f) : toBt(scales[i]); btScaledBvhTriangleMeshShape* scaled_mesh_shape = new btScaledBvhTriangleMeshShape(meshShape, scale); sim.collision_shapes.push_back(scaled_mesh_shape); btDefaultMotionState* chunkMotionState = new btDefaultMotionState(btTransform(toBt(transforms_no_scale[i]))); // Create the rigidbody with the collision shape btRigidBody::btRigidBodyConstructionInfo staticMeshRigidBodyInfo(0, chunkMotionState, scaled_mesh_shape); btRigidBody* staticRigidMesh = new btRigidBody(staticMeshRigidBodyInfo); sim.static_rigid_bodies.push_back(staticRigidMesh); // Add it to our scene sim.dynamicsWorld->addRigidBody(staticRigidMesh); } #else static_cast<void>(sim); static_cast<void>(meshes); static_cast<void>(transforms_no_scale); static_cast<void>(scales); #endif } void sim_create_player_rigid_body(PhysicsSim& sim, const glm::fmat4x3& player_transform, const glm::fvec3& shape_extent) { #if defined(REAPER_USE_BULLET_PHYSICS) btMotionState* motionState = new btDefaultMotionState(toBt(player_transform)); btCollisionShape* collisionShape = new btBoxShape(toBt(shape_extent)); sim.collision_shapes.push_back(collisionShape); btScalar mass = 10.f; // FIXME btVector3 inertia(0.f, 0.f, 0.f); collisionShape->calculateLocalInertia(mass, inertia); btRigidBody::btRigidBodyConstructionInfo constructInfo(mass, motionState, collisionShape, inertia); btRigidBody* player_rigid_body = new btRigidBody(constructInfo); player_rigid_body->setFriction(0.1f); player_rigid_body->setRollingFriction(0.8f); // FIXME doesn't do anything? Wrong collision mesh? player_rigid_body->setCcdMotionThreshold(0.05f); player_rigid_body->setCcdSweptSphereRadius(shape_extent.x); sim.dynamicsWorld->addRigidBody(player_rigid_body); sim.players.push_back(player_rigid_body); #else static_cast<void>(sim); static_cast<void>(player_transform); static_cast<void>(shape_extent); #endif } } // namespace SplineSonic
36.647643
120
0.658
Ryp
ff9250213626d9179509c8cd779d17b5770051d8
2,719
cpp
C++
source/backend/opengl/execution/GLPool.cpp
xindongzhang/MNN
f4740c78dc8fc67ee4596552d2257f12c48af067
[ "Apache-2.0" ]
1
2019-08-09T03:16:49.000Z
2019-08-09T03:16:49.000Z
source/backend/opengl/execution/GLPool.cpp
xindongzhang/MNN
f4740c78dc8fc67ee4596552d2257f12c48af067
[ "Apache-2.0" ]
null
null
null
source/backend/opengl/execution/GLPool.cpp
xindongzhang/MNN
f4740c78dc8fc67ee4596552d2257f12c48af067
[ "Apache-2.0" ]
1
2021-08-23T03:40:09.000Z
2021-08-23T03:40:09.000Z
// // GLPool.cpp // MNN // // Created by MNN on 2019/01/31. // Copyright © 2018, Alibaba Group Holding Limited // #include "GLPool.hpp" #include "AllShader.hpp" #include "GLBackend.hpp" #include "Macro.h" namespace MNN { namespace OpenGL { ErrorCode GLPool::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) { auto inputTensor = inputs[0]; auto pool = mPool; if (!pool->isGlobal()) { int kx = pool->kernelX(); int ky = pool->kernelY(); int sx = pool->strideX(); int sy = pool->strideY(); int px = pool->padX(); int py = pool->padY(); mSetUniform = [=] { glUniform2i(2, kx, ky); glUniform2i(3, sx, sy); glUniform2i(4, px, py); }; } else { mSetUniform = [=] { glUniform2i(2, inputTensor->width(), inputTensor->height()); glUniform2i(3, 1, 1); glUniform2i(4, 0, 0); }; } return NO_ERROR; } ErrorCode GLPool::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) { auto imageInput = inputs[0]->deviceId(); auto imageOutput = outputs[0]->deviceId(); auto outputTensor = outputs[0]; auto inputTensor = inputs[0]; MNN_ASSERT(mPoolProgram.get() != NULL); mPoolProgram->useProgram(); glBindImageTexture(0, imageInput, 0, GL_TRUE, 0, GL_READ_ONLY, TEXTURE_FORMAT); glBindImageTexture(1, imageOutput, 0, GL_TRUE, 0, GL_WRITE_ONLY, TEXTURE_FORMAT); mSetUniform(); glUniform3i(10, outputTensor->width(), outputTensor->height(), UP_DIV(outputTensor->channel(), 4)); glUniform3i(11, inputTensor->width(), inputTensor->height(), UP_DIV(inputTensor->channel(), 4)); OPENGL_CHECK_ERROR; auto depthQuad = UP_DIV(outputTensor->channel(), 4); ((GLBackend *)backend())->compute(UP_DIV(outputTensor->width(), 2), UP_DIV(outputTensor->height(), 2), UP_DIV(depthQuad, 16)); OPENGL_CHECK_ERROR; return NO_ERROR; } GLPool::~GLPool() { } GLPool::GLPool(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn) : Execution(bn) { auto extra = (GLBackend *)bn; auto pool = op->main_as_Pool(); switch (pool->type()) { case PoolType_MAXPOOL: mPoolProgram = extra->getProgram("maxPool", glsl_maxpool_glsl); break; case PoolType_AVEPOOL: mPoolProgram = extra->getProgram("meanPool", glsl_avgpool_glsl); break; default: MNN_ASSERT(false); break; } mPool = pool; } GLCreatorRegister<TypedCreator<GLPool>> __pool_op(OpType_Pooling); } // namespace OpenGL } // namespace MNN
31.252874
130
0.606841
xindongzhang
910d156efe41482750f26a50252b38056131dfff
494
cpp
C++
src/ktlexcept.cpp
Shtan7/KTL
9c0adf8fac2f0bb481060b7bbb15b1356089af3c
[ "MIT" ]
38
2020-12-16T22:12:50.000Z
2022-03-24T04:07:14.000Z
src/ktlexcept.cpp
Shtan7/KTL
9c0adf8fac2f0bb481060b7bbb15b1356089af3c
[ "MIT" ]
165
2020-11-11T21:22:23.000Z
2022-03-26T14:30:40.000Z
src/ktlexcept.cpp
Shtan7/KTL
9c0adf8fac2f0bb481060b7bbb15b1356089af3c
[ "MIT" ]
5
2021-07-16T19:05:28.000Z
2021-12-22T11:46:42.000Z
#include <ktlexcept.hpp> #include <string.hpp> namespace ktl { NTSTATUS out_of_range::code() const noexcept { return STATUS_ARRAY_BOUNDS_EXCEEDED; } NTSTATUS range_error::code() const noexcept { return STATUS_RANGE_NOT_FOUND; } NTSTATUS overflow_error::code() const noexcept { return STATUS_BUFFER_OVERFLOW; } NTSTATUS kernel_error::code() const noexcept { return m_code; } NTSTATUS format_error::code() const noexcept { return STATUS_BAD_DESCRIPTOR_FORMAT; } } // namespace ktl
20.583333
48
0.771255
Shtan7
91191747f06046dd61ef2f8fef4f1f0bba7ec5b7
424
cpp
C++
day02/main.cpp
wuggy-ianw/AoC2017
138c66bdd407e76f6ad71c9d68df50e0afa2251a
[ "Unlicense" ]
null
null
null
day02/main.cpp
wuggy-ianw/AoC2017
138c66bdd407e76f6ad71c9d68df50e0afa2251a
[ "Unlicense" ]
null
null
null
day02/main.cpp
wuggy-ianw/AoC2017
138c66bdd407e76f6ad71c9d68df50e0afa2251a
[ "Unlicense" ]
null
null
null
// // Created by wuggy on 02/12/2017. // #include <fstream> #include "day02.h" #include "../utils/aocutils.h" int main() { std::ifstream ifs("input.txt"); std::vector< std::vector<std::size_t> > sheet = AOCUtils::parseByLines<std::vector<std::size_t> >(ifs, AOCUtils::parseItem<std::size_t>); std::cout << Day2::solve_part1(sheet) << std::endl; std::cout << Day2::solve_part2(sheet) << std::endl; return 0; }
21.2
139
0.648585
wuggy-ianw
911db9de6e667c6f419998033a3f3f1dd4e83062
27,348
cpp
C++
MainWindow.cpp
mrQzs/LVGLBuilder
41dbfbd6d9d6f624e0ae1b7c542eef5f681ca4b5
[ "MIT" ]
null
null
null
MainWindow.cpp
mrQzs/LVGLBuilder
41dbfbd6d9d6f624e0ae1b7c542eef5f681ca4b5
[ "MIT" ]
null
null
null
MainWindow.cpp
mrQzs/LVGLBuilder
41dbfbd6d9d6f624e0ae1b7c542eef5f681ca4b5
[ "MIT" ]
null
null
null
#include "MainWindow.h" #include <QDebug> #include <QFileDialog> #include <QInputDialog> #include <QMessageBox> #include <QSettings> #include <QSortFilterProxyModel> #include "LVGLDialog.h" #include "LVGLFontData.h" #include "LVGLFontDialog.h" #include "LVGLHelper.h" #include "LVGLItem.h" #include "LVGLNewDialog.h" #include "LVGLObjectModel.h" #include "LVGLProject.h" #include "LVGLPropertyModel.h" #include "LVGLSimulator.h" #include "LVGLStyleModel.h" #include "LVGLWidgetListView.h" #include "LVGLWidgetModel.h" #include "LVGLWidgetModelDisplay.h" #include "LVGLWidgetModelInput.h" #include "ListDelegate.h" #include "ListViewItem.h" #include "TabWidget.h" #include "lvgl/lvgl.h" #include "ui_MainWindow.h" #include "widgets/LVGLWidgets.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow), m_zoom_slider(new QSlider(Qt::Horizontal)), m_project(nullptr), m_maxFileNr(5), m_curSimulation(nullptr), m_proxyModel(nullptr), m_objectModel(nullptr), m_proxyModelDPW(nullptr), m_proxyModelIPW(nullptr), m_widgetModel(nullptr), m_widgetModelDPW(nullptr), m_widgetModelIPW(nullptr), m_filter(nullptr), m_curTabWIndex(-1), m_frun(true) { m_ui->setupUi(this); m_ui->style_tree->setStyleSheet( "QTreeView::item{border:1px solid " "#f2f2f2;}"); m_ui->property_tree->setStyleSheet( "QTreeView::item{border:1px solid " "#f2f2f2;}"); m_propertyModel = new LVGLPropertyModel(); m_ld1 = new ListDelegate(m_ui->list_widgets->getlistview()); m_ld2 = new ListDelegate(m_ui->list_widgets_2->getlistview()); m_ld3 = new ListDelegate(m_ui->list_widgets_3->getlistview()); m_ui->property_tree->setModel(m_propertyModel); m_ui->property_tree->setItemDelegate(new LVGLPropertyDelegate); m_ui->button_remove_image->setEnabled(false); m_ui->button_remove_font->setEnabled(false); m_zoom_slider->setRange(-2, 2); m_ui->statusbar->addPermanentWidget(m_zoom_slider); m_styleModel = new LVGLStyleModel; connect(m_styleModel, &LVGLStyleModel::styleChanged, this, &MainWindow::styleChanged); m_ui->style_tree->setModel(m_styleModel); m_ui->style_tree->setItemDelegate( new LVGLStyleDelegate(m_styleModel->styleBase())); m_ui->style_tree->expandAll(); connect(m_ui->action_new, &QAction::triggered, this, &MainWindow::openNewProject); // recent configurations QAction *recentFileAction = nullptr; for (int i = 0; i < m_maxFileNr; i++) { recentFileAction = new QAction(this); recentFileAction->setVisible(false); connect(recentFileAction, &QAction::triggered, this, &MainWindow::loadRecent); m_recentFileActionList.append(recentFileAction); m_ui->menu_resent_filess->addAction(recentFileAction); } updateRecentActionList(); // add style editor dock to property dock and show the property dock tabifyDockWidget(m_ui->PropertyEditor, m_ui->ObjecInspector); m_ui->PropertyEditor->raise(); m_ui->StyleEditor->raise(); // add font editor dock to image dock and show the image dock tabifyDockWidget(m_ui->ImageEditor, m_ui->FontEditor); m_ui->ImageEditor->raise(); m_liststate << LV_STATE_DEFAULT << LV_STATE_CHECKED << LV_STATE_FOCUSED << LV_STATE_EDITED << LV_STATE_HOVERED << LV_STATE_PRESSED << LV_STATE_DISABLED; connect(m_ui->tabWidget, &QTabWidget::currentChanged, this, &MainWindow::tabChanged); // initcodemap(); // initNewWidgets(); LVGLHelper::getInstance().setMainW(this); } MainWindow::~MainWindow() { delete m_ui; } LVGLSimulator *MainWindow::simulator() const { return m_curSimulation; } void MainWindow::updateProperty() { LVGLObject *o = m_curSimulation->selectedObject(); if (o == nullptr) return; LVGLProperty *p = o->widgetClass()->property("Geometry"); if (p == nullptr) return; for (int i = 0; i < p->count(); ++i) { auto index = m_propertyModel->propIndex(p->child(i), o->widgetClass(), 1); emit m_propertyModel->dataChanged(index, index); } } void MainWindow::setCurrentObject(LVGLObject *obj) { m_ui->combo_style->clear(); m_ui->combo_state->setCurrentIndex(0); m_propertyModel->setObject(obj); if (obj) { auto parts = obj->widgetClass()->parts(); m_styleModel->setPart(parts[0]); m_styleModel->setState(LV_STATE_DEFAULT); m_styleModel->setObj(obj->obj()); m_ui->combo_style->addItems(obj->widgetClass()->styles()); m_styleModel->setStyle(obj->style(0, 0), obj->widgetClass()->editableStyles(0)); updateItemDelegate(); } else { m_styleModel->setStyle(nullptr); } } void MainWindow::styleChanged() { LVGLObject *obj = m_curSimulation->selectedObject(); if (obj) { int index = m_ui->combo_style->currentIndex(); obj->widgetClass()->setStyle(obj->obj(), index, obj->style(index)); // refresh_children_style(obj->obj()); // lv_obj_refresh_style(obj->obj()); } } void MainWindow::loadRecent() { QAction *action = qobject_cast<QAction *>(QObject::sender()); if (action == nullptr) return; loadProject(action->data().toString()); } void MainWindow::openNewProject() { LVGLNewDialog dialog(this); if (dialog.exec() == QDialog::Accepted) { if (m_curSimulation != nullptr) revlvglConnect(); TabWidget *tabw = new TabWidget(dialog.selectedName(), this); lvgl = tabw->getCore(); const auto res = dialog.selectedResolution(); lvgl->init(res.width(), res.height()); if (m_frun) { m_frun = false; initNewWidgets(); initcodemap(); } lvgl->initw(m_widgets); lvgl->initwDP(m_widgetsDisplayW); lvgl->initwIP(m_widgetsInputW); m_coreRes[lvgl] = res; m_listTabW.push_back(tabw); m_ui->tabWidget->addTab(tabw, tabw->getName()); m_ui->tabWidget->setCurrentIndex(m_listTabW.size() - 1); setEnableBuilder(true); m_curSimulation->clear(); m_project = tabw->getProject(); m_project->setres(res); lvgl->changeResolution(res); } else if (m_project == nullptr) { setEnableBuilder(false); setWindowTitle("LVGL Builder"); } } void MainWindow::addImage(LVGLImageData *img, QString name) { LVGLImageDataCast cast; cast.ptr = img; QListWidgetItem *item = new QListWidgetItem(img->icon(), name); item->setData(Qt::UserRole + 3, cast.i); m_ui->list_images->addItem(item); } void MainWindow::updateImages() { m_ui->list_images->clear(); for (LVGLImageData *i : lvgl->images()) { if (i->fileName().isEmpty()) continue; QString name = QFileInfo(i->fileName()).baseName() + QString(" [%1x%2]").arg(i->width()).arg(i->height()); addImage(i, name); } } void MainWindow::addFont(LVGLFontData *font, QString name) { LVGLFontDataCast cast; cast.ptr = font; QListWidgetItem *item = new QListWidgetItem(name); item->setData(Qt::UserRole + 3, cast.i); m_ui->list_fonts->addItem(item); } void MainWindow::updateFonts() { m_ui->list_fonts->clear(); for (const LVGLFontData *f : lvgl->customFonts()) addFont(const_cast<LVGLFontData *>(f), f->name()); } void MainWindow::updateRecentActionList() { QSettings settings("at.fhooe.lvgl", "LVGL Builder"); QStringList recentFilePaths; for (const QString &f : settings.value("recentFiles").toStringList()) { if (QFile(f).exists()) recentFilePaths.push_back(f); } int itEnd = m_maxFileNr; if (recentFilePaths.size() <= m_maxFileNr) itEnd = recentFilePaths.size(); for (int i = 0; i < itEnd; i++) { QString strippedName = QFileInfo(recentFilePaths.at(i)).fileName(); m_recentFileActionList.at(i)->setText(strippedName); m_recentFileActionList.at(i)->setData(recentFilePaths.at(i)); m_recentFileActionList.at(i)->setVisible(true); } for (int i = itEnd; i < m_maxFileNr; i++) m_recentFileActionList.at(i)->setVisible(false); } void MainWindow::adjustForCurrentFile(const QString &fileName) { QSettings settings("at.fhooe.lvgl", "LVGL Builder"); QStringList recentFilePaths = settings.value("recentFiles").toStringList(); recentFilePaths.removeAll(fileName); recentFilePaths.prepend(fileName); while (recentFilePaths.size() > m_maxFileNr) recentFilePaths.removeLast(); settings.setValue("recentFiles", recentFilePaths); updateRecentActionList(); } void MainWindow::loadProject(const QString &fileName) { delete m_project; m_curSimulation->clear(); m_project = LVGLProject::load(fileName); if (m_project == nullptr) { QMessageBox::critical(this, "Error", "Could not load lvgl file!"); setWindowTitle("LVGL Builder"); setEnableBuilder(false); } else { adjustForCurrentFile(fileName); setWindowTitle("LVGL Builder - [" + m_project->name() + "]"); lvgl->changeResolution(m_project->resolution()); m_curSimulation->changeResolution(m_project->resolution()); setEnableBuilder(true); } updateImages(); updateFonts(); } void MainWindow::setEnableBuilder(bool enable) { m_ui->action_save->setEnabled(enable); m_ui->action_export_c->setEnabled(enable); m_ui->action_run->setEnabled(enable); m_ui->WidgeBox->setEnabled(enable); m_ui->ImageEditor->setEnabled(enable); m_ui->FontEditor->setEnabled(enable); } void MainWindow::updateItemDelegate() { auto it = m_ui->style_tree->itemDelegate(); if (nullptr != it) delete it; m_ui->style_tree->setItemDelegate( new LVGLStyleDelegate(m_styleModel->styleBase())); } void MainWindow::on_action_load_triggered() { QString path; if (m_project != nullptr) path = m_project->fileName(); QString fileName = QFileDialog::getOpenFileName(this, "Load lvgl", path, "LVGL (*.lvgl)"); if (fileName.isEmpty()) return; loadProject(fileName); } void MainWindow::on_action_save_triggered() { QString path; if (m_project != nullptr) path = m_project->fileName(); QString fileName = QFileDialog::getSaveFileName(this, "Save lvgl", path, "LVGL (*.lvgl)"); if (fileName.isEmpty()) return; if (!m_project->save(fileName)) { QMessageBox::critical(this, "Error", "Could not save lvgl file!"); } else { adjustForCurrentFile(fileName); } } void MainWindow::on_combo_style_currentIndexChanged(int index) { LVGLObject *obj = m_curSimulation->selectedObject(); if (obj && (index >= 0)) { auto parts = obj->widgetClass()->parts(); m_styleModel->setState(m_liststate[m_ui->combo_state->currentIndex()]); m_styleModel->setPart(parts[index]); m_styleModel->setStyle( obj->style(index, m_ui->combo_state->currentIndex()), obj->widgetClass()->editableStyles(m_ui->combo_style->currentIndex())); m_ui->combo_state->setCurrentIndex(0); on_combo_state_currentIndexChanged(0); } } void MainWindow::on_action_export_c_triggered() { QString dir; if (m_project != nullptr) { QFileInfo fi(m_project->fileName()); dir = fi.absoluteFilePath(); } QString path = QFileDialog::getExistingDirectory(this, "Export C files", dir); if (path.isEmpty()) return; if (m_project->exportCode(path)) QMessageBox::information(this, "Export", "C project exported!"); } void MainWindow::on_button_add_image_clicked() { QString dir; if (m_project != nullptr) { QFileInfo fi(m_project->fileName()); dir = fi.absoluteFilePath(); } QStringList fileNames = QFileDialog::getOpenFileNames( this, "Import image", dir, "Image (*.png *.jpg *.bmp *.jpeg)"); for (const QString &fileName : fileNames) { QImage image(fileName); if (image.isNull()) continue; if (image.width() >= 2048 || image.height() >= 2048) { QMessageBox::critical( this, "Error Image Size", tr("Image size must be under 2048! (Src: '%1')").arg(fileName)); continue; } QString name = QFileInfo(fileName).baseName(); LVGLImageData *i = lvgl->addImage(fileName, name); name += QString(" [%1x%2]").arg(i->width()).arg(i->height()); addImage(i, name); } } void MainWindow::on_button_remove_image_clicked() { QListWidgetItem *item = m_ui->list_images->currentItem(); if (item == nullptr) return; const int row = m_ui->list_images->currentRow(); LVGLImageDataCast cast; cast.i = item->data(Qt::UserRole + 3).toLongLong(); if (lvgl->removeImage(cast.ptr)) m_ui->list_images->takeItem(row); } void MainWindow::on_list_images_customContextMenuRequested(const QPoint &pos) { QPoint item = m_ui->list_images->mapToGlobal(pos); QListWidgetItem *listItem = m_ui->list_images->itemAt(pos); if (listItem == nullptr) return; QMenu menu; QAction *save = menu.addAction("Save as ..."); QAction *color = menu.addAction("Set output color ..."); QAction *sel = menu.exec(item); if (sel == save) { LVGLImageDataCast cast; cast.i = listItem->data(Qt::UserRole + 3).toLongLong(); QStringList options({"C Code (*.c)", "Binary (*.bin)"}); QString selected; QString fileName = QFileDialog::getSaveFileName( this, "Save image as c file", cast.ptr->codeName(), options.join(";;"), &selected); if (fileName.isEmpty()) return; bool ok = false; if (selected == options.at(0)) ok = cast.ptr->saveAsCode(fileName); else if (selected == options.at(1)) ok = cast.ptr->saveAsBin(fileName); if (!ok) { QMessageBox::critical(this, "Error", tr("Could not save image '%1'").arg(fileName)); } } else if (sel == color) { LVGLImageDataCast cast; cast.i = listItem->data(Qt::UserRole + 3).toLongLong(); int index = static_cast<int>(cast.ptr->colorFormat()); QString ret = QInputDialog::getItem(this, "Output color", "Select output color", LVGLImageData::colorFormats(), index, false); index = LVGLImageData::colorFormats().indexOf(ret); if (index >= 0) cast.ptr->setColorFormat(static_cast<LVGLImageData::ColorFormat>(index)); } } void MainWindow::on_list_images_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous) { Q_UNUSED(previous) m_ui->button_remove_image->setEnabled(current != nullptr); } void MainWindow::on_button_add_font_clicked() { LVGLFontDialog dialog(this); if (dialog.exec() != QDialog::Accepted) return; LVGLFontData *f = lvgl->addFont(dialog.selectedFontPath(), dialog.selectedFontSize()); if (f) addFont(f, f->name()); else QMessageBox::critical(this, "Error", "Could not load font!"); } void MainWindow::on_button_remove_font_clicked() { QListWidgetItem *item = m_ui->list_fonts->currentItem(); if (item == nullptr) return; const int row = m_ui->list_fonts->currentRow(); LVGLFontDataCast cast; cast.i = item->data(Qt::UserRole + 3).toLongLong(); if (lvgl->removeFont(cast.ptr)) m_ui->list_fonts->takeItem(row); } void MainWindow::on_list_fonts_customContextMenuRequested(const QPoint &pos) { QPoint item = m_ui->list_fonts->mapToGlobal(pos); QListWidgetItem *listItem = m_ui->list_fonts->itemAt(pos); if (listItem == nullptr) return; QMenu menu; QAction *save = menu.addAction("Save as ..."); QAction *sel = menu.exec(item); if (sel == save) { LVGLFontDataCast cast; cast.i = listItem->data(Qt::UserRole + 3).toLongLong(); QStringList options({"C Code (*.c)", "Binary (*.bin)"}); QString selected; QString fileName = QFileDialog::getSaveFileName( this, "Save font as c file", cast.ptr->codeName(), options.join(";;"), &selected); if (fileName.isEmpty()) return; bool ok = false; if (selected == options.at(0)) ok = cast.ptr->saveAsCode(fileName); if (!ok) { QMessageBox::critical(this, "Error", tr("Could not save font '%1'").arg(fileName)); } } } void MainWindow::on_list_fonts_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous) { Q_UNUSED(previous) m_ui->button_remove_font->setEnabled(current != nullptr); } void MainWindow::on_action_run_toggled(bool run) { m_curSimulation->setMouseEnable(run); m_curSimulation->setSelectedObject(nullptr); } void MainWindow::showEvent(QShowEvent *event) { QMainWindow::showEvent(event); if (m_project == nullptr) QTimer::singleShot(50, this, SLOT(openNewProject())); } QPixmap MainWindow::getPix(int type) { QPixmap p; switch (type) { case 0: p.load(":/icons/Arc.png"); break; case 1: p.load(":/icons/Bar.png"); break; case 2: p.load(":/icons/Button.png"); break; case 3: p.load(":/icons/Button Matrix.png"); break; case 4: p.load(":/icons/Calendar.png"); break; case 5: p.load(":/icons/Canvas.png"); break; case 6: p.load(":/icons/Check box.png"); break; case 7: p.load(":/icons/Chart.png"); break; case 8: p.load(":/icons/Container.png"); break; case 9: p.load(":/icons/Color picker.png"); break; case 10: p.load(":/icons/Dropdown.png"); break; case 11: p.load(":/icons/Gauge.png"); break; case 12: p.load(":/icons/Image.png"); break; case 13: p.load(":/icons/Image button.png"); break; case 16: p.load(":/icons/Keyboard.png"); break; case 17: p.load(":/icons/Label.png"); break; case 18: p.load(":/icons/LED.png"); break; case 19: p.load(":/icons/Line.png"); break; case 20: p.load(":/icons/List.png"); break; case 21: p.load(":/icons/Line meter.png"); break; case 22: p.load(":/icons/Message box.png"); break; case 23: p.load(":/icons/ObjectMask.png"); break; case 24: p.load(":/icons/Page.png"); break; case 25: p.load(":/icons/Roller.png"); break; case 26: p.load(":/icons/Slider.png"); break; case 27: p.load(":/icons/Spinbox.png"); break; case 28: p.load(":/icons/Spinner.png"); break; case 29: p.load(":/icons/Switch.png"); break; case 30: p.load(":/icons/Table.png"); break; case 31: p.load(":/icons/Tabview.png"); break; case 32: p.load(":/icons/Text area.png"); break; case 33: p.load(":/icons/TileView.png"); break; case 34: p.load(":/icons/Window.png"); break; } return p; } void MainWindow::addWidget(LVGLWidget *w) { w->setPreview(getPix(w->type())); m_widgets.insert(w->className(), w); } void MainWindow::addWidgetDisplayW(LVGLWidget *w) { w->setPreview(getPix(w->type())); m_widgetsDisplayW.insert(w->className(), w); } void MainWindow::addWidgetInputW(LVGLWidget *w) { w->setPreview(getPix(w->type())); m_widgetsInputW.insert(w->className(), w); } void MainWindow::initcodemap() { auto pt = lv_obj_create(NULL, NULL); m_codemap[0] = lv_arc_create(pt, NULL); m_codemap[1] = lv_bar_create(pt, NULL); m_codemap[2] = lv_btn_create(pt, NULL); m_codemap[3] = lv_btnmatrix_create(pt, NULL); m_codemap[4] = lv_calendar_create(pt, NULL); m_codemap[5] = lv_canvas_create(pt, NULL); m_codemap[6] = lv_checkbox_create(pt, NULL); m_codemap[7] = lv_chart_create(pt, NULL); m_codemap[8] = lv_cont_create(pt, NULL); m_codemap[9] = lv_cpicker_create(pt, NULL); m_codemap[10] = lv_dropdown_create(pt, NULL); m_codemap[11] = lv_gauge_create(pt, NULL); m_codemap[12] = lv_img_create(pt, NULL); m_codemap[13] = lv_imgbtn_create(pt, NULL); m_codemap[16] = lv_keyboard_create(pt, NULL); m_codemap[17] = lv_label_create(pt, NULL); m_codemap[18] = lv_led_create(pt, NULL); m_codemap[19] = lv_line_create(pt, NULL); m_codemap[20] = lv_list_create(pt, NULL); m_codemap[21] = lv_linemeter_create(pt, NULL); m_codemap[22] = lv_msgbox_create(pt, NULL); m_codemap[23] = lv_objmask_create(pt, NULL); m_codemap[24] = lv_page_create(pt, NULL); m_codemap[25] = lv_roller_create(pt, NULL); m_codemap[26] = lv_slider_create(pt, NULL); m_codemap[27] = lv_spinbox_create(pt, NULL); m_codemap[28] = lv_spinner_create(pt, NULL); m_codemap[29] = lv_switch_create(pt, NULL); m_codemap[30] = lv_table_create(pt, NULL); m_codemap[31] = lv_tabview_create(pt, NULL); m_codemap[32] = lv_textarea_create(pt, NULL); m_codemap[33] = lv_tileview_create(pt, NULL); m_codemap[34] = lv_win_create(pt, NULL); } void MainWindow::initNewWidgets() { addWidget(new LVGLButton); addWidget(new LVGLButtonMatrix); addWidget(new LVGLImageButton); addWidgetDisplayW(new LVGLArc); addWidgetDisplayW(new LVGLBar); addWidgetDisplayW(new LVGLImage); addWidgetDisplayW(new LVGLLabel); addWidgetDisplayW(new LVGLLED); addWidgetDisplayW(new LVGLMessageBox); addWidgetDisplayW(new LVGLObjectMask); addWidgetDisplayW(new LVGLPage); addWidgetDisplayW(new LVGLTable); addWidgetDisplayW(new LVGLTabview); addWidgetDisplayW(new LVGLTileView); addWidgetDisplayW(new LVGLTextArea); addWidgetDisplayW(new LVGLWindow); addWidgetInputW(new LVGLCalendar); addWidgetInputW(new LVGLCanvas); addWidgetInputW(new LVGLChart); addWidgetInputW(new LVGLCheckBox); addWidgetInputW(new LVGLColorPicker); addWidgetInputW(new LVGLContainer); addWidgetInputW(new LVGLDropDownList); addWidgetInputW(new LVGLGauge); addWidgetInputW(new LVGLKeyboard); addWidgetInputW(new LVGLLine); addWidgetInputW(new LVGLList); addWidgetInputW(new LVGLLineMeter); addWidgetInputW(new LVGLRoller); addWidgetInputW(new LVGLSlider); addWidgetInputW(new LVGLSpinbox); addWidgetInputW(new LVGLSpinner); addWidgetInputW(new LVGLSwitch); } void MainWindow::initlvglConnect() { if (m_objectModel) delete m_objectModel; if (m_proxyModel) delete m_proxyModel; if (m_proxyModelDPW) delete m_proxyModelDPW; if (m_proxyModelIPW) delete m_proxyModelIPW; if (m_widgetModel) delete m_widgetModel; if (m_widgetModelDPW) delete m_widgetModelDPW; if (m_widgetModelIPW) delete m_widgetModelIPW; m_objectModel = new LVGLObjectModel(this); m_widgetModel = new LVGLWidgetModel(this); m_widgetModelDPW = new LVGLWidgetModelDisplay(this); m_widgetModelIPW = new LVGLWidgetModelInput(this); m_proxyModel = new QSortFilterProxyModel(this); m_proxyModelDPW = new QSortFilterProxyModel(this); m_proxyModelIPW = new QSortFilterProxyModel(this); m_ui->object_tree->setModel(m_objectModel); m_curSimulation->setObjectModel(m_objectModel); m_proxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive); m_proxyModel->setSourceModel(m_widgetModel); m_proxyModel->sort(0); m_proxyModelDPW->setFilterCaseSensitivity(Qt::CaseInsensitive); m_proxyModelDPW->setSourceModel(m_widgetModelDPW); m_proxyModelDPW->sort(0); m_proxyModelIPW->setFilterCaseSensitivity(Qt::CaseInsensitive); m_proxyModelIPW->setSourceModel(m_widgetModelIPW); m_proxyModelIPW->sort(0); m_ui->list_widgets->getlistview()->setItemDelegate(m_ld1); m_ui->list_widgets_2->getlistview()->setItemDelegate(m_ld2); m_ui->list_widgets_3->getlistview()->setItemDelegate(m_ld3); m_ui->list_widgets->getlistview()->setModel(m_proxyModel); m_ui->list_widgets_2->getlistview()->setModel(m_proxyModelDPW); m_ui->list_widgets_3->getlistview()->setModel(m_proxyModelIPW); m_ui->list_widgets->settoolbtnText(tr("Button")); m_ui->list_widgets_2->settoolbtnText(tr("DisplayWidgets")); m_ui->list_widgets_3->settoolbtnText(tr("InputWidgts")); connect(m_curSimulation, &LVGLSimulator::objectSelected, this, &MainWindow::setCurrentObject); connect(m_curSimulation, &LVGLSimulator::objectSelected, m_ui->property_tree, &QTreeView::expandAll); connect(m_curSimulation->item(), &LVGLItem::geometryChanged, this, &MainWindow::updateProperty); connect(m_curSimulation, &LVGLSimulator::objectAdded, m_ui->object_tree, &QTreeView::expandAll); connect(m_curSimulation, &LVGLSimulator::objectSelected, m_objectModel, &LVGLObjectModel::setCurrentObject); connect(m_ui->object_tree, &QTreeView::doubleClicked, this, [this](const QModelIndex &index) { m_curSimulation->setSelectedObject(m_objectModel->object(index)); }); connect(m_zoom_slider, &QSlider::valueChanged, m_curSimulation, &LVGLSimulator::setZoomLevel); connect(m_ui->edit_filter, &QLineEdit::textChanged, m_proxyModel, &QSortFilterProxyModel::setFilterWildcard); connect(m_ui->edit_filter, &QLineEdit::textChanged, m_proxyModelDPW, &QSortFilterProxyModel::setFilterWildcard); connect(m_ui->edit_filter, &QLineEdit::textChanged, m_proxyModelIPW, &QSortFilterProxyModel::setFilterWildcard); if (m_filter != nullptr) delete m_filter; m_filter = new LVGLKeyPressEventFilter(m_curSimulation, qApp); qApp->installEventFilter(m_filter); m_ui->combo_state->clear(); QStringList statelist; statelist << "LV_STATE_DEFAULT" << "LV_STATE_CHECKED" << "LV_STATE_FOCUSED" << "LV_STATE_EDITED" << "LV_STATE_HOVERED" << "LV_STATE_PRESSED" << "LV_STATE_DISABLED"; m_ui->combo_state->addItems(statelist); } void MainWindow::revlvglConnect() { disconnect(m_ui->edit_filter, &QLineEdit::textChanged, m_proxyModel, &QSortFilterProxyModel::setFilterWildcard); disconnect(m_ui->edit_filter, &QLineEdit::textChanged, m_proxyModelDPW, &QSortFilterProxyModel::setFilterWildcard); disconnect(m_ui->edit_filter, &QLineEdit::textChanged, m_proxyModelIPW, &QSortFilterProxyModel::setFilterWildcard); disconnect(m_curSimulation, &LVGLSimulator::objectSelected, this, &MainWindow::setCurrentObject); disconnect(m_curSimulation, &LVGLSimulator::objectSelected, m_ui->property_tree, &QTreeView::expandAll); disconnect(m_curSimulation->item(), &LVGLItem::geometryChanged, this, &MainWindow::updateProperty); disconnect(m_curSimulation, &LVGLSimulator::objectAdded, m_ui->object_tree, &QTreeView::expandAll); disconnect(m_curSimulation, &LVGLSimulator::objectSelected, m_objectModel, &LVGLObjectModel::setCurrentObject); disconnect(m_zoom_slider, &QSlider::valueChanged, m_curSimulation, &LVGLSimulator::setZoomLevel); } void MainWindow::on_combo_state_currentIndexChanged(int index) { LVGLObject *obj = m_curSimulation->selectedObject(); if (obj && (index >= 0)) { auto parts = obj->widgetClass()->parts(); m_styleModel->setPart(parts[m_ui->combo_style->currentIndex()]); m_styleModel->setState(m_liststate[index]); m_styleModel->setStyle( obj->style(m_ui->combo_style->currentIndex(), index), obj->widgetClass()->editableStyles(m_ui->combo_style->currentIndex())); updateItemDelegate(); } } void MainWindow::tabChanged(int index) { if (index != m_curTabWIndex) { if (nullptr != m_curSimulation) m_curSimulation->setSelectedObject(nullptr); m_curSimulation = m_listTabW[index]->getSimulator(); lvgl = m_listTabW[index]->getCore(); m_project = m_listTabW[index]->getProject(); // dont need initlvglConnect(); lvgl->changeResolution(m_coreRes[lvgl]); m_curSimulation->changeResolution(m_coreRes[lvgl]); m_curSimulation->repaint(); m_curTabWIndex = index; } }
33.229648
80
0.685644
mrQzs
911dd4796f0fde651220d48ea1b63b48ce2d0be8
2,964
cpp
C++
lib/os/thread_win32.cpp
paulhuggett/pstore2
a0c663d10a2e2713fdf39ecdae1f9c1e96041f5c
[ "Apache-2.0" ]
11
2018-02-02T21:24:49.000Z
2020-12-11T04:06:03.000Z
lib/os/thread_win32.cpp
SNSystems/pstore
74e9dd960245d6bfc125af03ed964d8ad660a62d
[ "Apache-2.0" ]
63
2018-02-05T17:24:59.000Z
2022-03-22T17:26:28.000Z
lib/os/thread_win32.cpp
paulhuggett/pstore
067be94d87c87fce524c8d76c6f47c347d8f1853
[ "Apache-2.0" ]
5
2020-01-13T22:47:11.000Z
2021-05-14T09:31:15.000Z
//===- lib/os/thread_win32.cpp --------------------------------------------===// //* _ _ _ * //* | |_| |__ _ __ ___ __ _ __| | * //* | __| '_ \| '__/ _ \/ _` |/ _` | * //* | |_| | | | | | __/ (_| | (_| | * //* \__|_| |_|_| \___|\__,_|\__,_| * //* * //===----------------------------------------------------------------------===// // // Part of the pstore project, under the Apache License v2.0 with LLVM Exceptions. // See https://github.com/SNSystems/pstore/blob/master/LICENSE.txt for license // information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// \file thread.cpp #include "pstore/os/thread.hpp" #ifdef _WIN32 # include <array> # include <cerrno> # include <cstring> # include <system_error> # include "pstore/config/config.hpp" # include "pstore/support/error.hpp" namespace pstore { namespace threads { static thread_local char thread_name[name_size]; void set_name (gsl::not_null<gsl::czstring> name) { // This code taken from http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx // Sadly, threads don't actually have names in Win32. The process via // RaiseException is just a "Secret Handshake" with the VS Debugger, who // actually stores the thread -> name mapping. Windows itself has no // notion of a thread "name". std::strncpy (thread_name, name, name_size); thread_name[name_size - 1] = '\0'; # ifndef NDEBUG DWORD const MS_VC_EXCEPTION = 0x406D1388; # pragma pack(push, 8) struct THREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to name (in user addr space). DWORD dwThreadID; // Thread ID (-1=caller thread). DWORD dwFlags; // Reserved for future use, must be zero. }; # pragma pack(pop) THREADNAME_INFO info; info.dwType = 0x1000; info.szName = name; info.dwThreadID = GetCurrentThreadId (); info.dwFlags = 0; __try { RaiseException (MS_VC_EXCEPTION, 0, sizeof (info) / sizeof (ULONG_PTR), (ULONG_PTR *) &info); } __except (EXCEPTION_EXECUTE_HANDLER) { } # endif // NDEBUG } gsl::czstring get_name (gsl::span<char, name_size> name /*out*/) { auto const length = name.size (); if (name.data () == nullptr || length < 1) { raise (errno_erc{EINVAL}); } std::strncpy (name.data (), thread_name, length); name[length - 1] = '\0'; return name.data (); } } // end namespace threads } // end namespace pstore #endif //_WIN32
35.285714
89
0.501012
paulhuggett
9128bace1e9e94ff0e730643982c5494b5a74fab
1,055
cpp
C++
src/lox/Object.cpp
dylanclark/loxplusplus
a533389e73f86c067ad705a317c3a3cc0f66b63f
[ "MIT" ]
null
null
null
src/lox/Object.cpp
dylanclark/loxplusplus
a533389e73f86c067ad705a317c3a3cc0f66b63f
[ "MIT" ]
null
null
null
src/lox/Object.cpp
dylanclark/loxplusplus
a533389e73f86c067ad705a317c3a3cc0f66b63f
[ "MIT" ]
null
null
null
#include <loxpp_pch.h> #include <Object.h> #include <VisitHelpers.h> namespace Loxpp::Object { // Handy template class and function to cast from a variant T1 to variant T2, // where T2 is a superset of T1: https://stackoverflow.com/a/47204507/15150338 template <class... Args> struct variant_cast_proxy { std::variant<Args...> v; template <class... ToArgs> operator std::variant<ToArgs...>() const { return std::visit( [](auto&& arg) -> std::variant<ToArgs...> { return arg; }, v); } }; template <class... Args> auto variant_cast(const std::variant<Args...>& v) -> variant_cast_proxy<Args...> { return {v}; } LoxObj FromLiteralValue(const Lexer::LiteralValue& value) { return LoxObj{variant_cast(value)}; } bool IsTruthy(const LoxObj& obj) { return std::visit(overloaded{[](std::monostate /*m*/) { return false; }, [](bool b) { return b; }, [](auto&& arg) { return true; }}, obj); } } // namespace Loxpp::Object
29.305556
78
0.595261
dylanclark
912bc5f9488b04a8bb775c60c37d5c0327a8f8d7
1,243
cpp
C++
arrays/largestBand.cpp
kaushikbalasundar/cpp_dsa_solutions
6a74bd6d114a882b5c95c5e4cc74447d58bbae7b
[ "MIT" ]
null
null
null
arrays/largestBand.cpp
kaushikbalasundar/cpp_dsa_solutions
6a74bd6d114a882b5c95c5e4cc74447d58bbae7b
[ "MIT" ]
null
null
null
arrays/largestBand.cpp
kaushikbalasundar/cpp_dsa_solutions
6a74bd6d114a882b5c95c5e4cc74447d58bbae7b
[ "MIT" ]
null
null
null
#include<iostream> #include<vector> #include<unordered_set> #include<algorithm> using namespace std; //find the longest band in a given array of integers //Input: {1,9,3,0,5,2,4,10,7,12,6} //Output: 8 {0,1,2,3,4,5,6,7} int longestBand(vector<int> arr){ int result = 0; unordered_set<int> os; for(int element : arr){ os.insert(element); } for(auto element: os){ //note that you can iterate through an unordered set like this. You looked this up. int parent = element -1 ; // find the root of a sequence if(os.find(parent)==os.end()){ // if root is found int count = 1; // start counting int next_element = element + 1; //find next element while(os.find(next_element)!=os.end()){ //keep incrementing as long as the sequence holds count++; next_element++; } if(count > result){// update maximum sequence found till now result = count; } } } return result; //return maximum sequence } int main(){ int result = longestBand({1,9,3,0,5,4,10,7,12,6}); cout << "The longest band is: " << result << endl; return 0; }
23.018519
111
0.565567
kaushikbalasundar
912c40f76e858930903aa926c3d49888dda1bc63
1,939
cpp
C++
client/src/Helper.cpp
bendelec/Grandma
d7ac708b5357107a0e4b32e175c2e8cb71fdbcd8
[ "MIT" ]
2
2020-05-25T11:12:19.000Z
2022-01-18T01:38:19.000Z
client/src/Helper.cpp
bendelec/Grandma
d7ac708b5357107a0e4b32e175c2e8cb71fdbcd8
[ "MIT" ]
1
2020-03-28T03:47:22.000Z
2020-03-28T03:47:22.000Z
client/src/Helper.cpp
bendelec/Grandma
d7ac708b5357107a0e4b32e175c2e8cb71fdbcd8
[ "MIT" ]
1
2022-01-18T01:50:30.000Z
2022-01-18T01:50:30.000Z
/** *************************************************************************** * Various helper functions * * (c)2020 Christian Bendele * */ #include "Helper.h" #include <sstream> #include <iostream> namespace Grandma { std::vector<std::string> Helper::vectorize_path(const std::string path) { std::stringstream ss; if(path[0] == '/') { ss << path.substr(1); } else { ss << path; } std::string segment; std::vector<std::string> vectorized; while(getline(ss, segment, '/')) { vectorized.push_back(segment); } return vectorized; } // TODO: this can hardly be called a real URL parser. It is very simplicistic and supports only a // small part of RFCxxxx. Also, string operations in C++ are not my forte... bool Helper::URL::parse_from_string(std::string s_uri) { std::cout << "Parsing URI " << s_uri << std::endl; // parse protocol size_t delim = s_uri.find("://"); if(delim == std::string::npos) return false; std::string proto_s = s_uri.substr(0, delim); std::cout << "proto_s is " << proto_s << std::endl; if("http" == proto_s || "HTTP" == proto_s) { protocol = Protocol::HTTP; } else if("https" == proto_s || "HTTPS" == proto_s) { protocol = Protocol::HTTPS; } else { return false; } s_uri = s_uri.substr(delim+3); // parse path delim = s_uri.find("/"); if(delim == std::string::npos) { path = "/"; } else { path = s_uri.substr(delim); s_uri = s_uri.substr(0, delim); } std::cout << "Path is " << path << std::endl; //parse port delim = s_uri.find(":"); if(delim == std::string::npos) { port = 8080; } else { std::string s_port = s_uri.substr(delim+1); port = std::stoi(s_port); // FIXME: may throw exception } std::cout << "Port is " << port << std::endl; // reminder is server server = s_uri.substr(0, delim); std::cout << "server is " << server << std::endl; return true; } } // namespace
23.646341
97
0.580712
bendelec
912cc52e2b2b978b1892fd6af1f65cdde82d667b
996
cpp
C++
srcs/utils/datetime.cpp
alexandretea/ddti
d81fd3069e67402ba695a2ada50a67f90ea45fb9
[ "MIT" ]
3
2020-11-30T01:57:35.000Z
2021-06-15T01:36:10.000Z
srcs/utils/datetime.cpp
alexandretea/ddti
d81fd3069e67402ba695a2ada50a67f90ea45fb9
[ "MIT" ]
null
null
null
srcs/utils/datetime.cpp
alexandretea/ddti
d81fd3069e67402ba695a2ada50a67f90ea45fb9
[ "MIT" ]
1
2020-11-30T01:57:48.000Z
2020-11-30T01:57:48.000Z
// C/C++ File // Author: Alexandre Tea <[email protected]> // File: /Users/alexandretea/Work/ddti/srcs/utils/datetime.cpp // Purpose: datetime utilities // Created: 2017-07-29 22:52:26 // Modified: 2017-08-23 23:19:15 #include <ctime> #include "datetime.hpp" namespace utils { namespace datetime { std::string now_str(char const* format) { std::time_t t = std::time(0); char cstr[128]; std::strftime(cstr, sizeof(cstr), format, std::localtime(&t)); return cstr; } // Timer class Timer::Timer() : _start(chrono::system_clock::now()), _end(chrono::system_clock::now()) { } Timer::~Timer() { } void Timer::start() { _start = chrono::system_clock::now(); _end = chrono::system_clock::now(); } void Timer::stop() { _end = chrono::system_clock::now(); } void Timer::reset() { _start = chrono::system_clock::now(); _end = chrono::system_clock::now(); } } // end of namespace datetime } // end of namespace utils
17.172414
66
0.631526
alexandretea
9135f5762b1991c7b3549b6f7a47b86fe68019ac
318
cpp
C++
Demos/ODFAEGVIDEOTUTORIAL/bar.cpp
Cwc-Test/ODFAEG
5e5bd13e3145764c3d0182225aad591040691481
[ "Zlib" ]
5
2015-06-13T13:11:59.000Z
2020-04-17T23:10:23.000Z
Demos/ODFAEGVIDEOTUTORIAL/bar.cpp
Cwc-Test/ODFAEG
5e5bd13e3145764c3d0182225aad591040691481
[ "Zlib" ]
4
2019-01-07T11:46:21.000Z
2020-02-14T15:04:15.000Z
Demos/ODFAEGVIDEOTUTORIAL/bar.cpp
Cwc-Test/ODFAEG
5e5bd13e3145764c3d0182225aad591040691481
[ "Zlib" ]
4
2016-01-05T09:54:57.000Z
2021-01-06T18:52:26.000Z
#include "bar.hpp" using namespace odfaeg::graphic; using namespace odfaeg::math; using namespace odfaeg::physic; Bar::Bar(Vec2f position, Vec2f size) : Entity(position, size, size * 0.5f, "E_BAR") { BoundingVolume* bv = new BoundingBox(position.x, position.y, 0 ,size.x, size.y, 0); setCollisionVolume(bv); }
35.333333
87
0.716981
Cwc-Test
913cb13eefd820e77540f03164b2ed79872be779
640
hpp
C++
ShadowPeople/sound/Mixer.hpp
SamuelSiltanen/ShadowPeople
58f94a4397dc5084d9705d4378599cae480b4776
[ "Apache-2.0" ]
null
null
null
ShadowPeople/sound/Mixer.hpp
SamuelSiltanen/ShadowPeople
58f94a4397dc5084d9705d4378599cae480b4776
[ "Apache-2.0" ]
null
null
null
ShadowPeople/sound/Mixer.hpp
SamuelSiltanen/ShadowPeople
58f94a4397dc5084d9705d4378599cae480b4776
[ "Apache-2.0" ]
null
null
null
#pragma once #include <memory> #include <random> #include "../Types.hpp" #include "AudioFormat.hpp" namespace sound { class RawAudioBuffer; class Mixer { public: Mixer(const AudioFormat& format); void setFormat(const AudioFormat& format); void mix(std::shared_ptr<RawAudioBuffer> rawAudioBuffer); private: void mixUnorm8(Range<uint8_t> data); void mixUnorm16(Range<uint16_t> data); void mixUnorm32(Range<uint32_t> data); void mixFloat32(Range<float> data); AudioFormat m_format; float m_mixerTime; std::mt19937 m_gen; }; }
20
65
0.635938
SamuelSiltanen
913ea9d2070980d26d18cb720a52ff488776a0aa
14,789
cpp
C++
Source/PluginProcessorReceive.cpp
jmaibaum/Camomile
5801804fd69ad17ef29a026afbff5b5f89224297
[ "BSD-2-Clause" ]
null
null
null
Source/PluginProcessorReceive.cpp
jmaibaum/Camomile
5801804fd69ad17ef29a026afbff5b5f89224297
[ "BSD-2-Clause" ]
null
null
null
Source/PluginProcessorReceive.cpp
jmaibaum/Camomile
5801804fd69ad17ef29a026afbff5b5f89224297
[ "BSD-2-Clause" ]
null
null
null
/* // Copyright (c) 2015-2018 Pierre Guillot. // For information on usage and redistribution, and for a DISCLAIMER OF ALL // WARRANTIES, see the file, "LICENSE.txt," in this distribution. */ #include "PluginProcessor.h" #include "PluginParameter.h" ////////////////////////////////////////////////////////////////////////////////////////////// // MIDI METHODS // ////////////////////////////////////////////////////////////////////////////////////////////// void CamomileAudioProcessor::receiveNoteOn(const int channel, const int pitch, const int velocity) { if(velocity == 0) { m_midi_buffer_out.addEvent(MidiMessage::noteOff(channel, pitch, uint8(0)), m_audio_advancement); } else { m_midi_buffer_out.addEvent(MidiMessage::noteOn(channel, pitch, static_cast<uint8>(velocity)), m_audio_advancement); } } void CamomileAudioProcessor::receiveControlChange(const int channel, const int controller, const int value) { m_midi_buffer_out.addEvent(MidiMessage::controllerEvent(channel, controller, value), m_audio_advancement); } void CamomileAudioProcessor::receiveProgramChange(const int channel, const int value) { m_midi_buffer_out.addEvent(MidiMessage::programChange(channel, value), m_audio_advancement); } void CamomileAudioProcessor::receivePitchBend(const int channel, const int value) { m_midi_buffer_out.addEvent(MidiMessage::pitchWheel(channel, value + 8192), m_audio_advancement); } void CamomileAudioProcessor::receiveAftertouch(const int channel, const int value) { m_midi_buffer_out.addEvent(MidiMessage::channelPressureChange(channel, value), m_audio_advancement); } void CamomileAudioProcessor::receivePolyAftertouch(const int channel, const int pitch, const int value) { m_midi_buffer_out.addEvent(MidiMessage::aftertouchChange(channel, pitch, value), m_audio_advancement); } void CamomileAudioProcessor::receiveMidiByte(const int port, const int byte) { m_midi_buffer_out.addEvent(MidiMessage(byte), m_audio_advancement); } ////////////////////////////////////////////////////////////////////////////////////////////// // PRINT METHOD // ////////////////////////////////////////////////////////////////////////////////////////////// void CamomileAudioProcessor::receivePrint(const std::string& message) { if(!message.empty()) { if(!message.compare(0, 6, "error:")) { std::string const temp(message.begin()+7, message.end()); add(ConsoleLevel::Error, temp); } else if(!message.compare(0, 11, "verbose(4):")) { std::string const temp(message.begin()+12, message.end()); add(ConsoleLevel::Error, temp); } else if(!message.compare(0, 5, "tried")) { add(ConsoleLevel::Log, message); } else if(!message.compare(0, 16, "input channels =")) { add(ConsoleLevel::Log, message); } else { add(ConsoleLevel::Normal, message); } } } ////////////////////////////////////////////////////////////////////////////////////////////// // MESSAGE METHOD // ////////////////////////////////////////////////////////////////////////////////////////////// void CamomileAudioProcessor::receiveMessage(const std::string& msg, const std::vector<pd::Atom>& list) { if(msg == std::string("param")) { if(list.size() >= 2 && list[0].isSymbol() && list[1].isFloat()) { std::string const method = list[0].getSymbol(); int const index = static_cast<int>(list[1].getFloat()) - 1; if(method == "set") { if(list.size() >= 3 && list[2].isFloat()) { CamomileAudioParameter* param = static_cast<CamomileAudioParameter *>(getParameters()[index]); if(param) { param->setOriginalScaledValueNotifyingHost(list[2].getFloat()); if(list.size() > 3) { add(ConsoleLevel::Error, "camomile parameter set method extra arguments"); } } else { add(ConsoleLevel::Error, "camomile parameter set method index: out of range"); } } else { add(ConsoleLevel::Error, "camomile parameter set method: wrong argument"); } } else if(method == "change") { if(list.size() >= 3 && list[2].isFloat()) { AudioProcessorParameter* param = getParameters()[index]; if(param) { if(list[2].getFloat() > std::numeric_limits<float>::epsilon()) { if(m_params_states[index]) { add(ConsoleLevel::Error, "camomile parameter change " + std::to_string(index+1) + " already started"); } else { param->beginChangeGesture(); m_params_states[index] = true; if(list.size() > 3) { add(ConsoleLevel::Error, "camomile parameter change method extra arguments"); } } } else { if(!m_params_states[index]) { add(ConsoleLevel::Error, "camomile parameter change " + std::to_string(index+1) + " not started"); } else { param->endChangeGesture(); m_params_states[index] = false; if(list.size() > 3) { add(ConsoleLevel::Error, "camomile parameter change method extra arguments"); } } } } else { add(ConsoleLevel::Error, "camomile parameter change method index: out of range"); } } else { add(ConsoleLevel::Error, "camomile parameter change method: wrong argument"); } } else { add(ConsoleLevel::Error, "camomile param no method: " + method); } } else { add(ConsoleLevel::Error, "camomile param error syntax: method index..."); } } else if(msg == std::string("program")) { parseProgram(list); } else if(msg == std::string("openpanel")) { parseOpenPanel(list); } else if(msg == std::string("savepanel")) { parseSavePanel(list); } else if(msg == std::string("array")) { parseArray(list); } else if(msg == std::string("save")) { parseSaveInformation(list); } else if(msg == std::string("gui")) { parseGui(list); } else if(msg == std::string("audio")) { parseAudio(list); } else { add(ConsoleLevel::Error, "camomile unknow message : " + msg); } } void CamomileAudioProcessor::parseProgram(const std::vector<pd::Atom>& list) { if(list.size() >= 1 && list[0].isSymbol() && list[0].getSymbol() == "updated") { updateHostDisplay(); } else { add(ConsoleLevel::Error, "camomile program method accepts updated method only"); } } void CamomileAudioProcessor::parseOpenPanel(const std::vector<pd::Atom>& list) { if(list.size() >= 1) { if(list[0].isSymbol()) { if(list.size() > 1) { if(list[1].isSymbol()) { if(list[1].getSymbol() == "-s") { m_queue_gui.try_enqueue({std::string("openpanel"), list[0].getSymbol(), std::string("-s")}); } else if(list[0].getSymbol() == "-s") { m_queue_gui.try_enqueue({std::string("openpanel"), list[1].getSymbol(), std::string("-s")}); } else { add(ConsoleLevel::Error, "camomile openpanel one argument must be a flag \"-s\""); } if(list.size() > 2) { add(ConsoleLevel::Error, "camomile openpanel method extra arguments"); } } else { add(ConsoleLevel::Error, "camomile openpanel second argument must be a symbol"); } } else { if(list[0].getSymbol() == "-s") { m_queue_gui.try_enqueue({std::string("openpanel"), std::string(), std::string("-s")}); } else { m_queue_gui.try_enqueue({std::string("openpanel"), list[0].getSymbol(), std::string()}); } } } else { add(ConsoleLevel::Error, "camomile openpanel method argument must be a symbol"); } } else { m_queue_gui.try_enqueue({std::string("openpanel"), std::string(), std::string()}); } } void CamomileAudioProcessor::parseSavePanel(const std::vector<pd::Atom>& list) { if(list.size() >= 1) { if(list[0].isSymbol()) { if(list.size() > 1) { if(list[1].isSymbol()) { if(list[1].getSymbol() == "-s") { m_queue_gui.try_enqueue({std::string("savepanel"), list[0].getSymbol(), std::string("-s")}); } else if(list[0].getSymbol() == "-s") { m_queue_gui.try_enqueue({std::string("savepanel"), list[1].getSymbol(), std::string("-s")}); } else { add(ConsoleLevel::Error, "camomile savepanel one argument must be a flag \"-s\""); } if(list.size() > 2) { add(ConsoleLevel::Error, "camomile savepanel method extra arguments"); } } else { add(ConsoleLevel::Error, "camomile savepanel second argument must be a symbol"); } } else { if(list[0].getSymbol() == "-s") { m_queue_gui.try_enqueue({std::string("savepanel"), std::string(), std::string("-s")}); } else { m_queue_gui.try_enqueue({std::string("savepanel"), list[0].getSymbol(), std::string()}); } } } else { add(ConsoleLevel::Error, "camomile savepanel method argument must be a symbol"); } } else { m_queue_gui.try_enqueue({std::string("savepanel"), std::string(), std::string()}); } } void CamomileAudioProcessor::parseArray(const std::vector<pd::Atom>& list) { if(list.size() >= 1) { if(list[0].isSymbol()) { m_queue_gui.try_enqueue({std::string("array"), list[0].getSymbol(), ""}); if(list.size() > 1) { add(ConsoleLevel::Error, "camomile array method extra arguments"); } } else { add(ConsoleLevel::Error, "camomile array method argument must be a symbol"); } } else { add(ConsoleLevel::Error, "camomile array needs a name"); } } void CamomileAudioProcessor::parseGui(const std::vector<pd::Atom>& list) { if(list.size() >= 1) { if(list[0].isSymbol()) { m_queue_gui.try_enqueue({std::string("gui"), list[0].getSymbol(), ""}); if(list.size() > 1) { add(ConsoleLevel::Error, "camomile gui method extra arguments"); } } else { add(ConsoleLevel::Error, "camomile gui method argument must be a symbol"); } } else { add(ConsoleLevel::Error, "camomile gui needs a command"); } } void CamomileAudioProcessor::parseAudio(const std::vector<pd::Atom>& list) { if(list.size() >= 1) { if(list[0].isSymbol()) { if(list[0].getSymbol() == std::string("latency")) { if(list.size() >= 2 && list[1].isFloat()) { const int latency = static_cast<int>(list[1].getFloat()); if(latency >= 0) { setLatencySamples(latency + Instance::getBlockSize()); if(list.size() > 2) { add(ConsoleLevel::Error, "camomile audio method: latency option extra arguments"); } if(CamomileEnvironment::isLatencyInitialized()) { add(ConsoleLevel::Error, "camomile audio method: latency overwrites the preferences"); } } else { add(ConsoleLevel::Error, "camomile audio method: latency must be positive or null"); } } else { add(ConsoleLevel::Error, "camomile audio method: latency option expects a number"); } } else { add(ConsoleLevel::Error, "camomile audio method: unknown option \"" + list[0].getSymbol() + "\""); } } else { add(ConsoleLevel::Error, "camomile audio method: first argument must be an option"); } } else { add(ConsoleLevel::Error, "camomile audio method: expects arguments"); } }
36.070732
123
0.451349
jmaibaum
913ec1eb1a1e01c777765330a73ea5f9d8a3a13c
3,585
hpp
C++
include/staticlib/tinydir/file_sink.hpp
staticlibs/staticlib_tinydir
c8ab3dae0ef7543dc1d1e7a7debc7132ad8d1610
[ "Apache-2.0" ]
1
2021-03-13T03:12:23.000Z
2021-03-13T03:12:23.000Z
include/staticlib/tinydir/file_sink.hpp
staticlibs/staticlib_tinydir
c8ab3dae0ef7543dc1d1e7a7debc7132ad8d1610
[ "Apache-2.0" ]
1
2018-10-18T21:31:26.000Z
2018-10-18T21:31:26.000Z
include/staticlib/tinydir/file_sink.hpp
staticlibs/staticlib_tinydir
c8ab3dae0ef7543dc1d1e7a7debc7132ad8d1610
[ "Apache-2.0" ]
2
2017-03-05T02:30:03.000Z
2018-05-21T16:17:31.000Z
/* * Copyright 2017, alex at staticlibs.net * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * File: file_sink.hpp * Author: alex * * Created on February 6, 2017, 2:44 PM */ #ifndef STATICLIB_TINYDIR_FILE_SINK_HPP #define STATICLIB_TINYDIR_FILE_SINK_HPP #include <string> #include "staticlib/config.hpp" #include "staticlib/io/span.hpp" #include "staticlib/tinydir/tinydir_exception.hpp" namespace staticlib { namespace tinydir { /** * Implementation of a file descriptor/handle wrapper with a * unified interface for *nix and windows */ class file_sink { #ifdef STATICLIB_WINDOWS void* handle = nullptr; #else // STATICLIB_WINDOWS /** * Native file descriptor (handle on windows) */ int fd = -1; #endif // STATICLIB_WINDOWS /** * Path to file */ std::string file_path; public: /** * File open mode */ enum class open_mode { create, append, from_file }; /** * Constructor * * @param file_path path to file */ file_sink(const std::string& file_path, open_mode mode = open_mode::create); /** * Destructor, will close the descriptor */ ~file_sink() STATICLIB_NOEXCEPT; /** * Deleted copy constructor * * @param other instance */ file_sink(const file_sink&) = delete; /** * Deleted copy assignment operator * * @param other instance * @return this instance */ file_sink& operator=(const file_sink&) = delete; /** * Move constructor * * @param other other instance */ file_sink(file_sink&& other) STATICLIB_NOEXCEPT; /** * Move assignment operator * * @param other other instance * @return this instance */ file_sink& operator=(file_sink&& other) STATICLIB_NOEXCEPT; /** * Writes specified number of bytes to this file descriptor * * @param buf source buffer * @param count number of bytes to write * @return number of bytes successfully written */ std::streamsize write(sl::io::span<const char> span); /** * Writes the contents of the specified file to this file descriptor * * @param string source file path * @return number of bytes successfully written */ std::streamsize write_from_file(const std::string& source_file); /** * Seeks over this file descriptor * * @param offset offset to seek with starting from the current position * @return resulting offset location as measured in bytes from the beginning of the file */ std::streampos seek(std::streamsize offset); /** * No-op * * @return zero */ std::streamsize flush(); /** * Closed the underlying file descriptor, will be called automatically * on destruction */ void close() STATICLIB_NOEXCEPT; /** * File path accessor * * @return path to this file */ const std::string& path() const; }; } // namespace } #endif /* STATICLIB_TINYDIR_FILE_SINK_HPP */
22.980769
92
0.642678
staticlibs
91401b573cbfc972a277cf047c1f76ed67d81f83
2,598
cpp
C++
test/module/libs/converter/string_converter_test.cpp
alohamora/iroha
aa8be2c62fedaa2de08f94f2d920275ad9ae8ba7
[ "Apache-2.0" ]
null
null
null
test/module/libs/converter/string_converter_test.cpp
alohamora/iroha
aa8be2c62fedaa2de08f94f2d920275ad9ae8ba7
[ "Apache-2.0" ]
null
null
null
test/module/libs/converter/string_converter_test.cpp
alohamora/iroha
aa8be2c62fedaa2de08f94f2d920275ad9ae8ba7
[ "Apache-2.0" ]
null
null
null
/** * Copyright Soramitsu Co., Ltd. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0 */ #include <gtest/gtest.h> #include "common/byteutils.hpp" using namespace iroha; using namespace std::string_literals; /** * @given hex string * @when hex string was converted to binary string * @then converted string match the result we are expected */ TEST(StringConverterTest, ConvertHexToBinary) { std::string hex = "ff000233551117daa110050399"; std::string bin = "\xFF\x00\x02\x33\x55\x11\x17\xDA\xA1\x10\x05\x03\x99"s; ASSERT_EQ(hexstringToBytestring(hex).value(), bin); } /** * @given invalid hex string * @when string is converted to binary string * @then std::nullopt is returned */ TEST(StringConverterTest, InvalidHexToBinary) { std::string invalid_hex = "au"; ASSERT_FALSE(hexstringToBytestring(invalid_hex)); } /** * @given binary string * @when binary string was converted to hex string * @then converted string match the result we are expected */ TEST(StringConverterTest, ConvertBinaryToHex) { std::string bin = "\xFF\x00\x02\x33\x55\x11\x17\xDA\xA1\x10\x05\x03\x99"s; ASSERT_EQ(bytestringToHexstring(bin), "ff000233551117daa110050399"); } /** * @given hex string of length 256 with all possible byte values * @when convert it to byte string and back * @then resulted string is the same as given one */ TEST(StringConverterTest, ConvertHexToBinaryAndBack) { std::stringstream ss; ss << std::hex << std::setfill('0'); for (int i = 0; i < 256; ++i) { ss << std::setw(2) << i; } ASSERT_EQ(ss.str(), bytestringToHexstring(hexstringToBytestring(ss.str()).value())); } /** * @given numeric value * @when converting it to a hex string * @then converted string match expected result */ TEST(StringConverterTest, ConvertNumToHex) { // Testing uint64_t values std::vector<uint64_t> vals64{ 0x4234324309085, 0x34532, 0x0, 0x1, 0x3333333333333333}; std::vector<std::string> hexes{"0004234324309085", "0000000000034532", "0000000000000000", "0000000000000001", "3333333333333333"}; for (size_t i = 0; i < vals64.size(); i++) ASSERT_EQ(numToHexstring(vals64[i]), hexes[i]); // Testing int32_t values std::vector<int32_t> vals32{0x42343243, 0x34532, 0x0, 0x1, 0x79999999}; std::vector<std::string> hexes2{ "42343243", "00034532", "00000000", "00000001", "79999999"}; for (size_t i = 0; i < vals32.size(); i++) ASSERT_EQ(numToHexstring(vals32[i]), hexes2[i]); }
31.682927
76
0.669746
alohamora
91409ed7e7e1fad82fdd8058dadd1918cf6ab2f6
4,744
hpp
C++
octree/Octree.hpp
Koukan/voxomap
104a068b4bc84f7a208460248f824dfcde49f470
[ "MIT" ]
2
2019-03-01T16:34:02.000Z
2020-10-08T21:27:52.000Z
octree/Octree.hpp
Koukan/voxomap
104a068b4bc84f7a208460248f824dfcde49f470
[ "MIT" ]
null
null
null
octree/Octree.hpp
Koukan/voxomap
104a068b4bc84f7a208460248f824dfcde49f470
[ "MIT" ]
null
null
null
#ifndef _VOXOMAP_OCTREE_HPP_ #define _VOXOMAP_OCTREE_HPP_ #include <cstdint> #include <memory> #include <vector> #include <assert.h> namespace voxomap { /*! \defgroup Octree Octree Classes use for define the octree */ /*! \class Octree \ingroup Octree \brief Octree container */ template <class T_Node> class Octree { public: using Node = T_Node; /*! \brief Default constructor */ Octree(); /*! \brief Copy constructor */ Octree(Octree const& other); /*! \brief Move constructor */ Octree(Octree&& other); /*! \brief Default virtual destructor */ virtual ~Octree() = default; /*! \brief Assignement operator \param other Right operand \return Reference to \a this */ Octree& operator=(Octree const& other); /*! \brief Assignement move operator \param other Right operand \return Reference to \a this */ Octree& operator=(Octree&& other); /*! \brief Pushes \a node into the octree \param node Node to push */ virtual T_Node* push(T_Node& node); /*! \brief Removes \a node from the octree \return */ virtual std::unique_ptr<T_Node> pop(T_Node& node); /*! \brief Search the node that corresponds to the parameters \param x X coordinate of the node \param y Y coordinate of the node \param z Z coordinate of the node \param size Size of the node \return Pointer to the node if it exists otherwise nullptr */ T_Node* findNode(int x, int y, int z, uint32_t size) const; /*! \brief Clear the octree Removes all nodes and all elements. */ virtual void clear(); /*! \brief Getter of the root node \return The root node */ T_Node* getRootNode() const; protected: // Node method /*! \brief Set \a child as child of \a parent \param parent Parent node \param child Child node */ void setChild(T_Node& parent, T_Node& child); /*! \brief Set \a child as child of \a parent \param parent Parent node \param child Child node \param childId Id of the child inside parent's children array */ void setChild(T_Node& parent, T_Node& child, uint8_t childId); /*! \brief Remove \a child from its parent and so from the octree */ void removeFromParent(T_Node& child); /*! \brief Remove the child with \a id from the \a parent node \return The removed node */ T_Node* removeChild(T_Node& parent, uint8_t id); /*! \brief Find node inside \a parent that can contain \a node \param parent Parent node \param node The new node \param childId Id of the node inside the found parent \return The found parent node, nullptr if not exist */ T_Node* findParentNode(T_Node& parent, T_Node& node, uint8_t& childId) const; /*! \brief Push \a node inside \a parent \param parent Parent node \param node Node to push \return Node added, can be different than \a node if a similar node already exist */ T_Node* push(T_Node& parent, T_Node& node); /*! \brief Push \a node inside \a parent \param parent Parent node \param child Child node \param childId Id of the child inside parent's children array \return Node added, can be different than \a node if a similar node already exist */ T_Node* push(T_Node& parent, T_Node& child, uint8_t childId); /*! \brief Create an intermediate node that can contain \a child and \a newChild and push it into octree */ void insertIntermediateNode(T_Node& child, T_Node& newChild); /*! \brief Merge two nodes \param currentNode Node already present in the octree \param newNode Node to merge inside */ void merge(T_Node& currentNode, T_Node& newNode); /*! \brief Remove useless intermediate node, intermediate node with only one child \param node The intermediate node */ void removeUselessIntermediateNode(T_Node& node); /*! \brief Compute the new coordinates and size of the NegPosRootNode */ void recomputeNegPosRootNode(); /*! \brief Called when \a node is remove from the octree */ virtual void notifyNodeRemoving(T_Node& node); std::unique_ptr<T_Node> _rootNode; //!< Main node of the octree }; } #include "Octree.ipp" #endif // _VOXOMAP_OCTREE_HPP_
28.578313
108
0.60645
Koukan
914132746cecdd6b5bb28f6a9916459143ab1fed
2,785
cpp
C++
rtc/src/main.cpp
Bergi84/vihaltests_ext
6fc5a96c6da8398dfbccf3dce59ced1ba359ee4e
[ "BSD-2-Clause" ]
null
null
null
rtc/src/main.cpp
Bergi84/vihaltests_ext
6fc5a96c6da8398dfbccf3dce59ced1ba359ee4e
[ "BSD-2-Clause" ]
null
null
null
rtc/src/main.cpp
Bergi84/vihaltests_ext
6fc5a96c6da8398dfbccf3dce59ced1ba359ee4e
[ "BSD-2-Clause" ]
null
null
null
// file: main.cpp (uart) // brief: VIHAL UART Test // created: 2021-10-03 // authors: nvitya #include "platform.h" #include "cppinit.h" #include "clockcnt.h" #include "traces.h" #include "hwclk.h" #include "hwpins.h" #include "hwuart.h" #include "hwrtc.h" #include "board_pins.h" THwRtc gRtc; volatile unsigned hbcounter = 0; extern "C" __attribute__((noreturn)) void _start(unsigned self_flashing) // self_flashing = 1: self-flashing required for RAM-loaded applications { // after ram setup and region copy the cpu jumps here, with probably RC oscillator mcu_disable_interrupts(); // Set the interrupt vector table offset, so that the interrupts and exceptions work mcu_init_vector_table(); // run the C/C++ initialization (variable initializations, constructors) cppinit(); if (!hwclk_init(EXTERNAL_XTAL_HZ, MCU_CLOCK_SPEED)) // if the EXTERNAL_XTAL_HZ == 0, then the internal RC oscillator will be used { while (1) { // error } } hwlsclk_init(true); mcu_enable_fpu(); // enable coprocessor if present mcu_enable_icache(); // enable instruction cache if present clockcnt_init(); // go on with the hardware initializations board_pins_init(); gRtc.init(); THwRtc::time_t startTime, lastTime; startTime.msec = 768; startTime.sec = 13; startTime.min = 43; startTime.hour = 13; startTime.day = 13; startTime.month = 03; startTime.year = 22; gRtc.setTime(startTime, lastTime); THwRtc::time_t aktTime; gRtc.getTime(aktTime); TRACE("\r\n--------------------------------------\r\n"); TRACE("%sHello From VIHAL !\r\n", CC_BLU); TRACE("Board: %s\r\n", BOARD_NAME); TRACE("SystemCoreClock: %u\r\n", SystemCoreClock); TRACE("%02hhu:%02hhu:%02hhu.%03hu %02hhu.%02hhu.%02hhu\r\n", aktTime.hour, aktTime.min, aktTime.sec, aktTime.msec, aktTime.day, aktTime.month, aktTime.year); gRtc.enableWakeupIRQ(); gRtc.setWakeupTimer(100); mcu_enable_interrupts(); // Infinite loop while (1) { } } extern "C" void IRQ_Handler_03() { ++hbcounter; if (hbcounter == 20) { gRtc.setWakeupTimer(500); } THwRtc::time_t aktTime; gRtc.getTime(aktTime); switch(hbcounter%8) { case 0: TRACE("%s", CC_NRM); break; case 1: TRACE("%s", CC_RED); break; case 2: TRACE("%s", CC_GRN); break; case 3: TRACE("%s", CC_YEL); break; case 4: TRACE("%s", CC_BLU); break; case 5: TRACE("%s", CC_MAG); break; case 6: TRACE("%s", CC_CYN); break; case 7: TRACE("%s", CC_WHT); break; } TRACE("%02hhu:%02hhu:%02hhu.%03hu %02hhu.%02hhu.%02hhu\r\n", aktTime.hour, aktTime.min, aktTime.sec, aktTime.msec, aktTime.day, aktTime.month, aktTime.year); gRtc.clearWakeupIRQ(); } // ----------------------------------------------------------------------------
25.09009
159
0.644883
Bergi84
91424f7e6fffe7065a55386e569947453016e96f
18,465
cpp
C++
Source Code/Rendering/PostFX/PostFX.cpp
IonutCava/trunk
19dc976bbd7dc637f467785bd0ca15f34bc31ed5
[ "MIT" ]
null
null
null
Source Code/Rendering/PostFX/PostFX.cpp
IonutCava/trunk
19dc976bbd7dc637f467785bd0ca15f34bc31ed5
[ "MIT" ]
null
null
null
Source Code/Rendering/PostFX/PostFX.cpp
IonutCava/trunk
19dc976bbd7dc637f467785bd0ca15f34bc31ed5
[ "MIT" ]
null
null
null
#include "stdafx.h" #include "Headers/PostFX.h" #include "Headers/PreRenderOperator.h" #include "Core/Headers/ParamHandler.h" #include "Core/Headers/PlatformContext.h" #include "Core/Headers/StringHelper.h" #include "Core/Resources/Headers/ResourceCache.h" #include "Core/Time/Headers/ApplicationTimer.h" #include "Geometry/Shapes/Predefined/Headers/Quad3D.h" #include "Managers/Headers/SceneManager.h" #include "Platform/Video/Headers/GFXDevice.h" #include "Platform/Video/Headers/CommandBuffer.h" #include "Platform/Video/Shaders/Headers/ShaderProgram.h" #include "Platform/Video/Buffers/RenderTarget/Headers/RenderTarget.h" #include "Rendering/Camera/Headers/Camera.h" namespace Divide { const char* PostFX::FilterName(const FilterType filter) noexcept { switch (filter) { case FilterType::FILTER_SS_ANTIALIASING: return "SS_ANTIALIASING"; case FilterType::FILTER_SS_REFLECTIONS: return "SS_REFLECTIONS"; case FilterType::FILTER_SS_AMBIENT_OCCLUSION: return "SS_AMBIENT_OCCLUSION"; case FilterType::FILTER_DEPTH_OF_FIELD: return "DEPTH_OF_FIELD"; case FilterType::FILTER_MOTION_BLUR: return "MOTION_BLUR"; case FilterType::FILTER_BLOOM: return "BLOOM"; case FilterType::FILTER_LUT_CORECTION: return "LUT_CORRECTION"; case FilterType::FILTER_UNDERWATER: return "UNDERWATER"; case FilterType::FILTER_NOISE: return "NOISE"; case FilterType::FILTER_VIGNETTE: return "VIGNETTE"; default: break; } return "Unknown"; }; PostFX::PostFX(PlatformContext& context, ResourceCache* cache) : PlatformContextComponent(context), _preRenderBatch(context.gfx(), *this, cache) { std::atomic_uint loadTasks = 0u; context.paramHandler().setParam<bool>(_ID("postProcessing.enableVignette"), false); DisableAll(_postFXTarget._drawMask); SetEnabled(_postFXTarget._drawMask, RTAttachmentType::Colour, to_U8(GFXDevice::ScreenTargets::ALBEDO), true); Console::printfn(Locale::Get(_ID("START_POST_FX"))); ShaderModuleDescriptor vertModule = {}; vertModule._moduleType = ShaderType::VERTEX; vertModule._sourceFile = "baseVertexShaders.glsl"; vertModule._variant = "FullScreenQuad"; ShaderModuleDescriptor fragModule = {}; fragModule._moduleType = ShaderType::FRAGMENT; fragModule._sourceFile = "postProcessing.glsl"; fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_SCREEN %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_SCREEN))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_NOISE %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_NOISE))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_BORDER %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_BORDER))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_UNDERWATER %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_UNDERWATER))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_SSR %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_SSR))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_SCENE_DATA %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_SCENE_DATA))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_SCENE_VELOCITY %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_SCENE_VELOCITY))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_LINDEPTH %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_LINDEPTH))); fragModule._defines.emplace_back(Util::StringFormat("TEX_BIND_POINT_DEPTH %d", to_base(TexOperatorBindPoint::TEX_BIND_POINT_DEPTH))); ShaderProgramDescriptor postFXShaderDescriptor = {}; postFXShaderDescriptor._modules.push_back(vertModule); postFXShaderDescriptor._modules.push_back(fragModule); _drawConstantsCmd._constants.set(_ID("_noiseTile"), GFX::PushConstantType::FLOAT, 0.1f); _drawConstantsCmd._constants.set(_ID("_noiseFactor"), GFX::PushConstantType::FLOAT, 0.02f); _drawConstantsCmd._constants.set(_ID("_fadeActive"), GFX::PushConstantType::BOOL, false); _drawConstantsCmd._constants.set(_ID("_zPlanes"), GFX::PushConstantType::VEC2, vec2<F32>(0.01f, 500.0f)); TextureDescriptor texDescriptor(TextureType::TEXTURE_2D); ImageTools::ImportOptions options; options._isNormalMap = true; options._useDDSCache = true; options._outputSRGB = false; options._alphaChannelTransparency = false; texDescriptor.textureOptions(options); ResourceDescriptor textureWaterCaustics("Underwater Normal Map"); textureWaterCaustics.assetName(ResourcePath("terrain_water_NM.jpg")); textureWaterCaustics.assetLocation(Paths::g_assetsLocation + Paths::g_imagesLocation); textureWaterCaustics.propertyDescriptor(texDescriptor); textureWaterCaustics.waitForReady(false); _underwaterTexture = CreateResource<Texture>(cache, textureWaterCaustics, loadTasks); options._isNormalMap = false; texDescriptor.textureOptions(options); ResourceDescriptor noiseTexture("noiseTexture"); noiseTexture.assetName(ResourcePath("bruit_gaussien.jpg")); noiseTexture.assetLocation(Paths::g_assetsLocation + Paths::g_imagesLocation); noiseTexture.propertyDescriptor(texDescriptor); noiseTexture.waitForReady(false); _noise = CreateResource<Texture>(cache, noiseTexture, loadTasks); ResourceDescriptor borderTexture("borderTexture"); borderTexture.assetName(ResourcePath("vignette.jpeg")); borderTexture.assetLocation(Paths::g_assetsLocation + Paths::g_imagesLocation); borderTexture.propertyDescriptor(texDescriptor); borderTexture.waitForReady(false); _screenBorder = CreateResource<Texture>(cache, borderTexture), loadTasks; _noiseTimer = 0.0; _tickInterval = 1.0f / 24.0f; _randomNoiseCoefficient = 0; _randomFlashCoefficient = 0; ResourceDescriptor postFXShader("postProcessing"); postFXShader.propertyDescriptor(postFXShaderDescriptor); _postProcessingShader = CreateResource<ShaderProgram>(cache, postFXShader, loadTasks); _postProcessingShader->addStateCallback(ResourceState::RES_LOADED, [this, &context](CachedResource*) { PipelineDescriptor pipelineDescriptor; pipelineDescriptor._stateHash = context.gfx().get2DStateBlock(); pipelineDescriptor._shaderProgramHandle = _postProcessingShader->handle(); pipelineDescriptor._primitiveTopology = PrimitiveTopology::TRIANGLES; _drawPipeline = context.gfx().newPipeline(pipelineDescriptor); }); WAIT_FOR_CONDITION(loadTasks.load() == 0); } PostFX::~PostFX() { } void PostFX::updateResolution(const U16 newWidth, const U16 newHeight) { if (_resolutionCache.width == newWidth && _resolutionCache.height == newHeight|| newWidth < 1 || newHeight < 1) { return; } _resolutionCache.set(newWidth, newHeight); _preRenderBatch.reshape(newWidth, newHeight); _setCameraCmd._cameraSnapshot = Camera::GetUtilityCamera(Camera::UtilityCamera::_2D)->snapshot(); } void PostFX::prePass(const PlayerIndex idx, const CameraSnapshot& cameraSnapshot, GFX::CommandBuffer& bufferInOut) { static GFX::BeginDebugScopeCommand s_beginScopeCmd{ "PostFX: PrePass" }; GFX::EnqueueCommand(bufferInOut, s_beginScopeCmd); GFX::EnqueueCommand<GFX::PushCameraCommand>(bufferInOut)->_cameraSnapshot = _setCameraCmd._cameraSnapshot; _preRenderBatch.prePass(idx, cameraSnapshot, _filterStack | _overrideFilterStack, bufferInOut); GFX::EnqueueCommand<GFX::PopCameraCommand>(bufferInOut); GFX::EnqueueCommand<GFX::EndDebugScopeCommand>(bufferInOut); } void PostFX::apply(const PlayerIndex idx, const CameraSnapshot& cameraSnapshot, GFX::CommandBuffer& bufferInOut) { static GFX::BeginDebugScopeCommand s_beginScopeCmd{ "PostFX: Apply" }; GFX::EnqueueCommand(bufferInOut, s_beginScopeCmd); GFX::EnqueueCommand(bufferInOut, _setCameraCmd); _preRenderBatch.execute(idx, cameraSnapshot, _filterStack | _overrideFilterStack, bufferInOut); GFX::BeginRenderPassCommand beginRenderPassCmd{}; beginRenderPassCmd._target = RenderTargetNames::SCREEN; beginRenderPassCmd._descriptor = _postFXTarget; beginRenderPassCmd._name = "DO_POSTFX_PASS"; GFX::EnqueueCommand(bufferInOut, beginRenderPassCmd); GFX::EnqueueCommand(bufferInOut, GFX::BindPipelineCommand{ _drawPipeline }); if (_filtersDirty) { _drawConstantsCmd._constants.set(_ID("vignetteEnabled"), GFX::PushConstantType::BOOL, getFilterState(FilterType::FILTER_VIGNETTE)); _drawConstantsCmd._constants.set(_ID("noiseEnabled"), GFX::PushConstantType::BOOL, getFilterState(FilterType::FILTER_NOISE)); _drawConstantsCmd._constants.set(_ID("underwaterEnabled"), GFX::PushConstantType::BOOL, getFilterState(FilterType::FILTER_UNDERWATER)); _drawConstantsCmd._constants.set(_ID("lutCorrectionEnabled"), GFX::PushConstantType::BOOL, getFilterState(FilterType::FILTER_LUT_CORECTION)); _filtersDirty = false; }; _drawConstantsCmd._constants.set(_ID("_zPlanes"), GFX::PushConstantType::VEC2, cameraSnapshot._zPlanes); _drawConstantsCmd._constants.set(_ID("_invProjectionMatrix"), GFX::PushConstantType::VEC2, cameraSnapshot._invProjectionMatrix); GFX::EnqueueCommand(bufferInOut, _drawConstantsCmd); const auto& rtPool = context().gfx().renderTargetPool(); const auto& prbAtt = _preRenderBatch.getOutput(false)._rt->getAttachment(RTAttachmentType::Colour, 0); const auto& linDepthDataAtt =_preRenderBatch.getLinearDepthRT()._rt->getAttachment(RTAttachmentType::Colour, 0); const auto& ssrDataAtt = rtPool.getRenderTarget(RenderTargetNames::SSR_RESULT)->getAttachment(RTAttachmentType::Colour, 0); const auto& sceneDataAtt = rtPool.getRenderTarget(RenderTargetNames::SCREEN)->getAttachment(RTAttachmentType::Colour, to_base(GFXDevice::ScreenTargets::NORMALS)); const auto& velocityAtt = rtPool.getRenderTarget(RenderTargetNames::SCREEN)->getAttachment(RTAttachmentType::Colour, to_base(GFXDevice::ScreenTargets::VELOCITY)); const auto& depthAtt = rtPool.getRenderTarget(RenderTargetNames::SCREEN)->getAttachment(RTAttachmentType::Depth_Stencil, 0); SamplerDescriptor defaultSampler = {}; defaultSampler.wrapUVW(TextureWrap::REPEAT); const size_t samplerHash = defaultSampler.getHash(); DescriptorSet& set = GFX::EnqueueCommand<GFX::BindDescriptorSetsCommand>(bufferInOut)->_set; set._usage = DescriptorSetUsage::PER_DRAW_SET; { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_SCREEN); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { prbAtt->texture()->data(), prbAtt->descriptor()._samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_DEPTH); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { depthAtt->texture()->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_LINDEPTH); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { linDepthDataAtt->texture()->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_SSR); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { ssrDataAtt->texture()->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_SCENE_DATA); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { sceneDataAtt->texture()->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_SCENE_VELOCITY); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { velocityAtt->texture()->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_UNDERWATER); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { _underwaterTexture->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_NOISE); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { _noise->data(), samplerHash }; } { auto& binding = set._bindings.emplace_back(); binding._type = DescriptorSetBindingType::COMBINED_IMAGE_SAMPLER; binding._resourceSlot = to_U8(TexOperatorBindPoint::TEX_BIND_POINT_BORDER); binding._shaderStageVisibility = DescriptorSetBinding::ShaderStageVisibility::FRAGMENT; binding._data.As<DescriptorCombinedImageSampler>() = { _screenBorder->data(), samplerHash }; } GFX::EnqueueCommand<GFX::DrawCommand>(bufferInOut); GFX::EnqueueCommand(bufferInOut, GFX::EndRenderPassCommand{}); GFX::EnqueueCommand<GFX::EndDebugScopeCommand>(bufferInOut); } void PostFX::idle(const Configuration& config) { OPTICK_EVENT(); // Update states if (getFilterState(FilterType::FILTER_NOISE)) { _noiseTimer += Time::Game::ElapsedMilliseconds(); if (_noiseTimer > _tickInterval) { _noiseTimer = 0.0; _randomNoiseCoefficient = Random(1000) * 0.001f; _randomFlashCoefficient = Random(1000) * 0.001f; } _drawConstantsCmd._constants.set(_ID("randomCoeffNoise"), GFX::PushConstantType::FLOAT, _randomNoiseCoefficient); _drawConstantsCmd._constants.set(_ID("randomCoeffFlash"), GFX::PushConstantType::FLOAT, _randomFlashCoefficient); } } void PostFX::update(const U64 deltaTimeUSFixed, const U64 deltaTimeUSApp) { OPTICK_EVENT(); if (_fadeActive) { _currentFadeTimeMS += Time::MicrosecondsToMilliseconds<D64>(deltaTimeUSApp); F32 fadeStrength = to_F32(std::min(_currentFadeTimeMS / _targetFadeTimeMS , 1.0)); if (!_fadeOut) { fadeStrength = 1.0f - fadeStrength; } if (fadeStrength > 0.99) { if (_fadeWaitDurationMS < std::numeric_limits<D64>::epsilon()) { if (_fadeOutComplete) { _fadeOutComplete(); _fadeOutComplete = DELEGATE<void>(); } } else { _fadeWaitDurationMS -= Time::MicrosecondsToMilliseconds<D64>(deltaTimeUSApp); } } _drawConstantsCmd._constants.set(_ID("_fadeStrength"), GFX::PushConstantType::FLOAT, fadeStrength); _fadeActive = fadeStrength > std::numeric_limits<D64>::epsilon(); if (!_fadeActive) { _drawConstantsCmd._constants.set(_ID("_fadeActive"), GFX::PushConstantType::BOOL, false); if (_fadeInComplete) { _fadeInComplete(); _fadeInComplete = DELEGATE<void>(); } } } _preRenderBatch.update(deltaTimeUSApp); } void PostFX::setFadeOut(const UColour3& targetColour, const D64 durationMS, const D64 waitDurationMS, DELEGATE<void> onComplete) { _drawConstantsCmd._constants.set(_ID("_fadeColour"), GFX::PushConstantType::VEC4, Util::ToFloatColour(targetColour)); _drawConstantsCmd._constants.set(_ID("_fadeActive"), GFX::PushConstantType::BOOL, true); _targetFadeTimeMS = durationMS; _currentFadeTimeMS = 0.0; _fadeWaitDurationMS = waitDurationMS; _fadeOut = true; _fadeActive = true; _fadeOutComplete = MOV(onComplete); } // clear any fading effect currently active over the specified time interval // set durationMS to instantly clear the fade effect void PostFX::setFadeIn(const D64 durationMS, DELEGATE<void> onComplete) { _targetFadeTimeMS = durationMS; _currentFadeTimeMS = 0.0; _fadeOut = false; _fadeActive = true; _drawConstantsCmd._constants.set(_ID("_fadeActive"), GFX::PushConstantType::BOOL, true); _fadeInComplete = MOV(onComplete); } void PostFX::setFadeOutIn(const UColour3& targetColour, const D64 durationFadeOutMS, const D64 waitDurationMS) { if (waitDurationMS > 0.0) { setFadeOutIn(targetColour, waitDurationMS * 0.5, waitDurationMS * 0.5, durationFadeOutMS); } } void PostFX::setFadeOutIn(const UColour3& targetColour, const D64 durationFadeOutMS, const D64 durationFadeInMS, const D64 waitDurationMS) { setFadeOut(targetColour, durationFadeOutMS, waitDurationMS, [this, durationFadeInMS]() {setFadeIn(durationFadeInMS); }); } };
51.008287
167
0.730355
IonutCava
91446e3be5af90f48f56537f2b0d19e44bf57785
35,694
cpp
C++
mp/src/game/server/hl2mp/hl2mp_client.cpp
Code4Cookie/Atomic-Secobmod
9738d91bc37f8d9e9fb63d4a444ecbeaa0e0cf70
[ "Unlicense" ]
null
null
null
mp/src/game/server/hl2mp/hl2mp_client.cpp
Code4Cookie/Atomic-Secobmod
9738d91bc37f8d9e9fb63d4a444ecbeaa0e0cf70
[ "Unlicense" ]
null
null
null
mp/src/game/server/hl2mp/hl2mp_client.cpp
Code4Cookie/Atomic-Secobmod
9738d91bc37f8d9e9fb63d4a444ecbeaa0e0cf70
[ "Unlicense" ]
null
null
null
//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// /* ===== tf_client.cpp ======================================================== HL2 client/server game specific stuff */ #include "cbase.h" #include "hl2mp_player.h" #include "hl2mp_gamerules.h" #include "gamerules.h" #include "teamplay_gamerules.h" #include "entitylist.h" #include "physics.h" #include "game.h" #include "player_resource.h" #include "engine/IEngineSound.h" #include "team.h" #include "viewport_panel_names.h" #include "tier0/vprof.h" #ifdef SecobMod__SAVERESTORE #include "filesystem.h" #endif //SecobMod__SAVERESTORE // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void Host_Say(edict_t *pEdict, bool teamonly); ConVar sv_motd_unload_on_dismissal("sv_motd_unload_on_dismissal", "0", 0, "If enabled, the MOTD contents will be unloaded when the player closes the MOTD."); extern CBaseEntity* FindPickerEntityClass(CBasePlayer *pPlayer, char *classname); extern bool g_fGameOver; #ifdef SecobMod__USE_PLAYERCLASSES void SSPlayerClassesBGCheck(CHL2MP_Player *pPlayer) { CSingleUserRecipientFilter user(pPlayer); user.MakeReliable(); UserMessageBegin(user, "SSPlayerClassesBGCheck"); MessageEnd(); } void ShowSSPlayerClasses(CHL2MP_Player *pPlayer) { CSingleUserRecipientFilter user(pPlayer); user.MakeReliable(); UserMessageBegin(user, "ShowSSPlayerClasses"); MessageEnd(); } CON_COMMAND(ss_classes_default, "The current map is a background level - do default spawn") { CHL2MP_Player *pPlayer = ToHL2MPPlayer(UTIL_GetCommandClient()); if (pPlayer != NULL) { CSingleUserRecipientFilter user(pPlayer); user.MakeReliable(); pPlayer->InitialSpawn(); pPlayer->Spawn(); pPlayer->m_Local.m_iHideHUD |= HIDEHUD_ALL; pPlayer->RemoveAllItems(true); //SecobMod__Information These are now commented out because for your own mod you'll have to use the black room spawn method anyway. // That is for your own maps, you create a seperate room with fully black textures, no light and a single info_player_start. //You may end up needing to uncomment it if you don't use playerclasses, but you'll figure that out for yourself when you cant see anything but your HUD. //color32 black = {0,0,0,255}; //UTIL_ScreenFade( pPlayer, black, 0.0f, 0.0f, FFADE_IN|FFADE_PURGE ); } } #endif //SecobMod__USE_PLAYERCLASSES void FinishClientPutInServer(CHL2MP_Player *pPlayer) { #ifdef SecobMod__USE_PLAYERCLASSES pPlayer->InitialSpawn(); pPlayer->Spawn(); pPlayer->RemoveAllItems(true); SSPlayerClassesBGCheck(pPlayer); #else pPlayer->InitialSpawn(); pPlayer->Spawn(); #endif //SecobMod__USE_PLAYERCLASSES char sName[128]; Q_strncpy(sName, pPlayer->GetPlayerName(), sizeof(sName)); // First parse the name and remove any %'s for (char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++) { // Replace it with a space if (*pApersand == '%') *pApersand = ' '; } // notify other clients of player joining the game UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "<unconnected>"); if (HL2MPRules()->IsTeamplay() == true) { ClientPrint(pPlayer, HUD_PRINTTALK, "You are on team %s1\n", pPlayer->GetTeam()->GetName()); } const ConVar *hostname = cvar->FindVar("hostname"); const char *title = (hostname) ? hostname->GetString() : "MESSAGE OF THE DAY"; KeyValues *data = new KeyValues("data"); data->SetString("title", title); // info panel title data->SetString("type", "1"); // show userdata from stringtable entry data->SetString("msg", "motd"); // use this stringtable entry data->SetBool("unload", sv_motd_unload_on_dismissal.GetBool()); pPlayer->ShowViewPortPanel(PANEL_INFO, true, data); #ifndef SecobMod__SAVERESTORE #ifdef SecobMod__USE_PLAYERCLASSES pPlayer->ShowViewPortPanel(PANEL_CLASS, true, NULL); #endif //SecobMod__USE_PLAYERCLASSES #endif //SecobMod__SAVERESTORE #ifdef SecobMod__SAVERESTORE //if (Transitioned) //{ //SecobMod KeyValues *pkvTransitionRestoreFile = new KeyValues("transition.cfg"); //Msg ("Transition path is: %s !!!!!\n",TransitionPath); if (pkvTransitionRestoreFile->LoadFromFile(filesystem, "transition.cfg")) { while (pkvTransitionRestoreFile) { const char *pszSteamID = pkvTransitionRestoreFile->GetName(); //Gets our header, which we use the players SteamID for. const char *PlayerSteamID = engine->GetPlayerNetworkIDString(pPlayer->edict()); //Finds the current players Steam ID. Msg("In-File SteamID is %s.\n", pszSteamID); Msg("In-Game SteamID is %s.\n", PlayerSteamID); if (Q_strcmp(PlayerSteamID, pszSteamID) != 0) { if (pkvTransitionRestoreFile == NULL) { break; } //SecobMod__Information No SteamID found for this person, maybe they're new to the game or have "STEAM_ID_PENDING". Show them the class menu and break the loop. pPlayer->ShowViewPortPanel(PANEL_CLASS, true, NULL); break; } Msg("SteamID Match Found!"); #ifdef SecobMod__USE_PLAYERCLASSES //Class. KeyValues *pkvCurrentClass = pkvTransitionRestoreFile->FindKey("CurrentClass"); #endif //SecobMod__USE_PLAYERCLASSES //Health KeyValues *pkvHealth = pkvTransitionRestoreFile->FindKey("Health"); //Armour KeyValues *pkvArmour = pkvTransitionRestoreFile->FindKey("Armour"); //CurrentHeldWeapon KeyValues *pkvActiveWep = pkvTransitionRestoreFile->FindKey("ActiveWeapon"); //Weapon_0. KeyValues *pkvWeapon_0 = pkvTransitionRestoreFile->FindKey("Weapon_0"); KeyValues *pkvWeapon_0_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_0_PriClip"); KeyValues *pkvWeapon_0_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_0_SecClip"); KeyValues *pkvWeapon_0_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_0_PriClipAmmo"); KeyValues *pkvWeapon_0_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_0_SecClipAmmo"); KeyValues *pkvWeapon_0_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_0_PriClipAmmoLeft"); KeyValues *pkvWeapon_0_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_0_SecClipAmmoLeft"); //Weapon_1. KeyValues *pkvWeapon_1 = pkvTransitionRestoreFile->FindKey("Weapon_1"); KeyValues *pkvWeapon_1_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_1_PriClip"); KeyValues *pkvWeapon_1_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_1_SecClip"); KeyValues *pkvWeapon_1_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_1_PriClipAmmo"); KeyValues *pkvWeapon_1_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_1_SecClipAmmo"); KeyValues *pkvWeapon_1_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_1_PriClipAmmoLeft"); KeyValues *pkvWeapon_1_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_1_SecClipAmmoLeft"); //Weapon_2. KeyValues *pkvWeapon_2 = pkvTransitionRestoreFile->FindKey("Weapon_2"); KeyValues *pkvWeapon_2_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_2_PriClip"); KeyValues *pkvWeapon_2_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_2_SecClip"); KeyValues *pkvWeapon_2_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_2_PriClipAmmo"); KeyValues *pkvWeapon_2_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_2_SecClipAmmo"); KeyValues *pkvWeapon_2_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_2_PriClipAmmoLeft"); KeyValues *pkvWeapon_2_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_2_SecClipAmmoLeft"); //Weapon_3. KeyValues *pkvWeapon_3 = pkvTransitionRestoreFile->FindKey("Weapon_3"); KeyValues *pkvWeapon_3_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_3_PriClip"); KeyValues *pkvWeapon_3_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_3_SecClip"); KeyValues *pkvWeapon_3_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_3_PriClipAmmo"); KeyValues *pkvWeapon_3_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_3_SecClipAmmo"); KeyValues *pkvWeapon_3_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_3_PriClipAmmoLeft"); KeyValues *pkvWeapon_3_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_3_SecClipAmmoLeft"); //Weapon_4. KeyValues *pkvWeapon_4 = pkvTransitionRestoreFile->FindKey("Weapon_4"); KeyValues *pkvWeapon_4_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_4_PriClip"); KeyValues *pkvWeapon_4_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_4_SecClip"); KeyValues *pkvWeapon_4_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_4_PriClipAmmo"); KeyValues *pkvWeapon_4_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_4_SecClipAmmo"); KeyValues *pkvWeapon_4_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_4_PriClipAmmoLeft"); KeyValues *pkvWeapon_4_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_4_SecClipAmmoLeft"); //Weapon_5. KeyValues *pkvWeapon_5 = pkvTransitionRestoreFile->FindKey("Weapon_5"); KeyValues *pkvWeapon_5_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_5_PriClip"); KeyValues *pkvWeapon_5_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_5_SecClip"); KeyValues *pkvWeapon_5_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_5_PriClipAmmo"); KeyValues *pkvWeapon_5_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_5_SecClipAmmo"); KeyValues *pkvWeapon_5_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_5_PriClipAmmoLeft"); KeyValues *pkvWeapon_5_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_5_SecClipAmmoLeft"); //Weapon_6. KeyValues *pkvWeapon_6 = pkvTransitionRestoreFile->FindKey("Weapon_6"); KeyValues *pkvWeapon_6_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_6_PriClip"); KeyValues *pkvWeapon_6_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_6_SecClip"); KeyValues *pkvWeapon_6_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_6_PriClipAmmo"); KeyValues *pkvWeapon_6_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_6_SecClipAmmo"); KeyValues *pkvWeapon_6_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_6_PriClipAmmoLeft"); KeyValues *pkvWeapon_6_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_6_SecClipAmmoLeft"); //Weapon_7. KeyValues *pkvWeapon_7 = pkvTransitionRestoreFile->FindKey("Weapon_7"); KeyValues *pkvWeapon_7_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_7_PriClip"); KeyValues *pkvWeapon_7_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_7_SecClip"); KeyValues *pkvWeapon_7_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_7_PriClipAmmo"); KeyValues *pkvWeapon_7_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_7_SecClipAmmo"); KeyValues *pkvWeapon_7_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_7_PriClipAmmoLeft"); KeyValues *pkvWeapon_7_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_7_SecClipAmmoLeft"); //Weapon_8. KeyValues *pkvWeapon_8 = pkvTransitionRestoreFile->FindKey("Weapon_8"); KeyValues *pkvWeapon_8_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_8_PriClip"); KeyValues *pkvWeapon_8_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_8_SecClip"); KeyValues *pkvWeapon_8_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_8_PriClipAmmo"); KeyValues *pkvWeapon_8_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_8_SecClipAmmo"); KeyValues *pkvWeapon_8_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_8_PriClipAmmoLeft"); KeyValues *pkvWeapon_8_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_8_SecClipAmmoLeft"); //Weapon_9. KeyValues *pkvWeapon_9 = pkvTransitionRestoreFile->FindKey("Weapon_9"); KeyValues *pkvWeapon_9_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_9_PriClip"); KeyValues *pkvWeapon_9_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_9_SecClip"); KeyValues *pkvWeapon_9_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_9_PriClipAmmo"); KeyValues *pkvWeapon_9_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_9_SecClipAmmo"); KeyValues *pkvWeapon_9_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_9_PriClipAmmoLeft"); KeyValues *pkvWeapon_9_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_9_SecClipAmmoLeft"); //Weapon_10. KeyValues *pkvWeapon_10 = pkvTransitionRestoreFile->FindKey("Weapon_10"); KeyValues *pkvWeapon_10_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_10_PriClip"); KeyValues *pkvWeapon_10_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_10_SecClip"); KeyValues *pkvWeapon_10_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_10_PriClipAmmo"); KeyValues *pkvWeapon_10_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_10_SecClipAmmo"); KeyValues *pkvWeapon_10_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_10_PriClipAmmoLeft"); KeyValues *pkvWeapon_10_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_10_SecClipAmmoLeft"); //Weapon_11. KeyValues *pkvWeapon_11 = pkvTransitionRestoreFile->FindKey("Weapon_11"); KeyValues *pkvWeapon_11_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_11_PriClip"); KeyValues *pkvWeapon_11_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_11_SecClip"); KeyValues *pkvWeapon_11_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_11_PriClipAmmo"); KeyValues *pkvWeapon_11_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_11_SecClipAmmo"); KeyValues *pkvWeapon_11_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_11_PriClipAmmoLeft"); KeyValues *pkvWeapon_11_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_11_SecClipAmmoLeft"); //Weapon_12. KeyValues *pkvWeapon_12 = pkvTransitionRestoreFile->FindKey("Weapon_12"); KeyValues *pkvWeapon_12_PriClip = pkvTransitionRestoreFile->FindKey("Weapon_12_PriClip"); KeyValues *pkvWeapon_12_SecClip = pkvTransitionRestoreFile->FindKey("Weapon_12_SecClip"); KeyValues *pkvWeapon_12_PriClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_12_PriClipAmmo"); KeyValues *pkvWeapon_12_SecClipAmmo = pkvTransitionRestoreFile->FindKey("Weapon_12_SecClipAmmo"); KeyValues *pkvWeapon_12_PriClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_12_PriClipAmmoLeft"); KeyValues *pkvWeapon_12_SecClipAmmoLeft = pkvTransitionRestoreFile->FindKey("Weapon_12_SecClipAmmoLeft"); //===================================================================== if (pszSteamID) { //Set ints for the class,health and armour. #ifdef SecobMod__USE_PLAYERCLASSES int PlayerClassValue = pkvCurrentClass->GetInt(); #endif int PlayerHealthValue = pkvHealth->GetInt(); int PlayerArmourValue = pkvArmour->GetInt(); //Current Active Weapon const char *pkvActiveWep_Value = pkvActiveWep->GetString(); //============================================================================================ #ifdef SecobMod__USE_PLAYERCLASSES if (PlayerClassValue == 1) { pPlayer->m_iCurrentClass = 1; pPlayer->m_iClientClass = pPlayer->m_iCurrentClass; pPlayer->ForceHUDReload(pPlayer); Msg("Respawning...\n"); pPlayer->PlayerCanChangeClass = false; pPlayer->RemoveAllItems(true); pPlayer->m_iHealth = PlayerHealthValue; pPlayer->m_iMaxHealth = 125; pPlayer->SetArmorValue(PlayerArmourValue); pPlayer->SetMaxArmorValue(0); pPlayer->CBasePlayer::SetWalkSpeed(50); pPlayer->CBasePlayer::SetNormSpeed(190); pPlayer->CBasePlayer::SetSprintSpeed(640); pPlayer->CBasePlayer::SetJumpHeight(200.0); //SecobMod__Information This allows you to use filtering while mapping. Such as only a trigger one class may actually trigger. Thanks to Alters for providing this fix. pPlayer->CBasePlayer::KeyValue("targetname", "Assaulter"); pPlayer->SetModel("models/sdk/Humans/Group03/male_06_sdk.mdl"); //SecobMod__Information Due to the way our player classes now work, the first spawn of any class has to teleport to their specific player start. CBaseEntity *pEntity = NULL; Vector pEntityOrigin; pEntity = gEntList.FindEntityByClassnameNearest("info_player_assaulter", pEntityOrigin, 0); if (pEntity != NULL) { pEntityOrigin = pEntity->GetAbsOrigin(); pPlayer->SetAbsOrigin(pEntityOrigin); } //PlayerClass bug fix - if the below lines are removed the player is stuck with 0 movement, once they're able to move again we can remove the suit as required. pPlayer->EquipSuit(); pPlayer->StartSprinting(); pPlayer->StopSprinting(); } else if (PlayerClassValue == 2) { pPlayer->m_iCurrentClass = 2; pPlayer->m_iClientClass = pPlayer->m_iCurrentClass; pPlayer->ForceHUDReload(pPlayer); Msg("Respawning...\n"); pPlayer->PlayerCanChangeClass = false; pPlayer->RemoveAllItems(true); pPlayer->m_iHealth = PlayerHealthValue; pPlayer->m_iMaxHealth = 100; pPlayer->SetArmorValue(PlayerArmourValue); pPlayer->SetMaxArmorValue(0); pPlayer->CBasePlayer::SetWalkSpeed(150); pPlayer->CBasePlayer::SetNormSpeed(190); pPlayer->CBasePlayer::SetSprintSpeed(500); pPlayer->CBasePlayer::SetJumpHeight(150.0); //SecobMod__Information This allows you to use filtering while mapping. Such as only a trigger one class may actually trigger. Thanks to Alters for providing this fix. pPlayer->CBasePlayer::KeyValue("targetname", "Supporter"); pPlayer->SetModel("models/sdk/Humans/Group03/l7h_rebel.mdl"); //SecobMod__Information Due to the way our player classes now work, the first spawn of any class has to teleport to their specific player start. CBaseEntity *pEntity = NULL; Vector pEntityOrigin; pEntity = gEntList.FindEntityByClassnameNearest("info_player_supporter", pEntityOrigin, 0); if (pEntity != NULL) { pEntityOrigin = pEntity->GetAbsOrigin(); pPlayer->SetAbsOrigin(pEntityOrigin); } //PlayerClass bug fix - if the below lines are removed the player is stuck with 0 movement, once they're able to move again we can remove the suit as required. pPlayer->EquipSuit(); pPlayer->StartSprinting(); pPlayer->StopSprinting(); } else if (PlayerClassValue == 3) { pPlayer->m_iCurrentClass = 3; pPlayer->m_iClientClass = pPlayer->m_iCurrentClass; pPlayer->ForceHUDReload(pPlayer); pPlayer->PlayerCanChangeClass = false; pPlayer->RemoveAllItems(true); pPlayer->m_iHealth = PlayerHealthValue; pPlayer->m_iMaxHealth = 80; pPlayer->SetArmorValue(PlayerArmourValue); pPlayer->SetMaxArmorValue(0); pPlayer->CBasePlayer::SetWalkSpeed(150); pPlayer->CBasePlayer::SetNormSpeed(190); pPlayer->CBasePlayer::SetSprintSpeed(320); pPlayer->CBasePlayer::SetJumpHeight(100.0); //SecobMod__Information This allows you to use filtering while mapping. Such as only a trigger one class may actually trigger. Thanks to Alters for providing this fix. pPlayer->CBasePlayer::KeyValue("targetname", "Medic"); pPlayer->SetModel("models/sdk/Humans/Group03/male_05.mdl"); //SecobMod__Information Due to the way our player classes now work, the first spawn of any class has to teleport to their specific player start. CBaseEntity *pEntity = NULL; Vector pEntityOrigin; pEntity = gEntList.FindEntityByClassnameNearest("info_player_medic", pEntityOrigin, 0); if (pEntity != NULL) { pEntityOrigin = pEntity->GetAbsOrigin(); pPlayer->SetAbsOrigin(pEntityOrigin); } //PlayerClass bug fix - if the below lines are removed the player is stuck with 0 movement, once they're able to move again we can remove the suit as required. pPlayer->EquipSuit(); pPlayer->StartSprinting(); pPlayer->StopSprinting(); pPlayer->EquipSuit(false); } else if (PlayerClassValue == 4) { pPlayer->m_iCurrentClass = 4; pPlayer->m_iClientClass = pPlayer->m_iCurrentClass; pPlayer->ForceHUDReload(pPlayer); pPlayer->PlayerCanChangeClass = false; pPlayer->RemoveAllItems(true); pPlayer->m_iHealth = PlayerHealthValue; pPlayer->m_iMaxHealth = 150; pPlayer->SetArmorValue(PlayerArmourValue); pPlayer->SetMaxArmorValue(200); pPlayer->CBasePlayer::SetWalkSpeed(150); pPlayer->CBasePlayer::SetNormSpeed(190); pPlayer->CBasePlayer::SetSprintSpeed(320); pPlayer->CBasePlayer::SetJumpHeight(40.0); //SecobMod__Information This allows you to use filtering while mapping. Such as only a trigger one class may actually trigger. Thanks to Alters for providing this fix. pPlayer->CBasePlayer::KeyValue("targetname", "Heavy"); pPlayer->SetModel("models/sdk/Humans/Group03/police_05.mdl"); //SecobMod__Information Due to the way our player classes now work, the first spawn of any class has to teleport to their specific player start. CBaseEntity *pEntity = NULL; Vector pEntityOrigin; pEntity = gEntList.FindEntityByClassnameNearest("info_player_heavy", pEntityOrigin, 0); if (pEntity != NULL) { pEntityOrigin = pEntity->GetAbsOrigin(); pPlayer->SetAbsOrigin(pEntityOrigin); } //PlayerClass bug fix - if the below lines are removed the player is stuck with 0 movement, once they're able to move again we can remove the suit as required. pPlayer->EquipSuit(); pPlayer->StartSprinting(); pPlayer->StopSprinting(); } #endif //SecobMod__USE_PLAYERCLASSES #ifndef SecobMod__USE_PLAYERCLASSES pPlayer->m_iHealth = PlayerHealthValue; pPlayer->m_iMaxHealth = 125; pPlayer->SetArmorValue(PlayerArmourValue); pPlayer->SetModel("models/sdk/Humans/Group03/male_06_sdk.mdl"); //Bug fix - if the below lines are removed the player is stuck with 0 movement, once they're able to move again we can remove the suit as required. pPlayer->EquipSuit(); pPlayer->StartSprinting(); pPlayer->StopSprinting(); #endif //SecobMod__USE_PLAYERCLASSES NOT const char *pkvWeapon_Value = NULL; int Weapon_PriClip_Value = 0; const char *pkvWeapon_PriClipAmmo_Value = NULL; int Weapon_SecClip_Value = 0; const char *pkvWeapon_SecClipAmmo_Value = NULL; int Weapon_PriClipCurrent_Value = 0; int Weapon_SecClipCurrent_Value = 0; //Loop through all of our weapon slots. for (int i = 0; i < 12; i++) { if (i == 0) { pkvWeapon_Value = pkvWeapon_0->GetString(); Weapon_PriClip_Value = pkvWeapon_0_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_0_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_0_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_0_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_0_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_0_SecClipAmmoLeft->GetInt(); } else if (i == 1) { pkvWeapon_Value = pkvWeapon_1->GetString(); Weapon_PriClip_Value = pkvWeapon_1_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_1_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_1_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_1_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_1_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_1_SecClipAmmoLeft->GetInt(); } else if (i == 2) { pkvWeapon_Value = pkvWeapon_2->GetString(); Weapon_PriClip_Value = pkvWeapon_2_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_2_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_2_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_2_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_2_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_2_SecClipAmmoLeft->GetInt(); } else if (i == 3) { pkvWeapon_Value = pkvWeapon_3->GetString(); Weapon_PriClip_Value = pkvWeapon_3_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_3_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_3_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_3_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_3_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_3_SecClipAmmoLeft->GetInt(); } else if (i == 4) { pkvWeapon_Value = pkvWeapon_4->GetString(); Weapon_PriClip_Value = pkvWeapon_4_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_4_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_4_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_4_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_4_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_4_SecClipAmmoLeft->GetInt(); } else if (i == 5) { pkvWeapon_Value = pkvWeapon_5->GetString(); Weapon_PriClip_Value = pkvWeapon_5_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_5_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_5_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_5_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_5_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_5_SecClipAmmoLeft->GetInt(); } else if (i == 6) { pkvWeapon_Value = pkvWeapon_6->GetString(); Weapon_PriClip_Value = pkvWeapon_6_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_6_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_6_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_6_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_6_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_6_SecClipAmmoLeft->GetInt(); } else if (i == 7) { pkvWeapon_Value = pkvWeapon_7->GetString(); Weapon_PriClip_Value = pkvWeapon_7_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_7_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_7_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_7_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_7_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_7_SecClipAmmoLeft->GetInt(); } else if (i == 8) { pkvWeapon_Value = pkvWeapon_8->GetString(); Weapon_PriClip_Value = pkvWeapon_8_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_8_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_8_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_8_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_8_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_8_SecClipAmmoLeft->GetInt(); } else if (i == 9) { pkvWeapon_Value = pkvWeapon_9->GetString(); Weapon_PriClip_Value = pkvWeapon_9_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_9_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_9_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_9_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_9_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_9_SecClipAmmoLeft->GetInt(); } else if (i == 10) { pkvWeapon_Value = pkvWeapon_10->GetString(); Weapon_PriClip_Value = pkvWeapon_10_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_10_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_10_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_10_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_10_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_10_SecClipAmmoLeft->GetInt(); } else if (i == 11) { pkvWeapon_Value = pkvWeapon_11->GetString(); Weapon_PriClip_Value = pkvWeapon_11_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_11_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_11_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_11_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_11_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_11_SecClipAmmoLeft->GetInt(); } else if (i == 12) { pkvWeapon_Value = pkvWeapon_12->GetString(); Weapon_PriClip_Value = pkvWeapon_12_PriClip->GetInt(); pkvWeapon_PriClipAmmo_Value = pkvWeapon_12_PriClipAmmo->GetString(); Weapon_SecClip_Value = pkvWeapon_12_SecClip->GetInt(); pkvWeapon_SecClipAmmo_Value = pkvWeapon_12_SecClipAmmo->GetString(); Weapon_PriClipCurrent_Value = pkvWeapon_12_PriClipAmmoLeft->GetInt(); Weapon_SecClipCurrent_Value = pkvWeapon_12_SecClipAmmoLeft->GetInt(); } //Now give the weapon and ammo. pPlayer->GiveNamedItem((pkvWeapon_Value)); pPlayer->Weapon_Switch(pPlayer->Weapon_OwnsThisType(pkvWeapon_Value)); if (pPlayer->GetActiveWeapon()->UsesClipsForAmmo1()) { if (Weapon_PriClipCurrent_Value != -1) { if (strcmp(pkvWeapon_Value, "weapon_crossbow") == 0) { pPlayer->GetActiveWeapon()->m_iClip1 = Weapon_PriClipCurrent_Value; pPlayer->GetActiveWeapon()->m_iPrimaryAmmoType = Weapon_PriClip_Value; pPlayer->GetActiveWeapon()->SetPrimaryAmmoCount(int(Weapon_PriClip_Value)); pPlayer->CBasePlayer::GiveAmmo(Weapon_PriClip_Value, Weapon_PriClip_Value); } else { pPlayer->GetActiveWeapon()->m_iClip1 = Weapon_PriClipCurrent_Value; pPlayer->CBasePlayer::GiveAmmo(Weapon_PriClip_Value, pkvWeapon_PriClipAmmo_Value); //Msg("Weapon primary clip value should be: %i\n", Weapon_PriClipCurrent_Value); } } } else { pPlayer->GetActiveWeapon()->m_iPrimaryAmmoType = Weapon_PriClip_Value; pPlayer->GetActiveWeapon()->SetPrimaryAmmoCount(int(Weapon_PriClip_Value)); pPlayer->CBasePlayer::GiveAmmo(Weapon_PriClip_Value, Weapon_PriClip_Value); } if (pPlayer->GetActiveWeapon()->UsesClipsForAmmo2()) { if (Weapon_SecClipCurrent_Value != -1) { if (strcmp(pkvWeapon_Value, "weapon_crossbow") == 0) { pPlayer->GetActiveWeapon()->m_iClip2 = Weapon_SecClipCurrent_Value; pPlayer->GetActiveWeapon()->m_iSecondaryAmmoType = Weapon_SecClip_Value; pPlayer->GetActiveWeapon()->SetSecondaryAmmoCount(int(Weapon_SecClip_Value)); pPlayer->CBasePlayer::GiveAmmo(Weapon_SecClip_Value, Weapon_SecClip_Value); } else { pPlayer->GetActiveWeapon()->m_iClip2 = Weapon_SecClipCurrent_Value; pPlayer->CBasePlayer::GiveAmmo(Weapon_SecClip_Value, pkvWeapon_SecClipAmmo_Value); } } } else { pPlayer->GetActiveWeapon()->m_iSecondaryAmmoType = Weapon_SecClip_Value; pPlayer->GetActiveWeapon()->SetSecondaryAmmoCount(int(Weapon_SecClip_Value)); pPlayer->CBasePlayer::GiveAmmo(Weapon_SecClip_Value, Weapon_SecClip_Value); } } //Now restore the players Active Weapon (the weapon they had out at the level transition). pPlayer->Weapon_Switch(pPlayer->Weapon_OwnsThisType(pkvActiveWep_Value)); } else { //Something went wrong show the class panel. pPlayer->ShowViewPortPanel(PANEL_CLASS, true, NULL); } break; } } else { //Something went wrong show the class panel. pPlayer->ShowViewPortPanel(PANEL_CLASS, true, NULL); } #endif //SecobMod__SAVERESTORE #ifdef SecobMod__ENABLE_MAP_BRIEFINGS pPlayer->ShowViewPortPanel(PANEL_INFO, false, NULL); const char *brief_title = "Briefing: ";//(hostname) ? hostname->GetString() : "MESSAGE OF THE DAY"; KeyValues *brief_data = new KeyValues("brief_data"); brief_data->SetString("title", brief_title); // info panel title brief_data->SetString("type", "1"); // show userdata from stringtable entry brief_data->SetString("msg", "briefing"); // use this stringtable entry pPlayer->ShowViewPortPanel(PANEL_INFO, true, brief_data); #endif //SecobMod__ENABLE_MAP_BRIEFINGS data->deleteThis(); } /* =========== ClientPutInServer called each time a player is spawned into the game ============ */ void ClientPutInServer(edict_t *pEdict, const char *playername) { // Allocate a CBaseTFPlayer for pev, and call spawn CHL2MP_Player *pPlayer = CHL2MP_Player::CreatePlayer("player", pEdict); pPlayer->SetPlayerName(playername); } void ClientActive(edict_t *pEdict, bool bLoadGame) { // Can't load games in CS! Assert(!bLoadGame); CHL2MP_Player *pPlayer = ToHL2MPPlayer(CBaseEntity::Instance(pEdict)); FinishClientPutInServer(pPlayer); } /* =============== const char *GetGameDescription() Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2 =============== */ const char *GetGameDescription() { if (g_pGameRules) // this function may be called before the world has spawned, and the game rules initialized return g_pGameRules->GetGameDescription(); else return "Half-Life 2 Deathmatch"; } //----------------------------------------------------------------------------- // Purpose: Given a player and optional name returns the entity of that // classname that the player is nearest facing // // Input : // Output : //----------------------------------------------------------------------------- CBaseEntity* FindEntity(edict_t *pEdict, char *classname) { // If no name was given set bits based on the picked if (FStrEq(classname, "")) { return (FindPickerEntityClass(static_cast<CBasePlayer*>(GetContainingEntity(pEdict)), classname)); } return NULL; } //----------------------------------------------------------------------------- // Purpose: Precache game-specific models & sounds //----------------------------------------------------------------------------- void ClientGamePrecache(void) { CBaseEntity::PrecacheModel("models/player.mdl"); CBaseEntity::PrecacheModel("models/gibs/agibs.mdl"); CBaseEntity::PrecacheModel("models/weapons/v_hands.mdl"); CBaseEntity::PrecacheScriptSound("HUDQuickInfo.LowAmmo"); CBaseEntity::PrecacheScriptSound("HUDQuickInfo.LowHealth"); CBaseEntity::PrecacheScriptSound("FX_AntlionImpact.ShellImpact"); CBaseEntity::PrecacheScriptSound("Missile.ShotDown"); CBaseEntity::PrecacheScriptSound("Bullets.DefaultNearmiss"); CBaseEntity::PrecacheScriptSound("Bullets.GunshipNearmiss"); CBaseEntity::PrecacheScriptSound("Bullets.StriderNearmiss"); CBaseEntity::PrecacheScriptSound("Geiger.BeepHigh"); CBaseEntity::PrecacheScriptSound("Geiger.BeepLow"); } // called by ClientKill and DeadThink void respawn(CBaseEntity *pEdict, bool fCopyCorpse) { CHL2MP_Player *pPlayer = ToHL2MPPlayer(pEdict); if (pPlayer) { if (gpGlobals->curtime > pPlayer->GetDeathTime() + DEATH_ANIMATION_TIME) { // respawn player pPlayer->Spawn(); } else { pPlayer->SetNextThink(gpGlobals->curtime + 0.1f); } } } void GameStartFrame(void) { VPROF("GameStartFrame()"); if (g_fGameOver) return; gpGlobals->teamplay = (teamplay.GetInt() != 0); #ifdef DEBUG extern void Bot_RunAll(); Bot_RunAll(); #endif } //========================================================= // instantiate the proper game rules object //========================================================= void InstallGameRules() { // vanilla deathmatch CreateGameRulesObject("CHL2MPRules"); }
44.230483
177
0.734885
Code4Cookie
9149d2a1b7940bbed03cb6426d69eaecbbd1b6e1
2,320
cpp
C++
Source/FactoryGame/FGActorRepresentation.cpp
iam-Legend/Project-Assembly
1ff3587704232d5e330515bc0d2aceb64ff09a7f
[ "MIT" ]
null
null
null
Source/FactoryGame/FGActorRepresentation.cpp
iam-Legend/Project-Assembly
1ff3587704232d5e330515bc0d2aceb64ff09a7f
[ "MIT" ]
null
null
null
Source/FactoryGame/FGActorRepresentation.cpp
iam-Legend/Project-Assembly
1ff3587704232d5e330515bc0d2aceb64ff09a7f
[ "MIT" ]
null
null
null
// This file has been automatically generated by the Unreal Header Implementation tool #include "FGActorRepresentation.h" bool UFGActorRepresentation::IsSupportedForNetworking() const{ return bool(); } void UFGActorRepresentation::GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps) const{ } FVector UFGActorRepresentation::GetActorLocation() const{ return FVector(); } FRotator UFGActorRepresentation::GetActorRotation() const{ return FRotator(); } UTexture2D* UFGActorRepresentation::GetRepresentationTexture() const{ return nullptr; } FText UFGActorRepresentation::GetRepresentationText() const{ return FText(); } FLinearColor UFGActorRepresentation::GetRepresentationColor() const{ return FLinearColor(); } ERepresentationType UFGActorRepresentation::GetRepresentationType() const{ return ERepresentationType(); } bool UFGActorRepresentation::GetShouldShowInCompass() const{ return bool(); } bool UFGActorRepresentation::GetShouldShowOnMap() const{ return bool(); } EFogOfWarRevealType UFGActorRepresentation::GetFogOfWarRevealType() const{ return EFogOfWarRevealType(); } float UFGActorRepresentation::GetFogOfWarRevealRadius() const{ return float(); } void UFGActorRepresentation::SetIsOnClient( bool onClient){ } ECompassViewDistance UFGActorRepresentation::GetCompassViewDistance() const{ return ECompassViewDistance(); } void UFGActorRepresentation::SetLocalCompassViewDistance( ECompassViewDistance compassViewDistance){ } AFGActorRepresentationManager* UFGActorRepresentation::GetActorRepresentationManager(){ return nullptr; } void UFGActorRepresentation::UpdateLocation(){ } void UFGActorRepresentation::UpdateRotation(){ } void UFGActorRepresentation::UpdateRepresentationText(){ } void UFGActorRepresentation::UpdateRepresentationTexture(){ } void UFGActorRepresentation::UpdateRepresentationColor(){ } void UFGActorRepresentation::UpdateShouldShowInCompass(){ } void UFGActorRepresentation::UpdateShouldShowOnMap(){ } void UFGActorRepresentation::UpdateFogOfWarRevealType(){ } void UFGActorRepresentation::UpdateFogOfWarRevealRadius(){ } void UFGActorRepresentation::UpdateCompassViewDistance(){ } void UFGActorRepresentation::OnRep_ShouldShowInCompass(){ } void UFGActorRepresentation::OnRep_ShouldShowOnMap(){ } void UFGActorRepresentation::OnRep_ActorRepresentationUpdated(){ }
68.235294
110
0.840948
iam-Legend
9153ce528d3233d5711d659b095c160f2610f2fe
7,655
cpp
C++
ccl/src/phost/Morpheus_Ccl_CsrMatrix.cpp
morpheus-org/morpheus-interoperability
66161199fa1926914e16c1feb02eb910ffef5ed4
[ "Apache-2.0" ]
null
null
null
ccl/src/phost/Morpheus_Ccl_CsrMatrix.cpp
morpheus-org/morpheus-interoperability
66161199fa1926914e16c1feb02eb910ffef5ed4
[ "Apache-2.0" ]
3
2021-10-09T16:17:19.000Z
2021-10-12T21:31:23.000Z
ccl/src/phost/Morpheus_Ccl_CsrMatrix.cpp
morpheus-org/morpheus-fortran-interop
66161199fa1926914e16c1feb02eb910ffef5ed4
[ "Apache-2.0" ]
null
null
null
/** * Morpheus_Ccl_CsrMatrix.cpp * * EPCC, The University of Edinburgh * * (c) 2021 The University of Edinburgh * * Contributing Authors: * Christodoulos Stylianou ([email protected]) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <phost/Morpheus_Ccl_CsrMatrix.hpp> void ccl_phmat_csr_create_default(ccl_phmat_csr** A) { *A = (new ccl_phmat_csr()); } void ccl_phmat_csr_create(ccl_phmat_csr** A, ccl_index_t nrows, ccl_index_t ncols, ccl_index_t nnnz) { *A = (new ccl_phmat_csr("ccl_phmat_csr::", nrows, ncols, nnnz)); } void ccl_phmat_csr_create_from_phmat_csr(ccl_phmat_csr* src, ccl_phmat_csr** dst) { *dst = (new ccl_phmat_csr(*src)); } void ccl_phmat_csr_create_from_phmat_dyn(ccl_phmat_dyn* src, ccl_phmat_csr** dst) { *dst = (new ccl_phmat_csr(*src)); } void ccl_phmat_csr_resize(ccl_phmat_csr* A, const ccl_index_t num_rows, const ccl_index_t num_cols, const ccl_index_t num_nnz) { A->resize(num_rows, num_cols, num_nnz); } // Assumes dst matrix is always created void ccl_phmat_csr_allocate_from_phmat_csr(ccl_phmat_csr* src, ccl_phmat_csr* dst) { dst->allocate("ccl_phmat_csr::allocate::", *src); } void ccl_phmat_csr_destroy(ccl_phmat_csr** A) { delete (*A); } ccl_index_t ccl_phmat_csr_nrows(ccl_phmat_csr* A) { return A->nrows(); } ccl_index_t ccl_phmat_csr_ncols(ccl_phmat_csr* A) { return A->ncols(); } ccl_index_t ccl_phmat_csr_nnnz(ccl_phmat_csr* A) { return A->nnnz(); } void ccl_phmat_csr_set_nrows(ccl_phmat_csr* A, ccl_index_t nrows) { A->set_nrows(nrows); } void ccl_phmat_csr_set_ncols(ccl_phmat_csr* A, ccl_index_t ncols) { A->set_ncols(ncols); } void ccl_phmat_csr_set_nnnz(ccl_phmat_csr* A, ccl_index_t nnnz) { A->set_nnnz(nnnz); } ccl_index_t ccl_phmat_csr_row_offsets_at(ccl_phmat_csr* A, ccl_index_t i) { return A->row_offsets(i); } ccl_index_t ccl_phmat_csr_column_indices_at(ccl_phmat_csr* A, ccl_index_t i) { return A->column_indices(i); } ccl_value_t ccl_phmat_csr_values_at(ccl_phmat_csr* A, ccl_index_t i) { return A->values(i); } ccl_phvec_dense_i* ccl_phmat_csr_row_offsets(ccl_phmat_csr* A) { return &(A->row_offsets()); } ccl_phvec_dense_i* ccl_phmat_csr_column_indices(ccl_phmat_csr* A) { return &(A->column_indices()); } ccl_phvec_dense_v* ccl_phmat_csr_values(ccl_phmat_csr* A) { return &(A->values()); } void ccl_phmat_csr_set_row_offsets_at(ccl_phmat_csr* A, ccl_index_t i, ccl_index_t val) { A->row_offsets(i) = val; } void ccl_phmat_csr_set_column_indices_at(ccl_phmat_csr* A, ccl_index_t i, ccl_index_t val) { A->column_indices(i) = val; } void ccl_phmat_csr_set_values_at(ccl_phmat_csr* A, ccl_index_t i, ccl_value_t val) { A->values(i) = val; } ccl_formats_e ccl_phmat_csr_format_enum(ccl_phmat_csr* A) { return A->format_enum(); } int ccl_phmat_csr_format_index(ccl_phmat_csr* A) { return A->format_index(); } void ccl_phmat_csr_hostmirror_create_default(ccl_phmat_csr_hostmirror** A) { *A = (new ccl_phmat_csr_hostmirror()); } void ccl_phmat_csr_hostmirror_create(ccl_phmat_csr_hostmirror** A, ccl_index_t nrows, ccl_index_t ncols, ccl_index_t nnnz) { *A = (new ccl_phmat_csr_hostmirror("ccl_phmat_csr_hostmirror::", nrows, ncols, nnnz)); } void ccl_phmat_csr_hostmirror_create_from_phmat_csr_hostmirror( ccl_phmat_csr_hostmirror* src, ccl_phmat_csr_hostmirror** dst) { *dst = (new ccl_phmat_csr_hostmirror(*src)); } void ccl_phmat_csr_hostmirror_create_from_phmat_dyn_hostmirror( ccl_phmat_dyn_hostmirror* src, ccl_phmat_csr_hostmirror** dst) { *dst = (new ccl_phmat_csr_hostmirror(*src)); } void ccl_phmat_csr_hostmirror_resize(ccl_phmat_csr_hostmirror* A, const ccl_index_t num_rows, const ccl_index_t num_cols, const ccl_index_t num_nnz) { A->resize(num_rows, num_cols, num_nnz); } // Assumes dst matrix is always created void ccl_phmat_csr_hostmirror_allocate_from_phmat_csr_hostmirror( ccl_phmat_csr_hostmirror* src, ccl_phmat_csr_hostmirror* dst) { dst->allocate("ccl_phmat_csr_hostmirror::allocate::", *src); } void ccl_phmat_csr_hostmirror_destroy(ccl_phmat_csr_hostmirror** A) { delete (*A); } ccl_index_t ccl_phmat_csr_hostmirror_nrows(ccl_phmat_csr_hostmirror* A) { return A->nrows(); } ccl_index_t ccl_phmat_csr_hostmirror_ncols(ccl_phmat_csr_hostmirror* A) { return A->ncols(); } ccl_index_t ccl_phmat_csr_hostmirror_nnnz(ccl_phmat_csr_hostmirror* A) { return A->nnnz(); } void ccl_phmat_csr_hostmirror_set_nrows(ccl_phmat_csr_hostmirror* A, ccl_index_t nrows) { A->set_nrows(nrows); } void ccl_phmat_csr_hostmirror_set_ncols(ccl_phmat_csr_hostmirror* A, ccl_index_t ncols) { A->set_ncols(ncols); } void ccl_phmat_csr_hostmirror_set_nnnz(ccl_phmat_csr_hostmirror* A, ccl_index_t nnnz) { A->set_nnnz(nnnz); } ccl_index_t ccl_phmat_csr_hostmirror_row_offsets_at(ccl_phmat_csr_hostmirror* A, ccl_index_t i) { return A->row_offsets(i); } ccl_index_t ccl_phmat_csr_hostmirror_column_indices_at( ccl_phmat_csr_hostmirror* A, ccl_index_t i) { return A->column_indices(i); } ccl_value_t ccl_phmat_csr_hostmirror_values_at(ccl_phmat_csr_hostmirror* A, ccl_index_t i) { return A->values(i); } ccl_phvec_dense_i_hostmirror* ccl_phmat_csr_hostmirror_row_offsets( ccl_phmat_csr_hostmirror* A) { return &(A->row_offsets()); } ccl_phvec_dense_i_hostmirror* ccl_phmat_csr_hostmirror_column_indices( ccl_phmat_csr_hostmirror* A) { return &(A->column_indices()); } ccl_phvec_dense_v_hostmirror* ccl_phmat_csr_hostmirror_values( ccl_phmat_csr_hostmirror* A) { return &(A->values()); } void ccl_phmat_csr_hostmirror_set_row_offsets_at(ccl_phmat_csr_hostmirror* A, ccl_index_t i, ccl_index_t val) { A->row_offsets(i) = val; } void ccl_phmat_csr_hostmirror_set_column_indices_at(ccl_phmat_csr_hostmirror* A, ccl_index_t i, ccl_index_t val) { A->column_indices(i) = val; } void ccl_phmat_csr_hostmirror_set_values_at(ccl_phmat_csr_hostmirror* A, ccl_index_t i, ccl_value_t val) { A->values(i) = val; } ccl_formats_e ccl_phmat_csr_hostmirror_format_enum( ccl_phmat_csr_hostmirror* A) { return A->format_enum(); } int ccl_phmat_csr_hostmirror_format_index(ccl_phmat_csr_hostmirror* A) { return A->format_index(); }
31.632231
80
0.677335
morpheus-org
9155d85b095ad63a3ce325cf87816c7be6bda86c
41
cpp
C++
Othuum/AhwassaGraphicsLib/BufferObjects/Mesh.cpp
Liech/Yathsou
95b6dda3c053bc25789cce416088e22f54a743b4
[ "MIT" ]
5
2021-04-20T17:00:41.000Z
2022-01-18T20:16:03.000Z
Othuum/AhwassaGraphicsLib/BufferObjects/Mesh.cpp
Liech/Yathsou
95b6dda3c053bc25789cce416088e22f54a743b4
[ "MIT" ]
7
2021-08-22T21:30:50.000Z
2022-01-14T16:56:34.000Z
Othuum/AhwassaGraphicsLib/BufferObjects/Mesh.cpp
Liech/Yathsou
95b6dda3c053bc25789cce416088e22f54a743b4
[ "MIT" ]
null
null
null
#include "Mesh.h" namespace Ahwassa { }
8.2
19
0.682927
Liech
915d64b41290a639c0c8a2e2ac5971ae28637546
4,787
inl
C++
sfml-extensions/Extensions/Vector4.inl
degski/SFML-Extensions
13236325da2e9bef2e24f7ad80ec78db6bf33879
[ "MIT" ]
null
null
null
sfml-extensions/Extensions/Vector4.inl
degski/SFML-Extensions
13236325da2e9bef2e24f7ad80ec78db6bf33879
[ "MIT" ]
null
null
null
sfml-extensions/Extensions/Vector4.inl
degski/SFML-Extensions
13236325da2e9bef2e24f7ad80ec78db6bf33879
[ "MIT" ]
null
null
null
//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila ([email protected]) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T>::Vector4() : v0(0), v1(0), v2(0), v3(0) { } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T>::Vector4(T V0, T V1, T V2, T V3) : v0(V0), v1(V1), v2(V2), v3(V3) { } //////////////////////////////////////////////////////////// template <typename T> template <typename U> inline Vector4<T>::Vector4(const Vector4<U>& vector) : v0(static_cast<T>(vector.v0)), v1(static_cast<T>(vector.v1)), v2(static_cast<T>(vector.v2)), v3(static_cast<T>(vector.v3)) { } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T> operator -(const Vector4<T>& left) { return Vector4<T>(-left.v0, -left.v1, -left.v2, -left.v3); } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T>& operator +=(Vector4<T>& left, const Vector4<T>& right) { left.v0 += right.v0; left.v1 += right.v1; left.v2 += right.v2; left.v3 += right.v3; return left; } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T>& operator -=(Vector4<T>& left, const Vector4<T>& right) { left.v0 -= right.v0; left.v1 -= right.v1; left.v2 -= right.v2; left.v3 -= right.v3; return left; } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T> operator +(const Vector4<T>& left, const Vector4<T>& right) { return Vector4<T>(left.v0 + right.v0, left.v1 + right.v1, left.v2 + right.v2, left.v3 + right.v3); } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T> operator -(const Vector4<T>& left, const Vector4<T>& right) { return Vector4<T>(left.v0 - right.v0, left.v1 - right.v1, left.v2 - right.v2, left.v3 - right.v3); } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T> operator *(const Vector4<T>& left, T right) { return Vector4<T>(left.v0 * right, left.v1 * right, left.v2 * right, left.v3 * right); } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T> operator *(T left, const Vector4<T>& right) { return Vector4<T>(left * right.v0, left * right.v1, left * right.v2, left * right.v3); } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T>& operator *=(Vector4<T>& left, T right) { left.v0 *= right; left.v1 *= right; left.v2 *= right; left.v3 *= right; return left; } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T> operator /(const Vector4<T>& left, T right) { return Vector4<T>(left.v0 / right, left.v1 / right, left.v2 / right, left.v3 / right); } //////////////////////////////////////////////////////////// template <typename T> inline Vector4<T>& operator /=(Vector4<T>& left, T right) { left.v0 /= right; left.v1 /= right; left.v2 /= right; left.v3 /= right; return left; } //////////////////////////////////////////////////////////// template <typename T> inline bool operator ==(const Vector4<T>& left, const Vector4<T>& right) { return (left.v0 == right.v0) && (left.v1 == right.v1) && (left.v2 == right.v2) && (left.v3 == right.v3); } //////////////////////////////////////////////////////////// template <typename T> inline bool operator !=(const Vector4<T>& left, const Vector4<T>& right) { return (left.v0 != right.v0) && (left.v1 != right.v1) && (left.v2 != right.v2) && (left.v3 != right.v3); }
27.198864
108
0.519323
degski
9160e358a516a4aab8384bdc37461f8af33bc3f7
542
cc
C++
cses/1084.cc
Ashindustry007/competitive-programming
2eabd3975c029d235abb7854569593d334acae2f
[ "WTFPL" ]
506
2018-08-22T10:30:38.000Z
2022-03-31T10:01:49.000Z
cses/1084.cc
Ashindustry007/competitive-programming
2eabd3975c029d235abb7854569593d334acae2f
[ "WTFPL" ]
13
2019-08-07T18:31:18.000Z
2020-12-15T21:54:41.000Z
cses/1084.cc
Ashindustry007/competitive-programming
2eabd3975c029d235abb7854569593d334acae2f
[ "WTFPL" ]
234
2018-08-06T17:11:41.000Z
2022-03-26T10:56:42.000Z
// https://cses.fi/problemset/task/1084/ #include <algorithm> #include <iostream> #include <vector> using namespace std; typedef vector<int> vi; int main() { int n, m, k; cin >> n >> m >> k; vi a(m); for (int i = 0; i < n; i++) cin >> a[i]; vi b(m); for (int i = 0; i < m; i++) cin >> b[i]; sort(a.begin(), a.end()); sort(b.begin(), b.end()); int i = 0; int j = 0; int c = 0; while (i < n && j < m) if (a[i] + k < b[j]) i++; else if (a[i] - k > b[j]) j++; else { i++; j++; c++; } cout << c << endl; }
19.357143
42
0.47048
Ashindustry007
9168643a5f8ec02fc865ff9fa16ef7cf29c61ce9
308
cpp
C++
Ruken/Source/Src/Vulkan/Resources/TextureLoadingDescriptor.cpp
Renondedju/Daemon
8cdfcbc62d7e9dc6c6121ec1484555a23a20b8b6
[ "MIT" ]
4
2020-06-11T00:35:03.000Z
2020-06-23T11:57:52.000Z
Ruken/Source/Src/Vulkan/Resources/TextureLoadingDescriptor.cpp
Renondedju/Daemon
8cdfcbc62d7e9dc6c6121ec1484555a23a20b8b6
[ "MIT" ]
1
2020-03-17T13:34:16.000Z
2020-03-17T13:34:16.000Z
Ruken/Source/Src/Vulkan/Resources/TextureLoadingDescriptor.cpp
Renondedju/Daemon
8cdfcbc62d7e9dc6c6121ec1484555a23a20b8b6
[ "MIT" ]
2
2020-03-19T12:20:17.000Z
2020-09-03T07:49:06.000Z
 #include "Vulkan/Resources/TextureLoadingDescriptor.hpp" USING_RUKEN_NAMESPACE #pragma region Constructor TextureLoadingDescriptor::TextureLoadingDescriptor(Renderer const& in_renderer, RkChar const* in_path) noexcept: renderer {in_renderer}, path {in_path} { } #pragma endregion
20.533333
112
0.766234
Renondedju
9168dd9019c6a142e4da3d36e2c18e93877a61b0
1,126
cpp
C++
545_c.cpp
onexmaster/cp
b78b0f1e586d6977d86c97b32f48fed33f1469af
[ "Apache-2.0", "MIT" ]
null
null
null
545_c.cpp
onexmaster/cp
b78b0f1e586d6977d86c97b32f48fed33f1469af
[ "Apache-2.0", "MIT" ]
null
null
null
545_c.cpp
onexmaster/cp
b78b0f1e586d6977d86c97b32f48fed33f1469af
[ "Apache-2.0", "MIT" ]
null
null
null
// Created by Tanuj Jain #include<bits/stdc++.h> #include<ext/pb_ds/assoc_container.hpp> #include<ext/pb_ds/tree_policy.hpp> using namespace std; using namespace __gnu_pbds; #define pb push_back #define mp make_pair typedef long long ll; typedef pair<int,int> pii; template<class T> using oset=tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; int n; long long x[100007], h[100007]; long long last=-1000000007; int wyn; int main() { ios::sync_with_stdio(0); cin.tie(0); cout.tie(0); #ifndef ONLINE_JUDGE freopen("inputf.in","r",stdin); freopen("outputf.in","w",stdout); #endif scanf("%d", &n); for (int i=1; i<=n; i++) { scanf("%lld%lld", &x[i], &h[i]); } for (int i=1; i<n; i++) { if (x[i]-h[i]>last) { wyn++; last=x[i]; continue; } if (x[i]+h[i]<x[i+1]) { wyn++; last=x[i]+h[i]; continue; } last=x[i]; } wyn++; printf("%d", wyn); return 0; }
20.851852
106
0.515986
onexmaster
916b055dad09ff569d36ae770d7a317bb59ce520
2,320
cpp
C++
Source/Core/AS_SFML/Joystick.cpp
ace13/LD34
82ecda6bdd69208be1ec6d03c3eb250313c4b7d1
[ "MIT" ]
1
2017-01-05T01:55:16.000Z
2017-01-05T01:55:16.000Z
Source/Core/AS_SFML/Joystick.cpp
ace13/AngelscriptMP
583d481fdbef75e4d96a45eb2942a21189087c77
[ "MIT" ]
null
null
null
Source/Core/AS_SFML/Joystick.cpp
ace13/AngelscriptMP
583d481fdbef75e4d96a45eb2942a21189087c77
[ "MIT" ]
null
null
null
#include "Shared.hpp" #include <SFML/Window/Joystick.hpp> namespace { enum Stick { Left = 0, Right, Pov }; void getStickPosition(asIScriptGeneric* gen) { uint32_t id = gen->GetArgDWord(0); Stick stick = Stick(gen->GetArgDWord(1)); switch (stick) { case Left: new (gen->GetAddressOfReturnLocation()) sf::Vector2f( sf::Joystick::getAxisPosition(id, sf::Joystick::X), sf::Joystick::getAxisPosition(id, sf::Joystick::Y) ); break; case Right: new (gen->GetAddressOfReturnLocation()) sf::Vector2f( sf::Joystick::getAxisPosition(id, sf::Joystick::R), sf::Joystick::getAxisPosition(id, sf::Joystick::U) ); break; case Pov: new (gen->GetAddressOfReturnLocation()) sf::Vector2f( sf::Joystick::getAxisPosition(id, sf::Joystick::PovX), sf::Joystick::getAxisPosition(id, sf::Joystick::PovY) ); break; } } } void as::priv::RegJoystick(asIScriptEngine* eng) { AS_ASSERT(eng->SetDefaultNamespace("sf::Joystick")); AS_ASSERT(eng->RegisterEnum("Axis")); AS_ASSERT(eng->RegisterEnumValue ("Axis", "X", sf::Joystick::X)); AS_ASSERT(eng->RegisterEnumValue("Axis", "Y", sf::Joystick::Y)); AS_ASSERT(eng->RegisterEnumValue("Axis", "Z", sf::Joystick::Z)); AS_ASSERT(eng->RegisterEnumValue("Axis", "RX", sf::Joystick::R)); AS_ASSERT(eng->RegisterEnumValue("Axis", "RY", sf::Joystick::U)); AS_ASSERT(eng->RegisterEnumValue("Axis", "RZ", sf::Joystick::V)); AS_ASSERT(eng->RegisterEnumValue("Axis", "PovX", sf::Joystick::PovX)); AS_ASSERT(eng->RegisterEnumValue("Axis", "PovY", sf::Joystick::PovY)); AS_ASSERT(eng->RegisterEnum("Stick")); AS_ASSERT(eng->RegisterEnumValue("Stick", "Left", 0)); AS_ASSERT(eng->RegisterEnumValue("Stick", "Right", 1)); AS_ASSERT(eng->RegisterEnumValue("Stick", "Pov", 2)); AS_ASSERT(eng->RegisterGlobalFunction("bool IsConnected(uint)", asFUNCTION(sf::Joystick::isConnected), asCALL_CDECL)); AS_ASSERT(eng->RegisterGlobalFunction("bool IsPressed(uint,uint)", asFUNCTION(sf::Joystick::isButtonPressed), asCALL_CDECL)); AS_ASSERT(eng->RegisterGlobalFunction("float AxisPosition(uint,Axis)", asFUNCTION(sf::Joystick::getAxisPosition), asCALL_CDECL)); AS_ASSERT(eng->RegisterGlobalFunction("Vec2 StickPosition(uint,Stick=Left)", asFUNCTION(getStickPosition), asCALL_GENERIC)); AS_ASSERT(eng->SetDefaultNamespace("")); }
35.151515
130
0.709914
ace13
9170c9869e819713d8036fa207df18ea7f74be52
1,365
cpp
C++
aws-cpp-sdk-ssm-contacts/source/model/ListContactChannelsResult.cpp
perfectrecall/aws-sdk-cpp
fb8cbebf2fd62720b65aeff841ad2950e73d8ebd
[ "Apache-2.0" ]
1
2022-02-10T08:06:54.000Z
2022-02-10T08:06:54.000Z
aws-cpp-sdk-ssm-contacts/source/model/ListContactChannelsResult.cpp
perfectrecall/aws-sdk-cpp
fb8cbebf2fd62720b65aeff841ad2950e73d8ebd
[ "Apache-2.0" ]
1
2022-01-03T23:59:37.000Z
2022-01-03T23:59:37.000Z
aws-cpp-sdk-ssm-contacts/source/model/ListContactChannelsResult.cpp
ravindra-wagh/aws-sdk-cpp
7d5ff01b3c3b872f31ca98fb4ce868cd01e97696
[ "Apache-2.0" ]
1
2021-11-09T11:58:03.000Z
2021-11-09T11:58:03.000Z
/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/ssm-contacts/model/ListContactChannelsResult.h> #include <aws/core/utils/json/JsonSerializer.h> #include <aws/core/AmazonWebServiceResult.h> #include <aws/core/utils/StringUtils.h> #include <aws/core/utils/UnreferencedParam.h> #include <utility> using namespace Aws::SSMContacts::Model; using namespace Aws::Utils::Json; using namespace Aws::Utils; using namespace Aws; ListContactChannelsResult::ListContactChannelsResult() { } ListContactChannelsResult::ListContactChannelsResult(const Aws::AmazonWebServiceResult<JsonValue>& result) { *this = result; } ListContactChannelsResult& ListContactChannelsResult::operator =(const Aws::AmazonWebServiceResult<JsonValue>& result) { JsonView jsonValue = result.GetPayload().View(); if(jsonValue.ValueExists("NextToken")) { m_nextToken = jsonValue.GetString("NextToken"); } if(jsonValue.ValueExists("ContactChannels")) { Array<JsonView> contactChannelsJsonList = jsonValue.GetArray("ContactChannels"); for(unsigned contactChannelsIndex = 0; contactChannelsIndex < contactChannelsJsonList.GetLength(); ++contactChannelsIndex) { m_contactChannels.push_back(contactChannelsJsonList[contactChannelsIndex].AsObject()); } } return *this; }
27.3
126
0.768498
perfectrecall
9176cd1e0a82f1e5bdb12346c0452393f36b4acb
38,747
cpp
C++
Src/lunaui/notifications/DashboardWindowManager.cpp
ericblade/luna-sysmgr
82d5d7ced4ba21d3802eb2c8ae063236b6562331
[ "Apache-2.0" ]
3
2018-11-16T14:51:17.000Z
2019-11-21T10:55:24.000Z
Src/lunaui/notifications/DashboardWindowManager.cpp
penk/luna-sysmgr
60c7056a734cdb55a718507f3a739839c9d74edf
[ "Apache-2.0" ]
1
2021-02-20T13:12:15.000Z
2021-02-20T13:12:15.000Z
Src/lunaui/notifications/DashboardWindowManager.cpp
ericblade/luna-sysmgr
82d5d7ced4ba21d3802eb2c8ae063236b6562331
[ "Apache-2.0" ]
null
null
null
/* @@@LICENSE * * Copyright (c) 2008-2012 Hewlett-Packard Development Company, L.P. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * LICENSE@@@ */ #include "Common.h" #include <glib.h> #include <QGraphicsSceneMouseEvent> #include <QStateMachine> #include <QState> #include <QDeclarativeEngine> #include <QDeclarativeComponent> #include <QDeclarativeContext> #include "DashboardWindowManager.h" #include "AlertWindow.h" #include "BannerWindow.h" #include "DashboardWindow.h" #include "DashboardWindowContainer.h" #include "DashboardWindowManagerStates.h" #include "CoreNaviManager.h" #include "DisplayManager.h" #include "GraphicsItemContainer.h" #include "HostBase.h" #include "Logging.h" #include "NewContentIndicatorEvent.h" #include "NotificationPolicy.h" #include "PersistentWindowCache.h" #include "Settings.h" #include "SystemUiController.h" #include "Time.h" #include "WebAppMgrProxy.h" #include "Window.h" #include "WindowServer.h" #include "WindowServerLuna.h" #include "Preferences.h" #include "Utils.h" #include "FlickGesture.h" #include "DockModeWindowManager.h" #include <QGraphicsPixmapItem> static const int kTabletAlertWindowPadding = 5; static const int kTabletNotificationContentWidth = 320; DashboardWindowManager::DashboardWindowManager(int maxWidth, int maxHeight) : WindowManagerBase(maxWidth, maxHeight) ,m_stateMachine(0) ,m_stateDashboardOpen(0) ,m_stateAlertOpen(0) ,m_stateClosed(0) ,m_stateCurrent(0) ,m_bannerWin(0) ,m_bgItem(0) ,m_alertWinContainer(0) ,m_transientContainer(0) ,m_dashboardWinContainer(0) ,m_dashboardRightOffset(0) ,m_qmlNotifMenu(0) ,m_menuObject(0) ,m_notifMenuRightEdgeOffset(0) ,m_activeTransientAlert(0) { setObjectName("DashboardWindowManager"); m_notificationPolicy = new NotificationPolicy(); m_bannerHasContent = false; m_AlertWindowFadeOption = Invalid; m_deleteWinAfterAnimation = NULL; m_deleteTransientWinAfterAnimation = false; m_previousActiveAlertWindow = NULL; m_inDockModeAnimation = false; // grab all gestures handled by the scenes viewport widget so // we can prevent them from being propogated to items below the dashboard grabGesture(Qt::TapGesture); grabGesture(Qt::TapAndHoldGesture); grabGesture(Qt::PinchGesture); grabGesture((Qt::GestureType) SysMgrGestureFlick); grabGesture((Qt::GestureType) SysMgrGestureSingleClick); SystemUiController* suc = SystemUiController::instance(); m_isOverlay = !suc->dashboardOwnsNegativeSpace(); // Connect to this signal only if we own the negative space. if(!m_isOverlay) { connect(suc, SIGNAL(signalNegativeSpaceChanged(const QRect&)), this, SLOT(slotNegativeSpaceChanged(const QRect&))); connect(suc, SIGNAL(signalNegativeSpaceChangeFinished(const QRect&)), this, SLOT(slotNegativeSpaceChangeFinished(const QRect&))); } else { connect(suc, SIGNAL(signalPositiveSpaceChanged(const QRect&)), this, SLOT(slotPositiveSpaceChanged(const QRect&))); connect(suc, SIGNAL(signalPositiveSpaceChangeFinished(const QRect&)), this, SLOT(slotPositiveSpaceChangeFinished(const QRect&))); setFlag(QGraphicsItem::ItemHasNoContents, true); } connect(SystemUiController::instance(), SIGNAL(signalCloseDashboard(bool)), this, SLOT(slotCloseDashboard(bool))); connect(SystemUiController::instance(), SIGNAL(signalOpenDashboard()), this, SLOT(slotOpenDashboard())); connect(SystemUiController::instance(), SIGNAL(signalCloseAlert()), this, SLOT(slotCloseAlert())); } DashboardWindowManager::~DashboardWindowManager() { } void DashboardWindowManager::init() { int width = boundingRect().toRect().width(); int height = boundingRect().toRect().height(); if(m_isOverlay) { QDeclarativeEngine* qmlEngine = WindowServer::instance()->declarativeEngine(); if(qmlEngine) { QDeclarativeContext* context = qmlEngine->rootContext(); m_dashboardWinContainer = new DashboardWindowContainer(this, kTabletNotificationContentWidth, 0); if(context) { context->setContextProperty("DashboardContainer", m_dashboardWinContainer); } Settings* settings = Settings::LunaSettings(); std::string systemMenuQmlPath = settings->lunaQmlUiComponentsPath + "DashboardMenu/DashboardMenu.qml"; QUrl url = QUrl::fromLocalFile(systemMenuQmlPath.c_str()); m_qmlNotifMenu = new QDeclarativeComponent(qmlEngine, url, this); if(m_qmlNotifMenu) { m_menuObject = qobject_cast<QGraphicsObject *>(m_qmlNotifMenu->create()); if(m_menuObject) { m_menuObject->setParentItem(this); m_notifMenuRightEdgeOffset = m_menuObject->property("edgeOffset").toInt(); QMetaObject::invokeMethod(m_menuObject, "setMaximumHeight", Q_ARG(QVariant, m_dashboardWinContainer->getMaximumHeightForMenu())); } } } } if(!m_isOverlay) { m_dashboardWinContainer = new DashboardWindowContainer(this, width, height); m_alertWinContainer = new GraphicsItemContainer(width, height, GraphicsItemContainer::SolidRectBackground); } else { m_alertWinContainer = new GraphicsItemContainer(kTabletNotificationContentWidth, 0, GraphicsItemContainer::PopupBackground); m_alertWinContainer->setBlockGesturesAndMouse(true); m_alertWinContainer->setAcceptTouchEvents(true); } m_transientContainer = new GraphicsItemContainer(kTabletNotificationContentWidth, 0, GraphicsItemContainer::TransientAlertBackground); m_transientContainer->setBlockGesturesAndMouse(true); m_transientContainer->setOpacity(0.0); m_transientContainer->setVisible(true); m_transientContainer->setAcceptTouchEvents(true); m_transAlertAnimation.setTargetObject(m_transientContainer); m_transAlertAnimation.setPropertyName("opacity"); // Connect the signal to process events after animation is complete connect(&m_transAlertAnimation, SIGNAL(finished()), SLOT(slotTransientAnimationFinished())); connect(m_dashboardWinContainer, SIGNAL(signalWindowAdded(DashboardWindow*)), SLOT(slotDashboardWindowAdded(DashboardWindow*))); connect(m_dashboardWinContainer, SIGNAL(signalWindowsRemoved(DashboardWindow*)), SLOT(slotDashboardWindowsRemoved(DashboardWindow*))); connect(m_dashboardWinContainer, SIGNAL(signalViewportHeightChanged()), SLOT(slotDashboardViewportHeightChanged())); connect(SystemUiController::instance()->statusBar(), SIGNAL(signalDashboardAreaRightEdgeOffset(int)), this, SLOT(slotDashboardAreaRightEdgeOffset(int))); m_bannerWin = new BannerWindow(this, width, Settings::LunaSettings()->positiveSpaceTopPadding); m_bgItem = new GraphicsItemContainer(width, height, m_isOverlay ? GraphicsItemContainer::NoBackground : GraphicsItemContainer::SolidRectBackground); if(!m_isOverlay) { m_dashboardWinContainer->setParentItem(this); } // Listen for dock mode DockModeWindowManager* dmwm = 0; dmwm = ((DockModeWindowManager*)((WindowServerLuna*)WindowServer::instance())->dockModeManager()); // Listen for dock mode animation to ignore dashboard open / close requests connect ((WindowServerLuna*)WindowServer::instance(), SIGNAL (signalDockModeAnimationStarted()), this, SLOT(slotDockModeAnimationStarted())); connect ((WindowServerLuna*)WindowServer::instance(), SIGNAL (signalDockModeAnimationComplete()), this, SLOT(slotDockModeAnimationComplete())); m_alertWinContainer->setParentItem(this); m_bgItem->setParentItem(this); m_bannerWin->setParentItem(m_bgItem); if(m_isOverlay) { m_transientContainer->setParentItem(this); // Set the pos of the Alert Containers correctly. positionAlertWindowContainer(); positionTransientWindowContainer(); if (m_menuObject) { int uiHeight = SystemUiController::instance()->currentUiHeight(); // temporary location just until the status bar tell us where to place the dashboard container m_menuObject->setPos(0, -uiHeight/2 + Settings::LunaSettings()->positiveSpaceTopPadding); } // Connect the signal to process events after animation is complete connect(&m_fadeInOutAnimation, SIGNAL(finished()), SLOT(slotDeleteAnimationFinished())); } else { setPosTopLeft(m_alertWinContainer, 0, 0); m_alertWinContainer->setBrush(Qt::black); m_bgItem->setBrush(Qt::black); } setPosTopLeft(m_bgItem, 0, 0); setPosTopLeft(m_bannerWin, 0, 0); setupStateMachine(); } void DashboardWindowManager::setupStateMachine() { m_stateMachine = new QStateMachine(this); m_stateDashboardOpen = new DWMStateOpen(this); m_stateAlertOpen = new DWMStateAlertOpen(this); m_stateClosed = new DWMStateClosed(this); m_stateMachine->addState(m_stateDashboardOpen); m_stateMachine->addState(m_stateAlertOpen); m_stateMachine->addState(m_stateClosed); // ------------------------------------------------------------------------------ m_stateDashboardOpen->addTransition(this, SIGNAL(signalActiveAlertWindowChanged()), m_stateClosed); m_stateAlertOpen->addTransition(this, SIGNAL(signalActiveAlertWindowChanged()), m_stateClosed); m_stateDashboardOpen->addTransition(m_dashboardWinContainer, SIGNAL(signalEmpty()), m_stateClosed); m_stateClosed->addTransition(new DWMTransitionClosedToAlertOpen(this, m_stateAlertOpen, this, SIGNAL(signalActiveAlertWindowChanged()))); m_stateClosed->addTransition(this, SIGNAL(signalOpen()), m_stateDashboardOpen); m_stateClosed->addTransition(new DWMTransitionClosedToAlertOpen(this, m_stateAlertOpen, m_stateClosed, SIGNAL(signalNegativeSpaceAnimationFinished()))); m_stateDashboardOpen->addTransition(this, SIGNAL(signalClose(bool)), m_stateClosed); m_stateAlertOpen->addTransition(this, SIGNAL(signalClose(bool)), m_stateClosed); m_stateClosed->addTransition(this, SIGNAL(signalClose(bool)), m_stateClosed); // ------------------------------------------------------------------------------ m_stateMachine->setInitialState(m_stateClosed); m_stateMachine->start(); } int DashboardWindowManager::sTabletUiWidth() { return kTabletNotificationContentWidth; } int DashboardWindowManager::bannerWindowHeight() { return m_bannerWin->boundingRect().height(); } bool DashboardWindowManager::canCloseDashboard() const { return m_stateCurrent == m_stateDashboardOpen; } bool DashboardWindowManager::dashboardOpen() const { return m_stateCurrent == m_stateDashboardOpen; } bool DashboardWindowManager::hasDashboardContent() const { return m_bannerHasContent || !m_dashboardWinContainer->empty(); } void DashboardWindowManager::openDashboard() { if (m_inDockModeAnimation) return; if(!SystemUiController::instance()->statusBarAndNotificationAreaShown()) return; if (!m_alertWinArray.empty() || m_dashboardWinContainer->empty()) { return ; } Q_EMIT signalOpen(); } void DashboardWindowManager::slotPositiveSpaceChanged(const QRect& r) { positionAlertWindowContainer(r); positionTransientWindowContainer(r); positionDashboardContainer(r); } void DashboardWindowManager::slotPositiveSpaceChangeFinished(const QRect& r) { positionAlertWindowContainer(r); positionTransientWindowContainer(r); positionDashboardContainer(r); } void DashboardWindowManager::slotNegativeSpaceChanged(const QRect& r) { negativeSpaceChanged(r); } void DashboardWindowManager::negativeSpaceChanged(const QRect& r) { setPos(0, r.y()); update(); } void DashboardWindowManager::slotNegativeSpaceChangeFinished(const QRect& r) { if (G_UNLIKELY(m_stateCurrent == 0)) { g_critical("m_stateCurrent is null"); return; } m_stateCurrent->negativeSpaceAnimationFinished(); } void DashboardWindowManager::slotOpenDashboard() { openDashboard(); } void DashboardWindowManager::slotCloseDashboard(bool forceClose) { if (!forceClose && !m_stateCurrent->allowsSoftClose()) return; Q_EMIT signalClose(forceClose); } void DashboardWindowManager::slotCloseAlert() { AlertWindow* win = topAlertWindow(); if(!win) return; win->deactivate(); notifyActiveAlertWindowDeactivated(win); win->close(); } void DashboardWindowManager::slotDashboardAreaRightEdgeOffset(int offset) { if (m_menuObject) { m_dashboardRightOffset = offset; m_menuObject->setX((boundingRect().width()/2) - m_dashboardRightOffset - m_menuObject->boundingRect().width() + m_notifMenuRightEdgeOffset); } } void DashboardWindowManager::slotDeleteAnimationFinished() { switch(m_AlertWindowFadeOption) { case FadeInAndOut: case FadeOutOnly: // Reset the dimensions and position of the dashboardwindow container to the orignal one. m_alertWinContainer->resize(kTabletNotificationContentWidth, 0); positionAlertWindowContainer(); if(m_previousActiveAlertWindow) { m_previousActiveAlertWindow->setParent(NULL); m_previousActiveAlertWindow->setVisible(false); m_previousActiveAlertWindow = NULL; } if(m_deleteWinAfterAnimation) { delete m_deleteWinAfterAnimation; m_deleteWinAfterAnimation = NULL; } if(FadeOutOnly == m_AlertWindowFadeOption) { // Change the state to closed. Q_EMIT signalActiveAlertWindowChanged(); } else if(topAlertWindow()) { // we need to fade in the new alert window m_AlertWindowFadeOption = FadeInOnly; resizeAlertWindowContainer(topAlertWindow(), true); animateAlertWindow(); notifyActiveAlertWindowActivated (topAlertWindow()); } else { m_AlertWindowFadeOption = Invalid; } m_AlertWindowFadeOption = Invalid; break; default: m_AlertWindowFadeOption = Invalid; break; } } void DashboardWindowManager::slotTransientAnimationFinished() { if(m_deleteTransientWinAfterAnimation) { if(m_activeTransientAlert) { delete m_activeTransientAlert; m_activeTransientAlert = NULL; } m_deleteTransientWinAfterAnimation = false; } if(m_transientContainer->opacity() == 0.0) m_transientContainer->setVisible(false); } void DashboardWindowManager::setBannerHasContent(bool val) { m_bannerHasContent = val; if (val || !m_dashboardWinContainer->empty()) { SystemUiController::instance()->setDashboardHasContent(true); if (G_LIKELY(m_stateCurrent)) m_stateCurrent->dashboardContentAdded(); } else { SystemUiController::instance()->setDashboardHasContent(false); if (G_LIKELY(m_stateCurrent)) m_stateCurrent->dashboardContentRemoved(); } update(); } void DashboardWindowManager::focusWindow(Window* w) { // we listen to focus and blur only for alert windows if (!(w->type() == Window::Type_PopupAlert || w->type() == Window::Type_BannerAlert)) return; AlertWindow* win = static_cast<AlertWindow*>(w); // And only for persistable windows PersistentWindowCache* persistCache = PersistentWindowCache::instance(); if (!persistCache->shouldPersistWindow(win)) return; addAlertWindow(win); } void DashboardWindowManager::unfocusWindow(Window* w) { // we listen to focus and blur only for alert windows if (w->type() != Window::Type_PopupAlert && w->type() != Window::Type_BannerAlert) return; AlertWindow* win = static_cast<AlertWindow*>(w); // Is this window in our current list of windows? If no, // nothing to do if (!m_alertWinArray.contains(win)) return; // Look only for persistable windows PersistentWindowCache* persistCache = PersistentWindowCache::instance(); if (!persistCache->shouldPersistWindow(win)) return; // Add to persistent cache if not already in there if (!persistCache->hasWindow(win)) persistCache->addWindow(win); hideOrCloseAlertWindow(win); } void DashboardWindowManager::animateAlertWindow() { // We are running on a tablet and we need to fade the AlertWindows in or out. There are two cases: // 1: If there are no more alert windows, just animate this one out and be done with it. // 2: If we have other alert windows, activate them. // Stop the existing animation m_fadeInOutAnimation.stop(); m_fadeInOutAnimation.clear(); AlertWindow* w = NULL; qreal endValue = 0.0; // Set the opacity of the window to 0; switch(m_AlertWindowFadeOption) { case FadeInOnly: w = topAlertWindow(); m_alertWinContainer->setOpacity(0.0); w->show(); w->activate(); endValue = 1.0; break; case FadeInAndOut: case FadeOutOnly: if(m_previousActiveAlertWindow) { w = m_previousActiveAlertWindow; } else { w = m_deleteWinAfterAnimation; } endValue = 0.0; break; default: return; } // Start the animation QPropertyAnimation* a = new QPropertyAnimation(m_alertWinContainer, "opacity"); a->setEndValue(endValue); // TODO - CHANGE DURATION TO READ FROM ANIMATIONSETTINGS.H a->setDuration(400); a->setEasingCurve(QEasingCurve::Linear); m_fadeInOutAnimation.addAnimation(a); m_fadeInOutAnimation.start(); } void DashboardWindowManager::animateTransientAlertWindow(bool in) { // Stop the existing animation m_transAlertAnimation.stop(); if(!m_activeTransientAlert) return; qreal endValue = 0.0; if(in) { m_transientContainer->setVisible(true); m_activeTransientAlert->show(); m_activeTransientAlert->activate(); endValue = 1.0; } else { endValue = 0.0; } // Start the animation m_transAlertAnimation.setStartValue(m_transientContainer->opacity()); m_transAlertAnimation.setEndValue(endValue); m_transAlertAnimation.setDuration(400); m_transAlertAnimation.setEasingCurve(QEasingCurve::Linear); m_transAlertAnimation.start(); } void DashboardWindowManager::hideOrCloseAlertWindow(AlertWindow* win) { bool isActiveAlert = false; if (!m_alertWinArray.empty() && (m_alertWinArray[0] == win)) isActiveAlert = true; int removeIndex = m_alertWinArray.indexOf(win); if (removeIndex != -1) m_alertWinArray.remove(removeIndex); // Is this a window that we want to persist? PersistentWindowCache* persistCache = PersistentWindowCache::instance(); if (!persistCache->shouldPersistWindow(win)) { if (isActiveAlert) { win->deactivate(); notifyActiveAlertWindowDeactivated(win); } // No. Close it win->close(); return; } if (!persistCache->hasWindow(win)) persistCache->addWindow(win); persistCache->hideWindow(win); if (isActiveAlert) { win->deactivate(); notifyActiveAlertWindowDeactivated(win); Q_EMIT signalActiveAlertWindowChanged(); } } void DashboardWindowManager::resizeAlertWindowContainer(AlertWindow* w, bool repositionWindow) { if(!w) return; // This should not be executed if we are running on a phone. if(!isOverlay()) return; bool wasResized = false; QRectF bRect = m_alertWinContainer->boundingRect(); if(w->initialHeight() != bRect.height() || w->initialWidth() != bRect.width()) { m_alertWinContainer->resize(w->initialWidth(), w->initialHeight()); positionAlertWindowContainer(); wasResized = true; } if(true == repositionWindow) { if(true == wasResized) { w->setPos(0,0); } } } void DashboardWindowManager::addAlertWindow(AlertWindow* win) { if(win->isTransientAlert()) { // transient alerts are handled separately addTransientAlertWindow(win); return; } // This window may have already been added because a persistent // window called focus before the corresponding webapp was ready if (m_alertWinArray.contains(win)) return; bool reSignalOpenAlert = false; PersistentWindowCache* persistCache = PersistentWindowCache::instance(); if (persistCache->shouldPersistWindow(win)) { if (!persistCache->hasWindow(win)) { persistCache->addWindow(win); } } AlertWindow* oldActiveWindow = 0; if (!m_alertWinArray.empty()) oldActiveWindow = m_alertWinArray[0]; addAlertWindowBasedOnPriority(win); // Set the flags depending on whether we are running on phone/tablet. if(isOverlay()) { if(Invalid == m_AlertWindowFadeOption) { m_AlertWindowFadeOption = FadeInOnly; } // resize the alertwindowcontainer if there are no other active alert windows. if(m_stateCurrent != m_stateAlertOpen) { resizeAlertWindowContainer(win, false); } } if(!isOverlay()) { if(win->boundingRect().width() != SystemUiController::instance()->currentUiWidth()) { win->resizeEventSync(SystemUiController::instance()->currentUiWidth(), win->initialHeight()); setPosTopLeft(win, 0, 0); } } else { win->setPos(0,0); } if (!win->parentItem()) { win->setParentItem(m_alertWinContainer); if(!m_isOverlay) setPosTopLeft(win, 0, 0); else win->setPos(0,0); // Initially set the visibility to false win->setVisible(false); } AlertWindow* newActiveWindow = m_alertWinArray[0]; if (oldActiveWindow && (oldActiveWindow == newActiveWindow)) { // Adding the new window did not displace the current active window. // Nothing to do further return; } if (oldActiveWindow) { reSignalOpenAlert = true; m_previousActiveAlertWindow = oldActiveWindow; // Displaced the current active window. Need to hide it if (persistCache->shouldPersistWindow(oldActiveWindow)) { if (!persistCache->hasWindow(oldActiveWindow)) persistCache->addWindow(oldActiveWindow); persistCache->hideWindow(oldActiveWindow); } else { oldActiveWindow->deactivate(); } // Set that we need to fade the existing window out and the new window in. m_AlertWindowFadeOption = FadeInAndOut; } else if(FadeOutOnly == m_AlertWindowFadeOption) { // currently in the process of closing the dashboard (last alert just got deactivated before the new window was added), // so mark the fade option as Fade Ina dn Out to bring it back with the new alert window m_AlertWindowFadeOption = FadeInAndOut; return; } if(!isOverlay()) { Q_EMIT signalActiveAlertWindowChanged(); } else { // Check if we need to resignal to show the latest alert. if(false == reSignalOpenAlert) { // Dashboard was open. The first signal will close the dashbaord. Resignal to open the alert if(m_stateCurrent == m_stateDashboardOpen) reSignalOpenAlert = true; } // Signal once to move the state to closed Q_EMIT signalActiveAlertWindowChanged(); // signal again to move the state to display the active alert window if(true == reSignalOpenAlert) { Q_EMIT signalActiveAlertWindowChanged(); } } } void DashboardWindowManager::addTransientAlertWindow(AlertWindow* win) { if (m_activeTransientAlert == win) return; if(m_activeTransientAlert) { // only one transient alert is allowed at any given time, so close the current one m_activeTransientAlert->deactivate(); m_deleteTransientWinAfterAnimation = NULL; m_transAlertAnimation.stop(); notifyTransientAlertWindowDeactivated(m_activeTransientAlert); delete m_activeTransientAlert; m_activeTransientAlert = 0; } m_activeTransientAlert = win; win->setParentItem(m_transientContainer); win->setVisible(true); win->setOpacity(1.0); win->setPos(0,0); win->resizeEventSync(win->initialWidth(), win->initialHeight()); // resize the transient alert window container if there are no other active alert windows. QRectF bRect = m_transientContainer->boundingRect(); if(win->initialHeight() != bRect.height() || win->initialWidth() != bRect.width()) { m_transientContainer->resize(win->initialWidth(), win->initialHeight()); } positionTransientWindowContainer(); notifyTransientAlertWindowActivated(m_activeTransientAlert); animateTransientAlertWindow(true); } void DashboardWindowManager::removeAlertWindow(AlertWindow* win) { if(win->isTransientAlert()) { // transient alerts are handled separately removeTransientAlertWindow(win); return; } PersistentWindowCache* persistCache = PersistentWindowCache::instance(); if (!m_alertWinArray.contains(win)) { // This can happen in two cases: // * a window was stuffed int the persistent window cache on hiding // * a window was closed before being added to the window manager if (persistCache->hasWindow(win)) { persistCache->removeWindow(win); } delete win; return; } if (persistCache->hasWindow(win)) persistCache->removeWindow(win); bool isActiveAlert = false; if (!m_alertWinArray.empty() && (m_alertWinArray[0] == win)) isActiveAlert = true; int removeIndex = m_alertWinArray.indexOf(win); if (removeIndex != -1) { m_alertWinArray.remove(removeIndex); } if (isActiveAlert) { win->deactivate(); notifyActiveAlertWindowDeactivated(win); } // If we are running on the phone, just signal the state to enter closed. if(!isOverlay()) { delete win; if(isActiveAlert) { Q_EMIT signalActiveAlertWindowChanged(); } } else { m_deleteWinAfterAnimation = win; if (isActiveAlert) { // Change the state if there are more alert windows in the system if(!m_alertWinArray.empty()) { // This will cause the state to enter stateClosed. Q_EMIT signalActiveAlertWindowChanged(); // If we are running on a tablet and if this flag is set to true, signal that we need to display the next alert if (G_UNLIKELY(m_stateCurrent == 0)) { g_critical("m_stateCurrent is null"); return; } // Set that we need to fade the existing window out and the new window in. m_AlertWindowFadeOption = FadeInAndOut; // Signal that we need to bring the next active window in m_stateCurrent->negativeSpaceAnimationFinished(); } else { m_AlertWindowFadeOption = FadeOutOnly; animateAlertWindow(); } } } } void DashboardWindowManager::removeTransientAlertWindow(AlertWindow* win) { if (m_activeTransientAlert != win) { delete win; return; } win->deactivate(); notifyTransientAlertWindowDeactivated(win); m_deleteTransientWinAfterAnimation = true; animateTransientAlertWindow(false); } void DashboardWindowManager::addAlertWindowBasedOnPriority(AlertWindow* win) { if (m_alertWinArray.empty()) { m_alertWinArray.append(win); return; } AlertWindow* activeAlertWin = m_alertWinArray[0]; // Add the window to the list of alert windows, sorted by priority int newWinPriority = m_notificationPolicy->popupAlertPriority(win->appId(), win->name()); if (newWinPriority == m_notificationPolicy->defaultPriority()) { // optimization. if we are at default priority we don't need to walk the list // we will just queue up this window int oldSize = m_alertWinArray.size(); m_alertWinArray.append(win); } else if (newWinPriority < m_notificationPolicy->popupAlertPriority(activeAlertWin->appId(), activeAlertWin->name())) { // if the priority of new window is higher than the currently shown window, then we push // both the windows in the queue with the new window in front QVector<AlertWindow*>::iterator it = qFind(m_alertWinArray.begin(), m_alertWinArray.end(), activeAlertWin); Q_ASSERT(it != m_alertWinArray.end()); m_alertWinArray.insert(it, win); } else { bool added = false; QMutableVectorIterator<AlertWindow*> it(m_alertWinArray); while (it.hasNext()) { AlertWindow* a = it.next(); if (newWinPriority < m_notificationPolicy->popupAlertPriority(a->appId(), a->name())) { it.insert(win); added = true; break; } } if (!added) m_alertWinArray.append(win); } } void DashboardWindowManager::addWindow(Window* win) { if (win->type() == Window::Type_PopupAlert || win->type() == Window::Type_BannerAlert) addAlertWindow(static_cast<AlertWindow*>(win)); else if (win->type() == Window::Type_Dashboard) m_dashboardWinContainer->addWindow(static_cast<DashboardWindow*>(win)); } void DashboardWindowManager::removeWindow(Window* win) { if (win->type() == Window::Type_PopupAlert || win->type() == Window::Type_BannerAlert) removeAlertWindow(static_cast<AlertWindow*>(win)); else if (win->type() == Window::Type_Dashboard) m_dashboardWinContainer->removeWindow(static_cast<DashboardWindow*>(win)); /* if dashboard is empty, all throb requests should have been dismissed * this is defensive coding to ensure that all requests are cleared */ if (m_dashboardWinContainer->empty() && m_alertWinArray.empty()) CoreNaviManager::instance()->clearAllStandbyRequests(); } int DashboardWindowManager::activeAlertWindowHeight() { const Window* alert = getActiveAlertWin(); if(!alertOpen() || !alert) { if(!isOverlay()) return Settings::LunaSettings()->positiveSpaceBottomPadding; else return 0; } return alert->boundingRect().height(); } bool DashboardWindowManager::doesMousePressFallInBannerWindow(QGraphicsSceneMouseEvent* event) { QPointF pos = mapToItem(m_bannerWin, event->pos()); if(m_bannerWin->boundingRect().contains(pos)) { return true; } else { return false; } } /* BannerWindow is invisible when the DashboardWinContainer is up. So if the user clicks in the BannerWindow area, it will not get any notifications. So, we need to have this workaround in DashboardWinMgr::mousePressEvent that will detect if the user clicked on BannerWindow area and prevent it from launching the dashboard again as a part of Qt::GestureComplete */ void DashboardWindowManager::mousePressEvent(QGraphicsSceneMouseEvent* event) { if(!m_isOverlay) { event->accept(); } else { // if dashboard has content and we get a mousepress event, we need to close the dashboardwindow container. if(true == dashboardOpen()) { event->accept(); } else { event->ignore(); } } } void DashboardWindowManager::mouseMoveEvent(QGraphicsSceneMouseEvent* event) { if(!m_isOverlay) { event->accept(); } else { // if dashboard has content and we get a mousepress event, we need to close the dashboardwindow container. if(true == dashboardOpen()) { event->accept(); } else { event->ignore(); } } } void DashboardWindowManager::mouseReleaseEvent(QGraphicsSceneMouseEvent* event) { if(!m_isOverlay) { event->accept(); } else { // if dashboard has content and we get a mousepress event, we need to close the dashboardwindow container. if(true == dashboardOpen()) { hideDashboardWindow(); event->accept(); if(true == doesMousePressFallInBannerWindow(event)) { m_bannerWin->resetIgnoreGestureUpEvent(); } m_dashboardWinContainer->resetLocalState(); } else { event->ignore(); } } } bool DashboardWindowManager::sceneEvent(QEvent* event) { switch (event->type()) { case QEvent::GestureOverride: { QGestureEvent* ge = static_cast<QGestureEvent*>(event); QList<QGesture*> activeGestures = ge->activeGestures(); Q_FOREACH(QGesture* g, activeGestures) { if (g->hasHotSpot()) { QPointF pt = ge->mapToGraphicsScene(g->hotSpot()); if (dashboardOpen()) { ge->accept(g); } else { ge->ignore(g); } } } break; } default: break; } return WindowManagerBase::sceneEvent(event); } void DashboardWindowManager::raiseAlertWindow(AlertWindow* window) { g_message("%s", __PRETTY_FUNCTION__); m_alertWinContainer->show(); m_alertWinContainer->raiseChild(window); m_bgItem->hide(); if(!m_isOverlay) m_dashboardWinContainer->hide(); } void DashboardWindowManager::raiseDashboardWindowContainer() { g_message("%s", __PRETTY_FUNCTION__); if(!m_isOverlay) m_dashboardWinContainer->show(); m_alertWinContainer->hide(); m_bgItem->hide(); } void DashboardWindowManager::raiseBackgroundWindow() { if(m_stateCurrent != m_stateAlertOpen) { g_message("%s", __PRETTY_FUNCTION__); m_alertWinContainer->hide(); m_bgItem->show(); m_bannerWin->show(); if(!m_isOverlay) m_dashboardWinContainer->hide(); } else { g_message("%s: In alert state. raise alert window container", __PRETTY_FUNCTION__); m_alertWinContainer->show(); m_bgItem->hide(); if(!m_isOverlay) m_dashboardWinContainer->hide(); } } void DashboardWindowManager::hideDashboardWindow() { if(m_stateCurrent == m_stateDashboardOpen) { Q_EMIT signalClose(true); } if(!m_isOverlay) m_dashboardWinContainer->hide(); } void DashboardWindowManager::sendClicktoDashboardWindow(int num, int x, int y, bool whileLocked) { m_dashboardWinContainer->sendClickToDashboardWindow(num, QPointF(x, y), true); } void DashboardWindowManager::notifyActiveAlertWindowActivated(AlertWindow* win) { if (win->isIncomingCallAlert()) DisplayManager::instance()->alert(DISPLAY_ALERT_PHONECALL_ACTIVATED); else DisplayManager::instance()->alert(DISPLAY_ALERT_GENERIC_ACTIVATED); // NOTE: order matters, the DisplayManager needs to act on the alert before anyone else SystemUiController::instance()->notifyAlertActivated(); Q_EMIT signalAlertWindowActivated(win); } void DashboardWindowManager::notifyActiveAlertWindowDeactivated(AlertWindow* win) { if (win->isIncomingCallAlert()) DisplayManager::instance()->alert(DISPLAY_ALERT_PHONECALL_DEACTIVATED); else DisplayManager::instance()->alert(DISPLAY_ALERT_GENERIC_DEACTIVATED); SystemUiController::instance()->notifyAlertDeactivated(); Q_EMIT signalAlertWindowDeactivated(); } void DashboardWindowManager::notifyTransientAlertWindowActivated(AlertWindow* win) { if(!alertOpen()) DisplayManager::instance()->alert(DISPLAY_ALERT_GENERIC_ACTIVATED); // NOTE: order matters, the DisplayManager needs to act on the alert before anyone else SystemUiController::instance()->notifyTransientAlertActivated(); } void DashboardWindowManager::notifyTransientAlertWindowDeactivated(AlertWindow* win) { if(!alertOpen()) DisplayManager::instance()->alert(DISPLAY_ALERT_GENERIC_DEACTIVATED); SystemUiController::instance()->notifyTransientAlertDeactivated(); } void DashboardWindowManager::slotDashboardWindowAdded(DashboardWindow* w) { SystemUiController::instance()->setDashboardHasContent(true); m_bgItem->update(); if (G_LIKELY(m_stateCurrent)) m_stateCurrent->dashboardContentAdded(); } void DashboardWindowManager::slotDashboardWindowsRemoved(DashboardWindow* w) { m_bgItem->update(); if (m_bannerHasContent || !m_dashboardWinContainer->empty()) return; SystemUiController::instance()->setDashboardHasContent(false); if (G_LIKELY(m_stateCurrent)) m_stateCurrent->dashboardContentRemoved(); } void DashboardWindowManager::slotDashboardViewportHeightChanged() { if (G_LIKELY(m_stateCurrent)) m_stateCurrent->dashboardViewportHeightChanged(); } void DashboardWindowManager::resize(int width, int height) { QRectF bRect = boundingRect(); // accept requests for resizing to the current dimensions, in case we are doing a force resize WindowManagerBase::resize(width, height); if(!m_isOverlay) { m_dashboardWinContainer->resize(width, height); setPosTopLeft(m_dashboardWinContainer, 0, 0); m_dashboardWinContainer->resizeWindowsEventSync(width); m_alertWinContainer->resize(width, height); setPosTopLeft(m_alertWinContainer, 0, 0); resizeAlertWindows(width); } else { int yLocCommon = -(height/2) + Settings::LunaSettings()->positiveSpaceTopPadding; int xLocDashWinCtr; if (m_menuObject) { xLocDashWinCtr = (boundingRect().width()/2) - m_dashboardRightOffset - m_menuObject->boundingRect().width() + m_notifMenuRightEdgeOffset; } else { xLocDashWinCtr = (boundingRect().width()/2) - m_dashboardRightOffset + m_notifMenuRightEdgeOffset; } int yLocDashWinCtr = yLocCommon; int yLocAlertWinCtr = (m_stateCurrent != m_stateAlertOpen)?yLocCommon:(yLocCommon + topAlertWindow()->initialHeight()/2 + kTabletAlertWindowPadding); // Set the new position of the m_dashboardWinContainer if (m_menuObject) { m_menuObject->setPos(xLocDashWinCtr, yLocDashWinCtr); } positionAlertWindowContainer(); } if(!m_isOverlay) { // reposition the banner window and the backgound item m_bgItem->resize(width, height); setPosTopLeft(m_bgItem, 0, 0); m_bannerWin->resize(width, Settings::LunaSettings()->positiveSpaceTopPadding); setPosTopLeft(m_bannerWin, 0, 0); if((alertOpen())) { setPos(0, (SystemUiController::instance()->currentUiHeight()/2 + height/2 - activeAlertWindowHeight() - Settings::LunaSettings()->positiveSpaceBottomPadding)); } else if (hasDashboardContent()) { setPos(0, (SystemUiController::instance()->currentUiHeight()/2 + height/2 - Settings::LunaSettings()->positiveSpaceBottomPadding)); } else { setPos(0, SystemUiController::instance()->currentUiHeight()/2 + height/2); } } m_stateCurrent->handleUiResizeEvent(); // resize all cached Alert Windows PersistentWindowCache* persistCache = PersistentWindowCache::instance(); std::set<Window*>* cachedWindows = persistCache->getCachedWindows(); if(cachedWindows) { std::set<Window*>::iterator it; it=cachedWindows->begin(); for ( it=cachedWindows->begin() ; it != cachedWindows->end(); it++ ) { Window* w = *it; if(w->type() == Window::Type_PopupAlert || w->type() == Window::Type_BannerAlert) { ((AlertWindow*)w)->resizeEventSync((m_isOverlay ? kTabletNotificationContentWidth : width), ((AlertWindow*)w)->initialHeight()); } } } } void DashboardWindowManager::resizeAlertWindows(int width) { Q_FOREACH(AlertWindow* a, m_alertWinArray) { if (a) { a->resizeEventSync(width, a->initialHeight()); if(!m_isOverlay) setPosTopLeft(a, 0, 0); else a->setPos(0,0); } } } void DashboardWindowManager::slotDockModeAnimationStarted() { m_inDockModeAnimation = true; } void DashboardWindowManager::slotDockModeAnimationComplete() { m_inDockModeAnimation = false; } void DashboardWindowManager::positionDashboardContainer(const QRect& posSpace) { if (m_menuObject) { QRect positiveSpace; if(posSpace.isValid()) positiveSpace = posSpace; else positiveSpace = SystemUiController::instance()->positiveSpaceBounds(); int uiHeight = SystemUiController::instance()->currentUiHeight(); m_menuObject->setY(-uiHeight/2 + positiveSpace.y()); } } void DashboardWindowManager::positionAlertWindowContainer(const QRect& posSpace) { QRect positiveSpace; if(posSpace.isValid()) positiveSpace = posSpace; else positiveSpace = SystemUiController::instance()->positiveSpaceBounds(); int uiHeight = SystemUiController::instance()->currentUiHeight(); m_alertWinContainer->setPos(QPoint(positiveSpace.width()/2 - kTabletAlertWindowPadding - m_alertWinContainer->width()/2, -uiHeight/2 + positiveSpace.y() + kTabletAlertWindowPadding + m_alertWinContainer->height()/2)); } void DashboardWindowManager::positionTransientWindowContainer(const QRect& posSpace) { QRect positiveSpace; if(posSpace.isValid()) positiveSpace = posSpace; else positiveSpace = SystemUiController::instance()->positiveSpaceBounds(); int uiHeight = SystemUiController::instance()->currentUiHeight(); int uiWidth = SystemUiController::instance()->currentUiWidth(); m_transientContainer->setPos(QPoint(positiveSpace.center().x() - uiWidth/2, positiveSpace.center().y() - uiHeight/2)); }
29.398331
162
0.750665
ericblade
9177c39579b2d5034dc3556aa2cb796e77d693b8
584
cpp
C++
tests/test_list.cpp
ToruNiina/wad
f5f0445f7f0a53efd31988ce7d381bccb463b951
[ "MIT" ]
null
null
null
tests/test_list.cpp
ToruNiina/wad
f5f0445f7f0a53efd31988ce7d381bccb463b951
[ "MIT" ]
null
null
null
tests/test_list.cpp
ToruNiina/wad
f5f0445f7f0a53efd31988ce7d381bccb463b951
[ "MIT" ]
null
null
null
#define CATCH_CONFIG_MAIN #include "catch.hpp" #include "wad/list.hpp" #include "wad/integer.hpp" #include "utility.hpp" TEST_CASE( "std::list save/load", "[std::list]" ) { std::list<int> upto_16; std::list<int> upto_u16; std::list<int> upto_u32; for(int i=0; i< 5; ++i) {upto_16 .push_back(i);} for(int i=0; i< 20; ++i) {upto_u16.push_back(i);} for(int i=0; i<70000; ++i) {upto_u32.push_back(i);} REQUIRE(wad::save_load(upto_16) == upto_16); REQUIRE(wad::save_load(upto_u16) == upto_u16); REQUIRE(wad::save_load(upto_u32) == upto_u32); }
27.809524
55
0.633562
ToruNiina
917b03dd4a82d7015337584227ba1f3a8cf8e663
53,037
cc
C++
src/topo_ma.cc
erdemeren/VDlib
23091adbea4ba26379eaf941be53d925304a0560
[ "Apache-2.0", "MIT" ]
null
null
null
src/topo_ma.cc
erdemeren/VDlib
23091adbea4ba26379eaf941be53d925304a0560
[ "Apache-2.0", "MIT" ]
null
null
null
src/topo_ma.cc
erdemeren/VDlib
23091adbea4ba26379eaf941be53d925304a0560
[ "Apache-2.0", "MIT" ]
null
null
null
#include <tgmath.h> #include<algorithm> #include "apf.h" #include "ma.h" #include "maMesh.h" #include "topo_extinfo.h" #include "topo_geom.h" #include "topo_ma.h" // Get the lowest quality element and it's quality. std::pair<apf::MeshEntity*, double> calc_valid_q(apf::Mesh2* m, ma::SizeField* s_f) { apf::MeshEntity* e_valid = NULL; double valid = 1; apf::MeshEntity* elem; apf::MeshIterator* it = m->begin(3); while(elem = m->iterate(it)) { double q_temp = measureTetQuality(m, s_f, elem); if(q_temp < valid) { e_valid = elem; valid = q_temp; } } m->end(it); if(valid < std::numeric_limits<double>::min()) { valid = std::fabs(valid); } return std::make_pair(e_valid,valid/5); } // Collect elements with quality less than threshold. double get_low_q(apf::Mesh2* m, ma::SizeField* s_f, std::vector<apf::MeshEntity*> &tets, double q_th) { std::map<apf::MeshEntity*, bool> low{}; std::map<apf::MeshEntity*, double> qual{}; int nbr = 0; double valid = 1; tets.clear(); apf::MeshEntity* elem; apf::MeshIterator* it = m->begin(3); while(elem = m->iterate(it)) { double q_temp = measureTetQuality(m, s_f, elem); if(q_temp < q_th) { nbr = nbr + 1; low[elem] = true; qual[elem] = q_temp; } if(q_temp < valid) valid = q_temp; } m->end(it); tets.reserve(nbr); it = m->begin(3); while(elem = m->iterate(it)) { if(low[elem]) { tets.push_back(elem); } } m->end(it); if(valid < std::numeric_limits<double>::min()) { valid = std::fabs(valid); } return valid; } double calc_good_vol(apf::Mesh2* m, double ref_len, double m_len) { std::vector<apf::Vector3> v(4, apf::Vector3(0,0,0)); apf::Downward d_v; apf::Downward d_e; apf::Downward d_s; v.at(0) = apf::Vector3(0,0,0); v.at(1) = apf::Vector3(m_len,0,0); v.at(2) = apf::Vector3(0,ref_len,0); v.at(3) = apf::Vector3(0,0,ref_len); // Create a new entity to calculate it's quailty. apf::MeshEntity* elem; apf::MeshIterator* it = m->begin(3); elem = m->iterate(it); m->end(it); apf::ModelEntity* mdl = m->toModel(elem); for(int i = 0; i < 4; i++) { d_v[i] = m->createVert(mdl); m->setPoint(d_v[i], 0, v.at(i)); } elem = buildElement(m, mdl, apf::Mesh::TET, d_v, 0); m->getDownward(elem, 1, d_e); m->getDownward(elem, 2, d_s); double vol = vd_volume_tet(m, elem); // Destroy the entities: m->destroy(elem); for(int i = 0; i < 4; i++) m->destroy(d_s[i]); for(int i = 0; i < 6; i++) m->destroy(d_e[i]); for(int i = 0; i < 4; i++) m->destroy(d_v[i]); return vol; } bool vd_chk_vol_valid(apf::Mesh2* m, apf::MeshEntity* tet, apf::MeshEntity* ent) { int ent_type = m->getType(ent); int d = m->typeDimension[ent_type]; assert(d > -1 and d < 3); bool valid = true; if(d > 0) { std::vector<apf::Vector3> v(4, apf::Vector3(0,0,0)); apf::Downward d_v; apf::Downward d_v2; m->getDownward(tet, 0, d_v); std::map<apf::MeshEntity*, apf::Vector3> old_pos{}; for(int i = 0; i < 4; i++) { m->getPoint(d_v[i], 0, v.at(i)); old_pos[d_v[i]] = v.at(i); } int dc = m->getDownward(tet, d, d_v2); int e1 = findIn(d_v2, dc, ent); assert(e1 > -1); dc = m->getDownward(ent, 0, d_v2); apf::Vector3 midpoint(0,0,0); midpoint = vd_get_pos(m, ent); for(int j = 0; j < dc; j++) { m->setPoint(d_v2[j], 0, midpoint); bool vol = vd_volume_tet_sign(m, tet); valid = (valid and vol); m->setPoint(d_v2[j], 0, old_pos[d_v2[j]]); } } return valid; } double calc_good_q(apf::Mesh2* m, double ref_len, double m_len) { std::vector<apf::Vector3> v(4, apf::Vector3(0,0,0)); apf::Downward d_v; apf::Downward d_e; apf::Downward d_s; v.at(0) = apf::Vector3(0,0,0); v.at(1) = apf::Vector3(m_len,0,0); v.at(2) = apf::Vector3(0,ref_len,0); v.at(3) = apf::Vector3(0,0,ref_len); // Create a new entity to calculate it's quailty. apf::MeshEntity* elem; apf::MeshIterator* it = m->begin(3); elem = m->iterate(it); m->end(it); apf::ModelEntity* mdl = m->toModel(elem); for(int i = 0; i < 4; i++) { d_v[i] = m->createVert(mdl); m->setPoint(d_v[i], 0, v.at(i)); } elem = buildElement(m, mdl, apf::Mesh::TET, d_v, 0); m->getDownward(elem, 1, d_e); m->getDownward(elem, 2, d_s); ma::IdentitySizeField* ref_0c = new ma::IdentitySizeField(m); double qual = measureTetQuality(m, ref_0c, elem); delete ref_0c; // Destroy the entities: m->destroy(elem); for(int i = 0; i < 4; i++) m->destroy(d_s[i]); for(int i = 0; i < 6; i++) m->destroy(d_e[i]); for(int i = 0; i < 4; i++) m->destroy(d_v[i]); return qual; } double calc_q(apf::Mesh2* m, std::vector<apf::Vector3> &v) { apf::Downward d_v; apf::Downward d_s; apf::Downward d_e; // Create a new entity to calculate it's quailty. apf::MeshEntity* elem; apf::MeshIterator* it = m->begin(3); elem = m->iterate(it); m->end(it); apf::ModelEntity* mdl = m->toModel(elem); for(int i = 0; i < 4; i++) { d_v[i] = m->createVert(mdl); m->setPoint(d_v[i], 0, v.at(i)); } elem = buildElement(m, mdl, apf::Mesh::TET, d_v, 0); m->getDownward(elem, 1, d_e); m->getDownward(elem, 2, d_s); ma::IdentitySizeField* ref_0c = new ma::IdentitySizeField(m); double qual = measureTetQuality(m, ref_0c, elem); delete ref_0c; // Destroy the entities: m->destroy(elem); for(int i = 0; i < 4; i++) m->destroy(d_s[i]); for(int i = 0; i < 6; i++) m->destroy(d_e[i]); for(int i = 0; i < 4; i++) m->destroy(d_v[i]); return qual; } MaSwap3Dcheck::MaSwap3Dcheck(apf::Mesh2* m): mesh(m) { halves[0].init(m); halves[1].init(m); edge = 0; } MaSwap3Dcheck::~MaSwap3Dcheck() {} bool MaSwap3Dcheck::run(apf::MeshEntity* e) { if (ma::isOnModelEdge(mesh,e)) return false; edge = e; if (ma::isOnModelFace(mesh,edge)) { } else { cavityExists[0] = halves[0].setFromEdge(edge); if(!cavityExists[0]) { MaLoop loop; loop.init(mesh); loop.setEdge(edge); std::vector<apf::MeshEntity*> tets(0); std::vector<apf::MeshEntity*> surf(0); vd_set_up(mesh, e, &surf); vd_set_up(mesh, &surf, &tets); apf::ModelEntity* mdl = mesh->toModel(edge); std::cout << "Curl is not OK! " << edge << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; apf::Downward dv; apf::Up up; mesh->getDownward(edge, 0, dv); mdl = mesh->toModel(dv[0]); std::cout << "Verts: " << dv[0] << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; mdl = mesh->toModel(dv[1]); std::cout << dv[1] << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; for(int i = 0; i < tets.size(); i++) { mdl = mesh->toModel(tets.at(i)); std::cout << "Tet " << tets.at(i) << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << " " << vd_get_pos(mesh, tets.at(i)) << std::endl; vd_print_down(mesh, tets.at(i)); } for(int i = 0; i < surf.size(); i++) { mdl = mesh->toModel(surf.at(i)); std::cout << "Surf " << surf.at(i) << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << " " << vd_get_pos(mesh, surf.at(i)) << std::endl; vd_print_down(mesh, surf.at(i)); vd_set_up(mesh, surf.at(i), &tets); apf::MeshEntity* v = ma::getTriVertOppositeEdge(mesh,surf.at(i),edge); for(int j = 0; j < tets.size(); j++) { mdl = mesh->toModel(tets.at(j)); std::cout << "Tet " << tets.at(j) << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; std::cout << "Curl:" << loop.isCurlOk(v,tets.at(j)) << std::endl; } } } assert(cavityExists[0]); } return true; } bool MaSwap3Dcheck::run_all_surf(apf::MeshEntity* e) { bool curl_ok = true; if (ma::isOnModelEdge(mesh,e)) return curl_ok; edge = e; if (ma::isOnModelFace(mesh,edge)) { } else { MaLoop loop; loop.init(mesh); loop.setEdge(edge); std::vector<apf::MeshEntity*> tets(0); std::vector<apf::MeshEntity*> surf(0); vd_set_up(mesh, e, &surf); vd_set_up(mesh, &surf, &tets); apf::ModelEntity* mdl = mesh->toModel(edge); std::cout << edge << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; apf::Downward dv; apf::Up up; mesh->getDownward(edge, 0, dv); mdl = mesh->toModel(dv[0]); std::cout << "Verts: " << dv[0] << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; mdl = mesh->toModel(dv[1]); std::cout << dv[1] << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; for(int i = 0; i < tets.size(); i++) { mdl = mesh->toModel(tets.at(i)); std::cout << "Tet " << tets.at(i) << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << " " << vd_get_pos(mesh, tets.at(i)) << std::endl; vd_print_down(mesh, tets.at(i)); } for(int i = 0; i < surf.size(); i++) { mdl = mesh->toModel(surf.at(i)); std::cout << "Surf " << surf.at(i) << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << " " << vd_get_pos(mesh, surf.at(i)) << std::endl; vd_print_down(mesh, surf.at(i)); vd_set_up(mesh, surf.at(i), &tets); bool curls_tot = false; apf::MeshEntity* v = ma::getTriVertOppositeEdge(mesh,surf.at(i),edge); for(int j = 0; j < tets.size(); j++) { mdl = mesh->toModel(tets.at(j)); std::cout << "Tet " << tets.at(j) << " " << mesh->getModelType(mdl) << "c" << mesh->getModelTag(mdl) << std::endl; bool curl_curr = loop.isCurlOk(v,tets.at(j)); std::cout << "Curl:" << curl_curr << std::endl; curls_tot = curls_tot or curl_curr; } curl_ok = curl_ok and curls_tot; } } return curl_ok; } bool chk_ma_swap(apf::Mesh2* m) { MaSwap3Dcheck swap_chk(m); apf::MeshEntity* e; apf::ModelEntity* mdl; std::cout << "Doing swap check for cavityexists crashes" << std::endl; apf::MeshIterator* it = m->begin(1); while ((e = m->iterate(it))) { mdl = m->toModel(e); if(m->getModelType(mdl) == 3) { if(!swap_chk.run(e)) { return false; } } } m->end(it); return true; } bool chk_ma_swap(apf::Mesh2* m, std::vector<apf::MeshEntity*> &vert_in) { MaSwap3Dcheck swap_chk(m); apf::ModelEntity* mdl; std::cout << "Doing swap check for cavityexists crashes" << std::endl; std::vector<apf::MeshEntity*> edge(0); vd_set_up(m, &vert_in, &edge); apf::MeshEntity* e; for(int i = 0; i < edge.size(); i++) { e = edge.at(i); mdl = m->toModel(e); if(m->getModelType(mdl) == 3) { if(!swap_chk.run(e)) { return false; } } } return true; } bool chk_ma_swap_all(apf::Mesh2* m) { MaSwap3Dcheck swap_chk(m); apf::MeshEntity* e; apf::ModelEntity* mdl; std::cout << "Doing swap check for cavityexists crashes" << std::endl; bool curl_ok = true; apf::MeshIterator* it = m->begin(1); while ((e = m->iterate(it))) { mdl = m->toModel(e); if(m->getModelType(mdl) == 3) { bool curl_curr = swap_chk.run_all_surf(e); curl_ok = curl_ok and curl_curr; } } m->end(it); return curl_ok; } bool chk_ma_swap_all(apf::Mesh2* m, std::vector<apf::MeshEntity*> &vert_in) { MaSwap3Dcheck swap_chk(m); apf::ModelEntity* mdl; std::cout << "Doing swap check for cavityexists crashes" << std::endl; bool curl_ok = true; std::vector<apf::MeshEntity*> edge(0); vd_set_up(m, &vert_in, &edge); apf::MeshEntity* e; for(int i = 0; i < edge.size(); i++) { e = edge.at(i); mdl = m->toModel(e); if(m->getModelType(mdl) == 3) { bool curl_curr = swap_chk.run_all_surf(e); curl_ok = curl_ok and curl_curr; } } return curl_ok; } // Given an ma::Input, replace the old size field. void repl_sz_field(ma::Input* in, apf::Mesh2* m, MA_SIZE_TYPE MA_T) { if(MA_T == MA_SIZE_TYPE::EDGE_COL) { delete in->sizeField; ModelEdgeCollapse* ref = new ModelEdgeCollapse(m); in->sizeField = ref; } else if(MA_T == MA_SIZE_TYPE::EDGE_SPLIT) { delete in->sizeField; ModelEdgeSplit* ref = new ModelEdgeSplit(m); in->sizeField = ref; } else if(MA_T == MA_SIZE_TYPE::EDGE_REFINER) { delete in->sizeField; ModelEdgeRefiner* ref = new ModelEdgeRefiner(m); in->sizeField = ref; } else { assert(MA_T == MA_SIZE_TYPE::EDGE_REF_DIST); delete in->sizeField; ModelEdgeRefinerDist* ref = new ModelEdgeRefinerDist(m); in->sizeField = ref; } } void vd_ma_input::set_def() { maximumIterations = 3; shouldCoarsen = true; shouldFixShape = true; shouldForceAdaptation = false; shouldPrintQuality = true; goodQuality = 0.027; maximumEdgeRatio = 2.0; shouldCheckQualityForDoubleSplits = false; validQuality = 1e-10; maximumImbalance = 1.10; shouldRunPreZoltan = false; shouldRunPreZoltanRib = false; shouldRunPreParma = false; shouldRunMidZoltan = false; shouldRunMidParma = false; shouldRunPostZoltan = false; shouldRunPostZoltanRib = false; shouldRunPostParma = false; shouldTurnLayerToTets = false; shouldCleanupLayer = false; shouldRefineLayer = false; shouldCoarsenLayer = false; splitAllLayerEdges = false; } void vd_ma_input::flip_template(INPUT_TYPE IT_IN) { assert(IT_IN < INPUT_TYPE::END); if(IT_IN == INPUT_TYPE::ADAPT_SPLIT) { shouldRefineLayer = true; } else if(IT_IN == INPUT_TYPE::ADAPT_COL) { shouldRunPreZoltan = false; shouldRunMidParma = false; shouldRunPostParma = false; shouldRefineLayer = false; shouldCoarsen = true; shouldCoarsenLayer = true; shouldFixShape = false; } else { assert(IT_IN == INPUT_TYPE::ADAPT_Q); shouldRunPreZoltan = true; shouldRunMidParma = true; shouldRunPostParma = true; shouldRefineLayer = true; shouldFixShape = true; } } void vd_ma_input::set_template(INPUT_TYPE IT_IN) { set_def(); flip_template(IT_IN); } // Get the input fields from ma::Input. void vd_ma_input::get_input(ma::Input* in) { maximumIterations = in->maximumIterations; shouldCoarsen = in->shouldCoarsen; shouldFixShape = in->shouldFixShape; shouldForceAdaptation = in->shouldForceAdaptation; shouldPrintQuality = in->shouldPrintQuality; goodQuality = in->goodQuality; maximumEdgeRatio = in->maximumEdgeRatio; shouldCheckQualityForDoubleSplits = in->shouldCheckQualityForDoubleSplits; validQuality = in->validQuality; maximumImbalance = in->maximumImbalance; shouldRunPreZoltan = in->shouldRunPreZoltan; shouldRunPreZoltanRib = in->shouldRunPreZoltanRib; shouldRunPreParma = in->shouldRunPreParma; shouldRunMidZoltan = in->shouldRunMidZoltan; shouldRunMidParma = in->shouldRunMidParma; shouldRunPostZoltan = in->shouldRunPostZoltan; shouldRunPostZoltanRib = in->shouldRunPostZoltanRib; shouldRunPostParma = in->shouldRunPostParma; shouldTurnLayerToTets = in->shouldTurnLayerToTets; shouldCleanupLayer = in->shouldCleanupLayer; shouldRefineLayer = in->shouldRefineLayer; shouldCoarsenLayer = in->shouldCoarsenLayer; splitAllLayerEdges = in->splitAllLayerEdges; } // Transfer the input fields to ma::Input. void vd_ma_input::set_input(ma::Input* in) { in->maximumIterations = maximumIterations; in->shouldCoarsen = shouldCoarsen; in->shouldFixShape = shouldFixShape; in->shouldForceAdaptation = shouldForceAdaptation; in->shouldPrintQuality = shouldPrintQuality; in->goodQuality = goodQuality; in->maximumEdgeRatio = maximumEdgeRatio; in->shouldCheckQualityForDoubleSplits = shouldCheckQualityForDoubleSplits; in->validQuality = validQuality; in->maximumImbalance = maximumImbalance; in->shouldRunPreZoltan = shouldRunPreZoltan; in->shouldRunPreZoltanRib = shouldRunPreZoltanRib; in->shouldRunPreParma = shouldRunPreParma; in->shouldRunMidZoltan = shouldRunMidZoltan; in->shouldRunMidParma = shouldRunMidParma; in->shouldRunPostZoltan = shouldRunPostZoltan; in->shouldRunPostZoltanRib = shouldRunPostZoltanRib; in->shouldRunPostParma = shouldRunPostParma; in->shouldTurnLayerToTets = shouldTurnLayerToTets; in->shouldCleanupLayer = shouldCleanupLayer; in->shouldRefineLayer = shouldRefineLayer; in->shouldCoarsenLayer = shouldCoarsenLayer; in->splitAllLayerEdges = splitAllLayerEdges; } // Copy constructor vd_ma_input::vd_ma_input(const vd_ma_input& that) { maximumIterations = that.maximumIterations; shouldCoarsen = that.shouldCoarsen; shouldFixShape = that.shouldFixShape; shouldForceAdaptation = that.shouldForceAdaptation; shouldPrintQuality = that.shouldPrintQuality; goodQuality = that.goodQuality; maximumEdgeRatio = that.maximumEdgeRatio; shouldCheckQualityForDoubleSplits = that.shouldCheckQualityForDoubleSplits; validQuality = that.validQuality; maximumImbalance = that.maximumImbalance; shouldRunPreZoltan = that.shouldRunPreZoltan; shouldRunPreZoltanRib = that.shouldRunPreZoltanRib; shouldRunPreParma = that.shouldRunPreParma; shouldRunMidZoltan = that.shouldRunMidZoltan; shouldRunMidParma = that.shouldRunMidParma; shouldRunPostZoltan = that.shouldRunPostZoltan; shouldRunPostZoltanRib = that.shouldRunPostZoltanRib; shouldRunPostParma = that.shouldRunPostParma; shouldTurnLayerToTets = that.shouldTurnLayerToTets; shouldCleanupLayer = that.shouldCleanupLayer; shouldRefineLayer = that.shouldRefineLayer; shouldCoarsenLayer = that.shouldCoarsenLayer; splitAllLayerEdges = that.splitAllLayerEdges; } // Copy vd_ma_input& vd_ma_input::operator=(const vd_ma_input& that) { maximumIterations = that.maximumIterations; shouldCoarsen = that.shouldCoarsen; shouldFixShape = that.shouldFixShape; shouldForceAdaptation = that.shouldForceAdaptation; shouldPrintQuality = that.shouldPrintQuality; goodQuality = that.goodQuality; maximumEdgeRatio = that.maximumEdgeRatio; shouldCheckQualityForDoubleSplits = that.shouldCheckQualityForDoubleSplits; validQuality = that.validQuality; maximumImbalance = that.maximumImbalance; shouldRunPreZoltan = that.shouldRunPreZoltan; shouldRunPreZoltanRib = that.shouldRunPreZoltanRib; shouldRunPreParma = that.shouldRunPreParma; shouldRunMidZoltan = that.shouldRunMidZoltan; shouldRunMidParma = that.shouldRunMidParma; shouldRunPostZoltan = that.shouldRunPostZoltan; shouldRunPostZoltanRib = that.shouldRunPostZoltanRib; shouldRunPostParma = that.shouldRunPostParma; shouldTurnLayerToTets = that.shouldTurnLayerToTets; shouldCleanupLayer = that.shouldCleanupLayer; shouldRefineLayer = that.shouldRefineLayer; shouldCoarsenLayer = that.shouldCoarsenLayer; splitAllLayerEdges = that.splitAllLayerEdges; } vd_ma_input::vd_ma_input() : maximumIterations(3), shouldCoarsen(true), shouldFixShape(true), shouldForceAdaptation(false), shouldPrintQuality(true), goodQuality(0.027), maximumEdgeRatio(2.0), shouldCheckQualityForDoubleSplits(false), validQuality(1e-10), maximumImbalance(1.10), shouldRunPreZoltan(false), shouldRunPreZoltanRib(false), shouldRunPreParma(false), shouldRunMidZoltan(false), shouldRunMidParma(false), shouldRunPostZoltan(false), shouldRunPostZoltanRib(false), shouldRunPostParma(false), shouldTurnLayerToTets(false), shouldCleanupLayer(false), shouldRefineLayer(false), shouldCoarsenLayer(false), splitAllLayerEdges(false) { } vd_ma_input::~vd_ma_input() {} vd_input_iso::vd_input_iso() { } /* // A wrapper for ma::Input object with common predefined use cases. // Using INPUT_TYPE flags as input, the input flags can be set for a certain // option, or the flags associated with a INPUT_TYPE can be flipped. vd_input_iso::vd_input_iso(apf::Mesh2* m, ma::IsotropicFunction* sf, ma::IdentitySizeField* ref) : in(NULL) { in = ma::configure(m, sf); if(ref != NULL) { delete in->sizeField; in->sizeField = ref; } in->shouldRunPreZoltan = true; in->shouldRunMidParma = true; in->shouldRunPostParma = true; in->shouldRefineLayer = true; in->shouldCoarsenLayer = true; in->shouldFixShape = true; in->goodQuality = 0.2; in->validQuality = 10e-5; std::cout << "Minimum quality is " << in->validQuality << ", good quality is " << in->goodQuality << std::endl; in->maximumEdgeRatio = 12; in->maximumIterations = 3; } */ //void vd_input_iso::set_valid(double v_in) { // in->validQuality = v_in; // std::cout << "Set valid quality to " << in->validQuality // << std::endl; //} //void vd_input_iso::set_good(double g_in) { // in->goodQuality = g_in; // std::cout << "Set good quality to " << in->goodQuality // << std::endl; //} vd_input_iso::~vd_input_iso() { } //void vd_input_iso::set_sizefield(ma::IdentitySizeField* ref) { // assert(ref != NULL); // delete in->sizeField; // in->sizeField = ref; //} void vd_input_iso::set_input(std::vector<INPUT_TYPE> &IT_IN) { IT = IT_IN; } //ma::Input* vd_input_iso::get_input() { // return in; //} // Container for keeping calculations of distances of a given stratum vertices // from its bounding strata. Calculates for bounding 2s for 3c, 1s for 2s and // 0s for 1s. // Set the cell for the distances to be calculated: void DistBurner::set_cell(int d_in, int id_in, apf::Mesh2* m_in, vd_entlist & e_list, cell_base* c_base_in, double len) { clear(); c_dim = d_in; c_id = id_in; sim_len = len; m = m_in; c_base = c_base_in; collect_adj(e_list); burn_dist(); //consider the distance to entity centers, in addition to vertices. } // Collect adjacencies: void DistBurner::collect_adj(vd_entlist & e_list) { assert(e_list.e.at(c_dim).at(c_id).at(c_dim).size() > 0); front.reserve(e_list.e.at(c_dim).at(c_id).at(c_dim).size()); // Link the downward adjacencies of the same dimensional entities of the // calculated stratum to it's entities of one dimension lower. int d_lower = c_dim - 1; apf::Downward d_e; for(int i = 0; i < e_list.e.at(c_dim).at(c_id).at(c_dim).size(); i++) { apf::MeshEntity* e_curr = e_list.e.at(c_dim).at(c_id).at(c_dim).at(i); m->getDownward(e_curr, d_lower, d_e); for(int j = 0; j < c_dim + 1; j++) { if(e_map1[d_e[j]] == NULL) { e_map1[d_e[j]] = e_curr; } else { assert(e_map2[d_e[j]] == NULL); e_map2[d_e[j]] = e_curr; } } } ent_conn* edown = new ent_conn(); c_base->get_conn(c_dim, c_id, edown); // TODO for now, assume no ring-like strata. In future, consider the distance // from the weighted center. assert(edown->conn.size() > 0); // Collect the geometric information about boundary entities. int lookup_tet_x_surf [4] = {3, 2, 0, 1}; int lookup_v_tri_x_e [3] = {2,0,1}; apf::Vector3 temp(0,0,0); apf::Downward d_v; apf::Up up; for(int c_down = 0; c_down < e_list.e.at(d_lower).size(); c_down++) { if(e_list.e.at(d_lower).at(c_down).at(d_lower).size() > 0) { // Walk over downward adjancency lists: for(int i = 0; i < e_list.e.at(d_lower).at(c_down).at(d_lower).size(); i++) { apf::MeshEntity* e_curr = e_list.e.at(d_lower).at(c_down) .at(d_lower).at(i); m->getUp(e_curr, up); // The geometric information is assigned. Used in lower dim boundary // entities to prevent spurious assignment. std::map<apf::MeshEntity*, bool> asgn{}; bool found = false; for(int j = 0; j < up.n; j++) { apf::ModelEntity* mdl = m->toModel(up.e[j]); int d_up = m->getModelType(mdl); int id_up = m->getModelTag(mdl) - 1; if(d_up == c_dim and id_up == c_id) { assert(!found); found = true; front.push_back(up.e[j]); m->getDownward(up.e[j], d_lower, d_e); int e1 = findIn(d_e, c_dim+1, e_curr); // Collecting entities bounding a 1cell: if(d_lower == 0) { // The information about the bounding vertex is collected: m->getPoint(e_curr, 0, temp); v_pos[e_curr] = temp; asgn[e_curr] = true; // The vertex of the front entity is collected: int v1 = (e1 + 1) % 2; v_map[up.e[j]] = d_e[v1]; v_id[up.e[j]] = v1; m->getPoint(d_e[v1], 0, temp); v_pos[d_e[v1]] = temp; } // Collecting entities bounding a 2cell: else if(d_lower == 1) { // The vertex of the front entity is collected: m->getDownward(up.e[j], 0, d_v); int v1 = lookup_v_tri_x_e[e1]; v_map[up.e[j]] = d_v[v1]; v_id[up.e[j]] = v1; // Position of the interior vertex. m->getPoint(d_v[v1], 0, temp); v_pos[d_v[v1]] = temp; // The information about the bounding entities are collected: apf::Vector3 temp2(0,0,0); int v2 = (v1+1)%3; m->getPoint(d_v[v2], 0, temp); v_pos[d_v[v2]] = temp; asgn[d_v[v2]] = true; v2 = (v1+2)%3; m->getPoint(d_v[v2], 0, temp2); v_pos[d_v[v2]] = temp2; asgn[d_v[v2]] = true; e_pos[e_curr] = temp; e_dir[e_curr] = norm_0(temp2 - temp); asgn[e_curr] = true; } else { // The vertex of the front entity is collected: m->getDownward(up.e[j], 0, d_v); int v1 = lookup_tet_x_surf[e1]; v_map[up.e[j]] = d_v[v1]; v_id[up.e[j]] = v1; // Position of the interior vertex. m->getPoint(d_v[v1], 0, temp); v_pos[d_v[v1]] = temp; // The information about the bounding entities are collected: t_pos[e_curr] = apf::Vector3(0,0,0); for(int k = 0; k < 3; k++) { int v2 = (v1+k+1)%4; m->getPoint(d_v[v2], 0, temp); v_pos[d_v[v2]] = temp; asgn[d_v[v2]] = true; t_pos[e_curr] = t_pos[e_curr] + temp; } m->getPoint(d_v[v1], 0, temp); t_dir[e_curr] = vd_area_out_n(m, e_curr); if((temp - t_pos[e_curr])*t_dir[e_curr] < - std::numeric_limits<double>::min()) t_dir[e_curr] = t_dir[e_curr]*(-1); m->getDownward(e_curr, 1, d_e); for(int k = 0; k < 3; k++) { m->getDownward(d_e[k], 0, d_v); assert(asgn[d_v[0]]); assert(asgn[d_v[1]]); m->getPoint(d_v[0], 0, temp); e_pos[d_e[k]] = temp; m->getPoint(d_v[1], 0, temp); e_dir[d_e[k]] = norm_0(temp - e_pos[d_e[k]]); asgn[d_e[k]] = true; } } } } assert(found); } } } delete edown; } // Starting from the current entity on the front and moving over the // adjacent entities, find the smallest distance boundary element // reachable from the starting element for the vertex associated // with the starting entity. void DistBurner::calc_v_3c(apf::MeshEntity* tet) { apf::Downward d_v; /* apf::Vector3 int_pt(0,0,0); apf::MeshEntity* last; apf::MeshEntity* next; next = tri_proj_v(v_map[tet], last, int_pt); if(last == next) */ } void DistBurner::calc_v_2c(apf::MeshEntity* tri) { } void DistBurner::calc_v_1c(apf::MeshEntity* edge) { } // Starting from given triangle, return the entity the closest projection of // the vertex onto the boundary lies on. If the projection is on the triangle, // return the intersection point. apf::MeshEntity* DistBurner::tri_proj_v(apf::MeshEntity* v, apf::MeshEntity* tri, apf::Vector3& int_pt) { apf::MeshEntity* ent = tri; apf::Vector3 temp1(0,0,0); apf::Vector3 temp2(0,0,0); apf::Vector3 edir(0,0,0); apf::Vector3 epos(0,0,0); int_pt = v_pos[v] - t_pos[tri]; int_pt = int_pt - t_dir[tri]*(int_pt*t_dir[tri]) + t_pos[tri]; for(int i = 0; i < 3; i++) { edir = e_dir[e_d[tri].at(i)]; epos = e_pos[e_d[tri].at(i)]; temp1 = (int_pt - epos); temp1 = temp1 - edir*(temp1*edir); temp2 = (t_pos[tri] - epos); temp2 = temp2 - edir*(temp2*edir); // If outside get the first edge that the projection lies outside of. if( temp1*temp2 < - std::numeric_limits<double>::min()) { //std::cout << "v1v2 - t_pos[tri]" << temp1*temp2 << std::endl; if(e_map1[e_d[tri].at(i)] == tri) ent = e_map2[e_d[tri].at(i)]; else { assert(e_map2[e_d[tri].at(i)] == tri); ent = e_map1[e_d[tri].at(i)]; } i = 3; } } return ent; } // Calculate the distance from the vertex to a given entity. double DistBurner::calc_d_tri(apf::MeshEntity* v, apf::MeshEntity* tri) { } double DistBurner::calc_d_edge(apf::MeshEntity* v, apf::MeshEntity* edge) { } double DistBurner::calc_d_vert(apf::MeshEntity* v, apf::MeshEntity* vert) { apf::Downward d_v; } // Burn the vertices below (1+dist_tol)*dist_min distance from the boundary // remove the burnt entities in the front and add new ones. void DistBurner::step_front() { } // Run step_front until the front is empty. void DistBurner::burn_dist() { /* dist_max = sim_len; while(front.size() > 0) { // The end burnt number of tets are burnt and not to be considered. int burnt = 0; double dist_min = sim_len; for(int i = 0; i < front.size() - burnt; i++) { apf::MeshEntity* t_curr = front.at(i); assert(!t_burn[t_curr]); m->getDownward(t_curr, 0, d_v); bool found = false; for(int j = 0; j < 4; j++) { if(!v_burn[d_v[j]]) { assert(!found); found = true; v_map[t_curr] = d_v[j]; v_id[t_curr] = j; } } assert(found); t_dist[t_curr] = approx_dist(m, v_dist, d_v, v_map[t_curr]); if(t_dist[t_curr] < v_dist[v_map[t_curr]]) { v_dist[v_map[t_curr]] = t_dist[t_curr]; if(v_dist[v_map[t_curr]] < dist_min) dist_min = v_dist[v_map[t_curr]]; } } int added = 0; double dist_th = dist_min*(1+dist_tol); for(int i = 0; i < front.size() - burnt - added; i++) { apf::MeshEntity* t_curr = front.at(i); if(v_dist[v_map[t_curr]] < dist_th) { v_burn[v_map[t_curr]] = true; } } for(int i = 0; i < front.size() - burnt - added; i++) { apf::MeshEntity* t_curr = front.at(i); assert(tv_id[t_curr] > -1); assert(v_map[t_curr] != NULL); if(v_dist[v_map[t_curr]] < dist_th) { m->getDownward(t_curr, 2, d_t); int v_id = tv_id[t_curr]; for(int j = 0; j < 3; j++) { int t_id = lookup_tet_surf[v_id][j]; apf::MeshEntity* tri_curr = d_t[t_id]; m->getUp(tri_curr, up); if(up.n == 2) { apf::MeshEntity* t_next; if(up.e[0] == t_curr) t_next = up.e[1]; else t_next = up.e[0]; if(!t_burn[t_next]) { int t1 = findIn(&front, front.size(), t_next); if(t1 == -1) { m->getDownward(t_next, 0, d_v); bool found1 = false; bool found2 = false; for(int j = 0; j < 4; j++) { if(!v_burn[d_v[j]]) { if(found1) found2 = true; else found1 = true; } } assert(!found2); if(found1) { if(burnt > 0) { int i_b = front.size() - burnt; assert(!t_burn[front.at(i_b-1)]); assert(t_burn[front.at(i_b)]); front.push_back(front.at(i_b)); front.at(i_b) = t_next; //m->getDownward(t_next, 2, d_t2); //int t2 = findIn(d_t2, 4, tri_curr); //assert(t2 > -1); //v_map[t_next] = d_v[lookup_tet_surf_x[t2]]; //t_dist[t_next] = approx_dist(m, v_dist, d_v, // v_map[t_curr]); } else front.push_back(t_next); tv_id[t_next] = -1; v_map[t_next] = NULL; added = added + 1; } else { t_burn[t_next] = true; } } } } } t_burn[t_curr] = true; int i_ub = front.size() - burnt - added - 1; int i_ad = front.size() - burnt - 1; if(i_ub != i) assert(!t_burn[front.at(i_ub)]); if(added > 0) assert(!t_burn[front.at(i_ub+1)]); if(burnt > 0) assert(t_burn[front.at(i_ub+added+1)]); front.at(i) = front.at(i_ub); front.at(i_ub) = front.at(i_ad); front.at(i_ad) = t_curr; burnt = burnt + 1; i = i-1; } } front.resize(front.size() - burnt); } */ } void DistBurner::clear() { v_pos.clear(); e_pos.clear(); t_pos.clear(); e_dir.clear(); t_dir.clear(); v_dist.clear(); front.clear(); burn_curr.clear(); e_d.clear(); e_v.clear(); v_map.clear(); v_id.clear(); e_map1.clear(); e_map2.clear(); b_map.clear(); } DistBurner::DistBurner() : m(NULL), v_pos{}, e_pos{}, t_pos{}, e_dir{}, t_dir{}, v_dist{}, burn_curr{}, front(0), e_d{}, e_v{}, v_map{}, v_id{}, e_map1{}, e_map2{}, b_map{} { } DistBurner::~DistBurner() { clear(); } ModelEdgeRefiner::ModelEdgeRefiner(ma::Mesh* m) : coarse_map(3, std::map<int, bool> {}), IdentitySizeField(m), split_all(false) { } bool ModelEdgeRefiner::shouldCollapse(ma::Entity* edge) { int dim_e = mesh->getModelType(mesh->toModel(edge)); if(coarse_map.at(dim_e - 1)[mesh->getModelTag(mesh->toModel(edge))]) return true; return false; } bool ModelEdgeRefiner::shouldSplit(ma::Entity* edge) { apf::Downward d_v; mesh->getDownward(edge, 0, d_v); int dim_e = mesh->getModelType(mesh->toModel(edge)); int dim_v0 = mesh->getModelType(mesh->toModel(d_v[0])); int dim_v1 = mesh->getModelType(mesh->toModel(d_v[1])); if(coarse_map.at(dim_e - 1)[mesh->getModelTag(mesh->toModel(edge))]) return false; else if(dim_e > dim_v0 and dim_e > dim_v1) { if(dim_e == 1) return true; else if(split_all) return true; } return false; } ModelEdgeRefiner::~ModelEdgeRefiner() { for(int i = 0; i < 3; i++) { coarse_map.at(i).clear(); } coarse_map.clear(); } ModelEdgeRefinerDist::ModelEdgeRefinerDist(ma::Mesh* m) : coarse_map(3, std::map<int, bool> {}), IdentitySizeField(m), split_all(false), split_target(1.5), coarse_target(0.5) { field_step = m->findField("adapt_step"); assert(field_step != NULL); } double ModelEdgeRefinerDist::measure_dist(ma::Entity* edge) { // TODO Use integrators of apf to integrate the field directly. For linear // elements and for isotropic metrics, it is equivalent. apf::MeshElement* me = apf::createMeshElement(mesh, edge); double len = measure(edge); apf::destroyMeshElement(me); apf::Downward d_v; mesh->getDownward(edge, 0, d_v); double dist = apf::getScalar(field_step, d_v[0], 0); dist = (dist + apf::getScalar(field_step, d_v[1], 0))/2; assert(dist > std::numeric_limits<double>::min()); //return average*dist*sizing; return len*dist; } bool ModelEdgeRefinerDist::shouldCollapse(ma::Entity* edge) { int dim_e = mesh->getModelType(mesh->toModel(edge)); if(coarse_map.at(dim_e - 1)[mesh->getModelTag(mesh->toModel(edge))]) return true; return this->measure_dist(edge) < coarse_target; } bool ModelEdgeRefinerDist::shouldSplit(ma::Entity* edge) { apf::Downward d_v; mesh->getDownward(edge, 0, d_v); int dim_e = mesh->getModelType(mesh->toModel(edge)); int dim_v0 = mesh->getModelType(mesh->toModel(d_v[0])); int dim_v1 = mesh->getModelType(mesh->toModel(d_v[1])); //double v0 = apf::getScalar(field_step, d_v[0], 0); //double v1 = apf::getScalar(field_step, d_v[1], 0); //double len = vd_meas_ent(mesh, edge); //return (1 > v0) or (1 > v1); //return (2*len > v0) or (2*len > v1); //return (len > v0/4+v1/4); if(coarse_map.at(dim_e - 1)[mesh->getModelTag(mesh->toModel(edge))]) return false; //else if(dim_e == 1 and dim_e > dim_v0 and dim_e > dim_v1) else if(dim_e > dim_v0 and dim_e > dim_v1) { if(dim_e == 1) return true; else if(split_all) return true; } return this->measure_dist(edge) > split_target; //else if } void ModelEdgeRefinerDist::set_target_th(double coarse_in, double split_in) { split_target = split_in; coarse_target = coarse_in; } ModelEdgeRefinerDist::~ModelEdgeRefinerDist() { for(int i = 0; i < 3; i++) { coarse_map.at(i).clear(); } coarse_map.clear(); } ModelEdgeCollapse::ModelEdgeCollapse(ma::Mesh* m) : coarse_map{}, IdentitySizeField(m) { } bool ModelEdgeCollapse::shouldCollapse(ma::Entity* edge) { int dim_e = mesh->getModelType(mesh->toModel(edge)); if(coarse_map[edge]) return true; return false; } bool ModelEdgeCollapse::shouldSplit(ma::Entity* edge) { return false; } ModelEdgeCollapse::~ModelEdgeCollapse() { coarse_map.clear(); } ModelEdgeSplit::ModelEdgeSplit(ma::Mesh* m) : split_map{}, IdentitySizeField(m) { } bool ModelEdgeSplit::shouldCollapse(ma::Entity* edge) { return false; } bool ModelEdgeSplit::shouldSplit(ma::Entity* edge) { if(split_map[edge]) return true; return false; } ModelEdgeSplit::~ModelEdgeSplit() { split_map.clear(); } ///////////////////////////////////// // ModelEdgeRefinerGrain ///////////////////////////////////// ModelEdgeRefinerGrain::ModelEdgeRefinerGrain(ma::Mesh* m) : coarse_map(3, std::map<int, bool> {}), IdentitySizeField(m), split_all(false) { field_step = m->findField("adapt_step"); assert(field_step != NULL); } double ModelEdgeRefinerGrain::measure_dist(ma::Entity* edge) { // TODO Use integrators of apf to integrate the field directly. For linear // elements and for isotropic metrics, it is equivalent. apf::MeshElement* me = apf::createMeshElement(mesh, edge); double len = measure(edge); apf::destroyMeshElement(me); apf::Downward d_v; mesh->getDownward(edge, 0, d_v); double dist = apf::getScalar(field_step, d_v[0], 0); dist = (dist + apf::getScalar(field_step, d_v[1], 0))/2; assert(dist > std::numeric_limits<double>::min()); //return average*dist*sizing; return len*dist; } bool ModelEdgeRefinerGrain::shouldCollapse(ma::Entity* edge) { int dim_e = mesh->getModelType(mesh->toModel(edge)); if(coarse_map.at(dim_e - 1)[mesh->getModelTag(mesh->toModel(edge))]) return true; return this->measure_dist(edge) < 0.5; } bool ModelEdgeRefinerGrain::shouldSplit(ma::Entity* edge) { apf::Downward d_v; mesh->getDownward(edge, 0, d_v); int dim_e = mesh->getModelType(mesh->toModel(edge)); int dim_v0 = mesh->getModelType(mesh->toModel(d_v[0])); int dim_v1 = mesh->getModelType(mesh->toModel(d_v[1])); //double v0 = apf::getScalar(field_step, d_v[0], 0); //double v1 = apf::getScalar(field_step, d_v[1], 0); //double len = vd_meas_ent(mesh, edge); //return (1 > v0) or (1 > v1); //return (2*len > v0) or (2*len > v1); //return (len > v0/4+v1/4); if(coarse_map.at(dim_e - 1)[mesh->getModelTag(mesh->toModel(edge))]) return false; else if(dim_e > dim_v0 and dim_e > dim_v1) { if(dim_e == 1) return true; else if(split_all) return true; } return this->measure_dist(edge) > 1.5; //else if } ModelEdgeRefinerGrain::~ModelEdgeRefinerGrain() { for(int i = 0; i < 3; i++) { coarse_map.at(i).clear(); } coarse_map.clear(); } ///////////////////////////////////// // ModelEdgeRefinerVarying ///////////////////////////////////// ModelEdgeRefinerVarying::ModelEdgeRefinerVarying(ma::Mesh* m) : len_map(3, std::map<int, double> {}), rat_map(3, std::map<int, double> {}), IdentitySizeField(m), split_target(1.5), coarse_target(0.5) { gmi_model* mdl = m->getModel(); struct gmi_iter* it_gmi; struct gmi_ent* e_gmi; struct gmi_set* s_gmi; apf::MeshEntity* e; for(int dim = 1; dim < 4; dim++) { apf::MeshIterator* it = m->begin(dim); while ((e = m->iterate(it))) { apf::ModelEntity* mdl_curr = m->toModel(e); int c_type = m->getModelType(mdl_curr); int c_tag = m->getModelTag(mdl_curr); double meas_curr = vd_meas_ent(m, e); len_map.at(c_type - 1)[c_tag] = len_map.at(c_type - 1)[c_tag] + meas_curr; } m->end(it); } double pow[3] = {1., 0.5, 1.0/3}; double coef[3] = {1./2, 1./8, 1./16}; for(int dim = 1; dim < 4; dim++) { it_gmi = gmi_begin(mdl, dim); while ((e_gmi = gmi_next(mdl, it_gmi))) { int c_tag = gmi_tag(mdl,e_gmi); len_map.at(dim - 1)[c_tag] = std::pow(len_map.at(dim - 1)[c_tag]*coef[dim-1], pow[dim-1]); rat_map.at(dim - 1)[c_tag] = 1; } gmi_end(mdl, it_gmi); } } // Set the rat_map for boundary cells such that they are refined to yield edge // length len. void ModelEdgeRefinerVarying::set_all_cell(double len) { gmi_model* mdl = mesh->getModel(); struct gmi_iter* it_gmi; struct gmi_ent* e_gmi; struct gmi_set* s_gmi; for(int dim = 1; dim < 4; dim++) { it_gmi = gmi_begin(mdl, dim); while ((e_gmi = gmi_next(mdl, it_gmi))) { int c_tag = gmi_tag(mdl,e_gmi); rat_map.at(dim - 1)[c_tag] = len_map.at(dim - 1)[c_tag]/len; } gmi_end(mdl, it_gmi); } } // Set the rat_map for boundary cells such that they are refined to yield edge // length len. void ModelEdgeRefinerVarying::set_bound_cell(double len, std::vector<std::pair<int,int> >* cells) { if(cells != NULL) { for(int i = 0; i < cells->size(); i++) { int dim = cells->at(i).first; int c_tag = cells->at(i).second; rat_map.at(dim - 1)[c_tag] = len_map.at(dim - 1)[c_tag]/len; } } else { gmi_model* mdl = mesh->getModel(); struct gmi_iter* it_gmi; struct gmi_ent* e_gmi; struct gmi_set* s_gmi; for(int dim = 1; dim < 3; dim++) { it_gmi = gmi_begin(mdl, dim); while ((e_gmi = gmi_next(mdl, it_gmi))) { int c_tag = gmi_tag(mdl,e_gmi); rat_map.at(dim - 1)[c_tag] = len_map.at(dim - 1)[c_tag]/len; } gmi_end(mdl, it_gmi); } } } double ModelEdgeRefinerVarying::measure_dist(ma::Entity* edge) { // TODO Use integrators of apf to integrate the field directly. For linear // elements and for isotropic metrics, it is equivalent. apf::MeshElement* me = apf::createMeshElement(mesh, edge); double len = measure(edge); apf::destroyMeshElement(me); apf::ModelEntity* mdl = mesh->toModel(edge); int dim_e = mesh->getModelType(mdl); int tag_e = mesh->getModelTag(mdl); if(len_map.at(dim_e - 1)[tag_e] < std::numeric_limits<double>::min()) return len; return len/len_map.at(dim_e - 1)[tag_e]*rat_map.at(dim_e - 1)[tag_e]; } bool ModelEdgeRefinerVarying::shouldCollapse(ma::Entity* edge) { return this->measure_dist(edge) < coarse_target; } bool ModelEdgeRefinerVarying::shouldSplit(ma::Entity* edge) { apf::Downward d_v; mesh->getDownward(edge, 0, d_v); int dim_e = mesh->getModelType(mesh->toModel(edge)); int dim_v0 = mesh->getModelType(mesh->toModel(d_v[0])); int dim_v1 = mesh->getModelType(mesh->toModel(d_v[1])); //double v0 = apf::getScalar(field_step, d_v[0], 0); //double v1 = apf::getScalar(field_step, d_v[1], 0); //double len = vd_meas_ent(mesh, edge); //return (1 > v0) or (1 > v1); //return (2*len > v0) or (2*len > v1); //return (len > v0/4+v1/4); if(dim_e > dim_v0 and dim_e > dim_v1) { if(dim_e == 1) return true; } return this->measure_dist(edge) > split_target; } void ModelEdgeRefinerVarying::set_target_th(double coarse_in, double split_in) { split_target = split_in; coarse_target = coarse_in; } ModelEdgeRefinerVarying::~ModelEdgeRefinerVarying() { for(int i = 0; i < 3; i++) { len_map.at(i).clear(); } len_map.clear(); } //////////////////////////// // STEP //////////////////////////// Step::Step(ma::Mesh* m, double sz) { if(sz > std::numeric_limits<double>::min()) sizing = sz; else sizing = 1; mesh = m; average = ma::getAverageEdgeLength(m); field_step = m->findField("adapt_step"); assert(field_step); } double Step::getValue(ma::Entity* v) { double dist = apf::getScalar(field_step, v, 0); assert(dist > std::numeric_limits<double>::min()); //return average*dist*sizing; return dist/sizing; } Step_ns::Step_ns(ma::Mesh* m, double sz) { if(sz > std::numeric_limits<double>::min()) sizing = sz; else sizing = 1; mesh = m; average = ma::getAverageEdgeLength(m); field_step = m->findField("adapt_step"); assert(field_step); } double Step_ns::getValue(ma::Entity* v) { double dist = apf::getScalar(field_step, v, 0); assert(dist > std::numeric_limits<double>::min()); //return average*dist*sizing; return dist; } void vd_adapt_0cell(apf::Mesh2* m, struct cell_base* c) { std::vector<double> avg_cell(0); avg_cell = upd_cell_rad(m); Linear_0cell sf(m, c, &avg_cell); ma::Input* in = ma::configure(m, &sf); in->shouldRunPreZoltan = true; in->shouldRunMidParma = true; in->shouldRunPostParma = true; in->shouldRefineLayer = true; ma::adapt(in); } void vd_adapt(apf::Mesh2* m) { Linear sf(m, 1.1); ma::Input* in = ma::configure(m, &sf); in->shouldRunPreZoltan = true; in->shouldRunMidParma = true; in->shouldRunPostParma = true; in->shouldRefineLayer = true; ma::adapt(in); } Linear_0cell::Linear_0cell(ma::Mesh* m, struct cell_base* c, std::vector<double>* avg_cell_in) : mesh(NULL), average(0), avg_cell(0), cell0(0), cell0_pos(0, apf::Vector3(0, 0, 0)), cnc0(0, std::vector<std::vector<int > > (0, std::vector<int >(0) ) ) { avg_cell = *avg_cell_in; mesh = m; c_base = c; refresh(); } void Linear_0cell::reload(ma::Mesh* m, struct cell_base* c, std::vector<double>* avg_cell_in) { avg_cell = *avg_cell_in; mesh = m; c_base = c; refresh(); } double Linear_0cell::getValue(ma::Entity* v) { return getDistance(v); //return getDistance(v)*sizing; } double Linear_0cell::getDistance(ma::Entity* v) { double distance = average+1; double temp_len; apf::Vector3 e_pos; apf::Vector3 temp; mesh->getPoint(v, 0, e_pos); int ent_type = mesh->getType(v); int d = mesh->typeDimension[ent_type]; apf::ModelEntity* mdl = mesh->toModel(v); int c_type = mesh->getModelType(mdl); int c_tag = mesh->getModelTag(mdl); //std::cout << c_type << "c" << c_tag << " " // << d << "-ent" << v << std::endl; for(int i = 0; i < cnc0.at(c_type).at(c_tag-1).size(); i++) { int c_id = cnc0.at(c_type).at(c_tag-1).at(i); if(cell0.at(c_id) != NULL) { //std::cout << "v " << cell0.at(c_id) // << " pos " << cell0_pos.at(c_id) << std::endl; temp = e_pos - cell0_pos.at(c_id); temp_len = temp.getLength(); if(distance > temp_len); distance = temp_len; } } if(distance < average) { //if(c_type == 0) return distance*0.7; //else // return distance; //return distance*3; //return average*3; //return average*exp(-average/distance); } else //return avg_cell.at(c_type-1); return avg_cell.at(0)*0.7; //return average; } Linear_0cell::~Linear_0cell() { clear(); } void Linear_0cell::refresh() { clear(); load_0cell(); average = ma::getAverageEdgeLength(mesh); } void Linear_0cell::load_0cell_ent() { cell0_pos.resize(c_base->get_sz(0)); cell0.resize(c_base->get_sz(0)); double z[3] = {0,0,0}; for(int i = 0; i < cell0_pos.size(); i++) { cell0_pos.at(i).fromArray(z); } for(int i = 0; i < cell0.size(); i++) { cell0.at(i) = NULL; } apf::MeshIterator* it_e = mesh->begin(0); //std::cout << "Iterator." << std::endl; apf::MeshEntity* v; while (v = mesh->iterate(it_e)) { apf::ModelEntity* mdl = mesh->toModel(v); int type = mesh->getModelType(mdl); int tag = mesh->getModelTag(mdl); if(type == 0) { assert(cell0.at(tag-1) == NULL); cell0.at(tag-1) = v; } } mesh->end(it_e); } void Linear_0cell::load_0cell_pos() { apf::Vector3 vert_pos; for(int i = 0; i < cell0.size(); i++) { if(cell0.at(i) != NULL) { mesh->getPoint(cell0.at(i), 0, vert_pos); cell0_pos.at(i) = vert_pos; } } } // TODO very ugly notation. void Linear_0cell::load_0cell() { load_0cell_ent(); load_0cell_pos(); cnc0.at(3).resize(c_base->get_sz(3)); cnc0.at(2).resize(c_base->get_sz(2)); cnc0.at(1).resize(c_base->get_sz(1)); cnc0.at(0).resize(c_base->get_sz(0)); struct ent_conn e_cover; int max_sz = 1; for(int i = 0; i < cnc0.at(3).size(); i++) { c_base->get_conn_lower(0, 3, i, &e_cover); cnc0.at(3).at(i).reserve(e_cover.conn.size()); for(int j = 0; j < e_cover.conn.size(); j++) { cnc0.at(3).at(i).push_back(e_cover.conn.at(j)); } if(max_sz < e_cover.conn.size()) max_sz = e_cover.conn.size(); } for(int i = 0; i < cnc0.at(2).size(); i++) { cnc0.at(2).at(i).reserve(2*max_sz); } for(int i = 0; i < cnc0.at(1).size(); i++) { cnc0.at(1).at(i).reserve(7*max_sz); } for(int i = 0; i < cnc0.at(0).size(); i++) { c_base->get_conn_dim(0, 0, i, &e_cover); cnc0.at(0).at(i).reserve(e_cover.conn.size()); for(int j = 0; j < e_cover.conn.size(); j++) { if(i != e_cover.conn.at(j)) cnc0.at(0).at(i).push_back(e_cover.conn.at(j)); } } // Go over 2cell adj. of 3cell, check for 0cell adj of the 3cell in the 0cell // list of the 2cell. for(int i = 0; i < cnc0.at(3).size(); i++) { //std::cout << "3c-" << i + 1 << std::endl; c_base->get_conn_lower(2, 3, i, &e_cover); for(int j = 0; j < e_cover.conn.size(); j++) { //std::cout << "2c-" << e_cover.conn.at(j) + 1 << std::endl; for(int k = 0; k < cnc0.at(3).at(i).size(); k++) { std::vector<int>::iterator c_st; std::vector<int>::iterator c_end; c_st = cnc0.at(2).at(e_cover.conn.at(j)).begin(); c_end = cnc0.at(2).at(e_cover.conn.at(j)).end(); int c0 = cnc0.at(3).at(i).at(k); //std::cout << "0c-" << c0 + 1 << ", " // << (std::find(c_st, c_end, c0) != c_end) << ", "; if(std::find(c_st, c_end, c0) == c_end) { cnc0.at(2).at(e_cover.conn.at(j)).push_back(c0); } } //std::cout << std::endl; } //std::cout << std::endl; c_base->get_conn_lower(1, 3, i, &e_cover); for(int j = 0; j < e_cover.conn.size(); j++) { for(int k = 0; k < cnc0.at(3).at(i).size(); k++) { std::vector<int>::iterator c_st; std::vector<int>::iterator c_end; c_st = cnc0.at(1).at(e_cover.conn.at(j)).begin(); c_end = cnc0.at(1).at(e_cover.conn.at(j)).end(); int c0 = cnc0.at(3).at(i).at(k); if(std::find(c_st, c_end, c0) == c_end) { cnc0.at(1).at(e_cover.conn.at(j)).push_back(c0); } } } } for(int i = 0; i < cnc0.size(); i++) { for(int j = 0; j < cnc0.at(i).size(); j++) { //std::cout << i << "c" << j+1 << std::endl; for(int k = 0; k < cnc0.at(i).at(j).size(); k++) { //std::cout << "0" << "c" << cnc0.at(i).at(j).at(k) + 1 << ", "; } //std::cout << std::endl; } } } void Linear_0cell::clear() { dummy_clear_stop(); cell0_pos.clear(); for(int i = 0; i < cnc0.size(); i++) { for(int j = 0; j < cnc0.at(i).size(); j++) { cnc0.at(i).at(j).clear(); } cnc0.at(i).clear(); } cnc0.clear(); cnc0.resize(4); }
29.662752
201
0.593623
erdemeren
91825db1e52c5f3d5b3aa48752a882d39450bd28
28,923
cpp
C++
Eagle/src/Eagle/Script/ScriptEngineRegistry.cpp
IceLuna/Eagle
3b0d5f014697c97138f160ddd535b1afd6d0c141
[ "Apache-2.0" ]
1
2021-12-10T19:15:25.000Z
2021-12-10T19:15:25.000Z
Eagle/src/Eagle/Script/ScriptEngineRegistry.cpp
IceLuna/Eagle
3b0d5f014697c97138f160ddd535b1afd6d0c141
[ "Apache-2.0" ]
41
2021-08-18T21:32:14.000Z
2022-02-20T11:44:06.000Z
Eagle/src/Eagle/Script/ScriptEngineRegistry.cpp
IceLuna/Eagle
3b0d5f014697c97138f160ddd535b1afd6d0c141
[ "Apache-2.0" ]
null
null
null
#include "egpch.h" #include "ScriptEngineRegistry.h" #include "ScriptEngine.h" #include "ScriptWrappers.h" #include "Eagle/Components/Components.h" #include "Eagle/Core/Entity.h" #include <mono/jit/jit.h> #include <mono/metadata/assembly.h> namespace Eagle { std::unordered_map<MonoType*, std::function<void(Entity&)>> m_AddComponentFunctions; std::unordered_map<MonoType*, std::function<bool(Entity&)>> m_HasComponentFunctions; //SceneComponents std::unordered_map<MonoType*, std::function<void(Entity&, const Transform*)>> m_SetWorldTransformFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, const Transform*)>> m_SetRelativeTransformFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, Transform*)>> m_GetWorldTransformFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, Transform*)>> m_GetRelativeTransformFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, glm::vec3*)>> m_GetForwardVectorFunctions; //Light Component std::unordered_map<MonoType*, std::function<void(Entity&, const glm::vec3*)>> m_SetLightColorFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, glm::vec3*)>> m_GetLightColorFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, const glm::vec3*)>> m_SetAmbientFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, glm::vec3*)>> m_GetAmbientFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, const glm::vec3*)>> m_SetSpecularFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, glm::vec3*)>> m_GetSpecularFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, bool)>> m_SetAffectsWorldFunctions; std::unordered_map<MonoType*, std::function<bool(Entity&)>> m_GetAffectsWorldFunctions; //BaseColliderComponent std::unordered_map<MonoType*, std::function<void(Entity&, bool)>> m_SetIsTriggerFunctions; std::unordered_map<MonoType*, std::function<bool(Entity&)>> m_IsTriggerFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, float)>> m_SetStaticFrictionFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, float)>> m_SetDynamicFrictionFunctions; std::unordered_map<MonoType*, std::function<void(Entity&, float)>> m_SetBouncinessFrictionFunctions; std::unordered_map<MonoType*, std::function<float(Entity&)>> m_GetStaticFrictionFunctions; std::unordered_map<MonoType*, std::function<float(Entity&)>> m_GetDynamicFrictionFunctions; std::unordered_map<MonoType*, std::function<float(Entity&)>> m_GetBouncinessFunctions; extern MonoImage* s_CoreAssemblyImage; #define REGISTER_COMPONENT_TYPE(Type)\ {\ MonoType* type = mono_reflection_type_from_name("Eagle." #Type, s_CoreAssemblyImage);\ if (type)\ {\ m_HasComponentFunctions[type] = [](Entity& entity) { return entity.HasComponent<Type>(); };\ m_AddComponentFunctions[type] = [](Entity& entity) { entity.AddComponent<Type>(); };\ \ if (std::is_base_of<SceneComponent, Type>::value)\ {\ m_SetWorldTransformFunctions[type] = [](Entity& entity, const Transform* transform) { ((SceneComponent&)entity.GetComponent<Type>()).SetWorldTransform(*transform); };\ m_SetRelativeTransformFunctions[type] = [](Entity& entity, const Transform* transform) { ((SceneComponent&)entity.GetComponent<Type>()).SetRelativeTransform(*transform); };\ \ m_GetWorldTransformFunctions[type] = [](Entity& entity, Transform* transform) { *transform = ((SceneComponent&)entity.GetComponent<Type>()).GetWorldTransform(); };\ m_GetRelativeTransformFunctions[type] = [](Entity& entity, Transform* transform) { *transform = ((SceneComponent&)entity.GetComponent<Type>()).GetRelativeTransform(); };\ m_GetForwardVectorFunctions[type] = [](Entity& entity, glm::vec3* outVector) { *outVector = ((SceneComponent&)entity.GetComponent<Type>()).GetForwardVector(); };\ }\ \ if (std::is_base_of<LightComponent, Type>::value)\ {\ m_SetLightColorFunctions[type] = [](Entity& entity, const glm::vec3* value) { ((LightComponent&)entity.GetComponent<Type>()).LightColor = *value; };\ m_GetLightColorFunctions[type] = [](Entity& entity, glm::vec3* outValue) { *outValue = ((LightComponent&)entity.GetComponent<Type>()).LightColor; };\ \ m_SetAmbientFunctions[type] = [](Entity& entity, const glm::vec3* value) { ((LightComponent&)entity.GetComponent<Type>()).Ambient = *value; };\ m_GetAmbientFunctions[type] = [](Entity& entity, glm::vec3* outValue) { *outValue = ((LightComponent&)entity.GetComponent<Type>()).Ambient; };\ \ m_SetSpecularFunctions[type] = [](Entity& entity, const glm::vec3* value) { ((LightComponent&)entity.GetComponent<Type>()).Specular = *value; };\ m_GetSpecularFunctions[type] = [](Entity& entity, glm::vec3* outValue) { *outValue = ((LightComponent&)entity.GetComponent<Type>()).Specular; };\ \ m_SetAffectsWorldFunctions[type] = [](Entity& entity, bool value) { ((LightComponent&)entity.GetComponent<Type>()).bAffectsWorld = value; };\ m_GetAffectsWorldFunctions[type] = [](Entity& entity) { return ((LightComponent&)entity.GetComponent<Type>()).bAffectsWorld; };\ }\ if (std::is_base_of<BaseColliderComponent, Type>::value)\ {\ m_SetIsTriggerFunctions[type] = [](Entity& entity, bool bTrigger) { ((BaseColliderComponent&)entity.GetComponent<Type>()).SetIsTrigger(bTrigger); };\ m_IsTriggerFunctions[type] = [](Entity& entity) { return ((BaseColliderComponent&)entity.GetComponent<Type>()).IsTrigger(); };\ m_SetStaticFrictionFunctions[type] = [](Entity& entity, float value) { auto& comp = ((BaseColliderComponent&)entity.GetComponent<Type>()); auto mat = MakeRef<PhysicsMaterial>(comp.GetPhysicsMaterial()); mat->StaticFriction = value; comp.SetPhysicsMaterial(mat); };\ m_SetDynamicFrictionFunctions[type] = [](Entity& entity, float value) { auto& comp = ((BaseColliderComponent&)entity.GetComponent<Type>()); auto mat = MakeRef<PhysicsMaterial>(comp.GetPhysicsMaterial()); mat->DynamicFriction = value; comp.SetPhysicsMaterial(mat); };\ m_SetBouncinessFrictionFunctions[type] = [](Entity& entity, float value) { auto& comp = ((BaseColliderComponent&)entity.GetComponent<Type>()); auto mat = MakeRef<PhysicsMaterial>(comp.GetPhysicsMaterial()); mat->Bounciness = value; comp.SetPhysicsMaterial(mat); };\ m_GetStaticFrictionFunctions[type] = [](Entity& entity) { return ((BaseColliderComponent&)entity.GetComponent<Type>()).GetPhysicsMaterial()->StaticFriction; };\ m_GetDynamicFrictionFunctions[type] = [](Entity& entity) { return ((BaseColliderComponent&)entity.GetComponent<Type>()).GetPhysicsMaterial()->DynamicFriction; };\ m_GetBouncinessFunctions[type] = [](Entity& entity) { return ((BaseColliderComponent&)entity.GetComponent<Type>()).GetPhysicsMaterial()->Bounciness; };\ }\ }\ else\ EG_CORE_ERROR("No C# Component found for " #Type "!");\ } static void InitComponentTypes() { REGISTER_COMPONENT_TYPE(TransformComponent); REGISTER_COMPONENT_TYPE(SceneComponent); REGISTER_COMPONENT_TYPE(PointLightComponent); REGISTER_COMPONENT_TYPE(DirectionalLightComponent); REGISTER_COMPONENT_TYPE(SpotLightComponent); REGISTER_COMPONENT_TYPE(StaticMeshComponent); REGISTER_COMPONENT_TYPE(AudioComponent); REGISTER_COMPONENT_TYPE(RigidBodyComponent); REGISTER_COMPONENT_TYPE(BoxColliderComponent); REGISTER_COMPONENT_TYPE(SphereColliderComponent); REGISTER_COMPONENT_TYPE(CapsuleColliderComponent); REGISTER_COMPONENT_TYPE(MeshColliderComponent); } void ScriptEngineRegistry::RegisterAll() { InitComponentTypes(); //Entity mono_add_internal_call("Eagle.Entity::GetParent_Native", Eagle::Script::Eagle_Entity_GetParent); mono_add_internal_call("Eagle.Entity::SetParent_Native", Eagle::Script::Eagle_Entity_SetParent); mono_add_internal_call("Eagle.Entity::GetChildren_Native", Eagle::Script::Eagle_Entity_GetChildren); mono_add_internal_call("Eagle.Entity::CreateEntity_Native", Eagle::Script::Eagle_Entity_CreateEntity); mono_add_internal_call("Eagle.Entity::DestroyEntity_Native", Eagle::Script::Eagle_Entity_DestroyEntity); mono_add_internal_call("Eagle.Entity::AddComponent_Native", Eagle::Script::Eagle_Entity_AddComponent); mono_add_internal_call("Eagle.Entity::HasComponent_Native", Eagle::Script::Eagle_Entity_HasComponent); mono_add_internal_call("Eagle.Entity::GetEntityName_Native", Eagle::Script::Eagle_Entity_GetEntityName); mono_add_internal_call("Eagle.Entity::GetForwardVector_Native", Eagle::Script::Eagle_Entity_GetForwardVector); mono_add_internal_call("Eagle.Entity::GetRightVector_Native", Eagle::Script::Eagle_Entity_GetRightVector); mono_add_internal_call("Eagle.Entity::GetUpVector_Native", Eagle::Script::Eagle_Entity_GetUpVector); //Entity-Physics mono_add_internal_call("Eagle.Entity::WakeUp_Native", Eagle::Script::Eagle_Entity_WakeUp); mono_add_internal_call("Eagle.Entity::PutToSleep_Native", Eagle::Script::Eagle_Entity_PutToSleep); mono_add_internal_call("Eagle.Entity::GetMass_Native", Eagle::Script::Eagle_Entity_GetMass); mono_add_internal_call("Eagle.Entity::SetMass_Native", Eagle::Script::Eagle_Entity_SetMass); mono_add_internal_call("Eagle.Entity::AddForce_Native", Eagle::Script::Eagle_Entity_AddForce); mono_add_internal_call("Eagle.Entity::AddTorque_Native", Eagle::Script::Eagle_Entity_AddTorque); mono_add_internal_call("Eagle.Entity::GetLinearVelocity_Native", Eagle::Script::Eagle_Entity_GetLinearVelocity); mono_add_internal_call("Eagle.Entity::SetLinearVelocity_Native", Eagle::Script::Eagle_Entity_SetLinearVelocity); mono_add_internal_call("Eagle.Entity::GetAngularVelocity_Native", Eagle::Script::Eagle_Entity_GetAngularVelocity); mono_add_internal_call("Eagle.Entity::SetAngularVelocity_Native", Eagle::Script::Eagle_Entity_SetAngularVelocity); mono_add_internal_call("Eagle.Entity::GetMaxLinearVelocity_Native", Eagle::Script::Eagle_Entity_GetMaxLinearVelocity); mono_add_internal_call("Eagle.Entity::SetMaxLinearVelocity_Native", Eagle::Script::Eagle_Entity_SetMaxLinearVelocity); mono_add_internal_call("Eagle.Entity::GetMaxAngularVelocity_Native", Eagle::Script::Eagle_Entity_GetMaxAngularVelocity); mono_add_internal_call("Eagle.Entity::SetMaxAngularVelocity_Native", Eagle::Script::Eagle_Entity_SetMaxAngularVelocity); mono_add_internal_call("Eagle.Entity::SetLinearDamping_Native", Eagle::Script::Eagle_Entity_SetLinearDamping); mono_add_internal_call("Eagle.Entity::SetAngularDamping_Native", Eagle::Script::Eagle_Entity_SetAngularDamping); mono_add_internal_call("Eagle.Entity::IsDynamic_Native", Eagle::Script::Eagle_Entity_IsDynamic); mono_add_internal_call("Eagle.Entity::IsKinematic_Native", Eagle::Script::Eagle_Entity_IsKinematic); mono_add_internal_call("Eagle.Entity::IsGravityEnabled_Native", Eagle::Script::Eagle_Entity_IsGravityEnabled); mono_add_internal_call("Eagle.Entity::IsLockFlagSet_Native", Eagle::Script::Eagle_Entity_IsLockFlagSet); mono_add_internal_call("Eagle.Entity::GetLockFlags_Native", Eagle::Script::Eagle_Entity_GetLockFlags); mono_add_internal_call("Eagle.Entity::SetKinematic_Native", Eagle::Script::Eagle_Entity_SetKinematic); mono_add_internal_call("Eagle.Entity::SetGravityEnabled_Native", Eagle::Script::Eagle_Entity_SetGravityEnabled); mono_add_internal_call("Eagle.Entity::SetLockFlag_Native", Eagle::Script::Eagle_Entity_SetLockFlag); //Input mono_add_internal_call("Eagle.Input::IsMouseButtonPressed_Native", Eagle::Script::Eagle_Input_IsMouseButtonPressed); mono_add_internal_call("Eagle.Input::IsKeyPressed_Native", Eagle::Script::Eagle_Input_IsKeyPressed); mono_add_internal_call("Eagle.Input::GetMousePosition_Native", Eagle::Script::Eagle_Input_GetMousePosition); mono_add_internal_call("Eagle.Input::SetCursorMode_Native", Eagle::Script::Eagle_Input_SetCursorMode); mono_add_internal_call("Eagle.Input::GetCursorMode_Native", Eagle::Script::Eagle_Input_GetCursorMode); //TransformComponent mono_add_internal_call("Eagle.TransformComponent::GetWorldTransform_Native", Eagle::Script::Eagle_TransformComponent_GetWorldTransform); mono_add_internal_call("Eagle.TransformComponent::GetWorldLocation_Native", Eagle::Script::Eagle_TransformComponent_GetWorldLocation); mono_add_internal_call("Eagle.TransformComponent::GetWorldRotation_Native", Eagle::Script::Eagle_TransformComponent_GetWorldRotation); mono_add_internal_call("Eagle.TransformComponent::GetWorldScale_Native", Eagle::Script::Eagle_TransformComponent_GetWorldScale); mono_add_internal_call("Eagle.TransformComponent::SetWorldTransform_Native", Eagle::Script::Eagle_TransformComponent_SetWorldTransform); mono_add_internal_call("Eagle.TransformComponent::SetWorldLocation_Native", Eagle::Script::Eagle_TransformComponent_SetWorldLocation); mono_add_internal_call("Eagle.TransformComponent::SetWorldRotation_Native", Eagle::Script::Eagle_TransformComponent_SetWorldRotation); mono_add_internal_call("Eagle.TransformComponent::SetWorldScale_Native", Eagle::Script::Eagle_TransformComponent_SetWorldScale); mono_add_internal_call("Eagle.TransformComponent::GetRelativeTransform_Native", Eagle::Script::Eagle_TransformComponent_GetRelativeTransform); mono_add_internal_call("Eagle.TransformComponent::GetRelativeLocation_Native", Eagle::Script::Eagle_TransformComponent_GetRelativeLocation); mono_add_internal_call("Eagle.TransformComponent::GetRelativeRotation_Native", Eagle::Script::Eagle_TransformComponent_GetRelativeRotation); mono_add_internal_call("Eagle.TransformComponent::GetRelativeScale_Native", Eagle::Script::Eagle_TransformComponent_GetRelativeScale); mono_add_internal_call("Eagle.TransformComponent::SetRelativeTransform_Native", Eagle::Script::Eagle_TransformComponent_SetRelativeTransform); mono_add_internal_call("Eagle.TransformComponent::SetRelativeLocation_Native", Eagle::Script::Eagle_TransformComponent_SetRelativeLocation); mono_add_internal_call("Eagle.TransformComponent::SetRelativeRotation_Native", Eagle::Script::Eagle_TransformComponent_SetRelativeRotation); mono_add_internal_call("Eagle.TransformComponent::SetRelativeScale_Native", Eagle::Script::Eagle_TransformComponent_SetRelativeScale); //Scene Component mono_add_internal_call("Eagle.SceneComponent::GetWorldTransform_Native", Eagle::Script::Eagle_SceneComponent_GetWorldTransform); mono_add_internal_call("Eagle.SceneComponent::GetWorldLocation_Native", Eagle::Script::Eagle_SceneComponent_GetWorldLocation); mono_add_internal_call("Eagle.SceneComponent::GetWorldRotation_Native", Eagle::Script::Eagle_SceneComponent_GetWorldRotation); mono_add_internal_call("Eagle.SceneComponent::GetWorldScale_Native", Eagle::Script::Eagle_SceneComponent_GetWorldScale); mono_add_internal_call("Eagle.SceneComponent::SetWorldTransform_Native", Eagle::Script::Eagle_SceneComponent_SetWorldTransform); mono_add_internal_call("Eagle.SceneComponent::SetWorldLocation_Native", Eagle::Script::Eagle_SceneComponent_SetWorldLocation); mono_add_internal_call("Eagle.SceneComponent::SetWorldRotation_Native", Eagle::Script::Eagle_SceneComponent_SetWorldRotation); mono_add_internal_call("Eagle.SceneComponent::SetWorldScale_Native", Eagle::Script::Eagle_SceneComponent_SetWorldScale); mono_add_internal_call("Eagle.SceneComponent::GetRelativeTransform_Native", Eagle::Script::Eagle_SceneComponent_GetRelativeTransform); mono_add_internal_call("Eagle.SceneComponent::GetRelativeLocation_Native", Eagle::Script::Eagle_SceneComponent_GetRelativeLocation); mono_add_internal_call("Eagle.SceneComponent::GetRelativeRotation_Native", Eagle::Script::Eagle_SceneComponent_GetRelativeRotation); mono_add_internal_call("Eagle.SceneComponent::GetRelativeScale_Native", Eagle::Script::Eagle_SceneComponent_GetRelativeScale); mono_add_internal_call("Eagle.SceneComponent::SetRelativeTransform_Native", Eagle::Script::Eagle_SceneComponent_SetRelativeTransform); mono_add_internal_call("Eagle.SceneComponent::SetRelativeLocation_Native", Eagle::Script::Eagle_SceneComponent_SetRelativeLocation); mono_add_internal_call("Eagle.SceneComponent::SetRelativeRotation_Native", Eagle::Script::Eagle_SceneComponent_SetRelativeRotation); mono_add_internal_call("Eagle.SceneComponent::SetRelativeScale_Native", Eagle::Script::Eagle_SceneComponent_SetRelativeScale); mono_add_internal_call("Eagle.SceneComponent::GetForwardVector_Native", Eagle::Script::Eagle_SceneComponent_GetForwardVector); //Light Component mono_add_internal_call("Eagle.LightComponent::GetLightColor_Native", Eagle::Script::Eagle_LightComponent_GetLightColor); mono_add_internal_call("Eagle.LightComponent::GetAmbientColor_Native", Eagle::Script::Eagle_LightComponent_GetAmbientColor); mono_add_internal_call("Eagle.LightComponent::GetSpecularColor_Native", Eagle::Script::Eagle_LightComponent_GetSpecularColor); mono_add_internal_call("Eagle.LightComponent::GetAffectsWorld_Native", Eagle::Script::Eagle_LightComponent_GetAffectsWorld); mono_add_internal_call("Eagle.LightComponent::SetLightColor_Native", Eagle::Script::Eagle_LightComponent_SetLightColor); mono_add_internal_call("Eagle.LightComponent::SetAmbientColor_Native", Eagle::Script::Eagle_LightComponent_SetAmbientColor); mono_add_internal_call("Eagle.LightComponent::SetSpecularColor_Native", Eagle::Script::Eagle_LightComponent_SetSpecularColor); mono_add_internal_call("Eagle.LightComponent::SetAffectsWorld_Native", Eagle::Script::Eagle_LightComponent_SetAffectsWorld); //PointLight Component mono_add_internal_call("Eagle.PointLightComponent::GetIntensity_Native", Eagle::Script::Eagle_PointLightComponent_GetIntensity); mono_add_internal_call("Eagle.PointLightComponent::SetIntensity_Native", Eagle::Script::Eagle_PointLightComponent_SetIntensity); //DirectionalLight Component //SpotLight Component mono_add_internal_call("Eagle.SpotLightComponent::GetInnerCutoffAngle_Native", Eagle::Script::Eagle_SpotLightComponent_GetInnerCutoffAngle); mono_add_internal_call("Eagle.SpotLightComponent::GetOuterCutoffAngle_Native", Eagle::Script::Eagle_SpotLightComponent_GetOuterCutoffAngle); mono_add_internal_call("Eagle.SpotLightComponent::SetInnerCutoffAngle_Native", Eagle::Script::Eagle_SpotLightComponent_SetInnerCutoffAngle); mono_add_internal_call("Eagle.SpotLightComponent::SetOuterCutoffAngle_Native", Eagle::Script::Eagle_SpotLightComponent_SetOuterCutoffAngle); mono_add_internal_call("Eagle.SpotLightComponent::SetIntensity_Native", Eagle::Script::Eagle_SpotLightComponent_SetIntensity); mono_add_internal_call("Eagle.SpotLightComponent::GetIntensity_Native", Eagle::Script::Eagle_SpotLightComponent_GetIntensity); //Texture mono_add_internal_call("Eagle.Texture::IsValid_Native", Eagle::Script::Eagle_Texture_IsValid); //Texture2D mono_add_internal_call("Eagle.Texture2D::Create_Native", Eagle::Script::Eagle_Texture2D_Create); //Static Mesh mono_add_internal_call("Eagle.StaticMesh::Create_Native", Eagle::Script::Eagle_StaticMesh_Create); mono_add_internal_call("Eagle.StaticMesh::IsValid_Native", Eagle::Script::Eagle_StaticMesh_IsValid); mono_add_internal_call("Eagle.StaticMesh::SetDiffuseTexture_Native", Eagle::Script::Eagle_StaticMesh_SetDiffuseTexture); mono_add_internal_call("Eagle.StaticMesh::SetSpecularTexture_Native", Eagle::Script::Eagle_StaticMesh_SetSpecularTexture); mono_add_internal_call("Eagle.StaticMesh::SetNormalTexture_Native", Eagle::Script::Eagle_StaticMesh_SetNormalTexture); mono_add_internal_call("Eagle.StaticMesh::SetScalarMaterialParams_Native", Eagle::Script::Eagle_StaticMesh_SetScalarMaterialParams); mono_add_internal_call("Eagle.StaticMesh::GetMaterial_Native", Eagle::Script::Eagle_StaticMesh_GetMaterial); //StaticMeshComponent mono_add_internal_call("Eagle.StaticMeshComponent::SetMesh_Native", Eagle::Script::Eagle_StaticMeshComponent_SetMesh); mono_add_internal_call("Eagle.StaticMeshComponent::GetMesh_Native", Eagle::Script::Eagle_StaticMeshComponent_GetMesh); //Sound mono_add_internal_call("Eagle.Sound2D::Play_Native", Eagle::Script::Eagle_Sound2D_Play); mono_add_internal_call("Eagle.Sound3D::Play_Native", Eagle::Script::Eagle_Sound3D_Play); //AudioComponent mono_add_internal_call("Eagle.AudioComponent::SetMinDistance_Native", Eagle::Script::Eagle_AudioComponent_SetMinDistance); mono_add_internal_call("Eagle.AudioComponent::SetMaxDistance_Native", Eagle::Script::Eagle_AudioComponent_SetMaxDistance); mono_add_internal_call("Eagle.AudioComponent::SetMinMaxDistance_Native", Eagle::Script::Eagle_AudioComponent_SetMinMaxDistance); mono_add_internal_call("Eagle.AudioComponent::SetRollOffModel_Native", Eagle::Script::Eagle_AudioComponent_SetRollOffModel); mono_add_internal_call("Eagle.AudioComponent::SetVolume_Native", Eagle::Script::Eagle_AudioComponent_SetVolume); mono_add_internal_call("Eagle.AudioComponent::SetLoopCount_Native", Eagle::Script::Eagle_AudioComponent_SetLoopCount); mono_add_internal_call("Eagle.AudioComponent::SetLooping_Native", Eagle::Script::Eagle_AudioComponent_SetLooping); mono_add_internal_call("Eagle.AudioComponent::SetMuted_Native", Eagle::Script::Eagle_AudioComponent_SetMuted); mono_add_internal_call("Eagle.AudioComponent::SetSound_Native", Eagle::Script::Eagle_AudioComponent_SetSound); mono_add_internal_call("Eagle.AudioComponent::SetStreaming_Native", Eagle::Script::Eagle_AudioComponent_SetStreaming); mono_add_internal_call("Eagle.AudioComponent::Play_Native", Eagle::Script::Eagle_AudioComponent_Play); mono_add_internal_call("Eagle.AudioComponent::Stop_Native", Eagle::Script::Eagle_AudioComponent_Stop); mono_add_internal_call("Eagle.AudioComponent::SetPaused_Native", Eagle::Script::Eagle_AudioComponent_SetPaused); mono_add_internal_call("Eagle.AudioComponent::GetMinDistance_Native", Eagle::Script::Eagle_AudioComponent_GetMinDistance); mono_add_internal_call("Eagle.AudioComponent::GetMaxDistance_Native", Eagle::Script::Eagle_AudioComponent_GetMaxDistance); mono_add_internal_call("Eagle.AudioComponent::GetRollOffModel_Native", Eagle::Script::Eagle_AudioComponent_GetRollOffModel); mono_add_internal_call("Eagle.AudioComponent::GetVolume_Native", Eagle::Script::Eagle_AudioComponent_GetVolume); mono_add_internal_call("Eagle.AudioComponent::GetLoopCount_Native", Eagle::Script::Eagle_AudioComponent_GetLoopCount); mono_add_internal_call("Eagle.AudioComponent::IsLooping_Native", Eagle::Script::Eagle_AudioComponent_IsLooping); mono_add_internal_call("Eagle.AudioComponent::IsMuted_Native", Eagle::Script::Eagle_AudioComponent_IsMuted); mono_add_internal_call("Eagle.AudioComponent::IsStreaming_Native", Eagle::Script::Eagle_AudioComponent_IsStreaming); mono_add_internal_call("Eagle.AudioComponent::IsPlaying_Native", Eagle::Script::Eagle_AudioComponent_IsPlaying); //RigidBodyComponent mono_add_internal_call("Eagle.RigidBodyComponent::SetMass_Native", Eagle::Script::Eagle_RigidBodyComponent_SetMass); mono_add_internal_call("Eagle.RigidBodyComponent::GetMass_Native", Eagle::Script::Eagle_RigidBodyComponent_GetMass); mono_add_internal_call("Eagle.RigidBodyComponent::SetLinearDamping_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLinearDamping); mono_add_internal_call("Eagle.RigidBodyComponent::GetLinearDamping_Native", Eagle::Script::Eagle_RigidBodyComponent_GetLinearDamping); mono_add_internal_call("Eagle.RigidBodyComponent::SetAngularDamping_Native", Eagle::Script::Eagle_RigidBodyComponent_SetAngularDamping); mono_add_internal_call("Eagle.RigidBodyComponent::GetAngularDamping_Native", Eagle::Script::Eagle_RigidBodyComponent_GetAngularDamping); mono_add_internal_call("Eagle.RigidBodyComponent::SetEnableGravity_Native", Eagle::Script::Eagle_RigidBodyComponent_SetEnableGravity); mono_add_internal_call("Eagle.RigidBodyComponent::IsGravityEnabled_Native", Eagle::Script::Eagle_RigidBodyComponent_IsGravityEnabled); mono_add_internal_call("Eagle.RigidBodyComponent::SetIsKinematic_Native", Eagle::Script::Eagle_RigidBodyComponent_SetIsKinematic); mono_add_internal_call("Eagle.RigidBodyComponent::IsKinematic_Native", Eagle::Script::Eagle_RigidBodyComponent_IsKinematic); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockPosition_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockPosition); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockPositionX_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockPositionX); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockPositionY_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockPositionY); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockPositionZ_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockPositionZ); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockRotation_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockRotation); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockRotationX_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockRotationX); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockRotationY_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockRotationY); mono_add_internal_call("Eagle.RigidBodyComponent::SetLockRotationZ_Native", Eagle::Script::Eagle_RigidBodyComponent_SetLockRotationZ); mono_add_internal_call("Eagle.RigidBodyComponent::IsPositionXLocked_Native", Eagle::Script::Eagle_RigidBodyComponent_IsPositionXLocked); mono_add_internal_call("Eagle.RigidBodyComponent::IsPositionYLocked_Native", Eagle::Script::Eagle_RigidBodyComponent_IsPositionYLocked); mono_add_internal_call("Eagle.RigidBodyComponent::IsPositionZLocked_Native", Eagle::Script::Eagle_RigidBodyComponent_IsPositionZLocked); mono_add_internal_call("Eagle.RigidBodyComponent::IsRotationXLocked_Native", Eagle::Script::Eagle_RigidBodyComponent_IsRotationXLocked); mono_add_internal_call("Eagle.RigidBodyComponent::IsRotationYLocked_Native", Eagle::Script::Eagle_RigidBodyComponent_IsRotationYLocked); mono_add_internal_call("Eagle.RigidBodyComponent::IsRotationZLocked_Native", Eagle::Script::Eagle_RigidBodyComponent_IsRotationZLocked); //BaseColliderComponent mono_add_internal_call("Eagle.BaseColliderComponent::SetIsTrigger_Native", Eagle::Script::Eagle_BaseColliderComponent_SetIsTrigger); mono_add_internal_call("Eagle.BaseColliderComponent::IsTrigger_Native", Eagle::Script::Eagle_BaseColliderComponent_IsTrigger); mono_add_internal_call("Eagle.BaseColliderComponent::SetStaticFriction_Native", Eagle::Script::Eagle_BaseColliderComponent_SetStaticFriction); mono_add_internal_call("Eagle.BaseColliderComponent::SetDynamicFriction_Native", Eagle::Script::Eagle_BaseColliderComponent_SetDynamicFriction); mono_add_internal_call("Eagle.BaseColliderComponent::SetBounciness_Native", Eagle::Script::Eagle_BaseColliderComponent_SetBounciness); mono_add_internal_call("Eagle.BaseColliderComponent::GetStaticFriction_Native", Eagle::Script::Eagle_BaseColliderComponent_GetStaticFriction); mono_add_internal_call("Eagle.BaseColliderComponent::GetDynamicFriction_Native", Eagle::Script::Eagle_BaseColliderComponent_GetDynamicFriction); mono_add_internal_call("Eagle.BaseColliderComponent::GetBounciness_Native", Eagle::Script::Eagle_BaseColliderComponent_GetBounciness); //BoxColliderComponent mono_add_internal_call("Eagle.BoxColliderComponent::SetSize_Native", Eagle::Script::Eagle_BoxColliderComponent_SetSize); mono_add_internal_call("Eagle.BoxColliderComponent::GetSize_Native", Eagle::Script::Eagle_BoxColliderComponent_GetSize); //SphereColliderComponent mono_add_internal_call("Eagle.SphereColliderComponent::SetRadius_Native", Eagle::Script::Eagle_SphereColliderComponent_SetRadius); mono_add_internal_call("Eagle.SphereColliderComponent::GetRadius_Native", Eagle::Script::Eagle_SphereColliderComponent_GetRadius); //CapsuleColliderComponent mono_add_internal_call("Eagle.CapsuleColliderComponent::SetRadius_Native", Eagle::Script::Eagle_CapsuleColliderComponent_SetRadius); mono_add_internal_call("Eagle.CapsuleColliderComponent::GetRadius_Native", Eagle::Script::Eagle_CapsuleColliderComponent_GetRadius); mono_add_internal_call("Eagle.CapsuleColliderComponent::SetHeight_Native", Eagle::Script::Eagle_CapsuleColliderComponent_SetHeight); mono_add_internal_call("Eagle.CapsuleColliderComponent::GetHeight_Native", Eagle::Script::Eagle_CapsuleColliderComponent_GetHeight); //MeshColliderComponent mono_add_internal_call("Eagle.MeshColliderComponent::SetIsConvex_Native", Eagle::Script::Eagle_MeshColliderComponent_SetIsConvex); mono_add_internal_call("Eagle.MeshColliderComponent::IsConvex_Native", Eagle::Script::Eagle_MeshColliderComponent_IsConvex); mono_add_internal_call("Eagle.MeshColliderComponent::SetCollisionMesh_Native", Eagle::Script::Eagle_MeshColliderComponent_SetCollisionMesh); mono_add_internal_call("Eagle.MeshColliderComponent::GetCollisionMesh_Native", Eagle::Script::Eagle_MeshColliderComponent_GetCollisionMesh); } }
88.449541
271
0.831
IceLuna
91834e8215c7c0af05dc6635277eee55d53d54e4
1,790
cpp
C++
src/RESTAPI_oauth2Handler.cpp
shimmy568/wlan-cloud-ucentralgw
806e24e1e666c31175c059373440ae029d9fff67
[ "BSD-3-Clause" ]
null
null
null
src/RESTAPI_oauth2Handler.cpp
shimmy568/wlan-cloud-ucentralgw
806e24e1e666c31175c059373440ae029d9fff67
[ "BSD-3-Clause" ]
null
null
null
src/RESTAPI_oauth2Handler.cpp
shimmy568/wlan-cloud-ucentralgw
806e24e1e666c31175c059373440ae029d9fff67
[ "BSD-3-Clause" ]
null
null
null
// // License type: BSD 3-Clause License // License copy: https://github.com/Telecominfraproject/wlan-cloud-ucentralgw/blob/master/LICENSE // // Created by Stephane Bourque on 2021-03-04. // Arilia Wireless Inc. // #include "Poco/JSON/Parser.h" #include "RESTAPI_oauth2Handler.h" #include "uAuthService.h" void RESTAPI_oauth2Handler::handleRequest(Poco::Net::HTTPServerRequest & Request, Poco::Net::HTTPServerResponse & Response) { if(!ContinueProcessing(Request,Response)) return; try { if (Request.getMethod() == Poco::Net::HTTPServerRequest::HTTP_POST) { // Extract the info for login... Poco::JSON::Parser parser; Poco::JSON::Object::Ptr Obj = parser.parse(Request.stream()).extract<Poco::JSON::Object::Ptr>(); Poco::DynamicStruct ds = *Obj; auto userId = ds["userId"].toString(); auto password = ds["password"].toString(); uCentral::Objects::WebToken Token; if (uCentral::Auth::Authorize(userId, password, Token)) { Poco::JSON::Object ReturnObj; Token.to_json(ReturnObj); ReturnObject(ReturnObj, Response); } else { UnAuthorized(Response); } } else if (Request.getMethod() == Poco::Net::HTTPServerRequest::HTTP_DELETE) { if (!IsAuthorized(Request, Response)) return; auto Token = GetBinding("token", "..."); if (Token == SessionToken_) uCentral::Auth::Logout(Token); OK(Response); } return; } catch (const Poco::Exception &E) { Logger_.warning(Poco::format( "%s: Failed with: %s" , std::string(__func__), E.displayText())); } BadRequest(Response); }
31.403509
123
0.594413
shimmy568
91860598057b479f935047626faa8fe8337d007a
810
cpp
C++
src/blinkit/blink/renderer/core/layout/ViewFragmentationContext.cpp
titilima/blink
2de70073edfe0e1e0aaf2bb22b5d6abd9b776fad
[ "MIT" ]
13
2020-04-21T13:14:00.000Z
2021-11-13T14:55:12.000Z
third_party/WebKit/Source/core/layout/ViewFragmentationContext.cpp
maidiHaitai/haitaibrowser
a232a56bcfb177913a14210e7733e0ea83a6b18d
[ "BSD-3-Clause" ]
null
null
null
third_party/WebKit/Source/core/layout/ViewFragmentationContext.cpp
maidiHaitai/haitaibrowser
a232a56bcfb177913a14210e7733e0ea83a6b18d
[ "BSD-3-Clause" ]
6
2020-09-23T08:56:12.000Z
2021-11-18T03:40:49.000Z
// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "core/layout/ViewFragmentationContext.h" #include "core/layout/LayoutView.h" namespace blink { bool ViewFragmentationContext::isFragmentainerLogicalHeightKnown() { ASSERT(m_view.pageLogicalHeight()); return true; } LayoutUnit ViewFragmentationContext::fragmentainerLogicalHeightAt(LayoutUnit) { ASSERT(m_view.pageLogicalHeight()); return m_view.pageLogicalHeight(); } LayoutUnit ViewFragmentationContext::remainingLogicalHeightAt(LayoutUnit blockOffset) { LayoutUnit pageLogicalHeight = m_view.pageLogicalHeight(); return pageLogicalHeight - intMod(blockOffset, pageLogicalHeight); } } // namespace blink
27
85
0.788889
titilima
9262f0f0afd214758b8e18e6dacf30a35ca5d0dd
188
cpp
C++
library/src/ProgressBar.cpp
StratifyLabs/UxAPI
4dc043b132452896ed9626038d53439b0def786a
[ "MIT" ]
null
null
null
library/src/ProgressBar.cpp
StratifyLabs/UxAPI
4dc043b132452896ed9626038d53439b0def786a
[ "MIT" ]
null
null
null
library/src/ProgressBar.cpp
StratifyLabs/UxAPI
4dc043b132452896ed9626038d53439b0def786a
[ "MIT" ]
null
null
null
// Copyright 2016-2021 Tyler Gilbert and Stratify Labs, Inc; see LICENSE.md #include "ux/ProgressBar.hpp" #include "ux/draw/Rectangle.hpp" using namespace ux::sgfx; using namespace ux;
20.888889
75
0.760638
StratifyLabs
9262f30414ebd6153de123175ac857de8ebf8c87
382
hpp
C++
include/Defines.hpp
Aargonian/JLMG
18fa141b7e8c895e93c2e5450d9e8543b3b7b1e7
[ "MIT" ]
null
null
null
include/Defines.hpp
Aargonian/JLMG
18fa141b7e8c895e93c2e5450d9e8543b3b7b1e7
[ "MIT" ]
null
null
null
include/Defines.hpp
Aargonian/JLMG
18fa141b7e8c895e93c2e5450d9e8543b3b7b1e7
[ "MIT" ]
null
null
null
// // Created by Aaron Helton on 1/16/2020. // #ifndef JLMG_DEFINES_HPP #define JLMG_DEFINES_HPP #include <cstdint> typedef uint_least8_t uint8; typedef uint_least16_t uint16; typedef uint_least32_t uint32; typedef uint_least64_t uint64; typedef int_least8_t int8; typedef int_least16_t int16; typedef int_least32_t int32; typedef int_least64_t int64; #endif //JLMG_DEFINES_HPP
19.1
40
0.816754
Aargonian
9267740308a459caa4270a25b0bd9fcad4df2114
909
hpp
C++
vnix/bit-range.hpp
tevaughan/units
75e5cfa76a44225983ca55f2a54e0869ff7b3715
[ "BSD-3-Clause" ]
null
null
null
vnix/bit-range.hpp
tevaughan/units
75e5cfa76a44225983ca55f2a54e0869ff7b3715
[ "BSD-3-Clause" ]
4
2019-04-17T21:36:00.000Z
2019-04-30T22:06:31.000Z
vnix/bit-range.hpp
tevaughan/units
75e5cfa76a44225983ca55f2a54e0869ff7b3715
[ "BSD-3-Clause" ]
null
null
null
/// @file vnix/bit-range.hpp /// @brief Definition of vnix::bit, vnix::bit_range. /// @copyright 2019 Thomas E. Vaughan; all rights reserved. /// @license BSD Three-Clause; see LICENSE. #ifndef VNIX_BIT_HPP #define VNIX_BIT_HPP namespace vnix { /// Word with specified bit set. /// @tparam I Type of integer word. /// @param n Offset of bit in word. template <typename I> constexpr I bit(unsigned n) { return I(1) << n; } /// Word with specified range of bits set. /// @tparam I Type of integer word. /// @param n1 Offset of bit at one end of range. /// @param n2 Offset of bit at other end of range. template <typename I> constexpr I bit_range(unsigned n1, unsigned n2) { if (n1 < n2) { return bit<I>(n1) | bit_range<I>(n1 + 1, n2); } if (n2 < n1) { return bit<I>(n2) | bit_range<I>(n2 + 1, n1); } return bit<I>(n1); } } // namespace vnix #endif // ndef VNIX_BIT_HPP
28.40625
71
0.647965
tevaughan
9271323e52f133fcecca87a1821b7f8ddec1a8b2
358
cpp
C++
test/unit/src/alloy/source/model.cpp
brunocodutra/alloy
e05e30a40b1b04c09819b8b968829ba4f62dc221
[ "MIT" ]
16
2017-06-15T18:37:05.000Z
2022-02-20T09:17:38.000Z
test/unit/src/alloy/source/model.cpp
brunocodutra/alloy
e05e30a40b1b04c09819b8b968829ba4f62dc221
[ "MIT" ]
3
2017-06-15T18:26:02.000Z
2017-07-29T15:29:16.000Z
test/unit/src/alloy/source/model.cpp
brunocodutra/alloy
e05e30a40b1b04c09819b8b968829ba4f62dc221
[ "MIT" ]
1
2018-06-05T20:39:14.000Z
2018-06-05T20:39:14.000Z
#include <alloy.hpp> #include "test.hpp" template<auto X, auto Y, auto Z> struct matrix { constexpr matrix() { auto f = [](auto&& sink) { return values<X, Y, Z>()(FWD(sink)); }; static_assert(qualify<X>(alloy::source{callable<X>(f)}) >> expect(values<X, Y, Z>())); } }; int main() { return test<matrix>; }
18.842105
94
0.541899
brunocodutra
92744e2ec5f824ed15a53b13adbfd9f970556322
740
cpp
C++
snippets/cpp/VS_Snippets_CLR/Interop CallingConvention/CPP/callingconv.cpp
BohdanMosiyuk/samples
59d435ba9e61e0fc19f5176c96b1cdbd53596142
[ "CC-BY-4.0", "MIT" ]
2
2020-03-12T19:26:36.000Z
2022-01-10T21:45:33.000Z
snippets/cpp/VS_Snippets_CLR/Interop CallingConvention/CPP/callingconv.cpp
BohdanMosiyuk/samples
59d435ba9e61e0fc19f5176c96b1cdbd53596142
[ "CC-BY-4.0", "MIT" ]
555
2019-09-23T22:22:58.000Z
2021-07-15T18:51:12.000Z
snippets/cpp/VS_Snippets_CLR/Interop CallingConvention/CPP/callingconv.cpp
BohdanMosiyuk/samples
59d435ba9e61e0fc19f5176c96b1cdbd53596142
[ "CC-BY-4.0", "MIT" ]
3
2020-01-29T16:31:15.000Z
2021-08-24T07:00:15.000Z
// <Snippet1> using namespace System; using namespace System::Runtime::InteropServices; public ref class LibWrap { public: // CallingConvention.Cdecl must be used since the stack is // cleaned up by the caller. // int printf( const char *format [, argument]... ) [DllImport("msvcrt.dll",CharSet=CharSet::Unicode, CallingConvention=CallingConvention::Cdecl)] static int printf( String^ format, int i, double d ); [DllImport("msvcrt.dll",CharSet=CharSet::Unicode, CallingConvention=CallingConvention::Cdecl)] static int printf( String^ format, int i, String^ s ); }; int main() { LibWrap::printf( "\nPrint params: %i %f", 99, 99.99 ); LibWrap::printf( "\nPrint params: %i %s", 99, "abcd" ); } // </Snippet1>
27.407407
97
0.687838
BohdanMosiyuk
927874510225c5fb5aa53d0a5b089bc99afc57bd
326
cpp
C++
alex/chapter4/4.3_functional_addition.cpp
Alexhhhc/gay-school-cpp-homework
fa864ce1632367ef0fa269c25030e60d3a0aafac
[ "BSD-3-Clause" ]
null
null
null
alex/chapter4/4.3_functional_addition.cpp
Alexhhhc/gay-school-cpp-homework
fa864ce1632367ef0fa269c25030e60d3a0aafac
[ "BSD-3-Clause" ]
null
null
null
alex/chapter4/4.3_functional_addition.cpp
Alexhhhc/gay-school-cpp-homework
fa864ce1632367ef0fa269c25030e60d3a0aafac
[ "BSD-3-Clause" ]
null
null
null
#include<iostream> using namespace std; int main(){ float add(float x,float y);//声明add函数 float a,b,c; cout<<"Please enter a&b:";//输出语句 cin>>a>>b; //输入语句 c=add(a,b); //调用add函数 cout<<"sum="<<c<<endl; //输出语句 return 0; } float add(float x,float y){ //定义add函数 float z; z=x+y; return(z); }
20.375
40
0.56135
Alexhhhc
927e4f75c55a804c83b0033ede86cba10772b177
1,403
cc
C++
source/Detectors/MeshModels.cc
vetlewi/AFRODITE
4aa42184c0f94613e7e2b219bc8aca371094143e
[ "MIT" ]
null
null
null
source/Detectors/MeshModels.cc
vetlewi/AFRODITE
4aa42184c0f94613e7e2b219bc8aca371094143e
[ "MIT" ]
1
2021-05-04T10:52:08.000Z
2021-05-04T10:52:08.000Z
source/Detectors/MeshModels.cc
vetlewi/AFRODITE
4aa42184c0f94613e7e2b219bc8aca371094143e
[ "MIT" ]
null
null
null
// // Created by Vetle Wegner Ingeberg on 30/04/2021. // #include "meshreader/incbin.h" #ifndef SRC_PATH #define SRC_PATH "../" #endif // SRC_PATH #ifndef PLY_PATH #define PLY_PATH SRC_PATH"Mesh-Models" #endif // PLY_PATH #ifndef DETECTOR_PATH #define DETECTOR_PATH PLY_PATH"/DETECTORS" #endif // DETECTOR_PATH #ifndef CLOVER_PATH #define CLOVER_PATH DETECTOR_PATH"/CLOVER" #endif // CLOVER_PATH // Including all the CLOVER HPGe mesh models INCBIN(CLOVER_VACCUM, CLOVER_PATH"/CLOVER-InternalVacuum/CloverInternalVacuum_approx.ply"); INCBIN(CLOVER_ENCASEMENT, CLOVER_PATH"/CloverEncasement/CloverEncasement_new_approx.ply"); INCBIN(HPGeCrystalA, CLOVER_PATH"/HPGeCrystals/HPGe-RoundedCrystal1_10umTolerance.ply"); INCBIN(HPGeCrystalB, CLOVER_PATH"/HPGeCrystals/HPGe-RoundedCrystal2_10umTolerance.ply"); INCBIN(HPGeCrystalC, CLOVER_PATH"/HPGeCrystals/HPGe-RoundedCrystal3_10umTolerance.ply"); INCBIN(HPGeCrystalD, CLOVER_PATH"/HPGeCrystals/HPGe-RoundedCrystal4_10umTolerance.ply"); INCBIN(HPGeContactA, CLOVER_PATH"/HPGeCrystals/HPGe_pureCylindricalBorehole_LithiumContact1_10um.ply"); INCBIN(HPGeContactB, CLOVER_PATH"/HPGeCrystals/HPGe_pureCylindricalBorehole_LithiumContact2_10um.ply"); INCBIN(HPGeContactC, CLOVER_PATH"/HPGeCrystals/HPGe_pureCylindricalBorehole_LithiumContact3_10um.ply"); INCBIN(HPGeContactD, CLOVER_PATH"/HPGeCrystals/HPGe_pureCylindricalBorehole_LithiumContact4_10um.ply");
40.085714
103
0.840342
vetlewi
927e8a6f4a1a295f15b212626ccc771a4f6f0576
1,913
cpp
C++
cpp/graphs/shortestpaths/dijkstra.cpp
ayushbhatt2000/codelibrary
e1209b5e6195717d20127e12e908839c595c2f4c
[ "Unlicense" ]
1,727
2015-01-01T18:32:37.000Z
2022-03-28T05:56:03.000Z
cpp/graphs/shortestpaths/dijkstra.cpp
ayushbhatt2000/codelibrary
e1209b5e6195717d20127e12e908839c595c2f4c
[ "Unlicense" ]
110
2015-05-03T10:23:18.000Z
2021-07-31T22:44:39.000Z
cpp/graphs/shortestpaths/dijkstra.cpp
ayushbhatt2000/codelibrary
e1209b5e6195717d20127e12e908839c595c2f4c
[ "Unlicense" ]
570
2015-01-01T10:17:11.000Z
2022-03-31T22:23:46.000Z
#include <bits/stdc++.h> using namespace std; typedef pair<int, int> edge; typedef pair<int, int> item; // https://cp-algorithms.com/graph/dijkstra_sparse.html // O(E*log(V)) time and O(E) memory tuple<vector<int>, vector<int>> dijkstra_heap(const vector<vector<edge>> &g, int s) { size_t n = g.size(); vector<int> prio(n, numeric_limits<int>::max()); vector<int> pred(n, -1); priority_queue<item, vector<item>, greater<>> q; q.emplace(prio[s] = 0, s); while (!q.empty()) { auto [d, u] = q.top(); q.pop(); if (d != prio[u]) continue; for (auto [v, len] : g[u]) { int nprio = prio[u] + len; if (prio[v] > nprio) { prio[v] = nprio; pred[v] = u; q.emplace(nprio, v); } } } return {prio, pred}; } // O(E*log(V)) time and O(V) memory tuple<vector<int>, vector<int>> dijkstra_set(const vector<vector<edge>> &g, int s) { size_t n = g.size(); vector<int> prio(n, numeric_limits<int>::max()); vector<int> pred(n, -1); set<item> q; q.emplace(prio[s] = 0, s); while (!q.empty()) { int u = q.begin()->second; q.erase(q.begin()); for (auto [v, len] : g[u]) { int nprio = prio[u] + len; if (prio[v] > nprio) { q.erase({prio[v], v}); prio[v] = nprio; pred[v] = u; q.emplace(prio[v], v); } } } return {prio, pred}; } int main() { vector<vector<edge>> g(3); g[0].emplace_back(1, 10); g[1].emplace_back(2, -5); g[0].emplace_back(2, 8); auto [prio1, pred1] = dijkstra_heap(g, 0); auto [prio2, pred2] = dijkstra_set(g, 0); for (int x : prio1) cout << x << " "; cout << endl; for (int x : prio2) cout << x << " "; cout << endl; }
23.617284
85
0.482488
ayushbhatt2000
927feb418c31d63018cf81ffc516680a7b3d707a
2,613
cpp
C++
src/gameworld/gameworld/scene/speciallogic/worldspecial/specialguildquestion.cpp
mage-game/metagame-xm-server
193b67389262803fe0eae742800b1e878b5b3087
[ "MIT" ]
3
2021-12-16T13:57:28.000Z
2022-03-26T07:50:08.000Z
src/gameworld/gameworld/scene/speciallogic/worldspecial/specialguildquestion.cpp
mage-game/metagame-xm-server
193b67389262803fe0eae742800b1e878b5b3087
[ "MIT" ]
null
null
null
src/gameworld/gameworld/scene/speciallogic/worldspecial/specialguildquestion.cpp
mage-game/metagame-xm-server
193b67389262803fe0eae742800b1e878b5b3087
[ "MIT" ]
1
2022-03-26T07:50:11.000Z
2022-03-26T07:50:11.000Z
#include "specialguildquestion.hpp" #include "scene/activityshadow/activityshadow.hpp" #include "obj/character/role.h" #include "obj/otherobj/gatherobj.h" #include "servercommon/activitydef.hpp" #include "config/logicconfigmanager.hpp" #include "servercommon/string/gameworldstr.h" #include "scene/scenemanager.h" #include "other/event/eventhandler.hpp" #include "global/guild/guild.hpp" #include "global/guild/guildmanager.hpp" #include "protocal/msgchatmsg.h" #include "config/activityconfig/guildquestionconfig.hpp" SpecialGuildQuestion::SpecialGuildQuestion(Scene *scene) : SpecialLogic(scene), m_is_init(false), m_is_open(true), m_is_first(false) { } SpecialGuildQuestion::~SpecialGuildQuestion() { } void SpecialGuildQuestion::Update(unsigned long interval, time_t now_second) { SpecialLogic::Update(interval, now_second); if (!m_is_open) { this->DelayKickOutAllRole(); } } void SpecialGuildQuestion::OnRoleEnterScene(Role *role) { if (NULL == role || !m_is_open) { return; } if (!m_is_first && ActivityShadow::Instance().IsActivtyOpen(ACTIVITY_TYPE_GUILD_QUESTION)) { m_is_first = true; this->RefreshGatherItem(); } ActivityShadow::Instance().OnJoinGuildQuestionActivity(role); } void SpecialGuildQuestion::OnRoleLeaveScene(Role *role, bool is_logout) { } void SpecialGuildQuestion::NotifySystemMsg(char *str_buff, int str_len) { } void SpecialGuildQuestion::OnActivityStart() { if (!m_is_first) { m_is_first = true; this->RefreshGatherItem(); } } void SpecialGuildQuestion::OnActivityClose() { m_is_open = false; } void SpecialGuildQuestion::RefreshGatherItem() { const GuildQuestionOtherConfig &other_cfg = LOGIC_CONFIG->GetGuildQuestionConfig().GetOtherCfg(); int pos_count = LOGIC_CONFIG->GetGuildQuestionConfig().GetGatherPosCount(); for (int i = 0; i < pos_count; i ++) { Posi gather_pos(0, 0); if (!LOGIC_CONFIG->GetGuildQuestionConfig().GetGatherPos(i, &gather_pos)) { continue; } if (m_scene->GetMap()->Validate(Obj::OBJ_TYPE_ROLE, gather_pos.x, gather_pos.y)) { GatherObj *gather_obj = new GatherObj(); gather_obj->SetPos(gather_pos); gather_obj->Init(NULL, other_cfg.gather_id, other_cfg.gather_time_s * 1000, 0, false); m_scene->AddObj(gather_obj); } } } bool SpecialGuildQuestion::SpecialCanGather(Role *role, GatherObj *gather) { if (NULL == role || NULL == gather) { return false; } if (gather->GatherId() != LOGIC_CONFIG->GetGuildQuestionConfig().GetOtherCfg().gather_id) { return false; } if (!ActivityShadow::Instance().IsCanGatherGuildQuestion(role)) { return false; } return true; }
21.775
98
0.745886
mage-game
928569bb6b8d4e4dd3aa3ba56dc744b2e81b2734
349
cpp
C++
Engine/Application/ClientApplication.cpp
hhyyrylainen/Leviathan
0a0d2ea004a153f9b17c6230da029e8160716f71
[ "BSL-1.0" ]
16
2018-12-22T02:09:05.000Z
2022-03-09T20:38:59.000Z
Engine/Application/ClientApplication.cpp
hhyyrylainen/Leviathan
0a0d2ea004a153f9b17c6230da029e8160716f71
[ "BSL-1.0" ]
46
2018-04-02T11:06:01.000Z
2019-12-14T11:16:04.000Z
Engine/Application/ClientApplication.cpp
hhyyrylainen/Leviathan
0a0d2ea004a153f9b17c6230da029e8160716f71
[ "BSL-1.0" ]
14
2018-04-09T02:26:15.000Z
2021-09-11T03:12:15.000Z
// ------------------------------------ // #include "ClientApplication.h" using namespace Leviathan; // ------------------------------------ // DLLEXPORT ClientApplication::ClientApplication() {} DLLEXPORT ClientApplication::ClientApplication(Engine* engine) : LeviathanApplication(engine) {} DLLEXPORT ClientApplication::~ClientApplication() {}
29.083333
93
0.616046
hhyyrylainen
928721107e2c12801e71dbdca664b7c9fd173c72
356
cpp
C++
Plugins/Pixel2D/Source/Pixel2DEditor/Private/Pixel2DLayers/Pixel2DLayerCommands.cpp
UnderGround-orchestra-band/SuperRogue
65a520ac6ccf859c5994e429ffe915e9ff6f1028
[ "MIT" ]
1
2021-12-18T13:50:51.000Z
2021-12-18T13:50:51.000Z
Plugins/Pixel2D/Source/Pixel2DEditor/Private/Pixel2DLayers/Pixel2DLayerCommands.cpp
UnderGround-orchestra-band/SuperRogue
65a520ac6ccf859c5994e429ffe915e9ff6f1028
[ "MIT" ]
1
2021-11-30T08:09:46.000Z
2021-11-30T08:09:46.000Z
Plugins/Pixel2D/Source/Pixel2DEditor/Private/Pixel2DLayers/Pixel2DLayerCommands.cpp
UnderGround-orchestra-band/SuperRogue
65a520ac6ccf859c5994e429ffe915e9ff6f1028
[ "MIT" ]
null
null
null
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "Pixel2DLayerCommands.h" #define LOCTEXT_NAMESPACE "FPixel2DLayerModule" void FPixel2DLayerCommands::RegisterCommands() { UI_COMMAND(OpenPluginWindow, "Pixel2DLayers", "Bring up Pixel2D Layers window", EUserInterfaceActionType::Button, FInputGesture()); } #undef LOCTEXT_NAMESPACE
27.384615
132
0.80618
UnderGround-orchestra-band
92886a7939396c808f0ed681d65c74420a805bbc
2,062
cpp
C++
code/SoulVania/ItemRenderingSystem.cpp
warzes/Soulvania
83733b6a6aa38f8024109193893eb5b65b0e6294
[ "MIT" ]
1
2021-06-30T06:29:54.000Z
2021-06-30T06:29:54.000Z
code/SoulVania/ItemRenderingSystem.cpp
warzes/Soulvania
83733b6a6aa38f8024109193893eb5b65b0e6294
[ "MIT" ]
null
null
null
code/SoulVania/ItemRenderingSystem.cpp
warzes/Soulvania
83733b6a6aa38f8024109193893eb5b65b0e6294
[ "MIT" ]
null
null
null
#include "stdafx.h" #include "ItemRenderingSystem.h" #include "GameObject.h" ItemRenderingSystem::ItemRenderingSystem( GameObject& parent, std::string spritePath, std::unique_ptr<IEffect> deadEffect, std::unique_ptr<IEffect> hitEffect) : parent{ parent } { this->spritePath = spritePath; this->deadEffect = std::move(deadEffect); this->hitEffect = std::move(hitEffect); } ItemRenderingSystem::ItemRenderingSystem( GameObject& parent, TextureRegion textureRegion, std::unique_ptr<IEffect> deadEffect, std::unique_ptr<IEffect> hitEffect) : parent{ parent } { this->sprite = std::make_unique<Sprite>(textureRegion); this->deadEffect = std::move(deadEffect); this->hitEffect = std::move(hitEffect); } Sprite& ItemRenderingSystem::GetSprite() { return *sprite; } GameObject& ItemRenderingSystem::GetParent() { return parent; } void ItemRenderingSystem::LoadContent(ContentManager& content) { RenderingSystem::LoadContent(content); if (sprite != nullptr) return; auto texture = content.Load<Texture>(spritePath); sprite = std::make_unique<Sprite>(texture); } void ItemRenderingSystem::Update(GameTime gameTime) { if (GetParent().GetState() == ObjectState::DYING) { deadEffect->Update(gameTime); if (deadEffect->IsFinished()) GetParent().Destroy(); } if (hitEffect != nullptr) hitEffect->Update(gameTime); } void ItemRenderingSystem::Draw(SpriteExtensions& spriteBatch) { switch (GetParent().GetState()) { case ObjectState::NORMAL: spriteBatch.Draw(*sprite, GetParent().GetPosition()); RenderingSystem::Draw(spriteBatch); break; case ObjectState::DYING: deadEffect->Draw(spriteBatch); break; } if (hitEffect != nullptr) hitEffect->Draw(spriteBatch); } void ItemRenderingSystem::OnStateChanged() { if (GetParent().GetState() == ObjectState::DYING) { if (deadEffect != nullptr) deadEffect->Show(GetParent().GetOriginPosition()); else GetParent().Destroy(); } } void ItemRenderingSystem::OnTakingDamage() { if (hitEffect != nullptr) hitEffect->Show(GetParent().GetOriginPosition()); }
20.828283
62
0.733269
warzes
928ff6427e75f750af4d841ed2de785f10a04b9e
2,641
inl
C++
repos/plywood/src/build/Instantiators.inl
lambdatastic/plywood
1a5688e0cdd03471a17f3a628752a5734cbd0d07
[ "MIT" ]
null
null
null
repos/plywood/src/build/Instantiators.inl
lambdatastic/plywood
1a5688e0cdd03471a17f3a628752a5734cbd0d07
[ "MIT" ]
null
null
null
repos/plywood/src/build/Instantiators.inl
lambdatastic/plywood
1a5688e0cdd03471a17f3a628752a5734cbd0d07
[ "MIT" ]
null
null
null
// ply instantiate build-common PLY_BUILD void inst_ply_build_common(TargetInstantiatorArgs* args) { args->addSourceFiles("common/ply-build-common"); args->addIncludeDir(Visibility::Public, "common"); args->addTarget(Visibility::Public, "reflect"); } // ply instantiate build-target PLY_BUILD void inst_ply_build_target(TargetInstantiatorArgs* args) { args->addSourceFiles("target/ply-build-target"); args->addIncludeDir(Visibility::Public, "target"); args->addIncludeDir(Visibility::Private, NativePath::join(args->projInst->env->buildFolderPath, "codegen/ply-build-target")); args->addTarget(Visibility::Public, "build-common"); // Write codegen/ply-build-target/ply-build-target/NativeToolchain.inl // Note: If we ever cross-compile this module, the NativeToolchain will have to be different const CMakeGeneratorOptions* cmakeOptions = args->projInst->env->cmakeOptions; PLY_ASSERT(cmakeOptions); String nativeToolchainFile = String::format( R"(CMakeGeneratorOptions NativeToolchain = {{ "{}", "{}", "{}", "{}", }}; )", cmakeOptions->generator, cmakeOptions->platform, cmakeOptions->toolset, cmakeOptions->buildType); FileSystem::native()->makeDirsAndSaveTextIfDifferent( NativePath::join(args->projInst->env->buildFolderPath, "codegen/ply-build-target/ply-build-target/NativeToolchain.inl"), nativeToolchainFile, TextFormat::platformPreference()); } // ply instantiate build-provider PLY_BUILD void inst_ply_build_provider(TargetInstantiatorArgs* args) { args->addSourceFiles("provider/ply-build-provider"); args->addIncludeDir(Visibility::Public, "provider"); args->addTarget(Visibility::Public, "build-common"); args->addTarget(Visibility::Private, "pylon-reflect"); } // ply instantiate build-repo PLY_BUILD void inst_ply_build_repo(TargetInstantiatorArgs* args) { args->addSourceFiles("repo/ply-build-repo"); args->addIncludeDir(Visibility::Public, "repo"); args->addTarget(Visibility::Public, "build-target"); args->addTarget(Visibility::Public, "build-provider"); args->addTarget(Visibility::Private, "pylon-reflect"); args->addTarget(Visibility::Private, "cpp"); } // ply instantiate build-folder PLY_BUILD void inst_ply_build_folder(TargetInstantiatorArgs* args) { args->addSourceFiles("folder/ply-build-folder"); args->addIncludeDir(Visibility::Public, "folder"); args->addTarget(Visibility::Public, "build-repo"); args->addTarget(Visibility::Private, "pylon-reflect"); }
43.295082
99
0.706929
lambdatastic
92922d321b2e9ab0af0973ddf5fc489078167e7c
740
cpp
C++
Codeforces/918B/map.cpp
codgician/ACM
391f3ce9b89b0a4bbbe3ff60eb2369fef57460d4
[ "MIT" ]
2
2018-02-14T01:59:31.000Z
2018-03-28T03:30:45.000Z
Codeforces/918B/map.cpp
codgician/ACM
391f3ce9b89b0a4bbbe3ff60eb2369fef57460d4
[ "MIT" ]
null
null
null
Codeforces/918B/map.cpp
codgician/ACM
391f3ce9b89b0a4bbbe3ff60eb2369fef57460d4
[ "MIT" ]
2
2017-12-30T02:46:35.000Z
2018-03-28T03:30:49.000Z
#include <iostream> #include <cstdio> #include <cmath> #include <algorithm> #include <cstring> #include <string> #include <iomanip> #include <climits> #include <vector> #include <set> #include <queue> #include <map> using namespace std; map <string, string> mp; int main() { ios::sync_with_stdio(false); int serverNum, commandNum; cin >> serverNum >> commandNum; for (int i = 0; i < serverNum; i++) { string name, ip; cin >> name >> ip; mp[ip] = name; } for (int i = 0; i < commandNum; i++) { string command, ip; cin >> command >> ip; ip = ip.substr(0, ip.length() - 1); cout << command << " " << ip << "; #" << mp[ip] << endl; } return 0; }
20
64
0.55
codgician
92938214ecf428d006b075c336428d30b84ba127
9,478
cc
C++
simulation/astrobee_gazebo/src/astrobee_gazebo.cc
linorobot/astrobee
e74a241ddea4e2088923891f8173fdcfea4afd2b
[ "Apache-2.0" ]
3
2018-01-04T02:00:49.000Z
2020-09-29T20:32:07.000Z
simulation/astrobee_gazebo/src/astrobee_gazebo.cc
nicedone/astrobee
e74a241ddea4e2088923891f8173fdcfea4afd2b
[ "Apache-2.0" ]
null
null
null
simulation/astrobee_gazebo/src/astrobee_gazebo.cc
nicedone/astrobee
e74a241ddea4e2088923891f8173fdcfea4afd2b
[ "Apache-2.0" ]
2
2020-02-20T06:02:33.000Z
2020-07-21T11:45:47.000Z
/* Copyright (c) 2017, United States Government, as represented by the * Administrator of the National Aeronautics and Space Administration. * * All rights reserved. * * The Astrobee platform is licensed under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ #include <astrobee_gazebo/astrobee_gazebo.h> // Transformation helper code #include <Eigen/Eigen> #include <Eigen/Geometry> // TF2 eigen bindings #include <tf2_eigen/tf2_eigen.h> namespace gazebo { // Model plugin FreeFlyerModelPlugin::FreeFlyerModelPlugin(std::string const& name, bool heartbeats) : ff_util::FreeFlyerNodelet(name, heartbeats), name_(name) {} FreeFlyerModelPlugin::~FreeFlyerModelPlugin() { thread_.join(); } void FreeFlyerModelPlugin::Load(physics::ModelPtr model, sdf::ElementPtr sdf) { gzmsg << "[FF] Loading plugin for model with name " << name_ << "\n"; // Get usefule properties sdf_ = sdf; link_ = model->GetLink(); world_ = model->GetWorld(); model_ = model; // Make sure the ROS node for Gazebo has already been initialized if (!ros::isInitialized()) ROS_FATAL_STREAM("A ROS node for Gazebo has not been initialized"); // Get a nodehandle based on the model name and use a different default queue // We have to do this to avoid gazebo main thread blocking the ROS queue. nh_ = ros::NodeHandle(model_->GetName()); nh_.setCallbackQueue(&queue_); // Start a custom queue thread for messages thread_ = boost::thread( boost::bind(&FreeFlyerModelPlugin::QueueThread, this)); // Call initialize on the freeflyer nodelet to start heartbeat and faults Setup(nh_); // Pass the new callback queue LoadCallback(&nh_, model_, sdf_); } // Get the model link physics::LinkPtr FreeFlyerModelPlugin::GetLink() { return link_; } // Get the model world physics::WorldPtr FreeFlyerModelPlugin::GetWorld() { return world_; } // Get the model physics::ModelPtr FreeFlyerModelPlugin::GetModel() { return model_; } // Get the extrinsics frame std::string FreeFlyerModelPlugin::GetFrame(std::string target) { std::string frame = (target.empty() ? "body" : target); if (GetModel()->GetName() == "/") return frame; return GetModel()->GetName() + "/" + frame; } // Put laser data to the interface void FreeFlyerModelPlugin::QueueThread() { while (nh_.ok()) queue_.callAvailable(ros::WallDuration(0.1)); } // Sensor plugin FreeFlyerSensorPlugin::FreeFlyerSensorPlugin(std::string const& name, bool heartbeats) : ff_util::FreeFlyerNodelet(name, heartbeats), name_(name) {} FreeFlyerSensorPlugin::~FreeFlyerSensorPlugin() { thread_.join(); } void FreeFlyerSensorPlugin::Load(sensors::SensorPtr sensor, sdf::ElementPtr sdf) { gzmsg << "[FF] Loading plugin for sensor with name " << name_ << "\n"; // Get the world in which this sensor exists, and the link it is attached to sensor_ = sensor; sdf_ = sdf; world_ = gazebo::physics::get_world(sensor->WorldName()); model_ = boost::static_pointer_cast < physics::Link > ( world_->GetEntity(sensor->ParentName()))->GetModel(); // If we specify a frame name different to our sensor tag name if (sdf->HasElement("frame")) frame_ = sdf->Get<std::string>("frame"); else frame_ = sensor_->Name(); // If we specify a different sensor type if (sdf->HasElement("rotation_type")) rotation_type_ = sdf->Get<std::string>("rotation_type"); else rotation_type_ = sensor_->Type(); // Make sure the ROS node for Gazebo has already been initialized if (!ros::isInitialized()) ROS_FATAL_STREAM("A ROS node for Gazebo has not been initialized"); // Get a nodehandle based on the model name and use a different default queue // We have to do this to avoid gazebo main thread blocking the ROS queue. nh_ = ros::NodeHandle(model_->GetName()); nh_.setCallbackQueue(&queue_); // Start a custom queue thread for messages thread_ = boost::thread( boost::bind(&FreeFlyerSensorPlugin::QueueThread, this)); // Call initialize on the freeflyer nodelet to start heartbeat and faults Setup(nh_); // Pass the new callback queue LoadCallback(&nh_, sensor_, sdf_); // Defer the extrinsics setup to allow plugins to load timer_ = nh_.createTimer(ros::Duration(1.0), &FreeFlyerSensorPlugin::SetupExtrinsics, this, true, true); } // Get the sensor world physics::WorldPtr FreeFlyerSensorPlugin::GetWorld() { return world_; } // Get the sensor model physics::ModelPtr FreeFlyerSensorPlugin::GetModel() { return model_; } // Get the extrinsics frame std::string FreeFlyerSensorPlugin::GetFrame(std::string target) { std::string frame = (target.empty() ? frame_ : target); if (GetModel()->GetName() == "/") return frame; return GetModel()->GetName() + "/" + frame; } // Get the type of the sensor std::string FreeFlyerSensorPlugin::GetRotationType() { return rotation_type_; } // Put laser data to the interface void FreeFlyerSensorPlugin::QueueThread() { while (nh_.ok()) queue_.callAvailable(ros::WallDuration(0.1)); } // Manage the extrinsics based on the sensor type void FreeFlyerSensorPlugin::SetupExtrinsics(const ros::TimerEvent&) { // Create a buffer and listener for TF2 transforms tf2_ros::Buffer buffer; tf2_ros::TransformListener listener(buffer); // Get extrinsics from framestore try { // Lookup the transform for this sensor geometry_msgs::TransformStamped tf = buffer.lookupTransform( GetFrame("body"), GetFrame(), ros::Time(0), ros::Duration(60.0)); // Handle the transform for all sensor types ignition::math::Pose3d pose( tf.transform.translation.x, tf.transform.translation.y, tf.transform.translation.z, tf.transform.rotation.w, tf.transform.rotation.x, tf.transform.rotation.y, tf.transform.rotation.z); sensor_->SetPose(pose); gzmsg << "Extrinsics set for sensor " << name_ << "\n"; // Get the pose as an Eigen type Eigen::Quaterniond pose_temp = Eigen::Quaterniond(tf.transform.rotation.w, tf.transform.rotation.x, tf.transform.rotation.y, tf.transform.rotation.z); // define the two rotations needed to transform from the flight software camera pose to the // gazebo camera pose Eigen::Quaterniond rot_90_x = Eigen::Quaterniond(0.70710678, 0.70710678, 0, 0); Eigen::Quaterniond rot_90_z = Eigen::Quaterniond(0.70710678, 0, 0, 0.70710678); pose_temp = pose_temp * rot_90_x; pose_temp = pose_temp * rot_90_z; pose = ignition::math::Pose3d( tf.transform.translation.x, tf.transform.translation.y, tf.transform.translation.z, pose_temp.w(), pose_temp.x(), pose_temp.y(), pose_temp.z()); // transform the pose into the world frame and set the camera world pose math::Pose tf_bs = pose; math::Pose tf_wb = model_->GetWorldPose(); math::Pose tf_ws = tf_bs + tf_wb; ignition::math::Pose3d world_pose = ignition::math::Pose3d(tf_ws.pos.x, tf_ws.pos.y, tf_ws.pos.z, tf_ws.rot.w, tf_ws.rot.x, tf_ws.rot.y, tf_ws.rot.z); //////////////////////////// // SPECIAL CASE 1: CAMERA // //////////////////////////// if (sensor_->Type() == "camera") { // Dynamically cast to the correct sensor sensors::CameraSensorPtr sensor = std::dynamic_pointer_cast < sensors::CameraSensor > (sensor_); if (!sensor) gzerr << "Extrinsics requires a camera sensor as a parent.\n"; // set the sensor pose to the pose from tf2 static sensor_->SetPose(pose); sensor->Camera()->SetWorldPose(world_pose); gzmsg << "Extrinsics update for camera " << name_ << "\n"; } ////////////////////////////////////// // SPECIAL CASE 2: WIDEANGLE CAMERA // ////////////////////////////////////// if (sensor_->Type() == "wideanglecamera") { // Dynamically cast to the correct sensor sensors::WideAngleCameraSensorPtr sensor = std::dynamic_pointer_cast < sensors::WideAngleCameraSensor > (sensor_); if (!sensor) gzerr << "Extrinsics requires a wideanglecamera sensor as a parent.\n"; // set the sensor pose to the pose from tf2 static sensor_->SetPose(pose); sensor->Camera()->SetWorldPose(world_pose); gzmsg << "Extrinsics update for wideanglecamera " << name_ << "\n"; } ////////////////////////////////// // SPECIAL CASE 3: DEPTH CAMERA // ////////////////////////////////// if (sensor_->Type() == "depth") { // Dynamically cast to the correct sensor sensors::DepthCameraSensorPtr sensor = std::dynamic_pointer_cast < sensors::DepthCameraSensor > (sensor_); if (!sensor) gzerr << "Extrinsics requires a depth camera sensor as a parent.\n"; sensor->DepthCamera()->SetWorldPose(world_pose); gzmsg << "Extrinsics update for depth camera " << name_ << "\n"; } } catch (tf2::TransformException &ex) { gzmsg << "[FF] No extrinsics for sensor " << name_ << "\n"; } } } // namespace gazebo
33.491166
95
0.675986
linorobot
9295ce21dcffbbc90049cad2b6d7fcb6ba7dd7a9
13,233
hpp
C++
src/3rd party/components/AlexMX/multi_edit.hpp
OLR-xray/OLR-3.0
b6a9bb2a0c1fb849b8c6cea2e831e1ceea5cc611
[ "Apache-2.0" ]
8
2016-01-25T20:18:51.000Z
2019-03-06T07:00:04.000Z
src/3rd party/components/AlexMX/multi_edit.hpp
OLR-xray/OLR-3.0
b6a9bb2a0c1fb849b8c6cea2e831e1ceea5cc611
[ "Apache-2.0" ]
null
null
null
src/3rd party/components/AlexMX/multi_edit.hpp
OLR-xray/OLR-3.0
b6a9bb2a0c1fb849b8c6cea2e831e1ceea5cc611
[ "Apache-2.0" ]
3
2016-02-14T01:20:43.000Z
2021-02-03T11:19:11.000Z
// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'multi_edit.pas' rev: 6.00 #ifndef multi_editHPP #define multi_editHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <CommCtrl.hpp> // Pascal unit #include <ComCtrls.hpp> // Pascal unit #include <ExtCtrls.hpp> // Pascal unit #include <StdCtrls.hpp> // Pascal unit #include <Graphics.hpp> // Pascal unit #include <Menus.hpp> // Pascal unit #include <Forms.hpp> // Pascal unit #include <Controls.hpp> // Pascal unit #include <Classes.hpp> // Pascal unit #include <SysUtils.hpp> // Pascal unit #include <Windows.hpp> // Pascal unit #include <Messages.hpp> // Pascal unit #include <SysInit.hpp> // Pascal unit #include <System.hpp> // Pascal unit //-- user supplied ----------------------------------------------------------- namespace Multi_edit { //-- type declarations ------------------------------------------------------- #pragma option push -b- enum TSpinButtonState { sbNotDown, sbTopDown, sbBottomDown }; #pragma option pop #pragma option push -b- enum TValueType { vtInt, vtFloat, vtHex }; #pragma option pop #pragma option push -b- enum TSpinButtonKind { bkStandard, bkDiagonal, bkLightWave }; #pragma option pop #pragma option push -b- enum TLWButtonState { sbLWNotDown, sbLWDown }; #pragma option pop class DELPHICLASS TMultiObjSpinButton; class PASCALIMPLEMENTATION TMultiObjSpinButton : public Controls::TGraphicControl { typedef Controls::TGraphicControl inherited; private: TSpinButtonState FDown; Graphics::TBitmap* FUpBitmap; Graphics::TBitmap* FDownBitmap; bool FDragging; bool FInvalidate; Graphics::TBitmap* FTopDownBtn; Graphics::TBitmap* FBottomDownBtn; Extctrls::TTimer* FRepeatTimer; Graphics::TBitmap* FNotDownBtn; TSpinButtonState FLastDown; Controls::TWinControl* FFocusControl; Classes::TNotifyEvent FOnTopClick; Classes::TNotifyEvent FOnBottomClick; void __fastcall TopClick(void); void __fastcall BottomClick(void); void __fastcall GlyphChanged(System::TObject* Sender); Graphics::TBitmap* __fastcall GetUpGlyph(void); Graphics::TBitmap* __fastcall GetDownGlyph(void); void __fastcall SetUpGlyph(Graphics::TBitmap* Value); void __fastcall SetDownGlyph(Graphics::TBitmap* Value); void __fastcall SetDown(TSpinButtonState Value); void __fastcall SetFocusControl(Controls::TWinControl* Value); void __fastcall DrawAllBitmap(void); void __fastcall DrawBitmap(Graphics::TBitmap* ABitmap, TSpinButtonState ADownState); void __fastcall TimerExpired(System::TObject* Sender); HIDESBASE MESSAGE void __fastcall CMEnabledChanged(Messages::TMessage &Message); protected: virtual void __fastcall Paint(void); DYNAMIC void __fastcall MouseDown(Controls::TMouseButton Button, Classes::TShiftState Shift, int X, int Y); DYNAMIC void __fastcall MouseMove(Classes::TShiftState Shift, int X, int Y); DYNAMIC void __fastcall MouseUp(Controls::TMouseButton Button, Classes::TShiftState Shift, int X, int Y); virtual void __fastcall Notification(Classes::TComponent* AComponent, Classes::TOperation Operation); public: __fastcall virtual TMultiObjSpinButton(Classes::TComponent* AOwner); __fastcall virtual ~TMultiObjSpinButton(void); __property TSpinButtonState Down = {read=FDown, write=SetDown, default=0}; __published: __property DragCursor = {default=-12}; __property DragMode = {default=0}; __property Enabled = {default=1}; __property Visible = {default=1}; __property Graphics::TBitmap* DownGlyph = {read=GetDownGlyph, write=SetDownGlyph}; __property Graphics::TBitmap* UpGlyph = {read=GetUpGlyph, write=SetUpGlyph}; __property Controls::TWinControl* FocusControl = {read=FFocusControl, write=SetFocusControl}; __property ShowHint ; __property ParentShowHint = {default=1}; __property Classes::TNotifyEvent OnBottomClick = {read=FOnBottomClick, write=FOnBottomClick}; __property Classes::TNotifyEvent OnTopClick = {read=FOnTopClick, write=FOnTopClick}; __property OnDragDrop ; __property OnDragOver ; __property OnEndDrag ; __property OnStartDrag ; }; typedef void __fastcall (__closure *TLWNotifyEvent)(System::TObject* Sender, int Val); class DELPHICLASS TMultiObjLWButton; class PASCALIMPLEMENTATION TMultiObjLWButton : public Controls::TGraphicControl { typedef Controls::TGraphicControl inherited; private: TLWButtonState FDown; Graphics::TBitmap* FLWBitmap; bool FDragging; bool FInvalidate; Graphics::TBitmap* FLWDownBtn; Graphics::TBitmap* FLWNotDownBtn; Controls::TWinControl* FFocusControl; TLWNotifyEvent FOnLWChange; double FSens; double FAccum; void __fastcall LWChange(System::TObject* Sender, int Val); void __fastcall GlyphChanged(System::TObject* Sender); Graphics::TBitmap* __fastcall GetGlyph(void); void __fastcall SetGlyph(Graphics::TBitmap* Value); void __fastcall SetDown(TLWButtonState Value); void __fastcall SetFocusControl(Controls::TWinControl* Value); void __fastcall DrawAllBitmap(void); void __fastcall DrawBitmap(Graphics::TBitmap* ABitmap, TLWButtonState ADownState); HIDESBASE MESSAGE void __fastcall CMEnabledChanged(Messages::TMessage &Message); protected: virtual void __fastcall Paint(void); DYNAMIC void __fastcall MouseDown(Controls::TMouseButton Button, Classes::TShiftState Shift, int X, int Y); DYNAMIC void __fastcall MouseMove(Classes::TShiftState Shift, int X, int Y); DYNAMIC void __fastcall MouseUp(Controls::TMouseButton Button, Classes::TShiftState Shift, int X, int Y); virtual void __fastcall Notification(Classes::TComponent* AComponent, Classes::TOperation Operation); void __fastcall SetSens(double Value); public: __fastcall virtual TMultiObjLWButton(Classes::TComponent* AOwner); __fastcall virtual ~TMultiObjLWButton(void); __property TLWButtonState Down = {read=FDown, write=SetDown, default=0}; virtual void __fastcall Invalidate(void); __published: __property double LWSensitivity = {read=FSens, write=SetSens}; __property DragCursor = {default=-12}; __property DragMode = {default=0}; __property Enabled = {default=1}; __property Visible = {default=1}; __property Graphics::TBitmap* LWGlyph = {read=GetGlyph, write=SetGlyph}; __property Controls::TWinControl* FocusControl = {read=FFocusControl, write=SetFocusControl}; __property TLWNotifyEvent OnLWChange = {read=FOnLWChange, write=FOnLWChange}; __property ShowHint ; __property ParentShowHint = {default=1}; __property OnDragDrop ; __property OnDragOver ; __property OnEndDrag ; __property OnStartDrag ; }; class DELPHICLASS TMultiObjSpinEdit; class PASCALIMPLEMENTATION TMultiObjSpinEdit : public Stdctrls::TCustomEdit { typedef Stdctrls::TCustomEdit inherited; private: bool bIsMulti; bool bChanged; Extended BeforeValue; Graphics::TColor StartColor; Graphics::TColor FBtnColor; Classes::TAlignment FAlignment; Extended FMinValue; Extended FMaxValue; Extended FIncrement; int FButtonWidth; Byte FDecimal; bool FChanging; bool FEditorEnabled; TValueType FValueType; TMultiObjSpinButton* FButton; Controls::TWinControl* FBtnWindow; bool FArrowKeys; Classes::TNotifyEvent FOnTopClick; Classes::TNotifyEvent FOnBottomClick; TSpinButtonKind FButtonKind; Comctrls::TCustomUpDown* FUpDown; TMultiObjLWButton* FLWButton; TLWNotifyEvent FOnLWChange; double FSens; TSpinButtonKind __fastcall GetButtonKind(void); void __fastcall SetButtonKind(TSpinButtonKind Value); void __fastcall UpDownClick(System::TObject* Sender, Comctrls::TUDBtnType Button); void __fastcall LWChange(System::TObject* Sender, int Val); Extended __fastcall GetValue(void); Extended __fastcall CheckValue(Extended NewValue); int __fastcall GetAsInteger(void); bool __fastcall IsIncrementStored(void); bool __fastcall IsMaxStored(void); bool __fastcall IsMinStored(void); bool __fastcall IsValueStored(void); void __fastcall SetArrowKeys(bool Value); void __fastcall SetAsInteger(int NewValue); void __fastcall SetValue(Extended NewValue); void __fastcall SetValueType(TValueType NewType); void __fastcall SetButtonWidth(int NewValue); void __fastcall SetDecimal(Byte NewValue); int __fastcall GetButtonWidth(void); void __fastcall RecreateButton(void); void __fastcall ResizeButton(void); void __fastcall SetEditRect(void); void __fastcall SetAlignment(Classes::TAlignment Value); HIDESBASE MESSAGE void __fastcall WMSize(Messages::TWMSize &Message); HIDESBASE MESSAGE void __fastcall CMEnter(Messages::TMessage &Message); HIDESBASE MESSAGE void __fastcall CMExit(Messages::TWMNoParams &Message); MESSAGE void __fastcall WMPaste(Messages::TWMNoParams &Message); MESSAGE void __fastcall WMCut(Messages::TWMNoParams &Message); HIDESBASE MESSAGE void __fastcall CMCtl3DChanged(Messages::TMessage &Message); HIDESBASE MESSAGE void __fastcall CMEnabledChanged(Messages::TMessage &Message); HIDESBASE MESSAGE void __fastcall CMFontChanged(Messages::TMessage &Message); void __fastcall SetBtnColor(Graphics::TColor Value); protected: DYNAMIC void __fastcall Change(void); virtual bool __fastcall IsValidChar(char Key); virtual void __fastcall UpClick(System::TObject* Sender); virtual void __fastcall DownClick(System::TObject* Sender); DYNAMIC void __fastcall KeyDown(Word &Key, Classes::TShiftState Shift); DYNAMIC void __fastcall KeyPress(char &Key); virtual void __fastcall CreateParams(Controls::TCreateParams &Params); virtual void __fastcall CreateWnd(void); void __fastcall SetSens(double Val); double __fastcall GetSens(void); public: __fastcall virtual TMultiObjSpinEdit(Classes::TComponent* AOwner); __fastcall virtual ~TMultiObjSpinEdit(void); __property int AsInteger = {read=GetAsInteger, write=SetAsInteger, default=0}; __property Text ; void __fastcall ObjFirstInit(float v); void __fastcall ObjNextInit(float v); void __fastcall ObjApplyFloat(float &_to); void __fastcall ObjApplyInt(int &_to); __published: __property double LWSensitivity = {read=GetSens, write=SetSens}; __property Classes::TAlignment Alignment = {read=FAlignment, write=SetAlignment, default=0}; __property bool ArrowKeys = {read=FArrowKeys, write=SetArrowKeys, default=1}; __property Graphics::TColor BtnColor = {read=FBtnColor, write=SetBtnColor, default=-2147483633}; __property TSpinButtonKind ButtonKind = {read=FButtonKind, write=SetButtonKind, default=0}; __property Byte Decimal = {read=FDecimal, write=SetDecimal, default=2}; __property int ButtonWidth = {read=FButtonWidth, write=SetButtonWidth, default=14}; __property bool EditorEnabled = {read=FEditorEnabled, write=FEditorEnabled, default=1}; __property Extended Increment = {read=FIncrement, write=FIncrement, stored=IsIncrementStored}; __property Extended MaxValue = {read=FMaxValue, write=FMaxValue, stored=IsMaxStored}; __property Extended MinValue = {read=FMinValue, write=FMinValue, stored=IsMinStored}; __property TValueType ValueType = {read=FValueType, write=SetValueType, default=0}; __property Extended Value = {read=GetValue, write=SetValue, stored=IsValueStored}; __property AutoSelect = {default=1}; __property AutoSize = {default=1}; __property BorderStyle = {default=1}; __property Color = {default=-2147483643}; __property Ctl3D ; __property DragCursor = {default=-12}; __property DragMode = {default=0}; __property Enabled = {default=1}; __property Font ; __property Anchors = {default=3}; __property BiDiMode ; __property Constraints ; __property DragKind = {default=0}; __property ParentBiDiMode = {default=1}; __property ImeMode = {default=3}; __property ImeName ; __property MaxLength = {default=0}; __property ParentColor = {default=0}; __property ParentCtl3D = {default=1}; __property ParentFont = {default=1}; __property ParentShowHint = {default=1}; __property PopupMenu ; __property ReadOnly = {default=0}; __property ShowHint ; __property TabOrder = {default=-1}; __property TabStop = {default=1}; __property Visible = {default=1}; __property TLWNotifyEvent OnLWChange = {read=FOnLWChange, write=FOnLWChange}; __property Classes::TNotifyEvent OnBottomClick = {read=FOnBottomClick, write=FOnBottomClick}; __property Classes::TNotifyEvent OnTopClick = {read=FOnTopClick, write=FOnTopClick}; __property OnChange ; __property OnClick ; __property OnDblClick ; __property OnDragDrop ; __property OnDragOver ; __property OnEndDrag ; __property OnEnter ; __property OnExit ; __property OnKeyDown ; __property OnKeyPress ; __property OnKeyUp ; __property OnMouseDown ; __property OnMouseMove ; __property OnMouseUp ; __property OnStartDrag ; __property OnContextPopup ; __property OnMouseWheelDown ; __property OnMouseWheelUp ; __property OnEndDock ; __property OnStartDock ; public: #pragma option push -w-inl /* TWinControl.CreateParented */ inline __fastcall TMultiObjSpinEdit(HWND ParentWindow) : Stdctrls::TCustomEdit(ParentWindow) { } #pragma option pop }; //-- var, const, procedure --------------------------------------------------- } /* namespace Multi_edit */ using namespace Multi_edit; #pragma option pop // -w- #pragma option pop // -Vx #pragma delphiheader end. //-- end unit ---------------------------------------------------------------- #endif // multi_edit
39.035398
130
0.775712
OLR-xray
9298a61340db9fd60a9c5603815e935dcdeec3d5
1,389
cpp
C++
src/gui/window_taborder.cpp
ShigotoShoujin/shigoto.shoujin
165bac0703ffdec544ab275af25dd3504529a565
[ "MIT" ]
1
2021-10-31T04:29:16.000Z
2021-10-31T04:29:16.000Z
src/gui/window_taborder.cpp
ShigotoShoujin/shigoto.shoujin
165bac0703ffdec544ab275af25dd3504529a565
[ "MIT" ]
null
null
null
src/gui/window_taborder.cpp
ShigotoShoujin/shigoto.shoujin
165bac0703ffdec544ab275af25dd3504529a565
[ "MIT" ]
null
null
null
//#include "../assert/assert.hpp" #include "../assert/assert.hpp" #include "window.hpp" #include "window_taborder.hpp" namespace shoujin::gui { void WindowTabOrder::AddWindow(Window* window, int& out_taborder) { SHOUJIN_ASSERT(window); if(window->tabstop()) { _taborder_map.emplace(++_taborder_max, window); out_taborder = _taborder_max; } else out_taborder = 0; } void WindowTabOrder::CycleTab(bool cycle_up) { HWND focus_hwnd = GetFocus(); if(!focus_hwnd) { SetFocusToFirstWindow(); return; } auto window = Window::FindWindowByHandle(focus_hwnd); if(!window) { SetFocusToFirstWindow(); return; } window = FindNextWindowInTabOrder(window, cycle_up); if(window) window->SetFocus(); } Window* WindowTabOrder::FindNextWindowInTabOrder(Window* window, bool cycle_up) const { if(_taborder_map.size() == 1) return window; auto current = _taborder_map.find(window->taborder()); if(current == _taborder_map.end()) return nullptr; if(cycle_up) { if(current == _taborder_map.begin()) return _taborder_map.rbegin()->second; return std::prev(current)->second; } auto next = std::next(current); if(next == _taborder_map.end()) return _taborder_map.begin()->second; return next->second; } void WindowTabOrder::SetFocusToFirstWindow() { const auto it = _taborder_map.cbegin(); if(it != _taborder_map.cend()) it->second->SetFocus(); } }
19.842857
85
0.714903
ShigotoShoujin
929b975bdfe46c0afc7e916b74dc9b1e3dd5e2bd
608
cpp
C++
C++/Algorithms/RecursionAlgorithms/RecursiveSum.cpp
m-payal/AlgorithmsAndDataStructure
db53da00cefa3b681b4fcebfc0d22ee91cd489f9
[ "MIT" ]
195
2020-05-09T02:26:13.000Z
2022-03-30T06:12:07.000Z
C++/Algorithms/RecursionAlgorithms/RecursiveSum.cpp
m-payal/AlgorithmsAndDataStructure
db53da00cefa3b681b4fcebfc0d22ee91cd489f9
[ "MIT" ]
31
2021-06-15T19:00:57.000Z
2022-02-02T15:51:25.000Z
C++/Algorithms/RecursionAlgorithms/RecursiveSum.cpp
m-payal/AlgorithmsAndDataStructure
db53da00cefa3b681b4fcebfc0d22ee91cd489f9
[ "MIT" ]
64
2020-05-09T02:26:15.000Z
2022-02-23T16:02:01.000Z
/* Title - Recusive Sum Description- A Program to recursively calculate sum of N natural numbers. */ #include<bits/stdc++.h> using namespace std; // A recursive function to calculate the sum of N natural numbers int recursiveSum(int num) { if(num == 0) return 0; return (recursiveSum(num - 1) + num); } int main() { int num; cout<<"\n Enter a number N to find sum of first N natural numbers: "; cin>>num; cout<<"\n Sum of first "<<num<<" natural numbers is = "<<recursiveSum(num); return 0; } /* Time complexity - O(n) Sample Input - 5 Sample Output - 15 */
19.612903
80
0.636513
m-payal
929c1561b2ff5533ede9ff300b9fbd2f63160531
24,627
cpp
C++
ajaapps/crossplatform/demoapps/ntv2capture8k/ntv2capture8k.cpp
ibstewart/ntv2
0acbac70a0b5e6509cca78cfbf69974c73c10db9
[ "MIT" ]
null
null
null
ajaapps/crossplatform/demoapps/ntv2capture8k/ntv2capture8k.cpp
ibstewart/ntv2
0acbac70a0b5e6509cca78cfbf69974c73c10db9
[ "MIT" ]
null
null
null
ajaapps/crossplatform/demoapps/ntv2capture8k/ntv2capture8k.cpp
ibstewart/ntv2
0acbac70a0b5e6509cca78cfbf69974c73c10db9
[ "MIT" ]
null
null
null
/* SPDX-License-Identifier: MIT */ /** @file ntv2capture8k.cpp @brief Implementation of NTV2Capture class. @copyright (C) 2012-2021 AJA Video Systems, Inc. All rights reserved. **/ #include "ntv2capture8k.h" #include "ntv2utils.h" #include "ntv2devicefeatures.h" #include "ajabase/system/process.h" #include "ajabase/system/systemtime.h" #include "ajabase/system/memory.h" using namespace std; /** @brief The alignment of the video and audio buffers has a big impact on the efficiency of DMA transfers. When aligned to the page size of the architecture, only one DMA descriptor is needed per page. Misalignment will double the number of descriptors that need to be fetched and processed, thus reducing bandwidth. **/ static const uint32_t BUFFER_ALIGNMENT (4096); // The correct size for many systems NTV2Capture8K::NTV2Capture8K (const string inDeviceSpecifier, const bool withAudio, const NTV2Channel channel, const NTV2FrameBufferFormat pixelFormat, const bool inLevelConversion, const bool inDoMultiFormat, const bool inWithAnc, const bool inDoTsiRouting) : mConsumerThread (AJAThread()), mProducerThread (AJAThread()), mDeviceID (DEVICE_ID_NOTFOUND), mDeviceSpecifier (inDeviceSpecifier), mWithAudio (withAudio), mInputChannel (channel), mInputSource (::NTV2ChannelToInputSource (mInputChannel)), mVideoFormat (NTV2_FORMAT_UNKNOWN), mPixelFormat (pixelFormat), mSavedTaskMode (NTV2_DISABLE_TASKS), mAudioSystem (NTV2_AUDIOSYSTEM_1), mDoLevelConversion (inLevelConversion), mDoMultiFormat (inDoMultiFormat), mGlobalQuit (false), mWithAnc (inWithAnc), mVideoBufferSize (0), mAudioBufferSize (0), mDoTsiRouting (inDoTsiRouting) { ::memset (mAVHostBuffer, 0x0, sizeof (mAVHostBuffer)); } // constructor NTV2Capture8K::~NTV2Capture8K () { // Stop my capture and consumer threads, then destroy them... Quit (); // Unsubscribe from input vertical event... mDevice.UnsubscribeInputVerticalEvent (mInputChannel); // Unsubscribe from output vertical mDevice.UnsubscribeOutputVerticalEvent(NTV2_CHANNEL1); // Free all my buffers... for (unsigned bufferNdx = 0; bufferNdx < CIRCULAR_BUFFER_SIZE; bufferNdx++) { if (mAVHostBuffer[bufferNdx].fVideoBuffer) { delete mAVHostBuffer[bufferNdx].fVideoBuffer; mAVHostBuffer[bufferNdx].fVideoBuffer = AJA_NULL; } if (mAVHostBuffer[bufferNdx].fAudioBuffer) { delete mAVHostBuffer[bufferNdx].fAudioBuffer; mAVHostBuffer[bufferNdx].fAudioBuffer = AJA_NULL; } if (mAVHostBuffer[bufferNdx].fAncBuffer) { delete mAVHostBuffer[bufferNdx].fAncBuffer; mAVHostBuffer[bufferNdx].fAncBuffer = AJA_NULL; } } // for each buffer in the ring if (!mDoMultiFormat) { mDevice.ReleaseStreamForApplication(kDemoAppSignature, static_cast<int32_t>(AJAProcess::GetPid())); mDevice.SetEveryFrameServices(mSavedTaskMode); // Restore prior task mode } } // destructor void NTV2Capture8K::Quit (void) { // Set the global 'quit' flag, and wait for the threads to go inactive... mGlobalQuit = true; while (mConsumerThread.Active()) AJATime::Sleep(10); while (mProducerThread.Active()) AJATime::Sleep(10); mDevice.DMABufferUnlockAll(); } // Quit AJAStatus NTV2Capture8K::Init (void) { AJAStatus status (AJA_STATUS_SUCCESS); // Open the device... if (!CNTV2DeviceScanner::GetFirstDeviceFromArgument (mDeviceSpecifier, mDevice)) {cerr << "## ERROR: Device '" << mDeviceSpecifier << "' not found" << endl; return AJA_STATUS_OPEN;} if (!mDevice.IsDeviceReady ()) {cerr << "## ERROR: Device '" << mDeviceSpecifier << "' not ready" << endl; return AJA_STATUS_INITIALIZE;} if (!mDoMultiFormat) { if (!mDevice.AcquireStreamForApplication (kDemoAppSignature, static_cast<int32_t>(AJAProcess::GetPid()))) return AJA_STATUS_BUSY; // Another app is using the device mDevice.GetEveryFrameServices (mSavedTaskMode); // Save the current state before we change it } mDevice.SetEveryFrameServices (NTV2_OEM_TASKS); // Since this is an OEM demo, use the OEM service level mDeviceID = mDevice.GetDeviceID (); // Keep the device ID handy, as it's used frequently // Sometimes other applications disable some or all of the frame buffers, so turn them all on here... mDevice.EnableChannel(NTV2_CHANNEL4); mDevice.EnableChannel(NTV2_CHANNEL3); mDevice.EnableChannel(NTV2_CHANNEL2); mDevice.EnableChannel(NTV2_CHANNEL1); if (::NTV2DeviceCanDoMultiFormat (mDeviceID)) { mDevice.SetMultiFormatMode (mDoMultiFormat); } else { mDoMultiFormat = false; } // Set up the video and audio... status = SetupVideo (); if (AJA_FAILURE (status)) return status; status = SetupAudio (); if (AJA_FAILURE (status)) return status; // Set up the circular buffers, the device signal routing, and both playout and capture AutoCirculate... SetupHostBuffers (); RouteInputSignal (); SetupInputAutoCirculate (); return AJA_STATUS_SUCCESS; } // Init AJAStatus NTV2Capture8K::SetupVideo (void) { // Enable and subscribe to the interrupts for the channel to be used... mDevice.EnableInputInterrupt(mInputChannel); mDevice.SubscribeInputVerticalEvent(mInputChannel); // The input vertical is not always available so we like to use the output for timing - sometimes mDevice.SubscribeOutputVerticalEvent(mInputChannel); // disable SDI transmitter mDevice.SetSDITransmitEnable(mInputChannel, false); // Wait for four verticals to let the reciever lock... mDevice.WaitForOutputVerticalInterrupt(mInputChannel, 10); // Set the video format to match the incomming video format. // Does the device support the desired input source? // Determine the input video signal format... mVideoFormat = mDevice.GetInputVideoFormat (mInputSource); if (mVideoFormat == NTV2_FORMAT_UNKNOWN) { cerr << "## ERROR: No input signal or unknown format" << endl; return AJA_STATUS_NOINPUT; // Sorry, can't handle this format } // Convert the signal wire format to a 8k format CNTV2DemoCommon::Get8KInputFormat(mVideoFormat); mDevice.SetVideoFormat(mVideoFormat, false, false, mInputChannel); mDevice.SetQuadQuadFrameEnable(true, mInputChannel); mDevice.SetQuadQuadSquaresEnable(!mDoTsiRouting, mInputChannel); // Set the device video format to whatever we detected at the input... // The user has an option here. If doing multi-format, we are, lock to the board. // If the user wants to E-E the signal then lock to input. mDevice.SetReference(NTV2_REFERENCE_FREERUN); // Set the frame buffer pixel format for all the channels on the device // (assuming it supports that pixel format -- otherwise default to 8-bit YCbCr)... if (!::NTV2DeviceCanDoFrameBufferFormat (mDeviceID, mPixelFormat)) mPixelFormat = NTV2_FBF_8BIT_YCBCR; // ...and set all buffers pixel format... if (mDoTsiRouting) { if (mInputChannel < NTV2_CHANNEL3) { mDevice.SetFrameBufferFormat(NTV2_CHANNEL1, mPixelFormat); mDevice.SetFrameBufferFormat(NTV2_CHANNEL2, mPixelFormat); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL1); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL2); mDevice.EnableChannel(NTV2_CHANNEL1); mDevice.EnableChannel(NTV2_CHANNEL2); if (!mDoMultiFormat) { mDevice.DisableChannel(NTV2_CHANNEL3); mDevice.DisableChannel(NTV2_CHANNEL4); } } else { mDevice.SetFrameBufferFormat(NTV2_CHANNEL3, mPixelFormat); mDevice.SetFrameBufferFormat(NTV2_CHANNEL4, mPixelFormat); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL3); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL4); mDevice.EnableChannel(NTV2_CHANNEL3); mDevice.EnableChannel(NTV2_CHANNEL4); if (!mDoMultiFormat) { mDevice.DisableChannel(NTV2_CHANNEL1); mDevice.DisableChannel(NTV2_CHANNEL2); } } } else { mDevice.SetFrameBufferFormat(NTV2_CHANNEL1, mPixelFormat); mDevice.SetFrameBufferFormat(NTV2_CHANNEL2, mPixelFormat); mDevice.SetFrameBufferFormat(NTV2_CHANNEL3, mPixelFormat); mDevice.SetFrameBufferFormat(NTV2_CHANNEL4, mPixelFormat); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL1); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL2); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL3); mDevice.SetEnableVANCData(false, false, NTV2_CHANNEL4); mDevice.EnableChannel(NTV2_CHANNEL1); mDevice.EnableChannel(NTV2_CHANNEL2); mDevice.EnableChannel(NTV2_CHANNEL3); mDevice.EnableChannel(NTV2_CHANNEL4); } return AJA_STATUS_SUCCESS; } // SetupVideo AJAStatus NTV2Capture8K::SetupAudio (void) { // In multiformat mode, base the audio system on the channel... if (mDoMultiFormat && ::NTV2DeviceGetNumAudioSystems (mDeviceID) > 1 && UWord (mInputChannel) < ::NTV2DeviceGetNumAudioSystems (mDeviceID)) mAudioSystem = ::NTV2ChannelToAudioSystem (mInputChannel); // Have the audio system capture audio from the designated device input (i.e., ch1 uses SDIIn1, ch2 uses SDIIn2, etc.)... mDevice.SetAudioSystemInputSource (mAudioSystem, NTV2_AUDIO_EMBEDDED, ::NTV2InputSourceToEmbeddedAudioInput (mInputSource)); mDevice.SetNumberAudioChannels (::NTV2DeviceGetMaxAudioChannels (mDeviceID), mAudioSystem); mDevice.SetAudioRate (NTV2_AUDIO_48K, mAudioSystem); // The on-device audio buffer should be 4MB to work best across all devices & platforms... mDevice.SetAudioBufferSize (NTV2_AUDIO_BUFFER_BIG, mAudioSystem); mDevice.SetAudioLoopBack(NTV2_AUDIO_LOOPBACK_OFF, mAudioSystem); return AJA_STATUS_SUCCESS; } // SetupAudio void NTV2Capture8K::SetupHostBuffers (void) { // Let my circular buffer know when it's time to quit... mAVCircularBuffer.SetAbortFlag (&mGlobalQuit); mVideoBufferSize = ::GetVideoWriteSize (mVideoFormat, mPixelFormat); printf("video size = %d\n", mVideoBufferSize); mAudioBufferSize = NTV2_AUDIOSIZE_MAX; mAncBufferSize = NTV2_ANCSIZE_MAX; // Allocate and add each in-host AVDataBuffer to my circular buffer member variable... for (unsigned bufferNdx = 0; bufferNdx < CIRCULAR_BUFFER_SIZE; bufferNdx++ ) { mAVHostBuffer [bufferNdx].fVideoBuffer = reinterpret_cast <uint32_t *> (AJAMemory::AllocateAligned (mVideoBufferSize, BUFFER_ALIGNMENT)); mAVHostBuffer [bufferNdx].fVideoBufferSize = mVideoBufferSize; mAVHostBuffer [bufferNdx].fAudioBuffer = mWithAudio ? reinterpret_cast <uint32_t *> (AJAMemory::AllocateAligned (mAudioBufferSize, BUFFER_ALIGNMENT)) : 0; mAVHostBuffer [bufferNdx].fAudioBufferSize = mWithAudio ? mAudioBufferSize : 0; mAVHostBuffer [bufferNdx].fAncBuffer = mWithAnc ? reinterpret_cast <uint32_t *> (AJAMemory::AllocateAligned (mAncBufferSize, BUFFER_ALIGNMENT)) : 0; mAVHostBuffer [bufferNdx].fAncBufferSize = mAncBufferSize; mAVCircularBuffer.Add (& mAVHostBuffer [bufferNdx]); // Page lock the memory if (mAVHostBuffer [bufferNdx].fVideoBuffer != AJA_NULL) mDevice.DMABufferLock((ULWord*)mAVHostBuffer [bufferNdx].fVideoBuffer, mVideoBufferSize, true); if (mAVHostBuffer [bufferNdx].fAudioBuffer) mDevice.DMABufferLock((ULWord*)mAVHostBuffer [bufferNdx].fAudioBuffer, mAudioBufferSize, true); if (mAVHostBuffer [bufferNdx].fAncBuffer) mDevice.DMABufferLock((ULWord*)mAVHostBuffer [bufferNdx].fAncBuffer, mAncBufferSize, true); } // for each AVDataBuffer } // SetupHostBuffers void NTV2Capture8K::RouteInputSignal(void) { if (mDoTsiRouting) { if (::IsRGBFormat (mPixelFormat)) { if (mInputChannel < NTV2_CHANNEL3) { mDevice.Connect(NTV2_XptDualLinkIn1Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptDualLinkIn1DSInput, NTV2_XptSDIIn1DS2); mDevice.Connect(NTV2_XptDualLinkIn2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptDualLinkIn2DSInput, NTV2_XptSDIIn2DS2); mDevice.Connect(NTV2_XptDualLinkIn3Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptDualLinkIn3DSInput, NTV2_XptSDIIn3DS2); mDevice.Connect(NTV2_XptDualLinkIn4Input, NTV2_XptSDIIn4); mDevice.Connect(NTV2_XptDualLinkIn4DSInput, NTV2_XptSDIIn4DS2); mDevice.Connect(NTV2_XptFrameBuffer1Input, NTV2_XptDuallinkIn1); mDevice.Connect(NTV2_XptFrameBuffer1DS2Input, NTV2_XptDuallinkIn2); mDevice.Connect(NTV2_XptFrameBuffer2Input, NTV2_XptDuallinkIn3); mDevice.Connect(NTV2_XptFrameBuffer2DS2Input, NTV2_XptDuallinkIn4); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } else { mDevice.Connect(NTV2_XptDualLinkIn1Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptDualLinkIn1DSInput, NTV2_XptSDIIn1DS2); mDevice.Connect(NTV2_XptDualLinkIn2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptDualLinkIn2DSInput, NTV2_XptSDIIn2DS2); mDevice.Connect(NTV2_XptDualLinkIn3Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptDualLinkIn3DSInput, NTV2_XptSDIIn3DS2); mDevice.Connect(NTV2_XptDualLinkIn4Input, NTV2_XptSDIIn4); mDevice.Connect(NTV2_XptDualLinkIn4DSInput, NTV2_XptSDIIn4DS2); mDevice.Connect(NTV2_XptFrameBuffer3Input, NTV2_XptDuallinkIn1); mDevice.Connect(NTV2_XptFrameBuffer3DS2Input, NTV2_XptDuallinkIn2); mDevice.Connect(NTV2_XptFrameBuffer4Input, NTV2_XptDuallinkIn3); mDevice.Connect(NTV2_XptFrameBuffer4DS2Input, NTV2_XptDuallinkIn4); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } } else { if (mInputChannel < NTV2_CHANNEL3) { if (NTV2_IS_QUAD_QUAD_HFR_VIDEO_FORMAT(mVideoFormat)) { mDevice.Connect(NTV2_XptFrameBuffer1Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptFrameBuffer1DS2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptFrameBuffer2Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptFrameBuffer2DS2Input, NTV2_XptSDIIn4); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } else { mDevice.Connect(NTV2_XptFrameBuffer1Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptFrameBuffer1DS2Input, NTV2_XptSDIIn1DS2); mDevice.Connect(NTV2_XptFrameBuffer2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptFrameBuffer2DS2Input, NTV2_XptSDIIn2DS2); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); } } else { if (NTV2_IS_QUAD_QUAD_HFR_VIDEO_FORMAT(mVideoFormat)) { mDevice.Connect(NTV2_XptFrameBuffer3Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptFrameBuffer3DS2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptFrameBuffer4Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptFrameBuffer4DS2Input, NTV2_XptSDIIn4); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } else { mDevice.Connect(NTV2_XptFrameBuffer3Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptFrameBuffer3DS2Input, NTV2_XptSDIIn3DS2); mDevice.Connect(NTV2_XptFrameBuffer4Input, NTV2_XptSDIIn4); mDevice.Connect(NTV2_XptFrameBuffer4DS2Input, NTV2_XptSDIIn4DS2); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } } } } else { if (::IsRGBFormat (mPixelFormat)) { mDevice.Connect(NTV2_XptDualLinkIn1Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptDualLinkIn1DSInput, NTV2_XptSDIIn1DS2); mDevice.Connect(NTV2_XptDualLinkIn2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptDualLinkIn2DSInput, NTV2_XptSDIIn2DS2); mDevice.Connect(NTV2_XptDualLinkIn3Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptDualLinkIn3DSInput, NTV2_XptSDIIn3DS2); mDevice.Connect(NTV2_XptDualLinkIn4Input, NTV2_XptSDIIn4); mDevice.Connect(NTV2_XptDualLinkIn4DSInput, NTV2_XptSDIIn4DS2); mDevice.Connect(NTV2_XptFrameBuffer1Input, NTV2_XptDuallinkIn1); mDevice.Connect(NTV2_XptFrameBuffer2Input, NTV2_XptDuallinkIn2); mDevice.Connect(NTV2_XptFrameBuffer3Input, NTV2_XptDuallinkIn3); mDevice.Connect(NTV2_XptFrameBuffer4Input, NTV2_XptDuallinkIn4); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } else { mDevice.Connect(NTV2_XptFrameBuffer1Input, NTV2_XptSDIIn1); mDevice.Connect(NTV2_XptFrameBuffer2Input, NTV2_XptSDIIn2); mDevice.Connect(NTV2_XptFrameBuffer3Input, NTV2_XptSDIIn3); mDevice.Connect(NTV2_XptFrameBuffer4Input, NTV2_XptSDIIn4); mDevice.SetSDITransmitEnable(NTV2_CHANNEL1, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL2, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL3, false); mDevice.SetSDITransmitEnable(NTV2_CHANNEL4, false); } } } // RouteInputSignal void NTV2Capture8K::SetupInputAutoCirculate (void) { // Tell capture AutoCirculate to use 7 frame buffers on the device... ULWord startFrame = 0, endFrame = 7; mDevice.AutoCirculateStop(NTV2_CHANNEL1); mDevice.AutoCirculateStop(NTV2_CHANNEL2); mDevice.AutoCirculateStop(NTV2_CHANNEL3); mDevice.AutoCirculateStop(NTV2_CHANNEL4); mDevice.AutoCirculateInitForInput (mInputChannel, 0, // 0 frames == explicitly set start & end frames mWithAudio ? mAudioSystem : NTV2_AUDIOSYSTEM_INVALID, // Which audio system (if any)? AUTOCIRCULATE_WITH_RP188 | AUTOCIRCULATE_WITH_ANC, // Include timecode & custom Anc 1, startFrame, endFrame); } // SetupInputAutoCirculate AJAStatus NTV2Capture8K::Run () { // Start the playout and capture threads... StartConsumerThread (); StartProducerThread (); return AJA_STATUS_SUCCESS; } // Run ////////////////////////////////////////////// // This is where we will start the consumer thread void NTV2Capture8K::StartConsumerThread (void) { // Create and start the consumer thread... mConsumerThread.Attach(ConsumerThreadStatic, this); mConsumerThread.SetPriority(AJA_ThreadPriority_High); mConsumerThread.Start(); } // StartConsumerThread // The consumer thread function void NTV2Capture8K::ConsumerThreadStatic (AJAThread * pThread, void * pContext) // static { (void) pThread; // Grab the NTV2Capture instance pointer from the pContext parameter, // then call its ConsumeFrames method... NTV2Capture8K * pApp (reinterpret_cast <NTV2Capture8K *> (pContext)); pApp->ConsumeFrames (); } // ConsumerThreadStatic void NTV2Capture8K::ConsumeFrames (void) { CAPNOTE("Thread started"); while (!mGlobalQuit) { // Wait for the next frame to become ready to "consume"... AVDataBuffer * pFrameData (mAVCircularBuffer.StartConsumeNextBuffer ()); if (pFrameData) { // Do something useful with the frame data... // . . . . . . . . . . . . // . . . . . . . . . . . . // . . . . . . . . . . . . // Now release and recycle the buffer... mAVCircularBuffer.EndConsumeNextBuffer (); } } // loop til quit signaled CAPNOTE("Thread completed, will exit"); } // ConsumeFrames ////////////////////////////////////////////// ////////////////////////////////////////////// // This is where we start the capture thread void NTV2Capture8K::StartProducerThread (void) { // Create and start the capture thread... mProducerThread.Attach(ProducerThreadStatic, this); mProducerThread.SetPriority(AJA_ThreadPriority_High); mProducerThread.Start(); } // StartProducerThread // The capture thread function void NTV2Capture8K::ProducerThreadStatic (AJAThread * pThread, void * pContext) // static { (void) pThread; // Grab the NTV2Capture instance pointer from the pContext parameter, // then call its CaptureFrames method... NTV2Capture8K * pApp (reinterpret_cast <NTV2Capture8K *> (pContext)); pApp->CaptureFrames (); } // ProducerThreadStatic void NTV2Capture8K::CaptureFrames (void) { NTV2AudioChannelPairs nonPcmPairs, oldNonPcmPairs; CAPNOTE("Thread started"); // Start AutoCirculate running... mDevice.AutoCirculateStart (mInputChannel); while (!mGlobalQuit) { AUTOCIRCULATE_STATUS acStatus; mDevice.AutoCirculateGetStatus (mInputChannel, acStatus); if (acStatus.IsRunning () && acStatus.HasAvailableInputFrame ()) { // At this point, there's at least one fully-formed frame available in the device's // frame buffer to transfer to the host. Reserve an AVDataBuffer to "produce", and // use it in the next transfer from the device... AVDataBuffer * captureData (mAVCircularBuffer.StartProduceNextBuffer ()); mInputTransfer.SetBuffers (captureData->fVideoBuffer, captureData->fVideoBufferSize, captureData->fAudioBuffer, captureData->fAudioBufferSize, captureData->fAncBuffer, captureData->fAncBufferSize); // Do the transfer from the device into our host AVDataBuffer... mDevice.AutoCirculateTransfer (mInputChannel, mInputTransfer); // mInputTransfer.acTransferStatus.acAudioTransferSize; // this is the amount of audio captured NTV2SDIInStatistics sdiStats; mDevice.ReadSDIStatistics (sdiStats); // "Capture" timecode into the host AVDataBuffer while we have full access to it... NTV2_RP188 timecode; mInputTransfer.GetInputTimeCode (timecode); captureData->fRP188Data = timecode; // Signal that we're done "producing" the frame, making it available for future "consumption"... mAVCircularBuffer.EndProduceNextBuffer (); } // if A/C running and frame(s) are available for transfer else { // Either AutoCirculate is not running, or there were no frames available on the device to transfer. // Rather than waste CPU cycles spinning, waiting until a frame becomes available, it's far more // efficient to wait for the next input vertical interrupt event to get signaled... mDevice.WaitForInputVerticalInterrupt (mInputChannel); } } // loop til quit signaled // Stop AutoCirculate... mDevice.AutoCirculateStop (mInputChannel); CAPNOTE("Thread completed, will exit"); } // CaptureFrames ////////////////////////////////////////////// void NTV2Capture8K::GetACStatus (ULWord & outGoodFrames, ULWord & outDroppedFrames, ULWord & outBufferLevel) { AUTOCIRCULATE_STATUS status; mDevice.AutoCirculateGetStatus (mInputChannel, status); outGoodFrames = status.acFramesProcessed; outDroppedFrames = status.acFramesDropped; outBufferLevel = status.acBufferLevel; }
39.593248
157
0.697811
ibstewart
929d530fe906177786471f26757b646ba7848678
2,832
cpp
C++
Scratch-firmata/Scratch_Firmata_lib/ControlPanel.cpp
bLandais/txRobotic
bfe4a0ef0fdb9745e222ab0f5c61223cb3543e03
[ "CC0-1.0" ]
2
2018-04-04T18:59:50.000Z
2021-06-13T01:07:38.000Z
Scratch-firmata/Scratch_Firmata_lib/ControlPanel.cpp
bLandais/txRobotic
bfe4a0ef0fdb9745e222ab0f5c61223cb3543e03
[ "CC0-1.0" ]
9
2017-03-22T17:26:25.000Z
2017-06-25T13:35:34.000Z
Scratch-firmata/Scratch_Firmata_lib/ControlPanel.cpp
bLandais/txRobotic
bfe4a0ef0fdb9745e222ab0f5c61223cb3543e03
[ "CC0-1.0" ]
3
2017-03-22T15:09:12.000Z
2018-04-04T18:59:51.000Z
/* File: ControlPanel.cpp Author: Mathilde Created on 18 octobre 2016, 11:37 */ #include <map> #include "vector" #include <math.h> #include <iostream> #include "Arduino.h" #include "ControlPanel.h" #include "Button.h" // constructors ControlPanel::ControlPanel() { } ControlPanel::ControlPanel(int newBtnNumberMax) { this->btnList.reserve(newBtnNumberMax); } //getter /* std::vector::size_type ControlPanel::getBtnNumber(){ return this->btnList.size; }*/ int ControlPanel::getBtnNumberMax() { return this->btnList.capacity(); } std::vector<Button> ControlPanel::getBtnList() { return this->btnList; } //setters void ControlPanel::setBtnNumberMax(int newBtnNumberMax) { this->btnList.reserve(newBtnNumberMax); } //************************************************************************ // Add button in the control panel button list // Arguments : the button you want to add in the list // Return : nothing //************************************************************************ void ControlPanel::addButton(Button newBtn) { this->btnList.push_back(newBtn); } //************************************************************************ // Memory reservation for buttons // Arguments : the number of buttons you want to rreserve memory for // Return : nothing //************************************************************************ void ControlPanel::reserve(int newBtnNumberMax) { this->btnList.reserve(newBtnNumberMax); } //************************************************************************ // Control panel read: read all buttons stocked in the button vector // Arguments : none // Return : none //************************************************************************ void ControlPanel::controlRead() { for (auto &btn : this->btnList) { btn.readValue(); } } //int ControlPanel::toBinary(){ // int count=0; // int binary=0; // // controlRead(); // for (auto &btn: this->btnList){ // if(btn.getValue() == LOW){ // binary = binary + pow(10,count); // } // count++; // } // return binary; //} //************************************************************************ // Control panel analyse: analyse the values stored in memory from read // Arguments : none // Return : 1 right; 2 left; 3 down; 4 up; 5 validate //************************************************************************ int ControlPanel::analyze() { controlRead(); // Serial.println("Analyse button"); if (this->btnList[0].value == LOW) { return 1; } else if (this->btnList[1].value == LOW) { return 2; } else if (this->btnList[2].value == LOW) { return 3; } else if (this->btnList[3].value == LOW) { return 4; } else if (this->btnList[4].value == LOW) { return 5; } else { return 0; } }
23.6
74
0.513771
bLandais
929f720a94a4ebbc040a014231c03521e5eccb7c
11,055
cpp
C++
src/GameCardProcess.cpp
jakcron/NXTools
04662e529f2be92f590ca0754e780c7716b8c077
[ "MIT" ]
40
2017-07-18T18:21:00.000Z
2018-08-05T12:30:05.000Z
src/GameCardProcess.cpp
PMArkive/NNTools
276db64e45471a77345a87abb5c10a54ed8cc71e
[ "MIT" ]
9
2018-04-05T07:44:54.000Z
2018-08-07T09:11:22.000Z
src/GameCardProcess.cpp
PMArkive/NNTools
276db64e45471a77345a87abb5c10a54ed8cc71e
[ "MIT" ]
13
2018-01-22T09:10:13.000Z
2018-08-05T12:30:06.000Z
#include "GameCardProcess.h" #include <tc/crypto.h> #include <tc/io/IOUtil.h> #include <nn/hac/GameCardUtil.h> #include <nn/hac/ContentMetaUtil.h> #include <nn/hac/ContentArchiveUtil.h> #include <nn/hac/GameCardFsMetaGenerator.h> #include "FsProcess.h" nstool::GameCardProcess::GameCardProcess() : mModuleName("nstool::GameCardProcess"), mFile(), mCliOutputMode(true, false, false, false), mVerify(false), mListFs(false), mProccessExtendedHeader(false), mRootPfs(), mExtractJobs() { } void nstool::GameCardProcess::process() { importHeader(); // validate header signature if (mVerify) validateXciSignature(); // display header if (mCliOutputMode.show_basic_info) displayHeader(); // process nested HFS0 processRootPfs(); } void nstool::GameCardProcess::setInputFile(const std::shared_ptr<tc::io::IStream>& file) { mFile = file; } void nstool::GameCardProcess::setKeyCfg(const KeyBag& keycfg) { mKeyCfg = keycfg; } void nstool::GameCardProcess::setCliOutputMode(CliOutputMode type) { mCliOutputMode = type; } void nstool::GameCardProcess::setVerifyMode(bool verify) { mVerify = verify; } void nstool::GameCardProcess::setExtractJobs(const std::vector<nstool::ExtractJob> extract_jobs) { mExtractJobs = extract_jobs; } void nstool::GameCardProcess::setShowFsTree(bool show_fs_tree) { mListFs = show_fs_tree; } void nstool::GameCardProcess::importHeader() { if (mFile == nullptr) { throw tc::Exception(mModuleName, "No file reader set."); } if (mFile->canRead() == false || mFile->canSeek() == false) { throw tc::NotSupportedException(mModuleName, "Input stream requires read/seek permissions."); } // check stream is large enough for header if (mFile->length() < tc::io::IOUtil::castSizeToInt64(sizeof(nn::hac::sSdkGcHeader))) { throw tc::Exception(mModuleName, "Corrupt GameCard Image: File too small."); } // allocate memory for header tc::ByteData scratch = tc::ByteData(sizeof(nn::hac::sSdkGcHeader)); // read header region mFile->seek(0, tc::io::SeekOrigin::Begin); mFile->read(scratch.data(), scratch.size()); // determine if this is a SDK XCI or a "Community" XCI if (((nn::hac::sSdkGcHeader*)scratch.data())->signed_header.header.st_magic.unwrap() == nn::hac::gc::kGcHeaderStructMagic) { mIsTrueSdkXci = true; mGcHeaderOffset = sizeof(nn::hac::sGcKeyDataRegion); } else if (((nn::hac::sGcHeader_Rsa2048Signed*)scratch.data())->header.st_magic.unwrap() == nn::hac::gc::kGcHeaderStructMagic) { mIsTrueSdkXci = false; mGcHeaderOffset = 0; } else { throw tc::Exception(mModuleName, "Corrupt GameCard Image: Unexpected magic bytes."); } nn::hac::sGcHeader_Rsa2048Signed* hdr_ptr = (nn::hac::sGcHeader_Rsa2048Signed*)(scratch.data() + mGcHeaderOffset); // generate hash of raw header tc::crypto::GenerateSha256Hash(mHdrHash.data(), (byte_t*)&hdr_ptr->header, sizeof(nn::hac::sGcHeader)); // save the signature memcpy(mHdrSignature.data(), hdr_ptr->signature.data(), mHdrSignature.size()); // decrypt extended header byte_t xci_header_key_index = hdr_ptr->header.key_flag & 7; if (mKeyCfg.xci_header_key.find(xci_header_key_index) != mKeyCfg.xci_header_key.end()) { nn::hac::GameCardUtil::decryptXciHeader(&hdr_ptr->header, mKeyCfg.xci_header_key[xci_header_key_index].data()); mProccessExtendedHeader = true; } // deserialise header mHdr.fromBytes((byte_t*)&hdr_ptr->header, sizeof(nn::hac::sGcHeader)); } void nstool::GameCardProcess::displayHeader() { const nn::hac::sGcHeader* raw_hdr = (const nn::hac::sGcHeader*)mHdr.getBytes().data(); fmt::print("[GameCard/Header]\n"); fmt::print(" CardHeaderVersion: {:d}\n", mHdr.getCardHeaderVersion()); fmt::print(" RomSize: {:s}", nn::hac::GameCardUtil::getRomSizeAsString((nn::hac::gc::RomSize)mHdr.getRomSizeType())); if (mCliOutputMode.show_extended_info) fmt::print(" (0x{:x})", mHdr.getRomSizeType()); fmt::print("\n"); fmt::print(" PackageId: 0x{:016x}\n", mHdr.getPackageId()); fmt::print(" Flags: 0x{:02x}\n", *((byte_t*)&raw_hdr->flags)); for (auto itr = mHdr.getFlags().begin(); itr != mHdr.getFlags().end(); itr++) { fmt::print(" {:s}\n", nn::hac::GameCardUtil::getHeaderFlagsAsString((nn::hac::gc::HeaderFlags)*itr)); } if (mCliOutputMode.show_extended_info) { fmt::print(" KekIndex: {:s} ({:d})\n", nn::hac::GameCardUtil::getKekIndexAsString((nn::hac::gc::KekIndex)mHdr.getKekIndex()), mHdr.getKekIndex()); fmt::print(" TitleKeyDecIndex: {:d}\n", mHdr.getTitleKeyDecIndex()); fmt::print(" InitialData:\n"); fmt::print(" Hash:\n"); fmt::print(" {:s}", tc::cli::FormatUtil::formatBytesAsStringWithLineLimit(mHdr.getInitialDataHash().data(), mHdr.getInitialDataHash().size(), true, "", 0x10, 6, false)); } if (mCliOutputMode.show_extended_info) { fmt::print(" Extended Header AesCbc IV:\n"); fmt::print(" {:s}\n", tc::cli::FormatUtil::formatBytesAsString(mHdr.getAesCbcIv().data(), mHdr.getAesCbcIv().size(), true, "")); } fmt::print(" SelSec: 0x{:x}\n", mHdr.getSelSec()); fmt::print(" SelT1Key: 0x{:x}\n", mHdr.getSelT1Key()); fmt::print(" SelKey: 0x{:x}\n", mHdr.getSelKey()); if (mCliOutputMode.show_layout) { fmt::print(" RomAreaStartPage: 0x{:x}", mHdr.getRomAreaStartPage()); if (mHdr.getRomAreaStartPage() != (uint32_t)(-1)) fmt::print(" (0x{:x})", nn::hac::GameCardUtil::blockToAddr(mHdr.getRomAreaStartPage())); fmt::print("\n"); fmt::print(" BackupAreaStartPage: 0x{:x}", mHdr.getBackupAreaStartPage()); if (mHdr.getBackupAreaStartPage() != (uint32_t)(-1)) fmt::print(" (0x{:x})", nn::hac::GameCardUtil::blockToAddr(mHdr.getBackupAreaStartPage())); fmt::print("\n"); fmt::print(" ValidDataEndPage: 0x{:x}", mHdr.getValidDataEndPage()); if (mHdr.getValidDataEndPage() != (uint32_t)(-1)) fmt::print(" (0x{:x})", nn::hac::GameCardUtil::blockToAddr(mHdr.getValidDataEndPage())); fmt::print("\n"); fmt::print(" LimArea: 0x{:x}", mHdr.getLimAreaPage()); if (mHdr.getLimAreaPage() != (uint32_t)(-1)) fmt::print(" (0x{:x})", nn::hac::GameCardUtil::blockToAddr(mHdr.getLimAreaPage())); fmt::print("\n"); fmt::print(" PartitionFs Header:\n"); fmt::print(" Offset: 0x{:x}\n", mHdr.getPartitionFsAddress()); fmt::print(" Size: 0x{:x}\n", mHdr.getPartitionFsSize()); if (mCliOutputMode.show_extended_info) { fmt::print(" Hash:\n"); fmt::print(" {:s}", tc::cli::FormatUtil::formatBytesAsStringWithLineLimit(mHdr.getPartitionFsHash().data(), mHdr.getPartitionFsHash().size(), true, "", 0x10, 6, false)); } } if (mProccessExtendedHeader) { fmt::print("[GameCard/ExtendedHeader]\n"); fmt::print(" FwVersion: v{:d} ({:s})\n", mHdr.getFwVersion(), nn::hac::GameCardUtil::getCardFwVersionDescriptionAsString((nn::hac::gc::FwVersion)mHdr.getFwVersion())); fmt::print(" AccCtrl1: 0x{:x}\n", mHdr.getAccCtrl1()); fmt::print(" CardClockRate: {:s}\n", nn::hac::GameCardUtil::getCardClockRateAsString((nn::hac::gc::CardClockRate)mHdr.getAccCtrl1())); fmt::print(" Wait1TimeRead: 0x{:x}\n", mHdr.getWait1TimeRead()); fmt::print(" Wait2TimeRead: 0x{:x}\n", mHdr.getWait2TimeRead()); fmt::print(" Wait1TimeWrite: 0x{:x}\n", mHdr.getWait1TimeWrite()); fmt::print(" Wait2TimeWrite: 0x{:x}\n", mHdr.getWait2TimeWrite()); fmt::print(" SdkAddon Version: {:s} (v{:d})\n", nn::hac::ContentArchiveUtil::getSdkAddonVersionAsString(mHdr.getFwMode()), mHdr.getFwMode()); fmt::print(" CompatibilityType: {:s} ({:d})\n", nn::hac::GameCardUtil::getCompatibilityTypeAsString((nn::hac::gc::CompatibilityType)mHdr.getCompatibilityType()), mHdr.getCompatibilityType()); fmt::print(" Update Partition Info:\n"); fmt::print(" CUP Version: {:s} (v{:d})\n", nn::hac::ContentMetaUtil::getVersionAsString(mHdr.getUppVersion()), mHdr.getUppVersion()); fmt::print(" CUP TitleId: 0x{:016x}\n", mHdr.getUppId()); fmt::print(" CUP Digest: {:s}\n", tc::cli::FormatUtil::formatBytesAsString(mHdr.getUppHash().data(), mHdr.getUppHash().size(), true, "")); } } bool nstool::GameCardProcess::validateRegionOfFile(int64_t offset, int64_t len, const byte_t* test_hash, bool use_salt, byte_t salt) { // read region into memory tc::ByteData scratch = tc::ByteData(tc::io::IOUtil::castInt64ToSize(len)); mFile->seek(offset, tc::io::SeekOrigin::Begin); mFile->read(scratch.data(), scratch.size()); // update hash tc::crypto::Sha256Generator sha256_gen; sha256_gen.initialize(); sha256_gen.update(scratch.data(), scratch.size()); if (use_salt) sha256_gen.update(&salt, sizeof(salt)); // calculate hash nn::hac::detail::sha256_hash_t calc_hash; sha256_gen.getHash(calc_hash.data()); return memcmp(calc_hash.data(), test_hash, calc_hash.size()) == 0; } bool nstool::GameCardProcess::validateRegionOfFile(int64_t offset, int64_t len, const byte_t* test_hash) { return validateRegionOfFile(offset, len, test_hash, false, 0); } void nstool::GameCardProcess::validateXciSignature() { if (mKeyCfg.xci_header_sign_key.isSet()) { if (tc::crypto::VerifyRsa2048Pkcs1Sha256(mHdrSignature.data(), mHdrHash.data(), mKeyCfg.xci_header_sign_key.get()) == false) { fmt::print("[WARNING] GameCard Header Signature: FAIL\n"); } } else { fmt::print("[WARNING] GameCard Header Signature: FAIL (Failed to load rsa public key.)\n"); } } void nstool::GameCardProcess::processRootPfs() { if (mVerify && validateRegionOfFile(mHdr.getPartitionFsAddress(), mHdr.getPartitionFsSize(), mHdr.getPartitionFsHash().data(), mHdr.getCompatibilityType() != nn::hac::gc::COMPAT_GLOBAL, mHdr.getCompatibilityType()) == false) { fmt::print("[WARNING] GameCard Root HFS0: FAIL (bad hash)\n"); } std::shared_ptr<tc::io::IStream> gc_fs_raw = std::make_shared<tc::io::SubStream>(tc::io::SubStream(mFile, mHdr.getPartitionFsAddress(), nn::hac::GameCardUtil::blockToAddr(mHdr.getValidDataEndPage()+1) - mHdr.getPartitionFsAddress())); auto gc_vfs_meta = nn::hac::GameCardFsMetaGenerator(gc_fs_raw, mHdr.getPartitionFsSize(), mVerify ? nn::hac::GameCardFsMetaGenerator::ValidationMode_Warn : nn::hac::GameCardFsMetaGenerator::ValidationMode_None); std::shared_ptr<tc::io::IStorage> gc_vfs = std::make_shared<tc::io::VirtualFileSystem>(tc::io::VirtualFileSystem(gc_vfs_meta) ); FsProcess fs_proc; fs_proc.setInputFileSystem(gc_vfs); fs_proc.setFsFormatName("PartitionFs"); fs_proc.setFsProperties({ fmt::format("Type: Nested HFS0"), fmt::format("DirNum: {:d}", gc_vfs_meta.dir_entries.empty() ? 0 : gc_vfs_meta.dir_entries.size() - 1), // -1 to not include root directory fmt::format("FileNum: {:d}", gc_vfs_meta.file_entries.size()) }); fs_proc.setShowFsInfo(mCliOutputMode.show_basic_info); fs_proc.setShowFsTree(mListFs); fs_proc.setFsRootLabel(kXciMountPointName); fs_proc.setExtractJobs(mExtractJobs); fs_proc.process(); }
38.653846
235
0.686839
jakcron
92a57ef5e759d6605d43b995e30da1833c5f2339
734
cpp
C++
lib/src/Flag.cpp
Kylerchrdsn/OOP-Strategoo
da182252ed37eca4c30d7aefa513434abb4a2ff2
[ "MIT" ]
null
null
null
lib/src/Flag.cpp
Kylerchrdsn/OOP-Strategoo
da182252ed37eca4c30d7aefa513434abb4a2ff2
[ "MIT" ]
null
null
null
lib/src/Flag.cpp
Kylerchrdsn/OOP-Strategoo
da182252ed37eca4c30d7aefa513434abb4a2ff2
[ "MIT" ]
null
null
null
/****************************************************** Flag.cpp This is the implementation file for the Flag class. ******************************************************/ #include "headers/Flag.h" //***************************************************** Flag::Flag(Player* owner, int xPos, int yPos, int boardSpace) : Piece(owner, xPos, yPos, "lib/images/flag.png"){ setBoardSpace(boardSpace); setRank(12); } //***************************************************** Flag::Flag(Player* owner, std::string filename) : Piece(owner, 0, 0, filename.c_str()){ setBoardSpace(-1); setRank(12); } //***************************************************** Piece* Flag::move(Piece* const destination){ return 0; }
31.913043
113
0.415531
Kylerchrdsn
92ac653f1ffe2d4ef4b60de2ad61758cf81572e8
1,018
cpp
C++
ABC/ABC123/D.cpp
rajyan/AtCoder
2c1187994016d4c19b95489d2f2d2c0eab43dd8e
[ "MIT" ]
1
2021-06-01T17:13:44.000Z
2021-06-01T17:13:44.000Z
ABC/ABC123/D.cpp
rajyan/AtCoder
2c1187994016d4c19b95489d2f2d2c0eab43dd8e
[ "MIT" ]
null
null
null
ABC/ABC123/D.cpp
rajyan/AtCoder
2c1187994016d4c19b95489d2f2d2c0eab43dd8e
[ "MIT" ]
null
null
null
#include <iostream> #include <sstream> #include <cstdio> #include <cmath> #include <vector> #include <string> #include <algorithm> #include <map> #include <set> #include <queue> #define FOR(idx, begin, end) for(int idx = (int)(begin); idx < (int)(end); ++idx) #ifdef _DEBUG #define DMP(x) cerr << #x << ": " << x << "\n" #else #define DMP(x) ((void)0) #endif using namespace std; typedef long long lint; const int MOD = 100000007; const int INF = 1 << 29; const double EPS = 1e-9; int main() { cin.tie(0); lint X, Y, Z, K; cin >> X >> Y >> Z >> K; vector<lint> A(X), B(Y), C(Z), ans(K); FOR(i, 0, X)cin >> A[i]; FOR(i, 0, Y)cin >> B[i]; FOR(i, 0, Z)cin >> C[i]; sort(A.begin(), A.end(), greater<lint>()); sort(B.begin(), B.end(), greater<lint>()); sort(C.begin(), C.end(), greater<lint>()); FOR(a,0,X)FOR(b,0,Y)FOR(c,0,Z){ if ((a + 1)*(b + 1)*(c+1)<=K) ans.emplace_back(A[a] + B[b] + C[c]); } sort(ans.begin(), ans.end(), greater<lint>()); FOR(i, 0, K) cout << ans[i] << "\n"; return 0; }
19.576923
81
0.561886
rajyan
92b1144443ce18ad5f19b27b82200db1b051780f
7,191
cpp
C++
src/BabylonCpp/src/gizmos/plane_drag_gizmo.cpp
samdauwe/BabylonCpp
eea9f761a49bb460ff1324c20e4674ef120e94f1
[ "Apache-2.0" ]
277
2017-05-18T08:27:10.000Z
2022-03-26T01:31:37.000Z
src/BabylonCpp/src/gizmos/plane_drag_gizmo.cpp
samdauwe/BabylonCpp
eea9f761a49bb460ff1324c20e4674ef120e94f1
[ "Apache-2.0" ]
77
2017-09-03T15:35:02.000Z
2022-03-28T18:47:20.000Z
src/BabylonCpp/src/gizmos/plane_drag_gizmo.cpp
samdauwe/BabylonCpp
eea9f761a49bb460ff1324c20e4674ef120e94f1
[ "Apache-2.0" ]
37
2017-03-30T03:36:24.000Z
2022-01-28T08:28:36.000Z
#include <babylon/gizmos/plane_drag_gizmo.h> #include <babylon/babylon_stl_util.h> #include <babylon/engines/scene.h> #include <babylon/gizmos/position_gizmo.h> #include <babylon/lights/hemispheric_light.h> #include <babylon/materials/standard_material.h> #include <babylon/meshes/builders/mesh_builder_options.h> #include <babylon/meshes/builders/plane_builder.h> #include <babylon/meshes/instanced_mesh.h> #include <babylon/meshes/mesh.h> #include <babylon/meshes/transform_node.h> namespace BABYLON { TransformNodePtr PlaneDragGizmo::_CreatePlane(Scene* scene, const StandardMaterialPtr& material) { auto plane = TransformNode::New("plane", scene); // make sure plane is double sided PlaneOptions options; options.width = 0.1375f; options.height = 0.1375f; options.sideOrientation = 2u; auto dragPlane = PlaneBuilder::CreatePlane("dragPlane", options, scene); dragPlane->material = material; dragPlane->parent = plane.get(); return plane; } PlaneDragGizmo::PlaneDragGizmo(const Vector3& dragPlaneNormal, const Color3& color, const UtilityLayerRendererPtr& iGizmoLayer, PositionGizmo* parent) : Gizmo{iGizmoLayer} , snapDistance{0.f} , isEnabled{this, &PlaneDragGizmo::get_isEnabled, &PlaneDragGizmo::set_isEnabled} , _pointerObserver{nullptr} , _gizmoMesh{nullptr} , _coloredMaterial{nullptr} , _hoverMaterial{nullptr} , _disableMaterial{nullptr} , _isEnabled{false} , _parent{nullptr} , _dragging{false} , tmpSnapEvent{SnapEvent{0.f}} { _parent = parent; // Create Material _coloredMaterial = StandardMaterial::New("", iGizmoLayer->utilityLayerScene.get()); _coloredMaterial->diffuseColor = color; _coloredMaterial->specularColor = color.subtract(Color3(0.1f, 0.1f, 0.1f)); _hoverMaterial = StandardMaterial::New("", iGizmoLayer->utilityLayerScene.get()); _hoverMaterial->diffuseColor = Color3::Yellow(); _disableMaterial = StandardMaterial::New("", gizmoLayer->utilityLayerScene.get()); _disableMaterial->diffuseColor = Color3::Gray(); _disableMaterial->alpha = 0.4f; // Build plane mesh on root node _gizmoMesh = PlaneDragGizmo::_CreatePlane(gizmoLayer->utilityLayerScene.get(), _coloredMaterial); _gizmoMesh->lookAt(_rootMesh->position().add(dragPlaneNormal)); _gizmoMesh->scaling().scaleInPlace(1.f / 3.f); _gizmoMesh->parent = _rootMesh.get(); currentSnapDragDistance = 0.f; // Add dragPlaneNormal drag behavior to handle events when the gizmo is dragged PointerDragBehaviorOptions options; options.dragPlaneNormal = dragPlaneNormal; dragBehavior = std::make_shared<PointerDragBehavior>(options); dragBehavior->moveAttached = false; // _rootMesh->addBehavior(dragBehavior); dragBehavior->onDragObservable.add([this](DragMoveEvent* event, EventState& /*es*/) -> void { if (attachedNode()) { _handlePivot(); // Keep world translation and use it to update world transform // if the node has parent, the local transform properties (position, rotation, scale) // will be recomputed in _matrixChanged function // Snapping logic if (snapDistance == 0.f) { attachedNode()->getWorldMatrix().addTranslationFromFloats(event->delta.x, event->delta.y, event->delta.z); } else { currentSnapDragDistance += event->dragDistance; if (std::abs(currentSnapDragDistance) > snapDistance) { auto dragSteps = std::floor(std::abs(currentSnapDragDistance) / snapDistance); currentSnapDragDistance = std::fmod(currentSnapDragDistance, snapDistance); event->delta.normalizeToRef(tmpVector); tmpVector.scaleInPlace(snapDistance * dragSteps); attachedNode()->getWorldMatrix().addTranslationFromFloats(tmpVector.x, tmpVector.y, tmpVector.z); tmpSnapEvent.snapDistance = snapDistance * dragSteps; onSnapObservable.notifyObservers(&tmpSnapEvent); } } _matrixChanged(); } }); dragBehavior->onDragStartObservable.add( [this](DragStartOrEndEvent* /*evt*/, EventState& /*es*/) -> void { _dragging = true; }); dragBehavior->onDragEndObservable.add( [this](DragStartOrEndEvent* /*evt*/, EventState& /*es*/) -> void { _dragging = false; }); auto light = gizmoLayer->_getSharedGizmoLight(); light->includedOnlyMeshes = stl_util::concat(light->includedOnlyMeshes(), _rootMesh->getChildMeshes(false)); const auto toMeshArray = [](const std::vector<AbstractMeshPtr>& meshes) -> std::vector<MeshPtr> { std::vector<MeshPtr> meshArray; meshArray.reserve(meshes.size()); for (const auto& mesh : meshes) { meshArray.emplace_back(std::static_pointer_cast<Mesh>(mesh)); } return meshArray; }; _cache.gizmoMeshes = toMeshArray(_gizmoMesh->getChildMeshes()); _cache.colliderMeshes = toMeshArray(_gizmoMesh->getChildMeshes()); _cache.material = _coloredMaterial; _cache.hoverMaterial = _hoverMaterial; _cache.disableMaterial = _disableMaterial; _cache.active = false; _cache.dragBehavior = dragBehavior; if (_parent) { _parent->addToAxisCache(static_cast<Mesh*>(_gizmoMesh.get()), _cache); } _pointerObserver = gizmoLayer->utilityLayerScene->onPointerObservable.add( [this](PointerInfo* pointerInfo, EventState& /*es*/) -> void { if (_customMeshSet) { return; } auto pickedMesh = std::static_pointer_cast<Mesh>(pointerInfo->pickInfo.pickedMesh); _isHovered = stl_util::contains(_cache.colliderMeshes, pickedMesh); if (!_parent) { const auto material = _cache.dragBehavior->enabled ? (_isHovered || _dragging ? _hoverMaterial : _coloredMaterial) : _disableMaterial; _setGizmoMeshMaterial(_cache.gizmoMeshes, material); } }); dragBehavior->onEnabledObservable.add([this](bool* newState, EventState& /*es*/) -> void { _setGizmoMeshMaterial(_cache.gizmoMeshes, *newState ? _coloredMaterial : _disableMaterial); }); } PlaneDragGizmo::~PlaneDragGizmo() = default; void PlaneDragGizmo::_attachedNodeChanged(const NodePtr& value) { dragBehavior->enabled = value ? true : false; } void PlaneDragGizmo::set_isEnabled(bool value) { _isEnabled = value; if (!value) { attachedNode = nullptr; } else { if (_parent) { attachedNode = _parent->attachedNode(); } } } bool PlaneDragGizmo::get_isEnabled() const { return _isEnabled; } void PlaneDragGizmo::dispose(bool /*doNotRecurse*/, bool /*disposeMaterialAndTextures*/) { onSnapObservable.clear(); gizmoLayer->utilityLayerScene->onPointerObservable.remove(_pointerObserver); dragBehavior->detach(); Gizmo::dispose(); if (_gizmoMesh) { _gizmoMesh->dispose(); } for (const auto& matl : {_coloredMaterial, _hoverMaterial, _disableMaterial}) { if (matl) { matl->dispose(); } } } } // namespace BABYLON
36.688776
100
0.681129
samdauwe
92b27659ae0fc9884ea551f525dc787337b01179
534
hpp
C++
table/include/item_set.hpp
TheAspiringHacker/Asparserations
2962c685f5aa36fde966a1ea2a4549401c39ba37
[ "MIT" ]
12
2017-08-27T21:12:30.000Z
2018-09-17T05:42:42.000Z
table/include/item_set.hpp
TheAspiringHacker/Asparserations
2962c685f5aa36fde966a1ea2a4549401c39ba37
[ "MIT" ]
1
2021-06-16T20:44:33.000Z
2021-06-16T20:44:33.000Z
table/include/item_set.hpp
TheAspiringHacker/Asparserations
2962c685f5aa36fde966a1ea2a4549401c39ba37
[ "MIT" ]
1
2021-07-27T07:42:26.000Z
2021-07-27T07:42:26.000Z
#ifndef ASPARSERATIONS_TABLE_ITEM_SET_H_ #define ASPARSERATIONS_TABLE_ITEM_SET_H_ #include "item.hpp" #include <set> namespace asparserations { namespace table { class Item_Set { friend bool operator<(const Item_Set&, const Item_Set&); public: Item_Set(const std::set<Item>&); const std::set<Item>& items() const; void insert(const Item&); bool merge(const Item_Set&); private: std::set<Item> m_items; }; bool operator<(const Item_Set&, const Item_Set&); } } #endif
20.538462
62
0.666667
TheAspiringHacker
92b39c56d4725cc5af4999bb319eda82e936e79c
32,603
cpp
C++
src/OpenGL/frontend/gl_formats.cpp
kbiElude/VKGL
fffabf412723a3612ba1c5bfeafe1da38062bd18
[ "MIT" ]
114
2018-08-05T16:26:53.000Z
2021-12-30T07:28:35.000Z
src/OpenGL/frontend/gl_formats.cpp
kbiElude/VKGL
fffabf412723a3612ba1c5bfeafe1da38062bd18
[ "MIT" ]
5
2018-08-18T21:16:58.000Z
2018-11-22T21:50:48.000Z
src/OpenGL/frontend/gl_formats.cpp
kbiElude/VKGL
fffabf412723a3612ba1c5bfeafe1da38062bd18
[ "MIT" ]
6
2018-08-05T22:32:28.000Z
2021-10-04T15:39:53.000Z
/* VKGL (c) 2018 Dominik Witczak * * This code is licensed under MIT license (see LICENSE.txt for details) */ #include "Common/macros.h" #include "OpenGL/frontend/gl_formats.h" typedef struct InternalFormatData { OpenGL::FormatDataType data_type; uint32_t n_components; /* For base and compressed internal formats, "1" indicates the component is used. * For sized internal formats, non-zero value indicates the component is used and describes the component size in bits. */ uint32_t component_size_r; uint32_t component_size_g; uint32_t component_size_b; uint32_t component_size_a; uint32_t component_size_depth; uint32_t component_size_stencil; uint32_t component_size_shared; bool is_base_internal_format; bool is_compressed_internal_format; bool is_sized_internal_format; InternalFormatData() { memset(this, 0, sizeof(*this) ); } InternalFormatData(const OpenGL::FormatDataType& in_data_type, const uint32_t& in_n_components, const uint32_t& in_component_size_r, const uint32_t& in_component_size_g, const uint32_t& in_component_size_b, const uint32_t& in_component_size_a, const uint32_t& in_component_size_depth, const uint32_t& in_component_size_stencil, const uint32_t& in_component_size_shared, const bool& in_is_base_internal_format, const bool& in_is_compressed_internal_format, const bool& in_is_sized_internal_format) :data_type (in_data_type), n_components (in_n_components), component_size_r (in_component_size_r), component_size_g (in_component_size_g), component_size_b (in_component_size_b), component_size_a (in_component_size_a), component_size_depth (in_component_size_depth), component_size_stencil (in_component_size_stencil), component_size_shared (in_component_size_shared), is_base_internal_format (in_is_base_internal_format), is_compressed_internal_format(in_is_compressed_internal_format), is_sized_internal_format (in_is_sized_internal_format) { /* Stub */ } } InternalFormatData; OpenGL::PixelFormat; static const std::unordered_map<OpenGL::InternalFormat, InternalFormatData> g_gl_internalformat_data = { /* Base internal formats */ /* Format | data_type | n_components | r size | g size | b size | a size | d size | s size | shared size | is base? | is compressed? | is sized? */ {OpenGL::InternalFormat::Depth_Component, InternalFormatData(OpenGL::FormatDataType::Unknown, 1, 0, 0, 0, 0, 1, 0, 0, true, false, false)}, {OpenGL::InternalFormat::Depth_Stencil, InternalFormatData(OpenGL::FormatDataType::Unknown, 2, 0, 0, 0, 0, 1, 1, 0, true, false, false)}, {OpenGL::InternalFormat::Red, InternalFormatData(OpenGL::FormatDataType::Unknown, 1, 1, 0, 0, 0, 0, 0, 0, true, false, false)}, {OpenGL::InternalFormat::RG, InternalFormatData(OpenGL::FormatDataType::Unknown, 2, 1, 1, 0, 0, 0, 0, 0, true, false, false)}, {OpenGL::InternalFormat::RGB, InternalFormatData(OpenGL::FormatDataType::Unknown, 3, 1, 1, 1, 0, 0, 0, 0, true, false, false)}, {OpenGL::InternalFormat::RGBA, InternalFormatData(OpenGL::FormatDataType::Unknown, 4, 1, 1, 1, 1, 0, 0, 0, true, false, false)}, /* Sized internal formats */ /* Format | data_type | n_components | r size | g size | b size | a size | d size | s size | shared size | is base? | is compressed? | is sized? */ {OpenGL::InternalFormat::R11F_G11F_B10F, InternalFormatData(OpenGL::FormatDataType::SFloat, 3, 11, 11, 10, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R16, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 16, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R16_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 1, 16, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R16F, InternalFormatData(OpenGL::FormatDataType::SFloat, 1, 16, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R16I, InternalFormatData(OpenGL::FormatDataType::SInt, 1, 16, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R16UI, InternalFormatData(OpenGL::FormatDataType::UInt, 1, 16, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R3_G3_B2, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 3, 3, 2, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R32F, InternalFormatData(OpenGL::FormatDataType::SFloat, 1, 32, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R32I, InternalFormatData(OpenGL::FormatDataType::SInt, 1, 32, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R32UI, InternalFormatData(OpenGL::FormatDataType::UInt, 1, 32, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R8, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 8, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R8_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 1, 8, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R8I, InternalFormatData(OpenGL::FormatDataType::SInt, 1, 8, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::R8UI, InternalFormatData(OpenGL::FormatDataType::UInt, 1, 8, 0, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG16, InternalFormatData(OpenGL::FormatDataType::UNorm, 2, 16, 16, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG16_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 2, 16, 16, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG16F, InternalFormatData(OpenGL::FormatDataType::SFloat, 2, 16, 16, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG16I, InternalFormatData(OpenGL::FormatDataType::SInt, 2, 16, 16, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG16UI, InternalFormatData(OpenGL::FormatDataType::UInt, 2, 16, 16, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG32F, InternalFormatData(OpenGL::FormatDataType::SFloat, 2, 32, 32, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG32I, InternalFormatData(OpenGL::FormatDataType::SInt, 2, 32, 32, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG32UI, InternalFormatData(OpenGL::FormatDataType::UInt, 2, 32, 32, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG8, InternalFormatData(OpenGL::FormatDataType::UNorm, 2, 8, 8, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG8_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 2, 8, 8, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG8I, InternalFormatData(OpenGL::FormatDataType::SInt, 2, 8, 8, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RG8UI, InternalFormatData(OpenGL::FormatDataType::UInt, 2, 8, 8, 0, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB10, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 10, 10, 10, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB10_A2, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 10, 10, 10, 2, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB10_A2UI, InternalFormatData(OpenGL::FormatDataType::UInt, 4, 10, 10, 10, 2, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB12, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 12, 12, 12, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB16_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 3, 16, 16, 16, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB16F, InternalFormatData(OpenGL::FormatDataType::SFloat, 3, 16, 16, 16, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB16I, InternalFormatData(OpenGL::FormatDataType::SInt, 3, 16, 16, 16, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB16UI, InternalFormatData(OpenGL::FormatDataType::UInt, 3, 16, 16, 16, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB32F, InternalFormatData(OpenGL::FormatDataType::SFloat, 3, 32, 32, 32, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB32I, InternalFormatData(OpenGL::FormatDataType::SInt, 3, 32, 32, 32, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB32UI, InternalFormatData(OpenGL::FormatDataType::UInt, 3, 32, 32, 32, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB4, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 4, 4, 4, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB5, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 5, 5, 5, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB5_A1, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 5, 5, 5, 1, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB8, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 8, 8, 8, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB8_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 3, 8, 8, 8, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB8I, InternalFormatData(OpenGL::FormatDataType::SInt, 3, 8, 8, 8, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB8UI, InternalFormatData(OpenGL::FormatDataType::UInt, 3, 8, 8, 8, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGB9_E5, InternalFormatData(OpenGL::FormatDataType::SFloat, 4, 9, 9, 9, 0, 0, 0, 5, false, false, true)}, {OpenGL::InternalFormat::RGBA12, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 12, 12, 12, 12, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA16, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 16, 16, 16, 16, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA16F, InternalFormatData(OpenGL::FormatDataType::SFloat, 4, 16, 16, 16, 16, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA16I, InternalFormatData(OpenGL::FormatDataType::SInt, 4, 16, 16, 16, 16, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA16UI, InternalFormatData(OpenGL::FormatDataType::UInt, 4, 16, 16, 16, 16, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA2, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 2, 2, 2, 2, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA32F, InternalFormatData(OpenGL::FormatDataType::SFloat, 4, 32, 32, 32, 32, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA32I, InternalFormatData(OpenGL::FormatDataType::SInt, 4, 32, 32, 32, 32, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA32UI, InternalFormatData(OpenGL::FormatDataType::UInt, 4, 32, 32, 32, 32, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA4, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 4, 4, 4, 4, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA8, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 8, 8, 8, 8, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA8_SNorm, InternalFormatData(OpenGL::FormatDataType::SNorm, 4, 8, 8, 8, 8, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA8I, InternalFormatData(OpenGL::FormatDataType::SInt, 4, 8, 8, 8, 8, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::RGBA8UI, InternalFormatData(OpenGL::FormatDataType::UInt, 4, 8, 8, 8, 8, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::SRGB8, InternalFormatData(OpenGL::FormatDataType::SRGB, 3, 8, 8, 8, 0, 0, 0, 0, false, false, true)}, {OpenGL::InternalFormat::SRGB8_Alpha8, InternalFormatData(OpenGL::FormatDataType::SRGB, 4, 8, 8, 8, 8, 0, 0, 0, false, false, true)}, /* Format | data_type | n_components | r size | g size | b size | a size | d size | s size | shared size | is base? | is compressed? | is sized? */ {OpenGL::InternalFormat::Depth_Component16, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 0, 0, 0, 0, 16, 0, 0, false, false, true) }, {OpenGL::InternalFormat::Depth_Component24, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 0, 0, 0, 0, 24, 0, 0, false, false, true) }, {OpenGL::InternalFormat::Depth_Component32, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 0, 0, 0, 0, 32, 0, 0, false, false, true) }, {OpenGL::InternalFormat::Depth_Component32_Float, InternalFormatData(OpenGL::FormatDataType::UFloat, 1, 0, 0, 0, 0, 32, 0, 0, false, false, true) }, {OpenGL::InternalFormat::Depth24_Stencil8, InternalFormatData(OpenGL::FormatDataType::UNorm_UInt, 2, 0, 0, 0, 0, 24, 8, 0, false, false, true) }, {OpenGL::InternalFormat::Depth32_Float_Stencil8, InternalFormatData(OpenGL::FormatDataType::UFloat_UInt, 2, 0, 0, 0, 0, 32, 8, 0, false, false, true) }, /* Compressed internal formats */ /* Format | data_type | n_components | r size | g size | b size | a size | d size | s size | shared size | is base? | is compressed? | is sized? */ {OpenGL::InternalFormat::Compressed_Red, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 1, 0, 0, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_Red_RGTC1, InternalFormatData(OpenGL::FormatDataType::UNorm, 1, 1, 0, 0, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RG, InternalFormatData(OpenGL::FormatDataType::UNorm, 2, 1, 1, 0, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RG_RGTC2, InternalFormatData(OpenGL::FormatDataType::UNorm, 2, 1, 1, 0, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RGB, InternalFormatData(OpenGL::FormatDataType::UNorm, 3, 1, 1, 1, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RGB_BPTC_Signed_Float, InternalFormatData(OpenGL::FormatDataType::SFloat, 3, 1, 1, 1, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RGB_BPTC_Unsigned_Float, InternalFormatData(OpenGL::FormatDataType::UFloat, 3, 1, 1, 1, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RGBA, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 1, 1, 1, 1, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_RGBA_BPTC_UNorm, InternalFormatData(OpenGL::FormatDataType::UNorm, 4, 1, 1, 1, 1, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_Signed_Red_RGTC1, InternalFormatData(OpenGL::FormatDataType::SNorm, 1, 1, 0, 0, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_Signed_RG_RGTC2, InternalFormatData(OpenGL::FormatDataType::SNorm, 2, 1, 1, 0, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_SRGB, InternalFormatData(OpenGL::FormatDataType::SRGB, 3, 1, 1, 1, 0, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_SRGB_Alpha, InternalFormatData(OpenGL::FormatDataType::SRGB, 4, 1, 1, 1, 1, 0, 0, 0, false, true, false)}, {OpenGL::InternalFormat::Compressed_SRGB_Alpha_BPTC_UNorm, InternalFormatData(OpenGL::FormatDataType::SRGB, 4, 1, 1, 1, 1, 0, 0, 0, false, true, false)}, }; static const std::vector<OpenGL::InternalFormat> g_color_sized_internalformats = { OpenGL::InternalFormat::R11F_G11F_B10F, OpenGL::InternalFormat::R16, OpenGL::InternalFormat::R16_SNorm, OpenGL::InternalFormat::R16F, OpenGL::InternalFormat::R16I, OpenGL::InternalFormat::R16UI, OpenGL::InternalFormat::R3_G3_B2, OpenGL::InternalFormat::R32F, OpenGL::InternalFormat::R32I, OpenGL::InternalFormat::R32UI, OpenGL::InternalFormat::R8, OpenGL::InternalFormat::R8_SNorm, OpenGL::InternalFormat::R8I, OpenGL::InternalFormat::R8UI, OpenGL::InternalFormat::RG16, OpenGL::InternalFormat::RG16_SNorm, OpenGL::InternalFormat::RG16F, OpenGL::InternalFormat::RG16I, OpenGL::InternalFormat::RG16UI, OpenGL::InternalFormat::RG32F, OpenGL::InternalFormat::RG32I, OpenGL::InternalFormat::RG32UI, OpenGL::InternalFormat::RG8, OpenGL::InternalFormat::RG8_SNorm, OpenGL::InternalFormat::RG8I, OpenGL::InternalFormat::RG8UI, OpenGL::InternalFormat::RGB10, OpenGL::InternalFormat::RGB10_A2, OpenGL::InternalFormat::RGB10_A2UI, OpenGL::InternalFormat::RGB12, OpenGL::InternalFormat::RGB16_SNorm, OpenGL::InternalFormat::RGB16F, OpenGL::InternalFormat::RGB16I, OpenGL::InternalFormat::RGB16UI, OpenGL::InternalFormat::RGB32F, OpenGL::InternalFormat::RGB32I, OpenGL::InternalFormat::RGB32UI, OpenGL::InternalFormat::RGB4, OpenGL::InternalFormat::RGB5, OpenGL::InternalFormat::RGB5_A1, OpenGL::InternalFormat::RGB8, OpenGL::InternalFormat::RGB8_SNorm, OpenGL::InternalFormat::RGB8I, OpenGL::InternalFormat::RGB8UI, OpenGL::InternalFormat::RGB9_E5, OpenGL::InternalFormat::RGBA12, OpenGL::InternalFormat::RGBA16, OpenGL::InternalFormat::RGBA16F, OpenGL::InternalFormat::RGBA16I, OpenGL::InternalFormat::RGBA16UI, OpenGL::InternalFormat::RGBA2, OpenGL::InternalFormat::RGBA32F, OpenGL::InternalFormat::RGBA32I, OpenGL::InternalFormat::RGBA32UI, OpenGL::InternalFormat::RGBA4, OpenGL::InternalFormat::RGBA8, OpenGL::InternalFormat::RGBA8_SNorm, OpenGL::InternalFormat::RGBA8I, OpenGL::InternalFormat::RGBA8UI, OpenGL::InternalFormat::SRGB8, OpenGL::InternalFormat::SRGB8_Alpha8, }; static const std::vector<OpenGL::InternalFormat> g_ds_sized_internalformats = { OpenGL::InternalFormat::Depth_Component16, OpenGL::InternalFormat::Depth_Component24, OpenGL::InternalFormat::Depth_Component32, OpenGL::InternalFormat::Depth_Component32_Float, OpenGL::InternalFormat::Depth24_Stencil8, OpenGL::InternalFormat::Depth32_Float_Stencil8, }; OpenGL::InternalFormat OpenGL::GLFormats::get_best_fit_ds_internal_format(const uint32_t& in_depth_bits, const uint32_t& in_stencil_bits) { OpenGL::InternalFormat result = OpenGL::InternalFormat::Unknown; uint32_t result_n_depth_bits = 0; uint32_t result_n_stencil_bits = 0; vkgl_assert(in_depth_bits != 0 || in_stencil_bits != 0); for (const auto& current_internalformat : g_ds_sized_internalformats) { const auto& internalformat_data_iterator = g_gl_internalformat_data.find(current_internalformat); vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); const auto& internalformat_data = internalformat_data_iterator->second; if ((in_depth_bits == 0 && internalformat_data.component_size_depth != 0) || (in_stencil_bits == 0 && internalformat_data.component_size_stencil != 0) ) { continue; } if ((in_depth_bits != 0 && internalformat_data.component_size_depth == 0) || (in_stencil_bits != 0 && internalformat_data.component_size_stencil == 0) ) { continue; } if (result == OpenGL::InternalFormat::Unknown) { result = current_internalformat; result_n_depth_bits = internalformat_data.component_size_depth; result_n_stencil_bits = internalformat_data.component_size_stencil; } else { const auto current_depth_diff = abs(static_cast<int32_t>(internalformat_data.component_size_depth) - static_cast<int32_t>(in_depth_bits) ); const auto current_stencil_diff = abs(static_cast<int32_t>(internalformat_data.component_size_stencil) - static_cast<int32_t>(in_stencil_bits) ); const auto result_depth_diff = abs(static_cast<int32_t>(result_n_depth_bits) - static_cast<int32_t>(in_depth_bits) ); const auto result_stencil_diff = abs(static_cast<int32_t>(result_n_stencil_bits) - static_cast<int32_t>(in_stencil_bits) ); if (current_depth_diff + current_stencil_diff < result_depth_diff + result_stencil_diff) { result = current_internalformat; result_n_depth_bits = internalformat_data.component_size_depth; result_n_stencil_bits = internalformat_data.component_size_stencil; } } } vkgl_assert(result != OpenGL::InternalFormat::Unknown); return result; } OpenGL::FormatDataType OpenGL::GLFormats::get_format_data_type_for_non_base_internal_format(const OpenGL::InternalFormat& in_format) { const auto internalformat_data_iterator = g_gl_internalformat_data.find(in_format); OpenGL::FormatDataType result = OpenGL::FormatDataType::Unknown; vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); if (internalformat_data_iterator != g_gl_internalformat_data.end() ) { result = internalformat_data_iterator->second.data_type; } return result; } uint32_t OpenGL::GLFormats::get_n_components_for_sized_internal_format(const OpenGL::InternalFormat& in_format) { const auto internalformat_data_iterator = g_gl_internalformat_data.find(in_format); uint32_t result = 0; vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); if (internalformat_data_iterator != g_gl_internalformat_data.end() ) { result = internalformat_data_iterator->second.n_components; } return result; } bool OpenGL::GLFormats::get_per_component_bit_size_for_sized_internal_format(const OpenGL::InternalFormat& in_format, uint32_t* out_rgba_bit_size_ptr, uint32_t* out_ds_size_ptr, uint32_t* out_shared_size_ptr) { const auto internalformat_data_iterator = g_gl_internalformat_data.find(in_format); bool result = false; vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); if (internalformat_data_iterator != g_gl_internalformat_data.end() ) { out_rgba_bit_size_ptr[0] = internalformat_data_iterator->second.component_size_r; out_rgba_bit_size_ptr[1] = internalformat_data_iterator->second.component_size_g; out_rgba_bit_size_ptr[2] = internalformat_data_iterator->second.component_size_b; out_rgba_bit_size_ptr[3] = internalformat_data_iterator->second.component_size_a; out_ds_size_ptr [0] = internalformat_data_iterator->second.component_size_depth; out_ds_size_ptr [1] = internalformat_data_iterator->second.component_size_stencil; *out_shared_size_ptr = internalformat_data_iterator->second.component_size_shared; result = true; } return result; } bool OpenGL::GLFormats::is_base_internal_format(const OpenGL::InternalFormat& in_format) { const auto internalformat_data_iterator = g_gl_internalformat_data.find(in_format); bool result = false; vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); if (internalformat_data_iterator != g_gl_internalformat_data.end() ) { result = internalformat_data_iterator->second.is_base_internal_format; } return result; } bool OpenGL::GLFormats::is_compressed_internal_format(const OpenGL::InternalFormat& in_format) { const auto internalformat_data_iterator = g_gl_internalformat_data.find(in_format); bool result = false; vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); if (internalformat_data_iterator != g_gl_internalformat_data.end() ) { result = internalformat_data_iterator->second.is_compressed_internal_format; } return result; } bool OpenGL::GLFormats::is_sized_internal_format(const OpenGL::InternalFormat& in_format) { const auto internalformat_data_iterator = g_gl_internalformat_data.find(in_format); bool result = false; vkgl_assert(internalformat_data_iterator != g_gl_internalformat_data.end() ); if (internalformat_data_iterator != g_gl_internalformat_data.end() ) { result = internalformat_data_iterator->second.is_sized_internal_format; } return result; }
83.170918
240
0.52121
kbiElude
92b5fdc2de86dc8bea366b6becd7a3a38690d844
175
cpp
C++
ChronicleLogger/src/main/com/sowrov/util/thread/ThreadLocker.cpp
sowrov/ChronicleLogger
50678be7e2987211ab976d105fcd8549e5b8744b
[ "Apache-2.0" ]
1
2020-03-05T10:36:48.000Z
2020-03-05T10:36:48.000Z
ChronicleLogger/src/main/com/sowrov/util/thread/ThreadLocker.cpp
sowrov/ChronicleLogger
50678be7e2987211ab976d105fcd8549e5b8744b
[ "Apache-2.0" ]
null
null
null
ChronicleLogger/src/main/com/sowrov/util/thread/ThreadLocker.cpp
sowrov/ChronicleLogger
50678be7e2987211ab976d105fcd8549e5b8744b
[ "Apache-2.0" ]
null
null
null
#include "ThreadLocker.h" #ifdef _P_THREAD pthread_mutex_t Global_Mutex_Lock = PTHREAD_MUTEX_INITIALIZER; #elif defined(_BOOST_THREAD) boost::mutex Global_Mutex_Lock; #endif
21.875
62
0.84
sowrov
92c1746c8d3a8d16fb209eedc62b2e190decd3cf
1,142
cpp
C++
src/Utils/mpcdiUtils.cpp
scaredyfish/MPCDI
1ddbc9abf99d39d4464afa2005934c325443cf28
[ "BSD-3-Clause" ]
3
2021-03-09T01:57:37.000Z
2021-05-07T08:40:41.000Z
src/Utils/mpcdiUtils.cpp
scaredyfish/MPCDI
1ddbc9abf99d39d4464afa2005934c325443cf28
[ "BSD-3-Clause" ]
1
2021-06-01T07:52:36.000Z
2021-06-03T00:54:49.000Z
src/Utils/mpcdiUtils.cpp
scaredyfish/MPCDI
1ddbc9abf99d39d4464afa2005934c325443cf28
[ "BSD-3-Clause" ]
4
2020-06-22T14:14:15.000Z
2021-11-11T14:34:42.000Z
/* ========================================================================= Program: MPCDI Library Language: C++ Date: $Date: 2012-08-22 20:19:58 -0400 (Wed, 22 Aug 2012) $ Version: $Revision: 19513 $ Copyright (c) 2013 Scalable Display Technologies, Inc. All Rights Reserved. The MPCDI Library is distributed under the BSD license. Please see License.txt distributed with this package. ===================================================================auto== */ #include "mpcdiUtils.h" using namespace mpcdi; std::string Utils::ProfileVersionToString(const ProfileVersion& pv) { std::stringstream ss; ss << pv.MajorVersion << "." << pv.MinorVersion; return ss.str(); } MPCDI_Error Utils::StringToProfileVersion(const std::string &text, ProfileVersion& pv) { pv = ProfileVersion(); size_t pos = text.find_first_of("."); if (pos==std::string::npos) return MPCDI_FAILURE; pv.MajorVersion = StringToNumber<int>(text.substr(0,pos)); pv.MinorVersion = 0; if (text.size() >= pos+1) pv.MinorVersion = StringToNumber<int>(text.substr(pos+1,text.length())); return MPCDI_SUCCESS; }
27.853659
86
0.60683
scaredyfish
92c2194c831fa6102456e80f868b6c6f385ccb51
1,508
cpp
C++
ex03/main.cpp
Gundul42/CPP_mod03
822c83ebca93e9a519bc8629c58ac39ef02365d6
[ "MIT" ]
null
null
null
ex03/main.cpp
Gundul42/CPP_mod03
822c83ebca93e9a519bc8629c58ac39ef02365d6
[ "MIT" ]
null
null
null
ex03/main.cpp
Gundul42/CPP_mod03
822c83ebca93e9a519bc8629c58ac39ef02365d6
[ "MIT" ]
null
null
null
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: graja <[email protected]> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/02/12 14:02:52 by graja #+# #+# */ /* Updated: 2022/02/17 10:05:47 by graja ### ########.fr */ /* */ /* ************************************************************************** */ #include "DiamondTrap.hpp" int main(void) { DiamondTrap test; DiamondTrap lala("LaLa"); DiamondTrap kuemmel(test); //attack method overloaded by ScavTrap lala.attack("LOLO"); test.attack("TestTrapper"); //methods from ClapTrap lala.beRepaired(20); kuemmel.takeDamage(10); //method ScavTrap test.guardGate(); //method FragTrap test.highFivesGuys(); //method DiamondTrap test.whoAmI(); lala.whoAmI(); //operator overload for = test = lala; //check if it works test.whoAmI(); std::cout << "--------------------------------------------"; std::cout << std::endl << std::endl; return (0); }
31.416667
80
0.322944
Gundul42
92c35370d69641889736865a3d06ccea318d9824
8,562
inl
C++
src/core/containers/internal/hash_map.inl
JakubLukas/NewEngine
38ea585a37347ec0630673b9d4a7f948e4dc1477
[ "MIT" ]
4
2017-10-04T11:38:48.000Z
2021-11-16T20:35:37.000Z
src/core/containers/internal/hash_map.inl
JakubLukas/NewEngine
38ea585a37347ec0630673b9d4a7f948e4dc1477
[ "MIT" ]
4
2018-06-07T23:27:02.000Z
2018-10-18T12:19:57.000Z
src/core/containers/internal/hash_map.inl
JakubLukas/NewEngine
38ea585a37347ec0630673b9d4a7f948e4dc1477
[ "MIT" ]
null
null
null
namespace Veng { template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>::HashNode::HashNode(const KeyType& key, const ValueType& value) : key(key) , value(value) , next(INVALID_INDEX) {} template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>::HashNode::HashNode(const KeyType& key, const ValueType& value, int next) : key(key) , value(value) , next(next) {} template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>::HashNode::HashNode(HashNode&& other) : key(other.key) , value(other.value) , next(other.next) { other.next = INVALID_INDEX; } template<class KeyType, class ValueType, class Hasher> typename HashMap<KeyType, ValueType, Hasher>::HashNode& HashMap<KeyType, ValueType, Hasher>::HashNode::operator=(typename HashMap<KeyType, ValueType, Hasher>::HashNode&& other) { KeyType k = key; ValueType v = value; key = other.key; value = other.value; next = other.next; other.key = k; other.value = v; other.next = INVALID_INDEX; return *this; } template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>::HashMap(Allocator& allocator) : m_allocator(allocator) {} template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>::HashMap(HashMap<KeyType, ValueType, Hasher>&& other) : m_allocator(other.m_allocator) , m_buckets(other.m_buckets) , m_bucketSize(other.m_bucketSize) , m_table(other.m_table) , m_size(other.m_size) { other.m_buckets = nullptr; other.m_bucketSize = 0; other.m_table = nullptr; other.m_size = 0; } template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>& HashMap<KeyType, ValueType, Hasher>::operator=(HashMap<KeyType, ValueType, Hasher>&& other) { int* buckets = m_buckets; unsigned bucketSize = m_bucketSize; HashNode* table = m_table; unsigned size = m_size; m_allocator = other.m_allocator; m_buckets = other.m_buckets; m_bucketSize = other.m_bucketSize; m_table = other.m_table; m_size = other.m_size; other.m_buckets = buckets; other.m_bucketSize = bucketSize; other.m_table = table; other.m_size = size; return *this; } template<class KeyType, class ValueType, class Hasher> HashMap<KeyType, ValueType, Hasher>::~HashMap() { for (unsigned i = 0; i < m_size; ++i) { DELETE_PLACEMENT(m_table + i); } if (m_buckets != nullptr) m_allocator.Deallocate(m_buckets); } template<class KeyType, class ValueType, class Hasher> void HashMap<KeyType, ValueType, Hasher>::Clear() { for (unsigned i = 0; i < m_bucketSize; ++i) { m_buckets[i] = INVALID_INDEX; } for (unsigned i = 0; i < m_size; ++i) { DELETE_PLACEMENT(m_table + i); } m_size = 0; } template<class KeyType, class ValueType, class Hasher> typename HashMap<KeyType, ValueType, Hasher>::HashNode* HashMap<KeyType, ValueType, Hasher>::Begin() { return m_table; } template<class KeyType, class ValueType, class Hasher> typename HashMap<KeyType, ValueType, Hasher>::HashNode* HashMap<KeyType, ValueType, Hasher>::End() { return m_table + m_size; } template<class KeyType, class ValueType, class Hasher> typename const HashMap<KeyType, ValueType, Hasher>::HashNode* HashMap<KeyType, ValueType, Hasher>::Begin() const { return m_table; } template<class KeyType, class ValueType, class Hasher> typename const HashMap<KeyType, ValueType, Hasher>::HashNode* HashMap<KeyType, ValueType, Hasher>::End() const { return m_table + m_size; } template<class KeyType, class ValueType, class Hasher> bool HashMap<KeyType, ValueType, Hasher>::Find(const KeyType& key, ValueType*& value) const { if (m_size == 0) return false; unsigned bucketIdx = GetIndex(key); if (m_buckets[bucketIdx] == INVALID_INDEX) return false; HashNode* node = &m_table[m_buckets[bucketIdx]]; while (node->next != INVALID_INDEX && node->key != key) { node = &m_table[node->next]; } if (node->key == key) { value = &node->value; return true; } else { return false; } } template<class KeyType, class ValueType, class Hasher> ValueType* HashMap<KeyType, ValueType, Hasher>::Insert(const KeyType& key, const ValueType& value) { if (m_bucketSize == 0) Rehash(INITIAL_SIZE); if ((m_size / (float)m_bucketSize) * 100 > MAX_FACTOR) Rehash(m_bucketSize * ENLARGE_MULTIPLIER); unsigned bucketIdx = GetIndex(key); return Insert(bucketIdx, key, value); } template<class KeyType, class ValueType, class Hasher> bool HashMap<KeyType, ValueType, Hasher>::Erase(const KeyType& key) { unsigned bucketIdx = GetIndex(key); if (m_buckets[bucketIdx] == INVALID_INDEX) return false; int* pointingIdx = &m_buckets[bucketIdx]; HashNode* node = &m_table[*pointingIdx]; while (node->next != INVALID_INDEX && node->key != key) { pointingIdx = &node->next; node = &m_table[node->next]; } if (node->key != key) return false; int freeNodeIdx = *pointingIdx; *pointingIdx = node->next; DELETE_PLACEMENT(node); m_size--; if(m_size > 0 && freeNodeIdx != m_size) { //fill up hole in m_table HashNode& lastNode = m_table[m_size]; unsigned lastNodeBucketIdx = GetIndex(lastNode.key); pointingIdx = &m_buckets[lastNodeBucketIdx]; while(m_table[*pointingIdx].key != lastNode.key) { pointingIdx = &(m_table[*pointingIdx].next); } *pointingIdx = freeNodeIdx; NEW_PLACEMENT(node, HashNode)(Utils::Move(lastNode)); //DELETE_PLACEMENT(&lastNode); } return true; } template<class KeyType, class ValueType, class Hasher> void HashMap<KeyType, ValueType, Hasher>::Rehash(unsigned bucketSize) { ASSERT(bucketSize > m_bucketSize); int* oldBuckets = m_buckets; unsigned oldBucketSize = m_bucketSize; HashNode* oldTable = m_table; unsigned oldSize = m_size; m_bucketSize = bucketSize; m_size = 0; void* data = m_allocator.Allocate(bucketSize * (sizeof(int) + sizeof(HashNode)) + alignof(HashNode), alignof(int)); m_buckets = static_cast<int*>(data); m_table = static_cast<HashNode*>(AlignPointer(m_buckets + bucketSize, alignof(HashNode))); for (unsigned i = 0; i < m_bucketSize; ++i) { m_buckets[i] = INVALID_INDEX; } for (unsigned i = 0; i < oldSize; ++i) { HashNode& node = oldTable[i]; unsigned idx = GetIndex(node.key); Insert(idx, node.key, node.value); } if (oldBuckets != nullptr) m_allocator.Deallocate(oldBuckets); } template<class KeyType, class ValueType, class Hasher> size_t HashMap<KeyType, ValueType, Hasher>::GetBucketsSize() const { return m_bucketSize; } template<class KeyType, class ValueType, class Hasher> size_t HashMap<KeyType, ValueType, Hasher>::GetSize() const { return m_size; } template<class KeyType, class ValueType, class Hasher> ValueType* HashMap<KeyType, ValueType, Hasher>::Insert(unsigned bucketIdx, const KeyType& key, const ValueType& value) { ASSERT(m_size < m_bucketSize); if (m_buckets[bucketIdx] == INVALID_INDEX) { HashNode* newNode = NEW_PLACEMENT(m_table + m_size, HashNode)(key, value); m_buckets[bucketIdx] = m_size++; return &newNode->value; } HashNode* node = &m_table[m_buckets[bucketIdx]]; while (node->key != key && node->next != INVALID_INDEX) { node = &m_table[node->next]; } if (node->key == key) { return nullptr; } else { HashNode* newNode = NEW_PLACEMENT(m_table + m_size, HashNode)(key, value); node->next = m_size++; return &newNode->value; } } template<class KeyType, class ValueType, class Hasher> unsigned HashMap<KeyType, ValueType, Hasher>::GetIndex(const KeyType& key) const { auto hash = Hasher::get(key); return hash % m_bucketSize; } template<class KeyType, class ValueType, class Hasher> typename HashMap<KeyType, ValueType, Hasher>::HashNode* HashMap<KeyType, ValueType, Hasher>::GetNode(unsigned index) { ASSERT(index < m_bucketSize); return &m_table[index]; } template<class KeyType, class ValueType, class Hasher> inline typename HashMap<KeyType, ValueType, Hasher>::HashNode* begin(HashMap<KeyType, ValueType, Hasher>& a) { return a.Begin(); } template<class KeyType, class ValueType, class Hasher> inline typename HashMap<KeyType, ValueType, Hasher>::HashNode* end(HashMap<KeyType, ValueType, Hasher>& a) { return a.End(); } template<class KeyType, class ValueType, class Hasher> inline typename const HashMap<KeyType, ValueType, Hasher>::HashNode* begin(const HashMap<KeyType, ValueType, Hasher>& a) { return a.Begin(); } template<class KeyType, class ValueType, class Hasher> inline typename const HashMap<KeyType, ValueType, Hasher>::HashNode* end(const HashMap<KeyType, ValueType, Hasher>& a) { return a.End(); } }
26.103659
176
0.726583
JakubLukas
92c3decbf871b019c6694afd8c9bea1858e7186f
968
cpp
C++
PlacementQuestions/OYO/decodingbottomup.cpp
UltraProton/Placement-Prepration
cc70f174c4410c254ce0469737a884fffdc81164
[ "MIT" ]
null
null
null
PlacementQuestions/OYO/decodingbottomup.cpp
UltraProton/Placement-Prepration
cc70f174c4410c254ce0469737a884fffdc81164
[ "MIT" ]
3
2020-05-08T18:02:51.000Z
2020-05-09T08:37:35.000Z
PlacementQuestions/OYO/decodingbottomup.cpp
UltraProton/PlacementPrep
cc70f174c4410c254ce0469737a884fffdc81164
[ "MIT" ]
null
null
null
#include<bits/stdc++.h> using namespace std; int decodings(string &str); int main(){ string str=""; cin>>str; cout<<decodings(str)<<endl; return 0; } int decodings(string &str){ int n=str.size(); /* Here just do the reverse process of memoization and get the ans in the bottom up manner. Compare it with the memoized version and you will get more clarity. */ vector<int> dp(n+1,0); //base case dp[0]=1; dp[1]=1; //Here we are going to fill the table bottomup both the conditions are same here also just the order is different and even if you look //closely then you will see that the order of filling the table is same in both the cases it's just difference in methodology for(int i=2;i<=n;i++){ if(str[i-1]>'0'){ dp[i]+=dp[i-1]; } if(str[i-2]=='1' || (str[i-2]=='2' && str[i-1]<'7')){ dp[i]+=dp[i-2]; } } return dp[n]; }
24.2
138
0.578512
UltraProton
92c4de0efac80a39026d318d969880de4dc60da2
4,966
cpp
C++
aws-cpp-sdk-inspector2/source/model/Ec2InstanceAggregation.cpp
perfectrecall/aws-sdk-cpp
fb8cbebf2fd62720b65aeff841ad2950e73d8ebd
[ "Apache-2.0" ]
1
2022-02-12T08:09:30.000Z
2022-02-12T08:09:30.000Z
aws-cpp-sdk-inspector2/source/model/Ec2InstanceAggregation.cpp
perfectrecall/aws-sdk-cpp
fb8cbebf2fd62720b65aeff841ad2950e73d8ebd
[ "Apache-2.0" ]
1
2022-01-03T23:59:37.000Z
2022-01-03T23:59:37.000Z
aws-cpp-sdk-inspector2/source/model/Ec2InstanceAggregation.cpp
ravindra-wagh/aws-sdk-cpp
7d5ff01b3c3b872f31ca98fb4ce868cd01e97696
[ "Apache-2.0" ]
1
2021-11-09T11:58:03.000Z
2021-11-09T11:58:03.000Z
/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/inspector2/model/Ec2InstanceAggregation.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace Inspector2 { namespace Model { Ec2InstanceAggregation::Ec2InstanceAggregation() : m_amisHasBeenSet(false), m_instanceIdsHasBeenSet(false), m_instanceTagsHasBeenSet(false), m_operatingSystemsHasBeenSet(false), m_sortBy(Ec2InstanceSortBy::NOT_SET), m_sortByHasBeenSet(false), m_sortOrder(SortOrder::NOT_SET), m_sortOrderHasBeenSet(false) { } Ec2InstanceAggregation::Ec2InstanceAggregation(JsonView jsonValue) : m_amisHasBeenSet(false), m_instanceIdsHasBeenSet(false), m_instanceTagsHasBeenSet(false), m_operatingSystemsHasBeenSet(false), m_sortBy(Ec2InstanceSortBy::NOT_SET), m_sortByHasBeenSet(false), m_sortOrder(SortOrder::NOT_SET), m_sortOrderHasBeenSet(false) { *this = jsonValue; } Ec2InstanceAggregation& Ec2InstanceAggregation::operator =(JsonView jsonValue) { if(jsonValue.ValueExists("amis")) { Array<JsonView> amisJsonList = jsonValue.GetArray("amis"); for(unsigned amisIndex = 0; amisIndex < amisJsonList.GetLength(); ++amisIndex) { m_amis.push_back(amisJsonList[amisIndex].AsObject()); } m_amisHasBeenSet = true; } if(jsonValue.ValueExists("instanceIds")) { Array<JsonView> instanceIdsJsonList = jsonValue.GetArray("instanceIds"); for(unsigned instanceIdsIndex = 0; instanceIdsIndex < instanceIdsJsonList.GetLength(); ++instanceIdsIndex) { m_instanceIds.push_back(instanceIdsJsonList[instanceIdsIndex].AsObject()); } m_instanceIdsHasBeenSet = true; } if(jsonValue.ValueExists("instanceTags")) { Array<JsonView> instanceTagsJsonList = jsonValue.GetArray("instanceTags"); for(unsigned instanceTagsIndex = 0; instanceTagsIndex < instanceTagsJsonList.GetLength(); ++instanceTagsIndex) { m_instanceTags.push_back(instanceTagsJsonList[instanceTagsIndex].AsObject()); } m_instanceTagsHasBeenSet = true; } if(jsonValue.ValueExists("operatingSystems")) { Array<JsonView> operatingSystemsJsonList = jsonValue.GetArray("operatingSystems"); for(unsigned operatingSystemsIndex = 0; operatingSystemsIndex < operatingSystemsJsonList.GetLength(); ++operatingSystemsIndex) { m_operatingSystems.push_back(operatingSystemsJsonList[operatingSystemsIndex].AsObject()); } m_operatingSystemsHasBeenSet = true; } if(jsonValue.ValueExists("sortBy")) { m_sortBy = Ec2InstanceSortByMapper::GetEc2InstanceSortByForName(jsonValue.GetString("sortBy")); m_sortByHasBeenSet = true; } if(jsonValue.ValueExists("sortOrder")) { m_sortOrder = SortOrderMapper::GetSortOrderForName(jsonValue.GetString("sortOrder")); m_sortOrderHasBeenSet = true; } return *this; } JsonValue Ec2InstanceAggregation::Jsonize() const { JsonValue payload; if(m_amisHasBeenSet) { Array<JsonValue> amisJsonList(m_amis.size()); for(unsigned amisIndex = 0; amisIndex < amisJsonList.GetLength(); ++amisIndex) { amisJsonList[amisIndex].AsObject(m_amis[amisIndex].Jsonize()); } payload.WithArray("amis", std::move(amisJsonList)); } if(m_instanceIdsHasBeenSet) { Array<JsonValue> instanceIdsJsonList(m_instanceIds.size()); for(unsigned instanceIdsIndex = 0; instanceIdsIndex < instanceIdsJsonList.GetLength(); ++instanceIdsIndex) { instanceIdsJsonList[instanceIdsIndex].AsObject(m_instanceIds[instanceIdsIndex].Jsonize()); } payload.WithArray("instanceIds", std::move(instanceIdsJsonList)); } if(m_instanceTagsHasBeenSet) { Array<JsonValue> instanceTagsJsonList(m_instanceTags.size()); for(unsigned instanceTagsIndex = 0; instanceTagsIndex < instanceTagsJsonList.GetLength(); ++instanceTagsIndex) { instanceTagsJsonList[instanceTagsIndex].AsObject(m_instanceTags[instanceTagsIndex].Jsonize()); } payload.WithArray("instanceTags", std::move(instanceTagsJsonList)); } if(m_operatingSystemsHasBeenSet) { Array<JsonValue> operatingSystemsJsonList(m_operatingSystems.size()); for(unsigned operatingSystemsIndex = 0; operatingSystemsIndex < operatingSystemsJsonList.GetLength(); ++operatingSystemsIndex) { operatingSystemsJsonList[operatingSystemsIndex].AsObject(m_operatingSystems[operatingSystemsIndex].Jsonize()); } payload.WithArray("operatingSystems", std::move(operatingSystemsJsonList)); } if(m_sortByHasBeenSet) { payload.WithString("sortBy", Ec2InstanceSortByMapper::GetNameForEc2InstanceSortBy(m_sortBy)); } if(m_sortOrderHasBeenSet) { payload.WithString("sortOrder", SortOrderMapper::GetNameForSortOrder(m_sortOrder)); } return payload; } } // namespace Model } // namespace Inspector2 } // namespace Aws
29.384615
130
0.751108
perfectrecall
92c53c9df52cadbe122e3624411e3485c05c45f3
1,587
hpp
C++
include/nifty/meta/tuple.hpp
DerThorsten/nifty_meta
d31d35f54b8bf252518bee18eacaa696fee82e9b
[ "MIT" ]
null
null
null
include/nifty/meta/tuple.hpp
DerThorsten/nifty_meta
d31d35f54b8bf252518bee18eacaa696fee82e9b
[ "MIT" ]
null
null
null
include/nifty/meta/tuple.hpp
DerThorsten/nifty_meta
d31d35f54b8bf252518bee18eacaa696fee82e9b
[ "MIT" ]
null
null
null
#pragma once #include <utility> #include <tuple> #include <type_traits> #include "nifty/meta/integral_constant.hpp" namespace nifty{ namespace meta{ // find the position of a type in a tuple template <class T, class Tuple> struct TupleTypeIndex; template <class T, class... Types> struct TupleTypeIndex<T, std::tuple<T, Types...>> : SizeT<0>{ }; template <class T, class U, class... Types> struct TupleTypeIndex<T, std::tuple<U, Types...>> : SizeT<1 + TupleTypeIndex<T, std::tuple<Types...>>::value>{ }; template<class TUPLE, template<typename ...> typename C> struct TransformTuple; template<class ... TUPLE_ARGS , template< typename ... ARGS> class C> struct TransformTuple<std::tuple<TUPLE_ARGS ...>, C >{ typedef std::tuple< C<TUPLE_ARGS> ...> type; }; ///\cond namespace detail{ template<class INDEX_SEQUENCE, template<std::size_t I> typename C> struct GenerateTupleImpl; template<std::size_t... Ints, template<std::size_t I> typename C> struct GenerateTupleImpl<std::index_sequence<Ints ... >, C>{ typedef std::tuple<C<Ints> ...> type; }; } ///\endcond template<std::size_t N, template<std::size_t I> typename C> struct GenerateTuple : detail::GenerateTupleImpl<std::make_index_sequence<N>, C>{ }; template<std::size_t N, class T> struct GenerateUniformTuple{ template<std::size_t I> using Helper = T; typedef typename GenerateTuple<N, Helper>::type type; }; } }
24.415385
90
0.626969
DerThorsten
92c886868c9ee688b61549cd38d011f4d4e9cc10
4,506
cpp
C++
src/mongo/dbtests/counttests.cpp
corefan/mongo
c949cad1fa6e4cb26693748b1751f4fd2e6113b8
[ "Apache-2.0" ]
null
null
null
src/mongo/dbtests/counttests.cpp
corefan/mongo
c949cad1fa6e4cb26693748b1751f4fd2e6113b8
[ "Apache-2.0" ]
null
null
null
src/mongo/dbtests/counttests.cpp
corefan/mongo
c949cad1fa6e4cb26693748b1751f4fd2e6113b8
[ "Apache-2.0" ]
1
2021-02-28T12:03:02.000Z
2021-02-28T12:03:02.000Z
// counttests.cpp : count.{h,cpp} unit tests. /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "../db/ops/count.h" #include "../db/cursor.h" #include "../db/pdfile.h" #include "dbtests.h" namespace CountTests { class Base { Lock::DBWrite lk; Client::Context _context; public: Base() : lk(ns()), _context( ns() ) { addIndex( fromjson( "{\"a\":1}" ) ); } ~Base() { try { boost::shared_ptr<Cursor> c = theDataFileMgr.findAll( ns() ); vector< DiskLoc > toDelete; for(; c->ok(); c->advance() ) toDelete.push_back( c->currLoc() ); for( vector< DiskLoc >::iterator i = toDelete.begin(); i != toDelete.end(); ++i ) theDataFileMgr.deleteRecord( ns(), i->rec(), *i, false ); DBDirectClient cl; cl.dropIndexes( ns() ); } catch ( ... ) { FAIL( "Exception while cleaning up collection" ); } } protected: static const char *ns() { return "unittests.counttests"; } static void addIndex( const BSONObj &key ) { BSONObjBuilder b; b.append( "name", key.firstElementFieldName() ); b.append( "ns", ns() ); b.append( "key", key ); BSONObj o = b.done(); stringstream indexNs; indexNs << "unittests.system.indexes"; theDataFileMgr.insert( indexNs.str().c_str(), o.objdata(), o.objsize() ); } static void insert( const char *s ) { insert( fromjson( s ) ); } static void insert( const BSONObj &o ) { theDataFileMgr.insert( ns(), o.objdata(), o.objsize() ); } }; class CountBasic : public Base { public: void run() { insert( "{\"a\":\"b\"}" ); BSONObj cmd = fromjson( "{\"query\":{}}" ); string err; ASSERT_EQUALS( 1, runCount( ns(), cmd, err ) ); } }; class CountQuery : public Base { public: void run() { insert( "{\"a\":\"b\"}" ); insert( "{\"a\":\"b\",\"x\":\"y\"}" ); insert( "{\"a\":\"c\"}" ); BSONObj cmd = fromjson( "{\"query\":{\"a\":\"b\"}}" ); string err; ASSERT_EQUALS( 2, runCount( ns(), cmd, err ) ); } }; class CountFields : public Base { public: void run() { insert( "{\"a\":\"b\"}" ); insert( "{\"c\":\"d\"}" ); BSONObj cmd = fromjson( "{\"query\":{},\"fields\":{\"a\":1}}" ); string err; ASSERT_EQUALS( 2, runCount( ns(), cmd, err ) ); } }; class CountQueryFields : public Base { public: void run() { insert( "{\"a\":\"b\"}" ); insert( "{\"a\":\"c\"}" ); insert( "{\"d\":\"e\"}" ); BSONObj cmd = fromjson( "{\"query\":{\"a\":\"b\"},\"fields\":{\"a\":1}}" ); string err; ASSERT_EQUALS( 1, runCount( ns(), cmd, err ) ); } }; class CountIndexedRegex : public Base { public: void run() { insert( "{\"a\":\"b\"}" ); insert( "{\"a\":\"c\"}" ); BSONObj cmd = fromjson( "{\"query\":{\"a\":/^b/}}" ); string err; ASSERT_EQUALS( 1, runCount( ns(), cmd, err ) ); } }; class All : public Suite { public: All() : Suite( "count" ) { } void setupTests() { add< CountBasic >(); add< CountQuery >(); add< CountFields >(); add< CountQueryFields >(); add< CountIndexedRegex >(); } } myall; } // namespace CountTests
31.51049
97
0.46893
corefan
92c8fb05fa571187ba977c80c16b54df073d7bc5
771
cc
C++
src/InsetOp.cc
pbrier/Mandoline
bb517e7e5ba531d4e20c2474a53ee521dd1d1642
[ "BSD-2-Clause-FreeBSD" ]
1
2017-01-05T06:40:55.000Z
2017-01-05T06:40:55.000Z
src/InsetOp.cc
pbrier/Mandoline
bb517e7e5ba531d4e20c2474a53ee521dd1d1642
[ "BSD-2-Clause-FreeBSD" ]
null
null
null
src/InsetOp.cc
pbrier/Mandoline
bb517e7e5ba531d4e20c2474a53ee521dd1d1642
[ "BSD-2-Clause-FreeBSD" ]
null
null
null
// // InsetOp.cc // Mandoline // // Created by GM on 11/24/10. // Copyright 2010 Belfry DevWorks. All rights reserved. // #include "InsetOp.h" #include "BGL/BGL.h" #include "SlicingContext.h" #include "CarvedSlice.h" InsetOp::~InsetOp() { } void InsetOp::main() { if ( isCancelled ) return; if ( NULL == context ) return; if ( NULL == slice ) return; double extWidth = context->standardExtrusionWidth(); int shells = context->perimeterShells; slice->perimeter.inset(shells*extWidth, slice->infillMask); for (int i = 0; i < shells; i++) { BGL::CompoundRegion compReg; slice->perimeter.inset((i+0.5)*extWidth, compReg); slice->shells.push_back(compReg); } slice->state = INSET; if ( isCancelled ) return; }
17.930233
63
0.642023
pbrier
92da1c435775bc9520949451a04473e003db78f7
1,676
cpp
C++
bitbots_throw_engine/src/throws/throw_curves/throw_movement_position_only.cpp
5reichar/bitbots_kick_engine
0817f4f0a206de6f0f01a0cedfe201f62e677a11
[ "BSD-3-Clause" ]
null
null
null
bitbots_throw_engine/src/throws/throw_curves/throw_movement_position_only.cpp
5reichar/bitbots_kick_engine
0817f4f0a206de6f0f01a0cedfe201f62e677a11
[ "BSD-3-Clause" ]
null
null
null
bitbots_throw_engine/src/throws/throw_curves/throw_movement_position_only.cpp
5reichar/bitbots_kick_engine
0817f4f0a206de6f0f01a0cedfe201f62e677a11
[ "BSD-3-Clause" ]
null
null
null
#include "throws/throw_curves/throw_movement_position_only.h" namespace bitbots_throw{ ThrowMovementPositionOnly::ThrowMovementPositionOnly(std::shared_ptr<ThrowMaterial> material) : ThrowMovement(material){ } void ThrowMovementPositionOnly::add_movement_prepare_throw(){ throw_start_time_ = trajectory_time_; ThrowMovement::add_movement_prepare_throw(); } void ThrowMovementPositionOnly::add_movement_throw(){ // get Values auto current_throw_release_time = trajectory_time_; double duration_throw = sp_service_->get_movement_time_throw(); duration_throw -= sp_service_->get_movement_offset_move_arms_away_from_ball(); Struct3dRPY velocity = sp_service_->calculate_throw_velocity(duration_throw); auto left_arm_throw_release = sp_service_->get_left_arm_throw_release(); auto diff = left_arm_throw_release.x_ - sp_service_->get_left_arm_ball_behind_head().x_; trajectory_time_ = throw_start_time_ + (diff / velocity.x_); //// Movement ////==== Release ball add_to_left_hand( left_arm_throw_release); add_to_right_hand(sp_service_->get_right_arm_throw_release()); ////==== Move arms away from the ball trajectory_time_ += sp_service_->get_movement_offset_move_arms_away_from_ball(); add_to_left_hand(sp_service_->get_left_arm_move_away_from_ball(velocity.x_)); add_to_right_hand(sp_service_->get_right_arm_move_away_from_ball(velocity.x_)); if(current_throw_release_time > trajectory_time_){ trajectory_time_ = current_throw_release_time; } } } //bitbots_throw
42.974359
97
0.73389
5reichar
92ddce5f43a5131e26d6b3cb705efcb8c1bfe597
82
cpp
C++
1-15/thefunction.cpp
domijin/ComPhy
0dea6d7b09eb4880b7f2d8f55c321c827e713488
[ "MIT" ]
null
null
null
1-15/thefunction.cpp
domijin/ComPhy
0dea6d7b09eb4880b7f2d8f55c321c827e713488
[ "MIT" ]
null
null
null
1-15/thefunction.cpp
domijin/ComPhy
0dea6d7b09eb4880b7f2d8f55c321c827e713488
[ "MIT" ]
null
null
null
#include<math.h> double cubeandmult(double u, double v) { return(pow(u,3)*v); }
13.666667
38
0.670732
domijin
92e010291c2ea4a5cc83c09327e575f3bde61fe4
627
cpp
C++
1128_N_Queens_Puzzle/1128_N_Queens_Puzzle/1128_N_Queens_Puzzle.cpp
Iluvata/PAT-Advanced-Level-Practice
08a02e82eef30c81ed9ef8e4f327f7b2a9535582
[ "MIT" ]
2
2020-10-17T12:26:42.000Z
2021-11-12T08:47:10.000Z
1128_N_Queens_Puzzle/1128_N_Queens_Puzzle/1128_N_Queens_Puzzle.cpp
Iluvata/PAT-Advanced-Level-Practice
08a02e82eef30c81ed9ef8e4f327f7b2a9535582
[ "MIT" ]
1
2020-10-19T11:31:55.000Z
2020-10-19T11:31:55.000Z
1128_N_Queens_Puzzle/1128_N_Queens_Puzzle/1128_N_Queens_Puzzle.cpp
Iluvata/PAT-Advanced-Level-Practice
08a02e82eef30c81ed9ef8e4f327f7b2a9535582
[ "MIT" ]
1
2020-10-18T01:08:34.000Z
2020-10-18T01:08:34.000Z
// 1128_N_Queens_Puzzle.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。 // #include "pch.h" #include <iostream> #include <vector> #include <cmath> #include <map> using namespace std; int main() { int k, n; cin >> k; for (int i = 0; i < k; ++i) { cin >> n; vector<bool> row(n + 1, false); map<int, bool> diagsum; map<int, bool> diagdel; int p; bool flag = true; for (int j = 1; j <= n; ++j) { cin >> p; if (row[p] || diagsum[j + p] || diagdel[j - p]) flag = false; row[p] = diagsum[j + p] = diagdel[j - p] = true; } if (flag) { cout << "YES" << endl; } else { cout << "NO" << endl; } } }
16.945946
61
0.527911
Iluvata
2baf016f451c314c8757506b9861d33fd0efd790
34,785
cpp
C++
aoiduino/esp-esp8266.cpp
gunjouinc/Aoiduino
f2b954010672d60bec69d6019cd1e77a14d21046
[ "MIT" ]
null
null
null
aoiduino/esp-esp8266.cpp
gunjouinc/Aoiduino
f2b954010672d60bec69d6019cd1e77a14d21046
[ "MIT" ]
null
null
null
aoiduino/esp-esp8266.cpp
gunjouinc/Aoiduino
f2b954010672d60bec69d6019cd1e77a14d21046
[ "MIT" ]
null
null
null
/****************************************************************************** ** ** Copyright 2009-2020 Gunjou Inc. All rights reserved. ** Contact: Gunjou Inc. ([email protected]) ** ** This software is released under the MIT License. ** https://github.com/gunjouinc/Aoiduino/blob/master/LICENSE ** ******************************************************************************/ #ifdef ESP8266 /** Esp WiFi timeout */ #define ESP_WIFI_TIMEOUT 30000 #include "esp-esp8266.h" /* Flash */ #include <FS.h> FS *EspStorage = &SPIFFS; /* RTC */ #include <time.h> /* Servo */ #include <Servo.h> /* Ticker */ #include <Ticker.h> Ticker ticker; Ticker watchdog; uint32_t watchdogSecond = 0; uint32_t watchdogMills = 0; /* WiFi */ #include <ESP8266WiFi.h> #include <WiFiClient.h> #include <WiFiClientSecure.h> WiFiClient wifiClient; WiFiClientSecure wifiClientSecure; /** File mode - append */ #define _FILE_APPEND_ "a" /** File mode - read */ #define _FILE_READ_ "r" /** File mode - write */ #define _FILE_WRITE_ "w" /** Flash root path */ #define _FLASH_ "/mnt/spif" /** * @namespace AoiEsp * @brief Aoi esp classes. */ namespace AoiEsp { // Static variables. AoiBase::FunctionTable *Esp8266::m_functionTable = 0; Servo *Esp8266::m_servo = 0; int Esp8266::m_servoCount = 0; /** * @fn Esp8266::Esp8266( void ) * * Constructor. Member variables are initialized. */ Esp8266::Esp8266( void ) { if( m_functionTable ) return; // Sets function table, If there is no instance. AoiBase::FunctionTable ftl[] = { // ^ Please set your function to use. /* Arduino Core */ { "analogRead", &Arduino::analogRead }, { "analogWrite", &Arduino::analogWrite }, { "delay", &Arduino::delay }, { "delayMicroseconds", &Arduino::delayMicroseconds }, { "digitalRead", &Arduino::digitalRead }, { "digitalWrite", &Arduino::digitalWrite }, { "echo", &Arduino::echo }, { "micros", &Arduino::micros }, { "millis", &Arduino::millis }, { "noTone", &Arduino::noTone }, { "pinMode", &Arduino::pinMode }, { "tone", &Arduino::tone }, { "yield", &Arduino::yield }, /* File */ { ">", &Esp8266::create }, { ">>", &Esp8266::append }, { "cat", &Esp8266::read }, { "cd", &Esp8266::cd }, { "format", &Esp8266::format }, { "ll", &Esp8266::ll }, { "mkdir", &Esp8266::mkdir }, { "pwd", &Esp8266::pwd }, { "rm", &Esp8266::remove }, { "rmdir", &Esp8266::rmdir }, { "touch", &Esp8266::touch }, /* LowPower */ { "deepSleep", &Esp8266::deepSleep }, { "dmesg", &Esp8266::dmesg }, { "reboot", &Esp8266::restart }, /* HTTP */ { "httpBegin", &Esp8266::httpBegin }, { "httpGet", &AoiUtil::Http::httpGet }, { "httpPost", &Esp8266::httpPost }, /* RTC */ { "date", &Esp8266::date }, /* Servo */ { "servoAttach", &Esp8266::servoAttach }, { "servoBegin", &Esp8266::servoBegin }, { "servoEnd", &Esp8266::servoEnd }, { "servoWriteMicroseconds", &Esp8266::servoWriteMicroseconds }, /* Watchdog */ { "watchdogBegin", &Esp8266::watchdogBegin }, { "watchdogEnd", &Esp8266::watchdogEnd }, { "watchdogKick", &Esp8266::watchdogKick }, { "watchdogTimeleft", &Esp8266::watchdogTimeleft }, /* WiFi */ { "ifconfig", &Esp8266::ifConfig }, { "iwlist", &Esp8266::wifiScanNetworks }, { "wifiBegin", &Esp8266::wifiBegin }, { "wifiEnd", &Esp8266::wifiEnd }, { "wifiRtc", &Esp8266::wifiRtc }, // $ Please set your function to use. { "", 0 } }; // Creates function table to avoid kernel panic. uint8_t c = sizeof(ftl) / sizeof(AoiBase::FunctionTable); m_functionTable = Arduino::functionTable( ftl, c ); // Initalize library /* File */ SPIFFS.begin(); /* HTTP */ http = &wifiClient; } /** * @fn Esp8266::~Esp8266( void ) * * Destructor. Member variables are deleted. */ Esp8266::~Esp8266( void ) { } /** * @fn String Esp8266::className( void ) * * @see bool AbstractBase::className( void ) */ String Esp8266::className( void ) { return String( "Esp8266" ); } /** * @fn bool Esp8266::isExist( const String &function ) * * @see bool AbstractBase::isExist( const String &function ) */ bool Esp8266::isExist( const String &function ) { return Arduino::isExist( function, m_functionTable ); } /** * @fn String Esp8266::practice( StringList *args ) * * @see String AbstractBase::practice( StringList *args ) */ String Esp8266::practice( StringList *args ) { return Arduino::practice( args, m_functionTable ); } /** * @fn String Esp8266::usages( void ) * * @see String AbstractBase::usages( void ) */ String Esp8266::usages( void ) { return Arduino::usages( m_functionTable ); } /** * @fn StringList* Esp8266::rcScript( const String &index ) * * @see StringList* AbstractBase::rcScript( const String &index ) */ StringList* Esp8266::rcScript( const String &index ) { StringList *sl = 0; String s = appendRootPath( index ); if( !EspStorage->exists(s) ) return sl; File f = EspStorage->open( s, _FILE_READ_ ); if( f ) { String s = f.readString(); f.close(); sl = split( s, String(_lf) ); } return sl; } /** * @fn String Esp8266::append( StringList *args ) * * Append value on current device. * * @param[in] args Reference to arguments. * @return value string. */ String Esp8266::append( StringList *args ) { String s, t; int c = count( args ); if( c<2 ) s = usage( ">> file .+" ); else { t = appendRootPath( _a(0) ); // Create file if need if( !EspStorage->exists(t) ) { File w = EspStorage->open( t, _FILE_WRITE_ ); w.close(); } File f = EspStorage->open( t, _FILE_APPEND_ ); if( 0<f.size() ) f.print( _lf ); for( int i=1; i<c; i++ ) { if( 1<i ) f.print( STR_SPACE ); f.print( _a(i) ); } f.close(); // Re-open, Can't practice f.seek( 0 ) f = EspStorage->open( t, _FILE_READ_ ); s = prettyPrintTo( "value", f.readString() ); f.close(); } return s; } /** * @fn String Esp8266::cd( StringList *args ) * * Change device. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::cd( StringList *args ) { String s; String path; switch( count(args) ) { case 1: path = _a( 0 ); if( (path==_FLASH_) || (path=="/") ) EspStorage = &SPIFFS; else s = cd( 0 ); break; default: s = usage( "cd ("+String(_FLASH_)+")" ); break; } return s; } /** * @fn String Esp8266::create( StringList *args ) * * Create value on current device. * * @param[in] args Reference to arguments. * @return value string. */ String Esp8266::create( StringList *args ) { String s, t; int c = count( args ); if( c<2 ) s = usage( "> file .+" ); else { t = appendRootPath( _a(0) ); if( EspStorage->exists(t) ) EspStorage->remove( t ); s = append( args ); } return s; } /** * @fn String Esp8266::format( StringList *args ) * * Format file device. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::format( StringList *args ) { String s; String path; switch( count(args) ) { case 1: path = _a( 0 ); if( path==_FLASH_ ) SPIFFS.format(); else s = format( 0 ); break; default: s = usage( "format ("+String(_FLASH_)+")" ); break; } return s; } /** * @fn String Esp8266::ll( StringList *args ) * * Return file detail list in current device. * * @param[in] args Reference to arguments. * @return Current device. */ String Esp8266::ll( StringList *args ) { String s, p, root; DynamicJsonBuffer json; JsonArray &r = json.createArray(); Dir d; File f; switch( count(args) ) { case 1: root = _a( 0 ); case 0: // Root path root = appendRootPath( root ); d = EspStorage->openDir( root ); p = root; // File info to JSON while( d.next() ) { File f = d.openFile( "r" ); JsonObject &o = r.createNestedObject(); o[ "type" ] = f.isDirectory() ? "d" : "-"; o[ "name" ] = String(f.name()).substring( p.length() ); o[ "size" ] = f.size(); f.close(); } s = ""; r.prettyPrintTo( s ); break; default: s = usage( "ll (path)?" ); break; } return s; } /** * @fn String Esp8266::mkdir( StringList *args ) * * Make directory on current device. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::mkdir( StringList *args ) { String s, t; switch( count(args) ) { case 1: t = appendRootPath( _a(0) ); if( EspStorage->exists(t) ) s = mkdir( 0 ); else EspStorage->mkdir( t ); break; default: s = usage( "mkdir path" ); break; } return s; } /** * @fn String Esp8266::pwd( StringList *args ) * * Return current device. * * @param[in] args Reference to arguments. * @return Current device. */ String Esp8266::pwd( StringList *args ) { String s; switch( count(args) ) { case 0: s = prettyPrintTo( "value" , _FLASH_ ); break; default: s = usage( "pwd" ); break; } return s; } /** * @fn String Esp8266::read( StringList *args ) * * Return file content on current device. * * @param[in] args Reference to arguments. * @return File content. */ String Esp8266::read( StringList *args ) { String s, t; File f; switch( count(args) ) { case 1: t = appendRootPath( _a(0) ); if( !EspStorage->exists(t) ) s = read( 0 ); else { f = EspStorage->open( t, _FILE_READ_ ); if( f ) { s = prettyPrintTo( "value" , f.readString() ); f.close(); } } break; default: s = usage( "cat file" ); break; } return s; } /** * @fn String Esp8266::remove( StringList *args ) * * Remove file on current device. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::remove( StringList *args ) { String s, t; switch( count(args) ) { case 1: t = appendRootPath( _a(0) ); if( !EspStorage->exists(t) ) s = remove( 0 ); else EspStorage->remove( t ); break; default: s = usage( "rm file" ); break; } return s; } /** * @fn String Esp8266::rmdir( StringList *args ) * * Remove directory on current device. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::rmdir( StringList *args ) { String s, t; switch( count(args) ) { case 1: t = appendRootPath( _a(0) ); if( !EspStorage->exists(t) ) s = rmdir( 0 ); else EspStorage->rmdir( t ); break; default: s = usage( "rmdir path" ); break; } return s; } /** * @fn String Esp8266::httpBegin( StringList *args ) * * Initalize https certs. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::httpBegin( StringList *args ) { String s, t; File rc, cc, pk; switch( count(args) ) { case 0: http = &wifiClient; break; case 3: http = &wifiClientSecure; // RootCA rc = EspStorage->open( appendRootPath(_a(0)), _FILE_READ_ ); t = rc.readString(); wifiClientSecure.setCACert( (uint8_t*)t.c_str(), t.length() ); rc.close(); // Client certificate cc = EspStorage->open( appendRootPath(_a(1)), _FILE_READ_ ); t = cc.readString(); wifiClientSecure.setCertificate( (uint8_t*)t.c_str(), t.length() ); cc.close(); // Client private key pk = EspStorage->open( appendRootPath(_a(2)), _FILE_READ_ ); t = pk.readString(); wifiClientSecure.setPrivateKey( (uint8_t*)t.c_str(), t.length() ); pk.close(); break; default: s = usage( "httpBegin CACert Certificate PrivateKey" ); break; } return s; } /** * @fn String Esp8266::httpPost( StringList *args ) * * Send HTTP POST to server. * * @param[in] args Reference to arguments. * @return Recieved content. */ String Esp8266::httpPost( StringList *args ) { String s, t, header, footer; File f; int size = 0; String host; int port = 80; int timeout = 30 * 1000; uint8_t *buf = 0; switch( count(args) ) { case 5: timeout = _atoi( 4 ) * 1000; case 4: port = _atoi( 3 ); case 3: t = appendRootPath( _a(2) ); if( !EspStorage->exists(t) ) return AoiUtil::Http::httpPost( args ); // Request body header = requestBodyHeaderInPut( STR_BOUNDARY, STR_AOIDUINO, t, &size ); footer = requestBodyFooterInPut( STR_BOUNDARY ); size += header.length() + footer.length(); // POST host = _a( 0 ); if( !http->connect(host.c_str(),port) ) return httpPost( 0 ); http->println( "POST "+_a(1)+" HTTP/1.0" ); http->println( "Host: " + host ); http->println( "User-Agent: " + String(STR_USER_AGENT) ); http->print( "Content-Type: multipart/form-data; " ); http->println( "boundary=\""+String(STR_BOUNDARY)+"\"" ); http->println( "Content-Length: "+String(size) ); http->println( "Connection: close" ); http->println(); http->print( header ); // Upload file f = EspStorage->open( t, _FILE_READ_ ); buf = new uint8_t[ _AOIUTIL_HTTP_BUFFER_SIZE_ ]; while( f.available() ) { size = f.read( buf, _AOIUTIL_HTTP_BUFFER_SIZE_ ); http->write( buf, size ); } delete [] buf; f.close(); http->print( footer ); // Response s = response( timeout ); s = prettyPrintTo( "value", s ); break; default: s = usage( "httpPost host path (file|text) (port timeout)?" ); break; } return s; } /** * @fn String Esp8266::touch( StringList *args ) * * Create empty file on current device. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::touch( StringList *args ) { String s, t; File f; switch( count(args) ) { case 1: t = appendRootPath( _a(0) ); f = EspStorage->open( t, _FILE_WRITE_ ); if( f ) f.close(); break; default: s = usage( "touch file" ); break; } return s; } /** * @fn String Esp8266::deepSleep( StringList *args ) * * Enter the deep sleep state. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::deepSleep( StringList *args ) { String s; RFMode mode; switch( count(args) ) { case 0: ESP.deepSleep( 0 ); break; case 1: // Micro second. mode = WAKE_RF_DEFAULT; ESP.deepSleep( _atoi(0) * 1000 * 1000, mode ); break; default: s = usage( "deepSleep [0-9]*" ); break; } return s; } /** * @fn String Esp8266::dmesg( StringList *args ) * * Returns system information. * * @param[in] args Reference to arguments. * @return System information. */ String Esp8266::dmesg( StringList *args ) { String s; DynamicJsonBuffer json; JsonObject &r = json.createObject(); switch( count(args) ) { case 0: r[ "chipId" ] = String( ESP.getChipId(), HEX ); r[ "coreVersion" ] = ESP.getCoreVersion(); r[ "cpuFreqMHz" ] = ESP.getCpuFreqMHz(); r[ "flashChipId" ] = String( ESP.getFlashChipId(), HEX ); r[ "flashChipSize" ] = ESP.getFlashChipSize(); r[ "freeHeap" ] = ESP.getFreeHeap(); r[ "freeSketchSpace" ] = ESP.getFreeSketchSpace(); r[ "resetReason" ] = ESP.getResetReason(); r[ "sdkVersion" ] = ESP.getSdkVersion(); r[ "sketchSize" ] = ESP.getSketchSize(); r.prettyPrintTo( s ); break; default: s = usage( "dmesg" ); break; } return s; } /** * @fn String Esp8266::restart( StringList *args ) * * Reboot the system. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::restart( StringList *args ) { String s; switch( count(args) ) { case 0: ESP.restart(); break; case 1: ticker.once_ms( _atoi(0), reboot ); break; default: s = usage( "reboot ([0-9]+)" ); break; } return s; } /** * @fn String Esp8266::date( StringList *args ) * * Print date. * * @param[in] args Reference to arguments. * @return date string. */ String Esp8266::date( StringList *args ) { String s; uint8_t size = 20; char *buf = NULL; time_t t; struct tm *rtc; struct timeval tv; switch( count(args) ) { case 0: t = time( NULL ); rtc = localtime( &t ); buf = new char[ size ]; snprintf( buf, size, "%04d-%02d-%02dT%02d:%02d:%02d", rtc->tm_year+1900, rtc->tm_mon+1, rtc->tm_mday, rtc->tm_hour, rtc->tm_min, rtc->tm_sec ); s = prettyPrintTo( "value", buf ); delete [] buf; break; case 1: tv.tv_sec = _atoul( 0 ); settimeofday( &tv, NULL ); break; default: s = usage( "date (unixtime)?" ); break; } return s; } /** * @fn String Esp8266::servoAttach( StringList *args ) * * Attach the Servo variable to a pin. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::servoAttach( StringList *args ) { String s; switch( count(args) ) { case 1: ( m_servo+0 )->attach( _atoi(0) ); break; case 2: ( m_servo+_atoi(1) )->attach( _atoi(0) ); break; default: s = usage( "servoAttach pin ([0-(count-1)])" ); break; } return s; } /** * @fn String Esp8266::servoBegin( StringList *args ) * * Initialize the servo using count. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::servoBegin( StringList *args ) { String s; StringList sl; switch( count(args) ) { case 1: servoEnd( &sl ); m_servoCount = _atoi( 0 ); m_servo = new Servo[ m_servoCount ]; break; default: s = usage( "servoBegin count" ); break; } return s; } /** * @fn String Esp8266::servoEnd( StringList *args ) * * Detach the all Servo variable from its pin. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::servoEnd( StringList *args ) { String s; switch( count(args) ) { case 0: if( m_servo ) { for( int i=0; i<m_servoCount; i++ ) (m_servo+i)->detach(); delete [] m_servo; } m_servo = 0; m_servoCount = 0; break; default: s = usage( "servoEnd" ); break; } return s; } /** * @fn String Esp8266::servoWriteMicroseconds( StringList *args ) * * Set microseconds to servo using pin number. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::servoWriteMicroseconds( StringList *args ) { String s; switch( count(args) ) { case 1: ( m_servo+0 )->writeMicroseconds( _atoi(0) ); break; case 2: ( m_servo+_atoi(1) )->writeMicroseconds( _atoi(0) ); break; default: s = usage( "servoWriteMicroseconds micros ([0-(count-1)])" ); break; } return s; } /** * @fn String Esp8266::watchdogBegin( StringList *args ) * * Initialize the Watchdog and start to check timer(mesc). * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::watchdogBegin( StringList *args ) { String s; switch( count(args) ) { case 1: watchdog.once_ms( _atoi(0), reboot ); watchdogSecond = _atoi(0); watchdogMills = ::millis(); break; default: s = usage( "watchdogBegin [0-9]+" ); break; } return s; } /** * @fn String Esp8266::watchdogEnd( StringList *args ) * * Stop to check timer for avoid bite watchdog. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::watchdogEnd( StringList *args ) { String s; switch( count(args) ) { case 0: watchdog.detach(); watchdogSecond = 0; watchdogMills = 0; break; default: s = usage( "watchdogEnd" ); break; } return s; } /** * @fn String Ast::watchdogKick( StringList *args ) * * Kick to watchdog for notify keep alive. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::watchdogKick( StringList *args ) { String s; switch( count(args) ) { case 0: watchdog.detach(); watchdog.once_ms( watchdogSecond, reboot ); watchdogMills = ::millis(); break; default: s = usage( "watchdogKick" ); break; } return s; } /** * @fn String Esp8266::watchdogTimeleft( StringList *args ) * * Get a remain time for bite watchdog. * * @param[in] args Reference to arguments. * @return Remain time to expire timeout(mesc). */ String Esp8266::watchdogTimeleft( StringList *args ) { String s; uint32_t i = 0; switch( count(args) ) { case 0: i = watchdogSecond - (::millis()-watchdogMills); s = prettyPrintTo( "value" , i ); break; default: s = usage( "watchdogTimeleft" ); break; } return s; } /** * @fn String Esp8266::ifConfig( StringList *args ) * * Show network information. * * @param[in] args Reference to arguments. * @return Network information. */ String Esp8266::ifConfig( StringList *args ) { String s; DynamicJsonBuffer json; JsonObject &r = json.createObject(); switch( count(args) ) { case 0: r[ "ipAddress" ] = WiFi.localIP().toString(); r[ "subnetMask" ] = WiFi.subnetMask().toString(); r[ "gatewayIp" ] = WiFi.gatewayIP().toString(); r[ "macAddress" ] = WiFi.macAddress(); r[ "dnsIP1" ] = WiFi.dnsIP( 0 ).toString(); r[ "dnsIP2" ] = WiFi.dnsIP( 1 ).toString(); r[ "softAP" ] = WiFi.softAPIP().toString(); r.prettyPrintTo( s ); break; default: s = usage( "ifconfig" ); break; } return s; } /** * @fn String Esp8266::wifiScanNetworks( StringList *args ) * * Scan wifi networks. * * @param[in] args Reference to arguments. * @return Returns SSID, RSSI and Encryption type. */ String Esp8266::wifiScanNetworks( StringList *args ) { String s; int i = 0; DynamicJsonBuffer json; JsonArray &r = json.createArray(); switch( count(args) ) { case 0: i = WiFi.scanNetworks(); if( !i ) s = STR_NO_NETWORKS_FOUND; else { for( int j=0; j<i; j++ ) { JsonObject &o = r.createNestedObject(); o[ "ssid" ] = WiFi.SSID( j ); o[ "rssi" ] = WiFi.RSSI( j ); // Sets encription type. String t = ""; switch( WiFi.encryptionType(j) ) { case 2: t = "TKIP(WPA)"; break; case 5: t = "WEP"; break; case 4: t = "CCMP(WPA)"; break; case 7: t = "None"; break; case 8: t = "Auto"; break; default: t = "Other"; break; } o[ "type" ] = t; } r.prettyPrintTo( s ); } break; default: s = usage( "iwlist" ); break; } return s; } /** * @fn String Esp8266::wifiBegin( StringList *args ) * * Connect to wireless network. * * @param[in] args Reference to arguments. * @return Wireless ip address, Otherwise error string. */ String Esp8266::wifiBegin( StringList *args ) { String s; unsigned long i = 0; switch( count(args) ) { case 2: // Start WiFi.disconnect(); WiFi.mode( WIFI_STA ); WiFi.begin( _a(0).c_str(), _a(1).c_str() ); // Waiting i = ::millis(); while( WiFi.status()!=WL_CONNECTED && (::millis()-i)<ESP_WIFI_TIMEOUT ) ::delay( 500 ); // Result if( WiFi.status()!=WL_CONNECTED ) s = STR_CANT_CONNECT_TO_WIRELESS_NETWORK; else { StringList sl; s = ifConfig( &sl ); } break; default: s = usage( "wifiBegin ssid password" ); break; } return s; } /** * @fn String Esp8266::wifiEnd( StringList *args ) * * Detach from wireless network. * * @param[in] args Reference to arguments. * @return Empty string. */ String Esp8266::wifiEnd( StringList *args ) { String s; switch( count(args) ) { case 0: if( WiFi.status()!=WL_CONNECTED ) s = wifiEnd( 0 ); else WiFi.disconnect(); break; default: s = usage( "wifiEnd" ); break; } return s; } /** * @fn String Esp8266::wifiRtc( StringList *args ) * * Get rtc from the WiFi network. * * @param[in] args Reference to arguments. * @return unixtime string. */ String Esp8266::wifiRtc( StringList *args ) { String s; time_t now; switch( count(args) ) { case 0: if( WiFi.status()!=WL_CONNECTED ) s = wifiRtc( 0 ); else { configTzTime( "JST-9", "ntp.nict.jp", "time.google.com", "ntp.jst.mfeed.ad.jp" ); time( &now ); s = String( now ); s = prettyPrintTo( "value", s ); } break; default: s = usage( "wifiRtc" ); break; } return s; } /** * @fn String Esp8266::appendRootPath( const String &path ) * * Append root path ("/") if need. * * @return Path include root. */ String Esp8266::appendRootPath( const String &path ) { String s = path; String r = "/"; if( s.indexOf(r) ) s = r + s; return s; } /** * @fn void Esp8266::reboot( void ) * * Reboot the system. */ void Esp8266::reboot( void ) { ESP.restart(); } /** * @fn String Esp8266::requestBodyHeaderInPut( const String &value ) * * Return request body header in HTTP PUT. * * @param[in] boundary Boundary string. * @param[in] name Content-Disposition: name attribute string. * @param[in] value Putted value. * @param[in/out] size Putted value size. If value is file, File size is used. * @return Request body header string in HTTP PUT. */ String Esp8266::requestBodyHeaderInPut( const String &boundary, const String &name, const String &value, int *size ) { String s; String t = appendRootPath( value ); // If file is exitst, use file size if( !EspStorage->exists(t) ) s = AoiUtil::Http::requestBodyHeaderInPut( boundary, name, value, size ); else { s += "--" + boundary + "\r\n"; s += "Content-Disposition: form-data; name=\"" + name + "\";"; s += " filename=\"" + value + "\"\r\n"; s += "Content-Type: application/octet-stream\r\n"; s += "Content-Transfer-Encoding: binary\r\n"; File f = EspStorage->open( t, _FILE_READ_ ); *size = f.size(); f.close(); s += "\r\n"; } return s; } } #endif
27.629071
120
0.43812
gunjouinc
2bb0e4b01eb05a6a8ba1ded0a5f2b6258a848804
2,487
cpp
C++
hw4/src/lib/sema/SymbolTable.cpp
idoleat/P-Language-Compiler-CourseProject
57db735b349a0a3a30d78b927953e2d44b7c7d53
[ "MIT" ]
7
2020-09-10T16:54:49.000Z
2022-03-15T12:39:23.000Z
hw4/src/lib/sema/SymbolTable.cpp
idoleat/simple-P-compiler
57db735b349a0a3a30d78b927953e2d44b7c7d53
[ "MIT" ]
null
null
null
hw4/src/lib/sema/SymbolTable.cpp
idoleat/simple-P-compiler
57db735b349a0a3a30d78b927953e2d44b7c7d53
[ "MIT" ]
null
null
null
#include "sema/SemanticAnalyzer.hpp" /* std::unordered_map<std::string, SemanticAnalyzer::SymbolEntry *>::iterator SemanticAnalyzer::SymbolTable::addSymbol(const char *name, int kind, uint32_t level, const char *type, int attribute){ dumpList.push_back(name); return insert(name, new SymbolEntry(name, kind, level, type, attribute)); } std::unordered_map<std::string, SemanticAnalyzer::SymbolEntry *>::iterator SemanticAnalyzer::SymbolTable::addSymbol(const char *name, int kind, uint32_t level, const char *type, float attribute){ dumpList.push_back(name); return insert(name, new SymbolEntry(name, kind, level, type, attribute)); } std::unordered_map<std::string, SemanticAnalyzer::SymbolEntry *>::iterator SemanticAnalyzer::SymbolTable::addSymbol(const char *name, int kind, uint32_t level, const char *type, bool attribute){ dumpList.push_back(name); return insert(name, new SymbolEntry(name, kind, level, type, attribute)); }*/ std::unordered_map<std::string, SemanticAnalyzer::SymbolEntry *>::iterator SemanticAnalyzer::SymbolTable::addSymbol(const char *name, int kind, uint32_t level, const char *type, const char *attribute){ dumpList.push_back(name); return insert(name, new SymbolEntry(name, kind, level, type, attribute)); } std::unordered_map<std::string, SemanticAnalyzer::SymbolEntry *>::iterator SemanticAnalyzer::SymbolTable::insert(const char *name, SymbolEntry *symbol){ return entries.insert(std::pair<std::string, SymbolEntry *>(std::string(name), symbol)).first; } void SemanticAnalyzer::SymbolTable::SetLevel(uint32_t lv){ level = lv; } uint32_t SemanticAnalyzer::SymbolTable::GetLevel(){ return level; } std::list<const char *>::iterator SemanticAnalyzer::SymbolTable::GetDumpListBegin(){ return dumpList.begin(); } std::list<const char *>::iterator SemanticAnalyzer::SymbolTable::GetDumpListEnd(){ return dumpList.end(); } int SemanticAnalyzer::SymbolTable::GetDumpListSize(){ return (int)dumpList.size(); } SemanticAnalyzer::SymbolEntry *SemanticAnalyzer::SymbolTable::lookup(const char *name){ std::unordered_map<std::string, SymbolEntry *>::iterator got = entries.find(std::string(name)); if(got != entries.end()) return (got->second); else return NULL; } bool SemanticAnalyzer::SymbolTable::EraseSymbol(const char *name){ int result = entries.erase(std::string(name)); dumpList.remove(std::string(name).c_str()); if(result > 0) return true; else return false; }
42.87931
201
0.741053
idoleat
2bb38f193fc366ae90906435b71efe731f765443
7,249
cpp
C++
Benchmarks/lud/lud_1_tiling/src/lud.cpp
LemonAndRabbit/rodinia-hls
097e8cf572a9ab04403c4eb0cfdb042f233f4aea
[ "BSD-2-Clause" ]
16
2020-12-28T15:07:53.000Z
2022-02-16T08:55:40.000Z
Benchmarks/lud/lud_1_tiling/src/lud.cpp
LemonAndRabbit/rodinia-hls
097e8cf572a9ab04403c4eb0cfdb042f233f4aea
[ "BSD-2-Clause" ]
null
null
null
Benchmarks/lud/lud_1_tiling/src/lud.cpp
LemonAndRabbit/rodinia-hls
097e8cf572a9ab04403c4eb0cfdb042f233f4aea
[ "BSD-2-Clause" ]
6
2020-12-28T07:33:08.000Z
2022-01-13T16:31:22.000Z
#include"lud.h" #include <iostream> //Elment with the block BSIZE, diagonal #define AA(i,j) result[(offset + i) * matrix_dim + j + offset] //Elment with global index #define BB(i,j) result[i * matrix_dim + j] using namespace std; extern "C"{ void diagonal_load(float* result, float* buffer, int offset){ int i, j; for(i = 0; i < BSIZE; i++){ for (j = 0; j < BSIZE; j++){ buffer[i * BSIZE + j] = AA(i, j); } } } void diagonal_store(float* result, float* buffer, int offset){ int i, j; for(i = 0; i < BSIZE; i++){ for (j = 0; j < BSIZE; j++){ AA(i, j) = buffer[i * BSIZE + j]; } } } void lud_diagonal(float* result, int offset) { int i, j, k; float buffer[BSIZE * BSIZE]; diagonal_load(result, buffer, offset); for (i = 0; i < BSIZE; i++){ top:for (j = i; j < BSIZE; j++){ for (k = 0; k < i; k++){ buffer[i * BSIZE + j] = buffer[i * BSIZE + j] - buffer[i * BSIZE + k]* buffer[k * BSIZE + j]; } } float temp = 1.f / buffer[i * BSIZE + i]; left:for (j = i + 1; j < BSIZE; j++){ for (k = 0; k < i; k++){ buffer[j * BSIZE + i]= buffer[j * BSIZE + i]- buffer[j * BSIZE + k] * buffer[k * BSIZE + i]; } buffer[j * BSIZE + i] = buffer[j * BSIZE + i] * temp; } } diagonal_store(result, buffer, offset); } void perimeter_load(float* result, float* top, float* left, int offset, int chunk_idx){ int i, j; int i_top = offset; int j_top = offset + BSIZE * (chunk_idx + 1); int i_left = offset + BSIZE * (chunk_idx + 1); int j_left = offset; for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ top[i * BSIZE + j] = BB((i_top + i), (j_top + j)); } } for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ left[i * BSIZE + j] = BB((i_left + i), (j_left + j)); } } } void perimeter_store(float* result, float* top, float* left, int offset, int chunk_idx){ int i, j; int i_top = offset; int j_top = offset + BSIZE * (chunk_idx + 1); int i_left = offset + BSIZE * (chunk_idx + 1); int j_left = offset; for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ BB((i_top + i), (j_top + j)) = top[i * BSIZE + j]; } } for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ BB((i_left + i), (j_left + j)) = left[i * BSIZE + j]; } } } //99327 void lud_perimeter(float* result, int offset) { float diagonal_buffer[BSIZE * BSIZE]; float top_buffer[BSIZE * BSIZE]; float left_buffer[BSIZE * BSIZE]; int i, j, k; diagonal:for (i = 0; i < BSIZE; i++){ for (j = 0; j < BSIZE; j++){ diagonal_buffer[i * BSIZE + j] = AA(i, j); } } int chunk_idx, chunk_num; chunk_num = ((matrix_dim - offset) / BSIZE) - 1; for (chunk_idx = 0; chunk_idx < chunk_num; chunk_idx++){ perimeter_load(result, top_buffer, left_buffer, offset, chunk_idx); float sum; // processing top perimeter for (j = 0; j < BSIZE; j++){ for (i = 0; i < BSIZE; i++){ sum = 0.0f; for (k = 0; k < i; k++){ sum += diagonal_buffer[BSIZE * i + k] * top_buffer[k * BSIZE + j]; } top_buffer[i * BSIZE + j] = top_buffer[i * BSIZE + j] - sum; } } // processing left perimeter for (i = 0; i < BSIZE; i++){ for (j = 0; j < BSIZE; j++){ sum = 0.0f; for (k = 0; k < j; k++){ sum += left_buffer[i * BSIZE + k] * diagonal_buffer[BSIZE * k + j]; } left_buffer[i * BSIZE + j] = (left_buffer[i * BSIZE + j] - sum) / diagonal_buffer[j * BSIZE + j]; } } perimeter_store(result, top_buffer, left_buffer, offset, chunk_idx); } cout << "success here perimeter" << endl; } void internal_load(float* result, float* top, float* left, float* inner, int offset, int chunk_idx, int chunk_num){ int i, j; int i_global, j_global; i_global = offset + BSIZE * (1 + chunk_idx / chunk_num); j_global = offset + BSIZE * (1 + chunk_idx % chunk_num); for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ top[i * BSIZE + j] = result[matrix_dim * (i + offset) + j + j_global]; } } for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ left[i * BSIZE + j] = result[matrix_dim * (i + i_global) + offset + j]; } } for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ inner[i * BSIZE + j] = result[matrix_dim * (i + i_global) + j + j_global]; } } } void internal_store(float* result, float* inner, int offset, int chunk_idx, int chunk_num){ int i, j; int i_global, j_global; i_global = offset + BSIZE * (1 + chunk_idx / chunk_num); j_global = offset + BSIZE * (1 + chunk_idx % chunk_num); for(i = 0; i < BSIZE; i++){ for(j = 0; j < BSIZE; j++){ result[matrix_dim * (i + i_global) + j + j_global] = inner[i * BSIZE + j]; } } } void lud_internal( float* result, int offset) { int chunk_idx, chunk_num; chunk_num = ((matrix_dim - offset) / BSIZE) - 1; float top_buffer[BSIZE * BSIZE]; float left_buffer[BSIZE * BSIZE]; float inner_buffer[BSIZE * BSIZE]; int i, j, k, i_global, j_global; for (chunk_idx = 0; chunk_idx < chunk_num * chunk_num; chunk_idx++){ internal_load(result, top_buffer, left_buffer, inner_buffer, offset, chunk_idx, chunk_num); for (i = 0; i < BSIZE; i++){ for (j = 0; j < BSIZE; j++){ float sum = 0.0f; //#pragma HLS unsafemath for (k = 0; k < BSIZE; k++){ sum += left_buffer[BSIZE * i + k] * top_buffer[BSIZE * k + j]; } inner_buffer[i * BSIZE + j] -= sum; } } internal_store(result, inner_buffer, offset, chunk_idx, chunk_num); } cout << "success internal" << endl; } void workload(float result[GRID_ROWS * GRID_COLS]){ #pragma HLS INTERFACE m_axi port=result offset=slave bundle=gmem #pragma HLS INTERFACE s_axilite port=result bundle=control #pragma HLS INTERFACE s_axilite port=return bundle=control for(int i = 0; i < matrix_dim - BSIZE; i += BSIZE){ lud_diagonal(result, i); lud_perimeter(result, i); lud_internal(result, i); } int i = matrix_dim - BSIZE; lud_diagonal(result, i); return; } }
29.831276
130
0.473445
LemonAndRabbit
2bb78be9e19739ee70cd0fd08d20d3b9cb48b7e1
1,287
cc
C++
GeneralUtilities/src/VMInfo.cc
lborrel/Offline
db9f647bad3c702171ab5ffa5ccc04c82b3f8984
[ "Apache-2.0" ]
1
2021-06-23T22:09:28.000Z
2021-06-23T22:09:28.000Z
GeneralUtilities/src/VMInfo.cc
lborrel/Offline
db9f647bad3c702171ab5ffa5ccc04c82b3f8984
[ "Apache-2.0" ]
125
2020-04-03T13:44:30.000Z
2021-10-15T21:29:57.000Z
GeneralUtilities/src/VMInfo.cc
lborrel/Offline
db9f647bad3c702171ab5ffa5ccc04c82b3f8984
[ "Apache-2.0" ]
null
null
null
#include "GeneralUtilities/inc/VMInfo.hh" #include <array> #include <fstream> #include <map> #include <sstream> #include <stdexcept> #include <unistd.h> namespace { // Helper function to check the units and return the value. long parseLine ( std::string const& line, std::string const& unitExpected ){ std::istringstream is(line); std::string key, unit; long val; is >> key >> val >> unit; if ( unit!=unitExpected ){ throw std::runtime_error( "ProcStatus: cannot parse: " + line ); } return val; } } // end anonymous namespace // The c'tor does all of the work. mu2e::VMInfo::VMInfo(){ // The information we want. std::array<std::string,4> wanted{ "VmPeak", "VmSize", "VmHWM", "VmRSS"}; // Parse the information to get what we need. std::ifstream proc("/proc/self/status"); std::map<std::string,long> values; while ( proc ){ std::string line; getline( proc, line); if ( !proc ) break; for ( auto const& name: wanted ){ if ( line.find(name) != std::string::npos ){ long val = parseLine( line, "kB"); values[name] = val; break; } } } vmPeak = values["VmPeak"]; vmSize = values["VmSize"]; vmHWM = values["VmHWM"]; vmRSS = values["VmRSS"]; }
23.833333
74
0.602176
lborrel
2bb9375679e453bbb52cceb696885b9fe5125bd0
3,125
ipp
C++
libember/Headers/ember/glow/impl/GlowParameter.ipp
purefunsolutions/ember-plus
d022732f2533ad697238c6b5210d7fc3eb231bfc
[ "BSL-1.0" ]
78
2015-07-31T14:46:38.000Z
2022-03-28T09:28:28.000Z
libember/Headers/ember/glow/impl/GlowParameter.ipp
purefunsolutions/ember-plus
d022732f2533ad697238c6b5210d7fc3eb231bfc
[ "BSL-1.0" ]
81
2015-08-03T07:58:19.000Z
2022-02-28T16:21:19.000Z
libember/Headers/ember/glow/impl/GlowParameter.ipp
purefunsolutions/ember-plus
d022732f2533ad697238c6b5210d7fc3eb231bfc
[ "BSL-1.0" ]
49
2015-08-03T12:53:10.000Z
2022-03-17T17:25:49.000Z
/* libember -- C++ 03 implementation of the Ember+ Protocol Copyright (C) 2012-2016 Lawo GmbH (http://www.lawo.com). Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ #ifndef __LIBEMBER_GLOW_GLOWPARAMETER_IPP #define __LIBEMBER_GLOW_GLOWPARAMETER_IPP #include "../../util/Inline.hpp" #include "../util/ValueConverter.hpp" #include "../GlowStringIntegerPair.hpp" #include "../GlowTags.hpp" #include "../GlowNodeBase.hpp" namespace libember { namespace glow { LIBEMBER_INLINE GlowParameter::GlowParameter(int number) : GlowParameterBase(GlowType::Parameter, GlowTags::ElementDefault(), GlowTags::Parameter::Contents(), GlowTags::Parameter::Children()) , m_cachedNumber(-1) { insert(begin(), new dom::VariantLeaf(GlowTags::Parameter::Number(), number)); } LIBEMBER_INLINE GlowParameter::GlowParameter(GlowNodeBase* parent, int number) : GlowParameterBase(GlowType::Parameter, GlowTags::ElementDefault(), GlowTags::Parameter::Contents(), GlowTags::Parameter::Children()) , m_cachedNumber(-1) { insert(begin(), new dom::VariantLeaf(GlowTags::Parameter::Number(), number)); if (parent) { GlowElementCollection* children = parent->children(); GlowElementCollection::iterator const where = children->end(); children->insert(where, this); } } LIBEMBER_INLINE GlowParameter::GlowParameter(int number, ber::Tag const& tag) : GlowParameterBase(GlowType::Parameter, tag, GlowTags::Parameter::Contents(), GlowTags::Parameter::Children()) , m_cachedNumber(-1) { insert(begin(), new dom::VariantLeaf(GlowTags::Parameter::Number(), number)); } LIBEMBER_INLINE GlowParameter::GlowParameter(ber::Tag const& tag) : GlowParameterBase(GlowType::Parameter, tag, GlowTags::Parameter::Contents(), GlowTags::Parameter::Children()) , m_cachedNumber(-1) {} LIBEMBER_INLINE int GlowParameter::number() const { if (m_cachedNumber == -1) { ber::Tag const tag = GlowTags::Parameter::Number(); const_iterator const first = begin(); const_iterator const last = end(); const_iterator const result = util::find_tag(first, last, tag); if (result != last) { m_cachedNumber = util::ValueConverter::valueOf(&*result, -1); } else { m_cachedNumber = -1; } } return m_cachedNumber; } LIBEMBER_INLINE GlowParameter::iterator GlowParameter::insertImpl(iterator const& where, Node* child) { m_cachedNumber = -1; return GlowContainer::insertImpl(where, child); } LIBEMBER_INLINE void GlowParameter::eraseImpl(iterator const& first, iterator const& last) { m_cachedNumber = -1; GlowContainer::eraseImpl(first, last); } } } #endif // __LIBEMBER_GLOW_GLOWPARAMETER_IPP
32.894737
142
0.64096
purefunsolutions
2bbc823dacc872e579598f40345eddda0492ea26
1,095
cpp
C++
codeforces/A - Edit Distance/Accepted.cpp
kzvd4729/Problem-Solving
13b105e725a4c2f8db7fecc5d7a8f932b9fef4ab
[ "MIT" ]
1
2022-02-11T16:55:36.000Z
2022-02-11T16:55:36.000Z
codeforces/A - Edit Distance/Accepted.cpp
kzvd4729/Problem-Solving
13b105e725a4c2f8db7fecc5d7a8f932b9fef4ab
[ "MIT" ]
null
null
null
codeforces/A - Edit Distance/Accepted.cpp
kzvd4729/Problem-Solving
13b105e725a4c2f8db7fecc5d7a8f932b9fef4ab
[ "MIT" ]
null
null
null
/**************************************************************************************** * @author: kzvd4729 created: Nov/29/2019 12:50 * solution_verdict: Accepted language: GNU C++14 * run_time: 31 ms memory_used: 0 KB * problem: https://codeforces.com/gym/102001/problem/A ****************************************************************************************/ #include<bits/stdc++.h> #define long long long using namespace std; const int N=1e6,inf=1e9; int main() { ios_base::sync_with_stdio(0);cin.tie(0); string s;cin>>s;int one=0,zero=0; for(auto x:s)x=='1'?one++:zero++; char c='0';if(zero>=one)c='1'; string p; for(int i=1;i<=s.size();i++)p.push_back(c); if(one!=zero)cout<<p<<endl,exit(0); if(s[0]=='0') { cout<<'1'; for(int i=2;i<=s.size();i++)cout<<'0'; } else { cout<<'0'; for(int i=2;i<=s.size();i++)cout<<'1'; } return 0; }
35.322581
111
0.389954
kzvd4729
2bbf29d7d690776f16f91246827260af76486411
2,333
hxx
C++
opencascade/HLRTopoBRep_OutLiner.hxx
mgreminger/OCP
92eacb99497cd52b419c8a4a8ab0abab2330ed42
[ "Apache-2.0" ]
null
null
null
opencascade/HLRTopoBRep_OutLiner.hxx
mgreminger/OCP
92eacb99497cd52b419c8a4a8ab0abab2330ed42
[ "Apache-2.0" ]
null
null
null
opencascade/HLRTopoBRep_OutLiner.hxx
mgreminger/OCP
92eacb99497cd52b419c8a4a8ab0abab2330ed42
[ "Apache-2.0" ]
null
null
null
// Created on: 1994-08-03 // Created by: Christophe MARION // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _HLRTopoBRep_OutLiner_HeaderFile #define _HLRTopoBRep_OutLiner_HeaderFile #include <Standard.hxx> #include <Standard_Type.hxx> #include <TopoDS_Shape.hxx> #include <HLRTopoBRep_Data.hxx> #include <Standard_Transient.hxx> #include <BRepTopAdaptor_MapOfShapeTool.hxx> #include <Standard_Integer.hxx> class HLRAlgo_Projector; class TopoDS_Face; class HLRTopoBRep_OutLiner; DEFINE_STANDARD_HANDLE(HLRTopoBRep_OutLiner, Standard_Transient) class HLRTopoBRep_OutLiner : public Standard_Transient { public: Standard_EXPORT HLRTopoBRep_OutLiner(); Standard_EXPORT HLRTopoBRep_OutLiner(const TopoDS_Shape& OriSh); Standard_EXPORT HLRTopoBRep_OutLiner(const TopoDS_Shape& OriS, const TopoDS_Shape& OutS); void OriginalShape (const TopoDS_Shape& OriS); TopoDS_Shape& OriginalShape(); void OutLinedShape (const TopoDS_Shape& OutS); TopoDS_Shape& OutLinedShape(); HLRTopoBRep_Data& DataStructure(); Standard_EXPORT void Fill (const HLRAlgo_Projector& P, BRepTopAdaptor_MapOfShapeTool& MST, const Standard_Integer nbIso); DEFINE_STANDARD_RTTIEXT(HLRTopoBRep_OutLiner,Standard_Transient) protected: private: //! Builds faces from F and add them to S. Standard_EXPORT void ProcessFace (const TopoDS_Face& F, TopoDS_Shape& S, BRepTopAdaptor_MapOfShapeTool& M); Standard_EXPORT void BuildShape (BRepTopAdaptor_MapOfShapeTool& M); TopoDS_Shape myOriginalShape; TopoDS_Shape myOutLinedShape; HLRTopoBRep_Data myDS; }; #include <HLRTopoBRep_OutLiner.lxx> #endif // _HLRTopoBRep_OutLiner_HeaderFile
25.086022
123
0.786541
mgreminger
2bc41f310b986fe7940cfe2ab64e3fefd9973fed
1,017
hpp
C++
src/service/MoleculeService.hpp
MichelML/chempp
cba27b910e7cbf626bcd4e1c25e394311e5f74e9
[ "Apache-2.0" ]
5
2021-05-21T17:15:32.000Z
2021-07-26T17:38:52.000Z
src/service/MoleculeService.hpp
MichelML/chempp
cba27b910e7cbf626bcd4e1c25e394311e5f74e9
[ "Apache-2.0" ]
15
2021-05-17T14:24:15.000Z
2021-08-12T15:30:11.000Z
src/service/MoleculeService.hpp
MichelML/chempp
cba27b910e7cbf626bcd4e1c25e394311e5f74e9
[ "Apache-2.0" ]
1
2021-06-26T01:07:18.000Z
2021-06-26T01:07:18.000Z
#ifndef EXAMPLE_POSTGRESQL_MOLECULESERVICE_HPP #define EXAMPLE_POSTGRESQL_MOLECULESERVICE_HPP #include "db/MoleculeDb.hpp" #include "dto/StatusDto.hpp" #include "dto/MoleculeDto.hpp" #include "dto/MoleculesListDto.hpp" #include "oatpp/web/protocol/http/Http.hpp" #include "oatpp/core/macro/component.hpp" class MoleculeService { private: typedef oatpp::web::protocol::http::Status Status; private: OATPP_COMPONENT(std::shared_ptr<MoleculeDb>, m_database); // Inject database component public: oatpp::Object<MoleculeDto> getMoleculeById(const oatpp::Int64& id); oatpp::Object<MoleculeDetailedDto> getExactMolecule(const oatpp::String& structure); oatpp::Object<ListDto<oatpp::Object<MoleculeDto>>> getSubstructureMatches(const oatpp::String& structure, const oatpp::Int64& limit); oatpp::Object<SimListDto<oatpp::Object<MoleculeDto>>> getSimilarityMatches(const oatpp::String& structure, const oatpp::Int64& limit, const oatpp::Float64& threshold); }; #endif //EXAMPLE_POSTGRESQL_MOLECULESERVICE_HPP
37.666667
169
0.797443
MichelML
2bc42c4bafc9df7ba7729f3a502e5669e9893ba0
3,234
hpp
C++
qipython/pyguard.hpp
Maelic/libqi-python
d5e250a7ce1b6039bb1f57f750cab51412dfecca
[ "BSD-3-Clause" ]
7
2015-08-12T01:25:11.000Z
2021-07-15T11:08:34.000Z
qipython/pyguard.hpp
Maelic/libqi-python
d5e250a7ce1b6039bb1f57f750cab51412dfecca
[ "BSD-3-Clause" ]
10
2015-10-01T11:33:53.000Z
2022-03-23T10:19:33.000Z
qipython/pyguard.hpp
Maelic/libqi-python
d5e250a7ce1b6039bb1f57f750cab51412dfecca
[ "BSD-3-Clause" ]
7
2015-02-24T10:38:52.000Z
2022-03-14T10:18:26.000Z
/* ** Copyright (C) 2020 SoftBank Robotics Europe ** See COPYING for the license */ #pragma once #ifndef QIPYTHON_GUARD_HPP #define QIPYTHON_GUARD_HPP #include <qipython/common.hpp> #include <ka/typetraits.hpp> #include <type_traits> namespace qi { namespace py { /// DefaultConstructible Guard /// Procedure<_ (Args)> F template<typename Guard, typename F, typename... Args> ka::ResultOf<F(Args&&...)> invokeGuarded(F&& f, Args&&... args) { Guard g; return std::forward<F>(f)(std::forward<Args>(args)...); } namespace detail { // Guards the copy, construction and destruction of an object, and only when // in case of copy construction the source object evaluates to true, and in case // of destruction, the object itself evaluates to true. // // Explanation: // pybind11::object only requires the GIL to be locked on copy and if the // source is not null. Default construction does not require the GIL either. template<typename Guard, typename Object> class Guarded { using Storage = typename std::aligned_storage<sizeof(Object), alignof(Object)>::type; Storage _object; Object& object() { return reinterpret_cast<Object&>(_object); } const Object& object() const { return reinterpret_cast<const Object&>(_object); } public: template<typename Arg0, typename... Args, ka::EnableIf<std::is_constructible<Object, Arg0&&, Args&&...>::value, int> = 0> explicit Guarded(Arg0&& arg0, Args&&... args) { Guard g; new(&_object) Object(std::forward<Arg0>(arg0), std::forward<Args>(args)...); } Guarded() { // Default construction, no GIL needed. new(&_object) Object(); } Guarded(Guarded& o) { boost::optional<Guard> optGuard; if (o.object()) optGuard.emplace(); new(&_object) Object(o.object()); } Guarded(const Guarded& o) { boost::optional<Guard> optGuard; if (o.object()) optGuard.emplace(); new(&_object) Object(o.object()); } Guarded(Guarded&& o) { new(&_object) Object(std::move(o.object())); } ~Guarded() { boost::optional<Guard> optGuard; if (object()) optGuard.emplace(); object().~Object(); } Guarded& operator=(const Guarded& o) { if (this == &o) return *this; { boost::optional<Guard> optGuard; if (o.object()) optGuard.emplace(); object() = o.object(); } return *this; } Guarded& operator=(Guarded&& o) { if (this == &o) return *this; object() = std::move(o.object()); return *this; } Object& operator*() { return object(); } const Object& operator*() const { return object(); } Object* operator->() { return &object(); } const Object* operator->() const { return &object(); } explicit operator Object&() { return object(); } explicit operator const Object&() const { return object(); } }; } // namespace detail /// Wraps a pybind11::object value and locks the GIL on copy and destruction. /// /// This is useful for instance to put pybind11 objects in lambda functions so /// that they can be copied around safely. using GILGuardedObject = detail::Guarded<pybind11::gil_scoped_acquire, pybind11::object>; } // namespace py } // namespace qi #endif // QIPYTHON_GUARD_HPP
23.779412
90
0.653061
Maelic
2bc58ddcf7479e5d3006b54cb23426bb1db7b70d
7,820
cpp
C++
src/gui/qt/qt_backend.cpp
alicemona/Smala
6f66c3b4bb111993a6bcf148e84c229fb3fa3534
[ "BSD-2-Clause" ]
null
null
null
src/gui/qt/qt_backend.cpp
alicemona/Smala
6f66c3b4bb111993a6bcf148e84c229fb3fa3534
[ "BSD-2-Clause" ]
null
null
null
src/gui/qt/qt_backend.cpp
alicemona/Smala
6f66c3b4bb111993a6bcf148e84c229fb3fa3534
[ "BSD-2-Clause" ]
null
null
null
/* * djnn v2 * * The copyright holders for the contents of this file are: * Ecole Nationale de l'Aviation Civile, France (2018) * See file "license.terms" for the rights and conditions * defined by copyright holders. * * * Contributors: * Mathieu Magnaudet <[email protected]> * */ #include "../backend.h" #include "../transformation/transformations.h" #include "qt_context.h" #include "qt_backend.h" #include "qt_window.h" #include <QtWidgets/QWidget> #include <QtGui/QPainter> #include <QtCore/QtMath> #include <QtCore/QFileInfo> #include <iostream> #include <cmath> namespace djnn { QtBackend *QtBackend::_instance; std::once_flag QtBackend::onceFlag; QtBackend* QtBackend::instance () { std::call_once (QtBackend::onceFlag, [] () { _instance = new QtBackend(); }); return _instance; } QtBackend::QtBackend () : _painter (nullptr), _picking_view (nullptr) { _context_manager = new QtContextManager (); } QtBackend::~QtBackend () { if (_context_manager) { delete _context_manager; _context_manager = nullptr;} } void QtBackend::save_context () { if (_painter != nullptr) _painter->save (); } void QtBackend::restore_context () { if (_painter != nullptr) _painter->restore (); } void QtBackend::set_painter (QPainter* p) { _painter = p; } void QtBackend::set_picking_view (QtPickingView* p) { _picking_view = p; } /* Qt context management is imported from djnn v1 */ void QtBackend::load_drawing_context (AbstractGShape *s, double tx, double ty, double width, double height) { QtContext *cur_context = _context_manager->get_current (); QMatrix4x4 matrix = cur_context->matrix; QTransform transform = matrix.toTransform (); if (s->matrix () != nullptr) { Homography *h = dynamic_cast<Homography*> (s->matrix ()); Homography *hi = dynamic_cast<Homography*> (s->inverted_matrix ()); QMatrix4x4 loc_matrix = QMatrix4x4 (matrix); h->_m11->set_value (loc_matrix (0, 0), false); h->_m12->set_value (loc_matrix (0, 1), false); h->_m13->set_value (loc_matrix (0, 2), false); h->_m14->set_value (loc_matrix (0, 3), false); h->_m21->set_value (loc_matrix (1, 0), false); h->_m22->set_value (loc_matrix (1, 1), false); h->_m23->set_value (loc_matrix (1, 2), false); h->_m24->set_value (loc_matrix (1, 3), false); h->_m31->set_value (loc_matrix (2, 0), false); h->_m32->set_value (loc_matrix (2, 1), false); h->_m33->set_value (loc_matrix (2, 2), false); h->_m34->set_value (loc_matrix (2, 3), false); h->_m41->set_value (loc_matrix (3, 0), false); h->_m42->set_value (loc_matrix (3, 1), false); h->_m43->set_value (loc_matrix (3, 2), false); h->_m44->set_value (loc_matrix (3, 3), false); loc_matrix = loc_matrix.inverted (); hi->_m11->set_value (loc_matrix (0, 0), false); hi->_m12->set_value (loc_matrix (0, 1), false); hi->_m13->set_value (loc_matrix (0, 2), false); hi->_m14->set_value (loc_matrix (0, 3), false); hi->_m21->set_value (loc_matrix (1, 0), false); hi->_m22->set_value (loc_matrix (1, 1), false); hi->_m23->set_value (loc_matrix (1, 2), false); hi->_m24->set_value (loc_matrix (1, 3), false); hi->_m31->set_value (loc_matrix (2, 0), false); hi->_m32->set_value (loc_matrix (2, 1), false); hi->_m33->set_value (loc_matrix (2, 2), false); hi->_m34->set_value (loc_matrix (2, 3), false); hi->_m41->set_value (loc_matrix (3, 0), false); hi->_m42->set_value (loc_matrix (3, 1), false); hi->_m43->set_value (loc_matrix (3, 2), false); hi->_m44->set_value (loc_matrix (3, 3), false); } /* setup the painting environment of the drawing view */ QPen tmpPen (cur_context->pen); /* * with Qt, dash pattern and dash offset are specified * in stroke-width unit so we need to update the values accordingly */ if (cur_context->pen.style () == Qt::CustomDashLine) { qreal w = cur_context->pen.widthF () || 1; QVector<qreal> dashPattern = cur_context->pen.dashPattern (); QVector<qreal> tmp (dashPattern.size ()); for (int i = 0; i < dashPattern.size (); i++) tmp[i] = dashPattern.value (i) / w; tmpPen.setDashPattern (tmp); tmpPen.setDashOffset (cur_context->pen.dashOffset () / w); } _painter->setRenderHint (QPainter::Antialiasing, true); _painter->setPen (tmpPen); _painter->setTransform (transform); /* If the brush style is gradient and the coordinate mode is ObjectBoundingMode * then translate the rotation axis of the gradient transform and transpose * the translation values in the global coordinate system*/ if (cur_context->brush.style () == Qt::LinearGradientPattern || cur_context->brush.style () == Qt::RadialGradientPattern) { if (cur_context->brush.gradient ()->coordinateMode () == QGradient::ObjectBoundingMode) { QTransform origin = cur_context->gradientTransform; QTransform newT = QTransform (); newT.translate (tx, ty); QTransform result = origin * newT; result.translate (-tx, -ty); double m11 = result.m11 (); double m12 = result.m12 (); double m13 = result.m13 (); double m21 = result.m21 (); double m22 = result.m22 (); double m23 = result.m23 (); double m31 = result.m31 () * width; double m32 = result.m32 () * height; double m33 = result.m33 (); result.setMatrix (m11, m12, m13, m21, m22, m23, m31, m32, m33); cur_context->gradientTransform = result; } } cur_context->brush.setTransform (cur_context->gradientTransform); _painter->setBrush (cur_context->brush); } void QtBackend::load_pick_context (AbstractGShape *s) { QtContext *cur_context = _context_manager->get_current (); QPen pickPen; QBrush pickBrush (_picking_view->pick_color ()); pickPen.setStyle (Qt::SolidLine); pickPen.setColor (_picking_view->pick_color ()); pickPen.setWidth (cur_context->pen.width()); _picking_view->painter ()->setPen (pickPen); _picking_view->painter ()->setBrush (pickBrush); _picking_view->painter ()->setTransform (cur_context->matrix.toTransform ()); _picking_view->add_gobj (s); } WinImpl* QtBackend::create_window (Window *win, const std::string& title, double x, double y, double w, double h) { return new QtWindow (win, title, x, y, w, h); } bool QtBackend::is_in_picking_view (AbstractGShape *s) { return is_pickable (s); /*return s->press ()->has_coupling () || s->x ()->has_coupling () || s->y ()->has_coupling () || s->move ()->has_coupling () || s->release ()->has_coupling () || s->enter ()->has_coupling () || s->leave ()->has_coupling ();*/ } static QFont::Style fontStyleArray[3] = { QFont::StyleNormal, QFont::StyleItalic, QFont::StyleOblique }; void QtBackend::update_text_geometry (Text* text, FontFamily* ff, FontSize* fsz, FontStyle* fs, FontWeight *fw) { QFont qfont; if (ff) { QString val (ff->family()->get_value ().c_str ()); qfont.setFamily (val); } if (fsz) { qfont.setPixelSize (fsz->size ()->get_value ()); } if (fs) { int i = fs->style ()->get_value (); if (i >= 0 && i <= 3) qfont.setStyle (fontStyleArray [i]); } if (fw) { qfont.setWeight (fw->weight ()->get_value ()); } QString str (text->text ()->get_value().c_str ()); QFontMetrics fm (qfont); int width = fm.width (str); int height = fm.height (); text->set_width (width); text->set_height (height); } } /* namespace djnn */
32.995781
108
0.625575
alicemona
2bc7cc8408c2e86201c75f4a22350f032a56f075
979
cpp
C++
Source/Foundation/bsfCore/Managers/BsMeshManager.cpp
myrgy/bsf
2c31da99f5763a47c0dee7e2cdb3d4ac3b3c37a6
[ "MIT" ]
1
2018-04-16T12:14:52.000Z
2018-04-16T12:14:52.000Z
Source/Foundation/bsfCore/Managers/BsMeshManager.cpp
myrgy/bsf
2c31da99f5763a47c0dee7e2cdb3d4ac3b3c37a6
[ "MIT" ]
null
null
null
Source/Foundation/bsfCore/Managers/BsMeshManager.cpp
myrgy/bsf
2c31da99f5763a47c0dee7e2cdb3d4ac3b3c37a6
[ "MIT" ]
null
null
null
//************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// #include "Managers/BsMeshManager.h" #include "BsCoreApplication.h" #include "Math/BsVector3.h" #include "Mesh/BsMesh.h" #include "RenderAPI/BsVertexDataDesc.h" namespace bs { MeshManager::MeshManager() { } MeshManager::~MeshManager() { } void MeshManager::onStartUp() { SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); mDummyMeshData = bs_shared_ptr_new<MeshData>(1, 3, vertexDesc); auto vecIter = mDummyMeshData->getVec3DataIter(VES_POSITION); vecIter.setValue(Vector3(0, 0, 0)); auto indices = mDummyMeshData->getIndices32(); indices[0] = 0; indices[1] = 0; indices[2] = 0; mDummyMesh = Mesh::create(mDummyMeshData); } }
28.794118
124
0.658836
myrgy
2bc81063a73e18c00b73fdb550fd89f181f2c024
8,210
cc
C++
src/Formlsms/rss_expl.cc
asminer/smart
269747c4578b670e5c3973f93a1e6ec71d95be78
[ "Apache-2.0" ]
6
2018-05-30T23:02:14.000Z
2022-01-19T07:30:46.000Z
src/Formlsms/rss_expl.cc
asminer/smart
269747c4578b670e5c3973f93a1e6ec71d95be78
[ "Apache-2.0" ]
null
null
null
src/Formlsms/rss_expl.cc
asminer/smart
269747c4578b670e5c3973f93a1e6ec71d95be78
[ "Apache-2.0" ]
2
2018-07-13T18:53:27.000Z
2021-04-12T17:54:02.000Z
#include <cstdio> #include "rss_expl.h" #include "../ExprLib/exprman.h" #include "../ExprLib/mod_vars.h" // For ordering states #include "../include/heap.h" #include "../Modules/expl_states.h" // ****************************************************************** // * * // * expl_reachset methods * // * * // ****************************************************************** expl_reachset::expl_reachset(StateLib::state_db* ss) { state_dictionary = ss; state_dictionary->ConvertToStatic(true); state_handle = 0; state_collection = 0; DCASSERT(state_dictionary); natorder = new natural_db_iter(*state_dictionary); needs_discorder = false; discorder = 0; lexorder = 0; } expl_reachset::~expl_reachset() { delete state_dictionary; delete[] state_handle; delete state_collection; delete natorder; delete discorder; delete lexorder; } StateLib::state_db* expl_reachset::getStateDatabase() const { return state_dictionary; } void expl_reachset::getNumStates(long &ns) const { if (state_dictionary) { ns = state_dictionary->Size(); } else { DCASSERT(state_collection); ns = state_collection->Size(); } } void expl_reachset::showInternal(OutputStream &os) const { long ns; getNumStates(ns); for (long i=0; i<ns; i++) { long bytes = 0; const unsigned char* ptr = 0; os << "State " << i << " internal:"; if (state_dictionary) { ptr = state_dictionary->GetRawState(i, bytes); } else { DCASSERT(state_collection); DCASSERT(state_handle); ptr = state_collection->GetRawState(state_handle[i], bytes); } for (long b=0; b<bytes; b++) { os.Put(' '); os.PutHex(ptr[b]); } os.Put('\n'); os.flush(); } } void expl_reachset::showState(OutputStream &os, const shared_state* st) const { st->Print(os, 0); } state_lldsm::reachset::iterator& expl_reachset ::iteratorForOrder(state_lldsm::display_order ord) { DCASSERT(state_dictionary || (state_collection && state_handle)); switch (ord) { case state_lldsm::DISCOVERY: if (needs_discorder) { if (0==discorder) { discorder = new discovery_coll_iter(*state_collection, state_handle); } return *discorder; } DCASSERT(natorder); return *natorder; case state_lldsm::LEXICAL: if (0==lexorder) { if (state_dictionary) { lexorder = new lexical_db_iter(getGrandParent(), *state_dictionary); } else { lexorder = new lexical_coll_iter(getGrandParent(), *state_collection, state_handle); } } return *lexorder; case state_lldsm::NATURAL: default: DCASSERT(natorder); return *natorder; }; } state_lldsm::reachset::iterator& expl_reachset::easiestIterator() const { DCASSERT(natorder); return *natorder; } void expl_reachset::Finish() { // Compact states state_collection = state_dictionary->TakeStateCollection(); delete state_dictionary; state_dictionary = 0; state_handle = state_collection->RemoveIndexHandles(); // Update iterators DCASSERT(state_collection); DCASSERT(state_handle); delete natorder; natorder = new natural_coll_iter(*state_collection, state_handle); delete lexorder; lexorder = 0; delete discorder; discorder = 0; } void expl_reachset::Renumber(const GraphLib::node_renumberer* Ren) { if (0==Ren) return; if (!Ren->changes_something()) return; DCASSERT(state_collection); DCASSERT(state_handle); // Renumber state_handle array long* aux = new long[state_collection->Size()]; for (long i=state_collection->Size()-1; i>=0; i--) { aux[i] = state_handle[i]; } for (long i=state_collection->Size()-1; i>=0; i--) { CHECK_RANGE(0, Ren->new_number(i), state_collection->Size()); state_handle[Ren->new_number(i)] = aux[i]; } delete[] aux; needs_discorder = true; } // ****************************************************************** // * * // * expl_reachset::db_iterator methods * // * * // ****************************************************************** expl_reachset::db_iterator::db_iterator(const StateLib::state_db &s) : indexed_iterator(s.Size()), states(s) { } expl_reachset::db_iterator::~db_iterator() { } void expl_reachset::db_iterator::copyState(shared_state* st, long o) const { states.GetStateKnown(ord2index(o), st->writeState(), st->getStateSize()); } // ****************************************************************** // * * // * expl_reachset::coll_iterator methods * // * * // ****************************************************************** expl_reachset::coll_iterator::coll_iterator(const StateLib::state_coll &SC, const long* SH) : indexed_iterator(SC.Size()), states(SC), state_handle(SH) { DCASSERT(state_handle); } expl_reachset::coll_iterator::~coll_iterator() { } void expl_reachset::coll_iterator::copyState(shared_state* st, long o) const { states.GetStateKnown(state_handle[ord2index(o)], st->writeState(), st->getStateSize()); } // ****************************************************************** // * * // * expl_reachset::natural_db_iter methods * // * * // ****************************************************************** expl_reachset::natural_db_iter::natural_db_iter(const StateLib::state_db &s) : db_iterator(s) { // nothing! } // ****************************************************************** // * * // * expl_reachset::natural_coll_iter methods * // * * // ****************************************************************** expl_reachset::natural_coll_iter::natural_coll_iter(const StateLib::state_coll &SC, const long* SH) : coll_iterator(SC, SH) { // nothing! } // ****************************************************************** // * * // * expl_reachset::discovery_coll_iter methods * // * * // ****************************************************************** expl_reachset::discovery_coll_iter::discovery_coll_iter(const StateLib::state_coll &SC, const long* SH) : coll_iterator(SC, SH) { long* M = new long[SC.Size()]; DCASSERT(SH); HeapSort(SH, M, SC.Size()); setMap(M); } // ****************************************************************** // * * // * expl_reachset::lexical_db_iter methods * // * * // ****************************************************************** expl_reachset::lexical_db_iter::lexical_db_iter(const hldsm* hm, const StateLib::state_db &s) : db_iterator(s) { long* M = new long[s.Size()]; const StateLib::state_coll* coll = s.GetStateCollection(); LexicalSort(hm, coll, M); setMap(M); } // ****************************************************************** // * * // * expl_reachset::lexical_coll_iter methods * // * * // ****************************************************************** expl_reachset::lexical_coll_iter::lexical_coll_iter(const hldsm* hm, const StateLib::state_coll &SC, const long* SH) : coll_iterator(SC, SH) { long* M = new long[SC.Size()]; DCASSERT(SH); LexicalSort(hm, &SC, SH, M); setMap(M); }
29.746377
94
0.484409
asminer
2bce03c358b7d9221c58a8ab25166381d8f27de2
698
cc
C++
cmd/cmd_args.cc
jdb19937/makemore
61297dd322b3a9bb6cdfdd15e8886383cb490534
[ "MIT" ]
null
null
null
cmd/cmd_args.cc
jdb19937/makemore
61297dd322b3a9bb6cdfdd15e8886383cb490534
[ "MIT" ]
null
null
null
cmd/cmd_args.cc
jdb19937/makemore
61297dd322b3a9bb6cdfdd15e8886383cb490534
[ "MIT" ]
null
null
null
#include <system.hh> #include <urbite.hh> #include <process.hh> #include <strutils.hh> using namespace makemore; extern "C" void mainmore(Process *); void mainmore( Process *process ) { unsigned int itabn = process->itab.size(); if (itabn < 2) return; strvec argext; if (!process->read(&argext, itabn - 1)) return; process->itab[itabn - 1]->unlink_reader(process); process->itab.resize(itabn - 1); Command shellmore = find_command("sh"); process->cmd = "sh"; process->func = shellmore; strvec bak_args = process->args; catstrvec(process->args, argext); shellmore(process); process->cmd = "args"; process->func = mainmore; process->args = bak_args; }
19.388889
51
0.667622
jdb19937
2bcef84f16db5b67460b4be9c6bec13eb5570382
122
cpp
C++
ACEXML/common/Element_Def_Builder.cpp
BeiJiaan/ace
2845970c894bb350d12d6a32e867d7ddf2487f25
[ "DOC" ]
16
2015-05-11T04:33:44.000Z
2022-02-15T04:28:39.000Z
ACEXML/common/Element_Def_Builder.cpp
BeiJiaan/ace
2845970c894bb350d12d6a32e867d7ddf2487f25
[ "DOC" ]
null
null
null
ACEXML/common/Element_Def_Builder.cpp
BeiJiaan/ace
2845970c894bb350d12d6a32e867d7ddf2487f25
[ "DOC" ]
7
2015-01-08T16:11:34.000Z
2021-07-04T16:04:40.000Z
// $Id$ #include "ACEXML/common/Element_Def_Builder.h" ACEXML_Element_Def_Builder::~ACEXML_Element_Def_Builder () { }
12.2
58
0.762295
BeiJiaan
2bd23f8c9b1f6d6f07901780f6f8045644b96d26
12,695
cpp
C++
ThirdParty/UPnP/Platinum/Source/Devices/MediaServer/PltSyncMediaBrowser.cpp
snazy2000/MediaBrowser.Plugins
8c3a23fc0ce0186dd1ef048bf51a0eb7a1ee42b0
[ "MIT" ]
1
2021-05-15T16:24:07.000Z
2021-05-15T16:24:07.000Z
ThirdParty/UPnP/Platinum/Source/Devices/MediaServer/PltSyncMediaBrowser.cpp
bllakjakk/MediaBrowser.Plugins
4b115a832f7f31d752ba0c135c65d570c6220bec
[ "MIT" ]
null
null
null
ThirdParty/UPnP/Platinum/Source/Devices/MediaServer/PltSyncMediaBrowser.cpp
bllakjakk/MediaBrowser.Plugins
4b115a832f7f31d752ba0c135c65d570c6220bec
[ "MIT" ]
null
null
null
/***************************************************************** | | Platinum - Synchronous Media Browser | | Copyright (c) 2004-2010, Plutinosoft, LLC. | All rights reserved. | http://www.plutinosoft.com | | This program is free software; you can redistribute it and/or | modify it under the terms of the GNU General Public License | as published by the Free Software Foundation; either version 2 | of the License, or (at your option) any later version. | | OEMs, ISVs, VARs and other distributors that combine and | distribute commercially licensed software with Platinum software | and do not wish to distribute the source code for the commercially | licensed software under version 2, or (at your option) any later | version, of the GNU General Public License (the "GPL") must enter | into a commercial license agreement with Plutinosoft, LLC. | [email protected] | | This program is distributed in the hope that it will be useful, | but WITHOUT ANY WARRANTY; without even the implied warranty of | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | GNU General Public License for more details. | | You should have received a copy of the GNU General Public License | along with this program; see the file LICENSE.txt. If not, write to | the Free Software Foundation, Inc., | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | http://www.gnu.org/licenses/gpl-2.0.html | ****************************************************************/ /*---------------------------------------------------------------------- | includes +---------------------------------------------------------------------*/ #include "PltSyncMediaBrowser.h" NPT_SET_LOCAL_LOGGER("platinum.media.server.syncbrowser") /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::PLT_SyncMediaBrowser +---------------------------------------------------------------------*/ PLT_SyncMediaBrowser::PLT_SyncMediaBrowser(PLT_CtrlPointReference& ctrlPoint, bool use_cache /* = false */, PLT_MediaContainerChangesListener* listener /* = NULL */) : PLT_MediaBrowser(ctrlPoint), m_ContainerListener(listener), m_UseCache(use_cache) { SetDelegate(this); } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::~PLT_SyncMediaBrowser +---------------------------------------------------------------------*/ PLT_SyncMediaBrowser::~PLT_SyncMediaBrowser() { } /* Blocks forever waiting for a response from a request * It is expected the request to succeed or to timeout and return an error eventually */ /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::WaitForResponse +---------------------------------------------------------------------*/ NPT_Result PLT_SyncMediaBrowser::WaitForResponse(NPT_SharedVariable& shared_var) { return shared_var.WaitUntilEquals(1, 30000); } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::OnDeviceAdded +---------------------------------------------------------------------*/ NPT_Result PLT_SyncMediaBrowser::OnDeviceAdded(PLT_DeviceDataReference& device) { NPT_String uuid = device->GetUUID(); // test if it's a media server PLT_Service* service; if (NPT_SUCCEEDED(device->FindServiceByType("urn:schemas-upnp-org:service:ContentDirectory:*", service))) { NPT_AutoLock lock(m_MediaServers); m_MediaServers.Put(uuid, device); } return PLT_MediaBrowser::OnDeviceAdded(device); } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::OnDeviceRemoved +---------------------------------------------------------------------*/ NPT_Result PLT_SyncMediaBrowser::OnDeviceRemoved(PLT_DeviceDataReference& device) { NPT_String uuid = device->GetUUID(); // Remove from our list of servers first if found { NPT_AutoLock lock(m_MediaServers); m_MediaServers.Erase(uuid); } // clear cache for that device if (m_UseCache) m_Cache.Clear(device.AsPointer()->GetUUID()); return PLT_MediaBrowser::OnDeviceRemoved(device); } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::Find +---------------------------------------------------------------------*/ NPT_Result PLT_SyncMediaBrowser::Find(const char* ip, PLT_DeviceDataReference& device) { NPT_AutoLock lock(m_MediaServers); const NPT_List<PLT_DeviceMapEntry*>::Iterator it = m_MediaServers.GetEntries().Find(PLT_DeviceMapFinderByIp(ip)); if (it) { device = (*it)->GetValue(); return NPT_SUCCESS; } return NPT_FAILURE; } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::OnBrowseResult +---------------------------------------------------------------------*/ void PLT_SyncMediaBrowser::OnBrowseResult(NPT_Result res, PLT_DeviceDataReference& device, PLT_BrowseInfo* info, void* userdata) { NPT_COMPILER_UNUSED(device); if (!userdata) return; PLT_BrowseDataReference* data = (PLT_BrowseDataReference*) userdata; (*data)->res = res; if (NPT_SUCCEEDED(res) && info) { (*data)->info = *info; } (*data)->shared_var.SetValue(1); delete data; } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::OnMSStateVariablesChanged +---------------------------------------------------------------------*/ void PLT_SyncMediaBrowser::OnMSStateVariablesChanged(PLT_Service* service, NPT_List<PLT_StateVariable*>* vars) { NPT_AutoLock lock(m_MediaServers); PLT_DeviceDataReference device; const NPT_List<PLT_DeviceMapEntry*>::Iterator it = m_MediaServers.GetEntries().Find(PLT_DeviceMapFinderByUUID(service->GetDevice()->GetUUID())); if (!it) return; // device with this service has gone away device = (*it)->GetValue(); PLT_StateVariable* var = PLT_StateVariable::Find(*vars, "ContainerUpdateIDs"); if (var) { // variable found, parse value NPT_String value = var->GetValue(); NPT_String item_id, update_id; int index; while (value.GetLength()) { // look for container id index = value.Find(','); if (index < 0) break; item_id = value.Left(index); value = value.SubString(index+1); // look for update id if (value.GetLength()) { index = value.Find(','); update_id = (index<0)?value:value.Left(index); value = (index<0)?"":value.SubString(index+1); // clear cache for that device if (m_UseCache) m_Cache.Clear(device->GetUUID(), item_id); // notify listener if (m_ContainerListener) m_ContainerListener->OnContainerChanged(device, item_id, update_id); } } } } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::BrowseSync +---------------------------------------------------------------------*/ NPT_Result PLT_SyncMediaBrowser::BrowseSync(PLT_BrowseDataReference& browse_data, PLT_DeviceDataReference& device, const char* object_id, NPT_Int32 index, NPT_Int32 count, bool browse_metadata, const char* filter, const char* sort) { NPT_Result res; browse_data->shared_var.SetValue(0); browse_data->info.si = index; // send off the browse packet. Note that this will // not block. There is a call to WaitForResponse in order // to block until the response comes back. res = PLT_MediaBrowser::Browse(device, (const char*)object_id, index, count, browse_metadata, filter, sort, new PLT_BrowseDataReference(browse_data)); NPT_CHECK_SEVERE(res); return WaitForResponse(browse_data->shared_var); } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::BrowseSync +---------------------------------------------------------------------*/ NPT_Result PLT_SyncMediaBrowser::BrowseSync(PLT_DeviceDataReference& device, const char* object_id, PLT_MediaObjectListReference& list, bool metadata, /* = false */ NPT_Int32 start, /* = 0 */ NPT_Cardinal max_results /* = 0 */) { NPT_Result res = NPT_FAILURE; NPT_Int32 index = start; // only cache metadata or if starting from 0 and asking for maximum bool cache = m_UseCache && (metadata || (start == 0 && max_results == 0)); // reset output params list = NULL; // look into cache first if (cache && NPT_SUCCEEDED(m_Cache.Get(device->GetUUID(), object_id, list))) return NPT_SUCCESS; do { PLT_BrowseDataReference browse_data(new PLT_BrowseData(), true); // send off the browse packet. Note that this will // not block. There is a call to WaitForResponse in order // to block until the response comes back. res = BrowseSync( browse_data, device, (const char*)object_id, index, metadata?1:30, // DLNA recommendations for browsing children is no more than 30 at a time metadata); NPT_CHECK_LABEL_WARNING(res, done); if (NPT_FAILED(browse_data->res)) { res = browse_data->res; NPT_CHECK_LABEL_WARNING(res, done); } // server returned no more, bail now if (browse_data->info.items->GetItemCount() == 0) break; if (list.IsNull()) { list = browse_data->info.items; } else { list->Add(*browse_data->info.items); // clear the list items so that the data inside is not // cleaned up by PLT_MediaItemList dtor since we copied // each pointer into the new list. browse_data->info.items->Clear(); } // stop now if our list contains exactly what the server said it had. // Note that the server could return 0 if it didn't know how many items were // available. In this case we have to continue browsing until // nothing is returned back by the server. // Unless we were told to stop after reaching a certain amount to avoid // length delays // (some servers may return a total matches out of whack at some point too) if ((browse_data->info.tm && browse_data->info.tm <= list->GetItemCount()) || (max_results && list->GetItemCount() >= max_results)) break; // ask for the next chunk of entries index = list->GetItemCount(); } while(1); done: // cache the result if (cache && NPT_SUCCEEDED(res) && !list.IsNull() && list->GetItemCount()) { m_Cache.Put(device->GetUUID(), object_id, list); } // clear entire cache data for device if failed, the device could be gone if (NPT_FAILED(res) && cache) m_Cache.Clear(device->GetUUID()); return res; } /*---------------------------------------------------------------------- | PLT_SyncMediaBrowser::IsCached +---------------------------------------------------------------------*/ bool PLT_SyncMediaBrowser::IsCached(const char* uuid, const char* object_id) { NPT_AutoLock lock(m_MediaServers); const NPT_List<PLT_DeviceMapEntry*>::Iterator it = m_MediaServers.GetEntries().Find(PLT_DeviceMapFinderByUUID(uuid)); if (!it) { m_Cache.Clear(uuid); return false; // device with this service has gone away } PLT_MediaObjectListReference list; return NPT_SUCCEEDED(m_Cache.Get(uuid, object_id, list))?true:false; }
38.353474
111
0.525876
snazy2000
2bda52c3a52f8cc9f8c5e5d7d2099af28122dee2
20,268
hh
C++
graph-tool-2.27/src/graph/inference/blockmodel/graph_blockmodel_partition.hh
Znigneering/CSCI-3154
bc318efc73d2a80025b98f5b3e4f7e4819e952e4
[ "MIT" ]
null
null
null
graph-tool-2.27/src/graph/inference/blockmodel/graph_blockmodel_partition.hh
Znigneering/CSCI-3154
bc318efc73d2a80025b98f5b3e4f7e4819e952e4
[ "MIT" ]
null
null
null
graph-tool-2.27/src/graph/inference/blockmodel/graph_blockmodel_partition.hh
Znigneering/CSCI-3154
bc318efc73d2a80025b98f5b3e4f7e4819e952e4
[ "MIT" ]
null
null
null
// graph-tool -- a general graph modification and manipulation thingy // // Copyright (C) 2006-2018 Tiago de Paula Peixoto <[email protected]> // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef GRAPH_BLOCKMODEL_PARTITION_HH #define GRAPH_BLOCKMODEL_PARTITION_HH #include "../support/util.hh" #include "../support/int_part.hh" namespace graph_tool { // =============== // Partition stats // =============== constexpr size_t null_group = std::numeric_limits<size_t>::max(); typedef vprop_map_t<std::vector<std::tuple<size_t, size_t, size_t>>>::type degs_map_t; struct simple_degs_t {}; template <class Graph, class Vprop, class Eprop, class F> __attribute__((always_inline)) __attribute__((flatten)) inline void degs_op(size_t v, Vprop& vweight, Eprop& eweight, const simple_degs_t&, Graph& g, F&& f) { f(in_degreeS()(v, g, eweight), out_degreeS()(v, g, eweight), vweight[v]); } template <class Graph, class Vprop, class Eprop, class F> __attribute__((always_inline)) __attribute__((flatten)) inline void degs_op(size_t v, Vprop& vweight, Eprop& eweight, const typename degs_map_t::unchecked_t& degs, Graph& g, F&& f) { auto& ks = degs[v]; if (ks.empty()) { degs_op(v, vweight, eweight, simple_degs_t(), g, std::forward<F>(f)); } else { for (auto& k : ks) f(get<0>(k), get<1>(k), get<2>(k)); } } template <bool use_rmap> class partition_stats { public: typedef gt_hash_map<pair<size_t,size_t>, int> map_t; template <class Graph, class Vprop, class VWprop, class Eprop, class Degs, class Mprop, class Vlist> partition_stats(Graph& g, Vprop& b, Vlist& vlist, size_t E, size_t B, VWprop& vweight, Eprop& eweight, Degs& degs, const Mprop& ignore_degree, std::vector<size_t>& bmap, bool allow_empty) : _bmap(bmap), _N(0), _E(E), _total_B(B), _allow_empty(allow_empty) { if (!use_rmap) { _hist.resize(num_vertices(g)); _total.resize(num_vertices(g)); _ep.resize(num_vertices(g)); _em.resize(num_vertices(g)); } for (auto v : vlist) { if (vweight[v] == 0) continue; auto r = get_r(b[v]); if (v >= _ignore_degree.size()) _ignore_degree.resize(v + 1, 0); _ignore_degree[v] = ignore_degree[v]; degs_op(v, vweight, eweight, degs, g, [&](auto kin, auto kout, auto n) { if (_ignore_degree[v] == 2) kout = 0; if (_ignore_degree[v] != 1) { _hist[r][make_pair(kin, kout)] += n; _em[r] += kin * n; _ep[r] += kout * n; } _total[r] += n; _N += n; }); } _actual_B = 0; for (auto n : _total) { if (n > 0) _actual_B++; } } size_t get_r(size_t r) { if (use_rmap) { constexpr size_t null = std::numeric_limits<size_t>::max(); if (r >= _bmap.size()) _bmap.resize(r + 1, null); size_t nr = _bmap[r]; if (nr == null) nr = _bmap[r] = _hist.size(); r = nr; } if (r >= _hist.size()) { _hist.resize(r + 1); _total.resize(r + 1); _ep.resize(r + 1); _em.resize(r + 1); } return r; } double get_partition_dl() { double S = 0; if (_allow_empty) S += lbinom(_total_B + _N - 1, _N); else S += lbinom(_N - 1, _actual_B - 1); S += lgamma_fast(_N + 1); for (auto nr : _total) S -= lgamma_fast(nr + 1); S += safelog_fast(_N); return S; } template <class Rs, class Ks> double get_deg_dl_ent(Rs&& rs, Ks&& ks) { double S = 0; for (auto r : rs) { r = get_r(r); size_t total = 0; if (ks.empty()) { for (auto& k_c : _hist[r]) { S -= xlogx_fast(k_c.second); total += k_c.second; } } else { auto& h = _hist[r]; for (auto& k : ks) { auto iter = h.find(k); auto k_c = (iter != h.end()) ? iter->second : 0; S -= xlogx(k_c); } total = _total[r]; } S += xlogx_fast(total); } return S; } template <class Rs, class Ks> double get_deg_dl_uniform(Rs&& rs, Ks&&) { double S = 0; for (auto r : rs) { r = get_r(r); S += lbinom(_total[r] + _ep[r] - 1, _ep[r]); S += lbinom(_total[r] + _em[r] - 1, _em[r]); } return S; } template <class Rs, class Ks> double get_deg_dl_dist(Rs&& rs, Ks&& ks) { double S = 0; for (auto r : rs) { r = get_r(r); S += log_q(_ep[r], _total[r]); S += log_q(_em[r], _total[r]); size_t total = 0; if (ks.empty()) { for (auto& k_c : _hist[r]) { S -= lgamma_fast(k_c.second + 1); total += k_c.second; } } else { auto& h = _hist[r]; for (auto& k : ks) { auto iter = h.find(k); auto k_c = (iter != h.end()) ? iter->second : 0; S -= lgamma_fast(k_c + 1); } total = _total[r]; } S += lgamma_fast(total + 1); } return S; } template <class Rs, class Ks> double get_deg_dl(int kind, Rs&& rs, Ks&& ks) { switch (kind) { case deg_dl_kind::ENT: return get_deg_dl_ent(rs, ks); case deg_dl_kind::UNIFORM: return get_deg_dl_uniform(rs, ks); case deg_dl_kind::DIST: return get_deg_dl_dist(rs, ks); default: return numeric_limits<double>::quiet_NaN(); } } double get_deg_dl(int kind) { return get_deg_dl(kind, boost::counting_range(size_t(0), _total_B), std::array<std::pair<size_t,size_t>,0>()); } template <class Graph> double get_edges_dl(size_t B, Graph& g) { size_t BB = (graph_tool::is_directed(g)) ? B * B : (B * (B + 1)) / 2; return lbinom(BB + _E - 1, _E); } template <class VProp> double get_delta_partition_dl(size_t v, size_t r, size_t nr, VProp& vweight) { if (r == nr) return 0; if (r != null_group) r = get_r(r); if (nr != null_group) nr = get_r(nr); int n = vweight[v]; if (n == 0) { if (r == null_group) n = 1; else return 0; } double S_b = 0, S_a = 0; if (r != null_group) { S_b += -lgamma_fast(_total[r] + 1); S_a += -lgamma_fast(_total[r] - n + 1); } if (nr != null_group) { S_b += -lgamma_fast(_total[nr] + 1); S_a += -lgamma_fast(_total[nr] + n + 1); } int dN = 0; if (r == null_group) dN += n; if (nr == null_group) dN -= n; S_b += lgamma_fast(_N + 1); S_a += lgamma_fast(_N + dN + 1); int dB = 0; if (r != null_group && _total[r] == n) dB--; if (nr != null_group && _total[nr] == 0) dB++; if ((dN != 0 || dB != 0) && !_allow_empty) { S_b += lbinom_fast(_N - 1, _actual_B - 1); S_a += lbinom_fast(_N - 1 + dN, _actual_B + dB - 1); } if (dN != 0) { S_b += safelog_fast(_N); S_a += safelog_fast(_N + dN); } return S_a - S_b; } template <class VProp, class Graph> double get_delta_edges_dl(size_t v, size_t r, size_t nr, VProp& vweight, size_t actual_B, Graph& g) { if (r == nr || _allow_empty) return 0; if (r != null_group) r = get_r(r); if (nr != null_group) nr = get_r(nr); double S_b = 0, S_a = 0; int n = vweight[v]; if (n == 0) { if (r == null_group) n = 1; else return 0; } int dB = 0; if (r != null_group && _total[r] == n) dB--; if (nr != null_group && _total[nr] == 0) dB++; if (dB != 0) { S_b += get_edges_dl(actual_B, g); S_a += get_edges_dl(actual_B + dB, g); } return S_a - S_b; } template <class Graph, class VProp, class EProp, class Degs> double get_delta_deg_dl(size_t v, size_t r, size_t nr, VProp& vweight, EProp& eweight, Degs& degs, Graph& g, int kind) { if (r == nr || _ignore_degree[v] == 1 || vweight[v] == 0) return 0; if (r != null_group) r = get_r(r); if (nr != null_group) nr = get_r(nr); auto dop = [&](auto&& f) { if (_ignore_degree[v] == 2) { degs_op(v, vweight, eweight, degs, g, [&](auto kin, auto, auto n) { f(kin, 0, n); }); } else { degs_op(v, vweight, eweight, degs, g, [&](auto... k) { f(k...); }); } }; double dS = 0; switch (kind) { case deg_dl_kind::ENT: if (r != null_group) dS += get_delta_deg_dl_ent_change(r, dop, -1); if (nr != null_group) dS += get_delta_deg_dl_ent_change(nr, dop, +1); break; case deg_dl_kind::UNIFORM: if (r != null_group) dS += get_delta_deg_dl_uniform_change(v, r, dop, -1); if (nr != null_group) dS += get_delta_deg_dl_uniform_change(v, nr, dop, +1); break; case deg_dl_kind::DIST: if (r != null_group) dS += get_delta_deg_dl_dist_change(v, r, dop, -1); if (nr != null_group) dS += get_delta_deg_dl_dist_change(v, nr, dop, +1); break; default: dS = numeric_limits<double>::quiet_NaN(); } return dS; } template <class DegOP> double get_delta_deg_dl_ent_change(size_t r, DegOP&& dop, int diff) { int nr = _total[r]; auto get_Sk = [&](size_t s, pair<size_t, size_t>& deg, int delta) { int nd = 0; auto iter = _hist[s].find(deg); if (iter != _hist[s].end()) nd = iter->second; assert(nd + delta >= 0); return -xlogx_fast(nd + delta); }; double S_b = 0, S_a = 0; int dn = 0; dop([&](size_t kin, size_t kout, int nk) { dn += diff * nk; auto deg = make_pair(kin, kout); S_b += get_Sk(r, deg, 0); S_a += get_Sk(r, deg, diff * nk); }); S_b += xlogx_fast(nr); S_a += xlogx_fast(nr + dn); return S_a - S_b; } template <class DegOP> double get_delta_deg_dl_uniform_change(size_t v, size_t r, DegOP&& dop, int diff) { auto get_Se = [&](int dn, int dkin, int dkout) { double S = 0; S += lbinom_fast(_total[r] + dn + _ep[r] - 1 + dkout, _ep[r] + dkout); S += lbinom_fast(_total[r] + dn + _em[r] - 1 + dkin, _em[r] + dkin); return S; }; double S_b = 0, S_a = 0; int tkin = 0, tkout = 0, n = 0; dop([&](auto kin, auto kout, int nk) { tkin += kin * nk; if (_ignore_degree[v] != 2) tkout += kout * nk; n += nk; }); S_b += get_Se( 0, 0, 0); S_a += get_Se(diff * n, diff * tkin, diff * tkout); return S_a - S_b; } template <class DegOP> double get_delta_deg_dl_dist_change(size_t v, size_t r, DegOP&& dop, int diff) { auto get_Se = [&](int delta, int kin, int kout) { double S = 0; assert(_total[r] + delta >= 0); assert(_em[r] + kin >= 0); assert(_ep[r] + kout >= 0); S += log_q(_em[r] + kin, _total[r] + delta); S += log_q(_ep[r] + kout, _total[r] + delta); return S; }; auto get_Sr = [&](int delta) { assert(_total[r] + delta + 1 >= 0); return lgamma_fast(_total[r] + delta + 1); }; auto get_Sk = [&](pair<size_t, size_t>& deg, int delta) { int nd = 0; auto iter = _hist[r].find(deg); if (iter != _hist[r].end()) nd = iter->second; assert(nd + delta >= 0); return -lgamma_fast(nd + delta + 1); }; double S_b = 0, S_a = 0; int tkin = 0, tkout = 0, n = 0; dop([&](size_t kin, size_t kout, int nk) { tkin += kin * nk; if (_ignore_degree[v] != 2) tkout += kout * nk; n += nk; auto deg = make_pair(kin, kout); S_b += get_Sk(deg, 0); S_a += get_Sk(deg, diff * nk); }); S_b += get_Se( 0, 0, 0); S_a += get_Se(diff * n, diff * tkin, diff * tkout); S_b += get_Sr( 0); S_a += get_Sr(diff * n); return S_a - S_b; } template <class Graph, class VWeight, class EWeight, class Degs> void change_vertex(size_t v, size_t r, bool deg_corr, Graph& g, VWeight& vweight, EWeight& eweight, Degs& degs, int diff) { int vw = vweight[v]; int dv = vw * diff; if (_total[r] == 0 && dv > 0) _actual_B++; if (_total[r] == vw && dv < 0) _actual_B--; _total[r] += dv; _N += dv; assert(_total[r] >= 0); if (deg_corr && _ignore_degree[v] != 1) { degs_op(v, vweight, eweight, degs, g, [&](auto kin, auto kout, auto n) { int dk = diff * n; if (_ignore_degree[v] == 2) kout = 0; auto& h = _hist[r]; auto deg = make_pair(kin, kout); auto iter = h.insert({deg, 0}).first; iter->second += dk; if (iter->second == 0) h.erase(iter); _em[r] += dk * deg.first; _ep[r] += dk * deg.second; }); } } template <class Graph, class VWeight, class EWeight, class Degs> void remove_vertex(size_t v, size_t r, bool deg_corr, Graph& g, VWeight& vweight, EWeight& eweight, Degs& degs) { if (r == null_group || vweight[v] == 0) return; r = get_r(r); change_vertex(v, r, deg_corr, g, vweight, eweight, degs, -1); } template <class Graph, class VWeight, class EWeight, class Degs> void add_vertex(size_t v, size_t nr, bool deg_corr, Graph& g, VWeight& vweight, EWeight& eweight, Degs& degs) { if (nr == null_group || vweight[v] == 0) return; nr = get_r(nr); change_vertex(v, nr, deg_corr, g, vweight, eweight, degs, 1); } void change_k(size_t v, size_t r, bool deg_corr, int vweight, int kin, int kout, int diff) { if (_total[r] == 0 && diff * vweight > 0) _actual_B++; if (_total[r] == vweight && diff * vweight < 0) _actual_B--; _total[r] += diff * vweight; _N += diff * vweight; assert(_total[r] >= 0); if (deg_corr && _ignore_degree[v] != 1) { if (_ignore_degree[v] == 2) kout = 0; auto deg = make_pair(kin, kout); auto iter = _hist[r].insert({deg, 0}).first; iter->second += diff * vweight; if (iter->second == 0) _hist[r].erase(iter); _em[r] += diff * deg.first * vweight; _ep[r] += diff * deg.second * vweight; } } void change_E(int dE) { _E += dE; } size_t get_N() { return _N; } size_t get_E() { return _E; } size_t get_actual_B() { return _actual_B; } void add_block() { _total_B++; } template <class Graph, class VProp, class VWeight, class EWeight, class Degs> bool check_degs(Graph& g, VProp& b, VWeight& vweight, EWeight& eweight, Degs& degs) { vector<map_t> dhist; for (auto v : vertices_range(g)) { degs_op(v, vweight, eweight, degs, g, [&](auto kin, auto kout, auto n) { auto r = get_r(b[v]); if (r >= dhist.size()) dhist.resize(r + 1); dhist[r][{kin, kout}] += n; }); } for (size_t r = 0; r < dhist.size(); ++r) { for (auto& kn : dhist[r]) { auto count = (r >= _hist.size()) ? 0 : _hist[r][kn.first]; if (kn.second != count) { assert(false); return false; } } } for (size_t r = 0; r < _hist.size(); ++r) { for (auto& kn : _hist[r]) { auto count = (r >= dhist.size()) ? 0 : dhist[r][kn.first]; if (kn.second != count) { assert(false); return false; } } } return true; } private: vector<size_t>& _bmap; size_t _N; size_t _E; size_t _actual_B; size_t _total_B; bool _allow_empty; vector<map_t> _hist; vector<int> _total; vector<int> _ep; vector<int> _em; vector<uint8_t> _ignore_degree; }; } //namespace graph_tool #endif // GRAPH_BLOCKMODEL_PARTITION_HH
28.506329
87
0.433886
Znigneering
2bdf37205f44b62d3314760437b00baa263f64ea
5,437
cc
C++
deprected/tests/testUtils.cc
RobertWeber1/cli
5cb67325610be41014403e9342dddbe942511c2b
[ "MIT" ]
null
null
null
deprected/tests/testUtils.cc
RobertWeber1/cli
5cb67325610be41014403e9342dddbe942511c2b
[ "MIT" ]
null
null
null
deprected/tests/testUtils.cc
RobertWeber1/cli
5cb67325610be41014403e9342dddbe942511c2b
[ "MIT" ]
null
null
null
#include "testUtils.h" namespace CLI { std::ostream & operator<<( std::ostream & os, border::Element::Type type ) { switch(type) { case border::Element::NONE: return os << "NONE"; case border::Element::UNUSED_1: return os << "UNUSED_1"; case border::Element::UNUSED_2: return os << "UNUSED_2"; case border::Element::TOP_RIGHT: return os << "TOP_RIGHT"; case border::Element::UNUSED_4: return os << "UNUSED_4"; case border::Element::VERTICAL: return os << "VERTICAL"; case border::Element::BOTTOM_RIGHT: return os << "BOTTOM_RIGHT"; case border::Element::TEE_RIGHT: return os << "TEE_RIGHT"; case border::Element::UNUSED_8: return os << "UNUSED_8"; case border::Element::TOP_LEFT: return os << "TOP_LEFT"; case border::Element::HORIZONTAL: return os << "HORIZONTAL"; case border::Element::TEE_TOP: return os << "TEE_TOP"; case border::Element::BOTTOM_LEFT: return os << "BOTTOM_LEFT"; case border::Element::TEE_LEFT: return os << "TEE_LEFT"; case border::Element::TEE_BOTTOM: return os << "TEE_BOTTOM"; case border::Element::CROSS: return os << "CROSS"; case border::Element::INVERT: return os << "INVERT"; default: return os; } } std::ostream & operator<<( std::ostream & os, util::Color color ) { switch(color) { case util::BLACK: return os << "BLACK"; case util::WHITE: return os << "WHITE"; case util::RED: return os << "RED"; case util::GREEN: return os << "GREEN"; case util::BLUE: return os << "BLUE"; case util::YELLOW: return os << "YELLOW"; case util::CYAN: return os << "CYAN"; case util::MAGENTA: return os << "MAGENTA"; default: return os; } } std::ostream & operator<<( std::ostream & os, util::Attribute attr ) { switch(attr) { case util::NONE: return os << "NONE"; case util::BOLD: return os << "BOLD"; case util::DIM: return os << "DIM"; case util::UNDERSCORE: return os << "UNDERSCORE"; case util::BLINK: return os << "BLINK"; case util::INVERSE: return os << "INVERSE"; case util::HIDDEN: return os << "HIDDEN"; default: return os; } } std::string to_string( util::Point const& point ) { std::stringstream result; result << "P(x: " << point.x() << ", y: " << point.y() << ")"; return result.str(); } std::string to_string( util::Size const& size ) { std::stringstream result; result << "S(w: " << size.width() << ", h: " << size.height() << ")"; return result.str(); } std::string to_string( util::Properties const& prop ) { std::stringstream result; result << "Prop(fg: " << prop.foreground << ", bg: " << prop.background << ", attr: " << prop.attribute << ")"; return result.str(); } std::string to_string( util::SizeConstraint const& constraint ) { std::stringstream result; result << "C(min: " << constraint.min_val() << ", max: " << constraint.max_val() << ", f: " << constraint.factor() << ")"; return result.str(); } std::string to_string( util::SizeHint const& size_hint ) { std::stringstream result; result << "Hwidth: " << to_string(size_hint.width()) << ", Hheight:" << to_string(size_hint.height()); return result.str(); } std::string to_string( border::Buffer & buffer ) { char char_map[16] = { ' ',//NONE = 0b00000, '0',//UNUSED_1 = 0b00001, '0',//UNUSED_2 = 0b00010, '7',//BOTTOM_LEFT = 0b00011, '0',//UNUSED_4 = 0b00100, '|',//VERTICAL = 0b00101, '1',//TOP_LEFT = 0b00110, '8',//TEE_RIGHT = 0b00111, '0',//UNUSED_8 = 0b01000, '5',//BOTTOM_RIGHT = 0b01001, '-',//HORIZONTAL = 0b01010, '6',//TEE_TOP = 0b01011, '3',//TOP_RIGHT = 0b01100, '4',//TEE_LEFT = 0b01101, '2',//TEE_BOTTOM = 0b01110, '+' //CROSS = 0b01111, }; char inv_map[16] = { ' ',//NONE = 0b00000, '0',//UNUSED_1 = 0b00001, '0',//UNUSED_2 = 0b00010, 'G',//BOTTOM_LEFT = 0b00011, '0',//UNUSED_4 = 0b00100, '#',//VERTICAL = 0b00101, 'A',//TOP_LEFT = 0b00110, 'H',//TEE_RIGHT = 0b00111, '0',//UNUSED_8 = 0b01000, 'E',//BOTTOM_RIGHT = 0b01001, '=',//HORIZONTAL = 0b01010, 'F',//TEE_TOP = 0b01011, 'C',//TOP_RIGHT = 0b01100, 'D',//TEE_LEFT = 0b01101, 'B',//TEE_BOTTOM = 0b01110, '%' //CROSS = 0b01111, }; std::stringstream borders; util::Point pos; border::Element *element; while( element = buffer.get( pos ) ) { while( element = buffer.get( pos ) ) { //borders << element->to_char(char_map); if(element->is_inverted()) { borders << element->to_char(inv_map); } else { borders << element->to_char(char_map); } pos.right(); } borders << "\n"; pos.break_line(); } return borders.str(); } }
22.654167
126
0.516093
RobertWeber1