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ASAM1 AMODE 31 ASAM1 CSECT USING ASAM1,R15 * ************************************************* * SAMPLE PROGRAM ASAM1 * AUTHOR: DOUG STOUT * IBM CORPORATION * * A SIMPLE PROGRAM THAT: * - READS A QSAM FILE * - WRITES THE FIRST 80 BYTES OF EACH RECORD TO AN OUTPUT FILE * IN CHAR...
############################################################################### # Copyright 2018 Intel Corporation # All Rights Reserved. # # If this software was obtained under the Intel Simplified Software License, # the following terms apply: # # The source code, information and material ("Material") containe...
/* * (C) Copyright 1996-2012 ECMWF. * * This software is licensed under the terms of the Apache Licence Version 2.0 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. * In applying this licence, ECMWF does not waive the privileges and immunities * granted to it by virtue of its status as an...
db 0 ; species ID placeholder db 90, 30, 15, 15, 40, 20 ; hp atk def spd sat sdf db NORMAL, NORMAL ; type db 170 ; catch rate db 39 ; base exp db NO_ITEM, NO_ITEM ; items db GENDER_F75 ; gender ratio db 100 ; unknown 1 db 10 ; step cycles to hatch db 5 ; unknown 2 INCBIN "gfx/pokemon/igglybuf...
start START 0 JSUB stackinit .stack initialized LDA #100 rp COMP #0 SUB #1 STA @stackptr JSUB stackpush JEQ hlt LDA #20 JSUB sie LDA c LDS #400 MULR S, A LDS #1000 ADDR S, A CLEAR S ADDR A, S DIV #4095 MUL #4095 SUBR A, S CLEAR A ADDR S, A CLEAR S STA c CLEAR A CLEAR S CLEAR X CLE...
; A233820: Period 4: repeat [20, 5, 15, 10]. ; 20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5,15,10,20,5 mov $3,$0 add $0,7 mod $0,2 mov $1,$0 add $1,$0 mov $2,$3 sub $3,$3 add $3,$2 ad...
#include "CapacityLinkItem.hpp" #include <graph_analysis/gui/GraphWidget.hpp> #include <graph_analysis/WeightedEdge.hpp> #include <base-logging/Logging.hpp> #include <cmath> #include <iostream> #include <iomanip> #include <QSettings> #include <QFileDialog> #include <QCoreApplication> #include <QtCore/qmath.h> #include ...
; =============================================================== ; Jan 2014 ; =============================================================== ; ; int putc_unlocked(int c, FILE *stream) ; ; Write char to stream. ; ; =============================================================== SECTION code_stdio PUBLIC asm_putc_u...
PAGE ,132 TITLE PARSE CODE AND CONTROL BLOCKS FOR ANSI.SYS ;****************** START OF SPECIFICATIONS ************************** ; MODULE NAME: PARSER.ASM ; DESCRIPTIVE NAME: PARSES THE DEVICE= STATEMENT IN CONFIG.SYS FOR ; ANSI.SYS ; FUNCTION: THE COMMAND LINE PASSED TO ANSI.SYS IN THE ...
<% from pwnlib.shellcraft.i386.linux import syscall %> <%page args="n, groups"/> <%docstring> Invokes the syscall setgroups. See 'man 2 setgroups' for more information. Arguments: n(size_t): n groups(gid_t): groups </%docstring> ${syscall('SYS_setgroups', n, groups)}
; float log10(float x) SECTION code_fp_math48 PUBLIC cm48_sdccix_log10 EXTERN cm48_sdccix_log10_fastcall cm48_sdccix_log10: pop af pop hl pop de push de push hl push af jp cm48_sdccix_log10_fastcall
; A179805: a(0) = 1, a(1) = 3, a(2) = 6 and a(n) = 2*a(n-1) - a(n-2) for n > 3. ; 1,3,6,15,24,33,42,51,60,69,78,87,96,105,114,123,132,141,150,159,168,177,186,195,204,213,222,231,240,249,258,267,276,285,294,303,312,321,330,339,348,357,366,375,384,393,402,411,420,429,438,447,456,465,474,483,492,501,510,519,528,537,546,55...
#include <ATen/Functions.h> #include <c10/core/MemoryFormat.h> #include "i_gelu_tpp.hpp" namespace intel_mlperf { at::Tensor i_gelu ( const at::Tensor& input, const at::Scalar& M, const at::Scalar& oscale, const at::Scalar& o_off) { auto sizes = input.sizes(); auto batch = sizes[0] * sizes[1]; ...
SECTION code_fp_math16 PUBLIC _f16_mul2 EXTERN cm16_sdcc_mul2 defc _f16_mul2 = cm16_sdcc_mul2
#include "light/platform/opengl/openglvertexarray.hpp" #include "core/logging.hpp" #include "glad/glad.h" namespace Light { GLenum Shader2OpenGLType(ShaderDataType type) { switch (type) { case ShaderDataType::Float: case ShaderDataType::Float2: case ShaderDataType::Float3: case ShaderDataType::Float4: ...
; A006579: Sum of gcd(n,k) for k = 1 to n-1. ; 0,1,2,4,4,9,6,12,12,17,10,28,12,25,30,32,16,45,18,52,44,41,22,76,40,49,54,76,28,105,30,80,72,65,82,132,36,73,86,140,40,153,42,124,144,89,46,192,84,145,114,148,52,189,134,204,128,113,58,300,60,121,210,192,160,249,66,196,156,281,70,348,72,145,250,220,196,297,78,352,216,161,8...
CeladonGym_h: db GYM ; tileset db CELADON_GYM_HEIGHT, CELADON_GYM_WIDTH ; dimensions (y, x) dw CeladonGymBlocks, CeladonGymTextPointers, CeladonGymScript ; blocks, texts, scripts db $00 ; connections dw CeladonGymObject ; objects
global start extern long_mode_start section .text bits 32 start: mov esp, stack_top mov edi, ebx ; Move Multiboot info pointer to edi call check_multiboot call check_cpuid call check_long_mode call set_up_page_tables call enable_paging ; load the 64-bit GDT lgdt [gdt64.pointer] jmp gdt64...
#include "Runtime/MP1/CPlayerVisor.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/GuiSys/CCompoundTarget...
@ This file was created from a .asm file @ using the ads2gas.pl script. .equ DO1STROUNDING, 0 .equ ARCH_ARM , 1 .equ ARCH_MIPS , 0 .equ ARCH_X86 , 0 .equ ARCH_X86_64 , 0 .equ ARCH_PPC32 , 0 .equ ARCH_PPC64 , 0 .equ HAVE_EDSP , 1 .equ HAVE_MEDIA , 1 .equ HAVE_NEON , 1 .equ HAVE_MIPS32 , 0 .equ HAVE_DSPR2 , ...
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