code stringlengths 1 2.08M | language stringclasses 1
value |
|---|---|
/**
* Copyright (c) 2003-2012, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.html or http://ckeditor.com/license
*/
// This file contains style definitions that can be used by CKEditor plugins.
//
// The most common use for it is the "stylescombo" plugin, which shows a comb... | JavaScript |
/*
SWFObject v2.2 <http://code.google.com/p/swfobject/>
is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
*/
;var swfobject=function(){var D="undefined",r="object",S="Shockwave Flash",W="ShockwaveFlash.ShockwaveFlash",q="application/x-shockwave-flash",R="SWFObjectExprInst",x="... | JavaScript |
$(document).ready(function() {
if($('div.form.login').length) { // in login page
$('input#LoginForm_password').focus();
}
$('table.preview input[name="checkAll"]').click(function() {
$('table.preview .confirm input').prop('checked', this.checked);
});
$('table.preview td.confirm input').click(function() {
... | JavaScript |
/**
* jQuery Yii ListView plugin file.
*
* @author Qiang Xue <[email protected]>
* @link http://www.yiiframework.com/
* @copyright Copyright © 2008-2010 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
;(function($) {
/**
* yiiListView set function.
* @param options map settings f... | JavaScript |
/**
* jQuery Yii GridView plugin file.
*
* @author Qiang Xue <[email protected]>
* @link http://www.yiiframework.com/
* @copyright Copyright © 2008-2010 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
(function ($) {
var selectCheckedRows, methods,
gridSettings = [];
/**
* 1. Se... | JavaScript |
/**
* jQuery Yii plugin file.
*
* @author Qiang Xue <[email protected]>
* @link http://www.yiiframework.com/
* @copyright Copyright © 2008-2010 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
;(function($) {
$.yii = {
version : '1.0',
submitForm : function (element, url, params) {... | JavaScript |
/*
### jQuery Star Rating Plugin v3.14 - 2012-01-26 ###
* Home: http://www.fyneworks.com/jquery/star-rating/
* Code: http://code.google.com/p/jquery-star-rating-plugin/
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/... | JavaScript |
/**
* Ajax Queue Plugin
*
* Homepage: http://jquery.com/plugins/project/ajaxqueue
* Documentation: http://docs.jquery.com/AjaxQueue
*/
/**
<script>
$(function(){
jQuery.ajaxQueue({
url: "test.php",
success: function(html){ jQuery("ul").append(html); }
});
jQuery.ajaxQueue({
url: "test.p... | JavaScript |
/*
* jQuery Autocomplete plugin 1.1
*
* Modified for Yii Framework:
* - Renamed "autocomplete" to "legacyautocomplete".
* - Fixed IE8 problems (mario.ffranco).
*
* Copyright (c) 2009 Jörn Zaefferer
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* ht... | JavaScript |
/*!
* jQuery BBQ: Back Button & Query Library - v1.2.1 - 2/17/2010
* http://benalman.com/projects/jquery-bbq-plugin/
*
* Copyright (c) 2010 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
// Script: jQuery BBQ: Back Button & Query Library
//
// *Version... | JavaScript |
/*
* Metadata - jQuery plugin for parsing metadata from elements
*
* Copyright (c) 2006 John Resig, Yehuda Katz, J�örn Zaefferer, Paul McLanahan
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/gpl.html
*
* Revision: $Id: j... | JavaScript |
/**
* jQuery yiiactiveform plugin file.
*
* @author Qiang Xue <[email protected]>
* @link http://www.yiiframework.com/
* @copyright Copyright © 2008-2010 Yii Software LLC
* @license http://www.yiiframework.com/license/
* @since 1.1.1
*/
(function ($) {
/*
* returns the value of the CActiveForm input ... | JavaScript |
/*
* Treeview 1.5pre - jQuery plugin to hide and show branches of a tree
*
* http://bassistance.de/jquery-plugins/jquery-plugin-treeview/
* http://docs.jquery.com/Plugins/Treeview
*
* Copyright (c) 2007 Jörn Zaefferer
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-... | JavaScript |
(function($) {
var CLASSES = $.treeview.classes;
var proxied = $.fn.treeview;
$.fn.treeview = function(settings) {
settings = $.extend({}, settings);
if (settings.add) {
return this.trigger("add", [settings.add]);
}
if (settings.remove) {
return this.trigger("remove", [settings.remove]);
}
return p... | JavaScript |
/*! Copyright (c) 2010 Brandon Aaron (http://brandonaaron.net)
* Licensed under the MIT License (LICENSE.txt).
*
* Version 2.1.2
*/
(function($){
$.fn.bgiframe = ($.browser.msie && /msie 6\.0/i.test(navigator.userAgent) ? function(s) {
s = $.extend({
top : 'auto', // auto == .currentStyle.borderTo... | JavaScript |
/*
* Async Treeview 0.1 - Lazy-loading extension for Treeview
*
* http://bassistance.de/jquery-plugins/jquery-plugin-treeview/
*
* Copyright (c) 2007 Jörn Zaefferer
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/... | JavaScript |
/**
* jQuery Yii plugin file.
*
* @author Qiang Xue <[email protected]>
* @link http://www.yiiframework.com/
* @copyright Copyright © 2008-2010 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
;(function($) {
$.extend($.fn, {
yiitab: function() {
function activate(id) {
var... | JavaScript |
/**
* Cookie plugin
*
* Copyright (c) 2006 Klaus Hartl (stilbuero.de)
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/gpl.html
*
*/
/**
* Create a cookie with the given name and value and other optional parameters.
*
* @examp... | JavaScript |
/*
Masked Input plugin for jQuery
Copyright (c) 2007-2011 Josh Bush (digitalbush.com)
Licensed under the MIT license (http://digitalbush.com/projects/masked-input-plugin/#license)
Version: 1.3
*/
(function($) {
var pasteEventName = ($.browser.msie ? 'paste' : 'input') + ".mask";
var iPhone = (window.orientation ... | JavaScript |
/*! http://mths.be/punycode by @mathias */
;(function(root) {
/**
* The `punycode` object.
* @name punycode
* @type Object
*/
var punycode,
/** Detect free variables `define`, `exports`, `module` and `require` */
freeDefine = typeof define == 'function' && typeof define.amd == 'object' &&
define.amd && ... | JavaScript |
window.addEventListener("keydown", moveSomething, false);
function moveSomething(e) {
switch(e.keyCode) {
case 37:
// left key pressed
window.location.href = "/game/?dir=3";
break;
case 38:
// up key pressed
window.location.href = "/game/?dir=1";
... | JavaScript |
statistikk.prototype.hentXMLHTTP = function() {
var xmlHttp;
try {
xmlHttp = new ActiveXObject("Msxml2.XMLHTTP"); // For Old Microsoft
// Browsers
} catch (e) {
try {
xmlHttp = new ActiveXObject("Microsoft.XMLHTTP"); // For
// Microsoft
// IE 6.0+
} catch (e2) {
xmlHttp = false; ... | JavaScript |
function Medlem() {
this.medlemId;
this.fornavn;
this.etternavn;
this.adresse;
this.tlf;
}
function Medlemslisteobjekt() {
this.medlemsliste = new Array();
this.loggId = -1;
//this.t;
}
function RegelmessigObjekt(){
this.t=null;
}
RegelmessigObjekt.prototype.startRegelmessigAjax = functi... | JavaScript |
function OS_Scene(host,id)
{
this.$super=OS_Interface;
if (this.$super(host,id)===false) return;
delete this.$super;
this.illustration=null;
this.gradual=null;
this.filter={r:0,g:0,b:0,a:0};
var effects=
{
below:[],
above:[]
};
var paused=false;
this.isPaused=function()
{
... | JavaScript |
//条件集合
function OS_Condition_Group(host,active,node)
{
this.$super=OS_Condition;
this.$super(host,active,node);
delete this.$super;
var conditionList=[];
var type="and";
if (!!node.getAttribute("type")) type=node.getAttribute("type");
for (var i=0;i<node.childNodes.length;i++)
{
if (node.chil... | JavaScript |
function OS_Window(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
var source=null;
this.load=function(handler)
{
source=OS_Resource.resource.get(this.resourceNode.getElementsByTagName("source")[0].childNodes[0].nodeValue);
this.loaded=true;
... | JavaScript |
function OS_Variable()
{
var data = null;
this.variableTrigger = Array();
this.set = function(o)
{
this.variableTrigger.forEach(function(it){
if (it.check(o))
{
it.action();
}
});
data=o;
}
this.get = function()
{
return data;
}
}
| JavaScript |
function OS_Sprite(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
}
| JavaScript |
function OS_Menu(host,id)
{
this.$super = OS_Interface;
if (this.$super(host,id)===false) return;
delete this.$super;
var selectList=[];
var pointer=0;
host.status.reset();
var bgm=null;
var backgroundImage="#fff";
var imageList=[];
this.load=function(handler)
{
for (var i=0;i<this.re... | JavaScript |
function OS_BattleEffect(host,id)
{
this.$super=OS_Effect;
if (this.$super(host,id)===false) return;
delete this.$super;
this.load=function(handler)
{
this.loadTimestamps();
this.offset={
x:Number(this.resourceNode.getElementsByTagName("offset")[0].getElementsByTagName("x")[0].childNodes[0].nod... | JavaScript |
function OS_Covering(host,id)
{
this.$super=OS_Bitmap;
if (this.$super(host,id)===false) return;
delete this.$super;
this.integrate=false;
this.passable=true;
this.load=function(handler)
{
this.loadBitmap();
if (this.resourceNode.getElementsByTagName("integrate").length>0)
{
this.integ... | JavaScript |
/**
* @fileOverview Castle游戏实例的debug单元类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.1
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Debug */
var _Class =
/**
* @class Castle游戏实例的debug单元类。它主要负责记录调试信息。
* @param {Name.Sivory.Castle.Core.Game} game 一个游戏实例,参... | JavaScript |
function OS_SelectDialog(game,scene,winres,params)
{
this.$super=OS_Dialog;
this.$super(game,scene,winres,params);
delete this.$super;
var text=params.text;
var lines=null;
var linePointer=0;
var duration=1000;
var lineOffset=0;
if (!!text) lineOffset=1;
var lineS=0;
var lineE=Math.floor((t... | JavaScript |
function OS_Bitmap(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
this.width=0;
this.height=0;
this.offsetx=0;
this.offsety=0;
this.source=null;
this.loadBitmap=function()
{
var imageid=this.resourceNode.getElementsByTagName("source")[0].c... | JavaScript |
/**
* @fileOverview 游戏手柄类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.0
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Controller */
var _Class =
/**
* @class 游戏手柄类,将负责监听窗口键盘事件并触发游戏中的操作事件。
* @param {Name.Sivory.Castle.Core.Game} game 游戏实例对象,... | JavaScript |
function OS_Terrain(host,id)
{
this.$super=OS_Bitmap;
if (this.$super(host,id)===false) return;
delete this.$super;
this.integrate=false;
this.passable=true;
this.load=function(handler)
{
this.loadBitmap();
if (this.resourceNode.getElementsByTagName("integrate").length>0)
{
this.integr... | JavaScript |
function OS_Ornament(host,id)
{
this.$super=OS_Bitmap;
if (this.$super(host,id)===false) return;
delete this.$super;
this.cover=false;
this.passable=true;
this.load=function(handler)
{
this.loadBitmap();
if (this.resourceNode.getElementsByTagName("cover").length>0)
{
this.cover=true;
... | JavaScript |
/**
* @fileOverview 散列表类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.1
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Util.HashTable */
var _Class =
/**
* @class 散别表类
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.... | JavaScript |
function OS_Map(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
this.rowCount=0;
this.colCount=0;
this.mapdata=[];
this.load=function(handler)
{
this.rowCount=Number(this.resourceNode.getElementsByTagName("size")[0].getElementsByTagName("rowCou... | JavaScript |
function OS_BattleActor(host,id)
{
this.$super=OS_Actor;
if (this.$super(host,id)===false) return;
delete this.$super;
this.load=function(handler)
{
this.loadActions();
this.loaded=true;
handler(this);
}
}
OS_Resource.Builder.put("battleActor",OS_BattleActor); | JavaScript |
function OS_Actor(host, id) {
this.$super = OS_Sprite;
if(this.$super(host, id) === false) return;
delete this.$super;
this.actions = {};
this.loadActions = function() {
var actionlist = this.resourceNode.getElementsByTagName("actions")[0].getElementsByTagName("action");
for(var i = 0; i < actionlis... | JavaScript |
var OS_Common={
is : function(obj, type) {
return (type === "Null" && obj === null) || (type === "Undefined" && obj === void 0) || (type === "Number" && isFinite(obj)) || Object.prototype.toString.call(obj).slice(8, -1) === type
}
,
eval : function(str)
{
if (!window.$starttime) window.$starttime=(new D... | JavaScript |
function OS_TalkDialog(game,scene,winres,params)
{
this.$super=OS_Dialog;
this.$super(game,scene,winres,params);
delete this.$super;
var charDelay=50;
var textTime=null;
var lines=null;
var wordPointer=0;
var linePointer=0;
var waitConfirm=false;
var instance=this;
var initLines=function... | JavaScript |
/**
* @fileOverview Active逻辑活动类源文件
* @author <a href="http://sivory.my.phpcloud.com">sivory</a>
* @version 0
*/
/**
* @class Active逻辑活动类。
* @param {Name.Sivory.Opensea.Game} host 当前逻辑活动类所从属的游戏实例
*
*/
Name.Sivory.Opensea.Active = function(host, id) {
this.$super = OS_Resource;
if(this.$super(host... | JavaScript |
//脚本集合:actuatorGroup
var dowithActuatorGroup=function(host,active,node,actuators)
{
for (var i=0;i<node.childNodes.length;i++)
{
if (node.childNodes[i].nodeType!=1)
{
continue;
}
var actuatorNode=node.childNodes[i];
var actuatorLoader=OS_Actuator.getInstance(actuatorNode.nodeName);
if (!!act... | JavaScript |
function OS_Dialog(game,interface,winres,params)
{
var activeKey=null;
var width=500;
if (!!params.width) width=params.width;
var height=120;
if (!!params.height) height=params.height;
var currentHeight=0;
var bottom=20;
var top=null;
if (params.position=="top") {bottom=null;top=20;}
else ... | JavaScript |
/**
* @fileOverview Castle命名空间配置文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
(function() {
if(!Name)
/**
* @namespace Name根域名命名空间
*/
Name = {};
if(!Name.Sivory)
/**
* @namespace Sivory的命名空间
*/
Name.Sivory = {};
if(!Name.Sivory.Castle)
/**
... | JavaScript |
function OS_Effect(host,id)
{
this.$super=OS_Sprite;
if (this.$super(host,id)===false) return;
delete this.$super;
this.timeLine={};
this.length=0;
this.loadTimestamps=function()
{
var timestamps=this.resourceNode.getElementsByTagName("timeline")[0].getElementsByTagName("timestamp");
this.len... | JavaScript |
/**
* @fileOverview Castle游戏事件类
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.1
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Event */
var _Class =
/**
* @class 游戏的事件类,托管游戏中事件的注册、触发等操作。
* @param {Name.Sivory.Castle.Core.Game} 游戏实例对象,参见{@link Nam... | JavaScript |
function OS_Image(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
var image=new Image();
this.load=function(handler)
{
var src=this.resourceNode.getElementsByTagName("link")[0].childNodes[0].nodeValue;
var instance=this;
image.onload=function... | JavaScript |
/**
* @fileOverview Castle游戏实例中的钩子类Hook源代码
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.1
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Debug */
var _Class =
/**
* @class Castle游戏实例中的钩子类。它本质上是一个函数队列,不过此队列中的函数仅会被执行一遍,执行一遍后队列将被清空。
* @author <a href="http://si... | JavaScript |
//代表脚本语句
function OS_Actuator(func)
{
this.init=function(host,active,actuatorNode,actuators)
{
func(host,active,actuatorNode,actuators);
}
}
OS_Actuator.list=new OS_HashTable();
//取得一类语句
OS_Actuator.getInstance=function(tagname)
{
if (!OS_Actuator.list.containsKey(tagname)) return null;
var func... | JavaScript |
function OS_Music(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
var audio=new Audio();
audio.loop=false;
audio.preload=true;
audio.audoplay=false;
this.load=function(handler)
{
var instance=this;
audio.addEventListener("canplay",function... | JavaScript |
/**
* @fileOverview Castle游戏状态机类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.0
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Status */
var _Class =
/**
* @class Castle游戏实例类Game。它托管着一个游戏集成环境,保证游戏各部件的协同工作。游戏的主循环在此类中托管,另外,Game还负责游戏不同界面间的切换。
* ... | JavaScript |
function OS_BattlerState(){
var name=null; //状态名称
var num=1; //作用回合次数
this.test=function(term)
{
if(term==name)
return true;
else
return false;
}
this.setName=function(varName)
{
name=varName;
}
this.setNum=function(varNum)
... | JavaScript |
/**
* @fileOverview 游戏实例资源管理器的源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
/**
* @class 游戏资源管理器类。对游戏中的资源进行整合管理,并负责向游戏内核提供资源。
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
Name.Sivory.Opensea.Resource=function()
{
var instance = this;
... | JavaScript |
function OS_Interface(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
this.show = function()
{
host.status.activeInterface = this;
}
this.refresh = function()
{
host.error("错误:执行了一个应该被重载的函数");
}
}
| JavaScript |
/**
* @fileOverview 游戏源类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
/**
* @class 游戏源类。对一个游戏实例中的数据与逻辑的托管单元,主要功能为向内核提供游戏执行时所需的数据与脚本。
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
Name.Sivory.Opensea.Source=function()
{
var instance=this; /... | JavaScript |
/**
* @fileOverview Castle游戏实例类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.1
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Game */
var _Class =
/**
* @class Castle游戏实例类Game。它托管着一个游戏集成环境,保证游戏各部件的协同工作。游戏的主循环在此类中托管,另外,Game还负责游戏不同界面间的切换。
* @pa... | JavaScript |
function OS_Frame(host,id)
{
this.$super=OS_Bitmap;
if (this.$super(host,id)===false) return;
delete this.$super;
this.load=function(handler)
{
this.loadBitmap();
this.loaded=true;
handler(this);
}
}
OS_Resource.Builder.put("frame",OS_Frame); | JavaScript |
/**
* @fileOverview 游戏资源基类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
/**
* @class 游戏资源基类,它是所有可被加载的游戏资源的祖先类
* @param {Name.Sivory.Opensea.Game} host 游戏实例
* @id {String} 资源索引
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0
*/
Name.Sivory.Opense... | JavaScript |
function OS_SceneActor(host,id)
{
this.$super=OS_Actor;
if (this.$super(host,id)===false) return;
delete this.$super;
this.load=function(handler)
{
this.loadActions();
this.loaded=true;
handler(this);
}
}
OS_Resource.Builder.put("sceneActor",OS_SceneActor);
| JavaScript |
function OS_Battler(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
this.normalAttackSkill=null;
this.specialSkills=[];
this.load=function(handler)
{
var children=this.resourceNode.childNodes;
for (var i=0;i<children.length;i++)
{
if (c... | JavaScript |
function OS_Studio() {
var musicVolume = 100;
var soundVolume = 100;
var musicList=null;
var isRandom=false;
var currentIndex=0;
var musicCurrent=null;
var musicNext=null;
var len=0;
var os=this;
var changeTime=1000;
var stop=false;
this.setChangeTime=functi... | JavaScript |
function OS_Team(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
this.members=[];
this.activeMemberIndex=0;
this.load=function(handler)
{
var children=this.resourceNode.childNodes;
for (var i=0;i<children.length;i++)
{
if (children[i].n... | JavaScript |
/**
* @fileOverview Castle游戏运行配置参数类源文件
* @author <a href="http://sivory.my.phpcloud.com">Sivory</a>
* @version 0.0.1
*/
(function() {
/** @exports _Class as Name.Sivory.Castle.Core.Config */
var _Class =
/**
* @class Castle游戏运行配置参数类。主要功能是向游戏内核提供基本配置参数。由用户建立后传入Game类的构造函数,Game类构造函数可接受匿名创建的Config实例... | JavaScript |
function OS_Skill(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
this.actions=[];
this.load=function(handler)
{
var children=this.resourceNode.childNodes;
for (var i=0;i<children.length;i++)
{
if (children[i].nodeType!=1) continue;
v... | JavaScript |
function OS_Stage(game)
{
var canvas=null;
var container=null;
var context=null;
var viewCenter={};
var initCanvas=function()
{
container=document.getElementById(game.config.gameContainer);
container.innerHtml="";
canvas=document.createElement("canvas");
canvas.width=game.config.width;
ca... | JavaScript |
function OS_SceneEffect(host,id)
{
this.$super=OS_Effect;
if (this.$super(host,id)===false) return;
delete this.$super;
this.load=function(handler)
{
this.loadTimestamps();
this.offset={
x:Number(this.resourceNode.getElementsByTagName("offset")[0].getElementsByTagName("x")[0].childNodes[0].node... | JavaScript |
function OS_Sound(host,id)
{
this.$super=OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
var audio=new Audio();
audio.loop=false;
audio.preload=true;
audio.audoplay=false;
this.load=function(handler)
{
var instance=this;
audio.addEventListener("canplaythrough",f... | JavaScript |
function OS_KeyConfig(host,id)
{
this.$super = OS_Resource;
if (this.$super(host,id)===false) return;
delete this.$super;
var keymap={};
this.load = function(handler)
{
var keys=this.resourceNode.getElementsByTagName("key");
for (var i=0;i<keys.length;i++)
{
var key=keys[i];
var valu... | JavaScript |
function OS_Battle(host,id)
{
this.$super=OS_Interface;
if (this.$super(host,id)===false) return;
delete this.$super;
var parent=null;
var background=null;
this.bgm=null;
var activeSkill=null;
var activeBattler=null;
var activeTarget=null;
var enemys=[];
var partners=[];
var step=null;
... | JavaScript |
function OS_Loader(game)
{
var angles=[
0,
Math.PI*0.1,
Math.PI*0.2,
Math.PI*0.3,
Math.PI*-0.1,
Math.PI*-0.2,
Math.PI*-0.3,
];
var intervalID=null;
var total=1;
var loaded=0;
var getProcessWidth=function()
{
return 420*loaded/total;
}
var drawPoint=function(context,r,ang... | JavaScript |
function OS_Condition(host,active,node)
{
this.check=function()
{
host.error("未被重载的抽象函数");
}
}
OS_Condition.list=new OS_HashTable();
//取得一类效验器
OS_Condition.getInstance=function(host,active,node)
{
var tagname=node.nodeName;
if (!OS_Condition.list.containsKey(tagname)) return null;
var condition=O... | JavaScript |
/**
* @fileOverview Contains standard code in the namespace 'wbos' and code specifically written for Codeview in the namespace 'codeview'
* @author Wouter Bos (www.thebrightlines.com)
* @since 1.0 - 2010-09-10
* @version 1.0 - 2010-09-10
*/
if (typeof(wbos) == "undefined") {
/**
* @namespace Standard code... | JavaScript |
/** Called automatically by JsDoc Toolkit. */
function publish(symbolSet) {
publish.conf = { // trailing slash expected for dirs
ext: ".html",
outDir: JSDOC.opt.d || SYS.pwd+"../out/jsdoc/",
templatesDir: JSDOC.opt.t || SYS.pwd+"../templates/jsdoc/",
symbolsDir: "symbols/",
srcDir: "symbo... | JavaScript |
/**
* @fileOverview Contains standard code in the namespace 'wbos' and code specifically written for Codeview in the namespace 'codeview'
* @author Wouter Bos (www.thebrightlines.com)
* @since 1.0 - 2010-09-10
* @version 1.0 - 2010-09-10
*/
if (typeof(wbos) == "undefined") {
/**
* @namespace Standard code... | JavaScript |
/** Called automatically by JsDoc Toolkit. */
function publish(symbolSet) {
publish.conf = { // trailing slash expected for dirs
ext: ".html",
outDir: JSDOC.opt.d || SYS.pwd+"../out/jsdoc/",
templatesDir: JSDOC.opt.t || SYS.pwd+"../templates/jsdoc/",
staticDir: "static/",
symbolsDir: "symbol... | JavaScript |
/**
This is the main container for the FOODOC handler.
@namespace
*/
FOODOC = {
};
/** The current version string of this application. */
FOODOC.VERSION = "1.0";
FOODOC.handle = function(srcFile, src) {
LOG.inform("Handling file '" + srcFile + "'");
return [
new JSDOC.Symbol(
"foo",
[],
"VIRTUAL"... | JavaScript |
/**
* This is the main container for the XMLDOC handler.
* @namespace
* @author Brett Fattori ([email protected])
* @version $Revision: 498 $
*/
XMLDOC = {
};
/** The current version string of this application. */
XMLDOC.VERSION = "1.0";
/** Include the library necessary to handle XML files */
IO.includeDir("ha... | JavaScript |
LOG.inform("XMLDOC.DomReader loaded");
XMLDOC.DomReader = function(root) {
this.dom = root;
/**
* The current node the reader is on
*/
this.node = root;
/**
* Get the current node the reader is on
* @type XMLDOC.Parser.node
*/
XMLDOC.DomReader.prototype.getNode = function() {
... | JavaScript |
LOG.inform("XMLDOC.Parser loaded");
/**
* XML Parser object. Returns an {@link #XMLDOC.Parser.node} which is
* the root element of the parsed document.
* <p/>
* By default, this parser will only handle well formed XML. To
* allow the parser to handle HTML, set the <tt>XMLDOC.Parser.strictMode</tt>
* variable t... | JavaScript |
LOG.inform("XMLDOC.symbolize loaded");
/**
* Convert the source file to a set of symbols
*/
XMLDOC.symbolize = function(srcFile, src) {
LOG.inform("Symbolizing file '" + srcFile + "'");
// XML files already have a defined structure, so we don't need to
// do anything but parse them. The DOM reader can cr... | JavaScript |
var TestDoc = {
fails: 0,
plans: 0,
passes: 0,
results: []
};
TestDoc.record = function(result) {
TestDoc.results.push(result);
if (typeof result.verdict == "boolean") {
if (result.verdict === false) TestDoc.fails++;
if (result.verdict === true) TestDoc.passes++;
}
}
TestDoc.prove = function(filePath) {
i... | JavaScript |
// try: java -jar ../../jsrun.jar runner.js
load("TestDoc.js");
TestDoc.prove("../frame/Opt.js");
TestDoc.prove("../lib/JSDOC.js");
TestDoc.prove("../frame/String.js");
TestDoc.prove("../lib/JSDOC/DocTag.js");
TestDoc.prove("../lib/JSDOC/DocComment.js");
TestDoc.prove("../lib/JSDOC/TokenReader.js");
TestDoc.prove("..... | JavaScript |
load("app/frame/Dumper.js");
function symbolize(opt) {
symbols = null;
JSDOC.JsDoc(opt);
symbols = JSDOC.JsDoc.symbolSet;
}
var testCases = [
function() {
symbolize({a:true, p:true, _: [SYS.pwd+"test/overview.js"]});
//print(Dumper.dump(symbols));
is('symbols.getSymbolByName("My Cool Library").name', 'My Co... | JavaScript |
/**
* @fileOverview
* A bootstrap script that creates some basic required objects
* for loading other scripts.
* @author Michael Mathews, [email protected]
* @version $Id: run.js 756 2009-01-07 21:32:58Z micmath $
*/
/**
* @namespace Keep track of any messages from the running script.
*/
LOG = {
warn: functio... | JavaScript |
/**
* @version $Id: main.js 818 2009-11-08 14:51:41Z micmath $
*/
function main() {
IO.include("lib/JSDOC.js");
IO.includeDir("plugins/");
// process the options
// the -c option: options are defined in a configuration file
if (JSDOC.opt.c) {
eval("JSDOC.conf = " + IO.readFile(JSDOC.opt.c));
LOG.info... | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.publishSrcHilite",
{
onPublishSrc: function(src) {
if (src.path in JsHilite.cache) {
return; // already generated src code
}
else JsHilite.cache[src.path] = true;
try {
var sourceCode = IO.readFile(src.path);
}
catch(e) {
print(e.message);
... | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.commentSrcJson",
{
onDocCommentSrc: function(comment) {
var json;
if (/^\s*@json\b/.test(comment)) {
comment.src = new String(comment.src).replace("@json", "");
eval("json = "+comment.src);
var tagged = "";
for (var i in json) {
var tag = json[i... | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.tagParamConfig",
{
onDocCommentTags: function(comment) {
var currentParam = null;
var tags = comment.tags;
for (var i = 0, l = tags.length; i < l; i++) {
if (tags[i].title == "param") {
if (tags[i].name.indexOf(".") == -1) {
currentParam = i;
... | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.symbolLink",
{
onSymbolLink: function(link) {
// modify link.linkPath (the href part of the link)
// or link.linkText (the text displayed)
// or link.linkInner (the #name part of the link)
}
}
); | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.functionCall",
{
onFunctionCall: function(functionCall) {
if (functionCall.name == "dojo.define" && functionCall.arg1) {
functionCall.doc = "/** @lends "+eval(functionCall.arg1)+".prototype */";
}
}
}
); | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.frameworkPrototype",
{
onPrototypeClassCreate: function(classCreator) {
var desc = "";
if (classCreator.comment) {
desc = classCreator.comment;
}
var insert = desc+"/** @name "+classCreator.name+"\n@constructor\n@scope "+classCreator.name+".prototype */"
... | JavaScript |
JSDOC.PluginManager.registerPlugin(
"JSDOC.tagSynonyms",
{
onDocCommentSrc: function(comment) {
comment.src = comment.src.replace(/@methodOf\b/i, "@function\n@memberOf");
comment.src = comment.src.replace(/@fieldOf\b/i, "@field\n@memberOf");
},
onDocCommentTags: function(comment) {
for (var i = 0, l... | JavaScript |
/** Handle the creation of HTML links to documented symbols.
@constructor
*/
function Link() {
this.alias = "";
this.src = "";
this.file = "";
this.text = "";
this.innerName = "";
this.classLink = false;
this.targetName = "";
this.target = function(targetName) {
if (defined(targetName)) this.targetName = t... | JavaScript |
/** @namespace */
Opt = {
/**
* Get commandline option values.
* @param {Array} args Commandline arguments. Like ["-a=xml", "-b", "--class=new", "--debug"]
* @param {object} optNames Map short names to long names. Like {a:"accept", b:"backtrace", c:"class", d:"debug"}.
* @return {object} Short names and values... | JavaScript |
/**
* @fileOverview
* @name JsTestrun
* @author Michael Mathews [email protected]
* @url $HeadURL: https://jsdoc-toolkit.googlecode.com/svn/tags/jsdoc_toolkit-2.4.0/jsdoc-toolkit/app/frame/Testrun.js $
* @revision $Id: Testrun.js 418 2008-01-15 21:40:33Z micmath $
* @license <a href="http://en.wikipedia.org/wiki/... | JavaScript |
/**
@constructor
@example
var _index = new Hash();
_index.set("a", "apple");
_index.set("b", "blue");
_index.set("c", "coffee");
for (var p = _index.first(); p; p = _index.next()) {
print(p.key+" is for "+p.value);
}
*/
var Hash = function() {
this._map = {};
this._keys = [];
this._vals = [];
this.res... | JavaScript |
_global_ = this;
function Namespace(name, f) {
var n = name.split(".");
for (var o = _global_, i = 0, l = n.length; i < l; i++) {
o = o[n[i]] = o[n[i]] || {};
}
if (f) f();
} | JavaScript |
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