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/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* * CKFinder * ======== * http://ckfinder.com * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved. * * The software, this file, and its contents are subject to the CKFinder * License. Please read the license.txt file before using, installing, copying, * modifying, or distributing this ...
JavaScript
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckfinder.com/license */ CKFinder.customConfig = function( config ) { // Define changes to default configuration here. // For the list of available options, check: // http://docs.cksource.com/ckfi...
JavaScript
CKFinder.addPlugin( 'imageresize', { connectorInitialized : function( api, xml ) { var node = xml.selectSingleNode( 'Connector/PluginsInfo/imageresize/@smallThumb' ); if ( node ) CKFinder.config.imageresize_thumbSmall = node.value; node = xml.selectSingleNode( 'Connector/PluginsInfo/imageresize/@mediumThumb'...
JavaScript
/* Demonstration of embedding CodeMirror in a bigger application. The * interface defined here is a mess of prompts and confirms, and * should probably not be used in a real project. */ function MirrorFrame(place, options) { this.home = document.createElement("div"); if (place.appendChild) place.appendChild...
JavaScript
var HTMLMixedParser = Editor.Parser = (function() { // tags that trigger seperate parsers var triggers = { "script": "JSParser", "style": "CSSParser" }; function checkDependencies() { var parsers = ['XMLParser']; for (var p in triggers) parsers.push(triggers[p]); for (var i in parsers) { ...
JavaScript
/* Simple parser for CSS */ var CSSParser = Editor.Parser = (function() { var tokenizeCSS = (function() { function normal(source, setState) { var ch = source.next(); if (ch == "@") { source.nextWhileMatches(/\w/); return "css-at"; } else if (ch == "/" && source.equals("*")...
JavaScript
/* Functionality for finding, storing, and restoring selections * * This does not provide a generic API, just the minimal functionality * required by the CodeMirror system. */ // Namespace object. var select = {}; (function() { select.ie_selection = document.selection && document.selection.createRangeCollection...
JavaScript
/* A few useful utility functions. */ // Capture a method on an object. function method(obj, name) { return function() {obj[name].apply(obj, arguments);}; } // The value used to signal the end of a sequence in iterators. var StopIteration = {toString: function() {return "StopIteration"}}; // Apply a function to ea...
JavaScript
var SparqlParser = Editor.Parser = (function() { function wordRegexp(words) { return new RegExp("^(?:" + words.join("|") + ")$", "i"); } var ops = wordRegexp(["str", "lang", "langmatches", "datatype", "bound", "sameterm", "isiri", "isuri", "isblank", "isliteral", "union", "a"]); var ...
JavaScript
/* This file defines an XML parser, with a few kludges to make it * useable for HTML. autoSelfClosers defines a set of tag names that * are expected to not have a closing tag, and doNotIndent specifies * the tags inside of which no indentation should happen (see Config * object). These can be disabled by passing th...
JavaScript
/* Tokenizer for JavaScript code */ var tokenizeJavaScript = (function() { // Advance the stream until the given character (not preceded by a // backslash) is encountered, or the end of the line is reached. function nextUntilUnescaped(source, end) { var escaped = false; while (!source.endOfLine()) { ...
JavaScript
// A framework for simple tokenizers. Takes care of newlines and // white-space, and of getting the text from the source stream into // the token object. A state is a function of two arguments -- a // string stream and a setState function. The second can be used to // change the tokenizer's state, and can be ignored fo...
JavaScript
/* CodeMirror main module (http://codemirror.net/) * * Implements the CodeMirror constructor and prototype, which take care * of initializing the editor frame, and providing the outside interface. */ // The CodeMirrorConfig object is used to specify a default // configuration. If you specify such an object before ...
JavaScript
// Minimal framing needed to use CodeMirror-style parsers to highlight // code. Load this along with tokenize.js, stringstream.js, and your // parser. Then call highlightText, passing a string as the first // argument, and as the second argument either a callback function // that will be called with an array of SPAN no...
JavaScript
/* The Editor object manages the content of the editable frame. It * catches events, colours nodes, and indents lines. This file also * holds some functions for transforming arbitrary DOM structures into * plain sequences of <span> and <br> elements */ var internetExplorer = document.selection && window.ActiveXObj...
JavaScript
/* String streams are the things fed to parsers (which can feed them * to a tokenizer if they want). They provide peek and next methods * for looking at the current character (next 'consumes' this * character, peek does not), and a get method for retrieving all the * text that was consumed since the last time get w...
JavaScript
/** * Storage and control for undo information within a CodeMirror * editor. 'Why on earth is such a complicated mess required for * that?', I hear you ask. The goal, in implementing this, was to make * the complexity of storing and reverting undo information depend * only on the size of the edited or restored con...
JavaScript
/* Parse function for JavaScript. Makes use of the tokenizer from * tokenizejavascript.js. Note that your parsers do not have to be * this complicated -- if you don't want to recognize local variables, * in many languages it is enough to just look for braces, semicolons, * parentheses, etc, and know when you are in...
JavaScript
var DummyParser = Editor.Parser = (function() { function tokenizeDummy(source) { while (!source.endOfLine()) source.next(); return "text"; } function parseDummy(source) { function indentTo(n) {return function() {return n;}} source = tokenizer(source, tokenizeDummy); var space = 0; var ite...
JavaScript
/* Tokenizer for CSharp code */ var tokenizeCSharp = (function() { // Advance the stream until the given character (not preceded by a // backslash) is encountered, or the end of the line is reached. function nextUntilUnescaped(source, end) { var escaped = false; var next; while (!source.endOfLine()) ...
JavaScript
/* Parse function for JavaScript. Makes use of the tokenizer from * tokenizecsharp.js. Note that your parsers do not have to be * this complicated -- if you don't want to recognize local variables, * in many languages it is enough to just look for braces, semicolons, * parentheses, etc, and know when you are inside...
JavaScript
/* Copyright (c) 2008-2009 Yahoo! Inc. All rights reserved. The copyrights embodied in the content of this file are licensed by Yahoo! Inc. under the BSD (revised) open source license @author Dan Vlad Dascalescu <[email protected]> Parse function for PHP. Makes use of the tokenizer from tokenizephp.js. Based on pa...
JavaScript
/* Copyright (c) 2008-2009 Yahoo! Inc. All rights reserved. The copyrights embodied in the content of this file are licensed by Yahoo! Inc. under the BSD (revised) open source license @author Dan Vlad Dascalescu <[email protected]> Based on parsehtmlmixed.js by Marijn Haverbeke. */ var PHPHTMLMixedParser = Editor....
JavaScript
/* Copyright (c) 2008-2009 Yahoo! Inc. All rights reserved. The copyrights embodied in the content of this file are licensed by Yahoo! Inc. under the BSD (revised) open source license @author Vlad Dan Dascalescu <[email protected]> Tokenizer for PHP code References: + http://php.net/manual/en/reserved.php + ...
JavaScript
function waitForStyles() { for (var i = 0; i < document.styleSheets.length; i++) if (/googleapis/.test(document.styleSheets[i].href)) return document.body.className += " droid"; setTimeout(waitForStyles, 100); } setTimeout(function() { if (/AppleWebKit/.test(navigator.userAgent) && /iP[oa]d|iPhone/.test...
JavaScript
CKFinder.addPlugin( 'fileeditor', function( api ) { var regexExt = /^(.*)\.([^\.]+)$/, regexTextExt = /^(txt|css|html|htm|js|asp|cfm|cfc|ascx|php|inc|xml|xslt|xsl)$/i, regexCodeMirrorExt = /^(css|html|htm|js|xml|xsl|php)$/i, codemirror, file, fileLoaded = false, doc; var codemirrorPath = CKFinder.getPlu...
JavaScript
/** * Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. * For licensing, see LICENSE.html or http://ckeditor.com/license * * CKFinder 2.x - sample "dummy" plugin. * * To enable it, add the following line to config.js: * config.extraPlugins = 'dummy'; */ /** * See http://docs.ckso...
JavaScript
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ CKFinder.setPluginLang( 'dummy', 'pl', { dummy : { title : 'Testowe okienko', menuItem : 'Otwórz okienko dummy', typeText : 'Podaj jakiś tekst.' } })...
JavaScript
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ CKFinder.setPluginLang( 'dummy', 'en', { dummy : { title : 'Dummy dialog', menuItem : 'Open dummy dialog', typeText : 'Please type some text.' } });
JavaScript
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ (function() { window.CKFinder = function(a, b, c, d) { var e = this; e.BasePath = a || CKFinder.DEFAULT_BASEPATH; e.Width = b || '100%'; e.Height = c || 400; e.Se...
JavaScript
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ (function() { var a = (function() { var f = { jY : 'B8MI1HT', _ : {}, status : 'unloaded', basePath : (function() { var i = window.CKFINDER_BASEPATH || ''...
JavaScript
/*! * MediaElementPlayer * http://mediaelementjs.com/ * * Creates a controller bar for HTML5 <video> add <audio> tags * using jQuery and MediaElement.js (HTML5 Flash/Silverlight wrapper) * * Copyright 2010-2012, John Dyer (http://j.hn/) * Dual licensed under the MIT or GPL Version 2 licenses. * */ if (typeof ...
JavaScript
/*! * MediaElement.js * HTML5 <video> and <audio> shim and player * http://mediaelementjs.com/ * * Creates a JavaScript object that mimics HTML5 MediaElement API * for browsers that don't understand HTML5 or can't play the provided codec * Can play MP4 (H.264), Ogg, WebM, FLV, WMV, WMA, ACC, and MP3 * * Copyright 2010-...
JavaScript
/*! * MediaElement.js * HTML5 <video> and <audio> shim and player * http://mediaelementjs.com/ * * Creates a JavaScript object that mimics HTML5 MediaElement API * for browsers that don't understand HTML5 or can't play the provided codec * Can play MP4 (H.264), Ogg, WebM, FLV, WMV, WMA, ACC, and MP3 * * Copyright 2010-...
JavaScript
// needs Markdown.Converter.js at the moment (function () { var util = {}, position = {}, ui = {}, doc = window.document, re = window.RegExp, nav = window.navigator, SETTINGS = { lineLength: 72 }, // Used to work around some browser bugs where we c...
JavaScript
(function () { var output, Converter; if (typeof exports === "object" && typeof require === "function") { // we're in a CommonJS (e.g. Node.js) module output = exports; Converter = require("./Markdown.Converter").Converter; } else { output = window.Markdown; Converter = outpu...
JavaScript
exports.Converter = require("./Markdown.Converter").Converter; exports.getSanitizingConverter = require("./Markdown.Sanitizer").getSanitizingConverter;
JavaScript
"use strict"; var Markdown; if (typeof exports === "object" && typeof require === "function") // we're in a CommonJS (e.g. Node.js) module Markdown = exports; else Markdown = {}; // The following text is included for historical reasons, but should // be taken with a pinch of salt; it's not all true a...
JavaScript
// Usage: // // var myConverter = new Markdown.Editor(myConverter, null, { strings: Markdown.local.fr }); (function () { Markdown.local = Markdown.local || {}; Markdown.local.fr = { bold: "Gras <strong> Ctrl+B", boldexample: "texte en gras", italic: "Italique <em> Ctrl+I", ...
JavaScript
// NOTE: This is just a demo -- in a production environment, // be sure to spend a few more thoughts on sanitizing user input. // (also, you probably wouldn't use a get request) var http = require("http"), url = require("url"), querystring = require("querystring"), Converter = require("../../Markdown.Conve...
JavaScript
#pragma strict var maximumGrid : int; var existGrid : Vector3 []; var gridData : grid []; var curentGrid : Vector3 ; var nextGrid : Vector3; var gridObject : GameObject; function Grid (curGrid : Vector3, posGrid : int) { var outPutGrid : Vector3; if (curGrid.x%2 == 0){ switch(posGrid){ case 0: outPutGrid = Ve...
JavaScript
#pragma strict var maxHp : int = 200; var curHp : int = 200; var point : int = 0; function Start () { curHp = maxHp; } function Update () { }
JavaScript
private var motor : CharacterMotor; // Use this for initialization function Awake () { motor = GetComponent(CharacterMotor); } // Update is called once per frame function Update () { // Get the input vector from kayboard or analog stick var directionVector = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxi...
JavaScript
var cameraTransform : Transform; private var _target : Transform; // The distance in the x-z plane to the target var distance = 7.0; // the height we want the camera to be above the target var height = 3.0; var angularSmoothLag = 0.3; var angularMaxSpeed = 15.0; var heightSmoothLag = 0.3; var snapSmoothLag = 0....
JavaScript
// Require a character controller to be attached to the same game object @script RequireComponent(CharacterController) public var idleAnimation : AnimationClip; public var walkAnimation : AnimationClip; public var runAnimation : AnimationClip; public var jumpPoseAnimation : AnimationClip; public var walkMaxAnimation...
JavaScript
#pragma strict #pragma implicit #pragma downcast // Does this script currently respond to input? var canControl : boolean = true; var useFixedUpdate : boolean = true; // For the next variables, @System.NonSerialized tells Unity to not serialize the variable or show it in the inspector view. // Very handy for organiz...
JavaScript
// This makes the character turn to face the current movement speed per default. var autoRotate : boolean = true; var maxRotationSpeed : float = 360; private var motor : CharacterMotor; // Use this for initialization function Awake () { motor = GetComponent(CharacterMotor); } // Update is called once per frame func...
JavaScript
#pragma strict var gridX : float; var gridY : float; var gridZ : float; function Start () { } function Update () { }
JavaScript
#pragma strict @script ExecuteInEditMode() var posX : int; var posY : int; var posZ : int; var fromDir : int; var toGrid : int; var arrow : Transform; function GridPos (){ var grid : GridManager = GameObject.Find('_GamesSystem').GetComponent(GridManager); var x : float = grid.gridX * posX; var y : float = grid.gri...
JavaScript
InputText = function(scene) { this.scene = scene; this.isFocused = true; this.boxWidth = 400; this.boxHeight = 70; this.boxDepth = 70; this.textColor = 0xffffff; this.textMaterial = new THREE.MeshBasicMaterial( { color: this.textColor, overdraw: true } ); this.letterSize = 50; this.letterDepth = ...
JavaScript
DropDownList = function(scene, camera, items) { this.scene = scene; this.camera = camera; this.listItems = items; this.selectedIndex = 0; this.selectedItem = this.listItems[this.selectedIndex]; this.mainBoxColor = 0x00ff00; this.mainBoxOpacity = 0.5; this.mainBoxWidth = 400; this.mainBoxHeigh...
JavaScript
function bindFn( scope, fn ) { return function () { fn.apply( scope, arguments ); }; }; function cloneMesh(mesh) { var result = new THREE.Mesh(mesh.geometry, mesh.material); result.position = mesh.position; return result; }
JavaScript
var postTitle=new Array(); var postUrl=new Array(); var postMp3=new Array(); var postDate=new Array(); var postYear=new Array(); var postMonth=new Array(); var postYearMonth=new Array(); var postYearMonth2=new Array(); var postTanggal=new Array(); var postLabels=new Array(); var postBaru=new Array(); var sortBy="titlea...
JavaScript
var postTitle=new Array(); var postUrl=new Array(); var postMp3=new Array(); var postDate=new Array(); var postLabels=new Array(); var postBaru=new Array(); var sortBy="titleasc"; var tocLoaded=false; var numChars=250; var postFilter=""; var numberfeed=0; function loadtoc(a) { function b() { if("entry" in a....
JavaScript
// http://mrl.nyu.edu/~perlin/noise/ var ImprovedNoise = function () { var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10, 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87, 174,20,125,136,171,168,68,175,74,165,71,...
JavaScript
/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author erich666 / http://erichaines.com */ /*global THREE, console */ // This set of controls performs orbiting, dollying (zoom...
JavaScript
/* * Cloth Simulation using a relaxed constrains solver */ // Suggested Readings // Advanced Character Physics by Thomas Jakobsen Character // http://freespace.virgin.net/hugo.elias/models/m_cloth.htm // http://en.wikipedia.org/wiki/Cloth_modeling // http://cg.alexandra.dk/tag/spring-mass-system/ // Real-time Cloth...
JavaScript
/** * @author alteredq / http://alteredqualia.com/ */ THREE.PDBLoader = function () {}; THREE.PDBLoader.prototype = { constructor: THREE.OBJLoader, load: function ( url, callback ) { var worker, scope = this; this.loadAjaxPDB( this, url, callback ); }, loadAjaxPDB: function ( context, url, callback, c...
JavaScript
var LZMA = LZMA || {}; LZMA.OutWindow = function(){ this._windowSize = 0; }; LZMA.OutWindow.prototype.create = function(windowSize){ if ( (!this._buffer) || (this._windowSize !== windowSize) ){ this._buffer = []; } this._windowSize = windowSize; this._pos = 0; this._streamPos = 0; }; LZMA.OutWindow....
JavaScript
importScripts( "lzma.js", "ctm.js" ); self.onmessage = function( event ) { var files = []; for ( var i = 0; i < event.data.offsets.length; i ++ ) { var stream = new CTM.Stream( event.data.data ); stream.offset = event.data.offsets[ i ]; files[ i ] = new CTM.File( stream ); } self.postMessage( files ); ...
JavaScript
/* Copyright (c) 2011 Juan Mellado Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, su...
JavaScript
/** * @author Wei Meng / http://about.me/menway * * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format). * * Currently only supports ASCII encoded files. * * Limitations: ASCII decoding assumes file is UTF-8. * * Usage: * var loader = new THREE.PL...
JavaScript
/** * @author aleeper / http://adamleeper.com/ * @author mrdoob / http://mrdoob.com/ * @author gero3 / https://github.com/gero3 * * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs. * * Supports both binary and ASCII encoded files, with automatic detection of type....
JavaScript
/** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.OBJLoader.prototype = { constructor: THREE.OBJLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; ...
JavaScript
/** * @author mrdoob / http://mrdoob.com/ */ THREE.BabylonLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.BabylonLoader.prototype = { constructor: THREE.ObjectLoader, load: function ( url, onLoad, onProgress, onError ) { var scope ...
JavaScript
/** * @author Alexander Gessler / http://www.greentoken.de/ * https://github.com/acgessler * * Loader for models imported with Open Asset Import Library (http://assimp.sf.net) * through assimp2json (https://github.com/acgessler/assimp2json). * * Supports any input format that assimp supports, including 3ds, obj,...
JavaScript
/** * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com */ THREE.ColladaLoader = function () { var COLLADA = null; var scene = null; var daeScene; var readyCallbackFunc = null; var sources = {}; var images = {}; var animations = {}; var controllers = {}; var geometries = {}; var ...
JavaScript
/** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.OBJLoader.prototype = { constructor: THREE.OBJLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; ...
JavaScript
/** * @author mrdoob / http://mrdoob.com/ */ THREE.VRMLLoader = function () {}; THREE.VRMLLoader.prototype = { constructor: THREE.VRMLLoader, // for IndexedFaceSet support isRecordingPoints: false, isRecordingFaces: false, points: [], indexes : [], // for Background support isRecordingAngles: false, isR...
JavaScript
/** * Loads a Wavefront .obj file with materials * * @author mrdoob / http://mrdoob.com/ * @author angelxuanchang */ THREE.OBJMTLLoader = function () {}; THREE.OBJMTLLoader.prototype = { constructor: THREE.OBJMTLLoader, load: function ( url, mtlurl, onLoad, onProgress, onError ) { var scope = this; var...
JavaScript
/** * Loads a Wavefront .mtl file specifying materials * * @author angelxuanchang */ THREE.MTLLoader = function( baseUrl, options, crossOrigin ) { this.baseUrl = baseUrl; this.options = options; this.crossOrigin = crossOrigin; }; THREE.MTLLoader.prototype = { constructor: THREE.MTLLoader, load: function ...
JavaScript
/** * @author mrdoob / http://mrdoob.com/ */ THREE.VTKLoader = function () {}; THREE.VTKLoader.prototype = { constructor: THREE.VTKLoader, load: function ( url, callback ) { var scope = this; var request = new XMLHttpRequest(); request.addEventListener( 'load', function ( event ) { var geometry = sc...
JavaScript
// Copyright (c) 2013 Fabrice Robinet // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditi...
JavaScript
/** * @author Tony Parisi / http://www.tonyparisi.com/ */ THREE.GLTFLoaderUtils = Object.create(Object, { // errors MISSING_DESCRIPTION: { value: "MISSING_DESCRIPTION" }, INVALID_PATH: { value: "INVALID_PATH" }, INVALID_TYPE: { value: "INVALID_TYPE" }, XMLHTTPREQUEST_STATUS_ERROR: { value: "XMLH...
JavaScript
/** * @author Tony Parisi / http://www.tonyparisi.com/ */ THREE.glTFAnimator = ( function () { var animators = []; return { add : function(animator) { animators.push(animator); }, remove: function(animator) { var i = animators.indexOf(animator); if ( i !== -1 ) { animators.splice( i, 1 ...
JavaScript
/** * @author Tony Parisi / http://www.tonyparisi.com/ */ THREE.glTFLoader = function (showStatus) { this.useBufferGeometry = (THREE.glTFLoader.useBufferGeometry !== undefined ) ? THREE.glTFLoader.useBufferGeometry : true; this.meshesRequested = 0; this.meshesLoaded = 0; this.pendingMeshes = []; ...
JavaScript
/** * @author alteredq / http://alteredqualia.com/ * @author mr.doob / http://mrdoob.com/ */ var Detector = { canvas: !! window.CanvasRenderingContext2D, webgl: ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canva...
JavaScript
{ "metadata" : { "formatVersion" : 3.1, "sourceFile" : "female02.obj", "generatedBy" : "OBJConverter", "vertices" : 3274, "faces" : 6233, "normals" : 3292, "uvs" : 4935, "materials" : 6 }, ...
JavaScript
{ "metadata" : { "formatVersion" : 3.1, "sourceFile" : "male02.obj", "generatedBy" : "OBJConverter", "vertices" : 2746, "faces" : 5004, "normals" : 2769, "uvs" : 3275, "materials" : 5 }, ...
JavaScript
/*! SWFObject v2.2 <http://code.google.com/p/swfobject/> is released under the MIT License <http://www.opensource.org/licenses/mit-license.php> */ var swfobject = function() { var UNDEF = "undefined", OBJECT = "object", SHOCKWAVE_FLASH = "Shockwave Flash", SHOCKWAVE_FLASH_AX = "ShockwaveFlash.ShockwaveFlas...
JavaScript
BrowserHistoryUtils = { addEvent: function(elm, evType, fn, useCapture) { useCapture = useCapture || false; if (elm.addEventListener) { elm.addEventListener(evType, fn, useCapture); return true; } else if (elm.attachEvent) { var r = elm.attachEvent...
JavaScript
function toggleWriteability(id_of_patient, checked) { document.getElementById(id_of_patient).disabled = checked; } // vim: et sw=4 sts=4
JavaScript
/** * 점수관리를 위한 스크립트 * date : 2014.11.3 * 작성자 : kyun */ //var btnlist, btninput, btnview, btnmodify, btndelete; function general() { btnlist=document.getElementById('btnlist'); if(btnlist!=null) { btnlist.onclick=function() { var frm=document.hiddenFrm; frm.action='../3jsp/list.jsp...
JavaScript
/** * */ function evenetcheckinit() { document.getElementById('btn1').onclick=cfunc; document.getElementById('btn2').onclick=cfunc; document.getElementById('btn3').onclick=cfunc; } function func(event) { var n = event.srcElement.name; var v = event.srcElement.value; alert('name = ' + n + ' value...
JavaScript
/** * */ function gugudaninit() { var d = document.frm.dan; document.getElementById("btngu").onclick=function() { if(d.value=='') { alret("빈칸이군요!!"); d.focus(); } else { document.frm.submit(); } } }
JavaScript
/** * 4칙연산 */ function iftest4() { /*btn 버튼에 클릭되면*/ var b = document.getElementById('btn') b.onclick=function() { var f=document.frm; var s1=Number(f.su1.value); var s2=Number(f.su2.value); var op=f.oper.value; var r=0; if(op=='+') { r=s1+s2; } else if(op=='-') { r=s1...
JavaScript
/** * 홀짝수 판별 */ function iftest3() { /*btn 버튼에 클릭되면*/ var b = document.getElementById('btn') b.onclick=function() { var f=document.frm; var s=Number(f.su.value); if(s%2==0) { alert(s+"는 짝수입니다."); } else { alert(s+"는 홀수입니다."); } } }
JavaScript
/** * 점수관리를 위한 스크립트 * date : 2014.11.3 * 작성자 : kyun */ //var btnlist, btninput, btnview, btnmodify, btndelete; var url='index.jsp?inc=../score/'; function general() { btnlist=document.getElementById('btnlist'); if(btnlist!=null) { btnlist.onclick=function() { var frm=document.hiddenFrm...
JavaScript
/** * */ function iftest2() { /*btn 버튼에 클릭되면*/ var b = document.getElementById('btn') b.onclick=function() { var f=document.frm; var s1=Number(f.su1.value); var s2=Number(f.su2.value); var tot=s1+s2; var avg=tot/2; alert("합 : "+tot+"\n평균 : "+avg); } }
JavaScript
/** * */ function init() { document.getElementById('but1').onclick=coFunc; document.getElementById('but2').onclick=deFunc; } function coFunc() { var f = document.frm; f.tar.value=f.ori.value; } function deFunc() { var f = document.frm; f.ori.value=''; f.tar.value=''; f.ori.focus(); }
JavaScript