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position = get_self_pos() x = position["x"] y = position["y"] dir_left = x - 1 dir_right = x + 1 dir_up = y - 1 dir_down = y + 1 if get_turn_count() == 0 then left() elseif get_tile_in_front() ~= "empty" then right() else forward() end directions = {} directions['up_dir'] = get_tile_at_pos(x, dir_up) direct...
------ init.lua ------ --- Textures PreLoading -- General textures ButtonDown = Texture.new("images/button_down.png") ButtonUp = Texture.new("images/button_up.png") GrayButton = Texture.new("images/gray_button.png") LittleButtonDown = Texture.new("images/little_button_down.png") LittleButtonUp = Texture.new("images/l...
local spottedColor = Color(250/255, 250/255, 250/255, 1) local networkVars = { spotted = "boolean" } function MapBlip:GetIsSighted() local owner = Shared.GetEntity(self.ownerEntityId) if owner then if owner.GetTeamNumber and owner:GetTeamNumber() == kTeamReadyRoom and owner:GetAttached(...
return { name = 'voronianski/http-utils', version = '1.0.5', description = 'List of basic http helpers for luvit.io servers', repository = { url = 'http://github.com/luvitrocks/http-utils.git', }, tags = {'http', 'server', 'helpers', 'utils', 'methods', 'rest', 'api', 'mimetypes', 'mimes'}, author = {...
-- calc-ui-prototypes.lua data:extend({ { type = "shortcut", name = "calcui_4func", order = "b[blueprints]-h[calculator-ui]", action = "lua", toggleable = true, icon = { filename = "__calculator-ui__/graphics/calculator.png", priority = "extra-high-no-scale", size = 64, scale = 1, flags =...
-- craftscripts.lua -- Implements the cCraftScript class which represents a player's script. local function LOGSCRIPTERROR(a_Msg) if (not g_Config.Scripting.Debug) then return end LOGERROR(a_Msg) end local g_BlockedFunctions = table.todictionary{ "rawset", "rawget", "setfenv", "io", "os", "debug", "cFile"...
Locales['es'] = { -- Cloakroom ['cloakroom'] = 'Guardarropa', ['ems_clothes_civil'] = 'Camiseta', ['ems_clothes_ems'] = 'Equipo de ambulancia', ['headbandage'] = 'Pastilla Anti inflamatoria', ['torsobandage'] = 'Vendaje de Torax', ['extbandage'] = 'Tratamiento de extremidades', -- Vehicles ['ambulance...
-- =========================================================================== -- CityBannerManager for Expansion 1 and Expansion 2 -- =========================================================================== -- Functions and objects common to basegame and expansions include( "citybannermanager_CQUI.lua"); -- #59 In...
local module = ... local httpdRequestHandler = { method = nil, query = { }, path = nil, contentType = nil, body = nil } local function httpdRequest(data) local _, _, method, path, query = string.find(data, '([A-Z]+) (.+)?(.+) HTTP') if method == nil then _, _, method, path = string.find(data, '([A-Z...
local utils = { } local scopes = {o = vim.o, b = vim.bo, w = vim.wo} function utils.opt(scope, key, value) scopes[scope][key] = value if scope ~= 'o' then scopes['o'][key] = value end end function utils.map(mode, lhs, rhs, opts) local options = {noremap = true} if opts then options = vim.tbl_extend('fo...
---账号角色管理器 --@usage --redis数据库结构 --角色表: appid:role:角色ID => {roleid=xxx,appid=xxx,account=xxx,create_serverid=xxx,...} --账号表: account:账号 => {account=xxx,passwd=xxx,sdk=xxx,platform=xxx,...} --账号已有角色表: appid:roles:账号 => {角色ID列表} --账号已删除角色表: appid:deleted_roles:账号 => {角色ID列表} -- --mongo数据库结构 --角色表: role => {roleid=xxx,ap...
----------------------------------- -- PROTOTYPE OBJECT ----------------------------------- PrototypeDevice = { bridgeType = "'bridgeType' needs to be set", bridgeSubtype = "'bridgeSubtype' needs to be set", bridgeBinary = "'bridgeBinary' needs to be set", bridgeBinaryProperty = "value", bridgeMu...
-- CommandLineF4.lua -- v1.1.2 -- Editing command line content in the editor -- Keys: F4 in Panel with not empty command line, F2 in editor for save text to command line -- originally found at https://github.com/z0hm/far-scripts/blob/master/CommandLineF4.lua local function fwrite(s,f) local x,h = nil,io.open(f,"wb") i...
function love.conf(t) t.title = "Green Jellybean Love Stars" t.version = "0.9.0" t.modules.joystick = false t.modules.physics = false -- fullscreen the thing -- t.window.fullscreen = true end
require('utils') local item = require("../item"); local image = require("../image") return { name = "Apple Showdown", amount = 100, weight = 1.5, condition = function (state) return state.appleFestival > 5 end, description = "The mysterious old woman has terrorized your apple festival for long enough. ...
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local ffi = require("ffi") local shm = require("core.shm") -- SHM object type for gauges (double precision float values). type = shm.register('gauge', getfenv()) local gauge_t = ffi.typeof("struct { double g;...
LinkLuaModifier("modifier_item_guardian_greaves_arena", "items/item_guardian_greaves_arena.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_guardian_greaves_arena_effect", "items/item_guardian_greaves_arena.lua", LUA_MODIFIER_MOTION_NONE) item_guardian_greaves_arena = class({ GetIntrinsicModifierName = ...
-- [0x70..0x7e] local tags = { -- standard TUPLE = 0x70, -- 'p' BIT = 0x71, -- 'q' TYPEREF = 0x72, -- 'r' SPAN = 0x73, -- 's' TYPE = 0x74, -- 't' UNION = 0x75, -- 'u' VOID = 0x76, -- 'v' OBJECT = 0x77, -- 'w' ALIGN = 0x78, -- 'x' LIST = 0x79, -- 'y' ARRAY = 0x7a, -- 'z' ...
position = {x = 29.7733421325684, y = 1.43002331256866, z = -18.0400009155273} rotation = {x = -0.000122623663628474, y = 269.991760253906, z = 0.00591064570471644}
#! /usr/bin/lua local bcrypt = require( "bcrypt" ) function bcrypt.tune( t ) local SAMPLES = 10 local rounds = 5 while true do local total = 0 for i = 1, SAMPLES do local start = os.clock() bcrypt.digest( "asdf", rounds ) local delta = os.clock() - start total = total + delta end if ( total...
local configModule = {} configModule.MQTT = {} configModule.MQTT.clientID = "moduleAlpha" configModule.MQTT.username = "debugDevice" --Cloud MQTT te bu kullanici adli uyeye okuma izni vermeyi unutma. configModule.MQTT.password = "12345" configModule.MQTT.server = "m10.cloudmqtt.com" configModule.MQTT.tlsPort = 38429 c...
data:extend( { { type = "recipe", energy_required = 0.5, name = "substation-mk2", enabled = "false", ingredients = { {"substation", 1}, {"advanced-circuit", 10}, {"effectivity-module", 1} }, result = "substation-mk2" }, { type = "recipe", energy_required = 0.5, name = "substation-mk...
-- items -- unfinished, but will interact with Turtles to store a users items and allow them to send it to others os.loadAPI("SublarmsOS/conf/Config") os.loadAPI(Config.rootDir().."/os/utils/ScreenUtils") while true do ScreenUtils.drawHF("Home >> Items") ScreenUtils.drawHomeOptions(4,true) term.setCursorPos(1...
-- translated example1.c -- convert the first two argument words to decNumber, -- add them together, and display the result -- run with: lua example1.lua <num1> <num2> require "ldecNumber" local DECNUMDIGITS = 34 local ctx = decNumber.getcontext() ctx:setdefault(decNumber.INIT_BASE) ctx:settraps(0) -- n...
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Dread Captain Lockwood", 1822, 2173) if not mod then return end mod:RegisterEnableMob(129208) -- Dread Captain Lockwood mod.engageId = 2109 mod.respawnTime = 36 -----------------...
local mediawiki = {} function mediawiki.config() vim.g.mediawiki_wikilang_to_vim_overrides = { sls = "sls" } vim.g.mediawiki_forced_wikilang = { "bash" } end return mediawiki
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by 干冲. --- DateTime: 2018/4/17 16:44 --- 玩家参数 PlayerSetting = { UID = "uid", ServerIP = "serverIP", ServerID = "serverID", }
local addonName, ns = ... local B, C, L, DB, P = unpack(ns) local T = P:GetModule("Tooltip") local NT = B:GetModule("Tooltip") local format, strsplit, strmatch, strsub = string.format, string.split, string.match, string.sub local pairs, tonumber = pairs, tonumber T.MemberCovenants = {} local covenantMap = { [1] = "...
--#region Usings --#region Framework usings ---@type Array local Array = EsoAddonFramework_Framework_Array ---@type Color local Color = EsoAddonFramework_Framework_Color ---@type Console local Console = EsoAddonFramework_Framework_Console ---@type Event local Event = EsoAddonFramework_Framework_Eso_Event ---@type Even...
-- << event_die.lua local wesnoth = wesnoth local addon = creepwars local is_ai_array = addon.is_ai_array local defender = wesnoth.get_unit(wesnoth.get_variable("x1") or 0, wesnoth.get_variable("y1") or 0) local attacker = wesnoth.get_unit(wesnoth.get_variable("x2") or 0, wesnoth.get_variable("y2") or 0) if defender ...
local GAResourceFlowType = require(script.GAResourceFlowType) local GAProgressionStatus = require(script.GAProgressionStatus) local GAErrorSeverity = require(script.GAErrorSeverity) local ga = { EGAResourceFlowType = GAResourceFlowType, EGAProgressionStatus = GAProgressionStatus, EGAErrorSeverity = GAErrorSeverity,...
function showBlood(attacker, weapon, bodypart) local health = getElementHealth(source) if (health<=20) then local x, y, z = getElementPosition(source) fxAddBlood(x, y, z, 0, 0, 0, 1000, 1.0) end -- Realistic blood from bodypart if (attacker) then if (bodypart==3) then -- torso local x, y, z ...
local speed = i2c.setup(0, 3, 4, i2c.SLOW) if speed == 0 then log('i2c setup error') return end log('i2c setup successful @', speed) if pcall(si7021.setup) then log('si7021 setup successful') else log('si7021 setup failed - no device?') return end if cfg.debug then local sna, snb = si7021.seria...
getglobal game getfield -1 Players getfield -1 LocalPlayer getfield -1 Character getfield -1 Head getglobal Instance getfield -1 new pushstring PointLight pushvalue -4 pcall 2 1 0
return { name = 'FilterType', description = 'Types of filters for Sources.', constants = { { name = 'lowpass', description = 'Low-pass filter. High frequency sounds are attenuated.', }, { name = 'highpass', description = 'High-pass filt...
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Action = require(Modules.Common.Action) local ArgCheck = require(Modules.Packages.ArgCheck) return Action(script.Name, function(userAssets) ArgCheck.isType(userAssets, "table", "userAssets") return { userAssets = use...
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'RenderWare' shared.req...
stEnd = {} local bg = require "utils.background" local fonts = require "assets.fonts" local utils = require "utils.utils" function stEnd:enter(game, result) self.result = result self.dogeism = utils.getDogeism() --new one each time we pause end function stEnd:update(dt) --gui updates Gui.group.push{ grow = "down...
require("nebulous").setup { variant = "fullmoon", disable = { background = true, endOfBuffer = false, }, italic = { comments = true, keywords = true, functions = true, variables = false, }, custom_colors = { -- this table can hold any group of colors with their respective value...
return function() local liter = require(game:GetService('ReplicatedStorage').liter) it('should unpack the array around the returned value', function() local iter = liter.array({ { 1, 2 }, { 3, 4 } }):unbox() local a, b = iter:after() expect(a).to.equal(1) expect(b).to.equal(2) local c, d = iter...
function RunStartupStuffEsx(msg) -- NOTE: If not using legacy then comment out the '@es_extended/imports.lua' line in fxmanifest.lua -- Legacy provides a definition for ESX object so this should overwrite the global, but -- better to not let it load if not required if Config.UsingEsxLegacy =...
function GlobalLuaFunction() print "nvim-example-lua-plugin.luamodule.init GlobalLuaFunction: hello" end function CurrentLineInfo() local linenr = vim.api.nvim_win_get_cursor(0)[1] local curline = vim.api.nvim_buf_get_lines(0, linenr, linenr + 1, false)[1] print(string.format("current line [%d] has %d ...
return {'zeken','zeker','zekere','zekeren','zekerheid','zekerheidshalve','zekerheidsmaatregel','zekerheidsrecht','zekerheidsregeling','zekerheidsstelsel','zekerheidssysteem','zekerheidstelling','zekerheidstelsel','zekerheidsuitgaven','zekerheidswetgeving','zekering','zekeringhouder','zekeringkast','zekerlijk','zekers',...
-- // Name: getFollowings.lua -- // Description: Gets the list of people the specified user is following -- // Author: @Jumpathy local pageObject = require(script.Parent.Parent.Parent:WaitForChild("objects"):WaitForChild("page")); return { authentication_required = false, call = function(client,api,endpoints,cookie...
---@class CS.UnityEngine.Matrix4x4 : CS.System.ValueType ---@field public m00 number ---@field public m10 number ---@field public m20 number ---@field public m30 number ---@field public m01 number ---@field public m11 number ---@field public m21 number ---@field public m31 number ---@field public m02 number ---@field p...
---@class icp.main:cc.ViewBase local M = class('icp.main', require('cc.ViewBase')) assert(imgui) local im = imgui local wi = require('imgui.Widget') function M:ctor() require('cc.ViewBase').ctor(self) self:showWithScene() local la = im.on(self:getParent()) local window_flags = bit.bor( --im.WindowF...
--The Direction of the file (made by NoNameDude) local ip_file = minetest.get_worldpath().."/ip_file.txt" minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local ip = minetest.get_player_ip(name) --If its an ip then it gets saved (made by NoNameDude) ...
local image = nil local dungeonWindow = nil local dungeon1 = nil function init() connect(g_game, { onGameEnd = onGameEnd }) dungeonWindow = g_ui.displayUI('dungeon') dungeonWindow:hide() -- lootWindow:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight) -- lootWindow:addAnchor(AnchorLeft, "gameMapPanel", An...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local lib = ReplicatedStorage.lib local event = ReplicatedStorage.event local eAttackActor = event.eAttackActor local Projectiles = require(common.Projectiles) local PizzaAlpaca = require(lib.PizzaAlpaca) local P...
return { title = "Example Blog", baseUrl = "http://myblog.example/", languageCode = "en", }
WUMA = WUMA or {} local WUMADebug = WUMADebug local WUMALog = WUMALog WUMA.Files = WUMA.Files or {} function WUMA.Files.Initialize() --Create Data folder WUMA.Files.CreateDir(WUMA.DataDirectory) --Create userfiles folder WUMA.Files.CreateDir(WUMA.DataDirectory..WUMA.UserDataDirectory) end ...
--主要用于组件的获取 组件的测试 --LuaComponent LuaComponent = {}; local GameObject = UnityEngine.GameObject; function LuaComponent:new() print("LuaComponent:new"); return setmetatable({ set = {} }, { __index = self} ); end function LuaComponent:getComponent(Obj) print("LuaComponent:getComponent"); print(Obj); --添加绑定组件 --O...
if SERVER then for _, f in pairs(file.Find("scalar/*", "LUA")) do AddCSLuaFile("scalar/" .. f) end else Scalar = Scalar or {Data = {}, SCALEFACTOR = {}} for _, f in pairs(file.Find("scalar/*", "LUA")) do include("scalar/" .. f) end end
-- Initialization vim.cmd("hi clear") vim.cmd("syntax reset") vim.g.colors_name = "monokai" vim.opt.termguicolors = true require("monokai.theme")
function newDirectionButton(x, y, rotation, onHeld, onRelease) local directionButton = {} directionButton.x = x directionButton.y = y local width, height = 32, 16 if rotation == math.pi / 2 or rotation == math.pi * 3 / 2 then width, height = 16, 32 directionButton.sides = true end directionButton.width =...
function print_node (node) print (string.format ("Node position = [%.2f %.2f %.2f]", node.WorldPosition.x, node.WorldPosition.y, node.WorldPosition.z)) end function print_bind (bind) print ("Bind anchor = " .. tostring (bind.Anchor) .. " axis = " .. tostring (bind.Axis)) end function collision_filter (bod...
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") MySQL = module("vrp_mysql", "MySQL") cfg = module("vrp", "cfg/garages") vehicles = cfg.garage_types vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vRP_carcrusher") vRPcc = {} Tunnel.bindInterface("vRP_carcrushe...
local api, time, delay, fn = ... local stamp = time.stamp + delay api.log(2, 'scheduling timer %.2f %s', stamp, tostring(fn)) time.timers:push(stamp, fn)
local items = { } items.scrap1 = { type = 'scrap1', itemType = 'corpse', name = 'Scrap', img = 'scrap1', color = {0.85, 0.85, 0.85}, stats = {weight = 55}, stackable = true, desc = 'A pile of damaged scrap.' } items.corpse1 = { type = 'corpse1', itemType = 'corpse', name = 'Corpse', img = 'corpse1', colo...
-- 转码到URL。注意特殊字符"="等 local function escape(s) local str = string.gsub(s, "[&=+%%%c]", function(c) return string.format("%%%02X", string.byte(c)) end) str = string.gsub(str, " ", "+") return str end -- 从URL转码 local function unescape(s) local str = string.gsub(s, "+", " ") str = stri...
-- See LICENSE for terms local Resources = Resources local T = T local table = table local properties = {} local c = 0 local resources = table.icopy(UniversalStorageDepot.storable_resources) resources[#resources+1] = "WasteRock" if g_AvailableDlc.armstrong and not table.find(resources, "Seeds") then r...
Constraint = { Properties= { radius = 0.03, --[0,1,0.1,"Attachment sphere radius"] damping = 0, bNoSelfCollisions = 1, --[0,1,1,"Ignore collisions between attached objects"] bUseEntityFrame=1, --[0,1,1,"Use the first (lightest) entity coordinate frame instead of the constraint's"] max_pull_force=0, --[0,10...
local a a = d and e and f and a and g and h and i a = d or e or f or a or g or h or i
local module = {} function module.nill() return nil end function module.cons(x,xs) return {head = x, tail = xs} end function module.case(xs,f,g) if not xs then return nil else return g(xs.head, xs.tail) end end function module.show(xs) if not xs then return "[]" e...
--[[ docs: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1683 ]]-- -- this stuff will be seperate from the rest when the seperate files are put into one local data = { -- window size width = 15, height = 10, } local form_esc = minetest.formspec_escape -- shorten the ...
function Steelbreaker_OnEnterCombat(unit, event) Unit:PlaySoundToSet(15674) Unit:SendChatMessage(14, 0, "You will not defeat the Assembly of Iron so easily, invaders!") Unit:RegisterEvent("Steelbreaker_Highvoltage", 30000, 4) Unit:RegisterEvent("Steelbreaker_Fusion", 30000, 2) Unit:RegisterEvent("Steelbreaker_Melt...
-- -- Anti-Cheat Control Panel -- -- _common.lua -- _version = "0.1.8" MIN_CLIENT_VERSION_FOR_MOD_BLOCKS = "1.3.1-9.04818" function outputDebug(msg) msg = getTickCount() .. " " .. msg outputDebugString(msg) end function stripColorCodes ( text ) return string.gsub ( text, '#%x%x%x%x%x%x', '' ) ...
game = { timePlayed = 0, timeRequired = 0, displayHint = 0, triggerHint = false, modes = { beginner = { timeRequired = 15 * 60, hints = { "have some tea", "clean up your room", "do your laundry", "take a short walk", "call your mother", "read a newspaper" } }, advanced = { ...
-- This Library is just for PAC3 Integration. -- You must install PAC3 to make this library works. PLUGIN.name = "PAC3 Integration" PLUGIN.author = "Black Tea" PLUGIN.desc = "More Upgraded, More well organized PAC3 Integration made by Black Tea" PLUGIN.partData = {} if (not pac) then return end nut.util.include("sh...
local Collapse, parent = torch.class('rnn2d.Collapse', 'nn.Module') function Collapse:__init(op, dimension, narrow) parent.__init(self) self.op = op self.dimension = dimension self.narrow = narrow or nil assert(self.op == 'sum' or self.op == 'mean', ('Collapse operation %q is not implemented!'):format(op))...
--[[ cargBags: An inventory framework addon for World of Warcraft Copyright (C) 2010 Constantin "Cargor" Schomburg <[email protected]> cargBags is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either ver...
local Court = {} -- The top edge of the court Court.TOP = 0 -- The bottom edge of the court Court.BOTTOM = love.graphics.getHeight() return Court
function menu.information() if imgui.BeginTabItem("Information") then gui.title("Help", true) function helpItem(item, text) imgui.BulletText(item) gui.helpMarker(text) end helpItem("Linear SV", "Creates an SV gradient based on two points in time") he...
--[[ -- added by wsh @ 2017-12-11 -- UILogin模块UILoginView窗口中服务器列表的可复用Item --]] local ExamTitleSlot = BaseClass("ExamTitleSlot", UIWrapComponent) local base = UIWrapComponent -- 创建 local function OnCreate(self) base.OnCreate(self) -- 组件初始化 self.examTitleItem = self:AddComponent(require("UI.ExamRoleTitle.V...
return { ScrollBarSize = 16, ScrollStep = 70, }
--- Path and filename handling functions. -- All paths are configured in this module, making it a single -- point where the layout of the local installation is defined in LuaRocks. module("luarocks.path", package.seeall) local dir = require("luarocks.dir") local cfg = require("luarocks.cfg") --- Infer rockspec filen...
include("shared.lua") function ENT:Draw() self.BaseClass.Draw(self) if self:IsDroneWorkable() and not DRONES_REWRITE.ClientCVars.NoGlows:GetBool() then local dlight = DynamicLight(self:EntIndex()) if dlight then dlight.pos = self:LocalToWorld(Vector(34, 0, -8)) dlight.r = 0 dlight.g = 255 dlight.b ...
AddCSLuaFile(); SWEP.Base = "weapon_cc_base"; SWEP.PrintName = "Shotgun"; SWEP.Slot = 2; SWEP.SlotPos = 6; SWEP.UseHands = true; SWEP.ViewModel = "models/weapons/c_shotgun.mdl"; SWEP.WorldModel = "models/weapons/w_shotgun.mdl"; SWEP.Firearm = true; SWEP.Primary.ClipSize = 6; SWEP.Primary.DefaultC...
function lure.dom.createCharacterDataNodeObj(pData) --INHERIT FROM DOM NODE local self = lure.dom.nodeObj.new(4) --=================================================================== -- PROPERTIES = --==========================================================...
basestate=Class{} function basestate:init() end function basestate:enter() end function basestate:exit() end function basestate:update(dt) end function basestate:render(o) end
require 'CLRPackage' import "System.Windows.Forms" import "System.Drawing" form = Form() form.Text = "Hello, World!" button = Button() button.Text = "Click Me!" button.Location = Point(20,20) button.Click:Add(function() MessageBox.Show("We wuz clicked!",arg[0],MessageBoxButtons.OK) end) form.Controls:Add(button) for...
ENT.Base = "swvr_base" ENT.Category = "CIS" ENT.Class = "Interceptor" ENT.PrintName = "Droid Tri-Fighter" ENT.Author = "Servius" if SERVER then AddCSLuaFile() function ENT:SpawnFunction(ply, tr, ClassName) if not tr.Hit then return end local ent = ents.Create(ClassName) ent:SetPos(tr.HitP...
trash_common = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "junk", weight = 5000000}, {itemTemplate = "collectiontierone", weight = 2000000}, {itemTemplate = "clothing_attachments", weight = 1500000}, {itemTemplate = "armor_attachments", weight = 1500000} } ...
local uv = require('luv') local function wrapEmitter(emitter) local read, write local queue = {} -- Pipe data from chain to emitter do local paused = false local waiting function emitter:pause() paused = true end function emitter:resume() if not paused the...
ElementManager = {} local instance = nil function ElementManager:Instance() if instance == nil then instance = {} setmetatable(instance, self) self.__index = self instance.Core = nil instance.Screen = {} instance.Container = {} instance.Switch = {} ...
io.write(string.format("Hello from %s\n", _VERSION)) io.write("Calling howdy\n") local value = howdy(10, 2, 5) io.write(string.format("howdy() returned: %s\n", tostring(value)))
jun = script.Parent.Parent Stuff = false --password function ssj() if Stuff == false then Stuff = true for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 1 end end Hair22 = Instance.new("Part") Hair22.Parent...
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.ffi.cdef[[ typedef struct CColTriangle { ...
phantom_assassin_phantom_strike_nb2017 = class({}) LinkLuaModifier( "modifier_phantom_assassin_phantom_strike_nb2017", "modifiers/modifier_phantom_assassin_phantom_strike_nb2017", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function phantom_assassin_phan...
function init() if msoak.verbose then msoak.log(msoak.luascript .. " starting up") end end function greet(topic, _type, d) s = string.format("Hello %s -> now=%s", d.name, msoak.strftime("%TZ")) return s end function exit() msoak.log("Hasta la vista, baby!") end
vim.cmd [[nmap <buffer> h -]] vim.cmd [[nmap <buffer> l <cr>]]
require("__5dim_core__.lib.nuclear.generation-steam-turbine") local speed = 1 local modules = 2 local energy = 1 local emisions = 30 local techCount = 500 -- Electric furnace 01 genSteamTurbines { number = "01", subgroup = "nuclear-turbine", craftingSpeed = speed, moduleSlots = modules, energyUsag...
local M = {} local function noop() -- no operation. end local function create_metatable(name, prototype, extend_class) local super_metatable = getmetatable(extend_class) or {} local super_prototype = super_metatable.__prototype setmetatable(prototype, { __index = super_prototype -- Constructin...
--- === WindowGrid === --- --- Configure and assign hotkey for `hs.grid` --- --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/WindowGrid.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/WindowGrid.spoon.zip) local obj={} obj.__index = obj -- Metadata obj.name = "WindowGrid" obj...
object_tangible_food_generic_dessert_vagnerian_canape = object_tangible_food_generic_shared_dessert_vagnerian_canape:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dessert_vagnerian_canape, "object/tangible/food/generic/dessert_vagnerian_canape.iff")
Ryan.Session = { ExplodeAll = function(with_earrape) if with_earrape then -- Credit: Bed Sound for _, coords in pairs(Ryan.Globals.BedSoundCoords) do Ryan.Audio.PlayAtCoords(coords, "WastedSounds", "Bed", 999999999) coords.z = 2000.0 Ryan.Audio.Pla...
--[[ @Title: Local Game Setup Controller @Author: Dr_K4rma aka Alexander Karpov @Date: 5 Feb. 2021 @Package: ServerScriptService.RovaFramework.Client.Controllers @Provides: Responsible for initial setup of the game on the client. This is the first thing that should be called. ]] _G() local public = {} -------...
----------------------------------- -- Area: Misareaux Coast -- NPC: Dilapidated Gate -- Entrance to Riverne Site #B01 -- !pos -259 -30 276 178 ----------------------------------- require("scripts/globals/missions") local ID = require("scripts/zones/Misareaux_Coast/IDs") ----------------------------------- function o...
AddCSLuaFile() LIB_MATH_TA = {} LIB_MATH_TA.EPSILON = 0.00001 LIB_MATH_TA.HUGE = 100000 -- Converting coordinate to grid ignoring z on normal function LIB_MATH_TA:SnapToGridOnSurface(pos, angle, radius, zRound) local localpos = WorldToLocal(pos, Angle(), Vector(), angle) local lx = math.Round(localpos.x / radius) *...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- silencer_glaives_o...